Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Refactored renderer | Kelly Rauchenberger | 2018-02-16 | 1 | -2/+2 |
| | | | | | | Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded. | ||||
* | Fixed inconsistent rendering failure | Kelly Rauchenberger | 2018-02-13 | 5 | -23/+26 |
| | | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1 | ||||
* | Made some fixes to rendering I guess | Kelly Rauchenberger | 2018-02-04 | 3 | -11/+12 |
| | | | | | This is pretty old so I'm not exactly sure what it does but without it, the monitor gets rendered upside down. | ||||
* | Fixed bug with blitting transparent textures | Kelly Rauchenberger | 2015-03-13 | 1 | -1/+2 |
| | | | | Also moved player in front of checkpoint | ||||
* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+2 |
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* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -4/+4 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 3 | -92/+26 |
| | | | | mesh | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 2 | -3/+3 |
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* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 2 | -21/+3 |
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* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 3 | -11/+9 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 4 | -13/+16 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 2 | -2/+4 |
| | | | | the last commit | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 6 | -10/+195 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 8 | -0/+188 |