Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+0 |
| | |||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 5 | -0/+1 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 5 | -14289/+6145 |
| | | | | mesh | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 2 | -0/+0 |
| | |||||
* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 1 | -0/+0 |
| | |||||
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 3 | -0/+26685 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 4 | -94/+0 |
| | | | | the last commit | ||||
* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 4 | -0/+94 |
| | |||||
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 3 | -0/+0 |