Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Refactored renderer | Kelly Rauchenberger | 2018-02-16 | 2 | -2/+2 |
| | | | | | | Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded. | ||||
* | Abstracted behavior related to "orientable" entities | Kelly Rauchenberger | 2018-02-12 | 3 | -36/+50 |
| | | | | | | | | A lot of the stuff that ControllingSystem did to control the player character was moved into the new OrientingSystem. This is so that the player, or any player-like entities, can also be controlled by AI, with the underlying behavior being delegated in the same way as if the player were being controlled by the user. Fixed the issue where, if the player were blocked while moving horizontally, they would remain blocked even if vertical movement were to remove the collision. Fixed cases of the player animating incorrectly after performing certain movements. | ||||
* | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 2 | -4/+165 |
| | | | | Only wall and platform collision currently works, and map edges are not currently implemented. | ||||
* | Introduced animated sprites | Kelly Rauchenberger | 2018-02-08 | 4 | -49/+90 |
| | | | | Also restyled a lot of the code. | ||||
* | Inlined some components | Kelly Rauchenberger | 2018-02-07 | 8 | -234/+209 |
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* | Whitespace changes | Kelly Rauchenberger | 2018-02-05 | 5 | -9/+9 |
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* | Player now moves | Kelly Rauchenberger | 2015-06-26 | 9 | -29/+233 |
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* | Now displaying player character | Kelly Rauchenberger | 2015-06-18 | 4 | -0/+126 |
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* | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 18 | -1054/+0 |
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* | Fixed bug allowing player to jump through walls when crossing a vertical map ↵ | Kelly Rauchenberger | 2015-03-19 | 1 | -5/+5 |
| | | | | | | boundary It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT | ||||
* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 5 | -11/+235 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -8/+8 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 5 | -5/+30 |
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* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 3 | -5/+5 |
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* | Fixed error with empty left and right maps | Kelly Rauchenberger | 2015-03-15 | 1 | -3/+3 |
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* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 2 | -2/+2 |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 16 | -0/+805 |
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. |