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* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-135-23/+26
| | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1
* Made some fixes to rendering I guessKelly Rauchenberger2018-02-043-11/+12
| | | | | This is pretty old so I'm not exactly sure what it does but without it, the monitor gets rendered upside down.
* Fixed bug with blitting transparent texturesKelly Rauchenberger2015-03-131-1/+2
| | | | Also moved player in front of checkpoint
* Added death to my gameKelly Rauchenberger2015-03-121-1/+2
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* Created entity-component systemKelly Rauchenberger2015-03-071-4/+4
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-233-92/+26
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-212-3/+3
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* Player can short jumpKelly Rauchenberger2015-02-212-21/+3
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* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-193-11/+9
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* Added CRT mesh!Kelly Rauchenberger2015-02-194-13/+16
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-172-2/+4
| | | | the last commit
* Added bloom!Kelly Rauchenberger2015-02-156-10/+195
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-148-0/+188