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* Added sound when you hit the groundKelly Rauchenberger2015-03-141-3/+0
| | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-0/+3
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* Fixed my timestep!Kelly Rauchenberger2015-03-131-2/+2
| | | | http://gafferongames.com/game-physics/fix-your-timestep/
* Const correctness!Kelly Rauchenberger2015-03-101-1/+1
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-101-12/+20
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-0/+38
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.