| Commit message (Collapse) | Author | Age | Files | Lines |
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The issue appears to have been caused by blending with unset alpha channels.
Also included the re-ordered player character sprite image.
The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3.
refs #1
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This is pretty old so I'm not exactly sure what it does but without it,
the monitor gets rendered upside down.
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Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
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mesh
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Also a character sprite, changed up the map file format, fixed some shader bugs
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the last commit
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