Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Abstracted behavior related to "orientable" entities | Kelly Rauchenberger | 2018-02-12 | 1 | -0/+1 |
| | | | | | | | | A lot of the stuff that ControllingSystem did to control the player character was moved into the new OrientingSystem. This is so that the player, or any player-like entities, can also be controlled by AI, with the underlying behavior being delegated in the same way as if the player were being controlled by the user. Fixed the issue where, if the player were blocked while moving horizontally, they would remain blocked even if vertical movement were to remove the collision. Fixed cases of the player animating incorrectly after performing certain movements. | ||||
* | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 1 | -0/+2 |
| | | | | Only wall and platform collision currently works, and map edges are not currently implemented. | ||||
* | Moved sprite rendering into AnimatingSystem | Kelly Rauchenberger | 2018-02-08 | 1 | -1/+0 |
| | | | | Refactored how systems work slightly. Now, rendering can be done by a number of systems working together. Since the AnimatingSystem handles the animation of sprites, it should also handle the rendering of them. Because of this, the RenderingSystem has been removed. | ||||
* | Introduced animated sprites | Kelly Rauchenberger | 2018-02-08 | 1 | -1/+1 |
| | | | | Also restyled a lot of the code. | ||||
* | Inlined some components | Kelly Rauchenberger | 2018-02-07 | 1 | -4/+1 |
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* | Merge branch 'master' into es-rewrite | Kelly Rauchenberger | 2018-02-07 | 1 | -0/+6 |
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| * | Updated CMakeLists.txt | Kelly Rauchenberger | 2018-02-04 | 1 | -0/+6 |
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* | | Merge branch 'master' of http://github.com/hatkirby/therapy into es-rewrite | Kelly Rauchenberger | 2015-12-17 | 1 | -4/+7 |
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| * | Updated CMakeLists.txt so that it can find GLFW3 with pkg-config` | Kelly Rauchenberger | 2015-12-17 | 1 | -4/+7 |
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* | | Player now moves | Kelly Rauchenberger | 2015-06-26 | 1 | -1/+7 |
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* | | Now displaying player character | Kelly Rauchenberger | 2015-06-18 | 1 | -0/+4 |
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* | | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 1 | -14/+0 |
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* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 1 | -0/+1 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -0/+1 |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+18 |
| | | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. | ||||
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+7 |
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* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+5 |
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* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+1 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -1/+1 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 1 | -1/+7 |
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* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 1 | -3/+1 |
| | | | | the last commit | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -0/+2 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+33 |