Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -6/+6 |
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* | Added a checkpoint | Kelly Rauchenberger | 2015-03-13 | 1 | -0/+27 |
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* | RK4 integration is not necessary for constant acceleration over a timestep | Kelly Rauchenberger | 2015-03-13 | 1 | -12/+5 |
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* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 1 | -28/+34 |
| | | | | http://gafferongames.com/game-physics/fix-your-timestep/ | ||||
* | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 1 | -24/+28 |
| | | | | also refactored collisions and dying a bit | ||||
* | Lowered volume of sounds and fixed weird mixing | Kelly Rauchenberger | 2015-03-12 | 1 | -2/+2 |
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* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+2 |
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* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+3 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -18/+50 |
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* | Fixed bug where one could fall through the floor after changing maps | Kelly Rauchenberger | 2015-03-11 | 1 | -5/+25 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -78/+95 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -190/+163 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+537 |
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. |