Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Player now moves | Kelly Rauchenberger | 2015-06-26 | 9 | -29/+233 |
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* | Now displaying player character | Kelly Rauchenberger | 2015-06-18 | 4 | -0/+126 |
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* | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 18 | -1054/+0 |
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* | Fixed bug allowing player to jump through walls when crossing a vertical map ↵ | Kelly Rauchenberger | 2015-03-19 | 1 | -5/+5 |
| | | | | | | boundary It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT | ||||
* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 5 | -11/+235 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -8/+8 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 5 | -5/+30 |
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* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 3 | -5/+5 |
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* | Fixed error with empty left and right maps | Kelly Rauchenberger | 2015-03-15 | 1 | -3/+3 |
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* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 2 | -2/+2 |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 16 | -0/+805 |
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. |