Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed bug allowing player to jump through walls when crossing a vertical map ↵ | Kelly Rauchenberger | 2015-03-19 | 1 | -5/+5 |
| | | | | | | boundary It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT | ||||
* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 1 | -3/+12 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -8/+8 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -4/+25 |
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* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+211 |
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. |