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* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-114-12/+32
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* Const correctness!Kelly Rauchenberger2015-03-108-113/+156
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-1014-630/+511
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-0724-558/+1004
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-2311-14445/+6280
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* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-2110-97/+6412
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* Player can short jumpKelly Rauchenberger2015-02-217-40/+40
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* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-194-16/+59
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* Added CRT mesh!Kelly Rauchenberger2015-02-1917-79/+27013
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-178-131/+5
| | | | the last commit
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-1710-370/+515
| | | | Also tweaked the font for apostrophe, p, and q
* Added bloom!Kelly Rauchenberger2015-02-1510-56/+269
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* Did some lighting and added room nameKelly Rauchenberger2015-02-149-8/+197
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-1421-0/+1330