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path: root/src/components
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* Implemented map rendering and basic collisionKelly Rauchenberger2018-02-112-4/+165
| | | | Only wall and platform collision currently works, and map edges are not currently implemented.
* Introduced animated spritesKelly Rauchenberger2018-02-084-49/+90
| | | | Also restyled a lot of the code.
* Inlined some componentsKelly Rauchenberger2018-02-078-234/+209
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* Whitespace changesKelly Rauchenberger2018-02-055-9/+9
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* Player now movesKelly Rauchenberger2015-06-269-29/+233
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* Now displaying player characterKelly Rauchenberger2015-06-184-0/+126
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* Wrote EntityManagerKelly Rauchenberger2015-06-1118-1054/+0
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* Fixed bug allowing player to jump through walls when crossing a vertical map ↵Kelly Rauchenberger2015-03-191-5/+5
| | | | | | boundary It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT
* Implemented a simple AIKelly Rauchenberger2015-03-195-11/+235
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* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-8/+8
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-185-5/+30
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* Removed "../" from file pathsKelly Rauchenberger2015-03-163-5/+5
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* Fixed error with empty left and right mapsKelly Rauchenberger2015-03-151-3/+3
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* Started writing map editorKelly Rauchenberger2015-03-142-2/+2
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* Added sound when you hit the groundKelly Rauchenberger2015-03-1416-0/+805
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.