Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rewrote map editor so a single file contains all maps | Kelly Rauchenberger | 2015-03-16 | 1 | -0/+98 |
| | | | | Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree. | ||||
* | Added toolbar with file buttons to map editor | Kelly Rauchenberger | 2015-03-16 | 1 | -13/+5 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 2 | -6/+18 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
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* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+25 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 1 | -2/+2 |
| | | | | mesh | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 1 | -7/+7 |
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* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 1 | -14/+14 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 2 | -0/+25 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 3 | -17/+27 |
| | | | | Also tweaked the font for apostrophe, p, and q | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -1/+0 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 2 | -0/+41 |