Commit message (Expand) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 8 | -7/+244 | |
* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 24 | -768/+844 | |
* | Removed some unnecessary parameters from methods | Kelly Rauchenberger | 2015-03-14 | 6 | -15/+18 | |
* | Fixed how movement while dying works | Kelly Rauchenberger | 2015-03-14 | 3 | -58/+72 | |
* | Added reverb to sound effects | Kelly Rauchenberger | 2015-03-14 | 5 | -12/+30 | |
* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 3 | -1/+19 | |
* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 8 | -17/+23 | |
* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 2 | -4/+3 | |
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 17 | -92/+345 | |
* | Fixed bug with blitting transparent textures | Kelly Rauchenberger | 2015-03-13 | 2 | -2/+4 | |
* | Added a checkpoint | Kelly Rauchenberger | 2015-03-13 | 5 | -0/+68 | |
* | RK4 integration is not necessary for constant acceleration over a timestep | Kelly Rauchenberger | 2015-03-13 | 1 | -12/+5 | |
* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 6 | -56/+63 | |
* | Fixed bug that would prevent player from continuing to move after dying, and ... | Kelly Rauchenberger | 2015-03-12 | 5 | -53/+62 | |
* | Lowered volume of sounds and fixed weird mixing | Kelly Rauchenberger | 2015-03-12 | 3 | -10/+11 | |
* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 3 | -1/+3 | |
* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 9 | -2/+260 | |
* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 10 | -28/+102 | |
* | Fixed bug where one could fall through the floor after changing maps | Kelly Rauchenberger | 2015-03-11 | 4 | -12/+32 | |
* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 8 | -113/+156 | |
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 14 | -630/+511 | |
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 24 | -558/+1004 | |
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ... | Kelly Rauchenberger | 2015-02-23 | 11 | -14445/+6280 | |
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 10 | -97/+6412 | |
* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 7 | -40/+40 | |
* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 4 | -16/+59 | |
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 17 | -79/+27013 | |
* | Removed tool used to generate the font, also commited some stuff I forgot in ... | Kelly Rauchenberger | 2015-02-17 | 8 | -131/+5 | |
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 10 | -370/+515 | |
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 10 | -56/+269 | |
* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 9 | -8/+197 | |
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 21 | -0/+1330 |