Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed inconsistent rendering failure | Kelly Rauchenberger | 2018-02-13 | 1 | -5/+6 |
| | | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1 | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 1 | -44/+6 |
| | | | | mesh | ||||
* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 1 | -1/+2 |
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* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 1 | -1/+1 |
| | | | | the last commit | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -0/+53 |