Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Refactored renderer | Kelly Rauchenberger | 2018-02-16 | 1 | -1/+1 |
| | | | | | | Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded. | ||||
* | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 1 | -0/+146 |
Only wall and platform collision currently works, and map edges are not currently implemented. |