Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fixed inconsistent rendering failure | Kelly Rauchenberger | 2018-02-13 | 1 | -0/+0 |
| | | | | | | | | | | The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1 | ||||
* | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 1 | -0/+26685 |
| | | | | Only wall and platform collision currently works, and map edges are not currently implemented. | ||||
* | Redesigned the moving platform sprite | Kelly Rauchenberger | 2015-03-20 | 5 | -1/+1 |
| | |||||
* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 2 | -10/+23 |
| | |||||
* | Map editor can now edit properties for objects (breaks main game build) | Kelly Rauchenberger | 2015-03-19 | 3 | -4/+50 |
| | |||||
* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 2 | -4/+96 |
| | |||||
* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -4/+28 |
| | |||||
* | Map editor can now define actions to occur when the player goes off a ↵ | Kelly Rauchenberger | 2015-03-17 | 1 | -51/+3 |
| | | | | specified edge of the map | ||||
* | Fixed bug with placing entities in map editor | Kelly Rauchenberger | 2015-03-17 | 1 | -3/+3 |
| | |||||
* | Made some nice changes to the map editor widget | Kelly Rauchenberger | 2015-03-17 | 1 | -0/+98 |
| | | | | | | | Center the map edit widget Map edit zooming in should happen around the cursor Disallow editing outside the mapedit widget Add some scroll space around the mapedit widget | ||||
* | Rewrote map editor so a single file contains all maps | Kelly Rauchenberger | 2015-03-16 | 3 | -0/+0 |
| | | | | Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree. | ||||
* | Added toolbar with file buttons to map editor | Kelly Rauchenberger | 2015-03-16 | 3 | -0/+0 |
| | |||||
* | Added a checkpoint | Kelly Rauchenberger | 2015-03-13 | 2 | -0/+0 |
| | |||||
* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+0 |
| | |||||
* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+0 |
| | |||||
* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+0 |
| | |||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 5 | -0/+1 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 5 | -14289/+6145 |
| | | | | mesh | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 2 | -0/+0 |
| | |||||
* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 1 | -0/+0 |
| | |||||
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 3 | -0/+26685 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 4 | -94/+0 |
| | | | | the last commit | ||||
* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 4 | -0/+94 |
| | |||||
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 3 | -0/+0 |