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* Map editor can now define actions to occur when the player goes off a ↵Kelly Rauchenberger2015-03-171-51/+3
| | | | specified edge of the map
* Fixed bug with placing entities in map editorKelly Rauchenberger2015-03-171-3/+3
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* Made some nice changes to the map editor widgetKelly Rauchenberger2015-03-171-0/+98
| | | | | | | Center the map edit widget Map edit zooming in should happen around the cursor Disallow editing outside the mapedit widget Add some scroll space around the mapedit widget
* Rewrote map editor so a single file contains all mapsKelly Rauchenberger2015-03-163-0/+0
| | | | Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree.
* Added toolbar with file buttons to map editorKelly Rauchenberger2015-03-163-0/+0
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* Added a checkpointKelly Rauchenberger2015-03-132-0/+0
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* Added death sound effectKelly Rauchenberger2015-03-121-0/+0
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* Play a sound when you jumpKelly Rauchenberger2015-03-121-0/+0
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* Added death to my gameKelly Rauchenberger2015-03-121-0/+0
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* Created entity-component systemKelly Rauchenberger2015-03-075-0/+1
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-235-14289/+6145
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-212-0/+0
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* Player can short jumpKelly Rauchenberger2015-02-211-0/+0
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* Added CRT mesh!Kelly Rauchenberger2015-02-193-0/+26685
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-174-94/+0
| | | | the last commit
* Did some lighting and added room nameKelly Rauchenberger2015-02-144-0/+94
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-143-0/+0