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* Fixed libpng warning when loading Starla.pngKelly Rauchenberger2018-03-051-0/+0
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* Added entity indexingKelly Rauchenberger2018-03-052-5/+7
| | | | Changed the world format so that map objects are indexed (per map). The next available map object index is cached for each map.
* Added player death and event schedulingKelly Rauchenberger2018-02-181-1/+1
| | | | Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-131-0/+0
| | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1
* Implemented map rendering and basic collisionKelly Rauchenberger2018-02-111-0/+26685
| | | | Only wall and platform collision currently works, and map edges are not currently implemented.
* Redesigned the moving platform spriteKelly Rauchenberger2015-03-205-1/+1
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* Implemented a simple AIKelly Rauchenberger2015-03-192-10/+23
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* Map editor can now edit properties for objects (breaks main game build)Kelly Rauchenberger2015-03-193-4/+50
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* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-182-4/+96
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-4/+28
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* Map editor can now define actions to occur when the player goes off a ↵Kelly Rauchenberger2015-03-171-51/+3
| | | | specified edge of the map
* Fixed bug with placing entities in map editorKelly Rauchenberger2015-03-171-3/+3
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* Made some nice changes to the map editor widgetKelly Rauchenberger2015-03-171-0/+98
| | | | | | | Center the map edit widget Map edit zooming in should happen around the cursor Disallow editing outside the mapedit widget Add some scroll space around the mapedit widget
* Rewrote map editor so a single file contains all mapsKelly Rauchenberger2015-03-163-0/+0
| | | | Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree.
* Added toolbar with file buttons to map editorKelly Rauchenberger2015-03-163-0/+0
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* Added a checkpointKelly Rauchenberger2015-03-132-0/+0
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* Added death sound effectKelly Rauchenberger2015-03-121-0/+0
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* Play a sound when you jumpKelly Rauchenberger2015-03-121-0/+0
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* Added death to my gameKelly Rauchenberger2015-03-121-0/+0
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* Created entity-component systemKelly Rauchenberger2015-03-075-0/+1
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-235-14289/+6145
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-212-0/+0
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* Player can short jumpKelly Rauchenberger2015-02-211-0/+0
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* Added CRT mesh!Kelly Rauchenberger2015-02-193-0/+26685
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-174-94/+0
| | | | the last commit
* Did some lighting and added room nameKelly Rauchenberger2015-02-144-0/+94
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-143-0/+0