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* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-131-5/+6
| | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-231-44/+6
| | | | mesh
* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-191-1/+2
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* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-171-1/+1
| | | | the last commit
* Added bloom!Kelly Rauchenberger2015-02-151-0/+53