Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Map editor can now define actions to occur when the player goes off a ↵ | Kelly Rauchenberger | 2015-03-17 | 16 | -158/+804 |
| | | | | specified edge of the map | ||||
* | Fixed bug with starting position label going under the adjacent button in ↵ | Kelly Rauchenberger | 2015-03-17 | 2 | -2/+5 |
| | | | | map editor | ||||
* | Fixed bug with placing entities in map editor | Kelly Rauchenberger | 2015-03-17 | 2 | -13/+13 |
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* | Splitters in map editor now move as dragged and start at reasonable sizes | Kelly Rauchenberger | 2015-03-17 | 2 | -14/+32 |
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* | Made some nice changes to the map editor widget | Kelly Rauchenberger | 2015-03-17 | 10 | -182/+127 |
| | | | | | | | Center the map edit widget Map edit zooming in should happen around the cursor Disallow editing outside the mapedit widget Add some scroll space around the mapedit widget | ||||
* | Map editor now assumes a reasonable amount of screen real estate | Kelly Rauchenberger | 2015-03-17 | 1 | -3/+27 |
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* | Implemented undo/redo framework in map editor | Kelly Rauchenberger | 2015-03-17 | 10 | -47/+482 |
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* | Added tool to map editor to set game starting position | Kelly Rauchenberger | 2015-03-16 | 9 | -87/+251 |
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* | Opening a file in the map editor closes the current window if the current ↵ | Kelly Rauchenberger | 2015-03-16 | 4 | -3/+22 |
| | | | | window is a blank slate | ||||
* | Added popup menu to tree in map editor | Kelly Rauchenberger | 2015-03-16 | 2 | -0/+15 |
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* | Map editor now remembers last map you looked at | Kelly Rauchenberger | 2015-03-16 | 3 | -0/+7 |
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* | Rewrote map editor so a single file contains all maps | Kelly Rauchenberger | 2015-03-16 | 14 | -255/+957 |
| | | | | Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree. | ||||
* | Added toolbar with file buttons to map editor | Kelly Rauchenberger | 2015-03-16 | 8 | -19/+59 |
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* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 8 | -19/+19 |
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* | Added ability to edit and remove entities to map editor | Kelly Rauchenberger | 2015-03-16 | 8 | -19/+126 |
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* | Adjusted how resizing the map editor works | Kelly Rauchenberger | 2015-03-16 | 2 | -2/+14 |
| | | | | Also added an informative label for the entity manager that currently lies | ||||
* | Map editor can now add entities to maps | Kelly Rauchenberger | 2015-03-15 | 8 | -45/+260 |
| | | | | Also fixed a big bug regarding scrolling | ||||
* | Map editor can now save and load (but not edit) entities in maps | Kelly Rauchenberger | 2015-03-15 | 6 | -7/+227 |
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* | Fixed the empty XML bug AGAIN | Kelly Rauchenberger | 2015-03-15 | 1 | -12/+18 |
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* | Fixed error with empty left and right maps | Kelly Rauchenberger | 2015-03-15 | 3 | -23/+22 |
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* | Fixed functionality of quit menu item in map editor | Kelly Rauchenberger | 2015-03-15 | 3 | -10/+41 |
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* | Added ability to edit title in map editor | Kelly Rauchenberger | 2015-03-15 | 6 | -25/+50 |
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* | Added file management to map editor (only edits environment at current time) | Kelly Rauchenberger | 2015-03-15 | 5 | -16/+204 |
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* | Fixed bug with map with no name | Kelly Rauchenberger | 2015-03-15 | 1 | -2/+8 |
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* | Added preview of tile to be placed under mouse in map editor | Kelly Rauchenberger | 2015-03-15 | 2 | -0/+29 |
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* | Added scrolling and zooming to map editor | Kelly Rauchenberger | 2015-03-15 | 7 | -50/+131 |
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* | Added basic ability to set tiles in map editor | Kelly Rauchenberger | 2015-03-15 | 8 | -33/+298 |
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* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 8 | -7/+244 |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 24 | -768/+844 |
| | | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. | ||||
* | Removed some unnecessary parameters from methods | Kelly Rauchenberger | 2015-03-14 | 6 | -15/+18 |
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* | Fixed how movement while dying works | Kelly Rauchenberger | 2015-03-14 | 3 | -58/+72 |
| | | | | Also removed some unnecessary Message objects | ||||
* | Added reverb to sound effects | Kelly Rauchenberger | 2015-03-14 | 5 | -12/+30 |
| | | | | Also removed some extraneous parentheses | ||||
* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 3 | -1/+19 |
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* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 8 | -17/+23 |
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* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 2 | -4/+3 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 17 | -92/+345 |
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* | Fixed bug with blitting transparent textures | Kelly Rauchenberger | 2015-03-13 | 2 | -2/+4 |
| | | | | Also moved player in front of checkpoint | ||||
* | Added a checkpoint | Kelly Rauchenberger | 2015-03-13 | 5 | -0/+68 |
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* | RK4 integration is not necessary for constant acceleration over a timestep | Kelly Rauchenberger | 2015-03-13 | 1 | -12/+5 |
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* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 6 | -56/+63 |
| | | | | http://gafferongames.com/game-physics/fix-your-timestep/ | ||||
* | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 5 | -53/+62 |
| | | | | also refactored collisions and dying a bit | ||||
* | Lowered volume of sounds and fixed weird mixing | Kelly Rauchenberger | 2015-03-12 | 3 | -10/+11 |
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* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 3 | -1/+3 |
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* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 9 | -2/+260 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 10 | -28/+102 |
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* | Fixed bug where one could fall through the floor after changing maps | Kelly Rauchenberger | 2015-03-11 | 4 | -12/+32 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 8 | -113/+156 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 14 | -630/+511 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 24 | -558/+1004 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 11 | -14445/+6280 |
| | | | | mesh |