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* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-131-2/+2
| | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-211-1/+1
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* Added CRT mesh!Kelly Rauchenberger2015-02-191-3/+4
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+64