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path: root/shaders/bloom2.fragment
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* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-131-12/+14
| | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1
* Made some fixes to rendering I guessKelly Rauchenberger2018-02-041-6/+6
| | | | | This is pretty old so I'm not exactly sure what it does but without it, the monitor gets rendered upside down.
* Created entity-component systemKelly Rauchenberger2015-03-071-4/+4
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-231-43/+15
| | | | mesh
* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-191-1/+2
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* Added CRT mesh!Kelly Rauchenberger2015-02-191-1/+2
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-171-1/+3
| | | | the last commit
* Added bloom!Kelly Rauchenberger2015-02-151-0/+57