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* Rewrote map editor so a single file contains all mapsKelly Rauchenberger2015-03-161-0/+98
| | | | Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree.
* Added toolbar with file buttons to map editorKelly Rauchenberger2015-03-161-13/+5
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-142-6/+18
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* Added death to my gameKelly Rauchenberger2015-03-121-1/+1
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* Created entity-component systemKelly Rauchenberger2015-03-071-0/+25
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-231-2/+2
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-211-7/+7
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* Player can short jumpKelly Rauchenberger2015-02-211-14/+14
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* Added CRT mesh!Kelly Rauchenberger2015-02-192-0/+25
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-173-17/+27
| | | | Also tweaked the font for apostrophe, p, and q
* Added bloom!Kelly Rauchenberger2015-02-151-1/+0
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-142-0/+41