Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed bug where one could fall through the floor after changing maps | Kelly Rauchenberger | 2015-03-11 | 4 | -12/+32 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 8 | -113/+156 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 14 | -630/+511 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 24 | -558/+1004 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 11 | -14445/+6280 |
| | | | | mesh | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 10 | -97/+6412 |
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* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 7 | -40/+40 |
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* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 4 | -16/+59 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 17 | -79/+27013 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 8 | -131/+5 |
| | | | | the last commit | ||||
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 10 | -370/+515 |
| | | | | Also tweaked the font for apostrophe, p, and q | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 10 | -56/+269 |
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* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 9 | -8/+197 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 21 | -0/+1330 |