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path: root/src/components/map_collision.cpp
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* Fixed bug allowing player to jump through walls when crossing a vertical map ↵Kelly Rauchenberger2015-03-191-5/+5
| | | | | | boundary It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT
* Implemented a simple AIKelly Rauchenberger2015-03-191-3/+12
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* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-8/+8
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-4/+25
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* Started writing map editorKelly Rauchenberger2015-03-141-1/+1
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* Added sound when you hit the groundKelly Rauchenberger2015-03-141-0/+211
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.