Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed inconsistent rendering failure | Kelly Rauchenberger | 2018-02-13 | 1 | -2/+2 |
| | | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1 | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 1 | -1/+1 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -3/+4 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+64 |