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* Added scrolling and zooming to map editorKelly Rauchenberger2015-03-157-50/+131
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* Added basic ability to set tiles in map editorKelly Rauchenberger2015-03-158-33/+298
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* Started writing map editorKelly Rauchenberger2015-03-148-7/+244
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* Added sound when you hit the groundKelly Rauchenberger2015-03-1424-768/+844
| | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-146-15/+18
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* Fixed how movement while dying worksKelly Rauchenberger2015-03-143-58/+72
| | | | Also removed some unnecessary Message objects
* Added reverb to sound effectsKelly Rauchenberger2015-03-145-12/+30
| | | | Also removed some extraneous parentheses
* Defined map equalityKelly Rauchenberger2015-03-143-1/+19
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* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-148-17/+23
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* Removed explicit map loading from Game since maps load each other nowKelly Rauchenberger2015-03-142-4/+3
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-1417-92/+345
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* Fixed bug with blitting transparent texturesKelly Rauchenberger2015-03-132-2/+4
| | | | Also moved player in front of checkpoint
* Added a checkpointKelly Rauchenberger2015-03-135-0/+68
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* RK4 integration is not necessary for constant acceleration over a timestepKelly Rauchenberger2015-03-131-12/+5
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* Fixed my timestep!Kelly Rauchenberger2015-03-136-56/+63
| | | | http://gafferongames.com/game-physics/fix-your-timestep/
* Fixed bug that would prevent player from continuing to move after dying, and ↵Kelly Rauchenberger2015-03-125-53/+62
| | | | also refactored collisions and dying a bit
* Lowered volume of sounds and fixed weird mixingKelly Rauchenberger2015-03-123-10/+11
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* Added death sound effectKelly Rauchenberger2015-03-123-1/+3
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* Play a sound when you jumpKelly Rauchenberger2015-03-129-2/+260
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* Added death to my gameKelly Rauchenberger2015-03-1210-28/+102
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* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-114-12/+32
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* Const correctness!Kelly Rauchenberger2015-03-108-113/+156
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-1014-630/+511
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-0724-558/+1004
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-2311-14445/+6280
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-2110-97/+6412
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* Player can short jumpKelly Rauchenberger2015-02-217-40/+40
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* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-194-16/+59
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* Added CRT mesh!Kelly Rauchenberger2015-02-1917-79/+27013
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-178-131/+5
| | | | the last commit
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-1710-370/+515
| | | | Also tweaked the font for apostrophe, p, and q
* Added bloom!Kelly Rauchenberger2015-02-1510-56/+269
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* Did some lighting and added room nameKelly Rauchenberger2015-02-149-8/+197
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-1421-0/+1330