Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Abstracted behavior related to "orientable" entities | Kelly Rauchenberger | 2018-02-12 | 1 | -2/+2 |
| | | | | | | | | A lot of the stuff that ControllingSystem did to control the player character was moved into the new OrientingSystem. This is so that the player, or any player-like entities, can also be controlled by AI, with the underlying behavior being delegated in the same way as if the player were being controlled by the user. Fixed the issue where, if the player were blocked while moving horizontally, they would remain blocked even if vertical movement were to remove the collision. Fixed cases of the player animating incorrectly after performing certain movements. | ||||
* | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 1 | -2/+12 |
| | | | | Only wall and platform collision currently works, and map edges are not currently implemented. | ||||
* | Moved sprite rendering into AnimatingSystem | Kelly Rauchenberger | 2018-02-08 | 1 | -7/+9 |
| | | | | Refactored how systems work slightly. Now, rendering can be done by a number of systems working together. Since the AnimatingSystem handles the animation of sprites, it should also handle the rendering of them. Because of this, the RenderingSystem has been removed. | ||||
* | Introduced animated sprites | Kelly Rauchenberger | 2018-02-08 | 1 | -30/+43 |
| | | | | Also restyled a lot of the code. | ||||
* | Whitespace changes | Kelly Rauchenberger | 2018-02-05 | 1 | -5/+5 |
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* | Player now moves | Kelly Rauchenberger | 2015-06-26 | 1 | -0/+75 |
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* | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 1 | -178/+0 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -159/+5 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -3/+165 |
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* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 1 | -1/+1 |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 1 | -6/+13 |
| | | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. | ||||
* | Removed some unnecessary parameters from methods | Kelly Rauchenberger | 2015-03-14 | 1 | -7/+9 |
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* | Fixed how movement while dying works | Kelly Rauchenberger | 2015-03-14 | 1 | -5/+2 |
| | | | | Also removed some unnecessary Message objects | ||||
* | Added reverb to sound effects | Kelly Rauchenberger | 2015-03-14 | 1 | -2/+2 |
| | | | | Also removed some extraneous parentheses | ||||
* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
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* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+1 |
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* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 1 | -2/+3 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -29/+5 |
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* | Fixed bug with blitting transparent textures | Kelly Rauchenberger | 2015-03-13 | 1 | -1/+2 |
| | | | | Also moved player in front of checkpoint | ||||
* | Added a checkpoint | Kelly Rauchenberger | 2015-03-13 | 1 | -0/+23 |
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* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 1 | -16/+19 |
| | | | | http://gafferongames.com/game-physics/fix-your-timestep/ | ||||
* | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 1 | -25/+20 |
| | | | | also refactored collisions and dying a bit | ||||
* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -2/+36 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+18 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -73/+62 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+124 |
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. |