Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Made some fixes to rendering I guess | Kelly Rauchenberger | 2018-02-04 | 4 | -14/+16 |
| | | | | | This is pretty old so I'm not exactly sure what it does but without it, the monitor gets rendered upside down. | ||||
* | Updated CMakeLists.txt | Kelly Rauchenberger | 2018-02-04 | 1 | -0/+6 |
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* | Updated CMakeLists.txt so that it can find GLFW3 with pkg-config` | Kelly Rauchenberger | 2015-12-17 | 1 | -4/+7 |
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* | Redesigned the moving platform sprite | Kelly Rauchenberger | 2015-03-20 | 5 | -1/+1 |
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* | Fixed bug allowing player to jump through walls when crossing a vertical map ↵ | Kelly Rauchenberger | 2015-03-19 | 1 | -5/+5 |
| | | | | | | boundary It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT | ||||
* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 14 | -102/+436 |
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* | Map editor can now edit properties for objects (breaks main game build) | Kelly Rauchenberger | 2015-03-19 | 14 | -145/+716 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 15 | -772/+620 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 13 | -172/+421 |
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* | Map editor stops highlighting cursor when you scroll off editable map area | Kelly Rauchenberger | 2015-03-18 | 2 | -0/+23 |
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* | Added ghosts of adjacent warp maps to map editor widget | Kelly Rauchenberger | 2015-03-18 | 3 | -18/+72 |
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* | Map editor widget now starts out centered | Kelly Rauchenberger | 2015-03-18 | 3 | -7/+12 |
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* | Map editor can now define actions to occur when the player goes off a ↵ | Kelly Rauchenberger | 2015-03-17 | 16 | -158/+804 |
| | | | | specified edge of the map | ||||
* | Fixed bug with starting position label going under the adjacent button in ↵ | Kelly Rauchenberger | 2015-03-17 | 2 | -2/+5 |
| | | | | map editor | ||||
* | Fixed bug with placing entities in map editor | Kelly Rauchenberger | 2015-03-17 | 2 | -13/+13 |
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* | Splitters in map editor now move as dragged and start at reasonable sizes | Kelly Rauchenberger | 2015-03-17 | 2 | -14/+32 |
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* | Made some nice changes to the map editor widget | Kelly Rauchenberger | 2015-03-17 | 10 | -182/+127 |
| | | | | | | | Center the map edit widget Map edit zooming in should happen around the cursor Disallow editing outside the mapedit widget Add some scroll space around the mapedit widget | ||||
* | Map editor now assumes a reasonable amount of screen real estate | Kelly Rauchenberger | 2015-03-17 | 1 | -3/+27 |
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* | Implemented undo/redo framework in map editor | Kelly Rauchenberger | 2015-03-17 | 10 | -47/+482 |
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* | Added tool to map editor to set game starting position | Kelly Rauchenberger | 2015-03-16 | 9 | -87/+251 |
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* | Opening a file in the map editor closes the current window if the current ↵ | Kelly Rauchenberger | 2015-03-16 | 4 | -3/+22 |
| | | | | window is a blank slate | ||||
* | Added popup menu to tree in map editor | Kelly Rauchenberger | 2015-03-16 | 2 | -0/+15 |
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* | Map editor now remembers last map you looked at | Kelly Rauchenberger | 2015-03-16 | 3 | -0/+7 |
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* | Rewrote map editor so a single file contains all maps | Kelly Rauchenberger | 2015-03-16 | 14 | -255/+957 |
| | | | | Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree. | ||||
* | Added toolbar with file buttons to map editor | Kelly Rauchenberger | 2015-03-16 | 8 | -19/+59 |
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* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 8 | -19/+19 |
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* | Added ability to edit and remove entities to map editor | Kelly Rauchenberger | 2015-03-16 | 8 | -19/+126 |
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* | Adjusted how resizing the map editor works | Kelly Rauchenberger | 2015-03-16 | 2 | -2/+14 |
| | | | | Also added an informative label for the entity manager that currently lies | ||||
* | Map editor can now add entities to maps | Kelly Rauchenberger | 2015-03-15 | 8 | -45/+260 |
| | | | | Also fixed a big bug regarding scrolling | ||||
* | Map editor can now save and load (but not edit) entities in maps | Kelly Rauchenberger | 2015-03-15 | 6 | -7/+227 |
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* | Fixed the empty XML bug AGAIN | Kelly Rauchenberger | 2015-03-15 | 1 | -12/+18 |
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* | Fixed error with empty left and right maps | Kelly Rauchenberger | 2015-03-15 | 3 | -23/+22 |
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* | Fixed functionality of quit menu item in map editor | Kelly Rauchenberger | 2015-03-15 | 3 | -10/+41 |
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* | Added ability to edit title in map editor | Kelly Rauchenberger | 2015-03-15 | 6 | -25/+50 |
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* | Added file management to map editor (only edits environment at current time) | Kelly Rauchenberger | 2015-03-15 | 5 | -16/+204 |
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* | Fixed bug with map with no name | Kelly Rauchenberger | 2015-03-15 | 1 | -2/+8 |
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* | Added preview of tile to be placed under mouse in map editor | Kelly Rauchenberger | 2015-03-15 | 2 | -0/+29 |
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* | Added scrolling and zooming to map editor | Kelly Rauchenberger | 2015-03-15 | 7 | -50/+131 |
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* | Added basic ability to set tiles in map editor | Kelly Rauchenberger | 2015-03-15 | 8 | -33/+298 |
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* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 8 | -7/+244 |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 24 | -768/+844 |
| | | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. | ||||
* | Removed some unnecessary parameters from methods | Kelly Rauchenberger | 2015-03-14 | 6 | -15/+18 |
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* | Fixed how movement while dying works | Kelly Rauchenberger | 2015-03-14 | 3 | -58/+72 |
| | | | | Also removed some unnecessary Message objects | ||||
* | Added reverb to sound effects | Kelly Rauchenberger | 2015-03-14 | 5 | -12/+30 |
| | | | | Also removed some extraneous parentheses | ||||
* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 3 | -1/+19 |
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* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 8 | -17/+23 |
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* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 2 | -4/+3 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 17 | -92/+345 |
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* | Fixed bug with blitting transparent textures | Kelly Rauchenberger | 2015-03-13 | 2 | -2/+4 |
| | | | | Also moved player in front of checkpoint | ||||
* | Added a checkpoint | Kelly Rauchenberger | 2015-03-13 | 5 | -0/+68 |
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