| Commit message (Collapse) | Author | Age | Files | Lines |
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Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed.
Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
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The issue appears to have been caused by blending with unset alpha channels.
Also included the re-ordered player character sprite image.
The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3.
refs #1
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This is pretty old so I'm not exactly sure what it does but without it,
the monitor gets rendered upside down.
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mesh
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Also a character sprite, changed up the map file format, fixed some shader bugs
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