diff options
Diffstat (limited to 'src')
84 files changed, 5950 insertions, 9214 deletions
diff --git a/src/animation.cpp b/src/animation.cpp new file mode 100644 index 0000000..31ba21f --- /dev/null +++ b/src/animation.cpp | |||
@@ -0,0 +1,35 @@ | |||
1 | #include "animation.h" | ||
2 | |||
3 | AnimationSet::AnimationSet( | ||
4 | Texture texture, | ||
5 | int frameWidth, | ||
6 | int frameHeight, | ||
7 | int framesAcross) : | ||
8 | texture_(std::move(texture)), | ||
9 | frameWidth_(frameWidth), | ||
10 | frameHeight_(frameHeight), | ||
11 | framesAcross_(framesAcross) | ||
12 | { | ||
13 | } | ||
14 | |||
15 | void AnimationSet::emplaceAnimation( | ||
16 | std::string animation, | ||
17 | size_t firstFrame, | ||
18 | size_t numFrames, | ||
19 | size_t delay) | ||
20 | { | ||
21 | animations_.emplace( | ||
22 | std::piecewise_construct, | ||
23 | std::make_tuple(animation), | ||
24 | std::make_tuple(firstFrame, numFrames, delay)); | ||
25 | } | ||
26 | |||
27 | Rectangle AnimationSet::getFrameRect(int frame) const | ||
28 | { | ||
29 | return { | ||
30 | frameWidth_ * (frame % framesAcross_), | ||
31 | frameHeight_ * (frame / framesAcross_), | ||
32 | frameWidth_, | ||
33 | frameHeight_ | ||
34 | }; | ||
35 | } | ||
diff --git a/src/animation.h b/src/animation.h new file mode 100644 index 0000000..58df616 --- /dev/null +++ b/src/animation.h | |||
@@ -0,0 +1,100 @@ | |||
1 | #ifndef ANIMATION_H_74EB0901 | ||
2 | #define ANIMATION_H_74EB0901 | ||
3 | |||
4 | #include "renderer/texture.h" | ||
5 | #include <string> | ||
6 | #include <map> | ||
7 | #include <stdexcept> | ||
8 | |||
9 | class Animation { | ||
10 | public: | ||
11 | |||
12 | Animation( | ||
13 | size_t firstFrame, | ||
14 | size_t numFrames, | ||
15 | size_t delay) : | ||
16 | firstFrame_(firstFrame), | ||
17 | numFrames_(numFrames), | ||
18 | delay_(delay) | ||
19 | { | ||
20 | } | ||
21 | |||
22 | inline size_t getFirstFrame() const | ||
23 | { | ||
24 | return firstFrame_; | ||
25 | } | ||
26 | |||
27 | inline size_t getNumFrames() const | ||
28 | { | ||
29 | return numFrames_; | ||
30 | } | ||
31 | |||
32 | inline size_t getDelay() const | ||
33 | { | ||
34 | return delay_; | ||
35 | } | ||
36 | |||
37 | private: | ||
38 | |||
39 | size_t firstFrame_; | ||
40 | size_t numFrames_; | ||
41 | size_t delay_; | ||
42 | }; | ||
43 | |||
44 | class AnimationSet { | ||
45 | public: | ||
46 | |||
47 | AnimationSet( | ||
48 | Texture texture, | ||
49 | int frameWidth, | ||
50 | int frameHeight, | ||
51 | int framesAcross); | ||
52 | |||
53 | void emplaceAnimation( | ||
54 | std::string animation, | ||
55 | size_t firstFrame, | ||
56 | size_t numFrames, | ||
57 | size_t delay); | ||
58 | |||
59 | inline const Animation& getAnimation(std::string animation) const | ||
60 | { | ||
61 | if (!animations_.count(animation)) | ||
62 | { | ||
63 | throw std::invalid_argument("Animation does not exist"); | ||
64 | } | ||
65 | |||
66 | return animations_.at(animation); | ||
67 | } | ||
68 | |||
69 | inline const Texture& getTexture() const | ||
70 | { | ||
71 | return texture_; | ||
72 | } | ||
73 | |||
74 | inline int getFrameWidth() const | ||
75 | { | ||
76 | return frameWidth_; | ||
77 | } | ||
78 | |||
79 | inline int getFrameHeight() const | ||
80 | { | ||
81 | return frameHeight_; | ||
82 | } | ||
83 | |||
84 | inline int getFramesAcross() const | ||
85 | { | ||
86 | return framesAcross_; | ||
87 | } | ||
88 | |||
89 | Rectangle getFrameRect(int frame) const; | ||
90 | |||
91 | private: | ||
92 | |||
93 | std::map<std::string, Animation> animations_; | ||
94 | Texture texture_; | ||
95 | int frameWidth_; | ||
96 | int frameHeight_; | ||
97 | int framesAcross_; | ||
98 | }; | ||
99 | |||
100 | #endif /* end of include guard: ANIMATION_H_74EB0901 */ | ||
diff --git a/src/component.h b/src/component.h new file mode 100644 index 0000000..b81dbee --- /dev/null +++ b/src/component.h | |||
@@ -0,0 +1,11 @@ | |||
1 | #ifndef COMPONENT_H_F0CE4573 | ||
2 | #define COMPONENT_H_F0CE4573 | ||
3 | |||
4 | class Component { | ||
5 | public: | ||
6 | |||
7 | virtual ~Component() = default; | ||
8 | |||
9 | }; | ||
10 | |||
11 | #endif /* end of include guard: COMPONENT_H_F0CE4573 */ | ||
diff --git a/src/components/ai.cpp b/src/components/ai.cpp deleted file mode 100644 index 9f8c764..0000000 --- a/src/components/ai.cpp +++ /dev/null | |||
@@ -1,142 +0,0 @@ | |||
1 | #include "ai.h" | ||
2 | #include <cstdlib> | ||
3 | #include "entity.h" | ||
4 | |||
5 | void AIActionContainer::addAction(std::shared_ptr<AIAction> action) | ||
6 | { | ||
7 | actions.push_back(action); | ||
8 | } | ||
9 | |||
10 | void AIActionContainer::start(Game& game, Entity& entity) | ||
11 | { | ||
12 | currentAction = begin(actions); | ||
13 | |||
14 | if (currentAction != end(actions)) | ||
15 | { | ||
16 | (*currentAction)->start(game, entity); | ||
17 | } | ||
18 | } | ||
19 | |||
20 | void AIActionContainer::perform(Game& game, Entity& entity, double dt) | ||
21 | { | ||
22 | if (!isDone()) | ||
23 | { | ||
24 | (*currentAction)->perform(game, entity, dt); | ||
25 | |||
26 | if ((*currentAction)->isDone()) | ||
27 | { | ||
28 | currentAction++; | ||
29 | |||
30 | if (!isDone()) | ||
31 | { | ||
32 | (*currentAction)->start(game, entity); | ||
33 | } | ||
34 | } | ||
35 | } | ||
36 | } | ||
37 | |||
38 | bool AIActionContainer::isDone() const | ||
39 | { | ||
40 | return currentAction == end(actions); | ||
41 | } | ||
42 | |||
43 | AI::AI(int chance) | ||
44 | { | ||
45 | this->chance = chance; | ||
46 | } | ||
47 | |||
48 | int AI::getChance() const | ||
49 | { | ||
50 | return chance; | ||
51 | } | ||
52 | |||
53 | AI& AIComponent::emplaceAI(int chance) | ||
54 | { | ||
55 | maxChance += chance; | ||
56 | ais.emplace_back(chance); | ||
57 | |||
58 | return ais.back(); | ||
59 | } | ||
60 | |||
61 | void AIComponent::tick(Game& game, Entity& entity, double dt) | ||
62 | { | ||
63 | if (currentAI == nullptr) | ||
64 | { | ||
65 | int toChoose = rand() % maxChance; | ||
66 | for (auto& ai : ais) | ||
67 | { | ||
68 | if (toChoose < ai.getChance()) | ||
69 | { | ||
70 | currentAI = &ai; | ||
71 | break; | ||
72 | } else { | ||
73 | toChoose -= ai.getChance(); | ||
74 | } | ||
75 | } | ||
76 | |||
77 | if (currentAI != nullptr) | ||
78 | { | ||
79 | currentAI->start(game, entity); | ||
80 | } | ||
81 | } | ||
82 | |||
83 | if (currentAI != nullptr) | ||
84 | { | ||
85 | currentAI->perform(game, entity, dt); | ||
86 | |||
87 | if (currentAI->isDone()) | ||
88 | { | ||
89 | currentAI = nullptr; | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | |||
94 | MoveAIAction::MoveAIAction(Direction dir, int len, int speed) | ||
95 | { | ||
96 | this->dir = dir; | ||
97 | this->len = len; | ||
98 | this->speed = speed; | ||
99 | } | ||
100 | |||
101 | void MoveAIAction::start(Game& game, Entity& entity) | ||
102 | { | ||
103 | remaining = len; | ||
104 | } | ||
105 | |||
106 | void MoveAIAction::perform(Game&, Entity& entity, double dt) | ||
107 | { | ||
108 | double dist = dt * speed; | ||
109 | remaining -= dist; | ||
110 | |||
111 | switch (dir) | ||
112 | { | ||
113 | case Direction::Left: | ||
114 | { | ||
115 | entity.position.first -= dist; | ||
116 | break; | ||
117 | } | ||
118 | |||
119 | case Direction::Right: | ||
120 | { | ||
121 | entity.position.first += dist; | ||
122 | break; | ||
123 | } | ||
124 | |||
125 | case Direction::Up: | ||
126 | { | ||
127 | entity.position.second -= dist; | ||
128 | break; | ||
129 | } | ||
130 | |||
131 | case Direction::Down: | ||
132 | { | ||
133 | entity.position.second += dist; | ||
134 | break; | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | |||
139 | bool MoveAIAction::isDone() const | ||
140 | { | ||
141 | return remaining <= 0.0; | ||
142 | } | ||
diff --git a/src/components/ai.h b/src/components/ai.h deleted file mode 100644 index 840283b..0000000 --- a/src/components/ai.h +++ /dev/null | |||
@@ -1,73 +0,0 @@ | |||
1 | #ifndef AI_H | ||
2 | #define AI_H | ||
3 | |||
4 | #include <list> | ||
5 | #include <map> | ||
6 | #include <string> | ||
7 | #include <memory> | ||
8 | |||
9 | #include "entity.h" | ||
10 | |||
11 | class AIAction { | ||
12 | public: | ||
13 | virtual void start(Game& game, Entity& entity) = 0; | ||
14 | virtual void perform(Game& game, Entity& entity, double dt) = 0; | ||
15 | virtual bool isDone() const = 0; | ||
16 | }; | ||
17 | |||
18 | class AIActionContainer { | ||
19 | public: | ||
20 | void addAction(std::shared_ptr<AIAction> action); | ||
21 | virtual void start(Game& game, Entity& entity); | ||
22 | virtual void perform(Game& game, Entity& entity, double dt); | ||
23 | virtual bool isDone() const; | ||
24 | |||
25 | private: | ||
26 | std::list<std::shared_ptr<AIAction>> actions; | ||
27 | std::list<std::shared_ptr<AIAction>>::iterator currentAction {end(actions)}; | ||
28 | }; | ||
29 | |||
30 | class AI : public AIActionContainer { | ||
31 | public: | ||
32 | AI(int chance); | ||
33 | |||
34 | int getChance() const; | ||
35 | |||
36 | private: | ||
37 | int chance; | ||
38 | }; | ||
39 | |||
40 | class AIComponent : public Component { | ||
41 | public: | ||
42 | AI& emplaceAI(int chance); | ||
43 | void tick(Game& game, Entity& entity, double dt); | ||
44 | |||
45 | private: | ||
46 | int maxChance = 0; | ||
47 | std::list<AI> ais; | ||
48 | AI* currentAI = nullptr; | ||
49 | }; | ||
50 | |||
51 | class MoveAIAction : public AIAction { | ||
52 | public: | ||
53 | enum class Direction { | ||
54 | Left, | ||
55 | Right, | ||
56 | Up, | ||
57 | Down | ||
58 | }; | ||
59 | |||
60 | MoveAIAction(Direction dir, int len, int speed); | ||
61 | |||
62 | void start(Game& game, Entity& entity); | ||
63 | void perform(Game& game, Entity& entity, double dt); | ||
64 | bool isDone() const; | ||
65 | |||
66 | private: | ||
67 | Direction dir; | ||
68 | int len; | ||
69 | int speed; | ||
70 | double remaining; | ||
71 | }; | ||
72 | |||
73 | #endif /* end of include guard: AI_H */ | ||
diff --git a/src/components/animatable.h b/src/components/animatable.h new file mode 100644 index 0000000..1a678ba --- /dev/null +++ b/src/components/animatable.h | |||
@@ -0,0 +1,93 @@ | |||
1 | #ifndef SPRITE_RENDERABLE_H_D3AACBBF | ||
2 | #define SPRITE_RENDERABLE_H_D3AACBBF | ||
3 | |||
4 | #include "component.h" | ||
5 | #include "animation.h" | ||
6 | #include <string> | ||
7 | |||
8 | class AnimatableComponent : public Component { | ||
9 | public: | ||
10 | |||
11 | /** | ||
12 | * Constructor for initializing the animation set, because it is not default | ||
13 | * constructible. | ||
14 | */ | ||
15 | AnimatableComponent( | ||
16 | AnimationSet animationSet) : | ||
17 | animationSet(std::move(animationSet)) | ||
18 | { | ||
19 | } | ||
20 | |||
21 | /** | ||
22 | * The animation set that this entity will use -- an object describing the | ||
23 | * different animations that can be used to render the entity. | ||
24 | * | ||
25 | * @managed_by RealizingSystem | ||
26 | */ | ||
27 | AnimationSet animationSet; | ||
28 | |||
29 | /** | ||
30 | * The name of the currently active animation. | ||
31 | * | ||
32 | * @managed_by AnimatingSystem | ||
33 | */ | ||
34 | std::string animation; | ||
35 | |||
36 | /** | ||
37 | * For prototypes, the name of the original animation. | ||
38 | * | ||
39 | * @managed_by RealizingSystem | ||
40 | */ | ||
41 | std::string origAnimation; | ||
42 | |||
43 | /** | ||
44 | * Helper method for accessing the currently active animation. | ||
45 | */ | ||
46 | inline const Animation& getAnimation() const | ||
47 | { | ||
48 | return animationSet.getAnimation(animation); | ||
49 | } | ||
50 | |||
51 | /** | ||
52 | * The frame of animation that is currently being rendered. | ||
53 | * | ||
54 | * @managed_by AnimatingSystem | ||
55 | */ | ||
56 | size_t frame = 0; | ||
57 | |||
58 | /** | ||
59 | * The amount of time (in game frames) before the animation is advanced. | ||
60 | * | ||
61 | * @managed_by AnimatingSystem | ||
62 | */ | ||
63 | size_t countdown = 0; | ||
64 | |||
65 | /** | ||
66 | * This option allows to give the sprite a "flickering" effect (as in, it is | ||
67 | * not rendered in some frames). | ||
68 | */ | ||
69 | bool flickering = false; | ||
70 | |||
71 | /** | ||
72 | * Used for the flickering effect. | ||
73 | * | ||
74 | * @managed_by AnimatingSystem | ||
75 | */ | ||
76 | size_t flickerTimer = 0; | ||
77 | |||
78 | /** | ||
79 | * If enabled, this will prevent the sprite's animation from progressing (but | ||
80 | * will not affect things such as placement on screen and flickering). | ||
81 | */ | ||
82 | bool frozen = false; | ||
83 | |||
84 | /** | ||
85 | * If this flag is disabled, the entity will be ignored by the animating | ||
86 | * system. | ||
87 | * | ||
88 | * @managed_by RealizingSystem | ||
89 | */ | ||
90 | bool active = false; | ||
91 | }; | ||
92 | |||
93 | #endif /* end of include guard: SPRITE_RENDERABLE_H_D3AACBBF */ | ||
diff --git a/src/components/automatable.h b/src/components/automatable.h new file mode 100644 index 0000000..22d9859 --- /dev/null +++ b/src/components/automatable.h | |||
@@ -0,0 +1,34 @@ | |||
1 | #ifndef AUTOMATABLE_H_FACB42A5 | ||
2 | #define AUTOMATABLE_H_FACB42A5 | ||
3 | |||
4 | #include "component.h" | ||
5 | #include "entity_manager.h" | ||
6 | |||
7 | class AutomatableComponent : public Component { | ||
8 | public: | ||
9 | |||
10 | using id_type = EntityManager::id_type; | ||
11 | |||
12 | /** | ||
13 | * Controls what script will be run as this entity's behavior. It should refer | ||
14 | * to a table in the global namespace of the script engine state, and that | ||
15 | * table should contain a function called "Behavior". | ||
16 | */ | ||
17 | std::string table; | ||
18 | |||
19 | /** | ||
20 | * Whether or not the behavior script is running. | ||
21 | * | ||
22 | * @managed_by ScriptingSystem | ||
23 | */ | ||
24 | bool running = false; | ||
25 | |||
26 | /** | ||
27 | * The entity ID of the running script, if there is one. | ||
28 | * | ||
29 | * @managed_by ScriptingSystem | ||
30 | */ | ||
31 | id_type script; | ||
32 | }; | ||
33 | |||
34 | #endif /* end of include guard: AUTOMATABLE_H_FACB42A5 */ | ||
diff --git a/src/components/controllable.h b/src/components/controllable.h new file mode 100644 index 0000000..1b12985 --- /dev/null +++ b/src/components/controllable.h | |||
@@ -0,0 +1,92 @@ | |||
1 | #ifndef CONTROLLABLE_H_4E0B85B4 | ||
2 | #define CONTROLLABLE_H_4E0B85B4 | ||
3 | |||
4 | #include "component.h" | ||
5 | #include "renderer/gl.h" | ||
6 | |||
7 | class ControllableComponent : public Component { | ||
8 | public: | ||
9 | |||
10 | inline int getLeftKey() const | ||
11 | { | ||
12 | return leftKey_; | ||
13 | } | ||
14 | |||
15 | inline void setLeftKey(int k) | ||
16 | { | ||
17 | leftKey_ = k; | ||
18 | } | ||
19 | |||
20 | inline int getRightKey() const | ||
21 | { | ||
22 | return rightKey_; | ||
23 | } | ||
24 | |||
25 | inline void setRightKey(int k) | ||
26 | { | ||
27 | rightKey_ = k; | ||
28 | } | ||
29 | |||
30 | inline int getJumpKey() const | ||
31 | { | ||
32 | return jumpKey_; | ||
33 | } | ||
34 | |||
35 | inline void setJumpKey(int k) | ||
36 | { | ||
37 | jumpKey_ = k; | ||
38 | } | ||
39 | |||
40 | inline int getDropKey() const | ||
41 | { | ||
42 | return dropKey_; | ||
43 | } | ||
44 | |||
45 | inline void setDropKey(int k) | ||
46 | { | ||
47 | dropKey_ = k; | ||
48 | } | ||
49 | |||
50 | inline bool isFrozen() const | ||
51 | { | ||
52 | return frozen_; | ||
53 | } | ||
54 | |||
55 | inline void setFrozen(bool f) | ||
56 | { | ||
57 | frozen_ = f; | ||
58 | } | ||
59 | |||
60 | inline bool isHoldingLeft() const | ||
61 | { | ||
62 | return holdingLeft_; | ||
63 | } | ||
64 | |||
65 | inline void setHoldingLeft(bool f) | ||
66 | { | ||
67 | holdingLeft_ = f; | ||
68 | } | ||
69 | |||
70 | inline bool isHoldingRight() const | ||
71 | { | ||
72 | return holdingRight_; | ||
73 | } | ||
74 | |||
75 | inline void setHoldingRight(bool f) | ||
76 | { | ||
77 | holdingRight_ = f; | ||
78 | } | ||
79 | |||
80 | private: | ||
81 | |||
82 | int leftKey_ = GLFW_KEY_LEFT; | ||
83 | int rightKey_ = GLFW_KEY_RIGHT; | ||
84 | int jumpKey_ = GLFW_KEY_UP; | ||
85 | int dropKey_ = GLFW_KEY_DOWN; | ||
86 | |||
87 | bool frozen_ = false; | ||
88 | bool holdingLeft_ = false; | ||
89 | bool holdingRight_ = false; | ||
90 | }; | ||
91 | |||
92 | #endif /* end of include guard: CONTROLLABLE_H_4E0B85B4 */ | ||
diff --git a/src/components/map_collision.cpp b/src/components/map_collision.cpp deleted file mode 100644 index 3ad574b..0000000 --- a/src/components/map_collision.cpp +++ /dev/null | |||
@@ -1,241 +0,0 @@ | |||
1 | #include "map_collision.h" | ||
2 | #include "map.h" | ||
3 | #include "game.h" | ||
4 | #include "consts.h" | ||
5 | |||
6 | MapCollisionComponent::MapCollisionComponent(const Map& map) : map(map) | ||
7 | { | ||
8 | addCollision(-6, 0, MAP_HEIGHT*TILE_HEIGHT, Direction::left, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Left).type)); | ||
9 | addCollision(GAME_WIDTH+6, 0, MAP_HEIGHT*TILE_HEIGHT, Direction::right, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Right).type)); | ||
10 | addCollision(-6, 0, GAME_WIDTH, Direction::up, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Up).type)); | ||
11 | addCollision(MAP_HEIGHT*TILE_HEIGHT+6, 0, GAME_WIDTH, Direction::down, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Down).type)); | ||
12 | |||
13 | for (int i=0; i<MAP_WIDTH*MAP_HEIGHT; i++) | ||
14 | { | ||
15 | int x = i % MAP_WIDTH; | ||
16 | int y = i / MAP_WIDTH; | ||
17 | int tile = map.getMapdata()[i]; | ||
18 | |||
19 | if ((tile > 0) && (tile < 28) && (!((tile >= 5) && (tile <= 7)))) | ||
20 | { | ||
21 | addCollision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, Direction::right, Collision::Type::wall); | ||
22 | addCollision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, Direction::left, Collision::Type::wall); | ||
23 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::wall); | ||
24 | addCollision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::up, Collision::Type::wall); | ||
25 | } else if ((tile >= 5) && (tile <= 7)) | ||
26 | { | ||
27 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::platform); | ||
28 | } else if (tile == 42) | ||
29 | { | ||
30 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::danger); | ||
31 | } | ||
32 | } | ||
33 | } | ||
34 | |||
35 | void MapCollisionComponent::addCollision(double axis, double lower, double | ||
36 | upper, Direction dir, Collision::Type type) | ||
37 | { | ||
38 | std::list<Collision>::iterator it; | ||
39 | |||
40 | switch (dir) | ||
41 | { | ||
42 | case Direction::up: | ||
43 | it = up_collisions.begin(); | ||
44 | for (; it!=up_collisions.end(); it++) | ||
45 | { | ||
46 | if (it->axis < axis) break; | ||
47 | } | ||
48 | |||
49 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
50 | |||
51 | break; | ||
52 | case Direction::down: | ||
53 | it = down_collisions.begin(); | ||
54 | for (; it!=down_collisions.end(); it++) | ||
55 | { | ||
56 | if (it->axis > axis) break; | ||
57 | } | ||
58 | |||
59 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
60 | |||
61 | break; | ||
62 | case Direction::left: | ||
63 | it = left_collisions.begin(); | ||
64 | for (; it!=left_collisions.end(); it++) | ||
65 | { | ||
66 | if (it->axis < axis) break; | ||
67 | } | ||
68 | |||
69 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
70 | |||
71 | break; | ||
72 | case Direction::right: | ||
73 | it = right_collisions.begin(); | ||
74 | for (; it!=right_collisions.end(); it++) | ||
75 | { | ||
76 | if (it->axis > axis) break; | ||
77 | } | ||
78 | |||
79 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
80 | |||
81 | break; | ||
82 | } | ||
83 | } | ||
84 | |||
85 | void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collider, std::pair<double, double> old_position) | ||
86 | { | ||
87 | if (collider.position.first < old_position.first) | ||
88 | { | ||
89 | for (auto collision : left_collisions) | ||
90 | { | ||
91 | if (collision.axis > old_position.first) continue; | ||
92 | if (collision.axis < collider.position.first) break; | ||
93 | |||
94 | if ((old_position.second+collider.size.second > collision.lower) && (old_position.second < collision.upper)) | ||
95 | { | ||
96 | // We have a collision! | ||
97 | processCollision(game, collider, collision, Direction::left, old_position); | ||
98 | |||
99 | break; | ||
100 | } | ||
101 | } | ||
102 | } else if (collider.position.first > old_position.first) | ||
103 | { | ||
104 | for (auto collision : right_collisions) | ||
105 | { | ||
106 | if (collision.axis < old_position.first+collider.size.first) continue; | ||
107 | if (collision.axis > collider.position.first+collider.size.first) break; | ||
108 | |||
109 | if ((old_position.second+collider.size.second > collision.lower) && (old_position.second < collision.upper)) | ||
110 | { | ||
111 | // We have a collision! | ||
112 | processCollision(game, collider, collision, Direction::right, old_position); | ||
113 | |||
114 | break; | ||
115 | } | ||
116 | } | ||
117 | } | ||
118 | |||
119 | if (collider.position.second < old_position.second) | ||
120 | { | ||
121 | for (auto collision : up_collisions) | ||
122 | { | ||
123 | if (collision.axis > old_position.second) continue; | ||
124 | if (collision.axis < collider.position.second) break; | ||
125 | |||
126 | if ((collider.position.first+collider.size.first > collision.lower) && (collider.position.first < collision.upper)) | ||
127 | { | ||
128 | // We have a collision! | ||
129 | processCollision(game, collider, collision, Direction::up, old_position); | ||
130 | |||
131 | break; | ||
132 | } | ||
133 | } | ||
134 | } else if (collider.position.second > old_position.second) | ||
135 | { | ||
136 | for (auto collision : down_collisions) | ||
137 | { | ||
138 | if (collision.axis < old_position.second+collider.size.second) continue; | ||
139 | if (collision.axis > collider.position.second+collider.size.second) break; | ||
140 | |||
141 | if ((collider.position.first+collider.size.first > collision.lower) && (collider.position.first < collision.upper)) | ||
142 | { | ||
143 | // We have a collision! | ||
144 | processCollision(game, collider, collision, Direction::down, old_position); | ||
145 | |||
146 | break; | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | |||
152 | void MapCollisionComponent::processCollision(Game& game, Entity& collider, Collision collision, Direction dir, std::pair<double, double> old_position) | ||
153 | { | ||
154 | if (collision.type == Collision::Type::wall) | ||
155 | { | ||
156 | if (dir == Direction::left) | ||
157 | { | ||
158 | collider.position.first = collision.axis; | ||
159 | |||
160 | Message msg(Message::Type::setHorizontalVelocity); | ||
161 | msg.velocity = 0.0; | ||
162 | collider.send(game, msg); | ||
163 | } else if (dir == Direction::right) | ||
164 | { | ||
165 | collider.position.first = collision.axis - collider.size.first; | ||
166 | |||
167 | Message msg(Message::Type::setHorizontalVelocity); | ||
168 | msg.velocity = 0.0; | ||
169 | collider.send(game, msg); | ||
170 | } else if (dir == Direction::up) | ||
171 | { | ||
172 | collider.position.second = collision.axis; | ||
173 | |||
174 | Message msg(Message::Type::setVerticalVelocity); | ||
175 | msg.velocity = 0.0; | ||
176 | collider.send(game, msg); | ||
177 | } else if (dir == Direction::down) | ||
178 | { | ||
179 | collider.position.second = collision.axis - collider.size.second; | ||
180 | collider.send(game, Message::Type::hitTheGround); | ||
181 | } | ||
182 | } else if (collision.type == Collision::Type::wrap) | ||
183 | { | ||
184 | if (dir == Direction::left) | ||
185 | { | ||
186 | collider.position.first = GAME_WIDTH-collider.size.first/2; | ||
187 | } else if (dir == Direction::right) | ||
188 | { | ||
189 | collider.position.first = -collider.size.first/2; | ||
190 | } else if (dir == Direction::up) | ||
191 | { | ||
192 | collider.position.second = GAME_HEIGHT-collider.size.second/2-1; | ||
193 | } else if (dir == Direction::down) | ||
194 | { | ||
195 | collider.position.second = -collider.size.second/2; | ||
196 | } | ||
197 | } else if (collision.type == Collision::Type::teleport) | ||
198 | { | ||
199 | if (dir == Direction::left) | ||
200 | { | ||
201 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Left).map), std::make_pair(GAME_WIDTH-collider.size.first/2, old_position.second)); | ||
202 | } else if (dir == Direction::right) | ||
203 | { | ||
204 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Right).map), std::make_pair(-collider.size.first/2, old_position.second)); | ||
205 | } else if (dir == Direction::up) | ||
206 | { | ||
207 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Up).map), std::make_pair(old_position.first, MAP_HEIGHT*TILE_HEIGHT-collider.size.second/2)); | ||
208 | } else if (dir == Direction::down) | ||
209 | { | ||
210 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Down).map), std::make_pair(old_position.first, -collider.size.second/2)); | ||
211 | } | ||
212 | } else if (collision.type == Collision::Type::reverse) | ||
213 | { | ||
214 | // TODO reverse | ||
215 | if (dir == Direction::right) | ||
216 | { | ||
217 | collider.position.first = collision.axis - collider.size.first; | ||
218 | collider.send(game, Message::Type::walkLeft); | ||
219 | } | ||
220 | } else if (collision.type == Collision::Type::platform) | ||
221 | { | ||
222 | Message msg(Message::Type::drop); | ||
223 | msg.dropAxis = collision.axis; | ||
224 | |||
225 | collider.send(game, msg); | ||
226 | } else if (collision.type == Collision::Type::danger) | ||
227 | { | ||
228 | game.playerDie(); | ||
229 | } | ||
230 | } | ||
231 | |||
232 | MapCollisionComponent::Collision::Type MapCollisionComponent::collisionFromMoveType(Map::MoveType type) | ||
233 | { | ||
234 | switch (type) | ||
235 | { | ||
236 | case Map::MoveType::Wall: return Collision::Type::wall; | ||
237 | case Map::MoveType::Wrap: return Collision::Type::wrap; | ||
238 | case Map::MoveType::Warp: return Collision::Type::teleport; | ||
239 | case Map::MoveType::ReverseWarp: return Collision::Type::reverse; | ||
240 | } | ||
241 | } | ||
diff --git a/src/components/map_collision.h b/src/components/map_collision.h deleted file mode 100644 index 18b9397..0000000 --- a/src/components/map_collision.h +++ /dev/null | |||
@@ -1,47 +0,0 @@ | |||
1 | #ifndef MAP_COLLISION_H | ||
2 | #define MAP_COLLISION_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | #include "map.h" | ||
6 | #include <list> | ||
7 | |||
8 | class Game; | ||
9 | |||
10 | class MapCollisionComponent : public Component { | ||
11 | public: | ||
12 | MapCollisionComponent(const Map& map); | ||
13 | void detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position); | ||
14 | |||
15 | private: | ||
16 | enum class Direction { | ||
17 | up, left, down, right | ||
18 | }; | ||
19 | |||
20 | struct Collision { | ||
21 | enum class Type { | ||
22 | wall, | ||
23 | wrap, | ||
24 | teleport, | ||
25 | reverse, | ||
26 | platform, | ||
27 | danger | ||
28 | }; | ||
29 | |||
30 | double axis; | ||
31 | double lower; | ||
32 | double upper; | ||
33 | Type type; | ||
34 | }; | ||
35 | |||
36 | void addCollision(double axis, double lower, double upper, Direction dir, Collision::Type type); | ||
37 | void processCollision(Game& game, Entity& collider, Collision collision, Direction dir, std::pair<double, double> old_position); | ||
38 | Collision::Type collisionFromMoveType(Map::MoveType type); | ||
39 | |||
40 | std::list<Collision> left_collisions; | ||
41 | std::list<Collision> right_collisions; | ||
42 | std::list<Collision> up_collisions; | ||
43 | std::list<Collision> down_collisions; | ||
44 | const Map& map; | ||
45 | }; | ||
46 | |||
47 | #endif | ||
diff --git a/src/components/map_render.cpp b/src/components/map_render.cpp deleted file mode 100644 index 45766e1..0000000 --- a/src/components/map_render.cpp +++ /dev/null | |||
@@ -1,40 +0,0 @@ | |||
1 | #include "map_render.h" | ||
2 | #include "map.h" | ||
3 | #include "game.h" | ||
4 | #include "consts.h" | ||
5 | |||
6 | MapRenderComponent::MapRenderComponent(const Map& map) : screen(GAME_WIDTH, GAME_HEIGHT) | ||
7 | { | ||
8 | screen.fill(screen.entirety(), 0, 0, 0); | ||
9 | |||
10 | Texture tiles("res/tiles.png"); | ||
11 | |||
12 | for (int i=0; i<MAP_WIDTH*MAP_HEIGHT; i++) | ||
13 | { | ||
14 | int tile = map.getMapdata()[i]; | ||
15 | int x = i % MAP_WIDTH; | ||
16 | int y = i / MAP_WIDTH; | ||
17 | Rectangle dst {x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | ||
18 | Rectangle src {tile%8*TILE_WIDTH, tile/8*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | ||
19 | |||
20 | if (tile > 0) | ||
21 | { | ||
22 | screen.blit(tiles, src, dst); | ||
23 | } | ||
24 | } | ||
25 | |||
26 | Texture font("res/font.bmp"); | ||
27 | std::string map_name = map.getTitle(); | ||
28 | int start_x = (40/2) - (map_name.length()/2); | ||
29 | for (size_t i=0; i<map_name.length(); i++) | ||
30 | { | ||
31 | Rectangle srcRect {map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8}; | ||
32 | Rectangle dstRect {(start_x + (int)i)*8, 24*8, 8, 8}; | ||
33 | screen.blit(font, srcRect, dstRect); | ||
34 | } | ||
35 | } | ||
36 | |||
37 | void MapRenderComponent::render(Game&, Entity&, Texture& buffer) | ||
38 | { | ||
39 | buffer.blit(screen, screen.entirety(), buffer.entirety()); | ||
40 | } | ||
diff --git a/src/components/map_render.h b/src/components/map_render.h deleted file mode 100644 index a232aa6..0000000 --- a/src/components/map_render.h +++ /dev/null | |||
@@ -1,19 +0,0 @@ | |||
1 | #ifndef MAP_RENDER_H | ||
2 | #define MAP_RENDER_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | #include "renderer.h" | ||
6 | |||
7 | class Map; | ||
8 | class Game; | ||
9 | |||
10 | class MapRenderComponent : public Component { | ||
11 | public: | ||
12 | MapRenderComponent(const Map& map); | ||
13 | void render(Game& game, Entity& entity, Texture& buffer); | ||
14 | |||
15 | private: | ||
16 | Texture screen; | ||
17 | }; | ||
18 | |||
19 | #endif | ||
diff --git a/src/components/mappable.h b/src/components/mappable.h new file mode 100644 index 0000000..e92074e --- /dev/null +++ b/src/components/mappable.h | |||
@@ -0,0 +1,152 @@ | |||
1 | #ifndef MAPPABLE_H_0B0316FB | ||
2 | #define MAPPABLE_H_0B0316FB | ||
3 | |||
4 | #include <map> | ||
5 | #include <string> | ||
6 | #include <vector> | ||
7 | #include <list> | ||
8 | #include "component.h" | ||
9 | #include "renderer/texture.h" | ||
10 | #include "components/ponderable.h" | ||
11 | #include "entity_manager.h" | ||
12 | |||
13 | class MappableComponent : public Component { | ||
14 | public: | ||
15 | |||
16 | using id_type = EntityManager::id_type; | ||
17 | |||
18 | /** | ||
19 | * Helper type that stores information about map adjacency. | ||
20 | */ | ||
21 | class Adjacent { | ||
22 | public: | ||
23 | |||
24 | enum class Type { | ||
25 | wall, | ||
26 | wrap, | ||
27 | warp, | ||
28 | reverse | ||
29 | }; | ||
30 | |||
31 | Adjacent( | ||
32 | Type type = Type::wall, | ||
33 | size_t mapId = 0) : | ||
34 | type(type), | ||
35 | mapId(mapId) | ||
36 | { | ||
37 | } | ||
38 | |||
39 | Type type; | ||
40 | size_t mapId; | ||
41 | }; | ||
42 | |||
43 | /** | ||
44 | * Helper type that stores information about collision boundaries. | ||
45 | */ | ||
46 | class Boundary { | ||
47 | public: | ||
48 | |||
49 | using Type = PonderableComponent::Collision; | ||
50 | |||
51 | Boundary( | ||
52 | double axis, | ||
53 | double lower, | ||
54 | double upper, | ||
55 | Type type) : | ||
56 | axis(axis), | ||
57 | lower(lower), | ||
58 | upper(upper), | ||
59 | type(type) | ||
60 | { | ||
61 | } | ||
62 | |||
63 | double axis; | ||
64 | double lower; | ||
65 | double upper; | ||
66 | Type type; | ||
67 | }; | ||
68 | |||
69 | /** | ||
70 | * Helper types for efficient storage and lookup of collision boundaries. | ||
71 | */ | ||
72 | using asc_boundaries_type = | ||
73 | std::multimap< | ||
74 | double, | ||
75 | const Boundary, | ||
76 | std::less<double>>; | ||
77 | |||
78 | using desc_boundaries_type = | ||
79 | std::multimap< | ||
80 | double, | ||
81 | const Boundary, | ||
82 | std::greater<double>>; | ||
83 | |||
84 | /** | ||
85 | * Constructor for initializing the tileset and font attributes, as they are | ||
86 | * not default constructible. | ||
87 | */ | ||
88 | MappableComponent( | ||
89 | Texture tileset, | ||
90 | Texture font) : | ||
91 | tileset(std::move(tileset)), | ||
92 | font(std::move(font)) | ||
93 | { | ||
94 | } | ||
95 | |||
96 | /** | ||
97 | * The ID of the map in the world definition that this entity represents. | ||
98 | * | ||
99 | * @managed_by RealizingSystem | ||
100 | */ | ||
101 | size_t mapId; | ||
102 | |||
103 | /** | ||
104 | * The title of the map, which is displayed at the bottom of the screen. | ||
105 | */ | ||
106 | std::string title; | ||
107 | |||
108 | /** | ||
109 | * The map data. | ||
110 | * | ||
111 | * @managed_by RealizingSystem | ||
112 | */ | ||
113 | std::vector<int> tiles; | ||
114 | |||
115 | /** | ||
116 | * These objects describe the behavior of the four edges of the map. | ||
117 | * | ||
118 | * @managed_by RealizingSystem | ||
119 | */ | ||
120 | Adjacent leftAdjacent; | ||
121 | Adjacent rightAdjacent; | ||
122 | Adjacent upAdjacent; | ||
123 | Adjacent downAdjacent; | ||
124 | |||
125 | /** | ||
126 | * Collision boundaries, for detecting when a ponderable entity is colliding | ||
127 | * with the environment. | ||
128 | * | ||
129 | * @managed_by MappingSystem | ||
130 | */ | ||
131 | desc_boundaries_type leftBoundaries; | ||
132 | asc_boundaries_type rightBoundaries; | ||
133 | desc_boundaries_type upBoundaries; | ||
134 | asc_boundaries_type downBoundaries; | ||
135 | |||
136 | /** | ||
137 | * The list of entities representing the objects owned by the map. | ||
138 | * | ||
139 | * @managed_by RealizingSystem | ||
140 | */ | ||
141 | std::list<id_type> objects; | ||
142 | |||
143 | /** | ||
144 | * The tilesets for the map and the map name. | ||
145 | * | ||
146 | * TODO: These probably do not belong here. | ||
147 | */ | ||
148 | Texture tileset; | ||
149 | Texture font; | ||
150 | }; | ||
151 | |||
152 | #endif /* end of include guard: MAPPABLE_H_0B0316FB */ | ||
diff --git a/src/components/orientable.h b/src/components/orientable.h new file mode 100644 index 0000000..e356b78 --- /dev/null +++ b/src/components/orientable.h | |||
@@ -0,0 +1,69 @@ | |||
1 | #ifndef ORIENTABLE_H_EDB6C4A1 | ||
2 | #define ORIENTABLE_H_EDB6C4A1 | ||
3 | |||
4 | #include "component.h" | ||
5 | |||
6 | class OrientableComponent : public Component { | ||
7 | public: | ||
8 | |||
9 | enum class WalkState { | ||
10 | still, | ||
11 | left, | ||
12 | right | ||
13 | }; | ||
14 | |||
15 | enum class DropState { | ||
16 | none, | ||
17 | ready, | ||
18 | active | ||
19 | }; | ||
20 | |||
21 | inline bool isFacingRight() const | ||
22 | { | ||
23 | return facingRight_; | ||
24 | } | ||
25 | |||
26 | inline void setFacingRight(bool v) | ||
27 | { | ||
28 | facingRight_ = v; | ||
29 | } | ||
30 | |||
31 | inline WalkState getWalkState() const | ||
32 | { | ||
33 | return walkState_; | ||
34 | } | ||
35 | |||
36 | inline void setWalkState(WalkState v) | ||
37 | { | ||
38 | walkState_ = v; | ||
39 | } | ||
40 | |||
41 | inline bool isJumping() const | ||
42 | { | ||
43 | return jumping_; | ||
44 | } | ||
45 | |||
46 | inline void setJumping(bool v) | ||
47 | { | ||
48 | jumping_ = v; | ||
49 | } | ||
50 | |||
51 | inline DropState getDropState() const | ||
52 | { | ||
53 | return dropState_; | ||
54 | } | ||
55 | |||
56 | inline void setDropState(DropState v) | ||
57 | { | ||
58 | dropState_ = v; | ||
59 | } | ||
60 | |||
61 | private: | ||
62 | |||
63 | bool facingRight_ = false; | ||
64 | WalkState walkState_ = WalkState::still; | ||
65 | bool jumping_ = false; | ||
66 | DropState dropState_ = DropState::none; | ||
67 | }; | ||
68 | |||
69 | #endif /* end of include guard: ORIENTABLE_H_EDB6C4A1 */ | ||
diff --git a/src/components/physics_body.cpp b/src/components/physics_body.cpp deleted file mode 100644 index 97394d1..0000000 --- a/src/components/physics_body.cpp +++ /dev/null | |||
@@ -1,66 +0,0 @@ | |||
1 | #include "physics_body.h" | ||
2 | #include "game.h" | ||
3 | #include "consts.h" | ||
4 | |||
5 | void PhysicsBodyComponent::receive(Game&, Entity&, const Message& msg) | ||
6 | { | ||
7 | if (msg.type == Message::Type::walkLeft) | ||
8 | { | ||
9 | velocity.first = -90; | ||
10 | } else if (msg.type == Message::Type::walkRight) | ||
11 | { | ||
12 | velocity.first = 90; | ||
13 | } else if (msg.type == Message::Type::stopWalking) | ||
14 | { | ||
15 | velocity.first = 0.0; | ||
16 | } else if (msg.type == Message::Type::setHorizontalVelocity) | ||
17 | { | ||
18 | velocity.first = msg.velocity; | ||
19 | } else if (msg.type == Message::Type::setVerticalVelocity) | ||
20 | { | ||
21 | velocity.second = msg.velocity; | ||
22 | } | ||
23 | } | ||
24 | |||
25 | void PhysicsBodyComponent::tick(Game&, Entity& entity, double dt) | ||
26 | { | ||
27 | // Accelerate | ||
28 | velocity.first += accel.first * dt; | ||
29 | velocity.second += accel.second * dt; | ||
30 | |||
31 | // Terminal velocity | ||
32 | #define TERMINAL_VELOCITY_X (2 * TILE_WIDTH * FRAMES_PER_SECOND) | ||
33 | #define TERMINAL_VELOCITY_Y (2 * TILE_HEIGHT * FRAMES_PER_SECOND) | ||
34 | if (velocity.first < -TERMINAL_VELOCITY_X) velocity.first = -TERMINAL_VELOCITY_X; | ||
35 | if (velocity.first > TERMINAL_VELOCITY_X) velocity.first = TERMINAL_VELOCITY_X; | ||
36 | if (velocity.second < -TERMINAL_VELOCITY_Y) velocity.second = -TERMINAL_VELOCITY_Y; | ||
37 | if (velocity.second > TERMINAL_VELOCITY_Y) velocity.second = TERMINAL_VELOCITY_Y; | ||
38 | |||
39 | // Do the movement | ||
40 | entity.position.first += velocity.first * dt; | ||
41 | entity.position.second += velocity.second * dt; | ||
42 | } | ||
43 | |||
44 | void PhysicsBodyComponent::detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position) | ||
45 | { | ||
46 | // If already colliding, do nothing! | ||
47 | if ((old_position.first + collider.size.first > entity.position.first) | ||
48 | && (old_position.first < entity.position.first + entity.size.first) | ||
49 | && (old_position.second + collider.size.second > entity.position.second) | ||
50 | && (old_position.second < entity.position.second + entity.size.second)) | ||
51 | { | ||
52 | return; | ||
53 | } | ||
54 | |||
55 | // If newly colliding, SHOCK AND HORROR! | ||
56 | if ((collider.position.first + collider.size.first > entity.position.first) | ||
57 | && (collider.position.first < entity.position.first + entity.size.first) | ||
58 | && (collider.position.second + collider.size.second > entity.position.second) | ||
59 | && (collider.position.second < entity.position.second + entity.size.second)) | ||
60 | { | ||
61 | Message msg(Message::Type::collision); | ||
62 | msg.collisionEntity = &collider; | ||
63 | |||
64 | entity.send(game, msg); | ||
65 | } | ||
66 | } | ||
diff --git a/src/components/physics_body.h b/src/components/physics_body.h deleted file mode 100644 index 079cc51..0000000 --- a/src/components/physics_body.h +++ /dev/null | |||
@@ -1,20 +0,0 @@ | |||
1 | #ifndef PHYSICS_BODY_H | ||
2 | #define PHYSICS_BODY_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | #include <utility> | ||
6 | |||
7 | class Game; | ||
8 | |||
9 | class PhysicsBodyComponent : public Component { | ||
10 | public: | ||
11 | void receive(Game& game, Entity& entity, const Message& msg); | ||
12 | void tick(Game& game, Entity& entity, double dt); | ||
13 | void detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position); | ||
14 | |||
15 | protected: | ||
16 | std::pair<double, double> velocity; | ||
17 | std::pair<double, double> accel; | ||
18 | }; | ||
19 | |||
20 | #endif | ||
diff --git a/src/components/playable.h b/src/components/playable.h new file mode 100644 index 0000000..7404f1f --- /dev/null +++ b/src/components/playable.h | |||
@@ -0,0 +1,35 @@ | |||
1 | #ifndef PLAYABLE_H_DDC566C3 | ||
2 | #define PLAYABLE_H_DDC566C3 | ||
3 | |||
4 | #include "component.h" | ||
5 | #include "entity_manager.h" | ||
6 | #include "vector.h" | ||
7 | |||
8 | class PlayableComponent : public Component { | ||
9 | public: | ||
10 | |||
11 | using id_type = EntityManager::id_type; | ||
12 | |||
13 | /** | ||
14 | * The entity ID of the map that the player is on. | ||
15 | * | ||
16 | * @managed_by PlayingSystem | ||
17 | */ | ||
18 | id_type mapId; | ||
19 | |||
20 | /** | ||
21 | * The map ID and coordinates of the location that the player will spawn after | ||
22 | * dying. Note that the map ID here is a world description map ID, not an | ||
23 | * entity ID. | ||
24 | * | ||
25 | * @managed_by PlayingSystem | ||
26 | */ | ||
27 | size_t checkpointMapId; | ||
28 | vec2d checkpointPos; | ||
29 | |||
30 | bool checkpointMapObject = false; | ||
31 | size_t checkpointMapObjectIndex; | ||
32 | |||
33 | }; | ||
34 | |||
35 | #endif /* end of include guard: PLAYABLE_H_DDC566C3 */ | ||
diff --git a/src/components/player_physics.cpp b/src/components/player_physics.cpp deleted file mode 100644 index 40e9948..0000000 --- a/src/components/player_physics.cpp +++ /dev/null | |||
@@ -1,118 +0,0 @@ | |||
1 | #include "player_physics.h" | ||
2 | #include "muxer.h" | ||
3 | #include "game.h" | ||
4 | #include "consts.h" | ||
5 | |||
6 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) | ||
7 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
8 | |||
9 | PlayerPhysicsComponent::PlayerPhysicsComponent() | ||
10 | { | ||
11 | jump_velocity = JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3); | ||
12 | jump_gravity = JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3); | ||
13 | jump_gravity_short = JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233); | ||
14 | |||
15 | accel.second = jump_gravity_short; | ||
16 | } | ||
17 | |||
18 | void PlayerPhysicsComponent::receive(Game&, Entity& entity, const Message& msg) | ||
19 | { | ||
20 | if (msg.type == Message::Type::walkLeft) | ||
21 | { | ||
22 | velocity.first = -90; | ||
23 | direction = -1; | ||
24 | } else if (msg.type == Message::Type::walkRight) | ||
25 | { | ||
26 | velocity.first = 90; | ||
27 | direction = 1; | ||
28 | } else if (msg.type == Message::Type::stopWalking) | ||
29 | { | ||
30 | velocity.first = 0.0; | ||
31 | direction = 0; | ||
32 | } else if (msg.type == Message::Type::setHorizontalVelocity) | ||
33 | { | ||
34 | velocity.first = msg.velocity; | ||
35 | } else if (msg.type == Message::Type::setVerticalVelocity) | ||
36 | { | ||
37 | velocity.second = msg.velocity; | ||
38 | } else if (msg.type == Message::Type::hitTheGround) | ||
39 | { | ||
40 | if (isFalling) | ||
41 | { | ||
42 | playSound("res/Randomize27.wav", 0.05); | ||
43 | isFalling = false; | ||
44 | } | ||
45 | |||
46 | velocity.second = 0.0; | ||
47 | } else if (msg.type == Message::Type::jump) | ||
48 | { | ||
49 | playSound("res/Randomize87.wav", 0.25); | ||
50 | |||
51 | velocity.second = jump_velocity; | ||
52 | accel.second = jump_gravity; | ||
53 | } else if (msg.type == Message::Type::stopJump) | ||
54 | { | ||
55 | accel.second = jump_gravity_short; | ||
56 | } else if (msg.type == Message::Type::canDrop) | ||
57 | { | ||
58 | canDrop = true; | ||
59 | } else if (msg.type == Message::Type::cantDrop) | ||
60 | { | ||
61 | canDrop = false; | ||
62 | } else if (msg.type == Message::Type::drop) | ||
63 | { | ||
64 | if (canDrop) | ||
65 | { | ||
66 | canDrop = false; | ||
67 | } else { | ||
68 | entity.position.second = msg.dropAxis - entity.size.second; | ||
69 | velocity.second = 0; | ||
70 | } | ||
71 | } else if (msg.type == Message::Type::die) | ||
72 | { | ||
73 | frozen = true; | ||
74 | } else if (msg.type == Message::Type::stopDying) | ||
75 | { | ||
76 | frozen = false; | ||
77 | } | ||
78 | } | ||
79 | |||
80 | void PlayerPhysicsComponent::tick(Game& game, Entity& entity, double dt) | ||
81 | { | ||
82 | // If frozen, do nothing | ||
83 | if (frozen) | ||
84 | { | ||
85 | return; | ||
86 | } | ||
87 | |||
88 | // Continue walking even if blocked earlier | ||
89 | if (velocity.first == 0) | ||
90 | { | ||
91 | if (direction < 0) | ||
92 | { | ||
93 | velocity.first = -90; | ||
94 | } else if (direction > 0) | ||
95 | { | ||
96 | velocity.first = 90; | ||
97 | } | ||
98 | } | ||
99 | |||
100 | // Increase gravity at the height of jump | ||
101 | if ((accel.second == jump_gravity) && (velocity.second >= 0)) | ||
102 | { | ||
103 | accel.second = jump_gravity_short; | ||
104 | } | ||
105 | |||
106 | // Do the movement | ||
107 | std::pair<double, double> old_position = entity.position; | ||
108 | PhysicsBodyComponent::tick(game, entity, dt); | ||
109 | |||
110 | // Check for collisions | ||
111 | game.detectCollision(entity, old_position); | ||
112 | |||
113 | // Are we moving due to gravity? | ||
114 | if (velocity.second != 0.0) | ||
115 | { | ||
116 | isFalling = true; | ||
117 | } | ||
118 | } | ||
diff --git a/src/components/player_physics.h b/src/components/player_physics.h deleted file mode 100644 index 26f1fae..0000000 --- a/src/components/player_physics.h +++ /dev/null | |||
@@ -1,25 +0,0 @@ | |||
1 | #ifndef PLAYER_PHYSICS_H | ||
2 | #define PLAYER_PHYSICS_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | #include "physics_body.h" | ||
6 | |||
7 | class Game; | ||
8 | |||
9 | class PlayerPhysicsComponent : public PhysicsBodyComponent { | ||
10 | public: | ||
11 | PlayerPhysicsComponent(); | ||
12 | void tick(Game& game, Entity& entity, double dt); | ||
13 | void receive(Game& game, Entity& entity, const Message& msg); | ||
14 | |||
15 | private: | ||
16 | double jump_velocity; | ||
17 | double jump_gravity; | ||
18 | double jump_gravity_short; | ||
19 | int direction = 0; | ||
20 | bool canDrop = false; | ||
21 | bool frozen = false; | ||
22 | bool isFalling = false; | ||
23 | }; | ||
24 | |||
25 | #endif | ||
diff --git a/src/components/player_sprite.cpp b/src/components/player_sprite.cpp deleted file mode 100644 index 452a940..0000000 --- a/src/components/player_sprite.cpp +++ /dev/null | |||
@@ -1,60 +0,0 @@ | |||
1 | #include "player_sprite.h" | ||
2 | |||
3 | PlayerSpriteComponent::PlayerSpriteComponent() : sprite("res/Starla.png") | ||
4 | { | ||
5 | |||
6 | } | ||
7 | |||
8 | void PlayerSpriteComponent::render(Game&, Entity& entity, Texture& buffer) | ||
9 | { | ||
10 | animFrame++; | ||
11 | |||
12 | int frame = 0; | ||
13 | if (isMoving) | ||
14 | { | ||
15 | frame += 2; | ||
16 | |||
17 | if (animFrame % 20 < 10) | ||
18 | { | ||
19 | frame += 2; | ||
20 | } | ||
21 | } | ||
22 | |||
23 | if (facingLeft) | ||
24 | { | ||
25 | frame++; | ||
26 | } | ||
27 | |||
28 | double alpha = 1.0; | ||
29 | if (dying && (animFrame % 4 < 2)) | ||
30 | { | ||
31 | alpha = 0.0; | ||
32 | } | ||
33 | |||
34 | Rectangle src_rect {frame*10, 0, 10, 12}; | ||
35 | Rectangle dst_rect {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second}; | ||
36 | buffer.blit(sprite, src_rect, dst_rect, alpha); | ||
37 | } | ||
38 | |||
39 | void PlayerSpriteComponent::receive(Game&, Entity&, const Message& msg) | ||
40 | { | ||
41 | if (msg.type == Message::Type::walkLeft) | ||
42 | { | ||
43 | facingLeft = true; | ||
44 | isMoving = true; | ||
45 | } else if (msg.type == Message::Type::walkRight) | ||
46 | { | ||
47 | facingLeft = false; | ||
48 | isMoving = true; | ||
49 | } else if (msg.type == Message::Type::stopWalking) | ||
50 | { | ||
51 | isMoving = false; | ||
52 | } else if (msg.type == Message::Type::die) | ||
53 | { | ||
54 | dying = true; | ||
55 | isMoving = false; | ||
56 | } else if (msg.type == Message::Type::stopDying) | ||
57 | { | ||
58 | dying = false; | ||
59 | } | ||
60 | } | ||
diff --git a/src/components/player_sprite.h b/src/components/player_sprite.h deleted file mode 100644 index b1ac0af..0000000 --- a/src/components/player_sprite.h +++ /dev/null | |||
@@ -1,23 +0,0 @@ | |||
1 | #ifndef PLAYER_SPRITE_H | ||
2 | #define PLAYER_SPRITE_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | #include "renderer.h" | ||
6 | |||
7 | class Game; | ||
8 | |||
9 | class PlayerSpriteComponent : public Component { | ||
10 | public: | ||
11 | PlayerSpriteComponent(); | ||
12 | void render(Game& game, Entity& entity, Texture& buffer); | ||
13 | void receive(Game& game, Entity& entity, const Message& msg); | ||
14 | |||
15 | private: | ||
16 | Texture sprite; | ||
17 | int animFrame = 0; | ||
18 | bool facingLeft = false; | ||
19 | bool isMoving = false; | ||
20 | bool dying = false; | ||
21 | }; | ||
22 | |||
23 | #endif | ||
diff --git a/src/components/ponderable.h b/src/components/ponderable.h new file mode 100644 index 0000000..221d267 --- /dev/null +++ b/src/components/ponderable.h | |||
@@ -0,0 +1,131 @@ | |||
1 | #ifndef TANGIBLE_H_746DB3EE | ||
2 | #define TANGIBLE_H_746DB3EE | ||
3 | |||
4 | #include <set> | ||
5 | #include "component.h" | ||
6 | #include "entity_manager.h" | ||
7 | #include "vector.h" | ||
8 | #include "direction.h" | ||
9 | |||
10 | class PonderableComponent : public Component { | ||
11 | public: | ||
12 | |||
13 | using id_type = EntityManager::id_type; | ||
14 | |||
15 | /** | ||
16 | * List of different types of physical bodies. | ||
17 | * | ||
18 | * vacuumed - Default. | ||
19 | * freefalling - The body will be treated as if there were a downward force | ||
20 | * of gravity being exerted onto it. The body will also exhibit | ||
21 | * terminal velocity (that is, its downward velocity will be | ||
22 | * capped at a constant value). | ||
23 | */ | ||
24 | enum class Type { | ||
25 | vacuumed, | ||
26 | freefalling | ||
27 | }; | ||
28 | |||
29 | /** | ||
30 | * List of different types of collidable surfaces. | ||
31 | */ | ||
32 | enum class Collision { | ||
33 | wall, | ||
34 | platform, | ||
35 | adjacency, | ||
36 | warp, | ||
37 | danger, | ||
38 | event | ||
39 | }; | ||
40 | |||
41 | /** | ||
42 | * Constructor for initializing the body type, which is a constant. | ||
43 | */ | ||
44 | PonderableComponent(Type type) : type(type) | ||
45 | { | ||
46 | } | ||
47 | |||
48 | /** | ||
49 | * The velocity of the body. | ||
50 | */ | ||
51 | vec2d vel = { 0.0, 0.0 }; | ||
52 | |||
53 | /** | ||
54 | * The acceleration of the body. | ||
55 | */ | ||
56 | vec2d accel = { 0.0, 0.0 }; | ||
57 | |||
58 | /** | ||
59 | * The type of physical body that the entity is meant to assume. The body will | ||
60 | * be acted upon differently based on this. See the enumeration above for more | ||
61 | * details. | ||
62 | * | ||
63 | * @managed_by PonderingSystem | ||
64 | */ | ||
65 | const Type type; | ||
66 | |||
67 | /** | ||
68 | * Whether or not a freefalling body is in contact with the ground. | ||
69 | * | ||
70 | * @managed_by PonderingSystem | ||
71 | */ | ||
72 | bool grounded = false; | ||
73 | |||
74 | /** | ||
75 | * Whether or not a freefalling body is being ferried by another body. | ||
76 | * | ||
77 | * @managed_by PonderingSystem | ||
78 | */ | ||
79 | bool ferried = false; | ||
80 | |||
81 | /** | ||
82 | * The entity that is ferrying this body, if there is one. | ||
83 | * | ||
84 | * @managed_by PonderingSystem | ||
85 | */ | ||
86 | id_type ferry; | ||
87 | |||
88 | /** | ||
89 | * The side of the ferry that the body is resting on, if there is one. | ||
90 | * | ||
91 | * @managed_by PonderingSystem | ||
92 | */ | ||
93 | Direction ferrySide; | ||
94 | |||
95 | /** | ||
96 | * The bodies that are being ferried by this body. | ||
97 | * | ||
98 | * @managed_by PonderingSystem | ||
99 | */ | ||
100 | std::set<id_type> passengers; | ||
101 | |||
102 | /** | ||
103 | * If enabled, this will prevent the body from moving and accelerating. The | ||
104 | * velocity and position of the body can still be affected by sources external | ||
105 | * to the PonderingSystem. Enabling this will cause applicable bodies to | ||
106 | * become ungrounded and unferried. | ||
107 | */ | ||
108 | bool frozen = false; | ||
109 | |||
110 | /** | ||
111 | * If disabled, collision detection for this body will not be performed and | ||
112 | * other bodies will ignore it. Disabling this will cause applicable bodies to | ||
113 | * become ungrounded and unferried. | ||
114 | */ | ||
115 | bool collidable = true; | ||
116 | |||
117 | /** | ||
118 | * The effect that colliding with this body has. | ||
119 | */ | ||
120 | Collision colliderType = Collision::wall; | ||
121 | |||
122 | /** | ||
123 | * If this flag is disabled, the entity will be ignored by the pondering | ||
124 | * system. | ||
125 | * | ||
126 | * @managed_by RealizingSystem | ||
127 | */ | ||
128 | bool active = false; | ||
129 | }; | ||
130 | |||
131 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ | ||
diff --git a/src/components/prototypable.h b/src/components/prototypable.h new file mode 100644 index 0000000..c0dd972 --- /dev/null +++ b/src/components/prototypable.h | |||
@@ -0,0 +1,23 @@ | |||
1 | #ifndef PROTOTYPABLE_H_817F2205 | ||
2 | #define PROTOTYPABLE_H_817F2205 | ||
3 | |||
4 | #include "component.h" | ||
5 | #include "entity_manager.h" | ||
6 | |||
7 | class PrototypableComponent : public Component { | ||
8 | public: | ||
9 | |||
10 | using id_type = EntityManager::id_type; | ||
11 | |||
12 | /** | ||
13 | * The index of the object in the map definition. | ||
14 | */ | ||
15 | size_t mapObjectIndex; | ||
16 | |||
17 | /** | ||
18 | * The name of the prototype that the object was spawned from. | ||
19 | */ | ||
20 | std::string prototypeId; | ||
21 | }; | ||
22 | |||
23 | #endif /* end of include guard: PROTOTYPABLE_H_817F2205 */ | ||
diff --git a/src/components/runnable.h b/src/components/runnable.h new file mode 100644 index 0000000..956bfdc --- /dev/null +++ b/src/components/runnable.h | |||
@@ -0,0 +1,51 @@ | |||
1 | #ifndef AUTOMATABLE_H_3D519131 | ||
2 | #define AUTOMATABLE_H_3D519131 | ||
3 | |||
4 | #include "component.h" | ||
5 | #include <sol.hpp> | ||
6 | #include <memory> | ||
7 | #include "entity_manager.h" | ||
8 | |||
9 | class RunnableComponent : public Component { | ||
10 | public: | ||
11 | |||
12 | using id_type = EntityManager::id_type; | ||
13 | |||
14 | /** | ||
15 | * A Lua stack where the entity's script is running. | ||
16 | * | ||
17 | * NOTE: This object is called a thread, but there is no multi-threading going | ||
18 | * on. | ||
19 | * | ||
20 | * @managed_by ScriptingSystem | ||
21 | */ | ||
22 | std::unique_ptr<sol::thread> runner; | ||
23 | |||
24 | /** | ||
25 | * An entry point to the script running in the runner thread. | ||
26 | * | ||
27 | * @managed_by ScriptingSystem | ||
28 | */ | ||
29 | std::unique_ptr<sol::coroutine> callable; | ||
30 | |||
31 | /** | ||
32 | * Whether or not this entity represents a behavior script. A behavior script | ||
33 | * usually does not terminate on its own, and can be terminated at will by | ||
34 | * another system, usually when the automatable entity leaves the active map. | ||
35 | * | ||
36 | * @managed_by ScriptingSystem | ||
37 | */ | ||
38 | bool behavior = false; | ||
39 | |||
40 | /** | ||
41 | * If this is a behavior script, this is the ID of the automatable entity that | ||
42 | * the behavior belongs to. This is required so that the ScriptingSystem can | ||
43 | * notify the automatable entity if the behavior script terminates by itself, | ||
44 | * and that it shouldn't attempt to terminate it. | ||
45 | * | ||
46 | * @managed_by ScriptingSystem | ||
47 | */ | ||
48 | id_type actor; | ||
49 | }; | ||
50 | |||
51 | #endif /* end of include guard: AUTOMATABLE_H_3D519131 */ | ||
diff --git a/src/components/schedulable.h b/src/components/schedulable.h new file mode 100644 index 0000000..a92bbba --- /dev/null +++ b/src/components/schedulable.h | |||
@@ -0,0 +1,21 @@ | |||
1 | #ifndef SCHEDULABLE_H_1DA3FA2A | ||
2 | #define SCHEDULABLE_H_1DA3FA2A | ||
3 | |||
4 | #include "component.h" | ||
5 | #include <tuple> | ||
6 | #include <list> | ||
7 | #include <functional> | ||
8 | #include "entity_manager.h" | ||
9 | |||
10 | class SchedulableComponent : public Component { | ||
11 | public: | ||
12 | |||
13 | using id_type = EntityManager::id_type; | ||
14 | |||
15 | using Callback = std::function<void(id_type)>; | ||
16 | using Action = std::tuple<double, Callback>; | ||
17 | |||
18 | std::list<Action> actions; | ||
19 | }; | ||
20 | |||
21 | #endif /* end of include guard: SCHEDULABLE_H_1DA3FA2A */ | ||
diff --git a/src/components/simple_collider.cpp b/src/components/simple_collider.cpp deleted file mode 100644 index f4b414e..0000000 --- a/src/components/simple_collider.cpp +++ /dev/null | |||
@@ -1,14 +0,0 @@ | |||
1 | #include "simple_collider.h" | ||
2 | |||
3 | SimpleColliderComponent::SimpleColliderComponent(std::function<void (Game& game, Entity& collider)> callback) : callback(callback) | ||
4 | { | ||
5 | |||
6 | } | ||
7 | |||
8 | void SimpleColliderComponent::receive(Game& game, Entity&, const Message& msg) | ||
9 | { | ||
10 | if (msg.type == Message::Type::collision) | ||
11 | { | ||
12 | callback(game, *msg.collisionEntity); | ||
13 | } | ||
14 | } | ||
diff --git a/src/components/simple_collider.h b/src/components/simple_collider.h deleted file mode 100644 index 15d78cf..0000000 --- a/src/components/simple_collider.h +++ /dev/null | |||
@@ -1,18 +0,0 @@ | |||
1 | #ifndef SIMPLE_COLLIDER_H | ||
2 | #define SIMPLE_COLLIDER_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | #include <functional> | ||
6 | |||
7 | class Game; | ||
8 | |||
9 | class SimpleColliderComponent : public Component { | ||
10 | public: | ||
11 | SimpleColliderComponent(std::function<void (Game& game, Entity& collider)> callback); | ||
12 | void receive(Game& game, Entity& entity, const Message& msg); | ||
13 | |||
14 | private: | ||
15 | std::function<void (Game& game, Entity& collider)> callback; | ||
16 | }; | ||
17 | |||
18 | #endif | ||
diff --git a/src/components/static_image.cpp b/src/components/static_image.cpp deleted file mode 100644 index 9fa8dca..0000000 --- a/src/components/static_image.cpp +++ /dev/null | |||
@@ -1,11 +0,0 @@ | |||
1 | #include "static_image.h" | ||
2 | |||
3 | StaticImageComponent::StaticImageComponent(const char* filename) : sprite(Texture(filename)) | ||
4 | { | ||
5 | |||
6 | } | ||
7 | |||
8 | void StaticImageComponent::render(Game&, Entity& entity, Texture& buffer) | ||
9 | { | ||
10 | buffer.blit(sprite, sprite.entirety(), {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second}); | ||
11 | } | ||
diff --git a/src/components/static_image.h b/src/components/static_image.h deleted file mode 100644 index 2dec78b..0000000 --- a/src/components/static_image.h +++ /dev/null | |||
@@ -1,18 +0,0 @@ | |||
1 | #ifndef STATIC_IMAGE_H | ||
2 | #define STATIC_IMAGE_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | #include "renderer.h" | ||
6 | |||
7 | class Game; | ||
8 | |||
9 | class StaticImageComponent : public Component { | ||
10 | public: | ||
11 | StaticImageComponent(const char* filename); | ||
12 | void render(Game& game, Entity& entity, Texture& buffer); | ||
13 | |||
14 | private: | ||
15 | Texture sprite; | ||
16 | }; | ||
17 | |||
18 | #endif | ||
diff --git a/src/components/transformable.h b/src/components/transformable.h new file mode 100644 index 0000000..bb21996 --- /dev/null +++ b/src/components/transformable.h | |||
@@ -0,0 +1,35 @@ | |||
1 | #ifndef LOCATABLE_H_39E526CA | ||
2 | #define LOCATABLE_H_39E526CA | ||
3 | |||
4 | #include "component.h" | ||
5 | #include "vector.h" | ||
6 | |||
7 | class TransformableComponent : public Component { | ||
8 | public: | ||
9 | |||
10 | /** | ||
11 | * The coordinates of the entity. | ||
12 | * | ||
13 | * Note that ponderable entities sometimes have special behavior related to | ||
14 | * their coordinates, specifically that ferried bodies will behave oddly if | ||
15 | * their coordinates are changed outside of the PonderingSystem. Before doing | ||
16 | * so, use PonderingSystem::unferry on the body to ensure that it is not | ||
17 | * ferried. | ||
18 | */ | ||
19 | vec2d pos; | ||
20 | |||
21 | /** | ||
22 | * The size of the entity. | ||
23 | */ | ||
24 | vec2i size; | ||
25 | |||
26 | /** | ||
27 | * For prototypes, the original coordinates and size of the entity. | ||
28 | * | ||
29 | * @managed_by RealizingSystem | ||
30 | */ | ||
31 | vec2d origPos; | ||
32 | vec2i origSize; | ||
33 | }; | ||
34 | |||
35 | #endif /* end of include guard: LOCATABLE_H_39E526CA */ | ||
diff --git a/src/components/user_movement.cpp b/src/components/user_movement.cpp deleted file mode 100644 index e499fee..0000000 --- a/src/components/user_movement.cpp +++ /dev/null | |||
@@ -1,100 +0,0 @@ | |||
1 | #include "user_movement.h" | ||
2 | #include "renderer.h" | ||
3 | |||
4 | void UserMovementComponent::input(Game& game, Entity& entity, int key, int action) | ||
5 | { | ||
6 | if (action == GLFW_PRESS) | ||
7 | { | ||
8 | if (key == GLFW_KEY_LEFT) | ||
9 | { | ||
10 | holdingLeft = true; | ||
11 | |||
12 | if (!frozen) | ||
13 | { | ||
14 | entity.send(game, Message::Type::walkLeft); | ||
15 | } | ||
16 | } else if (key == GLFW_KEY_RIGHT) | ||
17 | { | ||
18 | holdingRight = true; | ||
19 | |||
20 | if (!frozen) | ||
21 | { | ||
22 | entity.send(game, Message::Type::walkRight); | ||
23 | } | ||
24 | } else if (key == GLFW_KEY_UP) | ||
25 | { | ||
26 | if (!frozen) | ||
27 | { | ||
28 | entity.send(game, Message::Type::jump); | ||
29 | } | ||
30 | } else if (key == GLFW_KEY_DOWN) | ||
31 | { | ||
32 | if (!frozen) | ||
33 | { | ||
34 | entity.send(game, Message::Type::canDrop); | ||
35 | } | ||
36 | } | ||
37 | } else if (action == GLFW_RELEASE) | ||
38 | { | ||
39 | if (key == GLFW_KEY_LEFT) | ||
40 | { | ||
41 | holdingLeft = false; | ||
42 | |||
43 | if (!frozen) | ||
44 | { | ||
45 | if (holdingRight) | ||
46 | { | ||
47 | entity.send(game, Message::Type::walkRight); | ||
48 | } else { | ||
49 | entity.send(game, Message::Type::stopWalking); | ||
50 | } | ||
51 | } | ||
52 | } else if (key == GLFW_KEY_RIGHT) | ||
53 | { | ||
54 | holdingRight = false; | ||
55 | |||
56 | if (!frozen) | ||
57 | { | ||
58 | if (holdingLeft) | ||
59 | { | ||
60 | entity.send(game, Message::Type::walkLeft); | ||
61 | } else { | ||
62 | entity.send(game, Message::Type::stopWalking); | ||
63 | } | ||
64 | } | ||
65 | } else if (key == GLFW_KEY_DOWN) | ||
66 | { | ||
67 | if (!frozen) | ||
68 | { | ||
69 | entity.send(game, Message::Type::cantDrop); | ||
70 | } | ||
71 | } else if (key == GLFW_KEY_UP) | ||
72 | { | ||
73 | if (!frozen) | ||
74 | { | ||
75 | entity.send(game, Message::Type::stopJump); | ||
76 | } | ||
77 | } | ||
78 | } | ||
79 | } | ||
80 | |||
81 | void UserMovementComponent::receive(Game& game, Entity& entity, const Message& msg) | ||
82 | { | ||
83 | if (msg.type == Message::Type::die) | ||
84 | { | ||
85 | frozen = true; | ||
86 | |||
87 | entity.send(game, Message::Type::stopWalking); | ||
88 | } else if (msg.type == Message::Type::stopDying) | ||
89 | { | ||
90 | frozen = false; | ||
91 | |||
92 | if (holdingLeft) | ||
93 | { | ||
94 | entity.send(game, Message::Type::walkLeft); | ||
95 | } else if (holdingRight) | ||
96 | { | ||
97 | entity.send(game, Message::Type::walkRight); | ||
98 | } | ||
99 | } | ||
100 | } | ||
diff --git a/src/components/user_movement.h b/src/components/user_movement.h deleted file mode 100644 index 1bcf05e..0000000 --- a/src/components/user_movement.h +++ /dev/null | |||
@@ -1,19 +0,0 @@ | |||
1 | #ifndef USER_MOVEMENT_H | ||
2 | #define USER_MOVEMENT_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | |||
6 | class Game; | ||
7 | |||
8 | class UserMovementComponent : public Component { | ||
9 | public: | ||
10 | void input(Game& game, Entity& entity, int key, int action); | ||
11 | void receive(Game&, Entity&, const Message& msg); | ||
12 | |||
13 | private: | ||
14 | bool holdingLeft = false; | ||
15 | bool holdingRight = false; | ||
16 | bool frozen = false; | ||
17 | }; | ||
18 | |||
19 | #endif | ||
diff --git a/src/consts.h b/src/consts.h index 804c761..f3f777f 100644 --- a/src/consts.h +++ b/src/consts.h | |||
@@ -7,8 +7,21 @@ const int GAME_WIDTH = 320; | |||
7 | const int GAME_HEIGHT = 200; | 7 | const int GAME_HEIGHT = 200; |
8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; | 8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; |
9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; | 9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; |
10 | const int WALL_GAP = 5; | ||
11 | const int TILESET_COLS = 8; | ||
12 | const int FONT_COLS = 16; | ||
10 | 13 | ||
11 | const int FRAMES_PER_SECOND = 60; | 14 | const int FRAMES_PER_SECOND = 60; |
12 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; | 15 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; |
13 | 16 | ||
17 | #define CALC_VELOCITY(h, l) (-2 * (h) / (l)) | ||
18 | #define CALC_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
19 | |||
20 | const double NORMAL_GRAVITY = CALC_GRAVITY(TILE_HEIGHT*3.5, 0.233); | ||
21 | const double JUMP_GRAVITY = CALC_GRAVITY(TILE_HEIGHT*4.5, 0.3); | ||
22 | const double JUMP_VELOCITY = CALC_VELOCITY(TILE_HEIGHT*4.5, 0.3); | ||
23 | |||
24 | const double WALK_SPEED = 90; | ||
25 | const double TERMINAL_VELOCITY = 240; | ||
26 | |||
14 | #endif | 27 | #endif |
diff --git a/src/direction.h b/src/direction.h new file mode 100644 index 0000000..9a4c801 --- /dev/null +++ b/src/direction.h | |||
@@ -0,0 +1,11 @@ | |||
1 | #ifndef DIRECTION_H_9C49EAFD | ||
2 | #define DIRECTION_H_9C49EAFD | ||
3 | |||
4 | enum class Direction { | ||
5 | left, | ||
6 | right, | ||
7 | up, | ||
8 | down | ||
9 | }; | ||
10 | |||
11 | #endif /* end of include guard: DIRECTION_H_9C49EAFD */ | ||
diff --git a/src/entity.cpp b/src/entity.cpp deleted file mode 100644 index 2b6cd7f..0000000 --- a/src/entity.cpp +++ /dev/null | |||
@@ -1,46 +0,0 @@ | |||
1 | #include "entity.h" | ||
2 | |||
3 | void Entity::addComponent(std::shared_ptr<Component> c) | ||
4 | { | ||
5 | components.push_back(c); | ||
6 | } | ||
7 | |||
8 | void Entity::send(Game& game, const Message& msg) | ||
9 | { | ||
10 | for (auto component : components) | ||
11 | { | ||
12 | component->receive(game, *this, msg); | ||
13 | } | ||
14 | } | ||
15 | |||
16 | void Entity::tick(Game& game, double dt) | ||
17 | { | ||
18 | for (auto component : components) | ||
19 | { | ||
20 | component->tick(game, *this, dt); | ||
21 | } | ||
22 | } | ||
23 | |||
24 | void Entity::input(Game& game, int key, int action) | ||
25 | { | ||
26 | for (auto component : components) | ||
27 | { | ||
28 | component->input(game, *this, key, action); | ||
29 | } | ||
30 | } | ||
31 | |||
32 | void Entity::render(Game& game, Texture& buffer) | ||
33 | { | ||
34 | for (auto component : components) | ||
35 | { | ||
36 | component->render(game, *this, buffer); | ||
37 | } | ||
38 | } | ||
39 | |||
40 | void Entity::detectCollision(Game& game, Entity& collider, std::pair<double, double> old_position) | ||
41 | { | ||
42 | for (auto component : components) | ||
43 | { | ||
44 | component->detectCollision(game, *this, collider, old_position); | ||
45 | } | ||
46 | } | ||
diff --git a/src/entity.h b/src/entity.h deleted file mode 100644 index 7f09f2d..0000000 --- a/src/entity.h +++ /dev/null | |||
@@ -1,64 +0,0 @@ | |||
1 | #ifndef ENTITY_H | ||
2 | #define ENTITY_H | ||
3 | |||
4 | #include <list> | ||
5 | #include "renderer.h" | ||
6 | |||
7 | class Game; | ||
8 | class Map; | ||
9 | class Entity; | ||
10 | class Component; | ||
11 | |||
12 | class Message { | ||
13 | public: | ||
14 | enum class Type { | ||
15 | walkLeft, | ||
16 | walkRight, | ||
17 | stopWalking, | ||
18 | setHorizontalVelocity, | ||
19 | setVerticalVelocity, | ||
20 | collision, | ||
21 | jump, | ||
22 | stopJump, | ||
23 | drop, | ||
24 | canDrop, | ||
25 | cantDrop, | ||
26 | die, | ||
27 | stopDying, | ||
28 | hitTheGround | ||
29 | }; | ||
30 | |||
31 | Message(Type type) : type(type) {} | ||
32 | |||
33 | Type type; | ||
34 | Entity* collisionEntity; | ||
35 | int dropAxis; | ||
36 | double velocity; | ||
37 | }; | ||
38 | |||
39 | class Entity { | ||
40 | public: | ||
41 | void addComponent(std::shared_ptr<Component> c); | ||
42 | void send(Game& game, const Message& msg); | ||
43 | void tick(Game& game, double dt); | ||
44 | void input(Game& game, int key, int action); | ||
45 | void render(Game& game, Texture& buffer); | ||
46 | void detectCollision(Game& game, Entity& collider, std::pair<double, double> old_position); | ||
47 | |||
48 | std::pair<double, double> position; | ||
49 | std::pair<int, int> size; | ||
50 | |||
51 | private: | ||
52 | std::list<std::shared_ptr<Component>> components; | ||
53 | }; | ||
54 | |||
55 | class Component { | ||
56 | public: | ||
57 | virtual void receive(Game&, Entity&, const Message&) {} | ||
58 | virtual void render(Game&, Entity&, Texture&) {} | ||
59 | virtual void tick(Game&, Entity&, double) {} | ||
60 | virtual void input(Game&, Entity&, int, int) {} | ||
61 | virtual void detectCollision(Game&, Entity&, Entity&, std::pair<double, double>) {} | ||
62 | }; | ||
63 | |||
64 | #endif | ||
diff --git a/src/entity_manager.cpp b/src/entity_manager.cpp new file mode 100644 index 0000000..0aaaf8e --- /dev/null +++ b/src/entity_manager.cpp | |||
@@ -0,0 +1,39 @@ | |||
1 | #ifndef ENTITY_MANAGER_CPP_42D78C22 | ||
2 | #define ENTITY_MANAGER_CPP_42D78C22 | ||
3 | |||
4 | #include "entity_manager.h" | ||
5 | |||
6 | template <> | ||
7 | std::set<EntityManager::id_type> EntityManager::getEntitiesWithComponents<>( | ||
8 | std::set<std::type_index>& componentTypes) const | ||
9 | { | ||
10 | if (cachedComponents.count(componentTypes) == 1) | ||
11 | { | ||
12 | return cachedComponents[componentTypes]; | ||
13 | } | ||
14 | |||
15 | std::set<id_type>& cache = cachedComponents[componentTypes]; | ||
16 | for (id_type entity = 0; entity < entities.size(); entity++) | ||
17 | { | ||
18 | const EntityData& data = entities[entity]; | ||
19 | bool cacheEntity = true; | ||
20 | |||
21 | for (auto& componentType : componentTypes) | ||
22 | { | ||
23 | if (data.components.count(componentType) == 0) | ||
24 | { | ||
25 | cacheEntity = false; | ||
26 | break; | ||
27 | } | ||
28 | } | ||
29 | |||
30 | if (cacheEntity) | ||
31 | { | ||
32 | cache.insert(entity); | ||
33 | } | ||
34 | } | ||
35 | |||
36 | return cache; | ||
37 | } | ||
38 | |||
39 | #endif /* end of include guard: ENTITY_MANAGER_CPP_42D78C22 */ | ||
diff --git a/src/entity_manager.h b/src/entity_manager.h new file mode 100644 index 0000000..b2ef0de --- /dev/null +++ b/src/entity_manager.h | |||
@@ -0,0 +1,230 @@ | |||
1 | #ifndef ENTITY_MANAGER_H_C5832F11 | ||
2 | #define ENTITY_MANAGER_H_C5832F11 | ||
3 | |||
4 | #include <map> | ||
5 | #include <vector> | ||
6 | #include <typeindex> | ||
7 | #include <set> | ||
8 | #include <stdexcept> | ||
9 | #include "component.h" | ||
10 | #include "util.h" | ||
11 | |||
12 | class EntityManager { | ||
13 | private: | ||
14 | |||
15 | struct EntityData { | ||
16 | std::map<std::type_index, std::unique_ptr<Component>> components; | ||
17 | }; | ||
18 | |||
19 | using database_type = std::vector<EntityData>; | ||
20 | |||
21 | public: | ||
22 | |||
23 | using id_type = database_type::size_type; | ||
24 | |||
25 | private: | ||
26 | |||
27 | database_type entities; | ||
28 | std::vector<bool> slotAvailable; | ||
29 | std::set<id_type> allEntities; | ||
30 | |||
31 | mutable std::map<std::set<std::type_index>, std::set<id_type>> | ||
32 | cachedComponents; | ||
33 | |||
34 | id_type nextEntityID = 0; | ||
35 | |||
36 | template <class T, class... R> | ||
37 | std::set<id_type> getEntitiesWithComponentsHelper( | ||
38 | std::set<std::type_index>& componentTypes) const | ||
39 | { | ||
40 | componentTypes.insert(typeid(T)); | ||
41 | |||
42 | return getEntitiesWithComponents<R...>(componentTypes); | ||
43 | } | ||
44 | |||
45 | template <class... R> | ||
46 | std::set<id_type> getEntitiesWithComponents( | ||
47 | std::set<std::type_index>& componentTypes) const | ||
48 | { | ||
49 | return getEntitiesWithComponentsHelper<R...>(componentTypes); | ||
50 | } | ||
51 | |||
52 | public: | ||
53 | |||
54 | EntityManager() = default; | ||
55 | |||
56 | EntityManager(const EntityManager& copy) = delete; | ||
57 | |||
58 | id_type emplaceEntity() | ||
59 | { | ||
60 | if (nextEntityID >= entities.size()) | ||
61 | { | ||
62 | // If the database is saturated, add a new element for the new entity. | ||
63 | entities.emplace_back(); | ||
64 | slotAvailable.push_back(false); | ||
65 | allEntities.insert(nextEntityID); | ||
66 | |||
67 | return nextEntityID++; | ||
68 | } else { | ||
69 | // If there is an available slot in the database, use it. | ||
70 | id_type id = nextEntityID++; | ||
71 | slotAvailable[id] = false; | ||
72 | allEntities.insert(id); | ||
73 | |||
74 | // Fast forward the next available slot pointer to an available slot. | ||
75 | while ((nextEntityID < entities.size()) && !slotAvailable[nextEntityID]) | ||
76 | { | ||
77 | nextEntityID++; | ||
78 | } | ||
79 | |||
80 | return id; | ||
81 | } | ||
82 | } | ||
83 | |||
84 | void deleteEntity(id_type entity) | ||
85 | { | ||
86 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
87 | { | ||
88 | throw std::invalid_argument("Cannot delete non-existent entity"); | ||
89 | } | ||
90 | |||
91 | // Uncache components | ||
92 | for (auto& cache : cachedComponents) | ||
93 | { | ||
94 | cache.second.erase(entity); | ||
95 | } | ||
96 | |||
97 | allEntities.erase(entity); | ||
98 | |||
99 | // Destroy the data | ||
100 | entities[entity].components.clear(); | ||
101 | |||
102 | // Mark the slot as available | ||
103 | slotAvailable[entity] = true; | ||
104 | |||
105 | if (entity < nextEntityID) | ||
106 | { | ||
107 | nextEntityID = entity; | ||
108 | } | ||
109 | } | ||
110 | |||
111 | template <class T, class... Args> | ||
112 | T& emplaceComponent(id_type entity, Args&&... args) | ||
113 | { | ||
114 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
115 | { | ||
116 | throw std::invalid_argument("Cannot get non-existent entity"); | ||
117 | } | ||
118 | |||
119 | EntityData& data = entities[entity]; | ||
120 | std::type_index componentType = typeid(T); | ||
121 | |||
122 | if (data.components.count(componentType)) | ||
123 | { | ||
124 | throw std::invalid_argument("Cannot emplace already-existent component"); | ||
125 | } | ||
126 | |||
127 | // Initialize the component | ||
128 | std::unique_ptr<T> ptr(new T(std::forward<Args>(args)...)); | ||
129 | T& component = *ptr; | ||
130 | data.components[componentType] = std::move(ptr); | ||
131 | |||
132 | // Invalidate related caches | ||
133 | erase_if( | ||
134 | cachedComponents, | ||
135 | [&componentType] ( | ||
136 | std::pair<const std::set<std::type_index>, std::set<id_type>>& cache) { | ||
137 | return cache.first.count(componentType) == 1; | ||
138 | }); | ||
139 | |||
140 | return component; | ||
141 | } | ||
142 | |||
143 | template <class T> | ||
144 | void removeComponent(id_type entity) | ||
145 | { | ||
146 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
147 | { | ||
148 | throw std::invalid_argument("Cannot get non-existent entity"); | ||
149 | } | ||
150 | |||
151 | EntityData& data = entities[entity]; | ||
152 | std::type_index componentType = typeid(T); | ||
153 | |||
154 | if (!data.components.count(componentType)) | ||
155 | { | ||
156 | throw std::invalid_argument("Cannot delete non-existent component"); | ||
157 | } | ||
158 | |||
159 | // Destroy the component | ||
160 | data.components.erase(componentType); | ||
161 | |||
162 | // Uncache the component | ||
163 | for (auto& cache : cachedComponents) | ||
164 | { | ||
165 | if (cache.first.count(componentType) == 1) | ||
166 | { | ||
167 | cache.second.erase(entity); | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | |||
172 | template <class T> | ||
173 | const T& getComponent(id_type entity) const | ||
174 | { | ||
175 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
176 | { | ||
177 | throw std::invalid_argument("Cannot get non-existent entity"); | ||
178 | } | ||
179 | |||
180 | const EntityData& data = entities[entity]; | ||
181 | std::type_index componentType = typeid(T); | ||
182 | |||
183 | if (!data.components.count(componentType)) | ||
184 | { | ||
185 | throw std::invalid_argument("Cannot get non-existent component"); | ||
186 | } | ||
187 | |||
188 | return *dynamic_cast<const T*>(data.components.at(componentType).get()); | ||
189 | } | ||
190 | |||
191 | template <class T> | ||
192 | T& getComponent(id_type entity) | ||
193 | { | ||
194 | return const_cast<T&>( | ||
195 | static_cast<const EntityManager&>(*this).getComponent<T>(entity)); | ||
196 | } | ||
197 | |||
198 | template <class T> | ||
199 | bool hasComponent(id_type entity) const | ||
200 | { | ||
201 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
202 | { | ||
203 | throw std::invalid_argument("Cannot get non-existent entity"); | ||
204 | } | ||
205 | |||
206 | const EntityData& data = entities[entity]; | ||
207 | std::type_index componentType = typeid(T); | ||
208 | |||
209 | return data.components.count(componentType); | ||
210 | } | ||
211 | |||
212 | template <class... R> | ||
213 | std::set<id_type> getEntitiesWithComponents() const | ||
214 | { | ||
215 | std::set<std::type_index> componentTypes; | ||
216 | |||
217 | return getEntitiesWithComponentsHelper<R...>(componentTypes); | ||
218 | } | ||
219 | |||
220 | const std::set<id_type>& getEntities() const | ||
221 | { | ||
222 | return allEntities; | ||
223 | } | ||
224 | }; | ||
225 | |||
226 | template <> | ||
227 | std::set<EntityManager::id_type> EntityManager::getEntitiesWithComponents<>( | ||
228 | std::set<std::type_index>& componentTypes) const; | ||
229 | |||
230 | #endif /* end of include guard: ENTITY_MANAGER_H_C5832F11 */ | ||
diff --git a/src/entityfactory.cpp b/src/entityfactory.cpp deleted file mode 100644 index b80fe99..0000000 --- a/src/entityfactory.cpp +++ /dev/null | |||
@@ -1,182 +0,0 @@ | |||
1 | #include "entityfactory.h" | ||
2 | #include <libxml/parser.h> | ||
3 | #include "muxer.h" | ||
4 | #include <cstdio> | ||
5 | #include <map> | ||
6 | #include <list> | ||
7 | #include "components/static_image.h" | ||
8 | #include "components/simple_collider.h" | ||
9 | #include "components/physics_body.h" | ||
10 | #include "components/ai.h" | ||
11 | #include "game.h" | ||
12 | |||
13 | void parseEntityAIData(AI& ai, xmlNodePtr node, const std::map<std::string, int>& items) | ||
14 | { | ||
15 | xmlChar* key; | ||
16 | |||
17 | for (xmlNodePtr aiNode = node->xmlChildrenNode; aiNode != NULL; aiNode = aiNode->next) | ||
18 | { | ||
19 | if (!xmlStrcmp(aiNode->name, (xmlChar*) "move")) | ||
20 | { | ||
21 | MoveAIAction::Direction dir; | ||
22 | int len; | ||
23 | int speed; | ||
24 | |||
25 | key = xmlGetProp(aiNode, (xmlChar*) "direction"); | ||
26 | if (key == 0) exit(2); | ||
27 | if (!xmlStrcmp(key, (xmlChar*) "left")) | ||
28 | { | ||
29 | dir = MoveAIAction::Direction::Left; | ||
30 | } else if (!xmlStrcmp(key, (xmlChar*) "right")) | ||
31 | { | ||
32 | dir = MoveAIAction::Direction::Right; | ||
33 | } else if (!xmlStrcmp(key, (xmlChar*) "up")) | ||
34 | { | ||
35 | dir = MoveAIAction::Direction::Up; | ||
36 | } else if (!xmlStrcmp(key, (xmlChar*) "down")) | ||
37 | { | ||
38 | dir = MoveAIAction::Direction::Down; | ||
39 | } else { | ||
40 | exit(2); | ||
41 | } | ||
42 | xmlFree(key); | ||
43 | |||
44 | key = xmlGetProp(aiNode, (xmlChar*) "length"); | ||
45 | if (key != 0) | ||
46 | { | ||
47 | len = atoi((char*) key); | ||
48 | } else { | ||
49 | key = xmlGetProp(aiNode, (xmlChar*) "length-var"); | ||
50 | if (key == 0) exit(2); | ||
51 | std::string varName = (char*) key; | ||
52 | len = items.at(varName); | ||
53 | } | ||
54 | xmlFree(key); | ||
55 | |||
56 | key = xmlGetProp(aiNode, (xmlChar*) "speed"); | ||
57 | if (key != 0) | ||
58 | { | ||
59 | speed = atoi((char*) key); | ||
60 | } else { | ||
61 | key = xmlGetProp(aiNode, (xmlChar*) "speed-var"); | ||
62 | if (key == 0) exit(2); | ||
63 | std::string varName = (char*) key; | ||
64 | speed = items.at(varName); | ||
65 | } | ||
66 | xmlFree(key); | ||
67 | |||
68 | ai.addAction(std::make_shared<MoveAIAction>(dir, len, speed)); | ||
69 | } else if (!xmlStrcmp(aiNode->name, (xmlChar*) "switch")) | ||
70 | { | ||
71 | key = xmlGetProp(aiNode, (xmlChar*) "item"); | ||
72 | if (key == 0) exit(2); | ||
73 | std::string switchItem = (char*) key; | ||
74 | xmlFree(key); | ||
75 | |||
76 | for (xmlNodePtr switchNode = aiNode->xmlChildrenNode; switchNode != NULL; switchNode = switchNode->next) | ||
77 | { | ||
78 | if (!xmlStrcmp(switchNode->name, (xmlChar*) "case")) | ||
79 | { | ||
80 | key = xmlGetProp(switchNode, (xmlChar*) "value"); | ||
81 | if (key == 0) exit(2); | ||
82 | int caseValue = atoi((char*) key); | ||
83 | xmlFree(key); | ||
84 | |||
85 | if (items.at(switchItem) == caseValue) | ||
86 | { | ||
87 | parseEntityAIData(ai, switchNode, items); | ||
88 | } | ||
89 | } | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | std::shared_ptr<Entity> EntityFactory::createNamedEntity(const std::string name, const std::map<std::string, int>& items) | ||
96 | { | ||
97 | xmlDocPtr doc = xmlParseFile("res/entities.xml"); | ||
98 | if (doc == nullptr) | ||
99 | { | ||
100 | fprintf(stderr, "Error reading entities\n"); | ||
101 | exit(-1); | ||
102 | } | ||
103 | |||
104 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
105 | if (top == nullptr) | ||
106 | { | ||
107 | fprintf(stderr, "Empty entities file\n"); | ||
108 | exit(-1); | ||
109 | } | ||
110 | |||
111 | if (xmlStrcmp(top->name, (const xmlChar*) "entities")) | ||
112 | { | ||
113 | fprintf(stderr, "Invalid entities definition\n"); | ||
114 | exit(-1); | ||
115 | } | ||
116 | |||
117 | auto entity = std::make_shared<Entity>(); | ||
118 | |||
119 | xmlChar* key; | ||
120 | for (xmlNodePtr node = top->xmlChildrenNode; node != NULL; node = node->next) | ||
121 | { | ||
122 | if (!xmlStrcmp(node->name, (xmlChar*) "entity")) | ||
123 | { | ||
124 | key = xmlGetProp(node, (xmlChar*) "id"); | ||
125 | if (key == 0) exit(-1); | ||
126 | std::string entityID = (char*) key; | ||
127 | xmlFree(key); | ||
128 | |||
129 | if (entityID == name) | ||
130 | { | ||
131 | key = xmlGetProp(node, (xmlChar*) "sprite"); | ||
132 | if (key == 0) exit(-1); | ||
133 | auto spriteComponent = std::make_shared<StaticImageComponent>((char*) key); | ||
134 | entity->addComponent(spriteComponent); | ||
135 | xmlFree(key); | ||
136 | |||
137 | auto physicsComponent = std::make_shared<PhysicsBodyComponent>(); | ||
138 | entity->addComponent(physicsComponent); | ||
139 | |||
140 | key = xmlGetProp(node, (xmlChar*) "width"); | ||
141 | if (key == 0) exit(-1); | ||
142 | entity->size.first = atoi((char*) key); | ||
143 | xmlFree(key); | ||
144 | |||
145 | key = xmlGetProp(node, (xmlChar*) "height"); | ||
146 | if (key == 0) exit(-1); | ||
147 | entity->size.second = atoi((char*) key); | ||
148 | xmlFree(key); | ||
149 | |||
150 | bool addAI = false; | ||
151 | auto aiComponent = std::make_shared<AIComponent>(); | ||
152 | |||
153 | for (xmlNodePtr entityNode = node->xmlChildrenNode; entityNode != NULL; entityNode = entityNode->next) | ||
154 | { | ||
155 | if (!xmlStrcmp(entityNode->name, (xmlChar*) "ai")) | ||
156 | { | ||
157 | addAI = true; | ||
158 | |||
159 | xmlChar* chanceKey = xmlGetProp(entityNode, (xmlChar*) "chance"); | ||
160 | if (chanceKey == 0) exit(2); | ||
161 | int chance = atoi((char*) chanceKey); | ||
162 | xmlFree(chanceKey); | ||
163 | |||
164 | AI& ai = aiComponent->emplaceAI(chance); | ||
165 | parseEntityAIData(ai, entityNode, items); | ||
166 | } | ||
167 | } | ||
168 | |||
169 | if (addAI) | ||
170 | { | ||
171 | entity->addComponent(aiComponent); | ||
172 | } | ||
173 | |||
174 | break; | ||
175 | } | ||
176 | } | ||
177 | } | ||
178 | |||
179 | xmlFreeDoc(doc); | ||
180 | |||
181 | return entity; | ||
182 | } | ||
diff --git a/src/entityfactory.h b/src/entityfactory.h deleted file mode 100644 index 56f7216..0000000 --- a/src/entityfactory.h +++ /dev/null | |||
@@ -1,15 +0,0 @@ | |||
1 | #ifndef ENTITYFACTORY_H | ||
2 | #define ENTITYFACTORY_H | ||
3 | |||
4 | #include <string> | ||
5 | #include <map> | ||
6 | |||
7 | class Entity; | ||
8 | class Map; | ||
9 | |||
10 | class EntityFactory { | ||
11 | public: | ||
12 | static std::shared_ptr<Entity> createNamedEntity(const std::string name, const std::map<std::string, int>& items); | ||
13 | }; | ||
14 | |||
15 | #endif | ||
diff --git a/src/game.cpp b/src/game.cpp index 673c804..eb57bc6 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -1,178 +1,78 @@ | |||
1 | #include "game.h" | 1 | #include "game.h" |
2 | #include <cstdlib> | 2 | #include "systems/controlling.h" |
3 | #include "renderer.h" | 3 | #include "systems/pondering.h" |
4 | #include "muxer.h" | 4 | #include "systems/animating.h" |
5 | #include "map.h" | 5 | #include "systems/mapping.h" |
6 | #include "components/user_movement.h" | 6 | #include "systems/orienting.h" |
7 | #include "components/player_physics.h" | 7 | #include "systems/playing.h" |
8 | #include "components/player_sprite.h" | 8 | #include "systems/scheduling.h" |
9 | #include "components/map_render.h" | 9 | #include "systems/realizing.h" |
10 | #include "components/map_collision.h" | 10 | #include "systems/scripting.h" |
11 | #include "consts.h" | 11 | #include "consts.h" |
12 | 12 | ||
13 | Game::Game(const char* mapfile) : world(mapfile) | ||
14 | { | ||
15 | // Set up entities | ||
16 | player = std::make_shared<Entity>(); | ||
17 | player->position = world.getStartingPosition(); | ||
18 | player->size = std::make_pair(10.0,12.0); | ||
19 | |||
20 | auto player_input = std::make_shared<UserMovementComponent>(); | ||
21 | player->addComponent(player_input); | ||
22 | |||
23 | auto player_physics = std::make_shared<PlayerPhysicsComponent>(); | ||
24 | player->addComponent(player_physics); | ||
25 | |||
26 | auto player_anim = std::make_shared<PlayerSpriteComponent>(); | ||
27 | player->addComponent(player_anim); | ||
28 | |||
29 | const Map& startingMap = world.getStartingMap(); | ||
30 | save = {&startingMap, player->position}; | ||
31 | |||
32 | loadMap(startingMap, player->position); | ||
33 | } | ||
34 | |||
35 | void key_callback(GLFWwindow* window, int key, int, int action, int) | 13 | void key_callback(GLFWwindow* window, int key, int, int action, int) |
36 | { | 14 | { |
37 | Game* game = (Game*) glfwGetWindowUserPointer(window); | 15 | Game& game = *static_cast<Game*>(glfwGetWindowUserPointer(window)); |
38 | 16 | ||
39 | if ((key == GLFW_KEY_ESCAPE) && (action == GLFW_PRESS)) | 17 | if ((action == GLFW_PRESS) && (key == GLFW_KEY_ESCAPE)) |
40 | { | ||
41 | game->shouldQuit = true; | ||
42 | } | ||
43 | |||
44 | for (auto entity : game->entities) | ||
45 | { | 18 | { |
46 | entity->input(*game, key, action); | 19 | game.shouldQuit_ = true; |
20 | |||
21 | return; | ||
47 | } | 22 | } |
23 | |||
24 | game.systemManager_.input(key, action); | ||
48 | } | 25 | } |
49 | 26 | ||
50 | void Game::execute(GLFWwindow* window) | 27 | Game::Game(std::mt19937& rng) : rng_(rng) |
51 | { | 28 | { |
29 | systemManager_.emplaceSystem<PlayingSystem>(*this); | ||
30 | systemManager_.emplaceSystem<SchedulingSystem>(*this); | ||
31 | systemManager_.emplaceSystem<ControllingSystem>(*this); | ||
32 | systemManager_.emplaceSystem<ScriptingSystem>(*this); | ||
33 | systemManager_.emplaceSystem<OrientingSystem>(*this); | ||
34 | systemManager_.emplaceSystem<PonderingSystem>(*this); | ||
35 | systemManager_.emplaceSystem<MappingSystem>(*this); | ||
36 | systemManager_.emplaceSystem<AnimatingSystem>(*this); | ||
37 | |||
38 | systemManager_.emplaceSystem<RealizingSystem>(*this, | ||
39 | "res/maps.xml", | ||
40 | "res/entities.xml"); | ||
41 | |||
42 | systemManager_.getSystem<PlayingSystem>().initPlayer(); | ||
43 | |||
52 | glfwSwapInterval(1); | 44 | glfwSwapInterval(1); |
53 | glfwSetWindowUserPointer(window, this); | 45 | glfwSetWindowUserPointer(renderer_.getWindow().getHandle(), this); |
54 | glfwSetKeyCallback(window, key_callback); | 46 | glfwSetKeyCallback(renderer_.getWindow().getHandle(), key_callback); |
55 | 47 | } | |
56 | Texture buffer(GAME_WIDTH, GAME_HEIGHT); | ||
57 | 48 | ||
49 | void Game::execute() | ||
50 | { | ||
58 | double lastTime = glfwGetTime(); | 51 | double lastTime = glfwGetTime(); |
59 | const double dt = 0.01; | 52 | const double dt = 0.01; |
60 | double accumulator = 0.0; | 53 | double accumulator = 0.0; |
61 | 54 | Texture texture(GAME_WIDTH, GAME_HEIGHT); | |
62 | while (!(shouldQuit || glfwWindowShouldClose(window))) | 55 | |
56 | while (!(shouldQuit_ || | ||
57 | glfwWindowShouldClose(renderer_.getWindow().getHandle()))) | ||
63 | { | 58 | { |
64 | double currentTime = glfwGetTime(); | 59 | double currentTime = glfwGetTime(); |
65 | double frameTime = currentTime - lastTime; | 60 | double frameTime = currentTime - lastTime; |
66 | lastTime = currentTime; | 61 | lastTime = currentTime; |
67 | 62 | ||
68 | // Should we load a new world? | ||
69 | if (newWorld) | ||
70 | { | ||
71 | newWorld = false; | ||
72 | entities.clear(); | ||
73 | entities = std::move(nextEntities); | ||
74 | |||
75 | player->position = nextPosition; | ||
76 | } | ||
77 | |||
78 | // Handle input | ||
79 | glfwPollEvents(); | 63 | glfwPollEvents(); |
80 | 64 | ||
81 | // Tick! | ||
82 | accumulator += frameTime; | 65 | accumulator += frameTime; |
83 | while (accumulator >= dt) | 66 | while (accumulator >= dt) |
84 | { | 67 | { |
85 | for (auto entity : entities) | 68 | systemManager_.tick(dt); |
86 | { | 69 | |
87 | entity->tick(*this, dt); | ||
88 | } | ||
89 | |||
90 | accumulator -= dt; | 70 | accumulator -= dt; |
91 | } | 71 | } |
92 | |||
93 | // Do any scheduled tasks | ||
94 | for (auto& task : scheduled) | ||
95 | { | ||
96 | task.first -= frameTime; | ||
97 | |||
98 | if (task.first <= 0) | ||
99 | { | ||
100 | task.second(); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | scheduled.remove_if([] (std::pair<double, std::function<void ()>> value) { return value.first <= 0; }); | ||
105 | |||
106 | // Do rendering | ||
107 | buffer.fill(buffer.entirety(), 0, 0, 0); | ||
108 | for (auto entity : entities) | ||
109 | { | ||
110 | entity->render(*this, buffer); | ||
111 | } | ||
112 | 72 | ||
113 | buffer.renderScreen(); | 73 | // Render |
74 | renderer_.fill(texture, texture.entirety(), 0, 0, 0); | ||
75 | systemManager_.render(texture); | ||
76 | renderer_.renderScreen(texture); | ||
114 | } | 77 | } |
115 | } | 78 | } |
116 | |||
117 | void Game::loadMap(const Map& map, std::pair<double, double> position) | ||
118 | { | ||
119 | auto mapEn = std::make_shared<Entity>(); | ||
120 | |||
121 | auto map_render = std::make_shared<MapRenderComponent>(map); | ||
122 | mapEn->addComponent(map_render); | ||
123 | |||
124 | auto map_collision = std::make_shared<MapCollisionComponent>(map); | ||
125 | mapEn->addComponent(map_collision); | ||
126 | |||
127 | // Map in the back, player on top, rest of entities in between | ||
128 | nextEntities.clear(); | ||
129 | nextEntities.push_back(mapEn); | ||
130 | map.createEntities(nextEntities); | ||
131 | nextEntities.push_back(player); | ||
132 | |||
133 | newWorld = true; | ||
134 | |||
135 | currentMap = ↦ | ||
136 | nextPosition = position; | ||
137 | } | ||
138 | |||
139 | void Game::detectCollision(Entity& collider, std::pair<double, double> old_position) | ||
140 | { | ||
141 | for (auto entity : entities) | ||
142 | { | ||
143 | entity->detectCollision(*this, collider, old_position); | ||
144 | } | ||
145 | } | ||
146 | |||
147 | void Game::saveGame() | ||
148 | { | ||
149 | save = {currentMap, player->position}; | ||
150 | } | ||
151 | |||
152 | void Game::schedule(double time, std::function<void ()> callback) | ||
153 | { | ||
154 | scheduled.emplace_front(time, std::move(callback)); | ||
155 | } | ||
156 | |||
157 | void Game::playerDie() | ||
158 | { | ||
159 | player->send(*this, Message::Type::die); | ||
160 | |||
161 | playSound("res/Hit_Hurt5.wav", 0.25); | ||
162 | |||
163 | schedule(0.75, [&] () { | ||
164 | if (*currentMap != *save.map) | ||
165 | { | ||
166 | loadMap(*save.map, save.position); | ||
167 | } else { | ||
168 | player->position = save.position; | ||
169 | } | ||
170 | |||
171 | player->send(*this, Message::Type::stopDying); | ||
172 | }); | ||
173 | } | ||
174 | |||
175 | const World& Game::getWorld() const | ||
176 | { | ||
177 | return world; | ||
178 | } | ||
diff --git a/src/game.h b/src/game.h index dd4b2f7..d7fdcd7 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -1,45 +1,52 @@ | |||
1 | #ifndef GAME_H | 1 | #ifndef GAME_H_1014DDC9 |
2 | #define GAME_H | 2 | #define GAME_H_1014DDC9 |
3 | 3 | ||
4 | #include <memory> | 4 | #include <random> |
5 | #include <functional> | 5 | #include "entity_manager.h" |
6 | #include <list> | 6 | #include "system_manager.h" |
7 | #include <map> | 7 | #include "renderer/renderer.h" |
8 | #include "map.h" | ||
9 | #include "world.h" | ||
10 | |||
11 | class Entity; | ||
12 | struct GLFWwindow; | ||
13 | |||
14 | struct Savefile { | ||
15 | const Map* map; | ||
16 | std::pair<double, double> position; | ||
17 | }; | ||
18 | 8 | ||
19 | class Game { | 9 | class Game { |
20 | public: | 10 | public: |
21 | Game(const char* maps); | 11 | |
22 | void execute(GLFWwindow* window); | 12 | Game(std::mt19937& rng); |
23 | void loadMap(const Map& map, std::pair<double, double> position); | 13 | |
24 | void detectCollision(Entity& collider, std::pair<double, double> old_position); | 14 | void execute(); |
25 | void saveGame(); | 15 | |
26 | void schedule(double time, std::function<void ()> callback); | 16 | inline std::mt19937& getRng() |
27 | void playerDie(); | 17 | { |
28 | const World& getWorld() const; | 18 | return rng_; |
29 | 19 | } | |
30 | private: | 20 | |
31 | friend void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods); | 21 | inline Renderer& getRenderer() |
32 | 22 | { | |
33 | std::list<std::shared_ptr<Entity>> entities; | 23 | return renderer_; |
34 | std::list<std::shared_ptr<Entity>> nextEntities; | 24 | } |
35 | std::pair<double, double> nextPosition; | 25 | |
36 | bool newWorld; | 26 | inline EntityManager& getEntityManager() |
37 | std::shared_ptr<Entity> player; | 27 | { |
38 | const Map* currentMap; | 28 | return entityManager_; |
39 | Savefile save; | 29 | } |
40 | std::list<std::pair<double, std::function<void ()>>> scheduled; | 30 | |
41 | bool shouldQuit = false; | 31 | inline SystemManager& getSystemManager() |
42 | World world; | 32 | { |
33 | return systemManager_; | ||
34 | } | ||
35 | |||
36 | friend void key_callback( | ||
37 | GLFWwindow* window, | ||
38 | int key, | ||
39 | int scancode, | ||
40 | int action, | ||
41 | int mods); | ||
42 | |||
43 | private: | ||
44 | |||
45 | std::mt19937 rng_; | ||
46 | Renderer renderer_; | ||
47 | SystemManager systemManager_; | ||
48 | EntityManager entityManager_; | ||
49 | bool shouldQuit_ = false; | ||
43 | }; | 50 | }; |
44 | 51 | ||
45 | #endif | 52 | #endif /* end of include guard: GAME_H_1014DDC9 */ |
diff --git a/src/main.cpp b/src/main.cpp index 4157350..d59d0f9 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -1,25 +1,18 @@ | |||
1 | #include <ctime> | 1 | #include <random> |
2 | #include <list> | ||
3 | #include "renderer.h" | ||
4 | #include <cstdlib> | ||
5 | #include "game.h" | ||
6 | #include "muxer.h" | 2 | #include "muxer.h" |
3 | #include "game.h" | ||
7 | 4 | ||
8 | int main() | 5 | int main() |
9 | { | 6 | { |
10 | srand(time(NULL)); | 7 | std::random_device randomDevice; |
11 | 8 | std::mt19937 rng(randomDevice()); | |
12 | GLFWwindow* window = initRenderer(); | 9 | |
13 | initMuxer(); | 10 | initMuxer(); |
14 | 11 | ||
15 | // Put this in a block so game goes out of scope before we destroy the renderer | 12 | Game game(rng); |
16 | { | 13 | game.execute(); |
17 | Game game {"res/maps.xml"}; | 14 | |
18 | game.execute(window); | ||
19 | } | ||
20 | |||
21 | destroyMuxer(); | 15 | destroyMuxer(); |
22 | destroyRenderer(); | 16 | |
23 | |||
24 | return 0; | 17 | return 0; |
25 | } | 18 | } |
diff --git a/src/map.cpp b/src/map.cpp deleted file mode 100644 index e3725b2..0000000 --- a/src/map.cpp +++ /dev/null | |||
@@ -1,151 +0,0 @@ | |||
1 | #include "map.h" | ||
2 | #include <cstdlib> | ||
3 | #include <cstring> | ||
4 | #include <map> | ||
5 | #include "entityfactory.h" | ||
6 | #include "entity.h" | ||
7 | #include "game.h" | ||
8 | #include "consts.h" | ||
9 | |||
10 | Map::Map(int id) | ||
11 | { | ||
12 | this->id = id; | ||
13 | mapdata = (int*) calloc(1, sizeof(int)); | ||
14 | } | ||
15 | |||
16 | Map::Map(const Map& map) | ||
17 | { | ||
18 | mapdata = (int*) malloc(MAP_WIDTH*MAP_HEIGHT*sizeof(int)); | ||
19 | memcpy(mapdata, map.mapdata, MAP_WIDTH*MAP_HEIGHT*sizeof(int)); | ||
20 | |||
21 | id = map.id; | ||
22 | title = map.title; | ||
23 | adjacents = map.adjacents; | ||
24 | entities = map.entities; | ||
25 | } | ||
26 | |||
27 | Map::Map(Map&& map) : Map() | ||
28 | { | ||
29 | swap(*this, map); | ||
30 | } | ||
31 | |||
32 | Map::~Map() | ||
33 | { | ||
34 | free(mapdata); | ||
35 | } | ||
36 | |||
37 | Map& Map::operator= (Map map) | ||
38 | { | ||
39 | swap(*this, map); | ||
40 | |||
41 | return *this; | ||
42 | } | ||
43 | |||
44 | void swap(Map& first, Map& second) | ||
45 | { | ||
46 | std::swap(first.mapdata, second.mapdata); | ||
47 | std::swap(first.title, second.title); | ||
48 | std::swap(first.adjacents, second.adjacents); | ||
49 | std::swap(first.id, second.id); | ||
50 | std::swap(first.entities, second.entities); | ||
51 | } | ||
52 | |||
53 | int Map::getID() const | ||
54 | { | ||
55 | return id; | ||
56 | } | ||
57 | |||
58 | const int* Map::getMapdata() const | ||
59 | { | ||
60 | return mapdata; | ||
61 | } | ||
62 | |||
63 | std::string Map::getTitle() const | ||
64 | { | ||
65 | return title; | ||
66 | } | ||
67 | |||
68 | void Map::createEntities(std::list<std::shared_ptr<Entity>>& entities) const | ||
69 | { | ||
70 | for (auto data : this->entities) | ||
71 | { | ||
72 | auto entity = EntityFactory::createNamedEntity(data.name, data.items); | ||
73 | entity->position = data.position; | ||
74 | |||
75 | entities.push_back(entity); | ||
76 | } | ||
77 | } | ||
78 | |||
79 | bool Map::operator==(const Map& other) const | ||
80 | { | ||
81 | return id == other.id; | ||
82 | } | ||
83 | |||
84 | bool Map::operator!=(const Map& other) const | ||
85 | { | ||
86 | return id != other.id; | ||
87 | } | ||
88 | |||
89 | Map::MoveType Map::moveTypeForShort(std::string str) | ||
90 | { | ||
91 | if (str == "wrap") return MoveType::Wrap; | ||
92 | if (str == "warp") return MoveType::Warp; | ||
93 | if (str == "reverseWarp") return MoveType::ReverseWarp; | ||
94 | |||
95 | return MoveType::Wall; | ||
96 | } | ||
97 | |||
98 | Map::MoveDir Map::moveDirForShort(std::string str) | ||
99 | { | ||
100 | if (str == "right") return MoveDir::Right; | ||
101 | if (str == "up") return MoveDir::Up; | ||
102 | if (str == "down") return MoveDir::Down; | ||
103 | |||
104 | return MoveDir::Left; | ||
105 | } | ||
106 | |||
107 | static const Map::Adjacent defaultAdjacent {}; | ||
108 | const Map::Adjacent& Map::getAdjacent(MoveDir dir) const | ||
109 | { | ||
110 | if (adjacents.count(dir) > 0) | ||
111 | { | ||
112 | return adjacents.at(dir); | ||
113 | } else { | ||
114 | return defaultAdjacent; | ||
115 | } | ||
116 | } | ||
117 | |||
118 | bool Map::moveTypeTakesMap(MoveType type) | ||
119 | { | ||
120 | switch (type) | ||
121 | { | ||
122 | case MoveType::Wall: return false; | ||
123 | case MoveType::Wrap: return false; | ||
124 | case MoveType::Warp: return true; | ||
125 | case MoveType::ReverseWarp: return true; | ||
126 | } | ||
127 | } | ||
128 | |||
129 | void Map::setMapdata(int* mapdata) | ||
130 | { | ||
131 | free(this->mapdata); | ||
132 | this->mapdata = mapdata; | ||
133 | } | ||
134 | |||
135 | void Map::setTitle(std::string title) | ||
136 | { | ||
137 | this->title = title; | ||
138 | } | ||
139 | |||
140 | void Map::setAdjacent(MoveDir dir, MoveType type, int map) | ||
141 | { | ||
142 | Adjacent& cur = adjacents[dir]; | ||
143 | cur.type = type; | ||
144 | if (map != -1) cur.map = map; | ||
145 | } | ||
146 | |||
147 | void Map::addEntity(EntityData& data) | ||
148 | { | ||
149 | entities.push_back(data); | ||
150 | } | ||
151 | |||
diff --git a/src/map.h b/src/map.h deleted file mode 100644 index 22333aa..0000000 --- a/src/map.h +++ /dev/null | |||
@@ -1,70 +0,0 @@ | |||
1 | #ifndef MAP_H | ||
2 | #define MAP_H | ||
3 | |||
4 | #include <string> | ||
5 | #include <list> | ||
6 | #include <map> | ||
7 | |||
8 | class Entity; | ||
9 | |||
10 | class Map { | ||
11 | public: | ||
12 | Map(int id); | ||
13 | Map() : Map(-1) {} | ||
14 | Map(const Map& map); | ||
15 | Map(Map&& map); | ||
16 | ~Map(); | ||
17 | Map& operator= (Map other); | ||
18 | friend void swap(Map& first, Map& second); | ||
19 | |||
20 | enum class MoveType { | ||
21 | Wall, | ||
22 | Wrap, | ||
23 | Warp, | ||
24 | ReverseWarp | ||
25 | }; | ||
26 | |||
27 | enum class MoveDir { | ||
28 | Left, | ||
29 | Right, | ||
30 | Up, | ||
31 | Down | ||
32 | }; | ||
33 | |||
34 | struct EntityData { | ||
35 | std::string name; | ||
36 | std::pair<int, int> position; | ||
37 | std::map<std::string, int> items; | ||
38 | }; | ||
39 | |||
40 | struct Adjacent { | ||
41 | MoveType type = MoveType::Wall; | ||
42 | int map = -1; | ||
43 | }; | ||
44 | |||
45 | static MoveType moveTypeForShort(std::string str); | ||
46 | static MoveDir moveDirForShort(std::string str); | ||
47 | static bool moveTypeTakesMap(MoveType type); | ||
48 | |||
49 | int getID() const; | ||
50 | const int* getMapdata() const; | ||
51 | std::string getTitle() const; | ||
52 | const Adjacent& getAdjacent(MoveDir dir) const; | ||
53 | |||
54 | void createEntities(std::list<std::shared_ptr<Entity>>& entities) const; | ||
55 | bool operator==(const Map& other) const; | ||
56 | bool operator!=(const Map& other) const; | ||
57 | |||
58 | void setMapdata(int* mapdata); | ||
59 | void setTitle(std::string title); | ||
60 | void setAdjacent(MoveDir dir, MoveType type, int map); | ||
61 | void addEntity(EntityData& data); | ||
62 | private: | ||
63 | int* mapdata; | ||
64 | std::string title; | ||
65 | int id; | ||
66 | std::list<EntityData> entities; | ||
67 | std::map<MoveDir, Adjacent> adjacents; | ||
68 | }; | ||
69 | |||
70 | #endif | ||
diff --git a/src/muxer.cpp b/src/muxer.cpp index d831e6d..ecce82b 100644 --- a/src/muxer.cpp +++ b/src/muxer.cpp | |||
@@ -4,6 +4,9 @@ | |||
4 | #include <portaudio.h> | 4 | #include <portaudio.h> |
5 | #include <list> | 5 | #include <list> |
6 | #include <cmath> | 6 | #include <cmath> |
7 | #include <vector> | ||
8 | #include <stdexcept> | ||
9 | #include <sstream> | ||
7 | 10 | ||
8 | #define SAMPLE_RATE (44100) | 11 | #define SAMPLE_RATE (44100) |
9 | #define DELAY_IN_SECS (0.075) | 12 | #define DELAY_IN_SECS (0.075) |
@@ -17,11 +20,14 @@ const int delaySize = SAMPLE_RATE * DELAY_IN_SECS; | |||
17 | class Sound { | 20 | class Sound { |
18 | public: | 21 | public: |
19 | Sound(const char* filename, float vol); | 22 | Sound(const char* filename, float vol); |
20 | ~Sound(); | 23 | |
21 | 24 | inline bool isDone() const | |
22 | float* ptr; | 25 | { |
26 | return pos >= data.size(); | ||
27 | } | ||
28 | |||
29 | std::vector<float> data; | ||
23 | unsigned long pos; | 30 | unsigned long pos; |
24 | unsigned long len; | ||
25 | float vol; | 31 | float vol; |
26 | }; | 32 | }; |
27 | 33 | ||
@@ -45,29 +51,29 @@ int paMuxerCallback(const void*, void* outputBuffer, unsigned long framesPerBuff | |||
45 | { | 51 | { |
46 | Muxer* muxer = (Muxer*) userData; | 52 | Muxer* muxer = (Muxer*) userData; |
47 | float* out = (float*) outputBuffer; | 53 | float* out = (float*) outputBuffer; |
48 | 54 | ||
49 | for (unsigned long i = 0; i<framesPerBuffer; i++) | 55 | for (unsigned long i = 0; i<framesPerBuffer; i++) |
50 | { | 56 | { |
51 | float in = 0.0; | 57 | float in = 0.0; |
52 | 58 | ||
53 | for (auto& sound : muxer->playing) | 59 | for (auto& sound : muxer->playing) |
54 | { | 60 | { |
55 | if (sound.pos < sound.len) | 61 | if (sound.pos < sound.data.size()) |
56 | { | 62 | { |
57 | in += sound.ptr[sound.pos++] * sound.vol; | 63 | in += sound.data[sound.pos++] * sound.vol; |
58 | } | 64 | } |
59 | } | 65 | } |
60 | 66 | ||
61 | if (in > 1) in = 1; | 67 | if (in > 1) in = 1; |
62 | if (in < -1) in = -1; | 68 | if (in < -1) in = -1; |
63 | 69 | ||
64 | float sample = muxer->delay[muxer->delayPos] * GAIN; | 70 | float sample = muxer->delay[muxer->delayPos] * GAIN; |
65 | muxer->delay[muxer->delayPos] = in + (muxer->delay[muxer->delayPos] * FEEDBACK); | 71 | muxer->delay[muxer->delayPos] = in + (muxer->delay[muxer->delayPos] * FEEDBACK); |
66 | muxer->delayPos++; | 72 | muxer->delayPos++; |
67 | if (muxer->delayPos > delaySize) muxer->delayPos = 0; | 73 | if (muxer->delayPos > delaySize) muxer->delayPos = 0; |
68 | *out++ = (in * DRY) + (sample * WET); | 74 | *out++ = (in * DRY) + (sample * WET); |
69 | } | 75 | } |
70 | 76 | ||
71 | return 0; | 77 | return 0; |
72 | } | 78 | } |
73 | 79 | ||
@@ -76,11 +82,11 @@ static Muxer* muxer; | |||
76 | void initMuxer() | 82 | void initMuxer() |
77 | { | 83 | { |
78 | muxer = new Muxer(); | 84 | muxer = new Muxer(); |
79 | 85 | ||
80 | dealWithPaError(Pa_Initialize()); | 86 | dealWithPaError(Pa_Initialize()); |
81 | dealWithPaError(Pa_OpenDefaultStream(&muxer->stream, 0, 1, paFloat32, SAMPLE_RATE, paFramesPerBufferUnspecified, paMuxerCallback, muxer)); | 87 | dealWithPaError(Pa_OpenDefaultStream(&muxer->stream, 0, 1, paFloat32, SAMPLE_RATE, paFramesPerBufferUnspecified, paMuxerCallback, muxer)); |
82 | dealWithPaError(Pa_StartStream(muxer->stream)); | 88 | dealWithPaError(Pa_StartStream(muxer->stream)); |
83 | 89 | ||
84 | muxer->delay = (float*) calloc(delaySize, sizeof(float)); | 90 | muxer->delay = (float*) calloc(delaySize, sizeof(float)); |
85 | } | 91 | } |
86 | 92 | ||
@@ -89,7 +95,7 @@ void destroyMuxer() | |||
89 | dealWithPaError(Pa_AbortStream(muxer->stream)); | 95 | dealWithPaError(Pa_AbortStream(muxer->stream)); |
90 | dealWithPaError(Pa_CloseStream(muxer->stream)); | 96 | dealWithPaError(Pa_CloseStream(muxer->stream)); |
91 | dealWithPaError(Pa_Terminate()); | 97 | dealWithPaError(Pa_Terminate()); |
92 | 98 | ||
93 | free(muxer->delay); | 99 | free(muxer->delay); |
94 | delete muxer; | 100 | delete muxer; |
95 | muxer = 0; | 101 | muxer = 0; |
@@ -98,8 +104,8 @@ void destroyMuxer() | |||
98 | void playSound(const char* filename, float vol) | 104 | void playSound(const char* filename, float vol) |
99 | { | 105 | { |
100 | // First, clear out any sounds that have finished playing | 106 | // First, clear out any sounds that have finished playing |
101 | muxer->playing.remove_if([] (Sound& value) { return value.pos >= value.len; }); | 107 | muxer->playing.remove_if([] (Sound& value) { return value.isDone(); }); |
102 | 108 | ||
103 | // Then, add the new sound | 109 | // Then, add the new sound |
104 | muxer->playing.emplace_back(filename, vol); | 110 | muxer->playing.emplace_back(filename, vol); |
105 | } | 111 | } |
@@ -110,21 +116,18 @@ Sound::Sound(const char* filename, float vol) | |||
110 | SNDFILE* file = sf_open(filename, SFM_READ, &info); | 116 | SNDFILE* file = sf_open(filename, SFM_READ, &info); |
111 | if (file == nullptr) | 117 | if (file == nullptr) |
112 | { | 118 | { |
113 | printf("LibSndFile error: %s\n", sf_strerror(file)); | 119 | std::ostringstream errmsg; |
114 | exit(-1); | 120 | errmsg << "LibSndFile error: "; |
121 | errmsg << sf_strerror(file); | ||
122 | |||
123 | throw std::logic_error(errmsg.str()); | ||
115 | } | 124 | } |
116 | 125 | ||
117 | ptr = (float*) malloc(info.frames * info.channels * sizeof(float)); | 126 | data.resize(info.frames * info.channels); |
118 | len = info.frames * info.channels; | ||
119 | pos = 0; | 127 | pos = 0; |
120 | this->vol = vol; | 128 | this->vol = vol; |
121 | |||
122 | sf_readf_float(file, ptr, info.frames); | ||
123 | |||
124 | sf_close(file); | ||
125 | } | ||
126 | 129 | ||
127 | Sound::~Sound() | 130 | sf_readf_float(file, data.data(), info.frames); |
128 | { | 131 | |
129 | free(ptr); | 132 | sf_close(file); |
130 | } | 133 | } |
diff --git a/src/renderer.cpp b/src/renderer.cpp deleted file mode 100644 index ffe9d47..0000000 --- a/src/renderer.cpp +++ /dev/null | |||
@@ -1,861 +0,0 @@ | |||
1 | #include "renderer.h" | ||
2 | #include <string> | ||
3 | #include <fstream> | ||
4 | #include <vector> | ||
5 | #include <cstdio> | ||
6 | #include <cstring> | ||
7 | #include <cstdlib> | ||
8 | #include <glm/glm.hpp> | ||
9 | #include <glm/gtc/matrix_transform.hpp> | ||
10 | #include "consts.h" | ||
11 | |||
12 | // include stb_image | ||
13 | #define STB_IMAGE_IMPLEMENTATION | ||
14 | #define STBI_ONLY_PNG | ||
15 | #define STBI_ONLY_BMP | ||
16 | #include "stb_image.h" | ||
17 | |||
18 | static bool rendererInitialized = false; | ||
19 | |||
20 | static GLFWwindow* window; | ||
21 | |||
22 | static GLuint generic_framebuffer; // The framebuffer | ||
23 | static GLuint bloom_framebuffer; | ||
24 | static GLuint bloom_depthbuffer; | ||
25 | static int buffer_width = 1024; | ||
26 | static int buffer_height = 768; | ||
27 | |||
28 | static GLuint ntscShader; // The NTSC shader | ||
29 | static GLuint finalShader; // The passthrough shader | ||
30 | static GLuint blitShader; // The blitting shader | ||
31 | static GLuint fillShader; // The fill shader | ||
32 | static GLuint bloom1Shader; | ||
33 | static GLuint bloom2Shader; | ||
34 | |||
35 | // The buffers for the NTSC rendering process | ||
36 | static GLuint renderedTex1; | ||
37 | static GLuint renderedTex2; | ||
38 | static GLuint renderedTexBufs[2]; | ||
39 | static int curBuf; | ||
40 | static GLuint artifactsTex; | ||
41 | static GLuint scanlinesTex; | ||
42 | static GLuint preBloomTex; | ||
43 | static GLuint bloomPassTex1; | ||
44 | static GLuint bloomPassTex2; | ||
45 | |||
46 | // The VAO | ||
47 | static GLuint VertexArrayID; | ||
48 | |||
49 | // A plane that fills the renderbuffer | ||
50 | static GLuint quad_vertexbuffer; | ||
51 | |||
52 | // Buffers for the mesh | ||
53 | static GLuint mesh_vertexbuffer; | ||
54 | static GLuint mesh_uvbuffer; | ||
55 | static GLuint mesh_normalbuffer; | ||
56 | static int mesh_numvertices; | ||
57 | |||
58 | GLuint LoadShaders(const char* vertex_file_path, const char* fragment_file_path) | ||
59 | { | ||
60 | // Create the shaders | ||
61 | GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER); | ||
62 | GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); | ||
63 | |||
64 | // Read the Vertex Shader code from the file | ||
65 | std::string VertexShaderCode; | ||
66 | std::ifstream VertexShaderStream(vertex_file_path, std::ios::in); | ||
67 | if(VertexShaderStream.is_open()) | ||
68 | { | ||
69 | std::string Line = ""; | ||
70 | while(getline(VertexShaderStream, Line)) | ||
71 | VertexShaderCode += "\n" + Line; | ||
72 | VertexShaderStream.close(); | ||
73 | } | ||
74 | |||
75 | // Read the Fragment Shader code from the file | ||
76 | std::string FragmentShaderCode; | ||
77 | std::ifstream FragmentShaderStream(fragment_file_path, std::ios::in); | ||
78 | if(FragmentShaderStream.is_open()){ | ||
79 | std::string Line = ""; | ||
80 | while(getline(FragmentShaderStream, Line)) | ||
81 | FragmentShaderCode += "\n" + Line; | ||
82 | FragmentShaderStream.close(); | ||
83 | } | ||
84 | |||
85 | GLint Result = GL_FALSE; | ||
86 | int InfoLogLength; | ||
87 | |||
88 | // Compile Vertex Shader | ||
89 | printf("Compiling shader : %s\n", vertex_file_path); | ||
90 | char const * VertexSourcePointer = VertexShaderCode.c_str(); | ||
91 | glShaderSource(VertexShaderID, 1, &VertexSourcePointer , nullptr); | ||
92 | glCompileShader(VertexShaderID); | ||
93 | |||
94 | // Check Vertex Shader | ||
95 | glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result); | ||
96 | glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); | ||
97 | std::vector<char> VertexShaderErrorMessage(InfoLogLength); | ||
98 | glGetShaderInfoLog(VertexShaderID, InfoLogLength, nullptr, &VertexShaderErrorMessage[0]); | ||
99 | fprintf(stdout, "%s\n", &VertexShaderErrorMessage[0]); | ||
100 | |||
101 | // Compile Fragment Shader | ||
102 | printf("Compiling shader : %s\n", fragment_file_path); | ||
103 | char const * FragmentSourcePointer = FragmentShaderCode.c_str(); | ||
104 | glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer , nullptr); | ||
105 | glCompileShader(FragmentShaderID); | ||
106 | |||
107 | // Check Fragment Shader | ||
108 | glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result); | ||
109 | glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); | ||
110 | std::vector<char> FragmentShaderErrorMessage(InfoLogLength); | ||
111 | glGetShaderInfoLog(FragmentShaderID, InfoLogLength, nullptr, &FragmentShaderErrorMessage[0]); | ||
112 | fprintf(stdout, "%s\n", &FragmentShaderErrorMessage[0]); | ||
113 | |||
114 | // Link the program | ||
115 | fprintf(stdout, "Linking program\n"); | ||
116 | GLuint ProgramID = glCreateProgram(); | ||
117 | glAttachShader(ProgramID, VertexShaderID); | ||
118 | glAttachShader(ProgramID, FragmentShaderID); | ||
119 | glLinkProgram(ProgramID); | ||
120 | |||
121 | // Check the program | ||
122 | glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result); | ||
123 | glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength); | ||
124 | std::vector<char> ProgramErrorMessage( glm::max(InfoLogLength, int(1)) ); | ||
125 | glGetProgramInfoLog(ProgramID, InfoLogLength, nullptr, &ProgramErrorMessage[0]); | ||
126 | fprintf(stdout, "%s\n", &ProgramErrorMessage[0]); | ||
127 | |||
128 | glDeleteShader(VertexShaderID); | ||
129 | glDeleteShader(FragmentShaderID); | ||
130 | |||
131 | return ProgramID; | ||
132 | } | ||
133 | |||
134 | void flipImageData(unsigned char* data, int width, int height, int comps) | ||
135 | { | ||
136 | unsigned char* data_copy = (unsigned char*) malloc(width*height*comps*sizeof(unsigned char)); | ||
137 | memcpy(data_copy, data, width*height*comps); | ||
138 | |||
139 | int row_size = width * comps; | ||
140 | |||
141 | for (int i=0;i<height;i++) | ||
142 | { | ||
143 | memcpy(data + (row_size*i), data_copy + (row_size*(height-i-1)), row_size); | ||
144 | } | ||
145 | |||
146 | free(data_copy); | ||
147 | } | ||
148 | |||
149 | void loadMesh(const char* filename, std::vector<glm::vec3>& out_vertices, std::vector<glm::vec2>& out_uvs, std::vector<glm::vec3>& out_normals) | ||
150 | { | ||
151 | FILE* file = fopen(filename, "r"); | ||
152 | if (file == nullptr) | ||
153 | { | ||
154 | fprintf(stderr, "Could not open mesh file %s\n", filename); | ||
155 | exit(1); | ||
156 | } | ||
157 | |||
158 | std::vector<glm::vec3> temp_vertices; | ||
159 | std::vector<glm::vec2> temp_uvs; | ||
160 | std::vector<glm::vec3> temp_normals; | ||
161 | |||
162 | for (;;) | ||
163 | { | ||
164 | char lineHeader[256]; | ||
165 | int res = fscanf(file, "%s", lineHeader); | ||
166 | if (res == EOF) | ||
167 | { | ||
168 | break; | ||
169 | } | ||
170 | |||
171 | if (!strncmp(lineHeader, "v", 2)) | ||
172 | { | ||
173 | glm::vec3 vertex; | ||
174 | fscanf(file, "%f %f %f\n", &vertex.x,&vertex.y,&vertex.z); | ||
175 | temp_vertices.push_back(vertex); | ||
176 | } else if (!strncmp(lineHeader, "vt", 3)) | ||
177 | { | ||
178 | glm::vec2 uv; | ||
179 | fscanf(file, "%f %f\n", &uv.x, &uv.y); | ||
180 | temp_uvs.push_back(uv); | ||
181 | } else if (!strncmp(lineHeader, "vn", 3)) | ||
182 | { | ||
183 | glm::vec3 normal; | ||
184 | fscanf(file, "%f %f %f\n", &normal.x, &normal.y, &normal.z); | ||
185 | temp_normals.push_back(normal); | ||
186 | } else if (!strncmp(lineHeader, "f", 2)) | ||
187 | { | ||
188 | int vertexIDs[3], uvIDs[3], normalIDs[3]; | ||
189 | fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", &vertexIDs[0], &uvIDs[0], &normalIDs[0], &vertexIDs[1], &uvIDs[1], &normalIDs[1], &vertexIDs[2], &uvIDs[2], &normalIDs[2]); | ||
190 | |||
191 | for (int i=0; i<3; i++) | ||
192 | { | ||
193 | out_vertices.push_back(temp_vertices[vertexIDs[i] - 1]); | ||
194 | out_uvs.push_back(temp_uvs[uvIDs[i] - 1]); | ||
195 | out_normals.push_back(temp_normals[normalIDs[i] - 1]); | ||
196 | } | ||
197 | } | ||
198 | } | ||
199 | } | ||
200 | |||
201 | void setFramebufferSize(GLFWwindow* w, int width, int height) | ||
202 | { | ||
203 | buffer_width = width; | ||
204 | buffer_height = height; | ||
205 | |||
206 | glDeleteFramebuffers(1, &bloom_framebuffer); | ||
207 | glDeleteRenderbuffers(1, &bloom_depthbuffer); | ||
208 | |||
209 | glGenFramebuffers(1, &bloom_framebuffer); | ||
210 | glBindFramebuffer(GL_FRAMEBUFFER, bloom_framebuffer); | ||
211 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT1}; | ||
212 | glDrawBuffers(1, DrawBuffers); | ||
213 | |||
214 | glGenRenderbuffers(1, &bloom_depthbuffer); | ||
215 | glBindRenderbuffer(GL_RENDERBUFFER, bloom_depthbuffer); | ||
216 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height); | ||
217 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, bloom_depthbuffer); | ||
218 | |||
219 | glDeleteTextures(1, &preBloomTex); | ||
220 | glDeleteTextures(1, &bloomPassTex1); | ||
221 | glDeleteTextures(1, &bloomPassTex2); | ||
222 | |||
223 | glGenTextures(1, &preBloomTex); | ||
224 | glBindTexture(GL_TEXTURE_2D, preBloomTex); | ||
225 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
226 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
227 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
228 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
229 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
230 | |||
231 | glGenTextures(1, &bloomPassTex1); | ||
232 | glBindTexture(GL_TEXTURE_2D, bloomPassTex1); | ||
233 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width/4, height/4, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
234 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
235 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
236 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
237 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
238 | |||
239 | glGenTextures(1, &bloomPassTex2); | ||
240 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2); | ||
241 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width/4, height/4, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
242 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
243 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
244 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
245 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
246 | } | ||
247 | |||
248 | GLFWwindow* initRenderer() | ||
249 | { | ||
250 | if (rendererInitialized) | ||
251 | { | ||
252 | fprintf(stderr, "Renderer already initialized\n"); | ||
253 | exit(-1); | ||
254 | } | ||
255 | |||
256 | // Initialize GLFW | ||
257 | if (!glfwInit()) | ||
258 | { | ||
259 | fprintf(stderr, "Failed to initialize GLFW\n"); | ||
260 | exit(-1); | ||
261 | } | ||
262 | |||
263 | glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing | ||
264 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want version 3.3 | ||
265 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | ||
266 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Mac requires this | ||
267 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | ||
268 | |||
269 | // Create a window | ||
270 | window = glfwCreateWindow(1024, 768, "Aromatherapy", nullptr, nullptr); | ||
271 | if (window == nullptr) | ||
272 | { | ||
273 | fprintf(stderr, "Failed to open GLFW window\n"); | ||
274 | glfwTerminate(); | ||
275 | exit(-1); | ||
276 | } | ||
277 | |||
278 | glfwMakeContextCurrent(window); | ||
279 | glewExperimental = true; // Needed in core profile | ||
280 | if (glewInit() != GLEW_OK) | ||
281 | { | ||
282 | fprintf(stderr, "Failed to initialize GLEW\n"); | ||
283 | exit(-1); | ||
284 | } | ||
285 | |||
286 | glfwSetFramebufferSizeCallback(window, &setFramebufferSize); | ||
287 | |||
288 | // Set up vertex array object | ||
289 | glGenVertexArrays(1, &VertexArrayID); | ||
290 | glBindVertexArray(VertexArrayID); | ||
291 | |||
292 | // Enable depth testing | ||
293 | glEnable(GL_DEPTH_TEST); | ||
294 | glDepthFunc(GL_LESS); | ||
295 | |||
296 | // Enable blending | ||
297 | glEnable(GL_BLEND); | ||
298 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||
299 | |||
300 | // Set up the framebuffer | ||
301 | glGenFramebuffers(1, &generic_framebuffer); | ||
302 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
303 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; | ||
304 | glDrawBuffers(1, DrawBuffers); | ||
305 | |||
306 | glGenFramebuffers(1, &bloom_framebuffer); | ||
307 | glBindFramebuffer(GL_FRAMEBUFFER, bloom_framebuffer); | ||
308 | GLenum DrawBuffers2[1] = {GL_COLOR_ATTACHMENT1}; | ||
309 | glDrawBuffers(1, DrawBuffers2); | ||
310 | |||
311 | glGenRenderbuffers(1, &bloom_depthbuffer); | ||
312 | glBindRenderbuffer(GL_RENDERBUFFER, bloom_depthbuffer); | ||
313 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, 1024, 768); | ||
314 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, bloom_depthbuffer); | ||
315 | |||
316 | // Set up the NTSC rendering buffers | ||
317 | glGenTextures(1, &renderedTex1); | ||
318 | glBindTexture(GL_TEXTURE_2D, renderedTex1); | ||
319 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, GAME_WIDTH, GAME_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
320 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
321 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
322 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
323 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
324 | renderedTexBufs[0] = renderedTex1; | ||
325 | |||
326 | glGenTextures(1, &renderedTex2); | ||
327 | glBindTexture(GL_TEXTURE_2D, renderedTex2); | ||
328 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, GAME_WIDTH, GAME_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
329 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
330 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
331 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
332 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
333 | renderedTexBufs[1] = renderedTex2; | ||
334 | |||
335 | // Set up bloom rendering buffers | ||
336 | glGenTextures(1, &preBloomTex); | ||
337 | glBindTexture(GL_TEXTURE_2D, preBloomTex); | ||
338 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024, 768, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
339 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
340 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
341 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
342 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
343 | |||
344 | glGenTextures(1, &bloomPassTex1); | ||
345 | glBindTexture(GL_TEXTURE_2D, bloomPassTex1); | ||
346 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024/4, 768/4, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
347 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
348 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
349 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
350 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
351 | |||
352 | glGenTextures(1, &bloomPassTex2); | ||
353 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2); | ||
354 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024/4, 768/4, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
355 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
356 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
357 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
358 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
359 | |||
360 | curBuf = 0; | ||
361 | |||
362 | // Load the mesh! | ||
363 | std::vector<glm::vec3> mesh_vertices; | ||
364 | std::vector<glm::vec2> mesh_uvs; | ||
365 | std::vector<glm::vec3> mesh_normals; | ||
366 | loadMesh("res/monitor-old.obj", mesh_vertices, mesh_uvs, mesh_normals); | ||
367 | |||
368 | mesh_numvertices = mesh_vertices.size(); | ||
369 | |||
370 | glGenBuffers(1, &mesh_vertexbuffer); | ||
371 | glBindBuffer(GL_ARRAY_BUFFER, mesh_vertexbuffer); | ||
372 | glBufferData(GL_ARRAY_BUFFER, mesh_vertices.size() * sizeof(glm::vec3), &mesh_vertices[0], GL_STATIC_DRAW); | ||
373 | |||
374 | glGenBuffers(1, &mesh_uvbuffer); | ||
375 | glBindBuffer(GL_ARRAY_BUFFER, mesh_uvbuffer); | ||
376 | glBufferData(GL_ARRAY_BUFFER, mesh_uvs.size() * sizeof(glm::vec3), &mesh_uvs[0], GL_STATIC_DRAW); | ||
377 | |||
378 | glGenBuffers(1, &mesh_normalbuffer); | ||
379 | glBindBuffer(GL_ARRAY_BUFFER, mesh_normalbuffer); | ||
380 | glBufferData(GL_ARRAY_BUFFER, mesh_normals.size() * sizeof(glm::vec3), &mesh_normals[0], GL_STATIC_DRAW); | ||
381 | |||
382 | // Load the vertices of a flat surface | ||
383 | GLfloat g_quad_vertex_buffer_data[] = { | ||
384 | -1.0f, -1.0f, 0.0f, | ||
385 | 1.0f, -1.0f, 0.0f, | ||
386 | -1.0f, 1.0f, 0.0f, | ||
387 | -1.0f, 1.0f, 0.0f, | ||
388 | 1.0f, -1.0f, 0.0f, | ||
389 | 1.0f, 1.0f, 0.0f, | ||
390 | }; | ||
391 | |||
392 | glGenBuffers(1, &quad_vertexbuffer); | ||
393 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
394 | glBufferData(GL_ARRAY_BUFFER, sizeof(g_quad_vertex_buffer_data), g_quad_vertex_buffer_data, GL_STATIC_DRAW); | ||
395 | |||
396 | glGenTextures(1, &artifactsTex); | ||
397 | glBindTexture(GL_TEXTURE_2D, artifactsTex); | ||
398 | int atdw, atdh; | ||
399 | unsigned char* artifactsTex_data = stbi_load("res/artifacts.bmp", &atdw, &atdh, 0, 3); | ||
400 | flipImageData(artifactsTex_data, atdw, atdh, 3); | ||
401 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, artifactsTex_data); | ||
402 | stbi_image_free(artifactsTex_data); | ||
403 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
404 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
405 | glGenerateMipmap(GL_TEXTURE_2D); | ||
406 | |||
407 | glGenTextures(1, &scanlinesTex); | ||
408 | glBindTexture(GL_TEXTURE_2D, scanlinesTex); | ||
409 | int stdw, stdh; | ||
410 | unsigned char* scanlinesTex_data = stbi_load("res/scanlines_333.bmp", &stdw, &stdh, 0, 3); | ||
411 | flipImageData(scanlinesTex_data, stdw, stdh, 3); | ||
412 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, scanlinesTex_data); | ||
413 | stbi_image_free(scanlinesTex_data); | ||
414 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
415 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
416 | glGenerateMipmap(GL_TEXTURE_2D); | ||
417 | |||
418 | // Load the shaders | ||
419 | ntscShader = LoadShaders("shaders/ntsc.vertex", "shaders/ntsc.fragment"); | ||
420 | finalShader = LoadShaders("shaders/final.vertex", "shaders/final.fragment"); | ||
421 | blitShader = LoadShaders("shaders/blit.vertex", "shaders/blit.fragment"); | ||
422 | fillShader = LoadShaders("shaders/fill.vertex", "shaders/fill.fragment"); | ||
423 | bloom1Shader = LoadShaders("shaders/bloom1.vertex", "shaders/bloom1.fragment"); | ||
424 | bloom2Shader = LoadShaders("shaders/bloom2.vertex", "shaders/bloom2.fragment"); | ||
425 | |||
426 | rendererInitialized = true; | ||
427 | |||
428 | return window; | ||
429 | } | ||
430 | |||
431 | void destroyRenderer() | ||
432 | { | ||
433 | if (!rendererInitialized) | ||
434 | { | ||
435 | fprintf(stderr, "Renderer not initialized\n"); | ||
436 | exit(-1); | ||
437 | } | ||
438 | |||
439 | // Delete the plane buffer | ||
440 | glDeleteBuffers(1, &quad_vertexbuffer); | ||
441 | glDeleteBuffers(1, &mesh_vertexbuffer); | ||
442 | glDeleteBuffers(1, &mesh_uvbuffer); | ||
443 | glDeleteBuffers(1, &mesh_normalbuffer); | ||
444 | |||
445 | // Delete the shaders | ||
446 | glDeleteProgram(ntscShader); | ||
447 | glDeleteProgram(finalShader); | ||
448 | glDeleteProgram(blitShader); | ||
449 | glDeleteProgram(fillShader); | ||
450 | glDeleteProgram(bloom1Shader); | ||
451 | glDeleteProgram(bloom2Shader); | ||
452 | |||
453 | // Delete the NTSC rendering buffers | ||
454 | glDeleteTextures(1, &renderedTex1); | ||
455 | glDeleteTextures(1, &renderedTex2); | ||
456 | glDeleteTextures(1, &artifactsTex); | ||
457 | glDeleteTextures(1, &scanlinesTex); | ||
458 | glDeleteTextures(1, &preBloomTex); | ||
459 | glDeleteTextures(1, &bloomPassTex1); | ||
460 | glDeleteTextures(1, &bloomPassTex2); | ||
461 | |||
462 | // Delete the framebuffer | ||
463 | glDeleteRenderbuffers(1, &bloom_depthbuffer); | ||
464 | glDeleteFramebuffers(1, &bloom_framebuffer); | ||
465 | glDeleteFramebuffers(1, &generic_framebuffer); | ||
466 | |||
467 | // Delete the VAO | ||
468 | glDeleteVertexArrays(1, &VertexArrayID); | ||
469 | |||
470 | // Kill the window | ||
471 | glfwTerminate(); | ||
472 | |||
473 | rendererInitialized = false; | ||
474 | } | ||
475 | |||
476 | Texture::Texture(int width, int height) | ||
477 | { | ||
478 | if (!rendererInitialized) | ||
479 | { | ||
480 | fprintf(stderr, "Renderer not initialized\n"); | ||
481 | exit(-1); | ||
482 | } | ||
483 | |||
484 | this->width = width; | ||
485 | this->height = height; | ||
486 | |||
487 | glGenTextures(1, &texID); | ||
488 | glBindTexture(GL_TEXTURE_2D, texID); | ||
489 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | ||
490 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
491 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
492 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
493 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
494 | } | ||
495 | |||
496 | Texture::Texture(const char* filename) | ||
497 | { | ||
498 | if (!rendererInitialized) | ||
499 | { | ||
500 | fprintf(stderr, "Renderer not initialized\n"); | ||
501 | exit(-1); | ||
502 | } | ||
503 | |||
504 | glGenTextures(1, &texID); | ||
505 | glBindTexture(GL_TEXTURE_2D, texID); | ||
506 | unsigned char* data = stbi_load(filename, &width, &height, 0, 4); | ||
507 | flipImageData(data, width, height, 4); | ||
508 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
509 | stbi_image_free(data); | ||
510 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
511 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
512 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
513 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
514 | } | ||
515 | |||
516 | Texture::Texture(const Texture& tex) | ||
517 | { | ||
518 | if (!rendererInitialized) | ||
519 | { | ||
520 | fprintf(stderr, "Renderer not initialized\n"); | ||
521 | exit(-1); | ||
522 | } | ||
523 | |||
524 | width = tex.width; | ||
525 | height = tex.height; | ||
526 | |||
527 | unsigned char* data = (unsigned char*) malloc(4 * width * height); | ||
528 | glBindTexture(GL_TEXTURE_2D, tex.texID); | ||
529 | glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
530 | |||
531 | glGenTextures(1, &texID); | ||
532 | glBindTexture(GL_TEXTURE_2D, texID); | ||
533 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
534 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
535 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
536 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
537 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
538 | |||
539 | free(data); | ||
540 | } | ||
541 | |||
542 | Texture::Texture(Texture&& tex) : Texture(0, 0) | ||
543 | { | ||
544 | swap(*this, tex); | ||
545 | } | ||
546 | |||
547 | Texture::~Texture() | ||
548 | { | ||
549 | if (!rendererInitialized) | ||
550 | { | ||
551 | fprintf(stderr, "Renderer not initialized\n"); | ||
552 | exit(-1); | ||
553 | } | ||
554 | |||
555 | glDeleteTextures(1, &texID); | ||
556 | } | ||
557 | |||
558 | Texture& Texture::operator= (Texture tex) | ||
559 | { | ||
560 | swap(*this, tex); | ||
561 | |||
562 | return *this; | ||
563 | } | ||
564 | |||
565 | void swap(Texture& tex1, Texture& tex2) | ||
566 | { | ||
567 | std::swap(tex1.width, tex2.width); | ||
568 | std::swap(tex1.height, tex2.height); | ||
569 | std::swap(tex1.texID, tex2.texID); | ||
570 | } | ||
571 | |||
572 | void Texture::fill(Rectangle dstrect, int r, int g, int b) | ||
573 | { | ||
574 | if (!rendererInitialized) | ||
575 | { | ||
576 | fprintf(stderr, "Renderer not initialized\n"); | ||
577 | exit(-1); | ||
578 | } | ||
579 | |||
580 | // Target the framebuffer | ||
581 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
582 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texID, 0); | ||
583 | |||
584 | // Set up the vertex attributes | ||
585 | GLfloat minx = (GLfloat) dstrect.x / width * 2.0 - 1.0; | ||
586 | GLfloat miny = -((GLfloat) dstrect.y / height * 2.0 - 1.0); | ||
587 | GLfloat maxx = (GLfloat) (dstrect.x + dstrect.w) / width * 2.0 - 1.0; | ||
588 | GLfloat maxy = -((GLfloat) (dstrect.y + dstrect.h) / height * 2.0 - 1.0); | ||
589 | |||
590 | GLfloat vertexbuffer_data[] = { | ||
591 | minx, miny, | ||
592 | maxx, miny, | ||
593 | maxx, maxy, | ||
594 | minx, miny, | ||
595 | minx, maxy, | ||
596 | maxx, maxy | ||
597 | }; | ||
598 | GLuint vertexbuffer; | ||
599 | glGenBuffers(1, &vertexbuffer); | ||
600 | glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); | ||
601 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertexbuffer_data), vertexbuffer_data, GL_STATIC_DRAW); | ||
602 | glEnableVertexAttribArray(0); | ||
603 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
604 | |||
605 | glViewport(0, 0, width, height); | ||
606 | glClear(GL_DEPTH_BUFFER_BIT); | ||
607 | glUseProgram(fillShader); | ||
608 | glUniform3f(glGetUniformLocation(fillShader, "vecColor"), r / 255.0, g / 255.0, b / 255.0); | ||
609 | |||
610 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
611 | |||
612 | glDisableVertexAttribArray(0); | ||
613 | glDeleteBuffers(1, &vertexbuffer); | ||
614 | } | ||
615 | |||
616 | void Texture::blit(const Texture& srctex, Rectangle srcrect, Rectangle dstrect, double alpha) | ||
617 | { | ||
618 | if (!rendererInitialized) | ||
619 | { | ||
620 | fprintf(stderr, "Renderer not initialized\n"); | ||
621 | exit(-1); | ||
622 | } | ||
623 | |||
624 | alpha = glm::clamp(alpha, 0.0, 1.0); | ||
625 | |||
626 | // Target the framebuffer | ||
627 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
628 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texID, 0); | ||
629 | |||
630 | // Set up the vertex attributes | ||
631 | GLfloat minx = (GLfloat) dstrect.x / width * 2.0 - 1.0; | ||
632 | GLfloat miny = -((GLfloat) dstrect.y / height * 2.0 - 1.0); | ||
633 | GLfloat maxx = (GLfloat) (dstrect.x + dstrect.w) / width * 2.0 - 1.0; | ||
634 | GLfloat maxy = -((GLfloat) (dstrect.y + dstrect.h) / height * 2.0 - 1.0); | ||
635 | |||
636 | GLfloat vertexbuffer_data[] = { | ||
637 | minx, miny, | ||
638 | maxx, miny, | ||
639 | minx, maxy, | ||
640 | maxx, maxy | ||
641 | }; | ||
642 | GLuint vertexbuffer; | ||
643 | glGenBuffers(1, &vertexbuffer); | ||
644 | glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); | ||
645 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertexbuffer_data), vertexbuffer_data, GL_STATIC_DRAW); | ||
646 | glEnableVertexAttribArray(0); | ||
647 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
648 | |||
649 | GLfloat minu = (GLfloat) srcrect.x / srctex.width; | ||
650 | GLfloat minv = 1 - ((GLfloat) srcrect.y / srctex.height); | ||
651 | GLfloat maxu = (GLfloat) (srcrect.x + srcrect.w) / srctex.width; | ||
652 | GLfloat maxv = 1 - ((GLfloat) (srcrect.y + srcrect.h) / srctex.height); | ||
653 | |||
654 | GLfloat texcoordbuffer_data[] = { | ||
655 | minu, minv, | ||
656 | maxu, minv, | ||
657 | minu, maxv, | ||
658 | maxu, maxv | ||
659 | }; | ||
660 | GLuint texcoordbuffer; | ||
661 | glGenBuffers(1, &texcoordbuffer); | ||
662 | glBindBuffer(GL_ARRAY_BUFFER, texcoordbuffer); | ||
663 | glBufferData(GL_ARRAY_BUFFER, sizeof(texcoordbuffer_data), texcoordbuffer_data, GL_STATIC_DRAW); | ||
664 | glEnableVertexAttribArray(1); | ||
665 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
666 | |||
667 | // Set up the shader | ||
668 | glUseProgram(blitShader); | ||
669 | glClear(GL_DEPTH_BUFFER_BIT); | ||
670 | glViewport(0, 0, width, height); | ||
671 | |||
672 | glActiveTexture(GL_TEXTURE0); | ||
673 | glBindTexture(GL_TEXTURE_2D, srctex.texID); | ||
674 | glUniform1i(glGetUniformLocation(blitShader, "srctex"), 0); | ||
675 | glUniform1f(glGetUniformLocation(blitShader, "alpha"), alpha); | ||
676 | |||
677 | // Blit! | ||
678 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||
679 | |||
680 | // Unload everything | ||
681 | glDisableVertexAttribArray(1); | ||
682 | glDisableVertexAttribArray(0); | ||
683 | glDeleteBuffers(1, &texcoordbuffer); | ||
684 | glDeleteBuffers(1, &vertexbuffer); | ||
685 | } | ||
686 | |||
687 | void bloomPass1(GLuint srcTex, GLuint dstTex, bool horizontal, glm::vec2 srcRes, glm::vec2 dstRes) | ||
688 | { | ||
689 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
690 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstTex, 0); | ||
691 | glViewport(0,0,dstRes.x,dstRes.y); | ||
692 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
693 | glUseProgram(bloom1Shader); | ||
694 | |||
695 | glActiveTexture(GL_TEXTURE0); | ||
696 | glBindTexture(GL_TEXTURE_2D, srcTex); | ||
697 | glUniform1i(glGetUniformLocation(bloom1Shader, "inTex"), 0); | ||
698 | |||
699 | glm::vec2 offset = glm::vec2(0.0); | ||
700 | if (horizontal) | ||
701 | { | ||
702 | offset.x = 1.2/srcRes.x; | ||
703 | } else { | ||
704 | offset.y = 1.2/srcRes.y; | ||
705 | } | ||
706 | |||
707 | glUniform2f(glGetUniformLocation(bloom1Shader, "offset"), offset.x, offset.y); | ||
708 | |||
709 | glEnableVertexAttribArray(0); | ||
710 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
711 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
712 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
713 | glDisableVertexAttribArray(0); | ||
714 | } | ||
715 | |||
716 | void Texture::renderScreen() const | ||
717 | { | ||
718 | if (!rendererInitialized) | ||
719 | { | ||
720 | fprintf(stderr, "Renderer not initialized\n"); | ||
721 | exit(-1); | ||
722 | } | ||
723 | |||
724 | // First we're going to composite our frame with the previous frame | ||
725 | // We start by setting up the framebuffer | ||
726 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
727 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, renderedTexBufs[curBuf], 0); | ||
728 | |||
729 | // Set up the shader | ||
730 | glViewport(0,0,GAME_WIDTH,GAME_HEIGHT); | ||
731 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
732 | glUseProgram(ntscShader); | ||
733 | |||
734 | // Use the current frame texture, nearest neighbor and clamped to edge | ||
735 | glActiveTexture(GL_TEXTURE0); | ||
736 | glBindTexture(GL_TEXTURE_2D, texID); | ||
737 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
738 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
739 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
740 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
741 | glUniform1i(glGetUniformLocation(ntscShader, "curFrameSampler"), 0); | ||
742 | |||
743 | // Use the previous frame composite texture, nearest neighbor and clamped to edge | ||
744 | glActiveTexture(GL_TEXTURE1); | ||
745 | glBindTexture(GL_TEXTURE_2D, renderedTexBufs[(curBuf + 1) % 2]); | ||
746 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
747 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
748 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
749 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
750 | glUniform1i(glGetUniformLocation(ntscShader, "prevFrameSampler"), 1); | ||
751 | |||
752 | // Load the NTSC artifact texture | ||
753 | glActiveTexture(GL_TEXTURE2); | ||
754 | glBindTexture(GL_TEXTURE_2D, artifactsTex); | ||
755 | glUniform1i(glGetUniformLocation(ntscShader, "NTSCArtifactSampler"), 2); | ||
756 | glUniform1f(glGetUniformLocation(ntscShader, "NTSCLerp"), curBuf * 1.0); | ||
757 | |||
758 | if ((rand() % 60) == 0) | ||
759 | { | ||
760 | // Change the 0.0 to a 1.0 or a 10.0 for a glitchy effect! | ||
761 | glUniform1f(glGetUniformLocation(ntscShader, "Tuning_NTSC"), 0.0); | ||
762 | } else { | ||
763 | glUniform1f(glGetUniformLocation(ntscShader, "Tuning_NTSC"), 0.0); | ||
764 | } | ||
765 | |||
766 | // Render our composition | ||
767 | glEnableVertexAttribArray(0); | ||
768 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
769 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
770 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
771 | glDisableVertexAttribArray(0); | ||
772 | |||
773 | // We're going to render the screen now | ||
774 | glBindFramebuffer(GL_FRAMEBUFFER, bloom_framebuffer); | ||
775 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, preBloomTex, 0); | ||
776 | glViewport(0,0,buffer_width,buffer_height); | ||
777 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
778 | glUseProgram(finalShader); | ||
779 | |||
780 | // Use the composited frame texture, linearly filtered and filling in black for the border | ||
781 | glActiveTexture(GL_TEXTURE0); | ||
782 | glBindTexture(GL_TEXTURE_2D, renderedTexBufs[curBuf]); | ||
783 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
784 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | ||
785 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); | ||
786 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); | ||
787 | float border_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; | ||
788 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color); | ||
789 | glGenerateMipmap(GL_TEXTURE_2D); | ||
790 | glUniform1i(glGetUniformLocation(finalShader, "rendertex"), 0); | ||
791 | |||
792 | // Use the scanlines texture | ||
793 | glActiveTexture(GL_TEXTURE1); | ||
794 | glBindTexture(GL_TEXTURE_2D, scanlinesTex); | ||
795 | glUniform1i(glGetUniformLocation(finalShader, "scanlinestex"), 1); | ||
796 | |||
797 | // Initialize the MVP matrices | ||
798 | glm::mat4 p_matrix = glm::perspective(glm::radians(25.0f), (float) buffer_width / (float) buffer_height, 0.1f, 100.0f); | ||
799 | glm::mat4 v_matrix = glm::lookAt(glm::vec3(3.75,0,0), glm::vec3(0,0,0), glm::vec3(0,1,0)); | ||
800 | glm::mat4 m_matrix = glm::mat4(1.0); | ||
801 | glm::mat4 mvp_matrix = p_matrix * v_matrix * m_matrix; | ||
802 | |||
803 | glUniformMatrix4fv(glGetUniformLocation(finalShader, "MVP"), 1, GL_FALSE, &mvp_matrix[0][0]); | ||
804 | glUniformMatrix4fv(glGetUniformLocation(finalShader, "worldMat"), 1, GL_FALSE, &m_matrix[0][0]); | ||
805 | glUniform2f(glGetUniformLocation(finalShader, "resolution"), buffer_width, buffer_height); | ||
806 | glUniform1f(glGetUniformLocation(finalShader, "iGlobalTime"), glfwGetTime()); | ||
807 | glUniform3f(glGetUniformLocation(finalShader, "frameColor"), 0.76f, 0.78f, 0.81f); | ||
808 | |||
809 | glEnableVertexAttribArray(0); | ||
810 | glBindBuffer(GL_ARRAY_BUFFER, mesh_vertexbuffer); | ||
811 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
812 | |||
813 | glEnableVertexAttribArray(1); | ||
814 | glBindBuffer(GL_ARRAY_BUFFER, mesh_normalbuffer); | ||
815 | glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
816 | |||
817 | glEnableVertexAttribArray(2); | ||
818 | glBindBuffer(GL_ARRAY_BUFFER, mesh_uvbuffer); | ||
819 | glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
820 | |||
821 | glDrawArrays(GL_TRIANGLES, 0, mesh_numvertices); | ||
822 | glDisableVertexAttribArray(2); | ||
823 | glDisableVertexAttribArray(1); | ||
824 | glDisableVertexAttribArray(0); | ||
825 | |||
826 | // First pass of bloom! | ||
827 | glm::vec2 buffer_size = glm::vec2(buffer_width, buffer_height); | ||
828 | bloomPass1(preBloomTex, bloomPassTex1, true, buffer_size, buffer_size / 4.0f); | ||
829 | bloomPass1(bloomPassTex1, bloomPassTex2, false, buffer_size / 4.0f, buffer_size / 4.0f); | ||
830 | |||
831 | // Do the second pass of bloom and render to screen | ||
832 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
833 | glViewport(0, 0, buffer_width, buffer_height); | ||
834 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
835 | glUseProgram(bloom2Shader); | ||
836 | |||
837 | glActiveTexture(GL_TEXTURE0); | ||
838 | glBindTexture(GL_TEXTURE_2D, preBloomTex); | ||
839 | glUniform1i(glGetUniformLocation(bloom2Shader, "clearTex"), 0); | ||
840 | |||
841 | glActiveTexture(GL_TEXTURE1); | ||
842 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2); | ||
843 | glUniform1i(glGetUniformLocation(bloom2Shader, "blurTex"), 1); | ||
844 | |||
845 | glUniform1f(glGetUniformLocation(bloom2Shader, "iGlobalTime"), glfwGetTime()); | ||
846 | |||
847 | glEnableVertexAttribArray(0); | ||
848 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
849 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
850 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
851 | glDisableVertexAttribArray(0); | ||
852 | |||
853 | glfwSwapBuffers(window); | ||
854 | |||
855 | curBuf = (curBuf + 1) % 2; | ||
856 | } | ||
857 | |||
858 | Rectangle Texture::entirety() const | ||
859 | { | ||
860 | return {0, 0, width, height}; | ||
861 | } | ||
diff --git a/src/renderer.h b/src/renderer.h deleted file mode 100644 index 84ad688..0000000 --- a/src/renderer.h +++ /dev/null | |||
@@ -1,37 +0,0 @@ | |||
1 | #include <GL/glew.h> | ||
2 | #include <GLFW/glfw3.h> | ||
3 | |||
4 | #ifndef RENDERER_H | ||
5 | #define RENDERER_H | ||
6 | |||
7 | struct Rectangle { | ||
8 | int x; | ||
9 | int y; | ||
10 | int w; | ||
11 | int h; | ||
12 | }; | ||
13 | |||
14 | class Texture { | ||
15 | public: | ||
16 | Texture(int width, int height); | ||
17 | Texture(const char* file); | ||
18 | Texture(const Texture& tex); | ||
19 | Texture(Texture&& tex); | ||
20 | ~Texture(); | ||
21 | Texture& operator= (Texture tex); | ||
22 | friend void swap(Texture& tex1, Texture& tex2); | ||
23 | void fill(Rectangle loc, int r, int g, int b); | ||
24 | void blit(const Texture& src, Rectangle srcrect, Rectangle dstrect, double alpha = 1.0); | ||
25 | void renderScreen() const; | ||
26 | Rectangle entirety() const; | ||
27 | |||
28 | private: | ||
29 | GLuint texID; | ||
30 | int width; | ||
31 | int height; | ||
32 | }; | ||
33 | |||
34 | GLFWwindow* initRenderer(); | ||
35 | void destroyRenderer(); | ||
36 | |||
37 | #endif | ||
diff --git a/src/renderer/gl.h b/src/renderer/gl.h new file mode 100644 index 0000000..4e98c42 --- /dev/null +++ b/src/renderer/gl.h | |||
@@ -0,0 +1,7 @@ | |||
1 | #ifndef GL_H_3EE4A268 | ||
2 | #define GL_H_3EE4A268 | ||
3 | |||
4 | #include <GL/glew.h> | ||
5 | #include <GLFW/glfw3.h> | ||
6 | |||
7 | #endif /* end of include guard: GL_H_3EE4A268 */ | ||
diff --git a/src/renderer/mesh.cpp b/src/renderer/mesh.cpp new file mode 100644 index 0000000..b06b723 --- /dev/null +++ b/src/renderer/mesh.cpp | |||
@@ -0,0 +1,109 @@ | |||
1 | #include "mesh.h" | ||
2 | #include <fstream> | ||
3 | #include <vector> | ||
4 | #include <map> | ||
5 | #include <glm/glm.hpp> | ||
6 | #include "util.h" | ||
7 | |||
8 | Mesh::Mesh(std::string filename) | ||
9 | { | ||
10 | std::ifstream meshfile(filename); | ||
11 | if (!meshfile.is_open()) | ||
12 | { | ||
13 | throw std::invalid_argument("Could not open mesh file"); | ||
14 | } | ||
15 | |||
16 | std::vector<glm::vec3> tempVertices; | ||
17 | std::vector<glm::vec2> tempUvs; | ||
18 | std::vector<glm::vec3> tempNormals; | ||
19 | |||
20 | std::vector<glm::vec3> outVertices; | ||
21 | std::vector<glm::vec2> outUvs; | ||
22 | std::vector<glm::vec3> outNormals; | ||
23 | std::map<element, unsigned short> elementIds; | ||
24 | std::vector<unsigned short> indices; | ||
25 | |||
26 | while (meshfile) | ||
27 | { | ||
28 | std::string linetype; | ||
29 | meshfile >> linetype; | ||
30 | |||
31 | if (linetype == "v") | ||
32 | { | ||
33 | glm::vec3 vertex; | ||
34 | meshfile >> vertex.x >> vertex.y >> vertex.z; | ||
35 | |||
36 | tempVertices.push_back(std::move(vertex)); | ||
37 | } else if (linetype == "vt") | ||
38 | { | ||
39 | glm::vec2 uv; | ||
40 | meshfile >> uv.x >> uv.y; | ||
41 | |||
42 | tempUvs.push_back(std::move(uv)); | ||
43 | } else if (linetype == "vn") | ||
44 | { | ||
45 | glm::vec3 normal; | ||
46 | meshfile >> normal.x >> normal.y >> normal.z; | ||
47 | |||
48 | tempNormals.push_back(std::move(normal)); | ||
49 | } else if (linetype == "f") | ||
50 | { | ||
51 | element elements[3]; | ||
52 | |||
53 | meshfile | ||
54 | >> elements[0].vertexId >> chlit('/') | ||
55 | >> elements[0].uvId >> chlit('/') | ||
56 | >> elements[0].normalId | ||
57 | >> elements[1].vertexId >> chlit('/') | ||
58 | >> elements[1].uvId >> chlit('/') | ||
59 | >> elements[1].normalId | ||
60 | >> elements[2].vertexId >> chlit('/') | ||
61 | >> elements[2].uvId >> chlit('/') | ||
62 | >> elements[2].normalId; | ||
63 | |||
64 | for (size_t i = 0; i < 3; i++) | ||
65 | { | ||
66 | if (!elementIds.count(elements[i])) | ||
67 | { | ||
68 | elementIds[elements[i]] = outVertices.size(); | ||
69 | |||
70 | outVertices.push_back(tempVertices[elements[i].vertexId - 1]); | ||
71 | outUvs.push_back(tempUvs[elements[i].uvId - 1]); | ||
72 | outNormals.push_back(tempNormals[elements[i].normalId - 1]); | ||
73 | } | ||
74 | |||
75 | indices.push_back(elementIds[elements[i]]); | ||
76 | } | ||
77 | } | ||
78 | } | ||
79 | |||
80 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer_.getId()); | ||
81 | glBufferData( | ||
82 | GL_ARRAY_BUFFER, | ||
83 | outVertices.size() * sizeof(glm::vec3), | ||
84 | outVertices.data(), | ||
85 | GL_STATIC_DRAW); | ||
86 | |||
87 | glBindBuffer(GL_ARRAY_BUFFER, uvBuffer_.getId()); | ||
88 | glBufferData( | ||
89 | GL_ARRAY_BUFFER, | ||
90 | outUvs.size() * sizeof(glm::vec2), | ||
91 | outUvs.data(), | ||
92 | GL_STATIC_DRAW); | ||
93 | |||
94 | glBindBuffer(GL_ARRAY_BUFFER, normalBuffer_.getId()); | ||
95 | glBufferData( | ||
96 | GL_ARRAY_BUFFER, | ||
97 | outNormals.size() * sizeof(glm::vec3), | ||
98 | outNormals.data(), | ||
99 | GL_STATIC_DRAW); | ||
100 | |||
101 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer_.getId()); | ||
102 | glBufferData( | ||
103 | GL_ELEMENT_ARRAY_BUFFER, | ||
104 | indices.size() * sizeof(unsigned short), | ||
105 | indices.data(), | ||
106 | GL_STATIC_DRAW); | ||
107 | |||
108 | indexCount_ = indices.size(); | ||
109 | } | ||
diff --git a/src/renderer/mesh.h b/src/renderer/mesh.h new file mode 100644 index 0000000..06bf65d --- /dev/null +++ b/src/renderer/mesh.h | |||
@@ -0,0 +1,62 @@ | |||
1 | #ifndef MESH_H_76B72E12 | ||
2 | #define MESH_H_76B72E12 | ||
3 | |||
4 | #include <string> | ||
5 | #include "gl.h" | ||
6 | #include "wrappers.h" | ||
7 | |||
8 | class Mesh { | ||
9 | public: | ||
10 | |||
11 | Mesh(std::string filename); | ||
12 | |||
13 | Mesh(const Mesh& other) = delete; | ||
14 | Mesh& operator=(const Mesh& other) = delete; | ||
15 | |||
16 | inline GLuint getVertexBufferId() const | ||
17 | { | ||
18 | return vertexBuffer_.getId(); | ||
19 | } | ||
20 | |||
21 | inline GLuint getUvBufferId() const | ||
22 | { | ||
23 | return uvBuffer_.getId(); | ||
24 | } | ||
25 | |||
26 | inline GLuint getNormalBufferId() const | ||
27 | { | ||
28 | return normalBuffer_.getId(); | ||
29 | } | ||
30 | |||
31 | inline GLuint getIndexBufferId() const | ||
32 | { | ||
33 | return indexBuffer_.getId(); | ||
34 | } | ||
35 | |||
36 | inline size_t getIndexCount() const | ||
37 | { | ||
38 | return indexCount_; | ||
39 | } | ||
40 | |||
41 | private: | ||
42 | |||
43 | struct element { | ||
44 | size_t vertexId; | ||
45 | size_t uvId; | ||
46 | size_t normalId; | ||
47 | |||
48 | bool operator<(const element& other) const | ||
49 | { | ||
50 | return std::tie(vertexId, uvId, normalId) < | ||
51 | std::tie(other.vertexId, other.uvId, other.normalId); | ||
52 | } | ||
53 | }; | ||
54 | |||
55 | GLBuffer vertexBuffer_; | ||
56 | GLBuffer uvBuffer_; | ||
57 | GLBuffer normalBuffer_; | ||
58 | GLBuffer indexBuffer_; | ||
59 | size_t indexCount_; | ||
60 | }; | ||
61 | |||
62 | #endif /* end of include guard: MESH_H_76B72E12 */ | ||
diff --git a/src/renderer/renderer.cpp b/src/renderer/renderer.cpp new file mode 100644 index 0000000..30ef787 --- /dev/null +++ b/src/renderer/renderer.cpp | |||
@@ -0,0 +1,630 @@ | |||
1 | #include "renderer.h" | ||
2 | #include <glm/gtc/matrix_transform.hpp> | ||
3 | #include <stb_image.h> | ||
4 | #include "consts.h" | ||
5 | #include "game.h" | ||
6 | #include "texture.h" | ||
7 | |||
8 | void setFramebufferSize(GLFWwindow* w, int width, int height) | ||
9 | { | ||
10 | Game& game = *static_cast<Game*>(glfwGetWindowUserPointer(w)); | ||
11 | Renderer& renderer = game.getRenderer(); | ||
12 | |||
13 | renderer.width_ = width; | ||
14 | renderer.height_ = height; | ||
15 | |||
16 | renderer.bloomFb_ = {}; | ||
17 | renderer.bloomDepth_ = {}; | ||
18 | renderer.preBloomTex_ = {}; | ||
19 | renderer.bloomPassTex1_ = {}; | ||
20 | renderer.bloomPassTex2_ = {}; | ||
21 | |||
22 | renderer.initializeFramebuffers(); | ||
23 | } | ||
24 | |||
25 | bool Renderer::singletonInitialized_ = false; | ||
26 | |||
27 | Renderer::Window::Window() | ||
28 | { | ||
29 | // Initialize GLFW | ||
30 | if (!glfwInit()) | ||
31 | { | ||
32 | throw std::runtime_error("Failed to initialize GLFW"); | ||
33 | } | ||
34 | |||
35 | glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing | ||
36 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want version 3.3 | ||
37 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | ||
38 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Mac requires this | ||
39 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | ||
40 | |||
41 | // Create a window | ||
42 | window_ = glfwCreateWindow(1024, 768, "Aromatherapy", nullptr, nullptr); | ||
43 | if (window_ == nullptr) | ||
44 | { | ||
45 | throw std::runtime_error("Failed to open GLFW window"); | ||
46 | } | ||
47 | |||
48 | glfwMakeContextCurrent(window_); | ||
49 | |||
50 | glewExperimental = true; // Needed in core profile | ||
51 | if (glewInit() != GLEW_OK) | ||
52 | { | ||
53 | throw std::runtime_error("Failed to initialize GLEW"); | ||
54 | } | ||
55 | |||
56 | glfwSetFramebufferSizeCallback(window_, &setFramebufferSize); | ||
57 | } | ||
58 | |||
59 | Renderer::Window::~Window() | ||
60 | { | ||
61 | glfwTerminate(); | ||
62 | } | ||
63 | |||
64 | Renderer::Renderer() : | ||
65 | monitor_("res/monitor-old.obj"), | ||
66 | ntscShader_("ntsc"), | ||
67 | finalShader_("final"), | ||
68 | blitShader_("blit"), | ||
69 | fillShader_("fill"), | ||
70 | bloom1Shader_("bloom1"), | ||
71 | bloom2Shader_("bloom2") | ||
72 | { | ||
73 | if (singletonInitialized_) | ||
74 | { | ||
75 | throw std::logic_error("Singleton renderer already initialized"); | ||
76 | } | ||
77 | |||
78 | singletonInitialized_ = true; | ||
79 | |||
80 | // Set up vertex array object | ||
81 | glBindVertexArray(vao_.getId()); | ||
82 | |||
83 | // Enable depth testing | ||
84 | glEnable(GL_DEPTH_TEST); | ||
85 | glDepthFunc(GL_LESS); | ||
86 | |||
87 | // Enable blending | ||
88 | glEnable(GL_BLEND); | ||
89 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||
90 | |||
91 | // Set up the rendering buffers and textures | ||
92 | glfwGetFramebufferSize(window_.getHandle(), &width_, &height_); | ||
93 | |||
94 | initializeFramebuffers(); | ||
95 | |||
96 | // Load the vertices of a flat surface | ||
97 | GLfloat g_quad_vertex_buffer_data[] = { | ||
98 | -1.0f, -1.0f, 0.0f, | ||
99 | 1.0f, -1.0f, 0.0f, | ||
100 | -1.0f, 1.0f, 0.0f, | ||
101 | -1.0f, 1.0f, 0.0f, | ||
102 | 1.0f, -1.0f, 0.0f, | ||
103 | 1.0f, 1.0f, 0.0f, | ||
104 | }; | ||
105 | |||
106 | glBindBuffer(GL_ARRAY_BUFFER, quadBuffer_.getId()); | ||
107 | glBufferData( | ||
108 | GL_ARRAY_BUFFER, | ||
109 | sizeof(GLfloat) * 18, | ||
110 | g_quad_vertex_buffer_data, | ||
111 | GL_STATIC_DRAW); | ||
112 | |||
113 | // Load NTSC artifacts | ||
114 | int atdw, atdh; | ||
115 | unsigned char* artifactsData = | ||
116 | stbi_load("res/artifacts.bmp", &atdw, &atdh, 0, 3); | ||
117 | |||
118 | flipImageData(artifactsData, atdw, atdh, 3); | ||
119 | |||
120 | glBindTexture(GL_TEXTURE_2D, artifactsTex_.getId()); | ||
121 | glTexImage2D( | ||
122 | GL_TEXTURE_2D, | ||
123 | 0, | ||
124 | GL_RGB, | ||
125 | atdw, | ||
126 | atdh, | ||
127 | 0, | ||
128 | GL_RGB, | ||
129 | GL_UNSIGNED_BYTE, | ||
130 | artifactsData); | ||
131 | |||
132 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
133 | glTexParameteri( | ||
134 | GL_TEXTURE_2D, | ||
135 | GL_TEXTURE_MIN_FILTER, | ||
136 | GL_NEAREST_MIPMAP_NEAREST); | ||
137 | |||
138 | glGenerateMipmap(GL_TEXTURE_2D); | ||
139 | stbi_image_free(artifactsData); | ||
140 | |||
141 | // Load NTSC scanlines | ||
142 | unsigned char* scanlinesData = | ||
143 | stbi_load("res/scanlines_333.bmp", &atdw, &atdh, 0, 3); | ||
144 | |||
145 | flipImageData(scanlinesData, atdw, atdh, 3); | ||
146 | |||
147 | glBindTexture(GL_TEXTURE_2D, scanlinesTex_.getId()); | ||
148 | glTexImage2D( | ||
149 | GL_TEXTURE_2D, | ||
150 | 0, | ||
151 | GL_RGB, | ||
152 | atdw, | ||
153 | atdh, | ||
154 | 0, | ||
155 | GL_RGB, | ||
156 | GL_UNSIGNED_BYTE, | ||
157 | scanlinesData); | ||
158 | |||
159 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
160 | glTexParameteri( | ||
161 | GL_TEXTURE_2D, | ||
162 | GL_TEXTURE_MIN_FILTER, | ||
163 | GL_NEAREST_MIPMAP_NEAREST); | ||
164 | |||
165 | glGenerateMipmap(GL_TEXTURE_2D); | ||
166 | stbi_image_free(scanlinesData); | ||
167 | } | ||
168 | |||
169 | void Renderer::initializeFramebuffers() | ||
170 | { | ||
171 | // Set up the framebuffer | ||
172 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
173 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; | ||
174 | glDrawBuffers(1, DrawBuffers); | ||
175 | |||
176 | // Set up the bloom framebuffer and depthbuffer | ||
177 | glBindFramebuffer(GL_FRAMEBUFFER, bloomFb_.getId()); | ||
178 | GLenum DrawBuffers2[1] = {GL_COLOR_ATTACHMENT1}; | ||
179 | glDrawBuffers(1, DrawBuffers2); | ||
180 | |||
181 | glBindRenderbuffer(GL_RENDERBUFFER, bloomDepth_.getId()); | ||
182 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width_, height_); | ||
183 | glFramebufferRenderbuffer( | ||
184 | GL_FRAMEBUFFER, | ||
185 | GL_DEPTH_ATTACHMENT, | ||
186 | GL_RENDERBUFFER, | ||
187 | bloomDepth_.getId()); | ||
188 | |||
189 | // Set up the NTSC rendering buffers | ||
190 | glBindTexture(GL_TEXTURE_2D, renderPages_[0].getId()); | ||
191 | glTexImage2D( | ||
192 | GL_TEXTURE_2D, | ||
193 | 0, | ||
194 | GL_RGB, | ||
195 | GAME_WIDTH, | ||
196 | GAME_HEIGHT, | ||
197 | 0, | ||
198 | GL_RGB, | ||
199 | GL_UNSIGNED_BYTE, | ||
200 | 0); | ||
201 | |||
202 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
203 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
204 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
205 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
206 | |||
207 | glBindTexture(GL_TEXTURE_2D, renderPages_[1].getId()); | ||
208 | glTexImage2D( | ||
209 | GL_TEXTURE_2D, | ||
210 | 0, | ||
211 | GL_RGB, | ||
212 | GAME_WIDTH, | ||
213 | GAME_HEIGHT, | ||
214 | 0, | ||
215 | GL_RGB, | ||
216 | GL_UNSIGNED_BYTE, | ||
217 | 0); | ||
218 | |||
219 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
220 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
221 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
222 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
223 | |||
224 | // Set up bloom rendering buffers | ||
225 | glBindTexture(GL_TEXTURE_2D, preBloomTex_.getId()); | ||
226 | glTexImage2D( | ||
227 | GL_TEXTURE_2D, | ||
228 | 0, | ||
229 | GL_RGB, | ||
230 | width_, | ||
231 | height_, | ||
232 | 0, | ||
233 | GL_RGB, | ||
234 | GL_UNSIGNED_BYTE, | ||
235 | 0); | ||
236 | |||
237 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
238 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
239 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
240 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
241 | |||
242 | glBindTexture(GL_TEXTURE_2D, bloomPassTex1_.getId()); | ||
243 | glTexImage2D( | ||
244 | GL_TEXTURE_2D, | ||
245 | 0, | ||
246 | GL_RGB, | ||
247 | width_ / 4, | ||
248 | height_ / 4, | ||
249 | 0, | ||
250 | GL_RGB, | ||
251 | GL_UNSIGNED_BYTE, | ||
252 | 0); | ||
253 | |||
254 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
255 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
256 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
257 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
258 | |||
259 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2_.getId()); | ||
260 | glTexImage2D( | ||
261 | GL_TEXTURE_2D, | ||
262 | 0, | ||
263 | GL_RGB, | ||
264 | width_ / 4, | ||
265 | height_ / 4, | ||
266 | 0, | ||
267 | GL_RGB, | ||
268 | GL_UNSIGNED_BYTE, | ||
269 | 0); | ||
270 | |||
271 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
272 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
273 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
274 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
275 | } | ||
276 | |||
277 | Renderer::~Renderer() | ||
278 | { | ||
279 | singletonInitialized_ = false; | ||
280 | } | ||
281 | |||
282 | void Renderer::fill(Texture& tex, Rectangle dstrect, int r, int g, int b) | ||
283 | { | ||
284 | // Target the framebuffer | ||
285 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
286 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex.getId(), 0); | ||
287 | |||
288 | // Set up the vertex attributes | ||
289 | int width = tex.getWidth(); | ||
290 | int height = tex.getHeight(); | ||
291 | |||
292 | GLfloat minx = (GLfloat) dstrect.x / width * 2.0 - 1.0; | ||
293 | GLfloat miny = -((GLfloat) dstrect.y / height * 2.0 - 1.0); | ||
294 | GLfloat maxx = (GLfloat) (dstrect.x + dstrect.w) / width * 2.0 - 1.0; | ||
295 | GLfloat maxy = -((GLfloat) (dstrect.y + dstrect.h) / height * 2.0 - 1.0); | ||
296 | |||
297 | GLfloat vertexData[] = { | ||
298 | minx, miny, | ||
299 | maxx, miny, | ||
300 | maxx, maxy, | ||
301 | minx, miny, | ||
302 | minx, maxy, | ||
303 | maxx, maxy | ||
304 | }; | ||
305 | |||
306 | GLBuffer vertexBuffer; | ||
307 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.getId()); | ||
308 | glBufferData( | ||
309 | GL_ARRAY_BUFFER, | ||
310 | sizeof(GLfloat) * 12, | ||
311 | vertexData, GL_STATIC_DRAW); | ||
312 | |||
313 | glEnableVertexAttribArray(0); | ||
314 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
315 | |||
316 | glViewport(0, 0, tex.getWidth(), tex.getHeight()); | ||
317 | glClear(GL_DEPTH_BUFFER_BIT); | ||
318 | |||
319 | fillShader_.use(); | ||
320 | glUniform3f( | ||
321 | fillShader_.getUniformLocation("vecColor"), | ||
322 | r / 255.0, | ||
323 | g / 255.0, | ||
324 | b / 255.0); | ||
325 | |||
326 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
327 | |||
328 | glDisableVertexAttribArray(0); | ||
329 | } | ||
330 | |||
331 | void Renderer::blit( | ||
332 | const Texture& src, | ||
333 | Texture& dst, | ||
334 | Rectangle srcrect, | ||
335 | Rectangle dstrect, | ||
336 | double alpha) | ||
337 | { | ||
338 | alpha = glm::clamp(alpha, 0.0, 1.0); | ||
339 | |||
340 | // Target the framebuffer | ||
341 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
342 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dst.getId(), 0); | ||
343 | |||
344 | // Set up the vertex attributes | ||
345 | int width = dst.getWidth(); | ||
346 | int height = dst.getHeight(); | ||
347 | |||
348 | GLfloat minx = (GLfloat) dstrect.x / width * 2.0 - 1.0; | ||
349 | GLfloat miny = -((GLfloat) dstrect.y / height * 2.0 - 1.0); | ||
350 | GLfloat maxx = (GLfloat) (dstrect.x + dstrect.w) / width * 2.0 - 1.0; | ||
351 | GLfloat maxy = -((GLfloat) (dstrect.y + dstrect.h) / height * 2.0 - 1.0); | ||
352 | |||
353 | GLfloat vertexData[] = { | ||
354 | minx, miny, | ||
355 | maxx, miny, | ||
356 | minx, maxy, | ||
357 | maxx, maxy | ||
358 | }; | ||
359 | |||
360 | GLBuffer vertexBuffer; | ||
361 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.getId()); | ||
362 | glBufferData( | ||
363 | GL_ARRAY_BUFFER, | ||
364 | sizeof(GLfloat) * 8, | ||
365 | vertexData, | ||
366 | GL_STATIC_DRAW); | ||
367 | |||
368 | glEnableVertexAttribArray(0); | ||
369 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
370 | |||
371 | GLfloat minu = (GLfloat) srcrect.x / src.getWidth(); | ||
372 | GLfloat minv = 1 - ((GLfloat) srcrect.y / src.getHeight()); | ||
373 | GLfloat maxu = (GLfloat) (srcrect.x + srcrect.w) / src.getWidth(); | ||
374 | GLfloat maxv = 1 - ((GLfloat) (srcrect.y + srcrect.h) / src.getHeight()); | ||
375 | |||
376 | GLfloat uvData[] = { | ||
377 | minu, minv, | ||
378 | maxu, minv, | ||
379 | minu, maxv, | ||
380 | maxu, maxv | ||
381 | }; | ||
382 | |||
383 | GLBuffer uvBuffer; | ||
384 | glBindBuffer(GL_ARRAY_BUFFER, uvBuffer.getId()); | ||
385 | glBufferData( | ||
386 | GL_ARRAY_BUFFER, | ||
387 | sizeof(GLfloat) * 8, | ||
388 | uvData, | ||
389 | GL_STATIC_DRAW); | ||
390 | |||
391 | glEnableVertexAttribArray(1); | ||
392 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
393 | |||
394 | // Set up the shader | ||
395 | blitShader_.use(); | ||
396 | glClear(GL_DEPTH_BUFFER_BIT); | ||
397 | glViewport(0, 0, dst.getWidth(), dst.getHeight()); | ||
398 | |||
399 | glActiveTexture(GL_TEXTURE0); | ||
400 | glBindTexture(GL_TEXTURE_2D, src.getId()); | ||
401 | glUniform1i(blitShader_.getUniformLocation("srctex"), 0); | ||
402 | glUniform1f(blitShader_.getUniformLocation("alpha"), alpha); | ||
403 | |||
404 | // Blit! | ||
405 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||
406 | |||
407 | // Unload everything | ||
408 | glDisableVertexAttribArray(1); | ||
409 | glDisableVertexAttribArray(0); | ||
410 | } | ||
411 | |||
412 | void Renderer::bloomPass1( | ||
413 | const GLTexture& src, | ||
414 | GLTexture& dst, | ||
415 | bool horizontal, | ||
416 | glm::vec2 srcRes, | ||
417 | glm::vec2 dstRes) | ||
418 | { | ||
419 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
420 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dst.getId(), 0); | ||
421 | glViewport(0,0,dstRes.x,dstRes.y); | ||
422 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
423 | bloom1Shader_.use(); | ||
424 | |||
425 | glActiveTexture(GL_TEXTURE0); | ||
426 | glBindTexture(GL_TEXTURE_2D, src.getId()); | ||
427 | glUniform1i(bloom1Shader_.getUniformLocation("inTex"), 0); | ||
428 | |||
429 | glm::vec2 offset = glm::vec2(0.0); | ||
430 | if (horizontal) | ||
431 | { | ||
432 | offset.x = 1.2/srcRes.x; | ||
433 | } else { | ||
434 | offset.y = 1.2/srcRes.y; | ||
435 | } | ||
436 | |||
437 | glUniform2f(bloom1Shader_.getUniformLocation("offset"), offset.x, offset.y); | ||
438 | |||
439 | glEnableVertexAttribArray(0); | ||
440 | glBindBuffer(GL_ARRAY_BUFFER, quadBuffer_.getId()); | ||
441 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
442 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
443 | glDisableVertexAttribArray(0); | ||
444 | } | ||
445 | |||
446 | void Renderer::renderScreen(const Texture& tex) | ||
447 | { | ||
448 | // First we're going to composite our frame with the previous frame | ||
449 | // We start by setting up the framebuffer | ||
450 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
451 | glFramebufferTexture( | ||
452 | GL_FRAMEBUFFER, | ||
453 | GL_COLOR_ATTACHMENT0, | ||
454 | renderPages_[curBuf_].getId(), | ||
455 | 0); | ||
456 | |||
457 | // Set up the shader | ||
458 | glViewport(0,0,GAME_WIDTH,GAME_HEIGHT); | ||
459 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
460 | ntscShader_.use(); | ||
461 | |||
462 | // Use the current frame texture, nearest neighbor and clamped to edge | ||
463 | glActiveTexture(GL_TEXTURE0); | ||
464 | glBindTexture(GL_TEXTURE_2D, tex.getId()); | ||
465 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
466 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
467 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
468 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
469 | glUniform1i(ntscShader_.getUniformLocation("curFrameSampler"), 0); | ||
470 | |||
471 | // Use the previous frame composite texture, nearest neighbor and clamped to | ||
472 | // edge | ||
473 | glActiveTexture(GL_TEXTURE1); | ||
474 | glBindTexture(GL_TEXTURE_2D, renderPages_[(curBuf_ + 1) % 2].getId()); | ||
475 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
476 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
477 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
478 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
479 | glUniform1i(ntscShader_.getUniformLocation("prevFrameSampler"), 1); | ||
480 | |||
481 | // Load the NTSC artifact texture | ||
482 | glActiveTexture(GL_TEXTURE2); | ||
483 | glBindTexture(GL_TEXTURE_2D, artifactsTex_.getId()); | ||
484 | glUniform1i(ntscShader_.getUniformLocation("NTSCArtifactSampler"), 2); | ||
485 | glUniform1f(ntscShader_.getUniformLocation("NTSCLerp"), curBuf_ * 1.0); | ||
486 | |||
487 | // Change the 0.0 to a 1.0 or a 10.0 for a glitchy effect! | ||
488 | glUniform1f(ntscShader_.getUniformLocation("Tuning_NTSC"), 0.0); | ||
489 | |||
490 | // Render our composition | ||
491 | glEnableVertexAttribArray(0); | ||
492 | glBindBuffer(GL_ARRAY_BUFFER, quadBuffer_.getId()); | ||
493 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
494 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
495 | glDisableVertexAttribArray(0); | ||
496 | |||
497 | // We're going to render the screen now | ||
498 | glBindFramebuffer(GL_FRAMEBUFFER, bloomFb_.getId()); | ||
499 | glFramebufferTexture( | ||
500 | GL_FRAMEBUFFER, | ||
501 | GL_COLOR_ATTACHMENT1, | ||
502 | preBloomTex_.getId(), | ||
503 | 0); | ||
504 | |||
505 | glViewport(0,0,width_,height_); | ||
506 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
507 | finalShader_.use(); | ||
508 | |||
509 | // Use the composited frame texture, linearly filtered and filling in black | ||
510 | // for the border | ||
511 | glActiveTexture(GL_TEXTURE0); | ||
512 | glBindTexture(GL_TEXTURE_2D, renderPages_[curBuf_].getId()); | ||
513 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
514 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | ||
515 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); | ||
516 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); | ||
517 | |||
518 | float borderColor[] = {0.0f, 0.0f, 0.0f, 1.0f}; | ||
519 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); | ||
520 | |||
521 | glGenerateMipmap(GL_TEXTURE_2D); | ||
522 | glUniform1i(finalShader_.getUniformLocation("rendertex"), 0); | ||
523 | |||
524 | // Use the scanlines texture | ||
525 | glActiveTexture(GL_TEXTURE1); | ||
526 | glBindTexture(GL_TEXTURE_2D, scanlinesTex_.getId()); | ||
527 | glUniform1i(finalShader_.getUniformLocation("scanlinestex"), 1); | ||
528 | |||
529 | // Initialize the MVP matrices | ||
530 | glm::mat4 p_matrix = glm::perspective( | ||
531 | glm::radians(25.0f), | ||
532 | static_cast<float>(width_) / static_cast<float>(height_), | ||
533 | 0.1f, | ||
534 | 100.0f); | ||
535 | |||
536 | glm::mat4 v_matrix = glm::lookAt( | ||
537 | glm::vec3(3.75,0,0), // Camera | ||
538 | glm::vec3(0,0,0), // Center | ||
539 | glm::vec3(0,1,0)); // Up | ||
540 | |||
541 | glm::mat4 m_matrix = glm::mat4(1.0); | ||
542 | glm::mat4 mvp_matrix = p_matrix * v_matrix * m_matrix; | ||
543 | |||
544 | glUniformMatrix4fv( | ||
545 | finalShader_.getUniformLocation("MVP"), | ||
546 | 1, | ||
547 | GL_FALSE, | ||
548 | &mvp_matrix[0][0]); | ||
549 | |||
550 | glUniformMatrix4fv( | ||
551 | finalShader_.getUniformLocation("worldMat"), | ||
552 | 1, | ||
553 | GL_FALSE, | ||
554 | &m_matrix[0][0]); | ||
555 | |||
556 | glUniform2f(finalShader_.getUniformLocation("resolution"), width_, height_); | ||
557 | glUniform1f(finalShader_.getUniformLocation("iGlobalTime"), glfwGetTime()); | ||
558 | |||
559 | glUniform3f( | ||
560 | finalShader_.getUniformLocation("frameColor"), | ||
561 | 0.76f, | ||
562 | 0.78f, | ||
563 | 0.81f); | ||
564 | |||
565 | glEnableVertexAttribArray(0); | ||
566 | glBindBuffer(GL_ARRAY_BUFFER, monitor_.getVertexBufferId()); | ||
567 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
568 | |||
569 | glEnableVertexAttribArray(1); | ||
570 | glBindBuffer(GL_ARRAY_BUFFER, monitor_.getNormalBufferId()); | ||
571 | glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
572 | |||
573 | glEnableVertexAttribArray(2); | ||
574 | glBindBuffer(GL_ARRAY_BUFFER, monitor_.getUvBufferId()); | ||
575 | glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
576 | |||
577 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor_.getIndexBufferId()); | ||
578 | glDrawElements( | ||
579 | GL_TRIANGLES, | ||
580 | monitor_.getIndexCount(), | ||
581 | GL_UNSIGNED_SHORT, | ||
582 | nullptr); | ||
583 | |||
584 | glDisableVertexAttribArray(2); | ||
585 | glDisableVertexAttribArray(1); | ||
586 | glDisableVertexAttribArray(0); | ||
587 | |||
588 | // First pass of bloom! | ||
589 | glm::vec2 bufferSize = glm::vec2(width_, height_); | ||
590 | |||
591 | bloomPass1( | ||
592 | preBloomTex_, | ||
593 | bloomPassTex1_, | ||
594 | true, | ||
595 | bufferSize, | ||
596 | bufferSize / 4.0f); | ||
597 | |||
598 | bloomPass1( | ||
599 | bloomPassTex1_, | ||
600 | bloomPassTex2_, | ||
601 | false, | ||
602 | bufferSize / 4.0f, | ||
603 | bufferSize / 4.0f); | ||
604 | |||
605 | // Do the second pass of bloom and render to screen | ||
606 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
607 | glViewport(0, 0, width_, height_); | ||
608 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
609 | bloom2Shader_.use(); | ||
610 | |||
611 | glActiveTexture(GL_TEXTURE0); | ||
612 | glBindTexture(GL_TEXTURE_2D, preBloomTex_.getId()); | ||
613 | glUniform1i(bloom2Shader_.getUniformLocation("clearTex"), 0); | ||
614 | |||
615 | glActiveTexture(GL_TEXTURE1); | ||
616 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2_.getId()); | ||
617 | glUniform1i(bloom2Shader_.getUniformLocation("blurTex"), 1); | ||
618 | |||
619 | glUniform1f(bloom2Shader_.getUniformLocation("iGlobalTime"), glfwGetTime()); | ||
620 | |||
621 | glEnableVertexAttribArray(0); | ||
622 | glBindBuffer(GL_ARRAY_BUFFER, quadBuffer_.getId()); | ||
623 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
624 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
625 | glDisableVertexAttribArray(0); | ||
626 | |||
627 | glfwSwapBuffers(window_.getHandle()); | ||
628 | |||
629 | curBuf_ = (curBuf_ + 1) % 2; | ||
630 | } | ||
diff --git a/src/renderer/renderer.h b/src/renderer/renderer.h new file mode 100644 index 0000000..0b10af5 --- /dev/null +++ b/src/renderer/renderer.h | |||
@@ -0,0 +1,114 @@ | |||
1 | #ifndef RENDERER_H | ||
2 | #define RENDERER_H | ||
3 | |||
4 | #include "gl.h" | ||
5 | #include "wrappers.h" | ||
6 | #include "mesh.h" | ||
7 | #include "shader.h" | ||
8 | #include <glm/glm.hpp> | ||
9 | |||
10 | class Texture; | ||
11 | struct Rectangle; | ||
12 | |||
13 | class Renderer { | ||
14 | public: | ||
15 | |||
16 | class Window { | ||
17 | public: | ||
18 | |||
19 | Window(); | ||
20 | |||
21 | Window(const Window& other) = delete; | ||
22 | Window& operator=(const Window& other) = delete; | ||
23 | |||
24 | ~Window(); | ||
25 | |||
26 | inline GLFWwindow* getHandle() | ||
27 | { | ||
28 | return window_; | ||
29 | } | ||
30 | |||
31 | private: | ||
32 | |||
33 | GLFWwindow* window_; | ||
34 | }; | ||
35 | |||
36 | static inline bool isSingletonInitialized() | ||
37 | { | ||
38 | return singletonInitialized_; | ||
39 | } | ||
40 | |||
41 | Renderer(); | ||
42 | |||
43 | Renderer(const Renderer& other) = delete; | ||
44 | Renderer& operator=(const Renderer& other) = delete; | ||
45 | |||
46 | ~Renderer(); | ||
47 | |||
48 | inline Window& getWindow() | ||
49 | { | ||
50 | return window_; | ||
51 | } | ||
52 | |||
53 | void fill( | ||
54 | Texture& tex, | ||
55 | Rectangle loc, | ||
56 | int r, | ||
57 | int g, | ||
58 | int b); | ||
59 | |||
60 | void blit( | ||
61 | const Texture& src, | ||
62 | Texture& dst, | ||
63 | Rectangle srcrect, | ||
64 | Rectangle dstrect, | ||
65 | double alpha = 1.0); | ||
66 | |||
67 | void renderScreen(const Texture& tex); | ||
68 | |||
69 | private: | ||
70 | |||
71 | friend void setFramebufferSize(GLFWwindow* w, int width, int height); | ||
72 | |||
73 | void initializeFramebuffers(); | ||
74 | |||
75 | void bloomPass1( | ||
76 | const GLTexture& src, | ||
77 | GLTexture& dst, | ||
78 | bool horizontal, | ||
79 | glm::vec2 srcRes, | ||
80 | glm::vec2 dstRes); | ||
81 | |||
82 | static bool singletonInitialized_; | ||
83 | |||
84 | Window window_; | ||
85 | GLVertexArray vao_; | ||
86 | |||
87 | GLFramebuffer genericFb_; | ||
88 | GLFramebuffer bloomFb_; | ||
89 | GLRenderbuffer bloomDepth_; | ||
90 | |||
91 | GLTexture renderPages_[2]; | ||
92 | GLTexture preBloomTex_; | ||
93 | GLTexture bloomPassTex1_; | ||
94 | GLTexture bloomPassTex2_; | ||
95 | |||
96 | Mesh monitor_; | ||
97 | GLBuffer quadBuffer_; | ||
98 | |||
99 | GLTexture artifactsTex_; | ||
100 | GLTexture scanlinesTex_; | ||
101 | |||
102 | Shader ntscShader_; | ||
103 | Shader finalShader_; | ||
104 | Shader blitShader_; | ||
105 | Shader fillShader_; | ||
106 | Shader bloom1Shader_; | ||
107 | Shader bloom2Shader_; | ||
108 | |||
109 | size_t curBuf_ = 0; | ||
110 | int width_; | ||
111 | int height_; | ||
112 | }; | ||
113 | |||
114 | #endif | ||
diff --git a/src/renderer/shader.cpp b/src/renderer/shader.cpp new file mode 100644 index 0000000..735fc22 --- /dev/null +++ b/src/renderer/shader.cpp | |||
@@ -0,0 +1,84 @@ | |||
1 | #include "shader.h" | ||
2 | #include <fstream> | ||
3 | #include <vector> | ||
4 | #include "util.h" | ||
5 | |||
6 | Shader::Shader(std::string name) | ||
7 | { | ||
8 | GLShader vertexShader(GL_VERTEX_SHADER); | ||
9 | GLShader fragmentShader(GL_FRAGMENT_SHADER); | ||
10 | |||
11 | std::ifstream vertexFile("shaders/" + name + ".vertex"); | ||
12 | std::ifstream fragmentFile("shaders/" + name + ".fragment"); | ||
13 | |||
14 | std::string vertexCode(slurp(vertexFile)); | ||
15 | std::string fragmentCode(slurp(fragmentFile)); | ||
16 | |||
17 | const char* vertexCodePtr = vertexCode.c_str(); | ||
18 | const char* fragmentCodePtr = fragmentCode.c_str(); | ||
19 | |||
20 | glShaderSource(vertexShader.getId(), 1, &vertexCodePtr, nullptr); | ||
21 | glShaderSource(fragmentShader.getId(), 1, &fragmentCodePtr, nullptr); | ||
22 | |||
23 | glCompileShader(vertexShader.getId()); | ||
24 | glCompileShader(fragmentShader.getId()); | ||
25 | |||
26 | #ifdef DEBUG | ||
27 | GLint result = GL_FALSE; | ||
28 | int infoLogLength; | ||
29 | |||
30 | glGetShaderiv(vertexShader.getId(), GL_COMPILE_STATUS, &result); | ||
31 | |||
32 | if (result == GL_FALSE) | ||
33 | { | ||
34 | glGetShaderiv(vertexShader.getId(), GL_INFO_LOG_LENGTH, &infoLogLength); | ||
35 | |||
36 | std::vector<char> errMsg(infoLogLength); | ||
37 | glGetShaderInfoLog( | ||
38 | vertexShader.getId(), | ||
39 | infoLogLength, | ||
40 | nullptr, | ||
41 | errMsg.data()); | ||
42 | |||
43 | throw std::gl_error("Could not compile shader", errMsg.data()); | ||
44 | } | ||
45 | |||
46 | glGetShaderiv(fragmentShader.getId(), GL_COMPILE_STATUS, &result); | ||
47 | |||
48 | if (result == GL_FALSE) | ||
49 | { | ||
50 | glGetShaderiv(fragmentShader.getId(), GL_INFO_LOG_LENGTH, &infoLogLength); | ||
51 | |||
52 | std::vector<char> errMsg(infoLogLength); | ||
53 | glGetShaderInfoLog( | ||
54 | fragmentShader.getId(), | ||
55 | infoLogLength, | ||
56 | nullptr, | ||
57 | errMsg.data()); | ||
58 | |||
59 | throw std::gl_error("Could not compile shader", errMsg.data()); | ||
60 | } | ||
61 | #endif | ||
62 | |||
63 | glAttachShader(program_.getId(), vertexShader.getId()); | ||
64 | glAttachShader(program_.getId(), fragmentShader.getId()); | ||
65 | glLinkProgram(program_.getId()); | ||
66 | |||
67 | #ifdef DEBUG | ||
68 | glGetProgramiv(program_.getId(), GL_LINK_STATUS, &result); | ||
69 | |||
70 | if (result == GL_FALSE) | ||
71 | { | ||
72 | glGetProgramiv(program_.getId(), GL_INFO_LOG_LENGTH, &infoLogLength); | ||
73 | |||
74 | std::vector<char> errMsg(infoLogLength); | ||
75 | glGetProgramInfoLog( | ||
76 | program_.getId(), | ||
77 | infoLogLength, | ||
78 | nullptr, | ||
79 | errMsg.data()); | ||
80 | |||
81 | throw std::gl_error("Could not link shader program", errMsg.data()); | ||
82 | } | ||
83 | #endif | ||
84 | } | ||
diff --git a/src/renderer/shader.h b/src/renderer/shader.h new file mode 100644 index 0000000..d2c673c --- /dev/null +++ b/src/renderer/shader.h | |||
@@ -0,0 +1,58 @@ | |||
1 | #ifndef SHADER_H_25115B63 | ||
2 | #define SHADER_H_25115B63 | ||
3 | |||
4 | #include <string> | ||
5 | #include <stdexcept> | ||
6 | #include "gl.h" | ||
7 | #include "wrappers.h" | ||
8 | |||
9 | class gl_error : public std::logic_error { | ||
10 | public: | ||
11 | |||
12 | gl_error( | ||
13 | const char* msg, | ||
14 | std::string info) : | ||
15 | std::logic_error(msg), | ||
16 | info_(std::move(info)) | ||
17 | { | ||
18 | } | ||
19 | |||
20 | gl_error( | ||
21 | std::string& msg, | ||
22 | std::string info) : | ||
23 | std::logic_error(msg), | ||
24 | info_(std::move(info)) | ||
25 | { | ||
26 | } | ||
27 | |||
28 | inline const std::string& getInfo() const | ||
29 | { | ||
30 | return info_; | ||
31 | } | ||
32 | |||
33 | private: | ||
34 | |||
35 | std::string info_; | ||
36 | }; | ||
37 | |||
38 | class Shader { | ||
39 | public: | ||
40 | |||
41 | Shader(std::string name); | ||
42 | |||
43 | inline void use() | ||
44 | { | ||
45 | glUseProgram(program_.getId()); | ||
46 | } | ||
47 | |||
48 | inline GLint getUniformLocation(const GLchar* name) | ||
49 | { | ||
50 | return glGetUniformLocation(program_.getId(), name); | ||
51 | } | ||
52 | |||
53 | private: | ||
54 | |||
55 | GLProgram program_; | ||
56 | }; | ||
57 | |||
58 | #endif /* end of include guard: SHADER_H_25115B63 */ | ||
diff --git a/src/renderer/texture.cpp b/src/renderer/texture.cpp new file mode 100644 index 0000000..04d5cf4 --- /dev/null +++ b/src/renderer/texture.cpp | |||
@@ -0,0 +1,120 @@ | |||
1 | #include "texture.h" | ||
2 | #include <stdexcept> | ||
3 | #include <stb_image.h> | ||
4 | #include "renderer.h" | ||
5 | #include "util.h" | ||
6 | |||
7 | Texture::Texture( | ||
8 | int width, | ||
9 | int height) : | ||
10 | width_(width), | ||
11 | height_(height) | ||
12 | { | ||
13 | if (!Renderer::isSingletonInitialized()) | ||
14 | { | ||
15 | throw std::logic_error("Renderer needs to be initialized"); | ||
16 | } | ||
17 | |||
18 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
19 | glTexImage2D( | ||
20 | GL_TEXTURE_2D, | ||
21 | 0, | ||
22 | GL_RGBA, | ||
23 | width_, | ||
24 | height_, | ||
25 | 0, | ||
26 | GL_RGBA, | ||
27 | GL_UNSIGNED_BYTE, | ||
28 | 0); | ||
29 | |||
30 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
31 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
32 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
33 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
34 | } | ||
35 | |||
36 | Texture::Texture(const char* filename) | ||
37 | { | ||
38 | if (!Renderer::isSingletonInitialized()) | ||
39 | { | ||
40 | throw std::logic_error("Renderer needs to be initialized"); | ||
41 | } | ||
42 | |||
43 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
44 | unsigned char* data = stbi_load(filename, &width_, &height_, 0, 4); | ||
45 | flipImageData(data, width_, height_, 4); | ||
46 | glTexImage2D( | ||
47 | GL_TEXTURE_2D, | ||
48 | 0, | ||
49 | GL_RGBA, | ||
50 | width_, | ||
51 | height_, | ||
52 | 0, | ||
53 | GL_RGBA, | ||
54 | GL_UNSIGNED_BYTE, | ||
55 | data); | ||
56 | |||
57 | stbi_image_free(data); | ||
58 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
59 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
60 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
61 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
62 | } | ||
63 | |||
64 | Texture::Texture( | ||
65 | const Texture& tex) : | ||
66 | width_(tex.width_), | ||
67 | height_(tex.height_) | ||
68 | { | ||
69 | if (!Renderer::isSingletonInitialized()) | ||
70 | { | ||
71 | throw std::logic_error("Renderer needs to be initialized"); | ||
72 | } | ||
73 | |||
74 | unsigned char* data = new unsigned char[4 * width_ * height_]; | ||
75 | glBindTexture(GL_TEXTURE_2D, tex.getId()); | ||
76 | glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
77 | |||
78 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
79 | glTexImage2D( | ||
80 | GL_TEXTURE_2D, | ||
81 | 0, | ||
82 | GL_RGBA, | ||
83 | width_, | ||
84 | height_, | ||
85 | 0, | ||
86 | GL_RGBA, | ||
87 | GL_UNSIGNED_BYTE, | ||
88 | data); | ||
89 | |||
90 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
91 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
92 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
93 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
94 | |||
95 | delete[] data; | ||
96 | } | ||
97 | |||
98 | Texture::Texture(Texture&& tex) : Texture(0, 0) | ||
99 | { | ||
100 | swap(*this, tex); | ||
101 | } | ||
102 | |||
103 | Texture& Texture::operator= (Texture tex) | ||
104 | { | ||
105 | swap(*this, tex); | ||
106 | |||
107 | return *this; | ||
108 | } | ||
109 | |||
110 | void swap(Texture& tex1, Texture& tex2) | ||
111 | { | ||
112 | std::swap(tex1.width_, tex2.width_); | ||
113 | std::swap(tex1.height_, tex2.height_); | ||
114 | std::swap(tex1.texture_, tex2.texture_); | ||
115 | } | ||
116 | |||
117 | Rectangle Texture::entirety() const | ||
118 | { | ||
119 | return {0, 0, width_, height_}; | ||
120 | } | ||
diff --git a/src/renderer/texture.h b/src/renderer/texture.h new file mode 100644 index 0000000..3aa8773 --- /dev/null +++ b/src/renderer/texture.h | |||
@@ -0,0 +1,52 @@ | |||
1 | #ifndef TEXTURE_H_84EC6DF6 | ||
2 | #define TEXTURE_H_84EC6DF6 | ||
3 | |||
4 | #include "wrappers.h" | ||
5 | |||
6 | struct Rectangle { | ||
7 | int x; | ||
8 | int y; | ||
9 | int w; | ||
10 | int h; | ||
11 | }; | ||
12 | |||
13 | class Texture { | ||
14 | public: | ||
15 | |||
16 | Texture(int width, int height); | ||
17 | |||
18 | Texture(const char* file); | ||
19 | |||
20 | Texture(const Texture& tex); | ||
21 | |||
22 | Texture(Texture&& tex); | ||
23 | |||
24 | Texture& operator= (Texture tex); | ||
25 | |||
26 | friend void swap(Texture& tex1, Texture& tex2); | ||
27 | |||
28 | Rectangle entirety() const; | ||
29 | |||
30 | inline GLuint getId() const | ||
31 | { | ||
32 | return texture_.getId(); | ||
33 | } | ||
34 | |||
35 | inline int getWidth() const | ||
36 | { | ||
37 | return width_; | ||
38 | } | ||
39 | |||
40 | inline int getHeight() const | ||
41 | { | ||
42 | return height_; | ||
43 | } | ||
44 | |||
45 | private: | ||
46 | |||
47 | GLTexture texture_; | ||
48 | int width_; | ||
49 | int height_; | ||
50 | }; | ||
51 | |||
52 | #endif /* end of include guard: TEXTURE_H_84EC6DF6 */ | ||
diff --git a/src/renderer/wrappers.h b/src/renderer/wrappers.h new file mode 100644 index 0000000..c6edc11 --- /dev/null +++ b/src/renderer/wrappers.h | |||
@@ -0,0 +1,273 @@ | |||
1 | #ifndef WRAPPERS_H_1EE0965B | ||
2 | #define WRAPPERS_H_1EE0965B | ||
3 | |||
4 | #include "gl.h" | ||
5 | #include <utility> | ||
6 | |||
7 | class GLVertexArray { | ||
8 | public: | ||
9 | |||
10 | GLVertexArray() | ||
11 | { | ||
12 | glGenVertexArrays(1, &id_); | ||
13 | } | ||
14 | |||
15 | GLVertexArray(const GLVertexArray& other) = delete; | ||
16 | GLVertexArray& operator=(const GLVertexArray& other) = delete; | ||
17 | |||
18 | GLVertexArray(GLVertexArray&& other) : GLVertexArray() | ||
19 | { | ||
20 | std::swap(id_, other.id_); | ||
21 | } | ||
22 | |||
23 | GLVertexArray& operator=(GLVertexArray&& other) | ||
24 | { | ||
25 | std::swap(id_, other.id_); | ||
26 | |||
27 | return *this; | ||
28 | } | ||
29 | |||
30 | ~GLVertexArray() | ||
31 | { | ||
32 | glDeleteVertexArrays(1, &id_); | ||
33 | } | ||
34 | |||
35 | inline GLuint getId() const | ||
36 | { | ||
37 | return id_; | ||
38 | } | ||
39 | |||
40 | private: | ||
41 | |||
42 | GLuint id_; | ||
43 | }; | ||
44 | |||
45 | class GLFramebuffer { | ||
46 | public: | ||
47 | |||
48 | GLFramebuffer() | ||
49 | { | ||
50 | glGenFramebuffers(1, &id_); | ||
51 | } | ||
52 | |||
53 | GLFramebuffer(const GLFramebuffer& other) = delete; | ||
54 | GLFramebuffer& operator=(const GLFramebuffer& other) = delete; | ||
55 | |||
56 | GLFramebuffer(GLFramebuffer&& other) : GLFramebuffer() | ||
57 | { | ||
58 | std::swap(id_, other.id_); | ||
59 | } | ||
60 | |||
61 | GLFramebuffer& operator=(GLFramebuffer&& other) | ||
62 | { | ||
63 | std::swap(id_, other.id_); | ||
64 | |||
65 | return *this; | ||
66 | } | ||
67 | |||
68 | ~GLFramebuffer() | ||
69 | { | ||
70 | glDeleteFramebuffers(1, &id_); | ||
71 | } | ||
72 | |||
73 | inline GLuint getId() const | ||
74 | { | ||
75 | return id_; | ||
76 | } | ||
77 | |||
78 | private: | ||
79 | |||
80 | GLuint id_; | ||
81 | }; | ||
82 | |||
83 | class GLRenderbuffer { | ||
84 | public: | ||
85 | |||
86 | GLRenderbuffer() | ||
87 | { | ||
88 | glGenRenderbuffers(1, &id_); | ||
89 | } | ||
90 | |||
91 | GLRenderbuffer(const GLRenderbuffer& other) = delete; | ||
92 | GLRenderbuffer& operator=(const GLRenderbuffer& other) = delete; | ||
93 | |||
94 | GLRenderbuffer(GLRenderbuffer&& other) : GLRenderbuffer() | ||
95 | { | ||
96 | std::swap(id_, other.id_); | ||
97 | } | ||
98 | |||
99 | GLRenderbuffer& operator=(GLRenderbuffer&& other) | ||
100 | { | ||
101 | std::swap(id_, other.id_); | ||
102 | |||
103 | return *this; | ||
104 | } | ||
105 | |||
106 | ~GLRenderbuffer() | ||
107 | { | ||
108 | glDeleteRenderbuffers(1, &id_); | ||
109 | } | ||
110 | |||
111 | inline GLuint getId() const | ||
112 | { | ||
113 | return id_; | ||
114 | } | ||
115 | |||
116 | private: | ||
117 | |||
118 | GLuint id_; | ||
119 | }; | ||
120 | |||
121 | class GLBuffer { | ||
122 | public: | ||
123 | |||
124 | GLBuffer() | ||
125 | { | ||
126 | glGenBuffers(1, &id_); | ||
127 | } | ||
128 | |||
129 | GLBuffer(const GLBuffer& other) = delete; | ||
130 | GLBuffer& operator=(const GLBuffer& other) = delete; | ||
131 | |||
132 | GLBuffer(GLBuffer&& other) : GLBuffer() | ||
133 | { | ||
134 | std::swap(id_, other.id_); | ||
135 | } | ||
136 | |||
137 | GLBuffer& operator=(GLBuffer&& other) | ||
138 | { | ||
139 | std::swap(id_, other.id_); | ||
140 | |||
141 | return *this; | ||
142 | } | ||
143 | |||
144 | ~GLBuffer() | ||
145 | { | ||
146 | glDeleteBuffers(1, &id_); | ||
147 | } | ||
148 | |||
149 | inline GLuint getId() const | ||
150 | { | ||
151 | return id_; | ||
152 | } | ||
153 | |||
154 | private: | ||
155 | |||
156 | GLuint id_; | ||
157 | }; | ||
158 | |||
159 | class GLTexture { | ||
160 | public: | ||
161 | |||
162 | GLTexture() | ||
163 | { | ||
164 | glGenTextures(1, &id_); | ||
165 | } | ||
166 | |||
167 | GLTexture(const GLTexture& other) = delete; | ||
168 | GLTexture& operator=(const GLTexture& other) = delete; | ||
169 | |||
170 | GLTexture(GLTexture&& other) : GLTexture() | ||
171 | { | ||
172 | std::swap(id_, other.id_); | ||
173 | } | ||
174 | |||
175 | GLTexture& operator=(GLTexture&& other) | ||
176 | { | ||
177 | std::swap(id_, other.id_); | ||
178 | |||
179 | return *this; | ||
180 | } | ||
181 | |||
182 | ~GLTexture() | ||
183 | { | ||
184 | glDeleteTextures(1, &id_); | ||
185 | } | ||
186 | |||
187 | inline GLuint getId() const | ||
188 | { | ||
189 | return id_; | ||
190 | } | ||
191 | |||
192 | private: | ||
193 | |||
194 | GLuint id_; | ||
195 | }; | ||
196 | |||
197 | class GLShader { | ||
198 | public: | ||
199 | |||
200 | GLShader(GLenum type) | ||
201 | { | ||
202 | id_ = glCreateShader(type); | ||
203 | } | ||
204 | |||
205 | GLShader(const GLShader& other) = delete; | ||
206 | GLShader& operator=(const GLShader& other) = delete; | ||
207 | |||
208 | GLShader(GLShader&& other) : GLShader(GL_VERTEX_SHADER) | ||
209 | { | ||
210 | std::swap(id_, other.id_); | ||
211 | } | ||
212 | |||
213 | GLShader& operator=(GLShader&& other) | ||
214 | { | ||
215 | std::swap(id_, other.id_); | ||
216 | |||
217 | return *this; | ||
218 | } | ||
219 | |||
220 | ~GLShader() | ||
221 | { | ||
222 | glDeleteShader(id_); | ||
223 | } | ||
224 | |||
225 | inline GLuint getId() const | ||
226 | { | ||
227 | return id_; | ||
228 | } | ||
229 | |||
230 | private: | ||
231 | |||
232 | GLuint id_; | ||
233 | }; | ||
234 | |||
235 | class GLProgram { | ||
236 | public: | ||
237 | |||
238 | GLProgram() | ||
239 | { | ||
240 | id_ = glCreateProgram(); | ||
241 | } | ||
242 | |||
243 | GLProgram(const GLProgram& other) = delete; | ||
244 | GLProgram& operator=(const GLProgram& other) = delete; | ||
245 | |||
246 | GLProgram(GLProgram&& other) : GLProgram() | ||
247 | { | ||
248 | std::swap(id_, other.id_); | ||
249 | } | ||
250 | |||
251 | GLProgram& operator=(GLProgram&& other) | ||
252 | { | ||
253 | std::swap(id_, other.id_); | ||
254 | |||
255 | return *this; | ||
256 | } | ||
257 | |||
258 | ~GLProgram() | ||
259 | { | ||
260 | glDeleteProgram(id_); | ||
261 | } | ||
262 | |||
263 | inline GLuint getId() const | ||
264 | { | ||
265 | return id_; | ||
266 | } | ||
267 | |||
268 | private: | ||
269 | |||
270 | GLuint id_; | ||
271 | }; | ||
272 | |||
273 | #endif /* end of include guard: WRAPPERS_H_1EE0965B */ | ||
diff --git a/src/stb_image.h b/src/stb_image.h deleted file mode 100644 index cea66f5..0000000 --- a/src/stb_image.h +++ /dev/null | |||
@@ -1,6326 +0,0 @@ | |||
1 | /* stb_image - v2.02 - public domain image loader - http://nothings.org/stb_image.h | ||
2 | no warranty implied; use at your own risk | ||
3 | |||
4 | Do this: | ||
5 | #define STB_IMAGE_IMPLEMENTATION | ||
6 | before you include this file in *one* C or C++ file to create the implementation. | ||
7 | |||
8 | // i.e. it should look like this: | ||
9 | #include ... | ||
10 | #include ... | ||
11 | #include ... | ||
12 | #define STB_IMAGE_IMPLEMENTATION | ||
13 | #include "stb_image.h" | ||
14 | |||
15 | You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. | ||
16 | And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free | ||
17 | |||
18 | |||
19 | QUICK NOTES: | ||
20 | Primarily of interest to game developers and other people who can | ||
21 | avoid problematic images and only need the trivial interface | ||
22 | |||
23 | JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) | ||
24 | PNG 1/2/4/8-bit-per-channel (16 bpc not supported) | ||
25 | |||
26 | TGA (not sure what subset, if a subset) | ||
27 | BMP non-1bpp, non-RLE | ||
28 | PSD (composited view only, no extra channels) | ||
29 | |||
30 | GIF (*comp always reports as 4-channel) | ||
31 | HDR (radiance rgbE format) | ||
32 | PIC (Softimage PIC) | ||
33 | PNM (PPM and PGM binary only) | ||
34 | |||
35 | - decode from memory or through FILE (define STBI_NO_STDIO to remove code) | ||
36 | - decode from arbitrary I/O callbacks | ||
37 | - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) | ||
38 | |||
39 | Full documentation under "DOCUMENTATION" below. | ||
40 | |||
41 | |||
42 | Revision 2.00 release notes: | ||
43 | |||
44 | - Progressive JPEG is now supported. | ||
45 | |||
46 | - PPM and PGM binary formats are now supported, thanks to Ken Miller. | ||
47 | |||
48 | - x86 platforms now make use of SSE2 SIMD instructions for | ||
49 | JPEG decoding, and ARM platforms can use NEON SIMD if requested. | ||
50 | This work was done by Fabian "ryg" Giesen. SSE2 is used by | ||
51 | default, but NEON must be enabled explicitly; see docs. | ||
52 | |||
53 | With other JPEG optimizations included in this version, we see | ||
54 | 2x speedup on a JPEG on an x86 machine, and a 1.5x speedup | ||
55 | on a JPEG on an ARM machine, relative to previous versions of this | ||
56 | library. The same results will not obtain for all JPGs and for all | ||
57 | x86/ARM machines. (Note that progressive JPEGs are significantly | ||
58 | slower to decode than regular JPEGs.) This doesn't mean that this | ||
59 | is the fastest JPEG decoder in the land; rather, it brings it | ||
60 | closer to parity with standard libraries. If you want the fastest | ||
61 | decode, look elsewhere. (See "Philosophy" section of docs below.) | ||
62 | |||
63 | See final bullet items below for more info on SIMD. | ||
64 | |||
65 | - Added STBI_MALLOC, STBI_REALLOC, and STBI_FREE macros for replacing | ||
66 | the memory allocator. Unlike other STBI libraries, these macros don't | ||
67 | support a context parameter, so if you need to pass a context in to | ||
68 | the allocator, you'll have to store it in a global or a thread-local | ||
69 | variable. | ||
70 | |||
71 | - Split existing STBI_NO_HDR flag into two flags, STBI_NO_HDR and | ||
72 | STBI_NO_LINEAR. | ||
73 | STBI_NO_HDR: suppress implementation of .hdr reader format | ||
74 | STBI_NO_LINEAR: suppress high-dynamic-range light-linear float API | ||
75 | |||
76 | - You can suppress implementation of any of the decoders to reduce | ||
77 | your code footprint by #defining one or more of the following | ||
78 | symbols before creating the implementation. | ||
79 | |||
80 | STBI_NO_JPEG | ||
81 | STBI_NO_PNG | ||
82 | STBI_NO_BMP | ||
83 | STBI_NO_PSD | ||
84 | STBI_NO_TGA | ||
85 | STBI_NO_GIF | ||
86 | STBI_NO_HDR | ||
87 | STBI_NO_PIC | ||
88 | STBI_NO_PNM (.ppm and .pgm) | ||
89 | |||
90 | - You can request *only* certain decoders and suppress all other ones | ||
91 | (this will be more forward-compatible, as addition of new decoders | ||
92 | doesn't require you to disable them explicitly): | ||
93 | |||
94 | STBI_ONLY_JPEG | ||
95 | STBI_ONLY_PNG | ||
96 | STBI_ONLY_BMP | ||
97 | STBI_ONLY_PSD | ||
98 | STBI_ONLY_TGA | ||
99 | STBI_ONLY_GIF | ||
100 | STBI_ONLY_HDR | ||
101 | STBI_ONLY_PIC | ||
102 | STBI_ONLY_PNM (.ppm and .pgm) | ||
103 | |||
104 | Note that you can define multiples of these, and you will get all | ||
105 | of them ("only x" and "only y" is interpreted to mean "only x&y"). | ||
106 | |||
107 | - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still | ||
108 | want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB | ||
109 | |||
110 | - Compilation of all SIMD code can be suppressed with | ||
111 | #define STBI_NO_SIMD | ||
112 | It should not be necessary to disable SIMD unless you have issues | ||
113 | compiling (e.g. using an x86 compiler which doesn't support SSE | ||
114 | intrinsics or that doesn't support the method used to detect | ||
115 | SSE2 support at run-time), and even those can be reported as | ||
116 | bugs so I can refine the built-in compile-time checking to be | ||
117 | smarter. | ||
118 | |||
119 | - The old STBI_SIMD system which allowed installing a user-defined | ||
120 | IDCT etc. has been removed. If you need this, don't upgrade. My | ||
121 | assumption is that almost nobody was doing this, and those who | ||
122 | were will find the built-in SIMD more satisfactory anyway. | ||
123 | |||
124 | - RGB values computed for JPEG images are slightly different from | ||
125 | previous versions of stb_image. (This is due to using less | ||
126 | integer precision in SIMD.) The C code has been adjusted so | ||
127 | that the same RGB values will be computed regardless of whether | ||
128 | SIMD support is available, so your app should always produce | ||
129 | consistent results. But these results are slightly different from | ||
130 | previous versions. (Specifically, about 3% of available YCbCr values | ||
131 | will compute different RGB results from pre-1.49 versions by +-1; | ||
132 | most of the deviating values are one smaller in the G channel.) | ||
133 | |||
134 | - If you must produce consistent results with previous versions of | ||
135 | stb_image, #define STBI_JPEG_OLD and you will get the same results | ||
136 | you used to; however, you will not get the SIMD speedups for | ||
137 | the YCbCr-to-RGB conversion step (although you should still see | ||
138 | significant JPEG speedup from the other changes). | ||
139 | |||
140 | Please note that STBI_JPEG_OLD is a temporary feature; it will be | ||
141 | removed in future versions of the library. It is only intended for | ||
142 | near-term back-compatibility use. | ||
143 | |||
144 | |||
145 | Latest revision history: | ||
146 | 2.02 (2015-01-19) fix incorrect assert, fix warning | ||
147 | 2.01 (2015-01-17) fix various warnings | ||
148 | 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG | ||
149 | 2.00 (2014-12-25) optimize JPEG, including x86 SSE2 & ARM NEON SIMD | ||
150 | progressive JPEG | ||
151 | PGM/PPM support | ||
152 | STBI_MALLOC,STBI_REALLOC,STBI_FREE | ||
153 | STBI_NO_*, STBI_ONLY_* | ||
154 | GIF bugfix | ||
155 | 1.48 (2014-12-14) fix incorrectly-named assert() | ||
156 | 1.47 (2014-12-14) 1/2/4-bit PNG support (both grayscale and paletted) | ||
157 | optimize PNG | ||
158 | fix bug in interlaced PNG with user-specified channel count | ||
159 | 1.46 (2014-08-26) fix broken tRNS chunk in non-paletted PNG | ||
160 | 1.45 (2014-08-16) workaround MSVC-ARM internal compiler error by wrapping malloc | ||
161 | |||
162 | See end of file for full revision history. | ||
163 | |||
164 | |||
165 | ============================ Contributors ========================= | ||
166 | |||
167 | Image formats Bug fixes & warning fixes | ||
168 | Sean Barrett (jpeg, png, bmp) Marc LeBlanc | ||
169 | Nicolas Schulz (hdr, psd) Christpher Lloyd | ||
170 | Jonathan Dummer (tga) Dave Moore | ||
171 | Jean-Marc Lienher (gif) Won Chun | ||
172 | Tom Seddon (pic) the Horde3D community | ||
173 | Thatcher Ulrich (psd) Janez Zemva | ||
174 | Ken Miller (pgm, ppm) Jonathan Blow | ||
175 | Laurent Gomila | ||
176 | Aruelien Pocheville | ||
177 | Extensions, features Ryamond Barbiero | ||
178 | Jetro Lauha (stbi_info) David Woo | ||
179 | Martin "SpartanJ" Golini (stbi_info) Martin Golini | ||
180 | James "moose2000" Brown (iPhone PNG) Roy Eltham | ||
181 | Ben "Disch" Wenger (io callbacks) Luke Graham | ||
182 | Omar Cornut (1/2/4-bit PNG) Thomas Ruf | ||
183 | John Bartholomew | ||
184 | Ken Hamada | ||
185 | Optimizations & bugfixes Cort Stratton | ||
186 | Fabian "ryg" Giesen Blazej Dariusz Roszkowski | ||
187 | Arseny Kapoulkine Thibault Reuille | ||
188 | Paul Du Bois | ||
189 | Guillaume George | ||
190 | If your name should be here but Jerry Jansson | ||
191 | isn't, let Sean know. Hayaki Saito | ||
192 | Johan Duparc | ||
193 | Ronny Chevalier | ||
194 | Michal Cichon | ||
195 | Tero Hanninen | ||
196 | Sergio Gonzalez | ||
197 | Cass Everitt | ||
198 | Engin Manap | ||
199 | |||
200 | License: | ||
201 | This software is in the public domain. Where that dedication is not | ||
202 | recognized, you are granted a perpetual, irrevocable license to copy | ||
203 | and modify this file however you want. | ||
204 | |||
205 | */ | ||
206 | |||
207 | #ifndef STBI_INCLUDE_STB_IMAGE_H | ||
208 | #define STBI_INCLUDE_STB_IMAGE_H | ||
209 | |||
210 | // DOCUMENTATION | ||
211 | // | ||
212 | // Limitations: | ||
213 | // - no 16-bit-per-channel PNG | ||
214 | // - no 12-bit-per-channel JPEG | ||
215 | // - no JPEGs with arithmetic coding | ||
216 | // - no 1-bit BMP | ||
217 | // - GIF always returns *comp=4 | ||
218 | // | ||
219 | // Basic usage (see HDR discussion below for HDR usage): | ||
220 | // int x,y,n; | ||
221 | // unsigned char *data = stbi_load(filename, &x, &y, &n, 0); | ||
222 | // // ... process data if not NULL ... | ||
223 | // // ... x = width, y = height, n = # 8-bit components per pixel ... | ||
224 | // // ... replace '0' with '1'..'4' to force that many components per pixel | ||
225 | // // ... but 'n' will always be the number that it would have been if you said 0 | ||
226 | // stbi_image_free(data) | ||
227 | // | ||
228 | // Standard parameters: | ||
229 | // int *x -- outputs image width in pixels | ||
230 | // int *y -- outputs image height in pixels | ||
231 | // int *comp -- outputs # of image components in image file | ||
232 | // int req_comp -- if non-zero, # of image components requested in result | ||
233 | // | ||
234 | // The return value from an image loader is an 'unsigned char *' which points | ||
235 | // to the pixel data, or NULL on an allocation failure or if the image is | ||
236 | // corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, | ||
237 | // with each pixel consisting of N interleaved 8-bit components; the first | ||
238 | // pixel pointed to is top-left-most in the image. There is no padding between | ||
239 | // image scanlines or between pixels, regardless of format. The number of | ||
240 | // components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. | ||
241 | // If req_comp is non-zero, *comp has the number of components that _would_ | ||
242 | // have been output otherwise. E.g. if you set req_comp to 4, you will always | ||
243 | // get RGBA output, but you can check *comp to see if it's trivially opaque | ||
244 | // because e.g. there were only 3 channels in the source image. | ||
245 | // | ||
246 | // An output image with N components has the following components interleaved | ||
247 | // in this order in each pixel: | ||
248 | // | ||
249 | // N=#comp components | ||
250 | // 1 grey | ||
251 | // 2 grey, alpha | ||
252 | // 3 red, green, blue | ||
253 | // 4 red, green, blue, alpha | ||
254 | // | ||
255 | // If image loading fails for any reason, the return value will be NULL, | ||
256 | // and *x, *y, *comp will be unchanged. The function stbi_failure_reason() | ||
257 | // can be queried for an extremely brief, end-user unfriendly explanation | ||
258 | // of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid | ||
259 | // compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly | ||
260 | // more user-friendly ones. | ||
261 | // | ||
262 | // Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. | ||
263 | // | ||
264 | // =========================================================================== | ||
265 | // | ||
266 | // Philosophy | ||
267 | // | ||
268 | // stb libraries are designed with the following priorities: | ||
269 | // | ||
270 | // 1. easy to use | ||
271 | // 2. easy to maintain | ||
272 | // 3. good performance | ||
273 | // | ||
274 | // Sometimes I let "good performance" creep up in priority over "easy to maintain", | ||
275 | // and for best performance I may provide less-easy-to-use APIs that give higher | ||
276 | // performance, in addition to the easy to use ones. Nevertheless, it's important | ||
277 | // to keep in mind that from the standpoint of you, a client of this library, | ||
278 | // all you care about is #1 and #3, and stb libraries do not emphasize #3 above all. | ||
279 | // | ||
280 | // Some secondary priorities arise directly from the first two, some of which | ||
281 | // make more explicit reasons why performance can't be emphasized. | ||
282 | // | ||
283 | // - Portable ("ease of use") | ||
284 | // - Small footprint ("easy to maintain") | ||
285 | // - No dependencies ("ease of use") | ||
286 | // | ||
287 | // =========================================================================== | ||
288 | // | ||
289 | // I/O callbacks | ||
290 | // | ||
291 | // I/O callbacks allow you to read from arbitrary sources, like packaged | ||
292 | // files or some other source. Data read from callbacks are processed | ||
293 | // through a small internal buffer (currently 128 bytes) to try to reduce | ||
294 | // overhead. | ||
295 | // | ||
296 | // The three functions you must define are "read" (reads some bytes of data), | ||
297 | // "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). | ||
298 | // | ||
299 | // =========================================================================== | ||
300 | // | ||
301 | // SIMD support | ||
302 | // | ||
303 | // The JPEG decoder will try to automatically use SIMD kernels on x86 when | ||
304 | // supported by the compiler. For ARM Neon support, you must explicitly | ||
305 | // request it. | ||
306 | // | ||
307 | // (The old do-it-yourself SIMD API is no longer supported in the current | ||
308 | // code.) | ||
309 | // | ||
310 | // On x86, SSE2 will automatically be used when available based on a run-time | ||
311 | // test; if not, the generic C versions are used as a fall-back. On ARM targets, | ||
312 | // the typical path is to have separate builds for NEON and non-NEON devices | ||
313 | // (at least this is true for iOS and Android). Therefore, the NEON support is | ||
314 | // toggled by a build flag: define STBI_NEON to get NEON loops. | ||
315 | // | ||
316 | // The output of the JPEG decoder is slightly different from versions where | ||
317 | // SIMD support was introduced (that is, for versions before 1.49). The | ||
318 | // difference is only +-1 in the 8-bit RGB channels, and only on a small | ||
319 | // fraction of pixels. You can force the pre-1.49 behavior by defining | ||
320 | // STBI_JPEG_OLD, but this will disable some of the SIMD decoding path | ||
321 | // and hence cost some performance. | ||
322 | // | ||
323 | // If for some reason you do not want to use any of SIMD code, or if | ||
324 | // you have issues compiling it, you can disable it entirely by | ||
325 | // defining STBI_NO_SIMD. | ||
326 | // | ||
327 | // =========================================================================== | ||
328 | // | ||
329 | // HDR image support (disable by defining STBI_NO_HDR) | ||
330 | // | ||
331 | // stb_image now supports loading HDR images in general, and currently | ||
332 | // the Radiance .HDR file format, although the support is provided | ||
333 | // generically. You can still load any file through the existing interface; | ||
334 | // if you attempt to load an HDR file, it will be automatically remapped to | ||
335 | // LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; | ||
336 | // both of these constants can be reconfigured through this interface: | ||
337 | // | ||
338 | // stbi_hdr_to_ldr_gamma(2.2f); | ||
339 | // stbi_hdr_to_ldr_scale(1.0f); | ||
340 | // | ||
341 | // (note, do not use _inverse_ constants; stbi_image will invert them | ||
342 | // appropriately). | ||
343 | // | ||
344 | // Additionally, there is a new, parallel interface for loading files as | ||
345 | // (linear) floats to preserve the full dynamic range: | ||
346 | // | ||
347 | // float *data = stbi_loadf(filename, &x, &y, &n, 0); | ||
348 | // | ||
349 | // If you load LDR images through this interface, those images will | ||
350 | // be promoted to floating point values, run through the inverse of | ||
351 | // constants corresponding to the above: | ||
352 | // | ||
353 | // stbi_ldr_to_hdr_scale(1.0f); | ||
354 | // stbi_ldr_to_hdr_gamma(2.2f); | ||
355 | // | ||
356 | // Finally, given a filename (or an open file or memory block--see header | ||
357 | // file for details) containing image data, you can query for the "most | ||
358 | // appropriate" interface to use (that is, whether the image is HDR or | ||
359 | // not), using: | ||
360 | // | ||
361 | // stbi_is_hdr(char *filename); | ||
362 | // | ||
363 | // =========================================================================== | ||
364 | // | ||
365 | // iPhone PNG support: | ||
366 | // | ||
367 | // By default we convert iphone-formatted PNGs back to RGB, even though | ||
368 | // they are internally encoded differently. You can disable this conversion | ||
369 | // by by calling stbi_convert_iphone_png_to_rgb(0), in which case | ||
370 | // you will always just get the native iphone "format" through (which | ||
371 | // is BGR stored in RGB). | ||
372 | // | ||
373 | // Call stbi_set_unpremultiply_on_load(1) as well to force a divide per | ||
374 | // pixel to remove any premultiplied alpha *only* if the image file explicitly | ||
375 | // says there's premultiplied data (currently only happens in iPhone images, | ||
376 | // and only if iPhone convert-to-rgb processing is on). | ||
377 | // | ||
378 | |||
379 | |||
380 | #ifndef STBI_NO_STDIO | ||
381 | #include <stdio.h> | ||
382 | #endif // STBI_NO_STDIO | ||
383 | |||
384 | #define STBI_VERSION 1 | ||
385 | |||
386 | enum | ||
387 | { | ||
388 | STBI_default = 0, // only used for req_comp | ||
389 | |||
390 | STBI_grey = 1, | ||
391 | STBI_grey_alpha = 2, | ||
392 | STBI_rgb = 3, | ||
393 | STBI_rgb_alpha = 4 | ||
394 | }; | ||
395 | |||
396 | typedef unsigned char stbi_uc; | ||
397 | |||
398 | #ifdef __cplusplus | ||
399 | extern "C" { | ||
400 | #endif | ||
401 | |||
402 | #ifdef STB_IMAGE_STATIC | ||
403 | #define STBIDEF static | ||
404 | #else | ||
405 | #define STBIDEF extern | ||
406 | #endif | ||
407 | |||
408 | ////////////////////////////////////////////////////////////////////////////// | ||
409 | // | ||
410 | // PRIMARY API - works on images of any type | ||
411 | // | ||
412 | |||
413 | // | ||
414 | // load image by filename, open file, or memory buffer | ||
415 | // | ||
416 | |||
417 | typedef struct | ||
418 | { | ||
419 | int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read | ||
420 | void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative | ||
421 | int (*eof) (void *user); // returns nonzero if we are at end of file/data | ||
422 | } stbi_io_callbacks; | ||
423 | |||
424 | STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); | ||
425 | STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *comp, int req_comp); | ||
426 | STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *comp, int req_comp); | ||
427 | |||
428 | #ifndef STBI_NO_STDIO | ||
429 | STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); | ||
430 | // for stbi_load_from_file, file pointer is left pointing immediately after image | ||
431 | #endif | ||
432 | |||
433 | #ifndef STBI_NO_LINEAR | ||
434 | STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); | ||
435 | STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); | ||
436 | STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); | ||
437 | |||
438 | #ifndef STBI_NO_STDIO | ||
439 | STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); | ||
440 | #endif | ||
441 | #endif | ||
442 | |||
443 | #ifndef STBI_NO_HDR | ||
444 | STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); | ||
445 | STBIDEF void stbi_hdr_to_ldr_scale(float scale); | ||
446 | #endif | ||
447 | |||
448 | #ifndef STBI_NO_LINEAR | ||
449 | STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); | ||
450 | STBIDEF void stbi_ldr_to_hdr_scale(float scale); | ||
451 | #endif // STBI_NO_HDR | ||
452 | |||
453 | // stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR | ||
454 | STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); | ||
455 | STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); | ||
456 | #ifndef STBI_NO_STDIO | ||
457 | STBIDEF int stbi_is_hdr (char const *filename); | ||
458 | STBIDEF int stbi_is_hdr_from_file(FILE *f); | ||
459 | #endif // STBI_NO_STDIO | ||
460 | |||
461 | |||
462 | // get a VERY brief reason for failure | ||
463 | // NOT THREADSAFE | ||
464 | STBIDEF const char *stbi_failure_reason (void); | ||
465 | |||
466 | // free the loaded image -- this is just free() | ||
467 | STBIDEF void stbi_image_free (void *retval_from_stbi_load); | ||
468 | |||
469 | // get image dimensions & components without fully decoding | ||
470 | STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); | ||
471 | STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); | ||
472 | |||
473 | #ifndef STBI_NO_STDIO | ||
474 | STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); | ||
475 | STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); | ||
476 | |||
477 | #endif | ||
478 | |||
479 | |||
480 | |||
481 | // for image formats that explicitly notate that they have premultiplied alpha, | ||
482 | // we just return the colors as stored in the file. set this flag to force | ||
483 | // unpremultiplication. results are undefined if the unpremultiply overflow. | ||
484 | STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); | ||
485 | |||
486 | // indicate whether we should process iphone images back to canonical format, | ||
487 | // or just pass them through "as-is" | ||
488 | STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); | ||
489 | |||
490 | |||
491 | // ZLIB client - used by PNG, available for other purposes | ||
492 | |||
493 | STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); | ||
494 | STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); | ||
495 | STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); | ||
496 | STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); | ||
497 | |||
498 | STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); | ||
499 | STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); | ||
500 | |||
501 | |||
502 | #ifdef __cplusplus | ||
503 | } | ||
504 | #endif | ||
505 | |||
506 | // | ||
507 | // | ||
508 | //// end header file ///////////////////////////////////////////////////// | ||
509 | #endif // STBI_INCLUDE_STB_IMAGE_H | ||
510 | |||
511 | #ifdef STB_IMAGE_IMPLEMENTATION | ||
512 | |||
513 | #if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ | ||
514 | || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ | ||
515 | || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ | ||
516 | || defined(STBI_ONLY_ZLIB) | ||
517 | #ifndef STBI_ONLY_JPEG | ||
518 | #define STBI_NO_JPEG | ||
519 | #endif | ||
520 | #ifndef STBI_ONLY_PNG | ||
521 | #define STBI_NO_PNG | ||
522 | #endif | ||
523 | #ifndef STBI_ONLY_BMP | ||
524 | #define STBI_NO_BMP | ||
525 | #endif | ||
526 | #ifndef STBI_ONLY_PSD | ||
527 | #define STBI_NO_PSD | ||
528 | #endif | ||
529 | #ifndef STBI_ONLY_TGA | ||
530 | #define STBI_NO_TGA | ||
531 | #endif | ||
532 | #ifndef STBI_ONLY_GIF | ||
533 | #define STBI_NO_GIF | ||
534 | #endif | ||
535 | #ifndef STBI_ONLY_HDR | ||
536 | #define STBI_NO_HDR | ||
537 | #endif | ||
538 | #ifndef STBI_ONLY_PIC | ||
539 | #define STBI_NO_PIC | ||
540 | #endif | ||
541 | #ifndef STBI_ONLY_PNM | ||
542 | #define STBI_NO_PNM | ||
543 | #endif | ||
544 | #endif | ||
545 | |||
546 | #if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) | ||
547 | #define STBI_NO_ZLIB | ||
548 | #endif | ||
549 | |||
550 | |||
551 | #include <stdarg.h> | ||
552 | #include <stddef.h> // ptrdiff_t on osx | ||
553 | #include <stdlib.h> | ||
554 | #include <string.h> | ||
555 | |||
556 | #if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) | ||
557 | #include <math.h> // ldexp | ||
558 | #endif | ||
559 | |||
560 | #ifndef STBI_NO_STDIO | ||
561 | #include <stdio.h> | ||
562 | #endif | ||
563 | |||
564 | #ifndef STBI_ASSERT | ||
565 | #include <assert.h> | ||
566 | #define STBI_ASSERT(x) assert(x) | ||
567 | #endif | ||
568 | |||
569 | |||
570 | #ifndef _MSC_VER | ||
571 | #ifdef __cplusplus | ||
572 | #define stbi_inline inline | ||
573 | #else | ||
574 | #define stbi_inline | ||
575 | #endif | ||
576 | #else | ||
577 | #define stbi_inline __forceinline | ||
578 | #endif | ||
579 | |||
580 | |||
581 | #ifdef _MSC_VER | ||
582 | typedef unsigned short stbi__uint16; | ||
583 | typedef signed short stbi__int16; | ||
584 | typedef unsigned int stbi__uint32; | ||
585 | typedef signed int stbi__int32; | ||
586 | #else | ||
587 | #include <stdint.h> | ||
588 | typedef uint16_t stbi__uint16; | ||
589 | typedef int16_t stbi__int16; | ||
590 | typedef uint32_t stbi__uint32; | ||
591 | typedef int32_t stbi__int32; | ||
592 | #endif | ||
593 | |||
594 | // should produce compiler error if size is wrong | ||
595 | typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; | ||
596 | |||
597 | #ifdef _MSC_VER | ||
598 | #define STBI_NOTUSED(v) (void)(v) | ||
599 | #else | ||
600 | #define STBI_NOTUSED(v) (void)sizeof(v) | ||
601 | #endif | ||
602 | |||
603 | #ifdef _MSC_VER | ||
604 | #define STBI_HAS_LROTL | ||
605 | #endif | ||
606 | |||
607 | #ifdef STBI_HAS_LROTL | ||
608 | #define stbi_lrot(x,y) _lrotl(x,y) | ||
609 | #else | ||
610 | #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) | ||
611 | #endif | ||
612 | |||
613 | #if defined(STBI_MALLOC) && defined(STBI_FREE) && defined(STBI_REALLOC) | ||
614 | // ok | ||
615 | #elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) | ||
616 | // ok | ||
617 | #else | ||
618 | #error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC." | ||
619 | #endif | ||
620 | |||
621 | #ifndef STBI_MALLOC | ||
622 | #define STBI_MALLOC(sz) malloc(sz) | ||
623 | #define STBI_REALLOC(p,sz) realloc(p,sz) | ||
624 | #define STBI_FREE(p) free(p) | ||
625 | #endif | ||
626 | |||
627 | #if defined(__GNUC__) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) | ||
628 | // gcc doesn't support sse2 intrinsics unless you compile with -msse2, | ||
629 | // (but compiling with -msse2 allows the compiler to use SSE2 everywhere; | ||
630 | // this is just broken and gcc are jerks for not fixing it properly | ||
631 | // http://www.virtualdub.org/blog/pivot/entry.php?id=363 ) | ||
632 | #define STBI_NO_SIMD | ||
633 | #endif | ||
634 | |||
635 | #if !defined(STBI_NO_SIMD) && (defined(__x86_64__) || defined(_M_X64) || defined(__i386) || defined(_M_IX86)) | ||
636 | #define STBI_SSE2 | ||
637 | #include <emmintrin.h> | ||
638 | |||
639 | #ifdef _MSC_VER | ||
640 | |||
641 | #if _MSC_VER >= 1400 // not VC6 | ||
642 | #include <intrin.h> // __cpuid | ||
643 | static int stbi__cpuid3(void) | ||
644 | { | ||
645 | int info[4]; | ||
646 | __cpuid(info,1); | ||
647 | return info[3]; | ||
648 | } | ||
649 | #else | ||
650 | static int stbi__cpuid3(void) | ||
651 | { | ||
652 | int res; | ||
653 | __asm { | ||
654 | mov eax,1 | ||
655 | cpuid | ||
656 | mov res,edx | ||
657 | } | ||
658 | return res; | ||
659 | } | ||
660 | #endif | ||
661 | |||
662 | #define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name | ||
663 | |||
664 | static int stbi__sse2_available() | ||
665 | { | ||
666 | int info3 = stbi__cpuid3(); | ||
667 | return ((info3 >> 26) & 1) != 0; | ||
668 | } | ||
669 | #else // assume GCC-style if not VC++ | ||
670 | #define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) | ||
671 | |||
672 | static int stbi__sse2_available() | ||
673 | { | ||
674 | #if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 // GCC 4.8 or later | ||
675 | // GCC 4.8+ has a nice way to do this | ||
676 | return __builtin_cpu_supports("sse2"); | ||
677 | #else | ||
678 | // portable way to do this, preferably without using GCC inline ASM? | ||
679 | // just bail for now. | ||
680 | return 0; | ||
681 | #endif | ||
682 | } | ||
683 | #endif | ||
684 | #endif | ||
685 | |||
686 | // ARM NEON | ||
687 | #if defined(STBI_NO_SIMD) && defined(STBI_NEON) | ||
688 | #undef STBI_NEON | ||
689 | #endif | ||
690 | |||
691 | #ifdef STBI_NEON | ||
692 | #include <arm_neon.h> | ||
693 | // assume GCC or Clang on ARM targets | ||
694 | #define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) | ||
695 | #endif | ||
696 | |||
697 | #ifndef STBI_SIMD_ALIGN | ||
698 | #define STBI_SIMD_ALIGN(type, name) type name | ||
699 | #endif | ||
700 | |||
701 | /////////////////////////////////////////////// | ||
702 | // | ||
703 | // stbi__context struct and start_xxx functions | ||
704 | |||
705 | // stbi__context structure is our basic context used by all images, so it | ||
706 | // contains all the IO context, plus some basic image information | ||
707 | typedef struct | ||
708 | { | ||
709 | stbi__uint32 img_x, img_y; | ||
710 | int img_n, img_out_n; | ||
711 | |||
712 | stbi_io_callbacks io; | ||
713 | void *io_user_data; | ||
714 | |||
715 | int read_from_callbacks; | ||
716 | int buflen; | ||
717 | stbi_uc buffer_start[128]; | ||
718 | |||
719 | stbi_uc *img_buffer, *img_buffer_end; | ||
720 | stbi_uc *img_buffer_original; | ||
721 | } stbi__context; | ||
722 | |||
723 | |||
724 | static void stbi__refill_buffer(stbi__context *s); | ||
725 | |||
726 | // initialize a memory-decode context | ||
727 | static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) | ||
728 | { | ||
729 | s->io.read = NULL; | ||
730 | s->read_from_callbacks = 0; | ||
731 | s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; | ||
732 | s->img_buffer_end = (stbi_uc *) buffer+len; | ||
733 | } | ||
734 | |||
735 | // initialize a callback-based context | ||
736 | static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) | ||
737 | { | ||
738 | s->io = *c; | ||
739 | s->io_user_data = user; | ||
740 | s->buflen = sizeof(s->buffer_start); | ||
741 | s->read_from_callbacks = 1; | ||
742 | s->img_buffer_original = s->buffer_start; | ||
743 | stbi__refill_buffer(s); | ||
744 | } | ||
745 | |||
746 | #ifndef STBI_NO_STDIO | ||
747 | |||
748 | static int stbi__stdio_read(void *user, char *data, int size) | ||
749 | { | ||
750 | return (int) fread(data,1,size,(FILE*) user); | ||
751 | } | ||
752 | |||
753 | static void stbi__stdio_skip(void *user, int n) | ||
754 | { | ||
755 | fseek((FILE*) user, n, SEEK_CUR); | ||
756 | } | ||
757 | |||
758 | static int stbi__stdio_eof(void *user) | ||
759 | { | ||
760 | return feof((FILE*) user); | ||
761 | } | ||
762 | |||
763 | static stbi_io_callbacks stbi__stdio_callbacks = | ||
764 | { | ||
765 | stbi__stdio_read, | ||
766 | stbi__stdio_skip, | ||
767 | stbi__stdio_eof, | ||
768 | }; | ||
769 | |||
770 | static void stbi__start_file(stbi__context *s, FILE *f) | ||
771 | { | ||
772 | stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); | ||
773 | } | ||
774 | |||
775 | //static void stop_file(stbi__context *s) { } | ||
776 | |||
777 | #endif // !STBI_NO_STDIO | ||
778 | |||
779 | static void stbi__rewind(stbi__context *s) | ||
780 | { | ||
781 | // conceptually rewind SHOULD rewind to the beginning of the stream, | ||
782 | // but we just rewind to the beginning of the initial buffer, because | ||
783 | // we only use it after doing 'test', which only ever looks at at most 92 bytes | ||
784 | s->img_buffer = s->img_buffer_original; | ||
785 | } | ||
786 | |||
787 | #ifndef STBI_NO_JPEG | ||
788 | static int stbi__jpeg_test(stbi__context *s); | ||
789 | static stbi_uc *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
790 | static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); | ||
791 | #endif | ||
792 | |||
793 | #ifndef STBI_NO_PNG | ||
794 | static int stbi__png_test(stbi__context *s); | ||
795 | static stbi_uc *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
796 | static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); | ||
797 | #endif | ||
798 | |||
799 | #ifndef STBI_NO_BMP | ||
800 | static int stbi__bmp_test(stbi__context *s); | ||
801 | static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
802 | static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); | ||
803 | #endif | ||
804 | |||
805 | #ifndef STBI_NO_TGA | ||
806 | static int stbi__tga_test(stbi__context *s); | ||
807 | static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
808 | static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); | ||
809 | #endif | ||
810 | |||
811 | #ifndef STBI_NO_PSD | ||
812 | static int stbi__psd_test(stbi__context *s); | ||
813 | static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
814 | static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); | ||
815 | #endif | ||
816 | |||
817 | #ifndef STBI_NO_HDR | ||
818 | static int stbi__hdr_test(stbi__context *s); | ||
819 | static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
820 | static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); | ||
821 | #endif | ||
822 | |||
823 | #ifndef STBI_NO_PIC | ||
824 | static int stbi__pic_test(stbi__context *s); | ||
825 | static stbi_uc *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
826 | static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); | ||
827 | #endif | ||
828 | |||
829 | #ifndef STBI_NO_GIF | ||
830 | static int stbi__gif_test(stbi__context *s); | ||
831 | static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
832 | static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); | ||
833 | #endif | ||
834 | |||
835 | #ifndef STBI_NO_PNM | ||
836 | static int stbi__pnm_test(stbi__context *s); | ||
837 | static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
838 | static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); | ||
839 | #endif | ||
840 | |||
841 | // this is not threadsafe | ||
842 | static const char *stbi__g_failure_reason; | ||
843 | |||
844 | STBIDEF const char *stbi_failure_reason(void) | ||
845 | { | ||
846 | return stbi__g_failure_reason; | ||
847 | } | ||
848 | |||
849 | static int stbi__err(const char *str) | ||
850 | { | ||
851 | stbi__g_failure_reason = str; | ||
852 | return 0; | ||
853 | } | ||
854 | |||
855 | static void *stbi__malloc(size_t size) | ||
856 | { | ||
857 | return STBI_MALLOC(size); | ||
858 | } | ||
859 | |||
860 | // stbi__err - error | ||
861 | // stbi__errpf - error returning pointer to float | ||
862 | // stbi__errpuc - error returning pointer to unsigned char | ||
863 | |||
864 | #ifdef STBI_NO_FAILURE_STRINGS | ||
865 | #define stbi__err(x,y) 0 | ||
866 | #elif defined(STBI_FAILURE_USERMSG) | ||
867 | #define stbi__err(x,y) stbi__err(y) | ||
868 | #else | ||
869 | #define stbi__err(x,y) stbi__err(x) | ||
870 | #endif | ||
871 | |||
872 | #define stbi__errpf(x,y) ((float *) (stbi__err(x,y)?NULL:NULL)) | ||
873 | #define stbi__errpuc(x,y) ((unsigned char *) (stbi__err(x,y)?NULL:NULL)) | ||
874 | |||
875 | STBIDEF void stbi_image_free(void *retval_from_stbi_load) | ||
876 | { | ||
877 | STBI_FREE(retval_from_stbi_load); | ||
878 | } | ||
879 | |||
880 | #ifndef STBI_NO_LINEAR | ||
881 | static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); | ||
882 | #endif | ||
883 | |||
884 | #ifndef STBI_NO_HDR | ||
885 | static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); | ||
886 | #endif | ||
887 | |||
888 | static unsigned char *stbi_load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
889 | { | ||
890 | #ifndef STBI_NO_JPEG | ||
891 | if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp); | ||
892 | #endif | ||
893 | #ifndef STBI_NO_PNG | ||
894 | if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp); | ||
895 | #endif | ||
896 | #ifndef STBI_NO_BMP | ||
897 | if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp); | ||
898 | #endif | ||
899 | #ifndef STBI_NO_GIF | ||
900 | if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp); | ||
901 | #endif | ||
902 | #ifndef STBI_NO_PSD | ||
903 | if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp); | ||
904 | #endif | ||
905 | #ifndef STBI_NO_PIC | ||
906 | if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp); | ||
907 | #endif | ||
908 | #ifndef STBI_NO_PNM | ||
909 | if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp); | ||
910 | #endif | ||
911 | |||
912 | #ifndef STBI_NO_HDR | ||
913 | if (stbi__hdr_test(s)) { | ||
914 | float *hdr = stbi__hdr_load(s, x,y,comp,req_comp); | ||
915 | return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); | ||
916 | } | ||
917 | #endif | ||
918 | |||
919 | #ifndef STBI_NO_TGA | ||
920 | // test tga last because it's a crappy test! | ||
921 | if (stbi__tga_test(s)) | ||
922 | return stbi__tga_load(s,x,y,comp,req_comp); | ||
923 | #endif | ||
924 | |||
925 | return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); | ||
926 | } | ||
927 | |||
928 | #ifndef STBI_NO_STDIO | ||
929 | |||
930 | static FILE *stbi__fopen(char const *filename, char const *mode) | ||
931 | { | ||
932 | FILE *f; | ||
933 | #if defined(_MSC_VER) && _MSC_VER >= 1400 | ||
934 | if (0 != fopen_s(&f, filename, mode)) | ||
935 | f=0; | ||
936 | #else | ||
937 | f = fopen(filename, mode); | ||
938 | #endif | ||
939 | return f; | ||
940 | } | ||
941 | |||
942 | |||
943 | STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) | ||
944 | { | ||
945 | FILE *f = stbi__fopen(filename, "rb"); | ||
946 | unsigned char *result; | ||
947 | if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); | ||
948 | result = stbi_load_from_file(f,x,y,comp,req_comp); | ||
949 | fclose(f); | ||
950 | return result; | ||
951 | } | ||
952 | |||
953 | STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) | ||
954 | { | ||
955 | unsigned char *result; | ||
956 | stbi__context s; | ||
957 | stbi__start_file(&s,f); | ||
958 | result = stbi_load_main(&s,x,y,comp,req_comp); | ||
959 | if (result) { | ||
960 | // need to 'unget' all the characters in the IO buffer | ||
961 | fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); | ||
962 | } | ||
963 | return result; | ||
964 | } | ||
965 | #endif //!STBI_NO_STDIO | ||
966 | |||
967 | STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) | ||
968 | { | ||
969 | stbi__context s; | ||
970 | stbi__start_mem(&s,buffer,len); | ||
971 | return stbi_load_main(&s,x,y,comp,req_comp); | ||
972 | } | ||
973 | |||
974 | STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) | ||
975 | { | ||
976 | stbi__context s; | ||
977 | stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); | ||
978 | return stbi_load_main(&s,x,y,comp,req_comp); | ||
979 | } | ||
980 | |||
981 | #ifndef STBI_NO_LINEAR | ||
982 | static float *stbi_loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
983 | { | ||
984 | unsigned char *data; | ||
985 | #ifndef STBI_NO_HDR | ||
986 | if (stbi__hdr_test(s)) | ||
987 | return stbi__hdr_load(s,x,y,comp,req_comp); | ||
988 | #endif | ||
989 | data = stbi_load_main(s, x, y, comp, req_comp); | ||
990 | if (data) | ||
991 | return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); | ||
992 | return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); | ||
993 | } | ||
994 | |||
995 | STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) | ||
996 | { | ||
997 | stbi__context s; | ||
998 | stbi__start_mem(&s,buffer,len); | ||
999 | return stbi_loadf_main(&s,x,y,comp,req_comp); | ||
1000 | } | ||
1001 | |||
1002 | STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) | ||
1003 | { | ||
1004 | stbi__context s; | ||
1005 | stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); | ||
1006 | return stbi_loadf_main(&s,x,y,comp,req_comp); | ||
1007 | } | ||
1008 | |||
1009 | #ifndef STBI_NO_STDIO | ||
1010 | STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) | ||
1011 | { | ||
1012 | float *result; | ||
1013 | FILE *f = stbi__fopen(filename, "rb"); | ||
1014 | if (!f) return stbi__errpf("can't fopen", "Unable to open file"); | ||
1015 | result = stbi_loadf_from_file(f,x,y,comp,req_comp); | ||
1016 | fclose(f); | ||
1017 | return result; | ||
1018 | } | ||
1019 | |||
1020 | STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) | ||
1021 | { | ||
1022 | stbi__context s; | ||
1023 | stbi__start_file(&s,f); | ||
1024 | return stbi_loadf_main(&s,x,y,comp,req_comp); | ||
1025 | } | ||
1026 | #endif // !STBI_NO_STDIO | ||
1027 | |||
1028 | #endif // !STBI_NO_LINEAR | ||
1029 | |||
1030 | // these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is | ||
1031 | // defined, for API simplicity; if STBI_NO_LINEAR is defined, it always | ||
1032 | // reports false! | ||
1033 | |||
1034 | STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) | ||
1035 | { | ||
1036 | #ifndef STBI_NO_HDR | ||
1037 | stbi__context s; | ||
1038 | stbi__start_mem(&s,buffer,len); | ||
1039 | return stbi__hdr_test(&s); | ||
1040 | #else | ||
1041 | STBI_NOTUSED(buffer); | ||
1042 | STBI_NOTUSED(len); | ||
1043 | return 0; | ||
1044 | #endif | ||
1045 | } | ||
1046 | |||
1047 | #ifndef STBI_NO_STDIO | ||
1048 | STBIDEF int stbi_is_hdr (char const *filename) | ||
1049 | { | ||
1050 | FILE *f = stbi__fopen(filename, "rb"); | ||
1051 | int result=0; | ||
1052 | if (f) { | ||
1053 | result = stbi_is_hdr_from_file(f); | ||
1054 | fclose(f); | ||
1055 | } | ||
1056 | return result; | ||
1057 | } | ||
1058 | |||
1059 | STBIDEF int stbi_is_hdr_from_file(FILE *f) | ||
1060 | { | ||
1061 | #ifndef STBI_NO_HDR | ||
1062 | stbi__context s; | ||
1063 | stbi__start_file(&s,f); | ||
1064 | return stbi__hdr_test(&s); | ||
1065 | #else | ||
1066 | return 0; | ||
1067 | #endif | ||
1068 | } | ||
1069 | #endif // !STBI_NO_STDIO | ||
1070 | |||
1071 | STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) | ||
1072 | { | ||
1073 | #ifndef STBI_NO_HDR | ||
1074 | stbi__context s; | ||
1075 | stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); | ||
1076 | return stbi__hdr_test(&s); | ||
1077 | #else | ||
1078 | return 0; | ||
1079 | #endif | ||
1080 | } | ||
1081 | |||
1082 | static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; | ||
1083 | static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; | ||
1084 | |||
1085 | #ifndef STBI_NO_LINEAR | ||
1086 | STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } | ||
1087 | STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } | ||
1088 | #endif | ||
1089 | |||
1090 | STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } | ||
1091 | STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } | ||
1092 | |||
1093 | |||
1094 | ////////////////////////////////////////////////////////////////////////////// | ||
1095 | // | ||
1096 | // Common code used by all image loaders | ||
1097 | // | ||
1098 | |||
1099 | enum | ||
1100 | { | ||
1101 | STBI__SCAN_load=0, | ||
1102 | STBI__SCAN_type, | ||
1103 | STBI__SCAN_header | ||
1104 | }; | ||
1105 | |||
1106 | static void stbi__refill_buffer(stbi__context *s) | ||
1107 | { | ||
1108 | int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); | ||
1109 | if (n == 0) { | ||
1110 | // at end of file, treat same as if from memory, but need to handle case | ||
1111 | // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file | ||
1112 | s->read_from_callbacks = 0; | ||
1113 | s->img_buffer = s->buffer_start; | ||
1114 | s->img_buffer_end = s->buffer_start+1; | ||
1115 | *s->img_buffer = 0; | ||
1116 | } else { | ||
1117 | s->img_buffer = s->buffer_start; | ||
1118 | s->img_buffer_end = s->buffer_start + n; | ||
1119 | } | ||
1120 | } | ||
1121 | |||
1122 | stbi_inline static stbi_uc stbi__get8(stbi__context *s) | ||
1123 | { | ||
1124 | if (s->img_buffer < s->img_buffer_end) | ||
1125 | return *s->img_buffer++; | ||
1126 | if (s->read_from_callbacks) { | ||
1127 | stbi__refill_buffer(s); | ||
1128 | return *s->img_buffer++; | ||
1129 | } | ||
1130 | return 0; | ||
1131 | } | ||
1132 | |||
1133 | stbi_inline static int stbi__at_eof(stbi__context *s) | ||
1134 | { | ||
1135 | if (s->io.read) { | ||
1136 | if (!(s->io.eof)(s->io_user_data)) return 0; | ||
1137 | // if feof() is true, check if buffer = end | ||
1138 | // special case: we've only got the special 0 character at the end | ||
1139 | if (s->read_from_callbacks == 0) return 1; | ||
1140 | } | ||
1141 | |||
1142 | return s->img_buffer >= s->img_buffer_end; | ||
1143 | } | ||
1144 | |||
1145 | static void stbi__skip(stbi__context *s, int n) | ||
1146 | { | ||
1147 | if (s->io.read) { | ||
1148 | int blen = (int) (s->img_buffer_end - s->img_buffer); | ||
1149 | if (blen < n) { | ||
1150 | s->img_buffer = s->img_buffer_end; | ||
1151 | (s->io.skip)(s->io_user_data, n - blen); | ||
1152 | return; | ||
1153 | } | ||
1154 | } | ||
1155 | s->img_buffer += n; | ||
1156 | } | ||
1157 | |||
1158 | static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) | ||
1159 | { | ||
1160 | if (s->io.read) { | ||
1161 | int blen = (int) (s->img_buffer_end - s->img_buffer); | ||
1162 | if (blen < n) { | ||
1163 | int res, count; | ||
1164 | |||
1165 | memcpy(buffer, s->img_buffer, blen); | ||
1166 | |||
1167 | count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); | ||
1168 | res = (count == (n-blen)); | ||
1169 | s->img_buffer = s->img_buffer_end; | ||
1170 | return res; | ||
1171 | } | ||
1172 | } | ||
1173 | |||
1174 | if (s->img_buffer+n <= s->img_buffer_end) { | ||
1175 | memcpy(buffer, s->img_buffer, n); | ||
1176 | s->img_buffer += n; | ||
1177 | return 1; | ||
1178 | } else | ||
1179 | return 0; | ||
1180 | } | ||
1181 | |||
1182 | static int stbi__get16be(stbi__context *s) | ||
1183 | { | ||
1184 | int z = stbi__get8(s); | ||
1185 | return (z << 8) + stbi__get8(s); | ||
1186 | } | ||
1187 | |||
1188 | static stbi__uint32 stbi__get32be(stbi__context *s) | ||
1189 | { | ||
1190 | stbi__uint32 z = stbi__get16be(s); | ||
1191 | return (z << 16) + stbi__get16be(s); | ||
1192 | } | ||
1193 | |||
1194 | static int stbi__get16le(stbi__context *s) | ||
1195 | { | ||
1196 | int z = stbi__get8(s); | ||
1197 | return z + (stbi__get8(s) << 8); | ||
1198 | } | ||
1199 | |||
1200 | static stbi__uint32 stbi__get32le(stbi__context *s) | ||
1201 | { | ||
1202 | stbi__uint32 z = stbi__get16le(s); | ||
1203 | return z + (stbi__get16le(s) << 16); | ||
1204 | } | ||
1205 | |||
1206 | #define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings | ||
1207 | |||
1208 | |||
1209 | ////////////////////////////////////////////////////////////////////////////// | ||
1210 | // | ||
1211 | // generic converter from built-in img_n to req_comp | ||
1212 | // individual types do this automatically as much as possible (e.g. jpeg | ||
1213 | // does all cases internally since it needs to colorspace convert anyway, | ||
1214 | // and it never has alpha, so very few cases ). png can automatically | ||
1215 | // interleave an alpha=255 channel, but falls back to this for other cases | ||
1216 | // | ||
1217 | // assume data buffer is malloced, so malloc a new one and free that one | ||
1218 | // only failure mode is malloc failing | ||
1219 | |||
1220 | static stbi_uc stbi__compute_y(int r, int g, int b) | ||
1221 | { | ||
1222 | return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); | ||
1223 | } | ||
1224 | |||
1225 | static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) | ||
1226 | { | ||
1227 | int i,j; | ||
1228 | unsigned char *good; | ||
1229 | |||
1230 | if (req_comp == img_n) return data; | ||
1231 | STBI_ASSERT(req_comp >= 1 && req_comp <= 4); | ||
1232 | |||
1233 | good = (unsigned char *) stbi__malloc(req_comp * x * y); | ||
1234 | if (good == NULL) { | ||
1235 | STBI_FREE(data); | ||
1236 | return stbi__errpuc("outofmem", "Out of memory"); | ||
1237 | } | ||
1238 | |||
1239 | for (j=0; j < (int) y; ++j) { | ||
1240 | unsigned char *src = data + j * x * img_n ; | ||
1241 | unsigned char *dest = good + j * x * req_comp; | ||
1242 | |||
1243 | #define COMBO(a,b) ((a)*8+(b)) | ||
1244 | #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) | ||
1245 | // convert source image with img_n components to one with req_comp components; | ||
1246 | // avoid switch per pixel, so use switch per scanline and massive macros | ||
1247 | switch (COMBO(img_n, req_comp)) { | ||
1248 | CASE(1,2) dest[0]=src[0], dest[1]=255; break; | ||
1249 | CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; | ||
1250 | CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; | ||
1251 | CASE(2,1) dest[0]=src[0]; break; | ||
1252 | CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; | ||
1253 | CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; | ||
1254 | CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; | ||
1255 | CASE(3,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break; | ||
1256 | CASE(3,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; break; | ||
1257 | CASE(4,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break; | ||
1258 | CASE(4,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; | ||
1259 | CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; | ||
1260 | default: STBI_ASSERT(0); | ||
1261 | } | ||
1262 | #undef CASE | ||
1263 | } | ||
1264 | |||
1265 | STBI_FREE(data); | ||
1266 | return good; | ||
1267 | } | ||
1268 | |||
1269 | #ifndef STBI_NO_LINEAR | ||
1270 | static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) | ||
1271 | { | ||
1272 | int i,k,n; | ||
1273 | float *output = (float *) stbi__malloc(x * y * comp * sizeof(float)); | ||
1274 | if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } | ||
1275 | // compute number of non-alpha components | ||
1276 | if (comp & 1) n = comp; else n = comp-1; | ||
1277 | for (i=0; i < x*y; ++i) { | ||
1278 | for (k=0; k < n; ++k) { | ||
1279 | output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); | ||
1280 | } | ||
1281 | if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; | ||
1282 | } | ||
1283 | STBI_FREE(data); | ||
1284 | return output; | ||
1285 | } | ||
1286 | #endif | ||
1287 | |||
1288 | #ifndef STBI_NO_HDR | ||
1289 | #define stbi__float2int(x) ((int) (x)) | ||
1290 | static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) | ||
1291 | { | ||
1292 | int i,k,n; | ||
1293 | stbi_uc *output = (stbi_uc *) stbi__malloc(x * y * comp); | ||
1294 | if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } | ||
1295 | // compute number of non-alpha components | ||
1296 | if (comp & 1) n = comp; else n = comp-1; | ||
1297 | for (i=0; i < x*y; ++i) { | ||
1298 | for (k=0; k < n; ++k) { | ||
1299 | float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; | ||
1300 | if (z < 0) z = 0; | ||
1301 | if (z > 255) z = 255; | ||
1302 | output[i*comp + k] = (stbi_uc) stbi__float2int(z); | ||
1303 | } | ||
1304 | if (k < comp) { | ||
1305 | float z = data[i*comp+k] * 255 + 0.5f; | ||
1306 | if (z < 0) z = 0; | ||
1307 | if (z > 255) z = 255; | ||
1308 | output[i*comp + k] = (stbi_uc) stbi__float2int(z); | ||
1309 | } | ||
1310 | } | ||
1311 | STBI_FREE(data); | ||
1312 | return output; | ||
1313 | } | ||
1314 | #endif | ||
1315 | |||
1316 | ////////////////////////////////////////////////////////////////////////////// | ||
1317 | // | ||
1318 | // "baseline" JPEG/JFIF decoder | ||
1319 | // | ||
1320 | // simple implementation | ||
1321 | // - doesn't support delayed output of y-dimension | ||
1322 | // - simple interface (only one output format: 8-bit interleaved RGB) | ||
1323 | // - doesn't try to recover corrupt jpegs | ||
1324 | // - doesn't allow partial loading, loading multiple at once | ||
1325 | // - still fast on x86 (copying globals into locals doesn't help x86) | ||
1326 | // - allocates lots of intermediate memory (full size of all components) | ||
1327 | // - non-interleaved case requires this anyway | ||
1328 | // - allows good upsampling (see next) | ||
1329 | // high-quality | ||
1330 | // - upsampled channels are bilinearly interpolated, even across blocks | ||
1331 | // - quality integer IDCT derived from IJG's 'slow' | ||
1332 | // performance | ||
1333 | // - fast huffman; reasonable integer IDCT | ||
1334 | // - some SIMD kernels for common paths on targets with SSE2/NEON | ||
1335 | // - uses a lot of intermediate memory, could cache poorly | ||
1336 | |||
1337 | #ifndef STBI_NO_JPEG | ||
1338 | |||
1339 | // huffman decoding acceleration | ||
1340 | #define FAST_BITS 9 // larger handles more cases; smaller stomps less cache | ||
1341 | |||
1342 | typedef struct | ||
1343 | { | ||
1344 | stbi_uc fast[1 << FAST_BITS]; | ||
1345 | // weirdly, repacking this into AoS is a 10% speed loss, instead of a win | ||
1346 | stbi__uint16 code[256]; | ||
1347 | stbi_uc values[256]; | ||
1348 | stbi_uc size[257]; | ||
1349 | unsigned int maxcode[18]; | ||
1350 | int delta[17]; // old 'firstsymbol' - old 'firstcode' | ||
1351 | } stbi__huffman; | ||
1352 | |||
1353 | typedef struct | ||
1354 | { | ||
1355 | stbi__context *s; | ||
1356 | stbi__huffman huff_dc[4]; | ||
1357 | stbi__huffman huff_ac[4]; | ||
1358 | stbi_uc dequant[4][64]; | ||
1359 | stbi__int16 fast_ac[4][1 << FAST_BITS]; | ||
1360 | |||
1361 | // sizes for components, interleaved MCUs | ||
1362 | int img_h_max, img_v_max; | ||
1363 | int img_mcu_x, img_mcu_y; | ||
1364 | int img_mcu_w, img_mcu_h; | ||
1365 | |||
1366 | // definition of jpeg image component | ||
1367 | struct | ||
1368 | { | ||
1369 | int id; | ||
1370 | int h,v; | ||
1371 | int tq; | ||
1372 | int hd,ha; | ||
1373 | int dc_pred; | ||
1374 | |||
1375 | int x,y,w2,h2; | ||
1376 | stbi_uc *data; | ||
1377 | void *raw_data, *raw_coeff; | ||
1378 | stbi_uc *linebuf; | ||
1379 | short *coeff; // progressive only | ||
1380 | int coeff_w, coeff_h; // number of 8x8 coefficient blocks | ||
1381 | } img_comp[4]; | ||
1382 | |||
1383 | stbi__uint32 code_buffer; // jpeg entropy-coded buffer | ||
1384 | int code_bits; // number of valid bits | ||
1385 | unsigned char marker; // marker seen while filling entropy buffer | ||
1386 | int nomore; // flag if we saw a marker so must stop | ||
1387 | |||
1388 | int progressive; | ||
1389 | int spec_start; | ||
1390 | int spec_end; | ||
1391 | int succ_high; | ||
1392 | int succ_low; | ||
1393 | int eob_run; | ||
1394 | |||
1395 | int scan_n, order[4]; | ||
1396 | int restart_interval, todo; | ||
1397 | |||
1398 | // kernels | ||
1399 | void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); | ||
1400 | void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); | ||
1401 | stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); | ||
1402 | } stbi__jpeg; | ||
1403 | |||
1404 | static int stbi__build_huffman(stbi__huffman *h, int *count) | ||
1405 | { | ||
1406 | int i,j,k=0,code; | ||
1407 | // build size list for each symbol (from JPEG spec) | ||
1408 | for (i=0; i < 16; ++i) | ||
1409 | for (j=0; j < count[i]; ++j) | ||
1410 | h->size[k++] = (stbi_uc) (i+1); | ||
1411 | h->size[k] = 0; | ||
1412 | |||
1413 | // compute actual symbols (from jpeg spec) | ||
1414 | code = 0; | ||
1415 | k = 0; | ||
1416 | for(j=1; j <= 16; ++j) { | ||
1417 | // compute delta to add to code to compute symbol id | ||
1418 | h->delta[j] = k - code; | ||
1419 | if (h->size[k] == j) { | ||
1420 | while (h->size[k] == j) | ||
1421 | h->code[k++] = (stbi__uint16) (code++); | ||
1422 | if (code-1 >= (1 << j)) return stbi__err("bad code lengths","Corrupt JPEG"); | ||
1423 | } | ||
1424 | // compute largest code + 1 for this size, preshifted as needed later | ||
1425 | h->maxcode[j] = code << (16-j); | ||
1426 | code <<= 1; | ||
1427 | } | ||
1428 | h->maxcode[j] = 0xffffffff; | ||
1429 | |||
1430 | // build non-spec acceleration table; 255 is flag for not-accelerated | ||
1431 | memset(h->fast, 255, 1 << FAST_BITS); | ||
1432 | for (i=0; i < k; ++i) { | ||
1433 | int s = h->size[i]; | ||
1434 | if (s <= FAST_BITS) { | ||
1435 | int c = h->code[i] << (FAST_BITS-s); | ||
1436 | int m = 1 << (FAST_BITS-s); | ||
1437 | for (j=0; j < m; ++j) { | ||
1438 | h->fast[c+j] = (stbi_uc) i; | ||
1439 | } | ||
1440 | } | ||
1441 | } | ||
1442 | return 1; | ||
1443 | } | ||
1444 | |||
1445 | // build a table that decodes both magnitude and value of small ACs in | ||
1446 | // one go. | ||
1447 | static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) | ||
1448 | { | ||
1449 | int i; | ||
1450 | for (i=0; i < (1 << FAST_BITS); ++i) { | ||
1451 | stbi_uc fast = h->fast[i]; | ||
1452 | fast_ac[i] = 0; | ||
1453 | if (fast < 255) { | ||
1454 | int rs = h->values[fast]; | ||
1455 | int run = (rs >> 4) & 15; | ||
1456 | int magbits = rs & 15; | ||
1457 | int len = h->size[fast]; | ||
1458 | |||
1459 | if (magbits && len + magbits <= FAST_BITS) { | ||
1460 | // magnitude code followed by receive_extend code | ||
1461 | int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); | ||
1462 | int m = 1 << (magbits - 1); | ||
1463 | if (k < m) k += (-1 << magbits) + 1; | ||
1464 | // if the result is small enough, we can fit it in fast_ac table | ||
1465 | if (k >= -128 && k <= 127) | ||
1466 | fast_ac[i] = (stbi__int16) ((k << 8) + (run << 4) + (len + magbits)); | ||
1467 | } | ||
1468 | } | ||
1469 | } | ||
1470 | } | ||
1471 | |||
1472 | static void stbi__grow_buffer_unsafe(stbi__jpeg *j) | ||
1473 | { | ||
1474 | do { | ||
1475 | int b = j->nomore ? 0 : stbi__get8(j->s); | ||
1476 | if (b == 0xff) { | ||
1477 | int c = stbi__get8(j->s); | ||
1478 | if (c != 0) { | ||
1479 | j->marker = (unsigned char) c; | ||
1480 | j->nomore = 1; | ||
1481 | return; | ||
1482 | } | ||
1483 | } | ||
1484 | j->code_buffer |= b << (24 - j->code_bits); | ||
1485 | j->code_bits += 8; | ||
1486 | } while (j->code_bits <= 24); | ||
1487 | } | ||
1488 | |||
1489 | // (1 << n) - 1 | ||
1490 | static stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; | ||
1491 | |||
1492 | // decode a jpeg huffman value from the bitstream | ||
1493 | stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) | ||
1494 | { | ||
1495 | unsigned int temp; | ||
1496 | int c,k; | ||
1497 | |||
1498 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
1499 | |||
1500 | // look at the top FAST_BITS and determine what symbol ID it is, | ||
1501 | // if the code is <= FAST_BITS | ||
1502 | c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); | ||
1503 | k = h->fast[c]; | ||
1504 | if (k < 255) { | ||
1505 | int s = h->size[k]; | ||
1506 | if (s > j->code_bits) | ||
1507 | return -1; | ||
1508 | j->code_buffer <<= s; | ||
1509 | j->code_bits -= s; | ||
1510 | return h->values[k]; | ||
1511 | } | ||
1512 | |||
1513 | // naive test is to shift the code_buffer down so k bits are | ||
1514 | // valid, then test against maxcode. To speed this up, we've | ||
1515 | // preshifted maxcode left so that it has (16-k) 0s at the | ||
1516 | // end; in other words, regardless of the number of bits, it | ||
1517 | // wants to be compared against something shifted to have 16; | ||
1518 | // that way we don't need to shift inside the loop. | ||
1519 | temp = j->code_buffer >> 16; | ||
1520 | for (k=FAST_BITS+1 ; ; ++k) | ||
1521 | if (temp < h->maxcode[k]) | ||
1522 | break; | ||
1523 | if (k == 17) { | ||
1524 | // error! code not found | ||
1525 | j->code_bits -= 16; | ||
1526 | return -1; | ||
1527 | } | ||
1528 | |||
1529 | if (k > j->code_bits) | ||
1530 | return -1; | ||
1531 | |||
1532 | // convert the huffman code to the symbol id | ||
1533 | c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; | ||
1534 | STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); | ||
1535 | |||
1536 | // convert the id to a symbol | ||
1537 | j->code_bits -= k; | ||
1538 | j->code_buffer <<= k; | ||
1539 | return h->values[c]; | ||
1540 | } | ||
1541 | |||
1542 | // bias[n] = (-1<<n) + 1 | ||
1543 | static int const stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767}; | ||
1544 | |||
1545 | // combined JPEG 'receive' and JPEG 'extend', since baseline | ||
1546 | // always extends everything it receives. | ||
1547 | stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n) | ||
1548 | { | ||
1549 | unsigned int k; | ||
1550 | int sgn; | ||
1551 | if (j->code_bits < n) stbi__grow_buffer_unsafe(j); | ||
1552 | |||
1553 | sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB | ||
1554 | k = stbi_lrot(j->code_buffer, n); | ||
1555 | j->code_buffer = k & ~stbi__bmask[n]; | ||
1556 | k &= stbi__bmask[n]; | ||
1557 | j->code_bits -= n; | ||
1558 | return k + (stbi__jbias[n] & ~sgn); | ||
1559 | } | ||
1560 | |||
1561 | // get some unsigned bits | ||
1562 | stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) | ||
1563 | { | ||
1564 | unsigned int k; | ||
1565 | if (j->code_bits < n) stbi__grow_buffer_unsafe(j); | ||
1566 | k = stbi_lrot(j->code_buffer, n); | ||
1567 | j->code_buffer = k & ~stbi__bmask[n]; | ||
1568 | k &= stbi__bmask[n]; | ||
1569 | j->code_bits -= n; | ||
1570 | return k; | ||
1571 | } | ||
1572 | |||
1573 | stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) | ||
1574 | { | ||
1575 | unsigned int k; | ||
1576 | if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); | ||
1577 | k = j->code_buffer; | ||
1578 | j->code_buffer <<= 1; | ||
1579 | --j->code_bits; | ||
1580 | return k & 0x80000000; | ||
1581 | } | ||
1582 | |||
1583 | // given a value that's at position X in the zigzag stream, | ||
1584 | // where does it appear in the 8x8 matrix coded as row-major? | ||
1585 | static stbi_uc stbi__jpeg_dezigzag[64+15] = | ||
1586 | { | ||
1587 | 0, 1, 8, 16, 9, 2, 3, 10, | ||
1588 | 17, 24, 32, 25, 18, 11, 4, 5, | ||
1589 | 12, 19, 26, 33, 40, 48, 41, 34, | ||
1590 | 27, 20, 13, 6, 7, 14, 21, 28, | ||
1591 | 35, 42, 49, 56, 57, 50, 43, 36, | ||
1592 | 29, 22, 15, 23, 30, 37, 44, 51, | ||
1593 | 58, 59, 52, 45, 38, 31, 39, 46, | ||
1594 | 53, 60, 61, 54, 47, 55, 62, 63, | ||
1595 | // let corrupt input sample past end | ||
1596 | 63, 63, 63, 63, 63, 63, 63, 63, | ||
1597 | 63, 63, 63, 63, 63, 63, 63 | ||
1598 | }; | ||
1599 | |||
1600 | // decode one 64-entry block-- | ||
1601 | static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi_uc *dequant) | ||
1602 | { | ||
1603 | int diff,dc,k; | ||
1604 | int t; | ||
1605 | |||
1606 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
1607 | t = stbi__jpeg_huff_decode(j, hdc); | ||
1608 | if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG"); | ||
1609 | |||
1610 | // 0 all the ac values now so we can do it 32-bits at a time | ||
1611 | memset(data,0,64*sizeof(data[0])); | ||
1612 | |||
1613 | diff = t ? stbi__extend_receive(j, t) : 0; | ||
1614 | dc = j->img_comp[b].dc_pred + diff; | ||
1615 | j->img_comp[b].dc_pred = dc; | ||
1616 | data[0] = (short) (dc * dequant[0]); | ||
1617 | |||
1618 | // decode AC components, see JPEG spec | ||
1619 | k = 1; | ||
1620 | do { | ||
1621 | unsigned int zig; | ||
1622 | int c,r,s; | ||
1623 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
1624 | c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); | ||
1625 | r = fac[c]; | ||
1626 | if (r) { // fast-AC path | ||
1627 | k += (r >> 4) & 15; // run | ||
1628 | s = r & 15; // combined length | ||
1629 | j->code_buffer <<= s; | ||
1630 | j->code_bits -= s; | ||
1631 | // decode into unzigzag'd location | ||
1632 | zig = stbi__jpeg_dezigzag[k++]; | ||
1633 | data[zig] = (short) ((r >> 8) * dequant[zig]); | ||
1634 | } else { | ||
1635 | int rs = stbi__jpeg_huff_decode(j, hac); | ||
1636 | if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); | ||
1637 | s = rs & 15; | ||
1638 | r = rs >> 4; | ||
1639 | if (s == 0) { | ||
1640 | if (rs != 0xf0) break; // end block | ||
1641 | k += 16; | ||
1642 | } else { | ||
1643 | k += r; | ||
1644 | // decode into unzigzag'd location | ||
1645 | zig = stbi__jpeg_dezigzag[k++]; | ||
1646 | data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); | ||
1647 | } | ||
1648 | } | ||
1649 | } while (k < 64); | ||
1650 | return 1; | ||
1651 | } | ||
1652 | |||
1653 | static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) | ||
1654 | { | ||
1655 | int diff,dc; | ||
1656 | int t; | ||
1657 | if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); | ||
1658 | |||
1659 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
1660 | |||
1661 | if (j->succ_high == 0) { | ||
1662 | // first scan for DC coefficient, must be first | ||
1663 | memset(data,0,64*sizeof(data[0])); // 0 all the ac values now | ||
1664 | t = stbi__jpeg_huff_decode(j, hdc); | ||
1665 | diff = t ? stbi__extend_receive(j, t) : 0; | ||
1666 | |||
1667 | dc = j->img_comp[b].dc_pred + diff; | ||
1668 | j->img_comp[b].dc_pred = dc; | ||
1669 | data[0] = (short) (dc << j->succ_low); | ||
1670 | } else { | ||
1671 | // refinement scan for DC coefficient | ||
1672 | if (stbi__jpeg_get_bit(j)) | ||
1673 | data[0] += (short) (1 << j->succ_low); | ||
1674 | } | ||
1675 | return 1; | ||
1676 | } | ||
1677 | |||
1678 | // @OPTIMIZE: store non-zigzagged during the decode passes, | ||
1679 | // and only de-zigzag when dequantizing | ||
1680 | static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) | ||
1681 | { | ||
1682 | int k; | ||
1683 | if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); | ||
1684 | |||
1685 | if (j->succ_high == 0) { | ||
1686 | int shift = j->succ_low; | ||
1687 | |||
1688 | if (j->eob_run) { | ||
1689 | --j->eob_run; | ||
1690 | return 1; | ||
1691 | } | ||
1692 | |||
1693 | k = j->spec_start; | ||
1694 | do { | ||
1695 | unsigned int zig; | ||
1696 | int c,r,s; | ||
1697 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
1698 | c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); | ||
1699 | r = fac[c]; | ||
1700 | if (r) { // fast-AC path | ||
1701 | k += (r >> 4) & 15; // run | ||
1702 | s = r & 15; // combined length | ||
1703 | j->code_buffer <<= s; | ||
1704 | j->code_bits -= s; | ||
1705 | zig = stbi__jpeg_dezigzag[k++]; | ||
1706 | data[zig] = (short) ((r >> 8) << shift); | ||
1707 | } else { | ||
1708 | int rs = stbi__jpeg_huff_decode(j, hac); | ||
1709 | if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); | ||
1710 | s = rs & 15; | ||
1711 | r = rs >> 4; | ||
1712 | if (s == 0) { | ||
1713 | if (r < 15) { | ||
1714 | j->eob_run = (1 << r); | ||
1715 | if (r) | ||
1716 | j->eob_run += stbi__jpeg_get_bits(j, r); | ||
1717 | --j->eob_run; | ||
1718 | break; | ||
1719 | } | ||
1720 | k += 16; | ||
1721 | } else { | ||
1722 | k += r; | ||
1723 | zig = stbi__jpeg_dezigzag[k++]; | ||
1724 | data[zig] = (short) (stbi__extend_receive(j,s) << shift); | ||
1725 | } | ||
1726 | } | ||
1727 | } while (k <= j->spec_end); | ||
1728 | } else { | ||
1729 | // refinement scan for these AC coefficients | ||
1730 | |||
1731 | short bit = (short) (1 << j->succ_low); | ||
1732 | |||
1733 | if (j->eob_run) { | ||
1734 | --j->eob_run; | ||
1735 | for (k = j->spec_start; k <= j->spec_end; ++k) { | ||
1736 | short *p = &data[stbi__jpeg_dezigzag[k]]; | ||
1737 | if (*p != 0) | ||
1738 | if (stbi__jpeg_get_bit(j)) | ||
1739 | if ((*p & bit)==0) { | ||
1740 | if (*p > 0) | ||
1741 | *p += bit; | ||
1742 | else | ||
1743 | *p -= bit; | ||
1744 | } | ||
1745 | } | ||
1746 | } else { | ||
1747 | k = j->spec_start; | ||
1748 | do { | ||
1749 | int r,s; | ||
1750 | int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh | ||
1751 | if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); | ||
1752 | s = rs & 15; | ||
1753 | r = rs >> 4; | ||
1754 | if (s == 0) { | ||
1755 | if (r < 15) { | ||
1756 | j->eob_run = (1 << r) - 1; | ||
1757 | if (r) | ||
1758 | j->eob_run += stbi__jpeg_get_bits(j, r); | ||
1759 | r = 64; // force end of block | ||
1760 | } else | ||
1761 | r = 16; // r=15 is the code for 16 0s | ||
1762 | } else { | ||
1763 | if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); | ||
1764 | // sign bit | ||
1765 | if (stbi__jpeg_get_bit(j)) | ||
1766 | s = bit; | ||
1767 | else | ||
1768 | s = -bit; | ||
1769 | } | ||
1770 | |||
1771 | // advance by r | ||
1772 | while (k <= j->spec_end) { | ||
1773 | short *p = &data[stbi__jpeg_dezigzag[k]]; | ||
1774 | if (*p != 0) { | ||
1775 | if (stbi__jpeg_get_bit(j)) | ||
1776 | if ((*p & bit)==0) { | ||
1777 | if (*p > 0) | ||
1778 | *p += bit; | ||
1779 | else | ||
1780 | *p -= bit; | ||
1781 | } | ||
1782 | ++k; | ||
1783 | } else { | ||
1784 | if (r == 0) { | ||
1785 | if (s) | ||
1786 | data[stbi__jpeg_dezigzag[k++]] = (short) s; | ||
1787 | break; | ||
1788 | } | ||
1789 | --r; | ||
1790 | ++k; | ||
1791 | } | ||
1792 | } | ||
1793 | } while (k <= j->spec_end); | ||
1794 | } | ||
1795 | } | ||
1796 | return 1; | ||
1797 | } | ||
1798 | |||
1799 | // take a -128..127 value and stbi__clamp it and convert to 0..255 | ||
1800 | stbi_inline static stbi_uc stbi__clamp(int x) | ||
1801 | { | ||
1802 | // trick to use a single test to catch both cases | ||
1803 | if ((unsigned int) x > 255) { | ||
1804 | if (x < 0) return 0; | ||
1805 | if (x > 255) return 255; | ||
1806 | } | ||
1807 | return (stbi_uc) x; | ||
1808 | } | ||
1809 | |||
1810 | #define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) | ||
1811 | #define stbi__fsh(x) ((x) << 12) | ||
1812 | |||
1813 | // derived from jidctint -- DCT_ISLOW | ||
1814 | #define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ | ||
1815 | int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ | ||
1816 | p2 = s2; \ | ||
1817 | p3 = s6; \ | ||
1818 | p1 = (p2+p3) * stbi__f2f(0.5411961f); \ | ||
1819 | t2 = p1 + p3*stbi__f2f(-1.847759065f); \ | ||
1820 | t3 = p1 + p2*stbi__f2f( 0.765366865f); \ | ||
1821 | p2 = s0; \ | ||
1822 | p3 = s4; \ | ||
1823 | t0 = stbi__fsh(p2+p3); \ | ||
1824 | t1 = stbi__fsh(p2-p3); \ | ||
1825 | x0 = t0+t3; \ | ||
1826 | x3 = t0-t3; \ | ||
1827 | x1 = t1+t2; \ | ||
1828 | x2 = t1-t2; \ | ||
1829 | t0 = s7; \ | ||
1830 | t1 = s5; \ | ||
1831 | t2 = s3; \ | ||
1832 | t3 = s1; \ | ||
1833 | p3 = t0+t2; \ | ||
1834 | p4 = t1+t3; \ | ||
1835 | p1 = t0+t3; \ | ||
1836 | p2 = t1+t2; \ | ||
1837 | p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ | ||
1838 | t0 = t0*stbi__f2f( 0.298631336f); \ | ||
1839 | t1 = t1*stbi__f2f( 2.053119869f); \ | ||
1840 | t2 = t2*stbi__f2f( 3.072711026f); \ | ||
1841 | t3 = t3*stbi__f2f( 1.501321110f); \ | ||
1842 | p1 = p5 + p1*stbi__f2f(-0.899976223f); \ | ||
1843 | p2 = p5 + p2*stbi__f2f(-2.562915447f); \ | ||
1844 | p3 = p3*stbi__f2f(-1.961570560f); \ | ||
1845 | p4 = p4*stbi__f2f(-0.390180644f); \ | ||
1846 | t3 += p1+p4; \ | ||
1847 | t2 += p2+p3; \ | ||
1848 | t1 += p2+p4; \ | ||
1849 | t0 += p1+p3; | ||
1850 | |||
1851 | static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) | ||
1852 | { | ||
1853 | int i,val[64],*v=val; | ||
1854 | stbi_uc *o; | ||
1855 | short *d = data; | ||
1856 | |||
1857 | // columns | ||
1858 | for (i=0; i < 8; ++i,++d, ++v) { | ||
1859 | // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing | ||
1860 | if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 | ||
1861 | && d[40]==0 && d[48]==0 && d[56]==0) { | ||
1862 | // no shortcut 0 seconds | ||
1863 | // (1|2|3|4|5|6|7)==0 0 seconds | ||
1864 | // all separate -0.047 seconds | ||
1865 | // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds | ||
1866 | int dcterm = d[0] << 2; | ||
1867 | v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; | ||
1868 | } else { | ||
1869 | STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) | ||
1870 | // constants scaled things up by 1<<12; let's bring them back | ||
1871 | // down, but keep 2 extra bits of precision | ||
1872 | x0 += 512; x1 += 512; x2 += 512; x3 += 512; | ||
1873 | v[ 0] = (x0+t3) >> 10; | ||
1874 | v[56] = (x0-t3) >> 10; | ||
1875 | v[ 8] = (x1+t2) >> 10; | ||
1876 | v[48] = (x1-t2) >> 10; | ||
1877 | v[16] = (x2+t1) >> 10; | ||
1878 | v[40] = (x2-t1) >> 10; | ||
1879 | v[24] = (x3+t0) >> 10; | ||
1880 | v[32] = (x3-t0) >> 10; | ||
1881 | } | ||
1882 | } | ||
1883 | |||
1884 | for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { | ||
1885 | // no fast case since the first 1D IDCT spread components out | ||
1886 | STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) | ||
1887 | // constants scaled things up by 1<<12, plus we had 1<<2 from first | ||
1888 | // loop, plus horizontal and vertical each scale by sqrt(8) so together | ||
1889 | // we've got an extra 1<<3, so 1<<17 total we need to remove. | ||
1890 | // so we want to round that, which means adding 0.5 * 1<<17, | ||
1891 | // aka 65536. Also, we'll end up with -128 to 127 that we want | ||
1892 | // to encode as 0..255 by adding 128, so we'll add that before the shift | ||
1893 | x0 += 65536 + (128<<17); | ||
1894 | x1 += 65536 + (128<<17); | ||
1895 | x2 += 65536 + (128<<17); | ||
1896 | x3 += 65536 + (128<<17); | ||
1897 | // tried computing the shifts into temps, or'ing the temps to see | ||
1898 | // if any were out of range, but that was slower | ||
1899 | o[0] = stbi__clamp((x0+t3) >> 17); | ||
1900 | o[7] = stbi__clamp((x0-t3) >> 17); | ||
1901 | o[1] = stbi__clamp((x1+t2) >> 17); | ||
1902 | o[6] = stbi__clamp((x1-t2) >> 17); | ||
1903 | o[2] = stbi__clamp((x2+t1) >> 17); | ||
1904 | o[5] = stbi__clamp((x2-t1) >> 17); | ||
1905 | o[3] = stbi__clamp((x3+t0) >> 17); | ||
1906 | o[4] = stbi__clamp((x3-t0) >> 17); | ||
1907 | } | ||
1908 | } | ||
1909 | |||
1910 | #ifdef STBI_SSE2 | ||
1911 | // sse2 integer IDCT. not the fastest possible implementation but it | ||
1912 | // produces bit-identical results to the generic C version so it's | ||
1913 | // fully "transparent". | ||
1914 | static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) | ||
1915 | { | ||
1916 | // This is constructed to match our regular (generic) integer IDCT exactly. | ||
1917 | __m128i row0, row1, row2, row3, row4, row5, row6, row7; | ||
1918 | __m128i tmp; | ||
1919 | |||
1920 | // dot product constant: even elems=x, odd elems=y | ||
1921 | #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) | ||
1922 | |||
1923 | // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) | ||
1924 | // out(1) = c1[even]*x + c1[odd]*y | ||
1925 | #define dct_rot(out0,out1, x,y,c0,c1) \ | ||
1926 | __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ | ||
1927 | __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ | ||
1928 | __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ | ||
1929 | __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ | ||
1930 | __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ | ||
1931 | __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) | ||
1932 | |||
1933 | // out = in << 12 (in 16-bit, out 32-bit) | ||
1934 | #define dct_widen(out, in) \ | ||
1935 | __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ | ||
1936 | __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) | ||
1937 | |||
1938 | // wide add | ||
1939 | #define dct_wadd(out, a, b) \ | ||
1940 | __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ | ||
1941 | __m128i out##_h = _mm_add_epi32(a##_h, b##_h) | ||
1942 | |||
1943 | // wide sub | ||
1944 | #define dct_wsub(out, a, b) \ | ||
1945 | __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ | ||
1946 | __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) | ||
1947 | |||
1948 | // butterfly a/b, add bias, then shift by "s" and pack | ||
1949 | #define dct_bfly32o(out0, out1, a,b,bias,s) \ | ||
1950 | { \ | ||
1951 | __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ | ||
1952 | __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ | ||
1953 | dct_wadd(sum, abiased, b); \ | ||
1954 | dct_wsub(dif, abiased, b); \ | ||
1955 | out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ | ||
1956 | out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ | ||
1957 | } | ||
1958 | |||
1959 | // 8-bit interleave step (for transposes) | ||
1960 | #define dct_interleave8(a, b) \ | ||
1961 | tmp = a; \ | ||
1962 | a = _mm_unpacklo_epi8(a, b); \ | ||
1963 | b = _mm_unpackhi_epi8(tmp, b) | ||
1964 | |||
1965 | // 16-bit interleave step (for transposes) | ||
1966 | #define dct_interleave16(a, b) \ | ||
1967 | tmp = a; \ | ||
1968 | a = _mm_unpacklo_epi16(a, b); \ | ||
1969 | b = _mm_unpackhi_epi16(tmp, b) | ||
1970 | |||
1971 | #define dct_pass(bias,shift) \ | ||
1972 | { \ | ||
1973 | /* even part */ \ | ||
1974 | dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ | ||
1975 | __m128i sum04 = _mm_add_epi16(row0, row4); \ | ||
1976 | __m128i dif04 = _mm_sub_epi16(row0, row4); \ | ||
1977 | dct_widen(t0e, sum04); \ | ||
1978 | dct_widen(t1e, dif04); \ | ||
1979 | dct_wadd(x0, t0e, t3e); \ | ||
1980 | dct_wsub(x3, t0e, t3e); \ | ||
1981 | dct_wadd(x1, t1e, t2e); \ | ||
1982 | dct_wsub(x2, t1e, t2e); \ | ||
1983 | /* odd part */ \ | ||
1984 | dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ | ||
1985 | dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ | ||
1986 | __m128i sum17 = _mm_add_epi16(row1, row7); \ | ||
1987 | __m128i sum35 = _mm_add_epi16(row3, row5); \ | ||
1988 | dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ | ||
1989 | dct_wadd(x4, y0o, y4o); \ | ||
1990 | dct_wadd(x5, y1o, y5o); \ | ||
1991 | dct_wadd(x6, y2o, y5o); \ | ||
1992 | dct_wadd(x7, y3o, y4o); \ | ||
1993 | dct_bfly32o(row0,row7, x0,x7,bias,shift); \ | ||
1994 | dct_bfly32o(row1,row6, x1,x6,bias,shift); \ | ||
1995 | dct_bfly32o(row2,row5, x2,x5,bias,shift); \ | ||
1996 | dct_bfly32o(row3,row4, x3,x4,bias,shift); \ | ||
1997 | } | ||
1998 | |||
1999 | __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); | ||
2000 | __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); | ||
2001 | __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); | ||
2002 | __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); | ||
2003 | __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); | ||
2004 | __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); | ||
2005 | __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); | ||
2006 | __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); | ||
2007 | |||
2008 | // rounding biases in column/row passes, see stbi__idct_block for explanation. | ||
2009 | __m128i bias_0 = _mm_set1_epi32(512); | ||
2010 | __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); | ||
2011 | |||
2012 | // load | ||
2013 | row0 = _mm_load_si128((const __m128i *) (data + 0*8)); | ||
2014 | row1 = _mm_load_si128((const __m128i *) (data + 1*8)); | ||
2015 | row2 = _mm_load_si128((const __m128i *) (data + 2*8)); | ||
2016 | row3 = _mm_load_si128((const __m128i *) (data + 3*8)); | ||
2017 | row4 = _mm_load_si128((const __m128i *) (data + 4*8)); | ||
2018 | row5 = _mm_load_si128((const __m128i *) (data + 5*8)); | ||
2019 | row6 = _mm_load_si128((const __m128i *) (data + 6*8)); | ||
2020 | row7 = _mm_load_si128((const __m128i *) (data + 7*8)); | ||
2021 | |||
2022 | // column pass | ||
2023 | dct_pass(bias_0, 10); | ||
2024 | |||
2025 | { | ||
2026 | // 16bit 8x8 transpose pass 1 | ||
2027 | dct_interleave16(row0, row4); | ||
2028 | dct_interleave16(row1, row5); | ||
2029 | dct_interleave16(row2, row6); | ||
2030 | dct_interleave16(row3, row7); | ||
2031 | |||
2032 | // transpose pass 2 | ||
2033 | dct_interleave16(row0, row2); | ||
2034 | dct_interleave16(row1, row3); | ||
2035 | dct_interleave16(row4, row6); | ||
2036 | dct_interleave16(row5, row7); | ||
2037 | |||
2038 | // transpose pass 3 | ||
2039 | dct_interleave16(row0, row1); | ||
2040 | dct_interleave16(row2, row3); | ||
2041 | dct_interleave16(row4, row5); | ||
2042 | dct_interleave16(row6, row7); | ||
2043 | } | ||
2044 | |||
2045 | // row pass | ||
2046 | dct_pass(bias_1, 17); | ||
2047 | |||
2048 | { | ||
2049 | // pack | ||
2050 | __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 | ||
2051 | __m128i p1 = _mm_packus_epi16(row2, row3); | ||
2052 | __m128i p2 = _mm_packus_epi16(row4, row5); | ||
2053 | __m128i p3 = _mm_packus_epi16(row6, row7); | ||
2054 | |||
2055 | // 8bit 8x8 transpose pass 1 | ||
2056 | dct_interleave8(p0, p2); // a0e0a1e1... | ||
2057 | dct_interleave8(p1, p3); // c0g0c1g1... | ||
2058 | |||
2059 | // transpose pass 2 | ||
2060 | dct_interleave8(p0, p1); // a0c0e0g0... | ||
2061 | dct_interleave8(p2, p3); // b0d0f0h0... | ||
2062 | |||
2063 | // transpose pass 3 | ||
2064 | dct_interleave8(p0, p2); // a0b0c0d0... | ||
2065 | dct_interleave8(p1, p3); // a4b4c4d4... | ||
2066 | |||
2067 | // store | ||
2068 | _mm_storel_epi64((__m128i *) out, p0); out += out_stride; | ||
2069 | _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; | ||
2070 | _mm_storel_epi64((__m128i *) out, p2); out += out_stride; | ||
2071 | _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; | ||
2072 | _mm_storel_epi64((__m128i *) out, p1); out += out_stride; | ||
2073 | _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; | ||
2074 | _mm_storel_epi64((__m128i *) out, p3); out += out_stride; | ||
2075 | _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); | ||
2076 | } | ||
2077 | |||
2078 | #undef dct_const | ||
2079 | #undef dct_rot | ||
2080 | #undef dct_widen | ||
2081 | #undef dct_wadd | ||
2082 | #undef dct_wsub | ||
2083 | #undef dct_bfly32o | ||
2084 | #undef dct_interleave8 | ||
2085 | #undef dct_interleave16 | ||
2086 | #undef dct_pass | ||
2087 | } | ||
2088 | |||
2089 | #endif // STBI_SSE2 | ||
2090 | |||
2091 | #ifdef STBI_NEON | ||
2092 | |||
2093 | // NEON integer IDCT. should produce bit-identical | ||
2094 | // results to the generic C version. | ||
2095 | static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) | ||
2096 | { | ||
2097 | int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; | ||
2098 | |||
2099 | int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); | ||
2100 | int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); | ||
2101 | int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); | ||
2102 | int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); | ||
2103 | int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); | ||
2104 | int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); | ||
2105 | int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); | ||
2106 | int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); | ||
2107 | int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); | ||
2108 | int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); | ||
2109 | int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); | ||
2110 | int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); | ||
2111 | |||
2112 | #define dct_long_mul(out, inq, coeff) \ | ||
2113 | int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ | ||
2114 | int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) | ||
2115 | |||
2116 | #define dct_long_mac(out, acc, inq, coeff) \ | ||
2117 | int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ | ||
2118 | int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) | ||
2119 | |||
2120 | #define dct_widen(out, inq) \ | ||
2121 | int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ | ||
2122 | int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) | ||
2123 | |||
2124 | // wide add | ||
2125 | #define dct_wadd(out, a, b) \ | ||
2126 | int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ | ||
2127 | int32x4_t out##_h = vaddq_s32(a##_h, b##_h) | ||
2128 | |||
2129 | // wide sub | ||
2130 | #define dct_wsub(out, a, b) \ | ||
2131 | int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ | ||
2132 | int32x4_t out##_h = vsubq_s32(a##_h, b##_h) | ||
2133 | |||
2134 | // butterfly a/b, then shift using "shiftop" by "s" and pack | ||
2135 | #define dct_bfly32o(out0,out1, a,b,shiftop,s) \ | ||
2136 | { \ | ||
2137 | dct_wadd(sum, a, b); \ | ||
2138 | dct_wsub(dif, a, b); \ | ||
2139 | out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ | ||
2140 | out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ | ||
2141 | } | ||
2142 | |||
2143 | #define dct_pass(shiftop, shift) \ | ||
2144 | { \ | ||
2145 | /* even part */ \ | ||
2146 | int16x8_t sum26 = vaddq_s16(row2, row6); \ | ||
2147 | dct_long_mul(p1e, sum26, rot0_0); \ | ||
2148 | dct_long_mac(t2e, p1e, row6, rot0_1); \ | ||
2149 | dct_long_mac(t3e, p1e, row2, rot0_2); \ | ||
2150 | int16x8_t sum04 = vaddq_s16(row0, row4); \ | ||
2151 | int16x8_t dif04 = vsubq_s16(row0, row4); \ | ||
2152 | dct_widen(t0e, sum04); \ | ||
2153 | dct_widen(t1e, dif04); \ | ||
2154 | dct_wadd(x0, t0e, t3e); \ | ||
2155 | dct_wsub(x3, t0e, t3e); \ | ||
2156 | dct_wadd(x1, t1e, t2e); \ | ||
2157 | dct_wsub(x2, t1e, t2e); \ | ||
2158 | /* odd part */ \ | ||
2159 | int16x8_t sum15 = vaddq_s16(row1, row5); \ | ||
2160 | int16x8_t sum17 = vaddq_s16(row1, row7); \ | ||
2161 | int16x8_t sum35 = vaddq_s16(row3, row5); \ | ||
2162 | int16x8_t sum37 = vaddq_s16(row3, row7); \ | ||
2163 | int16x8_t sumodd = vaddq_s16(sum17, sum35); \ | ||
2164 | dct_long_mul(p5o, sumodd, rot1_0); \ | ||
2165 | dct_long_mac(p1o, p5o, sum17, rot1_1); \ | ||
2166 | dct_long_mac(p2o, p5o, sum35, rot1_2); \ | ||
2167 | dct_long_mul(p3o, sum37, rot2_0); \ | ||
2168 | dct_long_mul(p4o, sum15, rot2_1); \ | ||
2169 | dct_wadd(sump13o, p1o, p3o); \ | ||
2170 | dct_wadd(sump24o, p2o, p4o); \ | ||
2171 | dct_wadd(sump23o, p2o, p3o); \ | ||
2172 | dct_wadd(sump14o, p1o, p4o); \ | ||
2173 | dct_long_mac(x4, sump13o, row7, rot3_0); \ | ||
2174 | dct_long_mac(x5, sump24o, row5, rot3_1); \ | ||
2175 | dct_long_mac(x6, sump23o, row3, rot3_2); \ | ||
2176 | dct_long_mac(x7, sump14o, row1, rot3_3); \ | ||
2177 | dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ | ||
2178 | dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ | ||
2179 | dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ | ||
2180 | dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ | ||
2181 | } | ||
2182 | |||
2183 | // load | ||
2184 | row0 = vld1q_s16(data + 0*8); | ||
2185 | row1 = vld1q_s16(data + 1*8); | ||
2186 | row2 = vld1q_s16(data + 2*8); | ||
2187 | row3 = vld1q_s16(data + 3*8); | ||
2188 | row4 = vld1q_s16(data + 4*8); | ||
2189 | row5 = vld1q_s16(data + 5*8); | ||
2190 | row6 = vld1q_s16(data + 6*8); | ||
2191 | row7 = vld1q_s16(data + 7*8); | ||
2192 | |||
2193 | // add DC bias | ||
2194 | row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); | ||
2195 | |||
2196 | // column pass | ||
2197 | dct_pass(vrshrn_n_s32, 10); | ||
2198 | |||
2199 | // 16bit 8x8 transpose | ||
2200 | { | ||
2201 | // these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. | ||
2202 | // whether compilers actually get this is another story, sadly. | ||
2203 | #define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } | ||
2204 | #define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } | ||
2205 | #define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } | ||
2206 | |||
2207 | // pass 1 | ||
2208 | dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 | ||
2209 | dct_trn16(row2, row3); | ||
2210 | dct_trn16(row4, row5); | ||
2211 | dct_trn16(row6, row7); | ||
2212 | |||
2213 | // pass 2 | ||
2214 | dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 | ||
2215 | dct_trn32(row1, row3); | ||
2216 | dct_trn32(row4, row6); | ||
2217 | dct_trn32(row5, row7); | ||
2218 | |||
2219 | // pass 3 | ||
2220 | dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 | ||
2221 | dct_trn64(row1, row5); | ||
2222 | dct_trn64(row2, row6); | ||
2223 | dct_trn64(row3, row7); | ||
2224 | |||
2225 | #undef dct_trn16 | ||
2226 | #undef dct_trn32 | ||
2227 | #undef dct_trn64 | ||
2228 | } | ||
2229 | |||
2230 | // row pass | ||
2231 | // vrshrn_n_s32 only supports shifts up to 16, we need | ||
2232 | // 17. so do a non-rounding shift of 16 first then follow | ||
2233 | // up with a rounding shift by 1. | ||
2234 | dct_pass(vshrn_n_s32, 16); | ||
2235 | |||
2236 | { | ||
2237 | // pack and round | ||
2238 | uint8x8_t p0 = vqrshrun_n_s16(row0, 1); | ||
2239 | uint8x8_t p1 = vqrshrun_n_s16(row1, 1); | ||
2240 | uint8x8_t p2 = vqrshrun_n_s16(row2, 1); | ||
2241 | uint8x8_t p3 = vqrshrun_n_s16(row3, 1); | ||
2242 | uint8x8_t p4 = vqrshrun_n_s16(row4, 1); | ||
2243 | uint8x8_t p5 = vqrshrun_n_s16(row5, 1); | ||
2244 | uint8x8_t p6 = vqrshrun_n_s16(row6, 1); | ||
2245 | uint8x8_t p7 = vqrshrun_n_s16(row7, 1); | ||
2246 | |||
2247 | // again, these can translate into one instruction, but often don't. | ||
2248 | #define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } | ||
2249 | #define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } | ||
2250 | #define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } | ||
2251 | |||
2252 | // sadly can't use interleaved stores here since we only write | ||
2253 | // 8 bytes to each scan line! | ||
2254 | |||
2255 | // 8x8 8-bit transpose pass 1 | ||
2256 | dct_trn8_8(p0, p1); | ||
2257 | dct_trn8_8(p2, p3); | ||
2258 | dct_trn8_8(p4, p5); | ||
2259 | dct_trn8_8(p6, p7); | ||
2260 | |||
2261 | // pass 2 | ||
2262 | dct_trn8_16(p0, p2); | ||
2263 | dct_trn8_16(p1, p3); | ||
2264 | dct_trn8_16(p4, p6); | ||
2265 | dct_trn8_16(p5, p7); | ||
2266 | |||
2267 | // pass 3 | ||
2268 | dct_trn8_32(p0, p4); | ||
2269 | dct_trn8_32(p1, p5); | ||
2270 | dct_trn8_32(p2, p6); | ||
2271 | dct_trn8_32(p3, p7); | ||
2272 | |||
2273 | // store | ||
2274 | vst1_u8(out, p0); out += out_stride; | ||
2275 | vst1_u8(out, p1); out += out_stride; | ||
2276 | vst1_u8(out, p2); out += out_stride; | ||
2277 | vst1_u8(out, p3); out += out_stride; | ||
2278 | vst1_u8(out, p4); out += out_stride; | ||
2279 | vst1_u8(out, p5); out += out_stride; | ||
2280 | vst1_u8(out, p6); out += out_stride; | ||
2281 | vst1_u8(out, p7); | ||
2282 | |||
2283 | #undef dct_trn8_8 | ||
2284 | #undef dct_trn8_16 | ||
2285 | #undef dct_trn8_32 | ||
2286 | } | ||
2287 | |||
2288 | #undef dct_long_mul | ||
2289 | #undef dct_long_mac | ||
2290 | #undef dct_widen | ||
2291 | #undef dct_wadd | ||
2292 | #undef dct_wsub | ||
2293 | #undef dct_bfly32o | ||
2294 | #undef dct_pass | ||
2295 | } | ||
2296 | |||
2297 | #endif // STBI_NEON | ||
2298 | |||
2299 | #define STBI__MARKER_none 0xff | ||
2300 | // if there's a pending marker from the entropy stream, return that | ||
2301 | // otherwise, fetch from the stream and get a marker. if there's no | ||
2302 | // marker, return 0xff, which is never a valid marker value | ||
2303 | static stbi_uc stbi__get_marker(stbi__jpeg *j) | ||
2304 | { | ||
2305 | stbi_uc x; | ||
2306 | if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } | ||
2307 | x = stbi__get8(j->s); | ||
2308 | if (x != 0xff) return STBI__MARKER_none; | ||
2309 | while (x == 0xff) | ||
2310 | x = stbi__get8(j->s); | ||
2311 | return x; | ||
2312 | } | ||
2313 | |||
2314 | // in each scan, we'll have scan_n components, and the order | ||
2315 | // of the components is specified by order[] | ||
2316 | #define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) | ||
2317 | |||
2318 | // after a restart interval, stbi__jpeg_reset the entropy decoder and | ||
2319 | // the dc prediction | ||
2320 | static void stbi__jpeg_reset(stbi__jpeg *j) | ||
2321 | { | ||
2322 | j->code_bits = 0; | ||
2323 | j->code_buffer = 0; | ||
2324 | j->nomore = 0; | ||
2325 | j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; | ||
2326 | j->marker = STBI__MARKER_none; | ||
2327 | j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; | ||
2328 | j->eob_run = 0; | ||
2329 | // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, | ||
2330 | // since we don't even allow 1<<30 pixels | ||
2331 | } | ||
2332 | |||
2333 | static int stbi__parse_entropy_coded_data(stbi__jpeg *z) | ||
2334 | { | ||
2335 | stbi__jpeg_reset(z); | ||
2336 | if (!z->progressive) { | ||
2337 | if (z->scan_n == 1) { | ||
2338 | int i,j; | ||
2339 | STBI_SIMD_ALIGN(short, data[64]); | ||
2340 | int n = z->order[0]; | ||
2341 | // non-interleaved data, we just need to process one block at a time, | ||
2342 | // in trivial scanline order | ||
2343 | // number of blocks to do just depends on how many actual "pixels" this | ||
2344 | // component has, independent of interleaved MCU blocking and such | ||
2345 | int w = (z->img_comp[n].x+7) >> 3; | ||
2346 | int h = (z->img_comp[n].y+7) >> 3; | ||
2347 | for (j=0; j < h; ++j) { | ||
2348 | for (i=0; i < w; ++i) { | ||
2349 | int ha = z->img_comp[n].ha; | ||
2350 | if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; | ||
2351 | z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); | ||
2352 | // every data block is an MCU, so countdown the restart interval | ||
2353 | if (--z->todo <= 0) { | ||
2354 | if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); | ||
2355 | // if it's NOT a restart, then just bail, so we get corrupt data | ||
2356 | // rather than no data | ||
2357 | if (!STBI__RESTART(z->marker)) return 1; | ||
2358 | stbi__jpeg_reset(z); | ||
2359 | } | ||
2360 | } | ||
2361 | } | ||
2362 | return 1; | ||
2363 | } else { // interleaved | ||
2364 | int i,j,k,x,y; | ||
2365 | STBI_SIMD_ALIGN(short, data[64]); | ||
2366 | for (j=0; j < z->img_mcu_y; ++j) { | ||
2367 | for (i=0; i < z->img_mcu_x; ++i) { | ||
2368 | // scan an interleaved mcu... process scan_n components in order | ||
2369 | for (k=0; k < z->scan_n; ++k) { | ||
2370 | int n = z->order[k]; | ||
2371 | // scan out an mcu's worth of this component; that's just determined | ||
2372 | // by the basic H and V specified for the component | ||
2373 | for (y=0; y < z->img_comp[n].v; ++y) { | ||
2374 | for (x=0; x < z->img_comp[n].h; ++x) { | ||
2375 | int x2 = (i*z->img_comp[n].h + x)*8; | ||
2376 | int y2 = (j*z->img_comp[n].v + y)*8; | ||
2377 | int ha = z->img_comp[n].ha; | ||
2378 | if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; | ||
2379 | z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); | ||
2380 | } | ||
2381 | } | ||
2382 | } | ||
2383 | // after all interleaved components, that's an interleaved MCU, | ||
2384 | // so now count down the restart interval | ||
2385 | if (--z->todo <= 0) { | ||
2386 | if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); | ||
2387 | if (!STBI__RESTART(z->marker)) return 1; | ||
2388 | stbi__jpeg_reset(z); | ||
2389 | } | ||
2390 | } | ||
2391 | } | ||
2392 | return 1; | ||
2393 | } | ||
2394 | } else { | ||
2395 | if (z->scan_n == 1) { | ||
2396 | int i,j; | ||
2397 | int n = z->order[0]; | ||
2398 | // non-interleaved data, we just need to process one block at a time, | ||
2399 | // in trivial scanline order | ||
2400 | // number of blocks to do just depends on how many actual "pixels" this | ||
2401 | // component has, independent of interleaved MCU blocking and such | ||
2402 | int w = (z->img_comp[n].x+7) >> 3; | ||
2403 | int h = (z->img_comp[n].y+7) >> 3; | ||
2404 | for (j=0; j < h; ++j) { | ||
2405 | for (i=0; i < w; ++i) { | ||
2406 | short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); | ||
2407 | if (z->spec_start == 0) { | ||
2408 | if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) | ||
2409 | return 0; | ||
2410 | } else { | ||
2411 | int ha = z->img_comp[n].ha; | ||
2412 | if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) | ||
2413 | return 0; | ||
2414 | } | ||
2415 | // every data block is an MCU, so countdown the restart interval | ||
2416 | if (--z->todo <= 0) { | ||
2417 | if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); | ||
2418 | if (!STBI__RESTART(z->marker)) return 1; | ||
2419 | stbi__jpeg_reset(z); | ||
2420 | } | ||
2421 | } | ||
2422 | } | ||
2423 | return 1; | ||
2424 | } else { // interleaved | ||
2425 | int i,j,k,x,y; | ||
2426 | for (j=0; j < z->img_mcu_y; ++j) { | ||
2427 | for (i=0; i < z->img_mcu_x; ++i) { | ||
2428 | // scan an interleaved mcu... process scan_n components in order | ||
2429 | for (k=0; k < z->scan_n; ++k) { | ||
2430 | int n = z->order[k]; | ||
2431 | // scan out an mcu's worth of this component; that's just determined | ||
2432 | // by the basic H and V specified for the component | ||
2433 | for (y=0; y < z->img_comp[n].v; ++y) { | ||
2434 | for (x=0; x < z->img_comp[n].h; ++x) { | ||
2435 | int x2 = (i*z->img_comp[n].h + x); | ||
2436 | int y2 = (j*z->img_comp[n].v + y); | ||
2437 | short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); | ||
2438 | if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) | ||
2439 | return 0; | ||
2440 | } | ||
2441 | } | ||
2442 | } | ||
2443 | // after all interleaved components, that's an interleaved MCU, | ||
2444 | // so now count down the restart interval | ||
2445 | if (--z->todo <= 0) { | ||
2446 | if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); | ||
2447 | if (!STBI__RESTART(z->marker)) return 1; | ||
2448 | stbi__jpeg_reset(z); | ||
2449 | } | ||
2450 | } | ||
2451 | } | ||
2452 | return 1; | ||
2453 | } | ||
2454 | } | ||
2455 | } | ||
2456 | |||
2457 | static void stbi__jpeg_dequantize(short *data, stbi_uc *dequant) | ||
2458 | { | ||
2459 | int i; | ||
2460 | for (i=0; i < 64; ++i) | ||
2461 | data[i] *= dequant[i]; | ||
2462 | } | ||
2463 | |||
2464 | static void stbi__jpeg_finish(stbi__jpeg *z) | ||
2465 | { | ||
2466 | if (z->progressive) { | ||
2467 | // dequantize and idct the data | ||
2468 | int i,j,n; | ||
2469 | for (n=0; n < z->s->img_n; ++n) { | ||
2470 | int w = (z->img_comp[n].x+7) >> 3; | ||
2471 | int h = (z->img_comp[n].y+7) >> 3; | ||
2472 | for (j=0; j < h; ++j) { | ||
2473 | for (i=0; i < w; ++i) { | ||
2474 | short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); | ||
2475 | stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); | ||
2476 | z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); | ||
2477 | } | ||
2478 | } | ||
2479 | } | ||
2480 | } | ||
2481 | } | ||
2482 | |||
2483 | static int stbi__process_marker(stbi__jpeg *z, int m) | ||
2484 | { | ||
2485 | int L; | ||
2486 | switch (m) { | ||
2487 | case STBI__MARKER_none: // no marker found | ||
2488 | return stbi__err("expected marker","Corrupt JPEG"); | ||
2489 | |||
2490 | case 0xDD: // DRI - specify restart interval | ||
2491 | if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); | ||
2492 | z->restart_interval = stbi__get16be(z->s); | ||
2493 | return 1; | ||
2494 | |||
2495 | case 0xDB: // DQT - define quantization table | ||
2496 | L = stbi__get16be(z->s)-2; | ||
2497 | while (L > 0) { | ||
2498 | int q = stbi__get8(z->s); | ||
2499 | int p = q >> 4; | ||
2500 | int t = q & 15,i; | ||
2501 | if (p != 0) return stbi__err("bad DQT type","Corrupt JPEG"); | ||
2502 | if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); | ||
2503 | for (i=0; i < 64; ++i) | ||
2504 | z->dequant[t][stbi__jpeg_dezigzag[i]] = stbi__get8(z->s); | ||
2505 | L -= 65; | ||
2506 | } | ||
2507 | return L==0; | ||
2508 | |||
2509 | case 0xC4: // DHT - define huffman table | ||
2510 | L = stbi__get16be(z->s)-2; | ||
2511 | while (L > 0) { | ||
2512 | stbi_uc *v; | ||
2513 | int sizes[16],i,n=0; | ||
2514 | int q = stbi__get8(z->s); | ||
2515 | int tc = q >> 4; | ||
2516 | int th = q & 15; | ||
2517 | if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); | ||
2518 | for (i=0; i < 16; ++i) { | ||
2519 | sizes[i] = stbi__get8(z->s); | ||
2520 | n += sizes[i]; | ||
2521 | } | ||
2522 | L -= 17; | ||
2523 | if (tc == 0) { | ||
2524 | if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; | ||
2525 | v = z->huff_dc[th].values; | ||
2526 | } else { | ||
2527 | if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; | ||
2528 | v = z->huff_ac[th].values; | ||
2529 | } | ||
2530 | for (i=0; i < n; ++i) | ||
2531 | v[i] = stbi__get8(z->s); | ||
2532 | if (tc != 0) | ||
2533 | stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); | ||
2534 | L -= n; | ||
2535 | } | ||
2536 | return L==0; | ||
2537 | } | ||
2538 | // check for comment block or APP blocks | ||
2539 | if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { | ||
2540 | stbi__skip(z->s, stbi__get16be(z->s)-2); | ||
2541 | return 1; | ||
2542 | } | ||
2543 | return 0; | ||
2544 | } | ||
2545 | |||
2546 | // after we see SOS | ||
2547 | static int stbi__process_scan_header(stbi__jpeg *z) | ||
2548 | { | ||
2549 | int i; | ||
2550 | int Ls = stbi__get16be(z->s); | ||
2551 | z->scan_n = stbi__get8(z->s); | ||
2552 | if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); | ||
2553 | if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); | ||
2554 | for (i=0; i < z->scan_n; ++i) { | ||
2555 | int id = stbi__get8(z->s), which; | ||
2556 | int q = stbi__get8(z->s); | ||
2557 | for (which = 0; which < z->s->img_n; ++which) | ||
2558 | if (z->img_comp[which].id == id) | ||
2559 | break; | ||
2560 | if (which == z->s->img_n) return 0; // no match | ||
2561 | z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); | ||
2562 | z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); | ||
2563 | z->order[i] = which; | ||
2564 | } | ||
2565 | |||
2566 | { | ||
2567 | int aa; | ||
2568 | z->spec_start = stbi__get8(z->s); | ||
2569 | z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 | ||
2570 | aa = stbi__get8(z->s); | ||
2571 | z->succ_high = (aa >> 4); | ||
2572 | z->succ_low = (aa & 15); | ||
2573 | if (z->progressive) { | ||
2574 | if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) | ||
2575 | return stbi__err("bad SOS", "Corrupt JPEG"); | ||
2576 | } else { | ||
2577 | if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); | ||
2578 | if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); | ||
2579 | z->spec_end = 63; | ||
2580 | } | ||
2581 | } | ||
2582 | |||
2583 | return 1; | ||
2584 | } | ||
2585 | |||
2586 | static int stbi__process_frame_header(stbi__jpeg *z, int scan) | ||
2587 | { | ||
2588 | stbi__context *s = z->s; | ||
2589 | int Lf,p,i,q, h_max=1,v_max=1,c; | ||
2590 | Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG | ||
2591 | p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline | ||
2592 | s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG | ||
2593 | s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires | ||
2594 | c = stbi__get8(s); | ||
2595 | if (c != 3 && c != 1) return stbi__err("bad component count","Corrupt JPEG"); // JFIF requires | ||
2596 | s->img_n = c; | ||
2597 | for (i=0; i < c; ++i) { | ||
2598 | z->img_comp[i].data = NULL; | ||
2599 | z->img_comp[i].linebuf = NULL; | ||
2600 | } | ||
2601 | |||
2602 | if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); | ||
2603 | |||
2604 | for (i=0; i < s->img_n; ++i) { | ||
2605 | z->img_comp[i].id = stbi__get8(s); | ||
2606 | if (z->img_comp[i].id != i+1) // JFIF requires | ||
2607 | if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! | ||
2608 | return stbi__err("bad component ID","Corrupt JPEG"); | ||
2609 | q = stbi__get8(s); | ||
2610 | z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); | ||
2611 | z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); | ||
2612 | z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); | ||
2613 | } | ||
2614 | |||
2615 | if (scan != STBI__SCAN_load) return 1; | ||
2616 | |||
2617 | if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); | ||
2618 | |||
2619 | for (i=0; i < s->img_n; ++i) { | ||
2620 | if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; | ||
2621 | if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; | ||
2622 | } | ||
2623 | |||
2624 | // compute interleaved mcu info | ||
2625 | z->img_h_max = h_max; | ||
2626 | z->img_v_max = v_max; | ||
2627 | z->img_mcu_w = h_max * 8; | ||
2628 | z->img_mcu_h = v_max * 8; | ||
2629 | z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; | ||
2630 | z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; | ||
2631 | |||
2632 | for (i=0; i < s->img_n; ++i) { | ||
2633 | // number of effective pixels (e.g. for non-interleaved MCU) | ||
2634 | z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; | ||
2635 | z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; | ||
2636 | // to simplify generation, we'll allocate enough memory to decode | ||
2637 | // the bogus oversized data from using interleaved MCUs and their | ||
2638 | // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't | ||
2639 | // discard the extra data until colorspace conversion | ||
2640 | z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; | ||
2641 | z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; | ||
2642 | z->img_comp[i].raw_data = stbi__malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); | ||
2643 | |||
2644 | if (z->img_comp[i].raw_data == NULL) { | ||
2645 | for(--i; i >= 0; --i) { | ||
2646 | STBI_FREE(z->img_comp[i].raw_data); | ||
2647 | z->img_comp[i].data = NULL; | ||
2648 | } | ||
2649 | return stbi__err("outofmem", "Out of memory"); | ||
2650 | } | ||
2651 | // align blocks for idct using mmx/sse | ||
2652 | z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); | ||
2653 | z->img_comp[i].linebuf = NULL; | ||
2654 | if (z->progressive) { | ||
2655 | z->img_comp[i].coeff_w = (z->img_comp[i].w2 + 7) >> 3; | ||
2656 | z->img_comp[i].coeff_h = (z->img_comp[i].h2 + 7) >> 3; | ||
2657 | z->img_comp[i].raw_coeff = STBI_MALLOC(z->img_comp[i].coeff_w * z->img_comp[i].coeff_h * 64 * sizeof(short) + 15); | ||
2658 | z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); | ||
2659 | } else { | ||
2660 | z->img_comp[i].coeff = 0; | ||
2661 | z->img_comp[i].raw_coeff = 0; | ||
2662 | } | ||
2663 | } | ||
2664 | |||
2665 | return 1; | ||
2666 | } | ||
2667 | |||
2668 | // use comparisons since in some cases we handle more than one case (e.g. SOF) | ||
2669 | #define stbi__DNL(x) ((x) == 0xdc) | ||
2670 | #define stbi__SOI(x) ((x) == 0xd8) | ||
2671 | #define stbi__EOI(x) ((x) == 0xd9) | ||
2672 | #define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) | ||
2673 | #define stbi__SOS(x) ((x) == 0xda) | ||
2674 | |||
2675 | #define stbi__SOF_progressive(x) ((x) == 0xc2) | ||
2676 | |||
2677 | static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) | ||
2678 | { | ||
2679 | int m; | ||
2680 | z->marker = STBI__MARKER_none; // initialize cached marker to empty | ||
2681 | m = stbi__get_marker(z); | ||
2682 | if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); | ||
2683 | if (scan == STBI__SCAN_type) return 1; | ||
2684 | m = stbi__get_marker(z); | ||
2685 | while (!stbi__SOF(m)) { | ||
2686 | if (!stbi__process_marker(z,m)) return 0; | ||
2687 | m = stbi__get_marker(z); | ||
2688 | while (m == STBI__MARKER_none) { | ||
2689 | // some files have extra padding after their blocks, so ok, we'll scan | ||
2690 | if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); | ||
2691 | m = stbi__get_marker(z); | ||
2692 | } | ||
2693 | } | ||
2694 | z->progressive = stbi__SOF_progressive(m); | ||
2695 | if (!stbi__process_frame_header(z, scan)) return 0; | ||
2696 | return 1; | ||
2697 | } | ||
2698 | |||
2699 | // decode image to YCbCr format | ||
2700 | static int stbi__decode_jpeg_image(stbi__jpeg *j) | ||
2701 | { | ||
2702 | int m; | ||
2703 | j->restart_interval = 0; | ||
2704 | if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; | ||
2705 | m = stbi__get_marker(j); | ||
2706 | while (!stbi__EOI(m)) { | ||
2707 | if (stbi__SOS(m)) { | ||
2708 | if (!stbi__process_scan_header(j)) return 0; | ||
2709 | if (!stbi__parse_entropy_coded_data(j)) return 0; | ||
2710 | if (j->marker == STBI__MARKER_none ) { | ||
2711 | // handle 0s at the end of image data from IP Kamera 9060 | ||
2712 | while (!stbi__at_eof(j->s)) { | ||
2713 | int x = stbi__get8(j->s); | ||
2714 | if (x == 255) { | ||
2715 | j->marker = stbi__get8(j->s); | ||
2716 | break; | ||
2717 | } else if (x != 0) { | ||
2718 | return stbi__err("junk before marker", "Corrupt JPEG"); | ||
2719 | } | ||
2720 | } | ||
2721 | // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 | ||
2722 | } | ||
2723 | } else { | ||
2724 | if (!stbi__process_marker(j, m)) return 0; | ||
2725 | } | ||
2726 | m = stbi__get_marker(j); | ||
2727 | } | ||
2728 | if (j->progressive) | ||
2729 | stbi__jpeg_finish(j); | ||
2730 | return 1; | ||
2731 | } | ||
2732 | |||
2733 | // static jfif-centered resampling (across block boundaries) | ||
2734 | |||
2735 | typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, | ||
2736 | int w, int hs); | ||
2737 | |||
2738 | #define stbi__div4(x) ((stbi_uc) ((x) >> 2)) | ||
2739 | |||
2740 | static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
2741 | { | ||
2742 | STBI_NOTUSED(out); | ||
2743 | STBI_NOTUSED(in_far); | ||
2744 | STBI_NOTUSED(w); | ||
2745 | STBI_NOTUSED(hs); | ||
2746 | return in_near; | ||
2747 | } | ||
2748 | |||
2749 | static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
2750 | { | ||
2751 | // need to generate two samples vertically for every one in input | ||
2752 | int i; | ||
2753 | STBI_NOTUSED(hs); | ||
2754 | for (i=0; i < w; ++i) | ||
2755 | out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); | ||
2756 | return out; | ||
2757 | } | ||
2758 | |||
2759 | static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
2760 | { | ||
2761 | // need to generate two samples horizontally for every one in input | ||
2762 | int i; | ||
2763 | stbi_uc *input = in_near; | ||
2764 | |||
2765 | if (w == 1) { | ||
2766 | // if only one sample, can't do any interpolation | ||
2767 | out[0] = out[1] = input[0]; | ||
2768 | return out; | ||
2769 | } | ||
2770 | |||
2771 | out[0] = input[0]; | ||
2772 | out[1] = stbi__div4(input[0]*3 + input[1] + 2); | ||
2773 | for (i=1; i < w-1; ++i) { | ||
2774 | int n = 3*input[i]+2; | ||
2775 | out[i*2+0] = stbi__div4(n+input[i-1]); | ||
2776 | out[i*2+1] = stbi__div4(n+input[i+1]); | ||
2777 | } | ||
2778 | out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); | ||
2779 | out[i*2+1] = input[w-1]; | ||
2780 | |||
2781 | STBI_NOTUSED(in_far); | ||
2782 | STBI_NOTUSED(hs); | ||
2783 | |||
2784 | return out; | ||
2785 | } | ||
2786 | |||
2787 | #define stbi__div16(x) ((stbi_uc) ((x) >> 4)) | ||
2788 | |||
2789 | static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
2790 | { | ||
2791 | // need to generate 2x2 samples for every one in input | ||
2792 | int i,t0,t1; | ||
2793 | if (w == 1) { | ||
2794 | out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); | ||
2795 | return out; | ||
2796 | } | ||
2797 | |||
2798 | t1 = 3*in_near[0] + in_far[0]; | ||
2799 | out[0] = stbi__div4(t1+2); | ||
2800 | for (i=1; i < w; ++i) { | ||
2801 | t0 = t1; | ||
2802 | t1 = 3*in_near[i]+in_far[i]; | ||
2803 | out[i*2-1] = stbi__div16(3*t0 + t1 + 8); | ||
2804 | out[i*2 ] = stbi__div16(3*t1 + t0 + 8); | ||
2805 | } | ||
2806 | out[w*2-1] = stbi__div4(t1+2); | ||
2807 | |||
2808 | STBI_NOTUSED(hs); | ||
2809 | |||
2810 | return out; | ||
2811 | } | ||
2812 | |||
2813 | #if defined(STBI_SSE2) || defined(STBI_NEON) | ||
2814 | static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
2815 | { | ||
2816 | // need to generate 2x2 samples for every one in input | ||
2817 | int i=0,t0,t1; | ||
2818 | |||
2819 | if (w == 1) { | ||
2820 | out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); | ||
2821 | return out; | ||
2822 | } | ||
2823 | |||
2824 | t1 = 3*in_near[0] + in_far[0]; | ||
2825 | // process groups of 8 pixels for as long as we can. | ||
2826 | // note we can't handle the last pixel in a row in this loop | ||
2827 | // because we need to handle the filter boundary conditions. | ||
2828 | for (; i < ((w-1) & ~7); i += 8) { | ||
2829 | #if defined(STBI_SSE2) | ||
2830 | // load and perform the vertical filtering pass | ||
2831 | // this uses 3*x + y = 4*x + (y - x) | ||
2832 | __m128i zero = _mm_setzero_si128(); | ||
2833 | __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); | ||
2834 | __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); | ||
2835 | __m128i farw = _mm_unpacklo_epi8(farb, zero); | ||
2836 | __m128i nearw = _mm_unpacklo_epi8(nearb, zero); | ||
2837 | __m128i diff = _mm_sub_epi16(farw, nearw); | ||
2838 | __m128i nears = _mm_slli_epi16(nearw, 2); | ||
2839 | __m128i curr = _mm_add_epi16(nears, diff); // current row | ||
2840 | |||
2841 | // horizontal filter works the same based on shifted vers of current | ||
2842 | // row. "prev" is current row shifted right by 1 pixel; we need to | ||
2843 | // insert the previous pixel value (from t1). | ||
2844 | // "next" is current row shifted left by 1 pixel, with first pixel | ||
2845 | // of next block of 8 pixels added in. | ||
2846 | __m128i prv0 = _mm_slli_si128(curr, 2); | ||
2847 | __m128i nxt0 = _mm_srli_si128(curr, 2); | ||
2848 | __m128i prev = _mm_insert_epi16(prv0, t1, 0); | ||
2849 | __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); | ||
2850 | |||
2851 | // horizontal filter, polyphase implementation since it's convenient: | ||
2852 | // even pixels = 3*cur + prev = cur*4 + (prev - cur) | ||
2853 | // odd pixels = 3*cur + next = cur*4 + (next - cur) | ||
2854 | // note the shared term. | ||
2855 | __m128i bias = _mm_set1_epi16(8); | ||
2856 | __m128i curs = _mm_slli_epi16(curr, 2); | ||
2857 | __m128i prvd = _mm_sub_epi16(prev, curr); | ||
2858 | __m128i nxtd = _mm_sub_epi16(next, curr); | ||
2859 | __m128i curb = _mm_add_epi16(curs, bias); | ||
2860 | __m128i even = _mm_add_epi16(prvd, curb); | ||
2861 | __m128i odd = _mm_add_epi16(nxtd, curb); | ||
2862 | |||
2863 | // interleave even and odd pixels, then undo scaling. | ||
2864 | __m128i int0 = _mm_unpacklo_epi16(even, odd); | ||
2865 | __m128i int1 = _mm_unpackhi_epi16(even, odd); | ||
2866 | __m128i de0 = _mm_srli_epi16(int0, 4); | ||
2867 | __m128i de1 = _mm_srli_epi16(int1, 4); | ||
2868 | |||
2869 | // pack and write output | ||
2870 | __m128i outv = _mm_packus_epi16(de0, de1); | ||
2871 | _mm_storeu_si128((__m128i *) (out + i*2), outv); | ||
2872 | #elif defined(STBI_NEON) | ||
2873 | // load and perform the vertical filtering pass | ||
2874 | // this uses 3*x + y = 4*x + (y - x) | ||
2875 | uint8x8_t farb = vld1_u8(in_far + i); | ||
2876 | uint8x8_t nearb = vld1_u8(in_near + i); | ||
2877 | int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); | ||
2878 | int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); | ||
2879 | int16x8_t curr = vaddq_s16(nears, diff); // current row | ||
2880 | |||
2881 | // horizontal filter works the same based on shifted vers of current | ||
2882 | // row. "prev" is current row shifted right by 1 pixel; we need to | ||
2883 | // insert the previous pixel value (from t1). | ||
2884 | // "next" is current row shifted left by 1 pixel, with first pixel | ||
2885 | // of next block of 8 pixels added in. | ||
2886 | int16x8_t prv0 = vextq_s16(curr, curr, 7); | ||
2887 | int16x8_t nxt0 = vextq_s16(curr, curr, 1); | ||
2888 | int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); | ||
2889 | int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); | ||
2890 | |||
2891 | // horizontal filter, polyphase implementation since it's convenient: | ||
2892 | // even pixels = 3*cur + prev = cur*4 + (prev - cur) | ||
2893 | // odd pixels = 3*cur + next = cur*4 + (next - cur) | ||
2894 | // note the shared term. | ||
2895 | int16x8_t curs = vshlq_n_s16(curr, 2); | ||
2896 | int16x8_t prvd = vsubq_s16(prev, curr); | ||
2897 | int16x8_t nxtd = vsubq_s16(next, curr); | ||
2898 | int16x8_t even = vaddq_s16(curs, prvd); | ||
2899 | int16x8_t odd = vaddq_s16(curs, nxtd); | ||
2900 | |||
2901 | // undo scaling and round, then store with even/odd phases interleaved | ||
2902 | uint8x8x2_t o; | ||
2903 | o.val[0] = vqrshrun_n_s16(even, 4); | ||
2904 | o.val[1] = vqrshrun_n_s16(odd, 4); | ||
2905 | vst2_u8(out + i*2, o); | ||
2906 | #endif | ||
2907 | |||
2908 | // "previous" value for next iter | ||
2909 | t1 = 3*in_near[i+7] + in_far[i+7]; | ||
2910 | } | ||
2911 | |||
2912 | t0 = t1; | ||
2913 | t1 = 3*in_near[i] + in_far[i]; | ||
2914 | out[i*2] = stbi__div16(3*t1 + t0 + 8); | ||
2915 | |||
2916 | for (++i; i < w; ++i) { | ||
2917 | t0 = t1; | ||
2918 | t1 = 3*in_near[i]+in_far[i]; | ||
2919 | out[i*2-1] = stbi__div16(3*t0 + t1 + 8); | ||
2920 | out[i*2 ] = stbi__div16(3*t1 + t0 + 8); | ||
2921 | } | ||
2922 | out[w*2-1] = stbi__div4(t1+2); | ||
2923 | |||
2924 | STBI_NOTUSED(hs); | ||
2925 | |||
2926 | return out; | ||
2927 | } | ||
2928 | #endif | ||
2929 | |||
2930 | static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
2931 | { | ||
2932 | // resample with nearest-neighbor | ||
2933 | int i,j; | ||
2934 | STBI_NOTUSED(in_far); | ||
2935 | for (i=0; i < w; ++i) | ||
2936 | for (j=0; j < hs; ++j) | ||
2937 | out[i*hs+j] = in_near[i]; | ||
2938 | return out; | ||
2939 | } | ||
2940 | |||
2941 | #ifdef STBI_JPEG_OLD | ||
2942 | // this is the same YCbCr-to-RGB calculation that stb_image has used | ||
2943 | // historically before the algorithm changes in 1.49 | ||
2944 | #define float2fixed(x) ((int) ((x) * 65536 + 0.5)) | ||
2945 | static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) | ||
2946 | { | ||
2947 | int i; | ||
2948 | for (i=0; i < count; ++i) { | ||
2949 | int y_fixed = (y[i] << 16) + 32768; // rounding | ||
2950 | int r,g,b; | ||
2951 | int cr = pcr[i] - 128; | ||
2952 | int cb = pcb[i] - 128; | ||
2953 | r = y_fixed + cr*float2fixed(1.40200f); | ||
2954 | g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); | ||
2955 | b = y_fixed + cb*float2fixed(1.77200f); | ||
2956 | r >>= 16; | ||
2957 | g >>= 16; | ||
2958 | b >>= 16; | ||
2959 | if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } | ||
2960 | if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } | ||
2961 | if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } | ||
2962 | out[0] = (stbi_uc)r; | ||
2963 | out[1] = (stbi_uc)g; | ||
2964 | out[2] = (stbi_uc)b; | ||
2965 | out[3] = 255; | ||
2966 | out += step; | ||
2967 | } | ||
2968 | } | ||
2969 | #else | ||
2970 | // this is a reduced-precision calculation of YCbCr-to-RGB introduced | ||
2971 | // to make sure the code produces the same results in both SIMD and scalar | ||
2972 | #define float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) | ||
2973 | static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) | ||
2974 | { | ||
2975 | int i; | ||
2976 | for (i=0; i < count; ++i) { | ||
2977 | int y_fixed = (y[i] << 20) + (1<<19); // rounding | ||
2978 | int r,g,b; | ||
2979 | int cr = pcr[i] - 128; | ||
2980 | int cb = pcb[i] - 128; | ||
2981 | r = y_fixed + cr* float2fixed(1.40200f); | ||
2982 | g = y_fixed + (cr*-float2fixed(0.71414f)) + ((cb*-float2fixed(0.34414f)) & 0xffff0000); | ||
2983 | b = y_fixed + cb* float2fixed(1.77200f); | ||
2984 | r >>= 20; | ||
2985 | g >>= 20; | ||
2986 | b >>= 20; | ||
2987 | if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } | ||
2988 | if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } | ||
2989 | if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } | ||
2990 | out[0] = (stbi_uc)r; | ||
2991 | out[1] = (stbi_uc)g; | ||
2992 | out[2] = (stbi_uc)b; | ||
2993 | out[3] = 255; | ||
2994 | out += step; | ||
2995 | } | ||
2996 | } | ||
2997 | #endif | ||
2998 | |||
2999 | #if defined(STBI_SSE2) || defined(STBI_NEON) | ||
3000 | static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) | ||
3001 | { | ||
3002 | int i = 0; | ||
3003 | |||
3004 | #ifdef STBI_SSE2 | ||
3005 | // step == 3 is pretty ugly on the final interleave, and i'm not convinced | ||
3006 | // it's useful in practice (you wouldn't use it for textures, for example). | ||
3007 | // so just accelerate step == 4 case. | ||
3008 | if (step == 4) { | ||
3009 | // this is a fairly straightforward implementation and not super-optimized. | ||
3010 | __m128i signflip = _mm_set1_epi8(-0x80); | ||
3011 | __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); | ||
3012 | __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); | ||
3013 | __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); | ||
3014 | __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); | ||
3015 | __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); | ||
3016 | __m128i xw = _mm_set1_epi16(255); // alpha channel | ||
3017 | |||
3018 | for (; i+7 < count; i += 8) { | ||
3019 | // load | ||
3020 | __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); | ||
3021 | __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); | ||
3022 | __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); | ||
3023 | __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 | ||
3024 | __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 | ||
3025 | |||
3026 | // unpack to short (and left-shift cr, cb by 8) | ||
3027 | __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); | ||
3028 | __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); | ||
3029 | __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); | ||
3030 | |||
3031 | // color transform | ||
3032 | __m128i yws = _mm_srli_epi16(yw, 4); | ||
3033 | __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); | ||
3034 | __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); | ||
3035 | __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); | ||
3036 | __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); | ||
3037 | __m128i rws = _mm_add_epi16(cr0, yws); | ||
3038 | __m128i gwt = _mm_add_epi16(cb0, yws); | ||
3039 | __m128i bws = _mm_add_epi16(yws, cb1); | ||
3040 | __m128i gws = _mm_add_epi16(gwt, cr1); | ||
3041 | |||
3042 | // descale | ||
3043 | __m128i rw = _mm_srai_epi16(rws, 4); | ||
3044 | __m128i bw = _mm_srai_epi16(bws, 4); | ||
3045 | __m128i gw = _mm_srai_epi16(gws, 4); | ||
3046 | |||
3047 | // back to byte, set up for transpose | ||
3048 | __m128i brb = _mm_packus_epi16(rw, bw); | ||
3049 | __m128i gxb = _mm_packus_epi16(gw, xw); | ||
3050 | |||
3051 | // transpose to interleave channels | ||
3052 | __m128i t0 = _mm_unpacklo_epi8(brb, gxb); | ||
3053 | __m128i t1 = _mm_unpackhi_epi8(brb, gxb); | ||
3054 | __m128i o0 = _mm_unpacklo_epi16(t0, t1); | ||
3055 | __m128i o1 = _mm_unpackhi_epi16(t0, t1); | ||
3056 | |||
3057 | // store | ||
3058 | _mm_storeu_si128((__m128i *) (out + 0), o0); | ||
3059 | _mm_storeu_si128((__m128i *) (out + 16), o1); | ||
3060 | out += 32; | ||
3061 | } | ||
3062 | } | ||
3063 | #endif | ||
3064 | |||
3065 | #ifdef STBI_NEON | ||
3066 | // in this version, step=3 support would be easy to add. but is there demand? | ||
3067 | if (step == 4) { | ||
3068 | // this is a fairly straightforward implementation and not super-optimized. | ||
3069 | uint8x8_t signflip = vdup_n_u8(0x80); | ||
3070 | int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); | ||
3071 | int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); | ||
3072 | int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); | ||
3073 | int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); | ||
3074 | |||
3075 | for (; i+7 < count; i += 8) { | ||
3076 | // load | ||
3077 | uint8x8_t y_bytes = vld1_u8(y + i); | ||
3078 | uint8x8_t cr_bytes = vld1_u8(pcr + i); | ||
3079 | uint8x8_t cb_bytes = vld1_u8(pcb + i); | ||
3080 | int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); | ||
3081 | int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); | ||
3082 | |||
3083 | // expand to s16 | ||
3084 | int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); | ||
3085 | int16x8_t crw = vshll_n_s8(cr_biased, 7); | ||
3086 | int16x8_t cbw = vshll_n_s8(cb_biased, 7); | ||
3087 | |||
3088 | // color transform | ||
3089 | int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); | ||
3090 | int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); | ||
3091 | int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); | ||
3092 | int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); | ||
3093 | int16x8_t rws = vaddq_s16(yws, cr0); | ||
3094 | int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); | ||
3095 | int16x8_t bws = vaddq_s16(yws, cb1); | ||
3096 | |||
3097 | // undo scaling, round, convert to byte | ||
3098 | uint8x8x4_t o; | ||
3099 | o.val[0] = vqrshrun_n_s16(rws, 4); | ||
3100 | o.val[1] = vqrshrun_n_s16(gws, 4); | ||
3101 | o.val[2] = vqrshrun_n_s16(bws, 4); | ||
3102 | o.val[3] = vdup_n_u8(255); | ||
3103 | |||
3104 | // store, interleaving r/g/b/a | ||
3105 | vst4_u8(out, o); | ||
3106 | out += 8*4; | ||
3107 | } | ||
3108 | } | ||
3109 | #endif | ||
3110 | |||
3111 | for (; i < count; ++i) { | ||
3112 | int y_fixed = (y[i] << 20) + (1<<19); // rounding | ||
3113 | int r,g,b; | ||
3114 | int cr = pcr[i] - 128; | ||
3115 | int cb = pcb[i] - 128; | ||
3116 | r = y_fixed + cr* float2fixed(1.40200f); | ||
3117 | g = y_fixed + cr*-float2fixed(0.71414f) + ((cb*-float2fixed(0.34414f)) & 0xffff0000); | ||
3118 | b = y_fixed + cb* float2fixed(1.77200f); | ||
3119 | r >>= 20; | ||
3120 | g >>= 20; | ||
3121 | b >>= 20; | ||
3122 | if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } | ||
3123 | if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } | ||
3124 | if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } | ||
3125 | out[0] = (stbi_uc)r; | ||
3126 | out[1] = (stbi_uc)g; | ||
3127 | out[2] = (stbi_uc)b; | ||
3128 | out[3] = 255; | ||
3129 | out += step; | ||
3130 | } | ||
3131 | } | ||
3132 | #endif | ||
3133 | |||
3134 | // set up the kernels | ||
3135 | static void stbi__setup_jpeg(stbi__jpeg *j) | ||
3136 | { | ||
3137 | j->idct_block_kernel = stbi__idct_block; | ||
3138 | j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; | ||
3139 | j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; | ||
3140 | |||
3141 | #ifdef STBI_SSE2 | ||
3142 | if (stbi__sse2_available()) { | ||
3143 | j->idct_block_kernel = stbi__idct_simd; | ||
3144 | #ifndef STBI_JPEG_OLD | ||
3145 | j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; | ||
3146 | #endif | ||
3147 | j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; | ||
3148 | } | ||
3149 | #endif | ||
3150 | |||
3151 | #ifdef STBI_NEON | ||
3152 | j->idct_block_kernel = stbi__idct_simd; | ||
3153 | #ifndef STBI_JPEG_OLD | ||
3154 | j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; | ||
3155 | #endif | ||
3156 | j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; | ||
3157 | #endif | ||
3158 | } | ||
3159 | |||
3160 | // clean up the temporary component buffers | ||
3161 | static void stbi__cleanup_jpeg(stbi__jpeg *j) | ||
3162 | { | ||
3163 | int i; | ||
3164 | for (i=0; i < j->s->img_n; ++i) { | ||
3165 | if (j->img_comp[i].raw_data) { | ||
3166 | STBI_FREE(j->img_comp[i].raw_data); | ||
3167 | j->img_comp[i].raw_data = NULL; | ||
3168 | j->img_comp[i].data = NULL; | ||
3169 | } | ||
3170 | if (j->img_comp[i].raw_coeff) { | ||
3171 | STBI_FREE(j->img_comp[i].raw_coeff); | ||
3172 | j->img_comp[i].raw_coeff = 0; | ||
3173 | j->img_comp[i].coeff = 0; | ||
3174 | } | ||
3175 | if (j->img_comp[i].linebuf) { | ||
3176 | STBI_FREE(j->img_comp[i].linebuf); | ||
3177 | j->img_comp[i].linebuf = NULL; | ||
3178 | } | ||
3179 | } | ||
3180 | } | ||
3181 | |||
3182 | typedef struct | ||
3183 | { | ||
3184 | resample_row_func resample; | ||
3185 | stbi_uc *line0,*line1; | ||
3186 | int hs,vs; // expansion factor in each axis | ||
3187 | int w_lores; // horizontal pixels pre-expansion | ||
3188 | int ystep; // how far through vertical expansion we are | ||
3189 | int ypos; // which pre-expansion row we're on | ||
3190 | } stbi__resample; | ||
3191 | |||
3192 | static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) | ||
3193 | { | ||
3194 | int n, decode_n; | ||
3195 | z->s->img_n = 0; // make stbi__cleanup_jpeg safe | ||
3196 | |||
3197 | // validate req_comp | ||
3198 | if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); | ||
3199 | |||
3200 | // load a jpeg image from whichever source, but leave in YCbCr format | ||
3201 | if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } | ||
3202 | |||
3203 | // determine actual number of components to generate | ||
3204 | n = req_comp ? req_comp : z->s->img_n; | ||
3205 | |||
3206 | if (z->s->img_n == 3 && n < 3) | ||
3207 | decode_n = 1; | ||
3208 | else | ||
3209 | decode_n = z->s->img_n; | ||
3210 | |||
3211 | // resample and color-convert | ||
3212 | { | ||
3213 | int k; | ||
3214 | unsigned int i,j; | ||
3215 | stbi_uc *output; | ||
3216 | stbi_uc *coutput[4]; | ||
3217 | |||
3218 | stbi__resample res_comp[4]; | ||
3219 | |||
3220 | for (k=0; k < decode_n; ++k) { | ||
3221 | stbi__resample *r = &res_comp[k]; | ||
3222 | |||
3223 | // allocate line buffer big enough for upsampling off the edges | ||
3224 | // with upsample factor of 4 | ||
3225 | z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); | ||
3226 | if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } | ||
3227 | |||
3228 | r->hs = z->img_h_max / z->img_comp[k].h; | ||
3229 | r->vs = z->img_v_max / z->img_comp[k].v; | ||
3230 | r->ystep = r->vs >> 1; | ||
3231 | r->w_lores = (z->s->img_x + r->hs-1) / r->hs; | ||
3232 | r->ypos = 0; | ||
3233 | r->line0 = r->line1 = z->img_comp[k].data; | ||
3234 | |||
3235 | if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; | ||
3236 | else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; | ||
3237 | else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; | ||
3238 | else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; | ||
3239 | else r->resample = stbi__resample_row_generic; | ||
3240 | } | ||
3241 | |||
3242 | // can't error after this so, this is safe | ||
3243 | output = (stbi_uc *) stbi__malloc(n * z->s->img_x * z->s->img_y + 1); | ||
3244 | if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } | ||
3245 | |||
3246 | // now go ahead and resample | ||
3247 | for (j=0; j < z->s->img_y; ++j) { | ||
3248 | stbi_uc *out = output + n * z->s->img_x * j; | ||
3249 | for (k=0; k < decode_n; ++k) { | ||
3250 | stbi__resample *r = &res_comp[k]; | ||
3251 | int y_bot = r->ystep >= (r->vs >> 1); | ||
3252 | coutput[k] = r->resample(z->img_comp[k].linebuf, | ||
3253 | y_bot ? r->line1 : r->line0, | ||
3254 | y_bot ? r->line0 : r->line1, | ||
3255 | r->w_lores, r->hs); | ||
3256 | if (++r->ystep >= r->vs) { | ||
3257 | r->ystep = 0; | ||
3258 | r->line0 = r->line1; | ||
3259 | if (++r->ypos < z->img_comp[k].y) | ||
3260 | r->line1 += z->img_comp[k].w2; | ||
3261 | } | ||
3262 | } | ||
3263 | if (n >= 3) { | ||
3264 | stbi_uc *y = coutput[0]; | ||
3265 | if (z->s->img_n == 3) { | ||
3266 | z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); | ||
3267 | } else | ||
3268 | for (i=0; i < z->s->img_x; ++i) { | ||
3269 | out[0] = out[1] = out[2] = y[i]; | ||
3270 | out[3] = 255; // not used if n==3 | ||
3271 | out += n; | ||
3272 | } | ||
3273 | } else { | ||
3274 | stbi_uc *y = coutput[0]; | ||
3275 | if (n == 1) | ||
3276 | for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; | ||
3277 | else | ||
3278 | for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255; | ||
3279 | } | ||
3280 | } | ||
3281 | stbi__cleanup_jpeg(z); | ||
3282 | *out_x = z->s->img_x; | ||
3283 | *out_y = z->s->img_y; | ||
3284 | if (comp) *comp = z->s->img_n; // report original components, not output | ||
3285 | return output; | ||
3286 | } | ||
3287 | } | ||
3288 | |||
3289 | static unsigned char *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
3290 | { | ||
3291 | stbi__jpeg j; | ||
3292 | j.s = s; | ||
3293 | stbi__setup_jpeg(&j); | ||
3294 | return load_jpeg_image(&j, x,y,comp,req_comp); | ||
3295 | } | ||
3296 | |||
3297 | static int stbi__jpeg_test(stbi__context *s) | ||
3298 | { | ||
3299 | int r; | ||
3300 | stbi__jpeg j; | ||
3301 | j.s = s; | ||
3302 | stbi__setup_jpeg(&j); | ||
3303 | r = stbi__decode_jpeg_header(&j, STBI__SCAN_type); | ||
3304 | stbi__rewind(s); | ||
3305 | return r; | ||
3306 | } | ||
3307 | |||
3308 | static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) | ||
3309 | { | ||
3310 | if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { | ||
3311 | stbi__rewind( j->s ); | ||
3312 | return 0; | ||
3313 | } | ||
3314 | if (x) *x = j->s->img_x; | ||
3315 | if (y) *y = j->s->img_y; | ||
3316 | if (comp) *comp = j->s->img_n; | ||
3317 | return 1; | ||
3318 | } | ||
3319 | |||
3320 | static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) | ||
3321 | { | ||
3322 | stbi__jpeg j; | ||
3323 | j.s = s; | ||
3324 | return stbi__jpeg_info_raw(&j, x, y, comp); | ||
3325 | } | ||
3326 | #endif | ||
3327 | |||
3328 | // public domain zlib decode v0.2 Sean Barrett 2006-11-18 | ||
3329 | // simple implementation | ||
3330 | // - all input must be provided in an upfront buffer | ||
3331 | // - all output is written to a single output buffer (can malloc/realloc) | ||
3332 | // performance | ||
3333 | // - fast huffman | ||
3334 | |||
3335 | #ifndef STBI_NO_ZLIB | ||
3336 | |||
3337 | // fast-way is faster to check than jpeg huffman, but slow way is slower | ||
3338 | #define STBI__ZFAST_BITS 9 // accelerate all cases in default tables | ||
3339 | #define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) | ||
3340 | |||
3341 | // zlib-style huffman encoding | ||
3342 | // (jpegs packs from left, zlib from right, so can't share code) | ||
3343 | typedef struct | ||
3344 | { | ||
3345 | stbi__uint16 fast[1 << STBI__ZFAST_BITS]; | ||
3346 | stbi__uint16 firstcode[16]; | ||
3347 | int maxcode[17]; | ||
3348 | stbi__uint16 firstsymbol[16]; | ||
3349 | stbi_uc size[288]; | ||
3350 | stbi__uint16 value[288]; | ||
3351 | } stbi__zhuffman; | ||
3352 | |||
3353 | stbi_inline static int stbi__bitreverse16(int n) | ||
3354 | { | ||
3355 | n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); | ||
3356 | n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); | ||
3357 | n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); | ||
3358 | n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); | ||
3359 | return n; | ||
3360 | } | ||
3361 | |||
3362 | stbi_inline static int stbi__bit_reverse(int v, int bits) | ||
3363 | { | ||
3364 | STBI_ASSERT(bits <= 16); | ||
3365 | // to bit reverse n bits, reverse 16 and shift | ||
3366 | // e.g. 11 bits, bit reverse and shift away 5 | ||
3367 | return stbi__bitreverse16(v) >> (16-bits); | ||
3368 | } | ||
3369 | |||
3370 | static int stbi__zbuild_huffman(stbi__zhuffman *z, stbi_uc *sizelist, int num) | ||
3371 | { | ||
3372 | int i,k=0; | ||
3373 | int code, next_code[16], sizes[17]; | ||
3374 | |||
3375 | // DEFLATE spec for generating codes | ||
3376 | memset(sizes, 0, sizeof(sizes)); | ||
3377 | memset(z->fast, 0, sizeof(z->fast)); | ||
3378 | for (i=0; i < num; ++i) | ||
3379 | ++sizes[sizelist[i]]; | ||
3380 | sizes[0] = 0; | ||
3381 | for (i=1; i < 16; ++i) | ||
3382 | STBI_ASSERT(sizes[i] <= (1 << i)); | ||
3383 | code = 0; | ||
3384 | for (i=1; i < 16; ++i) { | ||
3385 | next_code[i] = code; | ||
3386 | z->firstcode[i] = (stbi__uint16) code; | ||
3387 | z->firstsymbol[i] = (stbi__uint16) k; | ||
3388 | code = (code + sizes[i]); | ||
3389 | if (sizes[i]) | ||
3390 | if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt JPEG"); | ||
3391 | z->maxcode[i] = code << (16-i); // preshift for inner loop | ||
3392 | code <<= 1; | ||
3393 | k += sizes[i]; | ||
3394 | } | ||
3395 | z->maxcode[16] = 0x10000; // sentinel | ||
3396 | for (i=0; i < num; ++i) { | ||
3397 | int s = sizelist[i]; | ||
3398 | if (s) { | ||
3399 | int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; | ||
3400 | stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); | ||
3401 | z->size [c] = (stbi_uc ) s; | ||
3402 | z->value[c] = (stbi__uint16) i; | ||
3403 | if (s <= STBI__ZFAST_BITS) { | ||
3404 | int k = stbi__bit_reverse(next_code[s],s); | ||
3405 | while (k < (1 << STBI__ZFAST_BITS)) { | ||
3406 | z->fast[k] = fastv; | ||
3407 | k += (1 << s); | ||
3408 | } | ||
3409 | } | ||
3410 | ++next_code[s]; | ||
3411 | } | ||
3412 | } | ||
3413 | return 1; | ||
3414 | } | ||
3415 | |||
3416 | // zlib-from-memory implementation for PNG reading | ||
3417 | // because PNG allows splitting the zlib stream arbitrarily, | ||
3418 | // and it's annoying structurally to have PNG call ZLIB call PNG, | ||
3419 | // we require PNG read all the IDATs and combine them into a single | ||
3420 | // memory buffer | ||
3421 | |||
3422 | typedef struct | ||
3423 | { | ||
3424 | stbi_uc *zbuffer, *zbuffer_end; | ||
3425 | int num_bits; | ||
3426 | stbi__uint32 code_buffer; | ||
3427 | |||
3428 | char *zout; | ||
3429 | char *zout_start; | ||
3430 | char *zout_end; | ||
3431 | int z_expandable; | ||
3432 | |||
3433 | stbi__zhuffman z_length, z_distance; | ||
3434 | } stbi__zbuf; | ||
3435 | |||
3436 | stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) | ||
3437 | { | ||
3438 | if (z->zbuffer >= z->zbuffer_end) return 0; | ||
3439 | return *z->zbuffer++; | ||
3440 | } | ||
3441 | |||
3442 | static void stbi__fill_bits(stbi__zbuf *z) | ||
3443 | { | ||
3444 | do { | ||
3445 | STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); | ||
3446 | z->code_buffer |= stbi__zget8(z) << z->num_bits; | ||
3447 | z->num_bits += 8; | ||
3448 | } while (z->num_bits <= 24); | ||
3449 | } | ||
3450 | |||
3451 | stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) | ||
3452 | { | ||
3453 | unsigned int k; | ||
3454 | if (z->num_bits < n) stbi__fill_bits(z); | ||
3455 | k = z->code_buffer & ((1 << n) - 1); | ||
3456 | z->code_buffer >>= n; | ||
3457 | z->num_bits -= n; | ||
3458 | return k; | ||
3459 | } | ||
3460 | |||
3461 | static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) | ||
3462 | { | ||
3463 | int b,s,k; | ||
3464 | // not resolved by fast table, so compute it the slow way | ||
3465 | // use jpeg approach, which requires MSbits at top | ||
3466 | k = stbi__bit_reverse(a->code_buffer, 16); | ||
3467 | for (s=STBI__ZFAST_BITS+1; ; ++s) | ||
3468 | if (k < z->maxcode[s]) | ||
3469 | break; | ||
3470 | if (s == 16) return -1; // invalid code! | ||
3471 | // code size is s, so: | ||
3472 | b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; | ||
3473 | STBI_ASSERT(z->size[b] == s); | ||
3474 | a->code_buffer >>= s; | ||
3475 | a->num_bits -= s; | ||
3476 | return z->value[b]; | ||
3477 | } | ||
3478 | |||
3479 | stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) | ||
3480 | { | ||
3481 | int b,s; | ||
3482 | if (a->num_bits < 16) stbi__fill_bits(a); | ||
3483 | b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; | ||
3484 | if (b) { | ||
3485 | s = b >> 9; | ||
3486 | a->code_buffer >>= s; | ||
3487 | a->num_bits -= s; | ||
3488 | return b & 511; | ||
3489 | } | ||
3490 | return stbi__zhuffman_decode_slowpath(a, z); | ||
3491 | } | ||
3492 | |||
3493 | static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes | ||
3494 | { | ||
3495 | char *q; | ||
3496 | int cur, limit; | ||
3497 | z->zout = zout; | ||
3498 | if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); | ||
3499 | cur = (int) (z->zout - z->zout_start); | ||
3500 | limit = (int) (z->zout_end - z->zout_start); | ||
3501 | while (cur + n > limit) | ||
3502 | limit *= 2; | ||
3503 | q = (char *) STBI_REALLOC(z->zout_start, limit); | ||
3504 | if (q == NULL) return stbi__err("outofmem", "Out of memory"); | ||
3505 | z->zout_start = q; | ||
3506 | z->zout = q + cur; | ||
3507 | z->zout_end = q + limit; | ||
3508 | return 1; | ||
3509 | } | ||
3510 | |||
3511 | static int stbi__zlength_base[31] = { | ||
3512 | 3,4,5,6,7,8,9,10,11,13, | ||
3513 | 15,17,19,23,27,31,35,43,51,59, | ||
3514 | 67,83,99,115,131,163,195,227,258,0,0 }; | ||
3515 | |||
3516 | static int stbi__zlength_extra[31]= | ||
3517 | { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; | ||
3518 | |||
3519 | static int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, | ||
3520 | 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; | ||
3521 | |||
3522 | static int stbi__zdist_extra[32] = | ||
3523 | { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; | ||
3524 | |||
3525 | static int stbi__parse_huffman_block(stbi__zbuf *a) | ||
3526 | { | ||
3527 | char *zout = a->zout; | ||
3528 | for(;;) { | ||
3529 | int z = stbi__zhuffman_decode(a, &a->z_length); | ||
3530 | if (z < 256) { | ||
3531 | if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes | ||
3532 | if (zout >= a->zout_end) { | ||
3533 | if (!stbi__zexpand(a, zout, 1)) return 0; | ||
3534 | zout = a->zout; | ||
3535 | } | ||
3536 | *zout++ = (char) z; | ||
3537 | } else { | ||
3538 | stbi_uc *p; | ||
3539 | int len,dist; | ||
3540 | if (z == 256) { | ||
3541 | a->zout = zout; | ||
3542 | return 1; | ||
3543 | } | ||
3544 | z -= 257; | ||
3545 | len = stbi__zlength_base[z]; | ||
3546 | if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); | ||
3547 | z = stbi__zhuffman_decode(a, &a->z_distance); | ||
3548 | if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); | ||
3549 | dist = stbi__zdist_base[z]; | ||
3550 | if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); | ||
3551 | if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); | ||
3552 | if (zout + len > a->zout_end) { | ||
3553 | if (!stbi__zexpand(a, zout, len)) return 0; | ||
3554 | zout = a->zout; | ||
3555 | } | ||
3556 | p = (stbi_uc *) (zout - dist); | ||
3557 | if (dist == 1) { // run of one byte; common in images. | ||
3558 | stbi_uc v = *p; | ||
3559 | do *zout++ = v; while (--len); | ||
3560 | } else { | ||
3561 | do *zout++ = *p++; while (--len); | ||
3562 | } | ||
3563 | } | ||
3564 | } | ||
3565 | } | ||
3566 | |||
3567 | static int stbi__compute_huffman_codes(stbi__zbuf *a) | ||
3568 | { | ||
3569 | static stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; | ||
3570 | stbi__zhuffman z_codelength; | ||
3571 | stbi_uc lencodes[286+32+137];//padding for maximum single op | ||
3572 | stbi_uc codelength_sizes[19]; | ||
3573 | int i,n; | ||
3574 | |||
3575 | int hlit = stbi__zreceive(a,5) + 257; | ||
3576 | int hdist = stbi__zreceive(a,5) + 1; | ||
3577 | int hclen = stbi__zreceive(a,4) + 4; | ||
3578 | |||
3579 | memset(codelength_sizes, 0, sizeof(codelength_sizes)); | ||
3580 | for (i=0; i < hclen; ++i) { | ||
3581 | int s = stbi__zreceive(a,3); | ||
3582 | codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; | ||
3583 | } | ||
3584 | if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; | ||
3585 | |||
3586 | n = 0; | ||
3587 | while (n < hlit + hdist) { | ||
3588 | int c = stbi__zhuffman_decode(a, &z_codelength); | ||
3589 | STBI_ASSERT(c >= 0 && c < 19); | ||
3590 | if (c < 16) | ||
3591 | lencodes[n++] = (stbi_uc) c; | ||
3592 | else if (c == 16) { | ||
3593 | c = stbi__zreceive(a,2)+3; | ||
3594 | memset(lencodes+n, lencodes[n-1], c); | ||
3595 | n += c; | ||
3596 | } else if (c == 17) { | ||
3597 | c = stbi__zreceive(a,3)+3; | ||
3598 | memset(lencodes+n, 0, c); | ||
3599 | n += c; | ||
3600 | } else { | ||
3601 | STBI_ASSERT(c == 18); | ||
3602 | c = stbi__zreceive(a,7)+11; | ||
3603 | memset(lencodes+n, 0, c); | ||
3604 | n += c; | ||
3605 | } | ||
3606 | } | ||
3607 | if (n != hlit+hdist) return stbi__err("bad codelengths","Corrupt PNG"); | ||
3608 | if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; | ||
3609 | if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; | ||
3610 | return 1; | ||
3611 | } | ||
3612 | |||
3613 | static int stbi__parse_uncomperssed_block(stbi__zbuf *a) | ||
3614 | { | ||
3615 | stbi_uc header[4]; | ||
3616 | int len,nlen,k; | ||
3617 | if (a->num_bits & 7) | ||
3618 | stbi__zreceive(a, a->num_bits & 7); // discard | ||
3619 | // drain the bit-packed data into header | ||
3620 | k = 0; | ||
3621 | while (a->num_bits > 0) { | ||
3622 | header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check | ||
3623 | a->code_buffer >>= 8; | ||
3624 | a->num_bits -= 8; | ||
3625 | } | ||
3626 | STBI_ASSERT(a->num_bits == 0); | ||
3627 | // now fill header the normal way | ||
3628 | while (k < 4) | ||
3629 | header[k++] = stbi__zget8(a); | ||
3630 | len = header[1] * 256 + header[0]; | ||
3631 | nlen = header[3] * 256 + header[2]; | ||
3632 | if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); | ||
3633 | if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); | ||
3634 | if (a->zout + len > a->zout_end) | ||
3635 | if (!stbi__zexpand(a, a->zout, len)) return 0; | ||
3636 | memcpy(a->zout, a->zbuffer, len); | ||
3637 | a->zbuffer += len; | ||
3638 | a->zout += len; | ||
3639 | return 1; | ||
3640 | } | ||
3641 | |||
3642 | static int stbi__parse_zlib_header(stbi__zbuf *a) | ||
3643 | { | ||
3644 | int cmf = stbi__zget8(a); | ||
3645 | int cm = cmf & 15; | ||
3646 | /* int cinfo = cmf >> 4; */ | ||
3647 | int flg = stbi__zget8(a); | ||
3648 | if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec | ||
3649 | if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png | ||
3650 | if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png | ||
3651 | // window = 1 << (8 + cinfo)... but who cares, we fully buffer output | ||
3652 | return 1; | ||
3653 | } | ||
3654 | |||
3655 | // @TODO: should statically initialize these for optimal thread safety | ||
3656 | static stbi_uc stbi__zdefault_length[288], stbi__zdefault_distance[32]; | ||
3657 | static void stbi__init_zdefaults(void) | ||
3658 | { | ||
3659 | int i; // use <= to match clearly with spec | ||
3660 | for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; | ||
3661 | for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; | ||
3662 | for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; | ||
3663 | for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; | ||
3664 | |||
3665 | for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; | ||
3666 | } | ||
3667 | |||
3668 | static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) | ||
3669 | { | ||
3670 | int final, type; | ||
3671 | if (parse_header) | ||
3672 | if (!stbi__parse_zlib_header(a)) return 0; | ||
3673 | a->num_bits = 0; | ||
3674 | a->code_buffer = 0; | ||
3675 | do { | ||
3676 | final = stbi__zreceive(a,1); | ||
3677 | type = stbi__zreceive(a,2); | ||
3678 | if (type == 0) { | ||
3679 | if (!stbi__parse_uncomperssed_block(a)) return 0; | ||
3680 | } else if (type == 3) { | ||
3681 | return 0; | ||
3682 | } else { | ||
3683 | if (type == 1) { | ||
3684 | // use fixed code lengths | ||
3685 | if (!stbi__zdefault_distance[31]) stbi__init_zdefaults(); | ||
3686 | if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0; | ||
3687 | if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; | ||
3688 | } else { | ||
3689 | if (!stbi__compute_huffman_codes(a)) return 0; | ||
3690 | } | ||
3691 | if (!stbi__parse_huffman_block(a)) return 0; | ||
3692 | } | ||
3693 | } while (!final); | ||
3694 | return 1; | ||
3695 | } | ||
3696 | |||
3697 | static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) | ||
3698 | { | ||
3699 | a->zout_start = obuf; | ||
3700 | a->zout = obuf; | ||
3701 | a->zout_end = obuf + olen; | ||
3702 | a->z_expandable = exp; | ||
3703 | |||
3704 | return stbi__parse_zlib(a, parse_header); | ||
3705 | } | ||
3706 | |||
3707 | STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) | ||
3708 | { | ||
3709 | stbi__zbuf a; | ||
3710 | char *p = (char *) stbi__malloc(initial_size); | ||
3711 | if (p == NULL) return NULL; | ||
3712 | a.zbuffer = (stbi_uc *) buffer; | ||
3713 | a.zbuffer_end = (stbi_uc *) buffer + len; | ||
3714 | if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { | ||
3715 | if (outlen) *outlen = (int) (a.zout - a.zout_start); | ||
3716 | return a.zout_start; | ||
3717 | } else { | ||
3718 | STBI_FREE(a.zout_start); | ||
3719 | return NULL; | ||
3720 | } | ||
3721 | } | ||
3722 | |||
3723 | STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) | ||
3724 | { | ||
3725 | return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); | ||
3726 | } | ||
3727 | |||
3728 | STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) | ||
3729 | { | ||
3730 | stbi__zbuf a; | ||
3731 | char *p = (char *) stbi__malloc(initial_size); | ||
3732 | if (p == NULL) return NULL; | ||
3733 | a.zbuffer = (stbi_uc *) buffer; | ||
3734 | a.zbuffer_end = (stbi_uc *) buffer + len; | ||
3735 | if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { | ||
3736 | if (outlen) *outlen = (int) (a.zout - a.zout_start); | ||
3737 | return a.zout_start; | ||
3738 | } else { | ||
3739 | STBI_FREE(a.zout_start); | ||
3740 | return NULL; | ||
3741 | } | ||
3742 | } | ||
3743 | |||
3744 | STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) | ||
3745 | { | ||
3746 | stbi__zbuf a; | ||
3747 | a.zbuffer = (stbi_uc *) ibuffer; | ||
3748 | a.zbuffer_end = (stbi_uc *) ibuffer + ilen; | ||
3749 | if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) | ||
3750 | return (int) (a.zout - a.zout_start); | ||
3751 | else | ||
3752 | return -1; | ||
3753 | } | ||
3754 | |||
3755 | STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) | ||
3756 | { | ||
3757 | stbi__zbuf a; | ||
3758 | char *p = (char *) stbi__malloc(16384); | ||
3759 | if (p == NULL) return NULL; | ||
3760 | a.zbuffer = (stbi_uc *) buffer; | ||
3761 | a.zbuffer_end = (stbi_uc *) buffer+len; | ||
3762 | if (stbi__do_zlib(&a, p, 16384, 1, 0)) { | ||
3763 | if (outlen) *outlen = (int) (a.zout - a.zout_start); | ||
3764 | return a.zout_start; | ||
3765 | } else { | ||
3766 | STBI_FREE(a.zout_start); | ||
3767 | return NULL; | ||
3768 | } | ||
3769 | } | ||
3770 | |||
3771 | STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) | ||
3772 | { | ||
3773 | stbi__zbuf a; | ||
3774 | a.zbuffer = (stbi_uc *) ibuffer; | ||
3775 | a.zbuffer_end = (stbi_uc *) ibuffer + ilen; | ||
3776 | if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) | ||
3777 | return (int) (a.zout - a.zout_start); | ||
3778 | else | ||
3779 | return -1; | ||
3780 | } | ||
3781 | #endif | ||
3782 | |||
3783 | // public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 | ||
3784 | // simple implementation | ||
3785 | // - only 8-bit samples | ||
3786 | // - no CRC checking | ||
3787 | // - allocates lots of intermediate memory | ||
3788 | // - avoids problem of streaming data between subsystems | ||
3789 | // - avoids explicit window management | ||
3790 | // performance | ||
3791 | // - uses stb_zlib, a PD zlib implementation with fast huffman decoding | ||
3792 | |||
3793 | #ifndef STBI_NO_PNG | ||
3794 | typedef struct | ||
3795 | { | ||
3796 | stbi__uint32 length; | ||
3797 | stbi__uint32 type; | ||
3798 | } stbi__pngchunk; | ||
3799 | |||
3800 | static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) | ||
3801 | { | ||
3802 | stbi__pngchunk c; | ||
3803 | c.length = stbi__get32be(s); | ||
3804 | c.type = stbi__get32be(s); | ||
3805 | return c; | ||
3806 | } | ||
3807 | |||
3808 | static int stbi__check_png_header(stbi__context *s) | ||
3809 | { | ||
3810 | static stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; | ||
3811 | int i; | ||
3812 | for (i=0; i < 8; ++i) | ||
3813 | if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); | ||
3814 | return 1; | ||
3815 | } | ||
3816 | |||
3817 | typedef struct | ||
3818 | { | ||
3819 | stbi__context *s; | ||
3820 | stbi_uc *idata, *expanded, *out; | ||
3821 | } stbi__png; | ||
3822 | |||
3823 | |||
3824 | enum { | ||
3825 | STBI__F_none=0, | ||
3826 | STBI__F_sub=1, | ||
3827 | STBI__F_up=2, | ||
3828 | STBI__F_avg=3, | ||
3829 | STBI__F_paeth=4, | ||
3830 | // synthetic filters used for first scanline to avoid needing a dummy row of 0s | ||
3831 | STBI__F_avg_first, | ||
3832 | STBI__F_paeth_first | ||
3833 | }; | ||
3834 | |||
3835 | static stbi_uc first_row_filter[5] = | ||
3836 | { | ||
3837 | STBI__F_none, | ||
3838 | STBI__F_sub, | ||
3839 | STBI__F_none, | ||
3840 | STBI__F_avg_first, | ||
3841 | STBI__F_paeth_first | ||
3842 | }; | ||
3843 | |||
3844 | static int stbi__paeth(int a, int b, int c) | ||
3845 | { | ||
3846 | int p = a + b - c; | ||
3847 | int pa = abs(p-a); | ||
3848 | int pb = abs(p-b); | ||
3849 | int pc = abs(p-c); | ||
3850 | if (pa <= pb && pa <= pc) return a; | ||
3851 | if (pb <= pc) return b; | ||
3852 | return c; | ||
3853 | } | ||
3854 | |||
3855 | static stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; | ||
3856 | |||
3857 | // create the png data from post-deflated data | ||
3858 | static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) | ||
3859 | { | ||
3860 | stbi__context *s = a->s; | ||
3861 | stbi__uint32 i,j,stride = x*out_n; | ||
3862 | stbi__uint32 img_len, img_width_bytes; | ||
3863 | int k; | ||
3864 | int img_n = s->img_n; // copy it into a local for later | ||
3865 | |||
3866 | STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); | ||
3867 | a->out = (stbi_uc *) stbi__malloc(x * y * out_n); // extra bytes to write off the end into | ||
3868 | if (!a->out) return stbi__err("outofmem", "Out of memory"); | ||
3869 | |||
3870 | img_width_bytes = (((img_n * x * depth) + 7) >> 3); | ||
3871 | img_len = (img_width_bytes + 1) * y; | ||
3872 | if (s->img_x == x && s->img_y == y) { | ||
3873 | if (raw_len != img_len) return stbi__err("not enough pixels","Corrupt PNG"); | ||
3874 | } else { // interlaced: | ||
3875 | if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); | ||
3876 | } | ||
3877 | |||
3878 | for (j=0; j < y; ++j) { | ||
3879 | stbi_uc *cur = a->out + stride*j; | ||
3880 | stbi_uc *prior = cur - stride; | ||
3881 | int filter = *raw++; | ||
3882 | int filter_bytes = img_n; | ||
3883 | int width = x; | ||
3884 | if (filter > 4) | ||
3885 | return stbi__err("invalid filter","Corrupt PNG"); | ||
3886 | |||
3887 | if (depth < 8) { | ||
3888 | STBI_ASSERT(img_width_bytes <= x); | ||
3889 | cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place | ||
3890 | filter_bytes = 1; | ||
3891 | width = img_width_bytes; | ||
3892 | } | ||
3893 | |||
3894 | // if first row, use special filter that doesn't sample previous row | ||
3895 | if (j == 0) filter = first_row_filter[filter]; | ||
3896 | |||
3897 | // handle first byte explicitly | ||
3898 | for (k=0; k < filter_bytes; ++k) { | ||
3899 | switch (filter) { | ||
3900 | case STBI__F_none : cur[k] = raw[k]; break; | ||
3901 | case STBI__F_sub : cur[k] = raw[k]; break; | ||
3902 | case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; | ||
3903 | case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; | ||
3904 | case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; | ||
3905 | case STBI__F_avg_first : cur[k] = raw[k]; break; | ||
3906 | case STBI__F_paeth_first: cur[k] = raw[k]; break; | ||
3907 | } | ||
3908 | } | ||
3909 | |||
3910 | if (depth == 8) { | ||
3911 | if (img_n != out_n) | ||
3912 | cur[img_n] = 255; // first pixel | ||
3913 | raw += img_n; | ||
3914 | cur += out_n; | ||
3915 | prior += out_n; | ||
3916 | } else { | ||
3917 | raw += 1; | ||
3918 | cur += 1; | ||
3919 | prior += 1; | ||
3920 | } | ||
3921 | |||
3922 | // this is a little gross, so that we don't switch per-pixel or per-component | ||
3923 | if (depth < 8 || img_n == out_n) { | ||
3924 | int nk = (width - 1)*img_n; | ||
3925 | #define CASE(f) \ | ||
3926 | case f: \ | ||
3927 | for (k=0; k < nk; ++k) | ||
3928 | switch (filter) { | ||
3929 | // "none" filter turns into a memcpy here; make that explicit. | ||
3930 | case STBI__F_none: memcpy(cur, raw, nk); break; | ||
3931 | CASE(STBI__F_sub) cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); break; | ||
3932 | CASE(STBI__F_up) cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; | ||
3933 | CASE(STBI__F_avg) cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); break; | ||
3934 | CASE(STBI__F_paeth) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); break; | ||
3935 | CASE(STBI__F_avg_first) cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); break; | ||
3936 | CASE(STBI__F_paeth_first) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); break; | ||
3937 | } | ||
3938 | #undef CASE | ||
3939 | raw += nk; | ||
3940 | } else { | ||
3941 | STBI_ASSERT(img_n+1 == out_n); | ||
3942 | #define CASE(f) \ | ||
3943 | case f: \ | ||
3944 | for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ | ||
3945 | for (k=0; k < img_n; ++k) | ||
3946 | switch (filter) { | ||
3947 | CASE(STBI__F_none) cur[k] = raw[k]; break; | ||
3948 | CASE(STBI__F_sub) cur[k] = STBI__BYTECAST(raw[k] + cur[k-out_n]); break; | ||
3949 | CASE(STBI__F_up) cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; | ||
3950 | CASE(STBI__F_avg) cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-out_n])>>1)); break; | ||
3951 | CASE(STBI__F_paeth) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; | ||
3952 | CASE(STBI__F_avg_first) cur[k] = STBI__BYTECAST(raw[k] + (cur[k-out_n] >> 1)); break; | ||
3953 | CASE(STBI__F_paeth_first) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],0,0)); break; | ||
3954 | } | ||
3955 | #undef CASE | ||
3956 | } | ||
3957 | } | ||
3958 | |||
3959 | // we make a separate pass to expand bits to pixels; for performance, | ||
3960 | // this could run two scanlines behind the above code, so it won't | ||
3961 | // intefere with filtering but will still be in the cache. | ||
3962 | if (depth < 8) { | ||
3963 | for (j=0; j < y; ++j) { | ||
3964 | stbi_uc *cur = a->out + stride*j; | ||
3965 | stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; | ||
3966 | // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit | ||
3967 | // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop | ||
3968 | stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range | ||
3969 | |||
3970 | // note that the final byte might overshoot and write more data than desired. | ||
3971 | // we can allocate enough data that this never writes out of memory, but it | ||
3972 | // could also overwrite the next scanline. can it overwrite non-empty data | ||
3973 | // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. | ||
3974 | // so we need to explicitly clamp the final ones | ||
3975 | |||
3976 | if (depth == 4) { | ||
3977 | for (k=x*img_n; k >= 2; k-=2, ++in) { | ||
3978 | *cur++ = scale * ((*in >> 4) ); | ||
3979 | *cur++ = scale * ((*in ) & 0x0f); | ||
3980 | } | ||
3981 | if (k > 0) *cur++ = scale * ((*in >> 4) ); | ||
3982 | } else if (depth == 2) { | ||
3983 | for (k=x*img_n; k >= 4; k-=4, ++in) { | ||
3984 | *cur++ = scale * ((*in >> 6) ); | ||
3985 | *cur++ = scale * ((*in >> 4) & 0x03); | ||
3986 | *cur++ = scale * ((*in >> 2) & 0x03); | ||
3987 | *cur++ = scale * ((*in ) & 0x03); | ||
3988 | } | ||
3989 | if (k > 0) *cur++ = scale * ((*in >> 6) ); | ||
3990 | if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); | ||
3991 | if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); | ||
3992 | } else if (depth == 1) { | ||
3993 | for (k=x*img_n; k >= 8; k-=8, ++in) { | ||
3994 | *cur++ = scale * ((*in >> 7) ); | ||
3995 | *cur++ = scale * ((*in >> 6) & 0x01); | ||
3996 | *cur++ = scale * ((*in >> 5) & 0x01); | ||
3997 | *cur++ = scale * ((*in >> 4) & 0x01); | ||
3998 | *cur++ = scale * ((*in >> 3) & 0x01); | ||
3999 | *cur++ = scale * ((*in >> 2) & 0x01); | ||
4000 | *cur++ = scale * ((*in >> 1) & 0x01); | ||
4001 | *cur++ = scale * ((*in ) & 0x01); | ||
4002 | } | ||
4003 | if (k > 0) *cur++ = scale * ((*in >> 7) ); | ||
4004 | if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); | ||
4005 | if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); | ||
4006 | if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); | ||
4007 | if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); | ||
4008 | if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); | ||
4009 | if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); | ||
4010 | } | ||
4011 | if (img_n != out_n) { | ||
4012 | // insert alpha = 255 | ||
4013 | stbi_uc *cur = a->out + stride*j; | ||
4014 | int i; | ||
4015 | if (img_n == 1) { | ||
4016 | for (i=x-1; i >= 0; --i) { | ||
4017 | cur[i*2+1] = 255; | ||
4018 | cur[i*2+0] = cur[i]; | ||
4019 | } | ||
4020 | } else { | ||
4021 | STBI_ASSERT(img_n == 3); | ||
4022 | for (i=x-1; i >= 0; --i) { | ||
4023 | cur[i*4+3] = 255; | ||
4024 | cur[i*4+2] = cur[i*3+2]; | ||
4025 | cur[i*4+1] = cur[i*3+1]; | ||
4026 | cur[i*4+0] = cur[i*3+0]; | ||
4027 | } | ||
4028 | } | ||
4029 | } | ||
4030 | } | ||
4031 | } | ||
4032 | |||
4033 | return 1; | ||
4034 | } | ||
4035 | |||
4036 | static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) | ||
4037 | { | ||
4038 | stbi_uc *final; | ||
4039 | int p; | ||
4040 | if (!interlaced) | ||
4041 | return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); | ||
4042 | |||
4043 | // de-interlacing | ||
4044 | final = (stbi_uc *) stbi__malloc(a->s->img_x * a->s->img_y * out_n); | ||
4045 | for (p=0; p < 7; ++p) { | ||
4046 | int xorig[] = { 0,4,0,2,0,1,0 }; | ||
4047 | int yorig[] = { 0,0,4,0,2,0,1 }; | ||
4048 | int xspc[] = { 8,8,4,4,2,2,1 }; | ||
4049 | int yspc[] = { 8,8,8,4,4,2,2 }; | ||
4050 | int i,j,x,y; | ||
4051 | // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 | ||
4052 | x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; | ||
4053 | y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; | ||
4054 | if (x && y) { | ||
4055 | stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; | ||
4056 | if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { | ||
4057 | STBI_FREE(final); | ||
4058 | return 0; | ||
4059 | } | ||
4060 | for (j=0; j < y; ++j) { | ||
4061 | for (i=0; i < x; ++i) { | ||
4062 | int out_y = j*yspc[p]+yorig[p]; | ||
4063 | int out_x = i*xspc[p]+xorig[p]; | ||
4064 | memcpy(final + out_y*a->s->img_x*out_n + out_x*out_n, | ||
4065 | a->out + (j*x+i)*out_n, out_n); | ||
4066 | } | ||
4067 | } | ||
4068 | STBI_FREE(a->out); | ||
4069 | image_data += img_len; | ||
4070 | image_data_len -= img_len; | ||
4071 | } | ||
4072 | } | ||
4073 | a->out = final; | ||
4074 | |||
4075 | return 1; | ||
4076 | } | ||
4077 | |||
4078 | static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) | ||
4079 | { | ||
4080 | stbi__context *s = z->s; | ||
4081 | stbi__uint32 i, pixel_count = s->img_x * s->img_y; | ||
4082 | stbi_uc *p = z->out; | ||
4083 | |||
4084 | // compute color-based transparency, assuming we've | ||
4085 | // already got 255 as the alpha value in the output | ||
4086 | STBI_ASSERT(out_n == 2 || out_n == 4); | ||
4087 | |||
4088 | if (out_n == 2) { | ||
4089 | for (i=0; i < pixel_count; ++i) { | ||
4090 | p[1] = (p[0] == tc[0] ? 0 : 255); | ||
4091 | p += 2; | ||
4092 | } | ||
4093 | } else { | ||
4094 | for (i=0; i < pixel_count; ++i) { | ||
4095 | if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) | ||
4096 | p[3] = 0; | ||
4097 | p += 4; | ||
4098 | } | ||
4099 | } | ||
4100 | return 1; | ||
4101 | } | ||
4102 | |||
4103 | static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) | ||
4104 | { | ||
4105 | stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; | ||
4106 | stbi_uc *p, *temp_out, *orig = a->out; | ||
4107 | |||
4108 | p = (stbi_uc *) stbi__malloc(pixel_count * pal_img_n); | ||
4109 | if (p == NULL) return stbi__err("outofmem", "Out of memory"); | ||
4110 | |||
4111 | // between here and free(out) below, exitting would leak | ||
4112 | temp_out = p; | ||
4113 | |||
4114 | if (pal_img_n == 3) { | ||
4115 | for (i=0; i < pixel_count; ++i) { | ||
4116 | int n = orig[i]*4; | ||
4117 | p[0] = palette[n ]; | ||
4118 | p[1] = palette[n+1]; | ||
4119 | p[2] = palette[n+2]; | ||
4120 | p += 3; | ||
4121 | } | ||
4122 | } else { | ||
4123 | for (i=0; i < pixel_count; ++i) { | ||
4124 | int n = orig[i]*4; | ||
4125 | p[0] = palette[n ]; | ||
4126 | p[1] = palette[n+1]; | ||
4127 | p[2] = palette[n+2]; | ||
4128 | p[3] = palette[n+3]; | ||
4129 | p += 4; | ||
4130 | } | ||
4131 | } | ||
4132 | STBI_FREE(a->out); | ||
4133 | a->out = temp_out; | ||
4134 | |||
4135 | STBI_NOTUSED(len); | ||
4136 | |||
4137 | return 1; | ||
4138 | } | ||
4139 | |||
4140 | static int stbi__unpremultiply_on_load = 0; | ||
4141 | static int stbi__de_iphone_flag = 0; | ||
4142 | |||
4143 | STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) | ||
4144 | { | ||
4145 | stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply; | ||
4146 | } | ||
4147 | |||
4148 | STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) | ||
4149 | { | ||
4150 | stbi__de_iphone_flag = flag_true_if_should_convert; | ||
4151 | } | ||
4152 | |||
4153 | static void stbi__de_iphone(stbi__png *z) | ||
4154 | { | ||
4155 | stbi__context *s = z->s; | ||
4156 | stbi__uint32 i, pixel_count = s->img_x * s->img_y; | ||
4157 | stbi_uc *p = z->out; | ||
4158 | |||
4159 | if (s->img_out_n == 3) { // convert bgr to rgb | ||
4160 | for (i=0; i < pixel_count; ++i) { | ||
4161 | stbi_uc t = p[0]; | ||
4162 | p[0] = p[2]; | ||
4163 | p[2] = t; | ||
4164 | p += 3; | ||
4165 | } | ||
4166 | } else { | ||
4167 | STBI_ASSERT(s->img_out_n == 4); | ||
4168 | if (stbi__unpremultiply_on_load) { | ||
4169 | // convert bgr to rgb and unpremultiply | ||
4170 | for (i=0; i < pixel_count; ++i) { | ||
4171 | stbi_uc a = p[3]; | ||
4172 | stbi_uc t = p[0]; | ||
4173 | if (a) { | ||
4174 | p[0] = p[2] * 255 / a; | ||
4175 | p[1] = p[1] * 255 / a; | ||
4176 | p[2] = t * 255 / a; | ||
4177 | } else { | ||
4178 | p[0] = p[2]; | ||
4179 | p[2] = t; | ||
4180 | } | ||
4181 | p += 4; | ||
4182 | } | ||
4183 | } else { | ||
4184 | // convert bgr to rgb | ||
4185 | for (i=0; i < pixel_count; ++i) { | ||
4186 | stbi_uc t = p[0]; | ||
4187 | p[0] = p[2]; | ||
4188 | p[2] = t; | ||
4189 | p += 4; | ||
4190 | } | ||
4191 | } | ||
4192 | } | ||
4193 | } | ||
4194 | |||
4195 | #define STBI__PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) | ||
4196 | |||
4197 | static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) | ||
4198 | { | ||
4199 | stbi_uc palette[1024], pal_img_n=0; | ||
4200 | stbi_uc has_trans=0, tc[3]; | ||
4201 | stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; | ||
4202 | int first=1,k,interlace=0, color=0, depth=0, is_iphone=0; | ||
4203 | stbi__context *s = z->s; | ||
4204 | |||
4205 | z->expanded = NULL; | ||
4206 | z->idata = NULL; | ||
4207 | z->out = NULL; | ||
4208 | |||
4209 | if (!stbi__check_png_header(s)) return 0; | ||
4210 | |||
4211 | if (scan == STBI__SCAN_type) return 1; | ||
4212 | |||
4213 | for (;;) { | ||
4214 | stbi__pngchunk c = stbi__get_chunk_header(s); | ||
4215 | switch (c.type) { | ||
4216 | case STBI__PNG_TYPE('C','g','B','I'): | ||
4217 | is_iphone = 1; | ||
4218 | stbi__skip(s, c.length); | ||
4219 | break; | ||
4220 | case STBI__PNG_TYPE('I','H','D','R'): { | ||
4221 | int comp,filter; | ||
4222 | if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); | ||
4223 | first = 0; | ||
4224 | if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); | ||
4225 | s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); | ||
4226 | s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); | ||
4227 | depth = stbi__get8(s); if (depth != 1 && depth != 2 && depth != 4 && depth != 8) return stbi__err("1/2/4/8-bit only","PNG not supported: 1/2/4/8-bit only"); | ||
4228 | color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); | ||
4229 | if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); | ||
4230 | comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); | ||
4231 | filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); | ||
4232 | interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); | ||
4233 | if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); | ||
4234 | if (!pal_img_n) { | ||
4235 | s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); | ||
4236 | if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); | ||
4237 | if (scan == STBI__SCAN_header) return 1; | ||
4238 | } else { | ||
4239 | // if paletted, then pal_n is our final components, and | ||
4240 | // img_n is # components to decompress/filter. | ||
4241 | s->img_n = 1; | ||
4242 | if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); | ||
4243 | // if SCAN_header, have to scan to see if we have a tRNS | ||
4244 | } | ||
4245 | break; | ||
4246 | } | ||
4247 | |||
4248 | case STBI__PNG_TYPE('P','L','T','E'): { | ||
4249 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
4250 | if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); | ||
4251 | pal_len = c.length / 3; | ||
4252 | if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); | ||
4253 | for (i=0; i < pal_len; ++i) { | ||
4254 | palette[i*4+0] = stbi__get8(s); | ||
4255 | palette[i*4+1] = stbi__get8(s); | ||
4256 | palette[i*4+2] = stbi__get8(s); | ||
4257 | palette[i*4+3] = 255; | ||
4258 | } | ||
4259 | break; | ||
4260 | } | ||
4261 | |||
4262 | case STBI__PNG_TYPE('t','R','N','S'): { | ||
4263 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
4264 | if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); | ||
4265 | if (pal_img_n) { | ||
4266 | if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } | ||
4267 | if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); | ||
4268 | if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); | ||
4269 | pal_img_n = 4; | ||
4270 | for (i=0; i < c.length; ++i) | ||
4271 | palette[i*4+3] = stbi__get8(s); | ||
4272 | } else { | ||
4273 | if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); | ||
4274 | if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); | ||
4275 | has_trans = 1; | ||
4276 | for (k=0; k < s->img_n; ++k) | ||
4277 | tc[k] = (stbi_uc) (stbi__get16be(s) & 255) * stbi__depth_scale_table[depth]; // non 8-bit images will be larger | ||
4278 | } | ||
4279 | break; | ||
4280 | } | ||
4281 | |||
4282 | case STBI__PNG_TYPE('I','D','A','T'): { | ||
4283 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
4284 | if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); | ||
4285 | if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } | ||
4286 | if (ioff + c.length > idata_limit) { | ||
4287 | stbi_uc *p; | ||
4288 | if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; | ||
4289 | while (ioff + c.length > idata_limit) | ||
4290 | idata_limit *= 2; | ||
4291 | p = (stbi_uc *) STBI_REALLOC(z->idata, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); | ||
4292 | z->idata = p; | ||
4293 | } | ||
4294 | if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); | ||
4295 | ioff += c.length; | ||
4296 | break; | ||
4297 | } | ||
4298 | |||
4299 | case STBI__PNG_TYPE('I','E','N','D'): { | ||
4300 | stbi__uint32 raw_len, bpl; | ||
4301 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
4302 | if (scan != STBI__SCAN_load) return 1; | ||
4303 | if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); | ||
4304 | // initial guess for decoded data size to avoid unnecessary reallocs | ||
4305 | bpl = (s->img_x * depth + 7) / 8; // bytes per line, per component | ||
4306 | raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; | ||
4307 | z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); | ||
4308 | if (z->expanded == NULL) return 0; // zlib should set error | ||
4309 | STBI_FREE(z->idata); z->idata = NULL; | ||
4310 | if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) | ||
4311 | s->img_out_n = s->img_n+1; | ||
4312 | else | ||
4313 | s->img_out_n = s->img_n; | ||
4314 | if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, depth, color, interlace)) return 0; | ||
4315 | if (has_trans) | ||
4316 | if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; | ||
4317 | if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) | ||
4318 | stbi__de_iphone(z); | ||
4319 | if (pal_img_n) { | ||
4320 | // pal_img_n == 3 or 4 | ||
4321 | s->img_n = pal_img_n; // record the actual colors we had | ||
4322 | s->img_out_n = pal_img_n; | ||
4323 | if (req_comp >= 3) s->img_out_n = req_comp; | ||
4324 | if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) | ||
4325 | return 0; | ||
4326 | } | ||
4327 | STBI_FREE(z->expanded); z->expanded = NULL; | ||
4328 | return 1; | ||
4329 | } | ||
4330 | |||
4331 | default: | ||
4332 | // if critical, fail | ||
4333 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
4334 | if ((c.type & (1 << 29)) == 0) { | ||
4335 | #ifndef STBI_NO_FAILURE_STRINGS | ||
4336 | // not threadsafe | ||
4337 | static char invalid_chunk[] = "XXXX PNG chunk not known"; | ||
4338 | invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); | ||
4339 | invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); | ||
4340 | invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); | ||
4341 | invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); | ||
4342 | #endif | ||
4343 | return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); | ||
4344 | } | ||
4345 | stbi__skip(s, c.length); | ||
4346 | break; | ||
4347 | } | ||
4348 | // end of PNG chunk, read and skip CRC | ||
4349 | stbi__get32be(s); | ||
4350 | } | ||
4351 | } | ||
4352 | |||
4353 | static unsigned char *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp) | ||
4354 | { | ||
4355 | unsigned char *result=NULL; | ||
4356 | if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); | ||
4357 | if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { | ||
4358 | result = p->out; | ||
4359 | p->out = NULL; | ||
4360 | if (req_comp && req_comp != p->s->img_out_n) { | ||
4361 | result = stbi__convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); | ||
4362 | p->s->img_out_n = req_comp; | ||
4363 | if (result == NULL) return result; | ||
4364 | } | ||
4365 | *x = p->s->img_x; | ||
4366 | *y = p->s->img_y; | ||
4367 | if (n) *n = p->s->img_out_n; | ||
4368 | } | ||
4369 | STBI_FREE(p->out); p->out = NULL; | ||
4370 | STBI_FREE(p->expanded); p->expanded = NULL; | ||
4371 | STBI_FREE(p->idata); p->idata = NULL; | ||
4372 | |||
4373 | return result; | ||
4374 | } | ||
4375 | |||
4376 | static unsigned char *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
4377 | { | ||
4378 | stbi__png p; | ||
4379 | p.s = s; | ||
4380 | return stbi__do_png(&p, x,y,comp,req_comp); | ||
4381 | } | ||
4382 | |||
4383 | static int stbi__png_test(stbi__context *s) | ||
4384 | { | ||
4385 | int r; | ||
4386 | r = stbi__check_png_header(s); | ||
4387 | stbi__rewind(s); | ||
4388 | return r; | ||
4389 | } | ||
4390 | |||
4391 | static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) | ||
4392 | { | ||
4393 | if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { | ||
4394 | stbi__rewind( p->s ); | ||
4395 | return 0; | ||
4396 | } | ||
4397 | if (x) *x = p->s->img_x; | ||
4398 | if (y) *y = p->s->img_y; | ||
4399 | if (comp) *comp = p->s->img_n; | ||
4400 | return 1; | ||
4401 | } | ||
4402 | |||
4403 | static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) | ||
4404 | { | ||
4405 | stbi__png p; | ||
4406 | p.s = s; | ||
4407 | return stbi__png_info_raw(&p, x, y, comp); | ||
4408 | } | ||
4409 | #endif | ||
4410 | |||
4411 | // Microsoft/Windows BMP image | ||
4412 | |||
4413 | #ifndef STBI_NO_BMP | ||
4414 | static int stbi__bmp_test_raw(stbi__context *s) | ||
4415 | { | ||
4416 | int r; | ||
4417 | int sz; | ||
4418 | if (stbi__get8(s) != 'B') return 0; | ||
4419 | if (stbi__get8(s) != 'M') return 0; | ||
4420 | stbi__get32le(s); // discard filesize | ||
4421 | stbi__get16le(s); // discard reserved | ||
4422 | stbi__get16le(s); // discard reserved | ||
4423 | stbi__get32le(s); // discard data offset | ||
4424 | sz = stbi__get32le(s); | ||
4425 | r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); | ||
4426 | return r; | ||
4427 | } | ||
4428 | |||
4429 | static int stbi__bmp_test(stbi__context *s) | ||
4430 | { | ||
4431 | int r = stbi__bmp_test_raw(s); | ||
4432 | stbi__rewind(s); | ||
4433 | return r; | ||
4434 | } | ||
4435 | |||
4436 | |||
4437 | // returns 0..31 for the highest set bit | ||
4438 | static int stbi__high_bit(unsigned int z) | ||
4439 | { | ||
4440 | int n=0; | ||
4441 | if (z == 0) return -1; | ||
4442 | if (z >= 0x10000) n += 16, z >>= 16; | ||
4443 | if (z >= 0x00100) n += 8, z >>= 8; | ||
4444 | if (z >= 0x00010) n += 4, z >>= 4; | ||
4445 | if (z >= 0x00004) n += 2, z >>= 2; | ||
4446 | if (z >= 0x00002) n += 1, z >>= 1; | ||
4447 | return n; | ||
4448 | } | ||
4449 | |||
4450 | static int stbi__bitcount(unsigned int a) | ||
4451 | { | ||
4452 | a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 | ||
4453 | a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 | ||
4454 | a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits | ||
4455 | a = (a + (a >> 8)); // max 16 per 8 bits | ||
4456 | a = (a + (a >> 16)); // max 32 per 8 bits | ||
4457 | return a & 0xff; | ||
4458 | } | ||
4459 | |||
4460 | static int stbi__shiftsigned(int v, int shift, int bits) | ||
4461 | { | ||
4462 | int result; | ||
4463 | int z=0; | ||
4464 | |||
4465 | if (shift < 0) v <<= -shift; | ||
4466 | else v >>= shift; | ||
4467 | result = v; | ||
4468 | |||
4469 | z = bits; | ||
4470 | while (z < 8) { | ||
4471 | result += v >> z; | ||
4472 | z += bits; | ||
4473 | } | ||
4474 | return result; | ||
4475 | } | ||
4476 | |||
4477 | static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
4478 | { | ||
4479 | stbi_uc *out; | ||
4480 | unsigned int mr=0,mg=0,mb=0,ma=0, fake_a=0; | ||
4481 | stbi_uc pal[256][4]; | ||
4482 | int psize=0,i,j,compress=0,width; | ||
4483 | int bpp, flip_vertically, pad, target, offset, hsz; | ||
4484 | if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); | ||
4485 | stbi__get32le(s); // discard filesize | ||
4486 | stbi__get16le(s); // discard reserved | ||
4487 | stbi__get16le(s); // discard reserved | ||
4488 | offset = stbi__get32le(s); | ||
4489 | hsz = stbi__get32le(s); | ||
4490 | if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); | ||
4491 | if (hsz == 12) { | ||
4492 | s->img_x = stbi__get16le(s); | ||
4493 | s->img_y = stbi__get16le(s); | ||
4494 | } else { | ||
4495 | s->img_x = stbi__get32le(s); | ||
4496 | s->img_y = stbi__get32le(s); | ||
4497 | } | ||
4498 | if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); | ||
4499 | bpp = stbi__get16le(s); | ||
4500 | if (bpp == 1) return stbi__errpuc("monochrome", "BMP type not supported: 1-bit"); | ||
4501 | flip_vertically = ((int) s->img_y) > 0; | ||
4502 | s->img_y = abs((int) s->img_y); | ||
4503 | if (hsz == 12) { | ||
4504 | if (bpp < 24) | ||
4505 | psize = (offset - 14 - 24) / 3; | ||
4506 | } else { | ||
4507 | compress = stbi__get32le(s); | ||
4508 | if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); | ||
4509 | stbi__get32le(s); // discard sizeof | ||
4510 | stbi__get32le(s); // discard hres | ||
4511 | stbi__get32le(s); // discard vres | ||
4512 | stbi__get32le(s); // discard colorsused | ||
4513 | stbi__get32le(s); // discard max important | ||
4514 | if (hsz == 40 || hsz == 56) { | ||
4515 | if (hsz == 56) { | ||
4516 | stbi__get32le(s); | ||
4517 | stbi__get32le(s); | ||
4518 | stbi__get32le(s); | ||
4519 | stbi__get32le(s); | ||
4520 | } | ||
4521 | if (bpp == 16 || bpp == 32) { | ||
4522 | mr = mg = mb = 0; | ||
4523 | if (compress == 0) { | ||
4524 | if (bpp == 32) { | ||
4525 | mr = 0xffu << 16; | ||
4526 | mg = 0xffu << 8; | ||
4527 | mb = 0xffu << 0; | ||
4528 | ma = 0xffu << 24; | ||
4529 | fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255 | ||
4530 | STBI_NOTUSED(fake_a); | ||
4531 | } else { | ||
4532 | mr = 31u << 10; | ||
4533 | mg = 31u << 5; | ||
4534 | mb = 31u << 0; | ||
4535 | } | ||
4536 | } else if (compress == 3) { | ||
4537 | mr = stbi__get32le(s); | ||
4538 | mg = stbi__get32le(s); | ||
4539 | mb = stbi__get32le(s); | ||
4540 | // not documented, but generated by photoshop and handled by mspaint | ||
4541 | if (mr == mg && mg == mb) { | ||
4542 | // ?!?!? | ||
4543 | return stbi__errpuc("bad BMP", "bad BMP"); | ||
4544 | } | ||
4545 | } else | ||
4546 | return stbi__errpuc("bad BMP", "bad BMP"); | ||
4547 | } | ||
4548 | } else { | ||
4549 | STBI_ASSERT(hsz == 108 || hsz == 124); | ||
4550 | mr = stbi__get32le(s); | ||
4551 | mg = stbi__get32le(s); | ||
4552 | mb = stbi__get32le(s); | ||
4553 | ma = stbi__get32le(s); | ||
4554 | stbi__get32le(s); // discard color space | ||
4555 | for (i=0; i < 12; ++i) | ||
4556 | stbi__get32le(s); // discard color space parameters | ||
4557 | if (hsz == 124) { | ||
4558 | stbi__get32le(s); // discard rendering intent | ||
4559 | stbi__get32le(s); // discard offset of profile data | ||
4560 | stbi__get32le(s); // discard size of profile data | ||
4561 | stbi__get32le(s); // discard reserved | ||
4562 | } | ||
4563 | } | ||
4564 | if (bpp < 16) | ||
4565 | psize = (offset - 14 - hsz) >> 2; | ||
4566 | } | ||
4567 | s->img_n = ma ? 4 : 3; | ||
4568 | if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 | ||
4569 | target = req_comp; | ||
4570 | else | ||
4571 | target = s->img_n; // if they want monochrome, we'll post-convert | ||
4572 | out = (stbi_uc *) stbi__malloc(target * s->img_x * s->img_y); | ||
4573 | if (!out) return stbi__errpuc("outofmem", "Out of memory"); | ||
4574 | if (bpp < 16) { | ||
4575 | int z=0; | ||
4576 | if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } | ||
4577 | for (i=0; i < psize; ++i) { | ||
4578 | pal[i][2] = stbi__get8(s); | ||
4579 | pal[i][1] = stbi__get8(s); | ||
4580 | pal[i][0] = stbi__get8(s); | ||
4581 | if (hsz != 12) stbi__get8(s); | ||
4582 | pal[i][3] = 255; | ||
4583 | } | ||
4584 | stbi__skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); | ||
4585 | if (bpp == 4) width = (s->img_x + 1) >> 1; | ||
4586 | else if (bpp == 8) width = s->img_x; | ||
4587 | else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } | ||
4588 | pad = (-width)&3; | ||
4589 | for (j=0; j < (int) s->img_y; ++j) { | ||
4590 | for (i=0; i < (int) s->img_x; i += 2) { | ||
4591 | int v=stbi__get8(s),v2=0; | ||
4592 | if (bpp == 4) { | ||
4593 | v2 = v & 15; | ||
4594 | v >>= 4; | ||
4595 | } | ||
4596 | out[z++] = pal[v][0]; | ||
4597 | out[z++] = pal[v][1]; | ||
4598 | out[z++] = pal[v][2]; | ||
4599 | if (target == 4) out[z++] = 255; | ||
4600 | if (i+1 == (int) s->img_x) break; | ||
4601 | v = (bpp == 8) ? stbi__get8(s) : v2; | ||
4602 | out[z++] = pal[v][0]; | ||
4603 | out[z++] = pal[v][1]; | ||
4604 | out[z++] = pal[v][2]; | ||
4605 | if (target == 4) out[z++] = 255; | ||
4606 | } | ||
4607 | stbi__skip(s, pad); | ||
4608 | } | ||
4609 | } else { | ||
4610 | int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; | ||
4611 | int z = 0; | ||
4612 | int easy=0; | ||
4613 | stbi__skip(s, offset - 14 - hsz); | ||
4614 | if (bpp == 24) width = 3 * s->img_x; | ||
4615 | else if (bpp == 16) width = 2*s->img_x; | ||
4616 | else /* bpp = 32 and pad = 0 */ width=0; | ||
4617 | pad = (-width) & 3; | ||
4618 | if (bpp == 24) { | ||
4619 | easy = 1; | ||
4620 | } else if (bpp == 32) { | ||
4621 | if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) | ||
4622 | easy = 2; | ||
4623 | } | ||
4624 | if (!easy) { | ||
4625 | if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } | ||
4626 | // right shift amt to put high bit in position #7 | ||
4627 | rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); | ||
4628 | gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); | ||
4629 | bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); | ||
4630 | ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); | ||
4631 | } | ||
4632 | for (j=0; j < (int) s->img_y; ++j) { | ||
4633 | if (easy) { | ||
4634 | for (i=0; i < (int) s->img_x; ++i) { | ||
4635 | unsigned char a; | ||
4636 | out[z+2] = stbi__get8(s); | ||
4637 | out[z+1] = stbi__get8(s); | ||
4638 | out[z+0] = stbi__get8(s); | ||
4639 | z += 3; | ||
4640 | a = (easy == 2 ? stbi__get8(s) : 255); | ||
4641 | if (target == 4) out[z++] = a; | ||
4642 | } | ||
4643 | } else { | ||
4644 | for (i=0; i < (int) s->img_x; ++i) { | ||
4645 | stbi__uint32 v = (stbi__uint32) (bpp == 16 ? stbi__get16le(s) : stbi__get32le(s)); | ||
4646 | int a; | ||
4647 | out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); | ||
4648 | out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); | ||
4649 | out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); | ||
4650 | a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); | ||
4651 | if (target == 4) out[z++] = STBI__BYTECAST(a); | ||
4652 | } | ||
4653 | } | ||
4654 | stbi__skip(s, pad); | ||
4655 | } | ||
4656 | } | ||
4657 | if (flip_vertically) { | ||
4658 | stbi_uc t; | ||
4659 | for (j=0; j < (int) s->img_y>>1; ++j) { | ||
4660 | stbi_uc *p1 = out + j *s->img_x*target; | ||
4661 | stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; | ||
4662 | for (i=0; i < (int) s->img_x*target; ++i) { | ||
4663 | t = p1[i], p1[i] = p2[i], p2[i] = t; | ||
4664 | } | ||
4665 | } | ||
4666 | } | ||
4667 | |||
4668 | if (req_comp && req_comp != target) { | ||
4669 | out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); | ||
4670 | if (out == NULL) return out; // stbi__convert_format frees input on failure | ||
4671 | } | ||
4672 | |||
4673 | *x = s->img_x; | ||
4674 | *y = s->img_y; | ||
4675 | if (comp) *comp = s->img_n; | ||
4676 | return out; | ||
4677 | } | ||
4678 | #endif | ||
4679 | |||
4680 | // Targa Truevision - TGA | ||
4681 | // by Jonathan Dummer | ||
4682 | #ifndef STBI_NO_TGA | ||
4683 | static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) | ||
4684 | { | ||
4685 | int tga_w, tga_h, tga_comp; | ||
4686 | int sz; | ||
4687 | stbi__get8(s); // discard Offset | ||
4688 | sz = stbi__get8(s); // color type | ||
4689 | if( sz > 1 ) { | ||
4690 | stbi__rewind(s); | ||
4691 | return 0; // only RGB or indexed allowed | ||
4692 | } | ||
4693 | sz = stbi__get8(s); // image type | ||
4694 | // only RGB or grey allowed, +/- RLE | ||
4695 | if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0; | ||
4696 | stbi__skip(s,9); | ||
4697 | tga_w = stbi__get16le(s); | ||
4698 | if( tga_w < 1 ) { | ||
4699 | stbi__rewind(s); | ||
4700 | return 0; // test width | ||
4701 | } | ||
4702 | tga_h = stbi__get16le(s); | ||
4703 | if( tga_h < 1 ) { | ||
4704 | stbi__rewind(s); | ||
4705 | return 0; // test height | ||
4706 | } | ||
4707 | sz = stbi__get8(s); // bits per pixel | ||
4708 | // only RGB or RGBA or grey allowed | ||
4709 | if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) { | ||
4710 | stbi__rewind(s); | ||
4711 | return 0; | ||
4712 | } | ||
4713 | tga_comp = sz; | ||
4714 | if (x) *x = tga_w; | ||
4715 | if (y) *y = tga_h; | ||
4716 | if (comp) *comp = tga_comp / 8; | ||
4717 | return 1; // seems to have passed everything | ||
4718 | } | ||
4719 | |||
4720 | static int stbi__tga_test(stbi__context *s) | ||
4721 | { | ||
4722 | int res; | ||
4723 | int sz; | ||
4724 | stbi__get8(s); // discard Offset | ||
4725 | sz = stbi__get8(s); // color type | ||
4726 | if ( sz > 1 ) return 0; // only RGB or indexed allowed | ||
4727 | sz = stbi__get8(s); // image type | ||
4728 | if ( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE | ||
4729 | stbi__get16be(s); // discard palette start | ||
4730 | stbi__get16be(s); // discard palette length | ||
4731 | stbi__get8(s); // discard bits per palette color entry | ||
4732 | stbi__get16be(s); // discard x origin | ||
4733 | stbi__get16be(s); // discard y origin | ||
4734 | if ( stbi__get16be(s) < 1 ) return 0; // test width | ||
4735 | if ( stbi__get16be(s) < 1 ) return 0; // test height | ||
4736 | sz = stbi__get8(s); // bits per pixel | ||
4737 | if ( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) | ||
4738 | res = 0; | ||
4739 | else | ||
4740 | res = 1; | ||
4741 | stbi__rewind(s); | ||
4742 | return res; | ||
4743 | } | ||
4744 | |||
4745 | static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
4746 | { | ||
4747 | // read in the TGA header stuff | ||
4748 | int tga_offset = stbi__get8(s); | ||
4749 | int tga_indexed = stbi__get8(s); | ||
4750 | int tga_image_type = stbi__get8(s); | ||
4751 | int tga_is_RLE = 0; | ||
4752 | int tga_palette_start = stbi__get16le(s); | ||
4753 | int tga_palette_len = stbi__get16le(s); | ||
4754 | int tga_palette_bits = stbi__get8(s); | ||
4755 | int tga_x_origin = stbi__get16le(s); | ||
4756 | int tga_y_origin = stbi__get16le(s); | ||
4757 | int tga_width = stbi__get16le(s); | ||
4758 | int tga_height = stbi__get16le(s); | ||
4759 | int tga_bits_per_pixel = stbi__get8(s); | ||
4760 | int tga_comp = tga_bits_per_pixel / 8; | ||
4761 | int tga_inverted = stbi__get8(s); | ||
4762 | // image data | ||
4763 | unsigned char *tga_data; | ||
4764 | unsigned char *tga_palette = NULL; | ||
4765 | int i, j; | ||
4766 | unsigned char raw_data[4]; | ||
4767 | int RLE_count = 0; | ||
4768 | int RLE_repeating = 0; | ||
4769 | int read_next_pixel = 1; | ||
4770 | |||
4771 | // do a tiny bit of precessing | ||
4772 | if ( tga_image_type >= 8 ) | ||
4773 | { | ||
4774 | tga_image_type -= 8; | ||
4775 | tga_is_RLE = 1; | ||
4776 | } | ||
4777 | /* int tga_alpha_bits = tga_inverted & 15; */ | ||
4778 | tga_inverted = 1 - ((tga_inverted >> 5) & 1); | ||
4779 | |||
4780 | // error check | ||
4781 | if ( //(tga_indexed) || | ||
4782 | (tga_width < 1) || (tga_height < 1) || | ||
4783 | (tga_image_type < 1) || (tga_image_type > 3) || | ||
4784 | ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && | ||
4785 | (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) | ||
4786 | ) | ||
4787 | { | ||
4788 | return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA | ||
4789 | } | ||
4790 | |||
4791 | // If I'm paletted, then I'll use the number of bits from the palette | ||
4792 | if ( tga_indexed ) | ||
4793 | { | ||
4794 | tga_comp = tga_palette_bits / 8; | ||
4795 | } | ||
4796 | |||
4797 | // tga info | ||
4798 | *x = tga_width; | ||
4799 | *y = tga_height; | ||
4800 | if (comp) *comp = tga_comp; | ||
4801 | |||
4802 | tga_data = (unsigned char*)stbi__malloc( tga_width * tga_height * tga_comp ); | ||
4803 | if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); | ||
4804 | |||
4805 | // skip to the data's starting position (offset usually = 0) | ||
4806 | stbi__skip(s, tga_offset ); | ||
4807 | |||
4808 | if ( !tga_indexed && !tga_is_RLE) { | ||
4809 | for (i=0; i < tga_height; ++i) { | ||
4810 | int y = tga_inverted ? tga_height -i - 1 : i; | ||
4811 | stbi_uc *tga_row = tga_data + y*tga_width*tga_comp; | ||
4812 | stbi__getn(s, tga_row, tga_width * tga_comp); | ||
4813 | } | ||
4814 | } else { | ||
4815 | // do I need to load a palette? | ||
4816 | if ( tga_indexed) | ||
4817 | { | ||
4818 | // any data to skip? (offset usually = 0) | ||
4819 | stbi__skip(s, tga_palette_start ); | ||
4820 | // load the palette | ||
4821 | tga_palette = (unsigned char*)stbi__malloc( tga_palette_len * tga_palette_bits / 8 ); | ||
4822 | if (!tga_palette) { | ||
4823 | STBI_FREE(tga_data); | ||
4824 | return stbi__errpuc("outofmem", "Out of memory"); | ||
4825 | } | ||
4826 | if (!stbi__getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 )) { | ||
4827 | STBI_FREE(tga_data); | ||
4828 | STBI_FREE(tga_palette); | ||
4829 | return stbi__errpuc("bad palette", "Corrupt TGA"); | ||
4830 | } | ||
4831 | } | ||
4832 | // load the data | ||
4833 | for (i=0; i < tga_width * tga_height; ++i) | ||
4834 | { | ||
4835 | // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? | ||
4836 | if ( tga_is_RLE ) | ||
4837 | { | ||
4838 | if ( RLE_count == 0 ) | ||
4839 | { | ||
4840 | // yep, get the next byte as a RLE command | ||
4841 | int RLE_cmd = stbi__get8(s); | ||
4842 | RLE_count = 1 + (RLE_cmd & 127); | ||
4843 | RLE_repeating = RLE_cmd >> 7; | ||
4844 | read_next_pixel = 1; | ||
4845 | } else if ( !RLE_repeating ) | ||
4846 | { | ||
4847 | read_next_pixel = 1; | ||
4848 | } | ||
4849 | } else | ||
4850 | { | ||
4851 | read_next_pixel = 1; | ||
4852 | } | ||
4853 | // OK, if I need to read a pixel, do it now | ||
4854 | if ( read_next_pixel ) | ||
4855 | { | ||
4856 | // load however much data we did have | ||
4857 | if ( tga_indexed ) | ||
4858 | { | ||
4859 | // read in 1 byte, then perform the lookup | ||
4860 | int pal_idx = stbi__get8(s); | ||
4861 | if ( pal_idx >= tga_palette_len ) | ||
4862 | { | ||
4863 | // invalid index | ||
4864 | pal_idx = 0; | ||
4865 | } | ||
4866 | pal_idx *= tga_bits_per_pixel / 8; | ||
4867 | for (j = 0; j*8 < tga_bits_per_pixel; ++j) | ||
4868 | { | ||
4869 | raw_data[j] = tga_palette[pal_idx+j]; | ||
4870 | } | ||
4871 | } else | ||
4872 | { | ||
4873 | // read in the data raw | ||
4874 | for (j = 0; j*8 < tga_bits_per_pixel; ++j) | ||
4875 | { | ||
4876 | raw_data[j] = stbi__get8(s); | ||
4877 | } | ||
4878 | } | ||
4879 | // clear the reading flag for the next pixel | ||
4880 | read_next_pixel = 0; | ||
4881 | } // end of reading a pixel | ||
4882 | |||
4883 | // copy data | ||
4884 | for (j = 0; j < tga_comp; ++j) | ||
4885 | tga_data[i*tga_comp+j] = raw_data[j]; | ||
4886 | |||
4887 | // in case we're in RLE mode, keep counting down | ||
4888 | --RLE_count; | ||
4889 | } | ||
4890 | // do I need to invert the image? | ||
4891 | if ( tga_inverted ) | ||
4892 | { | ||
4893 | for (j = 0; j*2 < tga_height; ++j) | ||
4894 | { | ||
4895 | int index1 = j * tga_width * tga_comp; | ||
4896 | int index2 = (tga_height - 1 - j) * tga_width * tga_comp; | ||
4897 | for (i = tga_width * tga_comp; i > 0; --i) | ||
4898 | { | ||
4899 | unsigned char temp = tga_data[index1]; | ||
4900 | tga_data[index1] = tga_data[index2]; | ||
4901 | tga_data[index2] = temp; | ||
4902 | ++index1; | ||
4903 | ++index2; | ||
4904 | } | ||
4905 | } | ||
4906 | } | ||
4907 | // clear my palette, if I had one | ||
4908 | if ( tga_palette != NULL ) | ||
4909 | { | ||
4910 | STBI_FREE( tga_palette ); | ||
4911 | } | ||
4912 | } | ||
4913 | |||
4914 | // swap RGB | ||
4915 | if (tga_comp >= 3) | ||
4916 | { | ||
4917 | unsigned char* tga_pixel = tga_data; | ||
4918 | for (i=0; i < tga_width * tga_height; ++i) | ||
4919 | { | ||
4920 | unsigned char temp = tga_pixel[0]; | ||
4921 | tga_pixel[0] = tga_pixel[2]; | ||
4922 | tga_pixel[2] = temp; | ||
4923 | tga_pixel += tga_comp; | ||
4924 | } | ||
4925 | } | ||
4926 | |||
4927 | // convert to target component count | ||
4928 | if (req_comp && req_comp != tga_comp) | ||
4929 | tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); | ||
4930 | |||
4931 | // the things I do to get rid of an error message, and yet keep | ||
4932 | // Microsoft's C compilers happy... [8^( | ||
4933 | tga_palette_start = tga_palette_len = tga_palette_bits = | ||
4934 | tga_x_origin = tga_y_origin = 0; | ||
4935 | // OK, done | ||
4936 | return tga_data; | ||
4937 | } | ||
4938 | #endif | ||
4939 | |||
4940 | // ************************************************************************************************* | ||
4941 | // Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB | ||
4942 | |||
4943 | #ifndef STBI_NO_PSD | ||
4944 | static int stbi__psd_test(stbi__context *s) | ||
4945 | { | ||
4946 | int r = (stbi__get32be(s) == 0x38425053); | ||
4947 | stbi__rewind(s); | ||
4948 | return r; | ||
4949 | } | ||
4950 | |||
4951 | static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
4952 | { | ||
4953 | int pixelCount; | ||
4954 | int channelCount, compression; | ||
4955 | int channel, i, count, len; | ||
4956 | int w,h; | ||
4957 | stbi_uc *out; | ||
4958 | |||
4959 | // Check identifier | ||
4960 | if (stbi__get32be(s) != 0x38425053) // "8BPS" | ||
4961 | return stbi__errpuc("not PSD", "Corrupt PSD image"); | ||
4962 | |||
4963 | // Check file type version. | ||
4964 | if (stbi__get16be(s) != 1) | ||
4965 | return stbi__errpuc("wrong version", "Unsupported version of PSD image"); | ||
4966 | |||
4967 | // Skip 6 reserved bytes. | ||
4968 | stbi__skip(s, 6 ); | ||
4969 | |||
4970 | // Read the number of channels (R, G, B, A, etc). | ||
4971 | channelCount = stbi__get16be(s); | ||
4972 | if (channelCount < 0 || channelCount > 16) | ||
4973 | return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); | ||
4974 | |||
4975 | // Read the rows and columns of the image. | ||
4976 | h = stbi__get32be(s); | ||
4977 | w = stbi__get32be(s); | ||
4978 | |||
4979 | // Make sure the depth is 8 bits. | ||
4980 | if (stbi__get16be(s) != 8) | ||
4981 | return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 bit"); | ||
4982 | |||
4983 | // Make sure the color mode is RGB. | ||
4984 | // Valid options are: | ||
4985 | // 0: Bitmap | ||
4986 | // 1: Grayscale | ||
4987 | // 2: Indexed color | ||
4988 | // 3: RGB color | ||
4989 | // 4: CMYK color | ||
4990 | // 7: Multichannel | ||
4991 | // 8: Duotone | ||
4992 | // 9: Lab color | ||
4993 | if (stbi__get16be(s) != 3) | ||
4994 | return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); | ||
4995 | |||
4996 | // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) | ||
4997 | stbi__skip(s,stbi__get32be(s) ); | ||
4998 | |||
4999 | // Skip the image resources. (resolution, pen tool paths, etc) | ||
5000 | stbi__skip(s, stbi__get32be(s) ); | ||
5001 | |||
5002 | // Skip the reserved data. | ||
5003 | stbi__skip(s, stbi__get32be(s) ); | ||
5004 | |||
5005 | // Find out if the data is compressed. | ||
5006 | // Known values: | ||
5007 | // 0: no compression | ||
5008 | // 1: RLE compressed | ||
5009 | compression = stbi__get16be(s); | ||
5010 | if (compression > 1) | ||
5011 | return stbi__errpuc("bad compression", "PSD has an unknown compression format"); | ||
5012 | |||
5013 | // Create the destination image. | ||
5014 | out = (stbi_uc *) stbi__malloc(4 * w*h); | ||
5015 | if (!out) return stbi__errpuc("outofmem", "Out of memory"); | ||
5016 | pixelCount = w*h; | ||
5017 | |||
5018 | // Initialize the data to zero. | ||
5019 | //memset( out, 0, pixelCount * 4 ); | ||
5020 | |||
5021 | // Finally, the image data. | ||
5022 | if (compression) { | ||
5023 | // RLE as used by .PSD and .TIFF | ||
5024 | // Loop until you get the number of unpacked bytes you are expecting: | ||
5025 | // Read the next source byte into n. | ||
5026 | // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. | ||
5027 | // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. | ||
5028 | // Else if n is 128, noop. | ||
5029 | // Endloop | ||
5030 | |||
5031 | // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, | ||
5032 | // which we're going to just skip. | ||
5033 | stbi__skip(s, h * channelCount * 2 ); | ||
5034 | |||
5035 | // Read the RLE data by channel. | ||
5036 | for (channel = 0; channel < 4; channel++) { | ||
5037 | stbi_uc *p; | ||
5038 | |||
5039 | p = out+channel; | ||
5040 | if (channel >= channelCount) { | ||
5041 | // Fill this channel with default data. | ||
5042 | for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; | ||
5043 | } else { | ||
5044 | // Read the RLE data. | ||
5045 | count = 0; | ||
5046 | while (count < pixelCount) { | ||
5047 | len = stbi__get8(s); | ||
5048 | if (len == 128) { | ||
5049 | // No-op. | ||
5050 | } else if (len < 128) { | ||
5051 | // Copy next len+1 bytes literally. | ||
5052 | len++; | ||
5053 | count += len; | ||
5054 | while (len) { | ||
5055 | *p = stbi__get8(s); | ||
5056 | p += 4; | ||
5057 | len--; | ||
5058 | } | ||
5059 | } else if (len > 128) { | ||
5060 | stbi_uc val; | ||
5061 | // Next -len+1 bytes in the dest are replicated from next source byte. | ||
5062 | // (Interpret len as a negative 8-bit int.) | ||
5063 | len ^= 0x0FF; | ||
5064 | len += 2; | ||
5065 | val = stbi__get8(s); | ||
5066 | count += len; | ||
5067 | while (len) { | ||
5068 | *p = val; | ||
5069 | p += 4; | ||
5070 | len--; | ||
5071 | } | ||
5072 | } | ||
5073 | } | ||
5074 | } | ||
5075 | } | ||
5076 | |||
5077 | } else { | ||
5078 | // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) | ||
5079 | // where each channel consists of an 8-bit value for each pixel in the image. | ||
5080 | |||
5081 | // Read the data by channel. | ||
5082 | for (channel = 0; channel < 4; channel++) { | ||
5083 | stbi_uc *p; | ||
5084 | |||
5085 | p = out + channel; | ||
5086 | if (channel > channelCount) { | ||
5087 | // Fill this channel with default data. | ||
5088 | for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; | ||
5089 | } else { | ||
5090 | // Read the data. | ||
5091 | for (i = 0; i < pixelCount; i++) | ||
5092 | *p = stbi__get8(s), p += 4; | ||
5093 | } | ||
5094 | } | ||
5095 | } | ||
5096 | |||
5097 | if (req_comp && req_comp != 4) { | ||
5098 | out = stbi__convert_format(out, 4, req_comp, w, h); | ||
5099 | if (out == NULL) return out; // stbi__convert_format frees input on failure | ||
5100 | } | ||
5101 | |||
5102 | if (comp) *comp = channelCount; | ||
5103 | *y = h; | ||
5104 | *x = w; | ||
5105 | |||
5106 | return out; | ||
5107 | } | ||
5108 | #endif | ||
5109 | |||
5110 | // ************************************************************************************************* | ||
5111 | // Softimage PIC loader | ||
5112 | // by Tom Seddon | ||
5113 | // | ||
5114 | // See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format | ||
5115 | // See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ | ||
5116 | |||
5117 | #ifndef STBI_NO_PIC | ||
5118 | static int stbi__pic_is4(stbi__context *s,const char *str) | ||
5119 | { | ||
5120 | int i; | ||
5121 | for (i=0; i<4; ++i) | ||
5122 | if (stbi__get8(s) != (stbi_uc)str[i]) | ||
5123 | return 0; | ||
5124 | |||
5125 | return 1; | ||
5126 | } | ||
5127 | |||
5128 | static int stbi__pic_test_core(stbi__context *s) | ||
5129 | { | ||
5130 | int i; | ||
5131 | |||
5132 | if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) | ||
5133 | return 0; | ||
5134 | |||
5135 | for(i=0;i<84;++i) | ||
5136 | stbi__get8(s); | ||
5137 | |||
5138 | if (!stbi__pic_is4(s,"PICT")) | ||
5139 | return 0; | ||
5140 | |||
5141 | return 1; | ||
5142 | } | ||
5143 | |||
5144 | typedef struct | ||
5145 | { | ||
5146 | stbi_uc size,type,channel; | ||
5147 | } stbi__pic_packet; | ||
5148 | |||
5149 | static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) | ||
5150 | { | ||
5151 | int mask=0x80, i; | ||
5152 | |||
5153 | for (i=0; i<4; ++i, mask>>=1) { | ||
5154 | if (channel & mask) { | ||
5155 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); | ||
5156 | dest[i]=stbi__get8(s); | ||
5157 | } | ||
5158 | } | ||
5159 | |||
5160 | return dest; | ||
5161 | } | ||
5162 | |||
5163 | static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) | ||
5164 | { | ||
5165 | int mask=0x80,i; | ||
5166 | |||
5167 | for (i=0;i<4; ++i, mask>>=1) | ||
5168 | if (channel&mask) | ||
5169 | dest[i]=src[i]; | ||
5170 | } | ||
5171 | |||
5172 | static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) | ||
5173 | { | ||
5174 | int act_comp=0,num_packets=0,y,chained; | ||
5175 | stbi__pic_packet packets[10]; | ||
5176 | |||
5177 | // this will (should...) cater for even some bizarre stuff like having data | ||
5178 | // for the same channel in multiple packets. | ||
5179 | do { | ||
5180 | stbi__pic_packet *packet; | ||
5181 | |||
5182 | if (num_packets==sizeof(packets)/sizeof(packets[0])) | ||
5183 | return stbi__errpuc("bad format","too many packets"); | ||
5184 | |||
5185 | packet = &packets[num_packets++]; | ||
5186 | |||
5187 | chained = stbi__get8(s); | ||
5188 | packet->size = stbi__get8(s); | ||
5189 | packet->type = stbi__get8(s); | ||
5190 | packet->channel = stbi__get8(s); | ||
5191 | |||
5192 | act_comp |= packet->channel; | ||
5193 | |||
5194 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); | ||
5195 | if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); | ||
5196 | } while (chained); | ||
5197 | |||
5198 | *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? | ||
5199 | |||
5200 | for(y=0; y<height; ++y) { | ||
5201 | int packet_idx; | ||
5202 | |||
5203 | for(packet_idx=0; packet_idx < num_packets; ++packet_idx) { | ||
5204 | stbi__pic_packet *packet = &packets[packet_idx]; | ||
5205 | stbi_uc *dest = result+y*width*4; | ||
5206 | |||
5207 | switch (packet->type) { | ||
5208 | default: | ||
5209 | return stbi__errpuc("bad format","packet has bad compression type"); | ||
5210 | |||
5211 | case 0: {//uncompressed | ||
5212 | int x; | ||
5213 | |||
5214 | for(x=0;x<width;++x, dest+=4) | ||
5215 | if (!stbi__readval(s,packet->channel,dest)) | ||
5216 | return 0; | ||
5217 | break; | ||
5218 | } | ||
5219 | |||
5220 | case 1://Pure RLE | ||
5221 | { | ||
5222 | int left=width, i; | ||
5223 | |||
5224 | while (left>0) { | ||
5225 | stbi_uc count,value[4]; | ||
5226 | |||
5227 | count=stbi__get8(s); | ||
5228 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); | ||
5229 | |||
5230 | if (count > left) | ||
5231 | count = (stbi_uc) left; | ||
5232 | |||
5233 | if (!stbi__readval(s,packet->channel,value)) return 0; | ||
5234 | |||
5235 | for(i=0; i<count; ++i,dest+=4) | ||
5236 | stbi__copyval(packet->channel,dest,value); | ||
5237 | left -= count; | ||
5238 | } | ||
5239 | } | ||
5240 | break; | ||
5241 | |||
5242 | case 2: {//Mixed RLE | ||
5243 | int left=width; | ||
5244 | while (left>0) { | ||
5245 | int count = stbi__get8(s), i; | ||
5246 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); | ||
5247 | |||
5248 | if (count >= 128) { // Repeated | ||
5249 | stbi_uc value[4]; | ||
5250 | int i; | ||
5251 | |||
5252 | if (count==128) | ||
5253 | count = stbi__get16be(s); | ||
5254 | else | ||
5255 | count -= 127; | ||
5256 | if (count > left) | ||
5257 | return stbi__errpuc("bad file","scanline overrun"); | ||
5258 | |||
5259 | if (!stbi__readval(s,packet->channel,value)) | ||
5260 | return 0; | ||
5261 | |||
5262 | for(i=0;i<count;++i, dest += 4) | ||
5263 | stbi__copyval(packet->channel,dest,value); | ||
5264 | } else { // Raw | ||
5265 | ++count; | ||
5266 | if (count>left) return stbi__errpuc("bad file","scanline overrun"); | ||
5267 | |||
5268 | for(i=0;i<count;++i, dest+=4) | ||
5269 | if (!stbi__readval(s,packet->channel,dest)) | ||
5270 | return 0; | ||
5271 | } | ||
5272 | left-=count; | ||
5273 | } | ||
5274 | break; | ||
5275 | } | ||
5276 | } | ||
5277 | } | ||
5278 | } | ||
5279 | |||
5280 | return result; | ||
5281 | } | ||
5282 | |||
5283 | static stbi_uc *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp) | ||
5284 | { | ||
5285 | stbi_uc *result; | ||
5286 | int i, x,y; | ||
5287 | |||
5288 | for (i=0; i<92; ++i) | ||
5289 | stbi__get8(s); | ||
5290 | |||
5291 | x = stbi__get16be(s); | ||
5292 | y = stbi__get16be(s); | ||
5293 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); | ||
5294 | if ((1 << 28) / x < y) return stbi__errpuc("too large", "Image too large to decode"); | ||
5295 | |||
5296 | stbi__get32be(s); //skip `ratio' | ||
5297 | stbi__get16be(s); //skip `fields' | ||
5298 | stbi__get16be(s); //skip `pad' | ||
5299 | |||
5300 | // intermediate buffer is RGBA | ||
5301 | result = (stbi_uc *) stbi__malloc(x*y*4); | ||
5302 | memset(result, 0xff, x*y*4); | ||
5303 | |||
5304 | if (!stbi__pic_load_core(s,x,y,comp, result)) { | ||
5305 | STBI_FREE(result); | ||
5306 | result=0; | ||
5307 | } | ||
5308 | *px = x; | ||
5309 | *py = y; | ||
5310 | if (req_comp == 0) req_comp = *comp; | ||
5311 | result=stbi__convert_format(result,4,req_comp,x,y); | ||
5312 | |||
5313 | return result; | ||
5314 | } | ||
5315 | |||
5316 | static int stbi__pic_test(stbi__context *s) | ||
5317 | { | ||
5318 | int r = stbi__pic_test_core(s); | ||
5319 | stbi__rewind(s); | ||
5320 | return r; | ||
5321 | } | ||
5322 | #endif | ||
5323 | |||
5324 | // ************************************************************************************************* | ||
5325 | // GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb | ||
5326 | |||
5327 | #ifndef STBI_NO_GIF | ||
5328 | typedef struct | ||
5329 | { | ||
5330 | stbi__int16 prefix; | ||
5331 | stbi_uc first; | ||
5332 | stbi_uc suffix; | ||
5333 | } stbi__gif_lzw; | ||
5334 | |||
5335 | typedef struct | ||
5336 | { | ||
5337 | int w,h; | ||
5338 | stbi_uc *out; // output buffer (always 4 components) | ||
5339 | int flags, bgindex, ratio, transparent, eflags; | ||
5340 | stbi_uc pal[256][4]; | ||
5341 | stbi_uc lpal[256][4]; | ||
5342 | stbi__gif_lzw codes[4096]; | ||
5343 | stbi_uc *color_table; | ||
5344 | int parse, step; | ||
5345 | int lflags; | ||
5346 | int start_x, start_y; | ||
5347 | int max_x, max_y; | ||
5348 | int cur_x, cur_y; | ||
5349 | int line_size; | ||
5350 | } stbi__gif; | ||
5351 | |||
5352 | static int stbi__gif_test_raw(stbi__context *s) | ||
5353 | { | ||
5354 | int sz; | ||
5355 | if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; | ||
5356 | sz = stbi__get8(s); | ||
5357 | if (sz != '9' && sz != '7') return 0; | ||
5358 | if (stbi__get8(s) != 'a') return 0; | ||
5359 | return 1; | ||
5360 | } | ||
5361 | |||
5362 | static int stbi__gif_test(stbi__context *s) | ||
5363 | { | ||
5364 | int r = stbi__gif_test_raw(s); | ||
5365 | stbi__rewind(s); | ||
5366 | return r; | ||
5367 | } | ||
5368 | |||
5369 | static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) | ||
5370 | { | ||
5371 | int i; | ||
5372 | for (i=0; i < num_entries; ++i) { | ||
5373 | pal[i][2] = stbi__get8(s); | ||
5374 | pal[i][1] = stbi__get8(s); | ||
5375 | pal[i][0] = stbi__get8(s); | ||
5376 | pal[i][3] = transp == i ? 0 : 255; | ||
5377 | } | ||
5378 | } | ||
5379 | |||
5380 | static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) | ||
5381 | { | ||
5382 | stbi_uc version; | ||
5383 | if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') | ||
5384 | return stbi__err("not GIF", "Corrupt GIF"); | ||
5385 | |||
5386 | version = stbi__get8(s); | ||
5387 | if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); | ||
5388 | if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); | ||
5389 | |||
5390 | stbi__g_failure_reason = ""; | ||
5391 | g->w = stbi__get16le(s); | ||
5392 | g->h = stbi__get16le(s); | ||
5393 | g->flags = stbi__get8(s); | ||
5394 | g->bgindex = stbi__get8(s); | ||
5395 | g->ratio = stbi__get8(s); | ||
5396 | g->transparent = -1; | ||
5397 | |||
5398 | if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments | ||
5399 | |||
5400 | if (is_info) return 1; | ||
5401 | |||
5402 | if (g->flags & 0x80) | ||
5403 | stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); | ||
5404 | |||
5405 | return 1; | ||
5406 | } | ||
5407 | |||
5408 | static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) | ||
5409 | { | ||
5410 | stbi__gif g; | ||
5411 | if (!stbi__gif_header(s, &g, comp, 1)) { | ||
5412 | stbi__rewind( s ); | ||
5413 | return 0; | ||
5414 | } | ||
5415 | if (x) *x = g.w; | ||
5416 | if (y) *y = g.h; | ||
5417 | return 1; | ||
5418 | } | ||
5419 | |||
5420 | static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) | ||
5421 | { | ||
5422 | stbi_uc *p, *c; | ||
5423 | |||
5424 | // recurse to decode the prefixes, since the linked-list is backwards, | ||
5425 | // and working backwards through an interleaved image would be nasty | ||
5426 | if (g->codes[code].prefix >= 0) | ||
5427 | stbi__out_gif_code(g, g->codes[code].prefix); | ||
5428 | |||
5429 | if (g->cur_y >= g->max_y) return; | ||
5430 | |||
5431 | p = &g->out[g->cur_x + g->cur_y]; | ||
5432 | c = &g->color_table[g->codes[code].suffix * 4]; | ||
5433 | |||
5434 | if (c[3] >= 128) { | ||
5435 | p[0] = c[2]; | ||
5436 | p[1] = c[1]; | ||
5437 | p[2] = c[0]; | ||
5438 | p[3] = c[3]; | ||
5439 | } | ||
5440 | g->cur_x += 4; | ||
5441 | |||
5442 | if (g->cur_x >= g->max_x) { | ||
5443 | g->cur_x = g->start_x; | ||
5444 | g->cur_y += g->step; | ||
5445 | |||
5446 | while (g->cur_y >= g->max_y && g->parse > 0) { | ||
5447 | g->step = (1 << g->parse) * g->line_size; | ||
5448 | g->cur_y = g->start_y + (g->step >> 1); | ||
5449 | --g->parse; | ||
5450 | } | ||
5451 | } | ||
5452 | } | ||
5453 | |||
5454 | static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) | ||
5455 | { | ||
5456 | stbi_uc lzw_cs; | ||
5457 | stbi__int32 len, code; | ||
5458 | stbi__uint32 first; | ||
5459 | stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; | ||
5460 | stbi__gif_lzw *p; | ||
5461 | |||
5462 | lzw_cs = stbi__get8(s); | ||
5463 | clear = 1 << lzw_cs; | ||
5464 | first = 1; | ||
5465 | codesize = lzw_cs + 1; | ||
5466 | codemask = (1 << codesize) - 1; | ||
5467 | bits = 0; | ||
5468 | valid_bits = 0; | ||
5469 | for (code = 0; code < clear; code++) { | ||
5470 | g->codes[code].prefix = -1; | ||
5471 | g->codes[code].first = (stbi_uc) code; | ||
5472 | g->codes[code].suffix = (stbi_uc) code; | ||
5473 | } | ||
5474 | |||
5475 | // support no starting clear code | ||
5476 | avail = clear+2; | ||
5477 | oldcode = -1; | ||
5478 | |||
5479 | len = 0; | ||
5480 | for(;;) { | ||
5481 | if (valid_bits < codesize) { | ||
5482 | if (len == 0) { | ||
5483 | len = stbi__get8(s); // start new block | ||
5484 | if (len == 0) | ||
5485 | return g->out; | ||
5486 | } | ||
5487 | --len; | ||
5488 | bits |= (stbi__int32) stbi__get8(s) << valid_bits; | ||
5489 | valid_bits += 8; | ||
5490 | } else { | ||
5491 | stbi__int32 code = bits & codemask; | ||
5492 | bits >>= codesize; | ||
5493 | valid_bits -= codesize; | ||
5494 | // @OPTIMIZE: is there some way we can accelerate the non-clear path? | ||
5495 | if (code == clear) { // clear code | ||
5496 | codesize = lzw_cs + 1; | ||
5497 | codemask = (1 << codesize) - 1; | ||
5498 | avail = clear + 2; | ||
5499 | oldcode = -1; | ||
5500 | first = 0; | ||
5501 | } else if (code == clear + 1) { // end of stream code | ||
5502 | stbi__skip(s, len); | ||
5503 | while ((len = stbi__get8(s)) > 0) | ||
5504 | stbi__skip(s,len); | ||
5505 | return g->out; | ||
5506 | } else if (code <= avail) { | ||
5507 | if (first) return stbi__errpuc("no clear code", "Corrupt GIF"); | ||
5508 | |||
5509 | if (oldcode >= 0) { | ||
5510 | p = &g->codes[avail++]; | ||
5511 | if (avail > 4096) return stbi__errpuc("too many codes", "Corrupt GIF"); | ||
5512 | p->prefix = (stbi__int16) oldcode; | ||
5513 | p->first = g->codes[oldcode].first; | ||
5514 | p->suffix = (code == avail) ? p->first : g->codes[code].first; | ||
5515 | } else if (code == avail) | ||
5516 | return stbi__errpuc("illegal code in raster", "Corrupt GIF"); | ||
5517 | |||
5518 | stbi__out_gif_code(g, (stbi__uint16) code); | ||
5519 | |||
5520 | if ((avail & codemask) == 0 && avail <= 0x0FFF) { | ||
5521 | codesize++; | ||
5522 | codemask = (1 << codesize) - 1; | ||
5523 | } | ||
5524 | |||
5525 | oldcode = code; | ||
5526 | } else { | ||
5527 | return stbi__errpuc("illegal code in raster", "Corrupt GIF"); | ||
5528 | } | ||
5529 | } | ||
5530 | } | ||
5531 | } | ||
5532 | |||
5533 | static void stbi__fill_gif_background(stbi__gif *g) | ||
5534 | { | ||
5535 | int i; | ||
5536 | stbi_uc *c = g->pal[g->bgindex]; | ||
5537 | // @OPTIMIZE: write a dword at a time | ||
5538 | for (i = 0; i < g->w * g->h * 4; i += 4) { | ||
5539 | stbi_uc *p = &g->out[i]; | ||
5540 | p[0] = c[2]; | ||
5541 | p[1] = c[1]; | ||
5542 | p[2] = c[0]; | ||
5543 | p[3] = c[3]; | ||
5544 | } | ||
5545 | } | ||
5546 | |||
5547 | // this function is designed to support animated gifs, although stb_image doesn't support it | ||
5548 | static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp) | ||
5549 | { | ||
5550 | int i; | ||
5551 | stbi_uc *old_out = 0; | ||
5552 | |||
5553 | if (g->out == 0) { | ||
5554 | if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header | ||
5555 | g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h); | ||
5556 | if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory"); | ||
5557 | stbi__fill_gif_background(g); | ||
5558 | } else { | ||
5559 | // animated-gif-only path | ||
5560 | if (((g->eflags & 0x1C) >> 2) == 3) { | ||
5561 | old_out = g->out; | ||
5562 | g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h); | ||
5563 | if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory"); | ||
5564 | memcpy(g->out, old_out, g->w*g->h*4); | ||
5565 | } | ||
5566 | } | ||
5567 | |||
5568 | for (;;) { | ||
5569 | switch (stbi__get8(s)) { | ||
5570 | case 0x2C: /* Image Descriptor */ | ||
5571 | { | ||
5572 | stbi__int32 x, y, w, h; | ||
5573 | stbi_uc *o; | ||
5574 | |||
5575 | x = stbi__get16le(s); | ||
5576 | y = stbi__get16le(s); | ||
5577 | w = stbi__get16le(s); | ||
5578 | h = stbi__get16le(s); | ||
5579 | if (((x + w) > (g->w)) || ((y + h) > (g->h))) | ||
5580 | return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); | ||
5581 | |||
5582 | g->line_size = g->w * 4; | ||
5583 | g->start_x = x * 4; | ||
5584 | g->start_y = y * g->line_size; | ||
5585 | g->max_x = g->start_x + w * 4; | ||
5586 | g->max_y = g->start_y + h * g->line_size; | ||
5587 | g->cur_x = g->start_x; | ||
5588 | g->cur_y = g->start_y; | ||
5589 | |||
5590 | g->lflags = stbi__get8(s); | ||
5591 | |||
5592 | if (g->lflags & 0x40) { | ||
5593 | g->step = 8 * g->line_size; // first interlaced spacing | ||
5594 | g->parse = 3; | ||
5595 | } else { | ||
5596 | g->step = g->line_size; | ||
5597 | g->parse = 0; | ||
5598 | } | ||
5599 | |||
5600 | if (g->lflags & 0x80) { | ||
5601 | stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); | ||
5602 | g->color_table = (stbi_uc *) g->lpal; | ||
5603 | } else if (g->flags & 0x80) { | ||
5604 | for (i=0; i < 256; ++i) // @OPTIMIZE: stbi__jpeg_reset only the previous transparent | ||
5605 | g->pal[i][3] = 255; | ||
5606 | if (g->transparent >= 0 && (g->eflags & 0x01)) | ||
5607 | g->pal[g->transparent][3] = 0; | ||
5608 | g->color_table = (stbi_uc *) g->pal; | ||
5609 | } else | ||
5610 | return stbi__errpuc("missing color table", "Corrupt GIF"); | ||
5611 | |||
5612 | o = stbi__process_gif_raster(s, g); | ||
5613 | if (o == NULL) return NULL; | ||
5614 | |||
5615 | if (req_comp && req_comp != 4) | ||
5616 | o = stbi__convert_format(o, 4, req_comp, g->w, g->h); | ||
5617 | return o; | ||
5618 | } | ||
5619 | |||
5620 | case 0x21: // Comment Extension. | ||
5621 | { | ||
5622 | int len; | ||
5623 | if (stbi__get8(s) == 0xF9) { // Graphic Control Extension. | ||
5624 | len = stbi__get8(s); | ||
5625 | if (len == 4) { | ||
5626 | g->eflags = stbi__get8(s); | ||
5627 | stbi__get16le(s); // delay | ||
5628 | g->transparent = stbi__get8(s); | ||
5629 | } else { | ||
5630 | stbi__skip(s, len); | ||
5631 | break; | ||
5632 | } | ||
5633 | } | ||
5634 | while ((len = stbi__get8(s)) != 0) | ||
5635 | stbi__skip(s, len); | ||
5636 | break; | ||
5637 | } | ||
5638 | |||
5639 | case 0x3B: // gif stream termination code | ||
5640 | return (stbi_uc *) s; // using '1' causes warning on some compilers | ||
5641 | |||
5642 | default: | ||
5643 | return stbi__errpuc("unknown code", "Corrupt GIF"); | ||
5644 | } | ||
5645 | } | ||
5646 | } | ||
5647 | |||
5648 | static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
5649 | { | ||
5650 | stbi_uc *u = 0; | ||
5651 | stbi__gif g; | ||
5652 | memset(&g, 0, sizeof(g)); | ||
5653 | |||
5654 | u = stbi__gif_load_next(s, &g, comp, req_comp); | ||
5655 | if (u == (stbi_uc *) s) u = 0; // end of animated gif marker | ||
5656 | if (u) { | ||
5657 | *x = g.w; | ||
5658 | *y = g.h; | ||
5659 | } | ||
5660 | |||
5661 | return u; | ||
5662 | } | ||
5663 | |||
5664 | static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) | ||
5665 | { | ||
5666 | return stbi__gif_info_raw(s,x,y,comp); | ||
5667 | } | ||
5668 | #endif | ||
5669 | |||
5670 | // ************************************************************************************************* | ||
5671 | // Radiance RGBE HDR loader | ||
5672 | // originally by Nicolas Schulz | ||
5673 | #ifndef STBI_NO_HDR | ||
5674 | static int stbi__hdr_test_core(stbi__context *s) | ||
5675 | { | ||
5676 | const char *signature = "#?RADIANCE\n"; | ||
5677 | int i; | ||
5678 | for (i=0; signature[i]; ++i) | ||
5679 | if (stbi__get8(s) != signature[i]) | ||
5680 | return 0; | ||
5681 | return 1; | ||
5682 | } | ||
5683 | |||
5684 | static int stbi__hdr_test(stbi__context* s) | ||
5685 | { | ||
5686 | int r = stbi__hdr_test_core(s); | ||
5687 | stbi__rewind(s); | ||
5688 | return r; | ||
5689 | } | ||
5690 | |||
5691 | #define STBI__HDR_BUFLEN 1024 | ||
5692 | static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) | ||
5693 | { | ||
5694 | int len=0; | ||
5695 | char c = '\0'; | ||
5696 | |||
5697 | c = (char) stbi__get8(z); | ||
5698 | |||
5699 | while (!stbi__at_eof(z) && c != '\n') { | ||
5700 | buffer[len++] = c; | ||
5701 | if (len == STBI__HDR_BUFLEN-1) { | ||
5702 | // flush to end of line | ||
5703 | while (!stbi__at_eof(z) && stbi__get8(z) != '\n') | ||
5704 | ; | ||
5705 | break; | ||
5706 | } | ||
5707 | c = (char) stbi__get8(z); | ||
5708 | } | ||
5709 | |||
5710 | buffer[len] = 0; | ||
5711 | return buffer; | ||
5712 | } | ||
5713 | |||
5714 | static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) | ||
5715 | { | ||
5716 | if ( input[3] != 0 ) { | ||
5717 | float f1; | ||
5718 | // Exponent | ||
5719 | f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); | ||
5720 | if (req_comp <= 2) | ||
5721 | output[0] = (input[0] + input[1] + input[2]) * f1 / 3; | ||
5722 | else { | ||
5723 | output[0] = input[0] * f1; | ||
5724 | output[1] = input[1] * f1; | ||
5725 | output[2] = input[2] * f1; | ||
5726 | } | ||
5727 | if (req_comp == 2) output[1] = 1; | ||
5728 | if (req_comp == 4) output[3] = 1; | ||
5729 | } else { | ||
5730 | switch (req_comp) { | ||
5731 | case 4: output[3] = 1; /* fallthrough */ | ||
5732 | case 3: output[0] = output[1] = output[2] = 0; | ||
5733 | break; | ||
5734 | case 2: output[1] = 1; /* fallthrough */ | ||
5735 | case 1: output[0] = 0; | ||
5736 | break; | ||
5737 | } | ||
5738 | } | ||
5739 | } | ||
5740 | |||
5741 | static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
5742 | { | ||
5743 | char buffer[STBI__HDR_BUFLEN]; | ||
5744 | char *token; | ||
5745 | int valid = 0; | ||
5746 | int width, height; | ||
5747 | stbi_uc *scanline; | ||
5748 | float *hdr_data; | ||
5749 | int len; | ||
5750 | unsigned char count, value; | ||
5751 | int i, j, k, c1,c2, z; | ||
5752 | |||
5753 | |||
5754 | // Check identifier | ||
5755 | if (strcmp(stbi__hdr_gettoken(s,buffer), "#?RADIANCE") != 0) | ||
5756 | return stbi__errpf("not HDR", "Corrupt HDR image"); | ||
5757 | |||
5758 | // Parse header | ||
5759 | for(;;) { | ||
5760 | token = stbi__hdr_gettoken(s,buffer); | ||
5761 | if (token[0] == 0) break; | ||
5762 | if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; | ||
5763 | } | ||
5764 | |||
5765 | if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); | ||
5766 | |||
5767 | // Parse width and height | ||
5768 | // can't use sscanf() if we're not using stdio! | ||
5769 | token = stbi__hdr_gettoken(s,buffer); | ||
5770 | if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); | ||
5771 | token += 3; | ||
5772 | height = (int) strtol(token, &token, 10); | ||
5773 | while (*token == ' ') ++token; | ||
5774 | if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); | ||
5775 | token += 3; | ||
5776 | width = (int) strtol(token, NULL, 10); | ||
5777 | |||
5778 | *x = width; | ||
5779 | *y = height; | ||
5780 | |||
5781 | if (comp) *comp = 3; | ||
5782 | if (req_comp == 0) req_comp = 3; | ||
5783 | |||
5784 | // Read data | ||
5785 | hdr_data = (float *) stbi__malloc(height * width * req_comp * sizeof(float)); | ||
5786 | |||
5787 | // Load image data | ||
5788 | // image data is stored as some number of sca | ||
5789 | if ( width < 8 || width >= 32768) { | ||
5790 | // Read flat data | ||
5791 | for (j=0; j < height; ++j) { | ||
5792 | for (i=0; i < width; ++i) { | ||
5793 | stbi_uc rgbe[4]; | ||
5794 | main_decode_loop: | ||
5795 | stbi__getn(s, rgbe, 4); | ||
5796 | stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); | ||
5797 | } | ||
5798 | } | ||
5799 | } else { | ||
5800 | // Read RLE-encoded data | ||
5801 | scanline = NULL; | ||
5802 | |||
5803 | for (j = 0; j < height; ++j) { | ||
5804 | c1 = stbi__get8(s); | ||
5805 | c2 = stbi__get8(s); | ||
5806 | len = stbi__get8(s); | ||
5807 | if (c1 != 2 || c2 != 2 || (len & 0x80)) { | ||
5808 | // not run-length encoded, so we have to actually use THIS data as a decoded | ||
5809 | // pixel (note this can't be a valid pixel--one of RGB must be >= 128) | ||
5810 | stbi_uc rgbe[4]; | ||
5811 | rgbe[0] = (stbi_uc) c1; | ||
5812 | rgbe[1] = (stbi_uc) c2; | ||
5813 | rgbe[2] = (stbi_uc) len; | ||
5814 | rgbe[3] = (stbi_uc) stbi__get8(s); | ||
5815 | stbi__hdr_convert(hdr_data, rgbe, req_comp); | ||
5816 | i = 1; | ||
5817 | j = 0; | ||
5818 | STBI_FREE(scanline); | ||
5819 | goto main_decode_loop; // yes, this makes no sense | ||
5820 | } | ||
5821 | len <<= 8; | ||
5822 | len |= stbi__get8(s); | ||
5823 | if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } | ||
5824 | if (scanline == NULL) scanline = (stbi_uc *) stbi__malloc(width * 4); | ||
5825 | |||
5826 | for (k = 0; k < 4; ++k) { | ||
5827 | i = 0; | ||
5828 | while (i < width) { | ||
5829 | count = stbi__get8(s); | ||
5830 | if (count > 128) { | ||
5831 | // Run | ||
5832 | value = stbi__get8(s); | ||
5833 | count -= 128; | ||
5834 | for (z = 0; z < count; ++z) | ||
5835 | scanline[i++ * 4 + k] = value; | ||
5836 | } else { | ||
5837 | // Dump | ||
5838 | for (z = 0; z < count; ++z) | ||
5839 | scanline[i++ * 4 + k] = stbi__get8(s); | ||
5840 | } | ||
5841 | } | ||
5842 | } | ||
5843 | for (i=0; i < width; ++i) | ||
5844 | stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); | ||
5845 | } | ||
5846 | STBI_FREE(scanline); | ||
5847 | } | ||
5848 | |||
5849 | return hdr_data; | ||
5850 | } | ||
5851 | |||
5852 | static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) | ||
5853 | { | ||
5854 | char buffer[STBI__HDR_BUFLEN]; | ||
5855 | char *token; | ||
5856 | int valid = 0; | ||
5857 | |||
5858 | if (strcmp(stbi__hdr_gettoken(s,buffer), "#?RADIANCE") != 0) { | ||
5859 | stbi__rewind( s ); | ||
5860 | return 0; | ||
5861 | } | ||
5862 | |||
5863 | for(;;) { | ||
5864 | token = stbi__hdr_gettoken(s,buffer); | ||
5865 | if (token[0] == 0) break; | ||
5866 | if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; | ||
5867 | } | ||
5868 | |||
5869 | if (!valid) { | ||
5870 | stbi__rewind( s ); | ||
5871 | return 0; | ||
5872 | } | ||
5873 | token = stbi__hdr_gettoken(s,buffer); | ||
5874 | if (strncmp(token, "-Y ", 3)) { | ||
5875 | stbi__rewind( s ); | ||
5876 | return 0; | ||
5877 | } | ||
5878 | token += 3; | ||
5879 | *y = (int) strtol(token, &token, 10); | ||
5880 | while (*token == ' ') ++token; | ||
5881 | if (strncmp(token, "+X ", 3)) { | ||
5882 | stbi__rewind( s ); | ||
5883 | return 0; | ||
5884 | } | ||
5885 | token += 3; | ||
5886 | *x = (int) strtol(token, NULL, 10); | ||
5887 | *comp = 3; | ||
5888 | return 1; | ||
5889 | } | ||
5890 | #endif // STBI_NO_HDR | ||
5891 | |||
5892 | #ifndef STBI_NO_BMP | ||
5893 | static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) | ||
5894 | { | ||
5895 | int hsz; | ||
5896 | if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') { | ||
5897 | stbi__rewind( s ); | ||
5898 | return 0; | ||
5899 | } | ||
5900 | stbi__skip(s,12); | ||
5901 | hsz = stbi__get32le(s); | ||
5902 | if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) { | ||
5903 | stbi__rewind( s ); | ||
5904 | return 0; | ||
5905 | } | ||
5906 | if (hsz == 12) { | ||
5907 | *x = stbi__get16le(s); | ||
5908 | *y = stbi__get16le(s); | ||
5909 | } else { | ||
5910 | *x = stbi__get32le(s); | ||
5911 | *y = stbi__get32le(s); | ||
5912 | } | ||
5913 | if (stbi__get16le(s) != 1) { | ||
5914 | stbi__rewind( s ); | ||
5915 | return 0; | ||
5916 | } | ||
5917 | *comp = stbi__get16le(s) / 8; | ||
5918 | return 1; | ||
5919 | } | ||
5920 | #endif | ||
5921 | |||
5922 | #ifndef STBI_NO_PSD | ||
5923 | static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) | ||
5924 | { | ||
5925 | int channelCount; | ||
5926 | if (stbi__get32be(s) != 0x38425053) { | ||
5927 | stbi__rewind( s ); | ||
5928 | return 0; | ||
5929 | } | ||
5930 | if (stbi__get16be(s) != 1) { | ||
5931 | stbi__rewind( s ); | ||
5932 | return 0; | ||
5933 | } | ||
5934 | stbi__skip(s, 6); | ||
5935 | channelCount = stbi__get16be(s); | ||
5936 | if (channelCount < 0 || channelCount > 16) { | ||
5937 | stbi__rewind( s ); | ||
5938 | return 0; | ||
5939 | } | ||
5940 | *y = stbi__get32be(s); | ||
5941 | *x = stbi__get32be(s); | ||
5942 | if (stbi__get16be(s) != 8) { | ||
5943 | stbi__rewind( s ); | ||
5944 | return 0; | ||
5945 | } | ||
5946 | if (stbi__get16be(s) != 3) { | ||
5947 | stbi__rewind( s ); | ||
5948 | return 0; | ||
5949 | } | ||
5950 | *comp = 4; | ||
5951 | return 1; | ||
5952 | } | ||
5953 | #endif | ||
5954 | |||
5955 | #ifndef STBI_NO_PIC | ||
5956 | static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) | ||
5957 | { | ||
5958 | int act_comp=0,num_packets=0,chained; | ||
5959 | stbi__pic_packet packets[10]; | ||
5960 | |||
5961 | stbi__skip(s, 92); | ||
5962 | |||
5963 | *x = stbi__get16be(s); | ||
5964 | *y = stbi__get16be(s); | ||
5965 | if (stbi__at_eof(s)) return 0; | ||
5966 | if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { | ||
5967 | stbi__rewind( s ); | ||
5968 | return 0; | ||
5969 | } | ||
5970 | |||
5971 | stbi__skip(s, 8); | ||
5972 | |||
5973 | do { | ||
5974 | stbi__pic_packet *packet; | ||
5975 | |||
5976 | if (num_packets==sizeof(packets)/sizeof(packets[0])) | ||
5977 | return 0; | ||
5978 | |||
5979 | packet = &packets[num_packets++]; | ||
5980 | chained = stbi__get8(s); | ||
5981 | packet->size = stbi__get8(s); | ||
5982 | packet->type = stbi__get8(s); | ||
5983 | packet->channel = stbi__get8(s); | ||
5984 | act_comp |= packet->channel; | ||
5985 | |||
5986 | if (stbi__at_eof(s)) { | ||
5987 | stbi__rewind( s ); | ||
5988 | return 0; | ||
5989 | } | ||
5990 | if (packet->size != 8) { | ||
5991 | stbi__rewind( s ); | ||
5992 | return 0; | ||
5993 | } | ||
5994 | } while (chained); | ||
5995 | |||
5996 | *comp = (act_comp & 0x10 ? 4 : 3); | ||
5997 | |||
5998 | return 1; | ||
5999 | } | ||
6000 | #endif | ||
6001 | |||
6002 | // ************************************************************************************************* | ||
6003 | // Portable Gray Map and Portable Pixel Map loader | ||
6004 | // by Ken Miller | ||
6005 | // | ||
6006 | // PGM: http://netpbm.sourceforge.net/doc/pgm.html | ||
6007 | // PPM: http://netpbm.sourceforge.net/doc/ppm.html | ||
6008 | // | ||
6009 | // Known limitations: | ||
6010 | // Does not support comments in the header section | ||
6011 | // Does not support ASCII image data (formats P2 and P3) | ||
6012 | // Does not support 16-bit-per-channel | ||
6013 | |||
6014 | #ifndef STBI_NO_PNM | ||
6015 | |||
6016 | static int stbi__pnm_test(stbi__context *s) | ||
6017 | { | ||
6018 | char p, t; | ||
6019 | p = (char) stbi__get8(s); | ||
6020 | t = (char) stbi__get8(s); | ||
6021 | if (p != 'P' || (t != '5' && t != '6')) { | ||
6022 | stbi__rewind( s ); | ||
6023 | return 0; | ||
6024 | } | ||
6025 | return 1; | ||
6026 | } | ||
6027 | |||
6028 | static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
6029 | { | ||
6030 | stbi_uc *out; | ||
6031 | if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) | ||
6032 | return 0; | ||
6033 | *x = s->img_x; | ||
6034 | *y = s->img_y; | ||
6035 | *comp = s->img_n; | ||
6036 | |||
6037 | out = (stbi_uc *) stbi__malloc(s->img_n * s->img_x * s->img_y); | ||
6038 | if (!out) return stbi__errpuc("outofmem", "Out of memory"); | ||
6039 | stbi__getn(s, out, s->img_n * s->img_x * s->img_y); | ||
6040 | |||
6041 | if (req_comp && req_comp != s->img_n) { | ||
6042 | out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); | ||
6043 | if (out == NULL) return out; // stbi__convert_format frees input on failure | ||
6044 | } | ||
6045 | return out; | ||
6046 | } | ||
6047 | |||
6048 | static int stbi__pnm_isspace(char c) | ||
6049 | { | ||
6050 | return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; | ||
6051 | } | ||
6052 | |||
6053 | static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) | ||
6054 | { | ||
6055 | while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) | ||
6056 | *c = (char) stbi__get8(s); | ||
6057 | } | ||
6058 | |||
6059 | static int stbi__pnm_isdigit(char c) | ||
6060 | { | ||
6061 | return c >= '0' && c <= '9'; | ||
6062 | } | ||
6063 | |||
6064 | static int stbi__pnm_getinteger(stbi__context *s, char *c) | ||
6065 | { | ||
6066 | int value = 0; | ||
6067 | |||
6068 | while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { | ||
6069 | value = value*10 + (*c - '0'); | ||
6070 | *c = (char) stbi__get8(s); | ||
6071 | } | ||
6072 | |||
6073 | return value; | ||
6074 | } | ||
6075 | |||
6076 | static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) | ||
6077 | { | ||
6078 | int maxv; | ||
6079 | char c, p, t; | ||
6080 | |||
6081 | stbi__rewind( s ); | ||
6082 | |||
6083 | // Get identifier | ||
6084 | p = (char) stbi__get8(s); | ||
6085 | t = (char) stbi__get8(s); | ||
6086 | if (p != 'P' || (t != '5' && t != '6')) { | ||
6087 | stbi__rewind( s ); | ||
6088 | return 0; | ||
6089 | } | ||
6090 | |||
6091 | *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm | ||
6092 | |||
6093 | c = (char) stbi__get8(s); | ||
6094 | stbi__pnm_skip_whitespace(s, &c); | ||
6095 | |||
6096 | *x = stbi__pnm_getinteger(s, &c); // read width | ||
6097 | stbi__pnm_skip_whitespace(s, &c); | ||
6098 | |||
6099 | *y = stbi__pnm_getinteger(s, &c); // read height | ||
6100 | stbi__pnm_skip_whitespace(s, &c); | ||
6101 | |||
6102 | maxv = stbi__pnm_getinteger(s, &c); // read max value | ||
6103 | |||
6104 | if (maxv > 255) | ||
6105 | return stbi__err("max value > 255", "PPM image not 8-bit"); | ||
6106 | else | ||
6107 | return 1; | ||
6108 | } | ||
6109 | #endif | ||
6110 | |||
6111 | static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) | ||
6112 | { | ||
6113 | #ifndef STBI_NO_JPEG | ||
6114 | if (stbi__jpeg_info(s, x, y, comp)) return 1; | ||
6115 | #endif | ||
6116 | |||
6117 | #ifndef STBI_NO_PNG | ||
6118 | if (stbi__png_info(s, x, y, comp)) return 1; | ||
6119 | #endif | ||
6120 | |||
6121 | #ifndef STBI_NO_GIF | ||
6122 | if (stbi__gif_info(s, x, y, comp)) return 1; | ||
6123 | #endif | ||
6124 | |||
6125 | #ifndef STBI_NO_BMP | ||
6126 | if (stbi__bmp_info(s, x, y, comp)) return 1; | ||
6127 | #endif | ||
6128 | |||
6129 | #ifndef STBI_NO_PSD | ||
6130 | if (stbi__psd_info(s, x, y, comp)) return 1; | ||
6131 | #endif | ||
6132 | |||
6133 | #ifndef STBI_NO_PIC | ||
6134 | if (stbi__pic_info(s, x, y, comp)) return 1; | ||
6135 | #endif | ||
6136 | |||
6137 | #ifndef STBI_NO_PNM | ||
6138 | if (stbi__pnm_info(s, x, y, comp)) return 1; | ||
6139 | #endif | ||
6140 | |||
6141 | #ifndef STBI_NO_HDR | ||
6142 | if (stbi__hdr_info(s, x, y, comp)) return 1; | ||
6143 | #endif | ||
6144 | |||
6145 | // test tga last because it's a crappy test! | ||
6146 | #ifndef STBI_NO_TGA | ||
6147 | if (stbi__tga_info(s, x, y, comp)) | ||
6148 | return 1; | ||
6149 | #endif | ||
6150 | return stbi__err("unknown image type", "Image not of any known type, or corrupt"); | ||
6151 | } | ||
6152 | |||
6153 | #ifndef STBI_NO_STDIO | ||
6154 | STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) | ||
6155 | { | ||
6156 | FILE *f = stbi__fopen(filename, "rb"); | ||
6157 | int result; | ||
6158 | if (!f) return stbi__err("can't fopen", "Unable to open file"); | ||
6159 | result = stbi_info_from_file(f, x, y, comp); | ||
6160 | fclose(f); | ||
6161 | return result; | ||
6162 | } | ||
6163 | |||
6164 | STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) | ||
6165 | { | ||
6166 | int r; | ||
6167 | stbi__context s; | ||
6168 | long pos = ftell(f); | ||
6169 | stbi__start_file(&s, f); | ||
6170 | r = stbi__info_main(&s,x,y,comp); | ||
6171 | fseek(f,pos,SEEK_SET); | ||
6172 | return r; | ||
6173 | } | ||
6174 | #endif // !STBI_NO_STDIO | ||
6175 | |||
6176 | STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) | ||
6177 | { | ||
6178 | stbi__context s; | ||
6179 | stbi__start_mem(&s,buffer,len); | ||
6180 | return stbi__info_main(&s,x,y,comp); | ||
6181 | } | ||
6182 | |||
6183 | STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) | ||
6184 | { | ||
6185 | stbi__context s; | ||
6186 | stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); | ||
6187 | return stbi__info_main(&s,x,y,comp); | ||
6188 | } | ||
6189 | |||
6190 | #endif // STB_IMAGE_IMPLEMENTATION | ||
6191 | |||
6192 | /* | ||
6193 | revision history: | ||
6194 | 2.02 (2015-01-19) fix incorrect assert, fix warning | ||
6195 | 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 | ||
6196 | 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG | ||
6197 | 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) | ||
6198 | progressive JPEG (stb) | ||
6199 | PGM/PPM support (Ken Miller) | ||
6200 | STBI_MALLOC,STBI_REALLOC,STBI_FREE | ||
6201 | GIF bugfix -- seemingly never worked | ||
6202 | STBI_NO_*, STBI_ONLY_* | ||
6203 | 1.48 (2014-12-14) fix incorrectly-named assert() | ||
6204 | 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) | ||
6205 | optimize PNG (ryg) | ||
6206 | fix bug in interlaced PNG with user-specified channel count (stb) | ||
6207 | 1.46 (2014-08-26) | ||
6208 | fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG | ||
6209 | 1.45 (2014-08-16) | ||
6210 | fix MSVC-ARM internal compiler error by wrapping malloc | ||
6211 | 1.44 (2014-08-07) | ||
6212 | various warning fixes from Ronny Chevalier | ||
6213 | 1.43 (2014-07-15) | ||
6214 | fix MSVC-only compiler problem in code changed in 1.42 | ||
6215 | 1.42 (2014-07-09) | ||
6216 | don't define _CRT_SECURE_NO_WARNINGS (affects user code) | ||
6217 | fixes to stbi__cleanup_jpeg path | ||
6218 | added STBI_ASSERT to avoid requiring assert.h | ||
6219 | 1.41 (2014-06-25) | ||
6220 | fix search&replace from 1.36 that messed up comments/error messages | ||
6221 | 1.40 (2014-06-22) | ||
6222 | fix gcc struct-initialization warning | ||
6223 | 1.39 (2014-06-15) | ||
6224 | fix to TGA optimization when req_comp != number of components in TGA; | ||
6225 | fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) | ||
6226 | add support for BMP version 5 (more ignored fields) | ||
6227 | 1.38 (2014-06-06) | ||
6228 | suppress MSVC warnings on integer casts truncating values | ||
6229 | fix accidental rename of 'skip' field of I/O | ||
6230 | 1.37 (2014-06-04) | ||
6231 | remove duplicate typedef | ||
6232 | 1.36 (2014-06-03) | ||
6233 | convert to header file single-file library | ||
6234 | if de-iphone isn't set, load iphone images color-swapped instead of returning NULL | ||
6235 | 1.35 (2014-05-27) | ||
6236 | various warnings | ||
6237 | fix broken STBI_SIMD path | ||
6238 | fix bug where stbi_load_from_file no longer left file pointer in correct place | ||
6239 | fix broken non-easy path for 32-bit BMP (possibly never used) | ||
6240 | TGA optimization by Arseny Kapoulkine | ||
6241 | 1.34 (unknown) | ||
6242 | use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case | ||
6243 | 1.33 (2011-07-14) | ||
6244 | make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements | ||
6245 | 1.32 (2011-07-13) | ||
6246 | support for "info" function for all supported filetypes (SpartanJ) | ||
6247 | 1.31 (2011-06-20) | ||
6248 | a few more leak fixes, bug in PNG handling (SpartanJ) | ||
6249 | 1.30 (2011-06-11) | ||
6250 | added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) | ||
6251 | removed deprecated format-specific test/load functions | ||
6252 | removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway | ||
6253 | error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) | ||
6254 | fix inefficiency in decoding 32-bit BMP (David Woo) | ||
6255 | 1.29 (2010-08-16) | ||
6256 | various warning fixes from Aurelien Pocheville | ||
6257 | 1.28 (2010-08-01) | ||
6258 | fix bug in GIF palette transparency (SpartanJ) | ||
6259 | 1.27 (2010-08-01) | ||
6260 | cast-to-stbi_uc to fix warnings | ||
6261 | 1.26 (2010-07-24) | ||
6262 | fix bug in file buffering for PNG reported by SpartanJ | ||
6263 | 1.25 (2010-07-17) | ||
6264 | refix trans_data warning (Won Chun) | ||
6265 | 1.24 (2010-07-12) | ||
6266 | perf improvements reading from files on platforms with lock-heavy fgetc() | ||
6267 | minor perf improvements for jpeg | ||
6268 | deprecated type-specific functions so we'll get feedback if they're needed | ||
6269 | attempt to fix trans_data warning (Won Chun) | ||
6270 | 1.23 fixed bug in iPhone support | ||
6271 | 1.22 (2010-07-10) | ||
6272 | removed image *writing* support | ||
6273 | stbi_info support from Jetro Lauha | ||
6274 | GIF support from Jean-Marc Lienher | ||
6275 | iPhone PNG-extensions from James Brown | ||
6276 | warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) | ||
6277 | 1.21 fix use of 'stbi_uc' in header (reported by jon blow) | ||
6278 | 1.20 added support for Softimage PIC, by Tom Seddon | ||
6279 | 1.19 bug in interlaced PNG corruption check (found by ryg) | ||
6280 | 1.18 2008-08-02 | ||
6281 | fix a threading bug (local mutable static) | ||
6282 | 1.17 support interlaced PNG | ||
6283 | 1.16 major bugfix - stbi__convert_format converted one too many pixels | ||
6284 | 1.15 initialize some fields for thread safety | ||
6285 | 1.14 fix threadsafe conversion bug | ||
6286 | header-file-only version (#define STBI_HEADER_FILE_ONLY before including) | ||
6287 | 1.13 threadsafe | ||
6288 | 1.12 const qualifiers in the API | ||
6289 | 1.11 Support installable IDCT, colorspace conversion routines | ||
6290 | 1.10 Fixes for 64-bit (don't use "unsigned long") | ||
6291 | optimized upsampling by Fabian "ryg" Giesen | ||
6292 | 1.09 Fix format-conversion for PSD code (bad global variables!) | ||
6293 | 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz | ||
6294 | 1.07 attempt to fix C++ warning/errors again | ||
6295 | 1.06 attempt to fix C++ warning/errors again | ||
6296 | 1.05 fix TGA loading to return correct *comp and use good luminance calc | ||
6297 | 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free | ||
6298 | 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR | ||
6299 | 1.02 support for (subset of) HDR files, float interface for preferred access to them | ||
6300 | 1.01 fix bug: possible bug in handling right-side up bmps... not sure | ||
6301 | fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all | ||
6302 | 1.00 interface to zlib that skips zlib header | ||
6303 | 0.99 correct handling of alpha in palette | ||
6304 | 0.98 TGA loader by lonesock; dynamically add loaders (untested) | ||
6305 | 0.97 jpeg errors on too large a file; also catch another malloc failure | ||
6306 | 0.96 fix detection of invalid v value - particleman@mollyrocket forum | ||
6307 | 0.95 during header scan, seek to markers in case of padding | ||
6308 | 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same | ||
6309 | 0.93 handle jpegtran output; verbose errors | ||
6310 | 0.92 read 4,8,16,24,32-bit BMP files of several formats | ||
6311 | 0.91 output 24-bit Windows 3.0 BMP files | ||
6312 | 0.90 fix a few more warnings; bump version number to approach 1.0 | ||
6313 | 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd | ||
6314 | 0.60 fix compiling as c++ | ||
6315 | 0.59 fix warnings: merge Dave Moore's -Wall fixes | ||
6316 | 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian | ||
6317 | 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available | ||
6318 | 0.56 fix bug: zlib uncompressed mode len vs. nlen | ||
6319 | 0.55 fix bug: restart_interval not initialized to 0 | ||
6320 | 0.54 allow NULL for 'int *comp' | ||
6321 | 0.53 fix bug in png 3->4; speedup png decoding | ||
6322 | 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments | ||
6323 | 0.51 obey req_comp requests, 1-component jpegs return as 1-component, | ||
6324 | on 'test' only check type, not whether we support this variant | ||
6325 | 0.50 first released version | ||
6326 | */ \ No newline at end of file | ||
diff --git a/src/system.h b/src/system.h new file mode 100644 index 0000000..e630c48 --- /dev/null +++ b/src/system.h | |||
@@ -0,0 +1,55 @@ | |||
1 | #ifndef SYSTEM_H_B61A8CEA | ||
2 | #define SYSTEM_H_B61A8CEA | ||
3 | |||
4 | #include "entity_manager.h" | ||
5 | |||
6 | class Game; | ||
7 | class Texture; | ||
8 | |||
9 | class System { | ||
10 | public: | ||
11 | |||
12 | using id_type = EntityManager::id_type; | ||
13 | |||
14 | System(Game& game) : game_(game) | ||
15 | { | ||
16 | } | ||
17 | |||
18 | virtual ~System() = default; | ||
19 | |||
20 | /** | ||
21 | * Updates the state of a system. | ||
22 | * | ||
23 | * @param dt - The amount of time in seconds that have passed since the last | ||
24 | * update. | ||
25 | */ | ||
26 | virtual void tick(double) | ||
27 | { | ||
28 | } | ||
29 | |||
30 | /** | ||
31 | * Renders to a texture. | ||
32 | * | ||
33 | * @param texture - The surface to render to. | ||
34 | */ | ||
35 | virtual void render(Texture&) | ||
36 | { | ||
37 | } | ||
38 | |||
39 | /** | ||
40 | * Processes keyboard input. | ||
41 | * | ||
42 | * @param key - The relevant key. | ||
43 | * | ||
44 | * @param action - The action performed (press, released, etc). | ||
45 | */ | ||
46 | virtual void input(int, int) | ||
47 | { | ||
48 | } | ||
49 | |||
50 | protected: | ||
51 | |||
52 | Game& game_; | ||
53 | }; | ||
54 | |||
55 | #endif /* end of include guard: SYSTEM_H_B61A8CEA */ | ||
diff --git a/src/system_manager.h b/src/system_manager.h new file mode 100644 index 0000000..b03c3f2 --- /dev/null +++ b/src/system_manager.h | |||
@@ -0,0 +1,68 @@ | |||
1 | #ifndef SYSTEM_MANAGER_H_544E6056 | ||
2 | #define SYSTEM_MANAGER_H_544E6056 | ||
3 | |||
4 | #include <list> | ||
5 | #include <memory> | ||
6 | #include <map> | ||
7 | #include <typeindex> | ||
8 | #include <stdexcept> | ||
9 | #include "system.h" | ||
10 | |||
11 | class SystemManager { | ||
12 | private: | ||
13 | |||
14 | std::list<std::unique_ptr<System>> loop; | ||
15 | std::map<std::type_index, System*> systems; | ||
16 | |||
17 | public: | ||
18 | |||
19 | template <class T, class... Args> | ||
20 | void emplaceSystem(Game& game, Args&&... args) | ||
21 | { | ||
22 | std::unique_ptr<T> ptr(new T(game, std::forward<Args>(args)...)); | ||
23 | std::type_index systemType = typeid(T); | ||
24 | |||
25 | systems[systemType] = ptr.get(); | ||
26 | loop.push_back(std::move(ptr)); | ||
27 | } | ||
28 | |||
29 | template <class T> | ||
30 | T& getSystem() | ||
31 | { | ||
32 | std::type_index systemType = typeid(T); | ||
33 | |||
34 | if (!systems.count(systemType)) | ||
35 | { | ||
36 | throw std::invalid_argument("Cannot get non-existent system"); | ||
37 | } | ||
38 | |||
39 | return *dynamic_cast<T*>(systems[systemType]); | ||
40 | } | ||
41 | |||
42 | void tick(double dt) | ||
43 | { | ||
44 | for (std::unique_ptr<System>& sys : loop) | ||
45 | { | ||
46 | sys->tick(dt); | ||
47 | } | ||
48 | } | ||
49 | |||
50 | virtual void render(Texture& texture) | ||
51 | { | ||
52 | for (std::unique_ptr<System>& sys : loop) | ||
53 | { | ||
54 | sys->render(texture); | ||
55 | } | ||
56 | } | ||
57 | |||
58 | virtual void input(int key, int action) | ||
59 | { | ||
60 | for (std::unique_ptr<System>& sys : loop) | ||
61 | { | ||
62 | sys->input(key, action); | ||
63 | } | ||
64 | } | ||
65 | |||
66 | }; | ||
67 | |||
68 | #endif /* end of include guard: SYSTEM_MANAGER_H_544E6056 */ | ||
diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp new file mode 100644 index 0000000..50a32fc --- /dev/null +++ b/src/systems/animating.cpp | |||
@@ -0,0 +1,103 @@ | |||
1 | #include "animating.h" | ||
2 | #include "game.h" | ||
3 | #include "components/animatable.h" | ||
4 | #include "components/transformable.h" | ||
5 | |||
6 | void AnimatingSystem::tick(double) | ||
7 | { | ||
8 | std::set<id_type> spriteEntities = | ||
9 | game_.getEntityManager().getEntitiesWithComponents<AnimatableComponent>(); | ||
10 | |||
11 | for (id_type entity : spriteEntities) | ||
12 | { | ||
13 | auto& sprite = game_.getEntityManager(). | ||
14 | getComponent<AnimatableComponent>(entity); | ||
15 | |||
16 | if (sprite.active) | ||
17 | { | ||
18 | if (!sprite.frozen) | ||
19 | { | ||
20 | sprite.countdown++; | ||
21 | } | ||
22 | |||
23 | const Animation& anim = sprite.getAnimation(); | ||
24 | if (sprite.countdown >= anim.getDelay()) | ||
25 | { | ||
26 | sprite.frame++; | ||
27 | sprite.countdown = 0; | ||
28 | |||
29 | if (sprite.frame >= anim.getFirstFrame() + anim.getNumFrames()) | ||
30 | { | ||
31 | sprite.frame = anim.getFirstFrame(); | ||
32 | } | ||
33 | } | ||
34 | |||
35 | if (sprite.flickering) | ||
36 | { | ||
37 | sprite.flickerTimer = (sprite.flickerTimer + 1) % 6; | ||
38 | } | ||
39 | } | ||
40 | } | ||
41 | } | ||
42 | |||
43 | void AnimatingSystem::render(Texture& texture) | ||
44 | { | ||
45 | std::set<id_type> spriteEntities = | ||
46 | game_.getEntityManager().getEntitiesWithComponents< | ||
47 | AnimatableComponent, | ||
48 | TransformableComponent>(); | ||
49 | |||
50 | for (id_type entity : spriteEntities) | ||
51 | { | ||
52 | auto& sprite = game_.getEntityManager(). | ||
53 | getComponent<AnimatableComponent>(entity); | ||
54 | |||
55 | if (sprite.active) | ||
56 | { | ||
57 | auto& transform = game_.getEntityManager(). | ||
58 | getComponent<TransformableComponent>(entity); | ||
59 | |||
60 | double alpha = 1.0; | ||
61 | if (sprite.flickering && (sprite.flickerTimer < 3)) | ||
62 | { | ||
63 | alpha = 0.0; | ||
64 | } | ||
65 | |||
66 | Rectangle dstrect { | ||
67 | static_cast<int>(transform.pos.x()), | ||
68 | static_cast<int>(transform.pos.y()), | ||
69 | transform.size.w(), | ||
70 | transform.size.h()}; | ||
71 | |||
72 | const AnimationSet& aset = sprite.animationSet; | ||
73 | game_.getRenderer().blit( | ||
74 | aset.getTexture(), | ||
75 | texture, | ||
76 | aset.getFrameRect(sprite.frame), | ||
77 | dstrect, | ||
78 | alpha); | ||
79 | } | ||
80 | } | ||
81 | } | ||
82 | |||
83 | void AnimatingSystem::initPrototype(id_type entity) | ||
84 | { | ||
85 | auto& sprite = game_.getEntityManager(). | ||
86 | getComponent<AnimatableComponent>(entity); | ||
87 | |||
88 | startAnimation(entity, sprite.origAnimation); | ||
89 | |||
90 | sprite.countdown = 0; | ||
91 | sprite.flickering = false; | ||
92 | sprite.flickerTimer = 0; | ||
93 | sprite.frozen = false; | ||
94 | } | ||
95 | |||
96 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) | ||
97 | { | ||
98 | auto& sprite = game_.getEntityManager(). | ||
99 | getComponent<AnimatableComponent>(entity); | ||
100 | |||
101 | sprite.animation = std::move(animation); | ||
102 | sprite.frame = sprite.getAnimation().getFirstFrame(); | ||
103 | } | ||
diff --git a/src/systems/animating.h b/src/systems/animating.h new file mode 100644 index 0000000..acc6191 --- /dev/null +++ b/src/systems/animating.h | |||
@@ -0,0 +1,25 @@ | |||
1 | #ifndef ANIMATING_H_5BBF0094 | ||
2 | #define ANIMATING_H_5BBF0094 | ||
3 | |||
4 | #include "system.h" | ||
5 | #include <string> | ||
6 | #include "renderer/texture.h" | ||
7 | |||
8 | class AnimatingSystem : public System { | ||
9 | public: | ||
10 | |||
11 | AnimatingSystem(Game& game) : System(game) | ||
12 | { | ||
13 | } | ||
14 | |||
15 | void tick(double dt); | ||
16 | |||
17 | void render(Texture& texture); | ||
18 | |||
19 | void initPrototype(id_type entity); | ||
20 | |||
21 | void startAnimation(id_type entity, std::string animation); | ||
22 | |||
23 | }; | ||
24 | |||
25 | #endif /* end of include guard: ANIMATING_H_5BBF0094 */ | ||
diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp new file mode 100644 index 0000000..e65c09a --- /dev/null +++ b/src/systems/controlling.cpp | |||
@@ -0,0 +1,136 @@ | |||
1 | #include "controlling.h" | ||
2 | #include "game.h" | ||
3 | #include "components/controllable.h" | ||
4 | #include "components/orientable.h" | ||
5 | #include "systems/orienting.h" | ||
6 | |||
7 | void ControllingSystem::tick(double) | ||
8 | { | ||
9 | while (!actions_.empty()) | ||
10 | { | ||
11 | int key = actions_.front().first; | ||
12 | int action = actions_.front().second; | ||
13 | |||
14 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
15 | ControllableComponent, | ||
16 | OrientableComponent>(); | ||
17 | |||
18 | for (auto entity : entities) | ||
19 | { | ||
20 | auto& controllable = game_.getEntityManager(). | ||
21 | getComponent<ControllableComponent>(entity); | ||
22 | |||
23 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
24 | |||
25 | if (action == GLFW_PRESS) | ||
26 | { | ||
27 | if (key == controllable.getLeftKey()) | ||
28 | { | ||
29 | controllable.setHoldingLeft(true); | ||
30 | |||
31 | if (!controllable.isFrozen()) | ||
32 | { | ||
33 | orienting.moveLeft(entity); | ||
34 | } | ||
35 | } else if (key == controllable.getRightKey()) | ||
36 | { | ||
37 | controllable.setHoldingRight(true); | ||
38 | |||
39 | if (!controllable.isFrozen()) | ||
40 | { | ||
41 | orienting.moveRight(entity); | ||
42 | } | ||
43 | } else if (key == controllable.getJumpKey()) | ||
44 | { | ||
45 | if (!controllable.isFrozen()) | ||
46 | { | ||
47 | orienting.jump(entity); | ||
48 | } | ||
49 | } else if (key == controllable.getDropKey()) | ||
50 | { | ||
51 | if (!controllable.isFrozen()) | ||
52 | { | ||
53 | orienting.drop(entity); | ||
54 | } | ||
55 | } | ||
56 | } else if (action == GLFW_RELEASE) | ||
57 | { | ||
58 | if (key == controllable.getLeftKey()) | ||
59 | { | ||
60 | controllable.setHoldingLeft(false); | ||
61 | |||
62 | if (!controllable.isFrozen()) | ||
63 | { | ||
64 | if (controllable.isHoldingRight()) | ||
65 | { | ||
66 | orienting.moveRight(entity); | ||
67 | } else { | ||
68 | orienting.stopWalking(entity); | ||
69 | } | ||
70 | } | ||
71 | } else if (key == controllable.getRightKey()) | ||
72 | { | ||
73 | controllable.setHoldingRight(false); | ||
74 | |||
75 | if (!controllable.isFrozen()) | ||
76 | { | ||
77 | if (controllable.isHoldingLeft()) | ||
78 | { | ||
79 | orienting.moveLeft(entity); | ||
80 | } else { | ||
81 | orienting.stopWalking(entity); | ||
82 | } | ||
83 | } | ||
84 | } else if (key == controllable.getDropKey()) | ||
85 | { | ||
86 | if (!controllable.isFrozen()) | ||
87 | { | ||
88 | orienting.stopDropping(entity); | ||
89 | } | ||
90 | } else if (key == controllable.getJumpKey()) | ||
91 | { | ||
92 | if (!controllable.isFrozen()) | ||
93 | { | ||
94 | orienting.stopJumping(entity); | ||
95 | } | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | |||
100 | actions_.pop(); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | void ControllingSystem::input(int key, int action) | ||
105 | { | ||
106 | actions_.push(std::make_pair(key, action)); | ||
107 | } | ||
108 | |||
109 | void ControllingSystem::freeze(id_type entity) | ||
110 | { | ||
111 | auto& controllable = game_.getEntityManager(). | ||
112 | getComponent<ControllableComponent>(entity); | ||
113 | |||
114 | controllable.setFrozen(true); | ||
115 | } | ||
116 | |||
117 | void ControllingSystem::unfreeze(id_type entity) | ||
118 | { | ||
119 | auto& controllable = game_.getEntityManager(). | ||
120 | getComponent<ControllableComponent>(entity); | ||
121 | |||
122 | if (controllable.isFrozen()) | ||
123 | { | ||
124 | controllable.setFrozen(false); | ||
125 | |||
126 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
127 | |||
128 | if (controllable.isHoldingLeft()) | ||
129 | { | ||
130 | orienting.moveLeft(entity); | ||
131 | } else if (controllable.isHoldingRight()) | ||
132 | { | ||
133 | orienting.moveRight(entity); | ||
134 | } | ||
135 | } | ||
136 | } | ||
diff --git a/src/systems/controlling.h b/src/systems/controlling.h new file mode 100644 index 0000000..d6f0789 --- /dev/null +++ b/src/systems/controlling.h | |||
@@ -0,0 +1,27 @@ | |||
1 | #ifndef CONTROLLING_H_80B1BB8D | ||
2 | #define CONTROLLING_H_80B1BB8D | ||
3 | |||
4 | #include "system.h" | ||
5 | #include <queue> | ||
6 | |||
7 | class ControllingSystem : public System { | ||
8 | public: | ||
9 | |||
10 | ControllingSystem(Game& game) : System(game) | ||
11 | { | ||
12 | } | ||
13 | |||
14 | void tick(double dt); | ||
15 | |||
16 | void input(int key, int action); | ||
17 | |||
18 | void freeze(id_type entity); | ||
19 | |||
20 | void unfreeze(id_type entity); | ||
21 | |||
22 | private: | ||
23 | |||
24 | std::queue<std::pair<int,int>> actions_; | ||
25 | }; | ||
26 | |||
27 | #endif /* end of include guard: CONTROLLING_H_80B1BB8D */ | ||
diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp new file mode 100644 index 0000000..1275e11 --- /dev/null +++ b/src/systems/mapping.cpp | |||
@@ -0,0 +1,187 @@ | |||
1 | #include "mapping.h" | ||
2 | #include "components/mappable.h" | ||
3 | #include "systems/realizing.h" | ||
4 | #include "game.h" | ||
5 | #include "consts.h" | ||
6 | |||
7 | template <typename Storage> | ||
8 | inline void addBoundary( | ||
9 | Storage& boundaries, | ||
10 | int axis, | ||
11 | int lower, | ||
12 | int upper, | ||
13 | MappableComponent::Boundary::Type type) | ||
14 | { | ||
15 | boundaries.emplace(std::piecewise_construct, | ||
16 | std::tie(axis), | ||
17 | std::tie(axis, lower, upper, type)); | ||
18 | } | ||
19 | |||
20 | void MappingSystem::render(Texture& texture) | ||
21 | { | ||
22 | id_type map = | ||
23 | game_.getSystemManager().getSystem<RealizingSystem>().getActiveMap(); | ||
24 | |||
25 | auto& mappable = game_.getEntityManager(). | ||
26 | getComponent<MappableComponent>(map); | ||
27 | |||
28 | for (int i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
29 | { | ||
30 | int x = i % MAP_WIDTH; | ||
31 | int y = i / MAP_WIDTH; | ||
32 | int tile = mappable.tiles[i]; | ||
33 | |||
34 | if (tile > 0) | ||
35 | { | ||
36 | Rectangle dst { | ||
37 | x * TILE_WIDTH, | ||
38 | y * TILE_HEIGHT, | ||
39 | TILE_WIDTH, | ||
40 | TILE_HEIGHT}; | ||
41 | |||
42 | Rectangle src { | ||
43 | (tile % TILESET_COLS) * TILE_WIDTH, | ||
44 | (tile / TILESET_COLS) * TILE_HEIGHT, | ||
45 | TILE_WIDTH, | ||
46 | TILE_HEIGHT}; | ||
47 | |||
48 | game_.getRenderer().blit( | ||
49 | mappable.tileset, | ||
50 | texture, | ||
51 | std::move(src), | ||
52 | std::move(dst)); | ||
53 | } | ||
54 | } | ||
55 | |||
56 | int startX = ((GAME_WIDTH / TILE_WIDTH) / 2) - (mappable.title.size() / 2); | ||
57 | |||
58 | for (size_t i = 0; i < mappable.title.size(); i++) | ||
59 | { | ||
60 | Rectangle src { | ||
61 | (mappable.title[i] % FONT_COLS) * TILE_WIDTH, | ||
62 | (mappable.title[i] / FONT_COLS) * TILE_HEIGHT, | ||
63 | TILE_WIDTH, | ||
64 | TILE_HEIGHT}; | ||
65 | |||
66 | Rectangle dst { | ||
67 | (startX + static_cast<int>(i)) * TILE_WIDTH, | ||
68 | 24 * TILE_HEIGHT, | ||
69 | TILE_WIDTH, | ||
70 | TILE_HEIGHT}; | ||
71 | |||
72 | game_.getRenderer().blit( | ||
73 | mappable.font, | ||
74 | texture, | ||
75 | std::move(src), | ||
76 | std::move(dst)); | ||
77 | } | ||
78 | } | ||
79 | |||
80 | void MappingSystem::generateBoundaries(id_type mapEntity) | ||
81 | { | ||
82 | auto& mappable = game_.getEntityManager(). | ||
83 | getComponent<MappableComponent>(mapEntity); | ||
84 | |||
85 | addBoundary( | ||
86 | mappable.leftBoundaries, | ||
87 | -WALL_GAP, | ||
88 | 0, | ||
89 | MAP_HEIGHT * TILE_HEIGHT, | ||
90 | MappableComponent::Boundary::Type::adjacency); | ||
91 | |||
92 | addBoundary( | ||
93 | mappable.rightBoundaries, | ||
94 | GAME_WIDTH + WALL_GAP, | ||
95 | 0, | ||
96 | MAP_HEIGHT * TILE_HEIGHT, | ||
97 | MappableComponent::Boundary::Type::adjacency); | ||
98 | |||
99 | addBoundary( | ||
100 | mappable.upBoundaries, | ||
101 | -WALL_GAP, | ||
102 | 0, | ||
103 | GAME_WIDTH, | ||
104 | MappableComponent::Boundary::Type::adjacency); | ||
105 | |||
106 | addBoundary( | ||
107 | mappable.downBoundaries, | ||
108 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP, | ||
109 | 0, | ||
110 | GAME_WIDTH, | ||
111 | MappableComponent::Boundary::Type::adjacency); | ||
112 | |||
113 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
114 | { | ||
115 | size_t x = i % MAP_WIDTH; | ||
116 | size_t y = i / MAP_WIDTH; | ||
117 | int tile = mappable.tiles[i]; | ||
118 | |||
119 | if ((tile >= 5) && (tile <= 7)) | ||
120 | { | ||
121 | addBoundary( | ||
122 | mappable.downBoundaries, | ||
123 | y * TILE_HEIGHT, | ||
124 | x * TILE_WIDTH, | ||
125 | (x + 1) * TILE_WIDTH, | ||
126 | MappableComponent::Boundary::Type::platform); | ||
127 | } else if ((tile > 0) && (tile < 28)) | ||
128 | { | ||
129 | addBoundary( | ||
130 | mappable.rightBoundaries, | ||
131 | x * TILE_WIDTH, | ||
132 | y * TILE_HEIGHT, | ||
133 | (y+1) * TILE_HEIGHT, | ||
134 | MappableComponent::Boundary::Type::wall); | ||
135 | |||
136 | addBoundary( | ||
137 | mappable.leftBoundaries, | ||
138 | (x+1) * TILE_WIDTH, | ||
139 | y * TILE_HEIGHT, | ||
140 | (y+1) * TILE_HEIGHT, | ||
141 | MappableComponent::Boundary::Type::wall); | ||
142 | |||
143 | addBoundary( | ||
144 | mappable.downBoundaries, | ||
145 | y * TILE_HEIGHT, | ||
146 | x * TILE_WIDTH, | ||
147 | (x+1) * TILE_WIDTH, | ||
148 | MappableComponent::Boundary::Type::wall); | ||
149 | |||
150 | addBoundary( | ||
151 | mappable.upBoundaries, | ||
152 | (y+1) * TILE_HEIGHT, | ||
153 | x * TILE_WIDTH, | ||
154 | (x+1) * TILE_WIDTH, | ||
155 | MappableComponent::Boundary::Type::wall); | ||
156 | } else if (tile == 42) | ||
157 | { | ||
158 | addBoundary( | ||
159 | mappable.rightBoundaries, | ||
160 | x * TILE_WIDTH, | ||
161 | y * TILE_HEIGHT, | ||
162 | (y+1) * TILE_HEIGHT, | ||
163 | MappableComponent::Boundary::Type::danger); | ||
164 | |||
165 | addBoundary( | ||
166 | mappable.leftBoundaries, | ||
167 | (x+1) * TILE_WIDTH, | ||
168 | y * TILE_HEIGHT, | ||
169 | (y+1) * TILE_HEIGHT, | ||
170 | MappableComponent::Boundary::Type::danger); | ||
171 | |||
172 | addBoundary( | ||
173 | mappable.downBoundaries, | ||
174 | y * TILE_HEIGHT + 1, | ||
175 | x * TILE_WIDTH, | ||
176 | (x+1) * TILE_WIDTH, | ||
177 | MappableComponent::Boundary::Type::danger); | ||
178 | |||
179 | addBoundary( | ||
180 | mappable.upBoundaries, | ||
181 | (y+1) * TILE_HEIGHT, | ||
182 | x * TILE_WIDTH, | ||
183 | (x+1) * TILE_WIDTH, | ||
184 | MappableComponent::Boundary::Type::danger); | ||
185 | } | ||
186 | } | ||
187 | } | ||
diff --git a/src/systems/mapping.h b/src/systems/mapping.h new file mode 100644 index 0000000..3c47419 --- /dev/null +++ b/src/systems/mapping.h | |||
@@ -0,0 +1,19 @@ | |||
1 | #ifndef MAPPING_H_33FC2294 | ||
2 | #define MAPPING_H_33FC2294 | ||
3 | |||
4 | #include "system.h" | ||
5 | |||
6 | class MappingSystem : public System { | ||
7 | public: | ||
8 | |||
9 | MappingSystem(Game& game) : System(game) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | void render(Texture& texture); | ||
14 | |||
15 | void generateBoundaries(id_type mapEntity); | ||
16 | |||
17 | }; | ||
18 | |||
19 | #endif /* end of include guard: MAPPING_H_33FC2294 */ | ||
diff --git a/src/systems/orienting.cpp b/src/systems/orienting.cpp new file mode 100644 index 0000000..d73ddd2 --- /dev/null +++ b/src/systems/orienting.cpp | |||
@@ -0,0 +1,230 @@ | |||
1 | #include "orienting.h" | ||
2 | #include "game.h" | ||
3 | #include "components/orientable.h" | ||
4 | #include "components/ponderable.h" | ||
5 | #include "systems/animating.h" | ||
6 | #include "consts.h" | ||
7 | #include "muxer.h" | ||
8 | |||
9 | void OrientingSystem::tick(double) | ||
10 | { | ||
11 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
12 | OrientableComponent, | ||
13 | PonderableComponent>(); | ||
14 | |||
15 | for (id_type entity : entities) | ||
16 | { | ||
17 | auto& orientable = game_.getEntityManager(). | ||
18 | getComponent<OrientableComponent>(entity); | ||
19 | |||
20 | auto& ponderable = game_.getEntityManager(). | ||
21 | getComponent<PonderableComponent>(entity); | ||
22 | |||
23 | switch (orientable.getWalkState()) | ||
24 | { | ||
25 | case OrientableComponent::WalkState::still: | ||
26 | { | ||
27 | ponderable.vel.x() = 0.0; | ||
28 | |||
29 | break; | ||
30 | } | ||
31 | |||
32 | case OrientableComponent::WalkState::left: | ||
33 | { | ||
34 | ponderable.vel.x() = -WALK_SPEED; | ||
35 | |||
36 | break; | ||
37 | } | ||
38 | |||
39 | case OrientableComponent::WalkState::right: | ||
40 | { | ||
41 | ponderable.vel.x() = WALK_SPEED; | ||
42 | |||
43 | break; | ||
44 | } | ||
45 | } | ||
46 | |||
47 | if (orientable.isJumping() && (ponderable.vel.y() > 0)) | ||
48 | { | ||
49 | orientable.setJumping(false); | ||
50 | } | ||
51 | } | ||
52 | } | ||
53 | |||
54 | void OrientingSystem::moveLeft(id_type entity) | ||
55 | { | ||
56 | auto& ponderable = game_.getEntityManager(). | ||
57 | getComponent<PonderableComponent>(entity); | ||
58 | |||
59 | auto& orientable = game_.getEntityManager(). | ||
60 | getComponent<OrientableComponent>(entity); | ||
61 | |||
62 | orientable.setFacingRight(false); | ||
63 | orientable.setWalkState(OrientableComponent::WalkState::left); | ||
64 | |||
65 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
66 | if (ponderable.grounded) | ||
67 | { | ||
68 | animating.startAnimation(entity, "walkingLeft"); | ||
69 | } else { | ||
70 | animating.startAnimation(entity, "stillLeft"); | ||
71 | } | ||
72 | } | ||
73 | |||
74 | void OrientingSystem::moveRight(id_type entity) | ||
75 | { | ||
76 | auto& ponderable = game_.getEntityManager(). | ||
77 | getComponent<PonderableComponent>(entity); | ||
78 | |||
79 | auto& orientable = game_.getEntityManager(). | ||
80 | getComponent<OrientableComponent>(entity); | ||
81 | |||
82 | orientable.setFacingRight(true); | ||
83 | orientable.setWalkState(OrientableComponent::WalkState::right); | ||
84 | |||
85 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
86 | if (ponderable.grounded) | ||
87 | { | ||
88 | animating.startAnimation(entity, "walkingRight"); | ||
89 | } else { | ||
90 | animating.startAnimation(entity, "stillRight"); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | void OrientingSystem::stopWalking(id_type entity) | ||
95 | { | ||
96 | auto& orientable = game_.getEntityManager(). | ||
97 | getComponent<OrientableComponent>(entity); | ||
98 | |||
99 | orientable.setWalkState(OrientableComponent::WalkState::still); | ||
100 | |||
101 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
102 | |||
103 | if (orientable.isFacingRight()) | ||
104 | { | ||
105 | animating.startAnimation(entity, "stillRight"); | ||
106 | } else { | ||
107 | animating.startAnimation(entity, "stillLeft"); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | void OrientingSystem::jump(id_type entity) | ||
112 | { | ||
113 | auto& ponderable = game_.getEntityManager(). | ||
114 | getComponent<PonderableComponent>(entity); | ||
115 | |||
116 | if (ponderable.grounded) | ||
117 | { | ||
118 | auto& orientable = game_.getEntityManager(). | ||
119 | getComponent<OrientableComponent>(entity); | ||
120 | |||
121 | orientable.setJumping(true); | ||
122 | |||
123 | playSound("res/Randomize87.wav", 0.25); | ||
124 | |||
125 | ponderable.vel.y() = JUMP_VELOCITY; | ||
126 | ponderable.accel.y() = JUMP_GRAVITY; | ||
127 | |||
128 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
129 | if (orientable.isFacingRight()) | ||
130 | { | ||
131 | animating.startAnimation(entity, "stillRight"); | ||
132 | } else { | ||
133 | animating.startAnimation(entity, "stillLeft"); | ||
134 | } | ||
135 | } | ||
136 | } | ||
137 | |||
138 | void OrientingSystem::stopJumping(id_type entity) | ||
139 | { | ||
140 | auto& orientable = game_.getEntityManager(). | ||
141 | getComponent<OrientableComponent>(entity); | ||
142 | |||
143 | if (orientable.isJumping()) | ||
144 | { | ||
145 | orientable.setJumping(false); | ||
146 | |||
147 | auto& ponderable = game_.getEntityManager(). | ||
148 | getComponent<PonderableComponent>(entity); | ||
149 | |||
150 | ponderable.accel.y() = NORMAL_GRAVITY; | ||
151 | } | ||
152 | } | ||
153 | |||
154 | void OrientingSystem::land(id_type entity) | ||
155 | { | ||
156 | auto& orientable = game_.getEntityManager(). | ||
157 | getComponent<OrientableComponent>(entity); | ||
158 | |||
159 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
160 | |||
161 | switch (orientable.getWalkState()) | ||
162 | { | ||
163 | case OrientableComponent::WalkState::still: | ||
164 | { | ||
165 | if (orientable.isFacingRight()) | ||
166 | { | ||
167 | animating.startAnimation(entity, "stillRight"); | ||
168 | } else { | ||
169 | animating.startAnimation(entity, "stillLeft"); | ||
170 | } | ||
171 | |||
172 | break; | ||
173 | } | ||
174 | |||
175 | case OrientableComponent::WalkState::left: | ||
176 | { | ||
177 | animating.startAnimation(entity, "walkingLeft"); | ||
178 | |||
179 | break; | ||
180 | } | ||
181 | |||
182 | case OrientableComponent::WalkState::right: | ||
183 | { | ||
184 | animating.startAnimation(entity, "walkingRight"); | ||
185 | |||
186 | break; | ||
187 | } | ||
188 | } | ||
189 | } | ||
190 | |||
191 | void OrientingSystem::startFalling(id_type entity) | ||
192 | { | ||
193 | auto& orientable = game_.getEntityManager(). | ||
194 | getComponent<OrientableComponent>(entity); | ||
195 | |||
196 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
197 | |||
198 | if (orientable.isFacingRight()) | ||
199 | { | ||
200 | animating.startAnimation(entity, "stillRight"); | ||
201 | } else { | ||
202 | animating.startAnimation(entity, "stillLeft"); | ||
203 | } | ||
204 | } | ||
205 | |||
206 | void OrientingSystem::drop(id_type entity) | ||
207 | { | ||
208 | auto& orientable = game_.getEntityManager(). | ||
209 | getComponent<OrientableComponent>(entity); | ||
210 | |||
211 | auto& ponderable = game_.getEntityManager(). | ||
212 | getComponent<PonderableComponent>(entity); | ||
213 | |||
214 | if (ponderable.grounded | ||
215 | && (orientable.getDropState() == OrientableComponent::DropState::none)) | ||
216 | { | ||
217 | orientable.setDropState(OrientableComponent::DropState::ready); | ||
218 | } | ||
219 | } | ||
220 | |||
221 | void OrientingSystem::stopDropping(id_type entity) | ||
222 | { | ||
223 | auto& orientable = game_.getEntityManager(). | ||
224 | getComponent<OrientableComponent>(entity); | ||
225 | |||
226 | if (orientable.getDropState() == OrientableComponent::DropState::ready) | ||
227 | { | ||
228 | orientable.setDropState(OrientableComponent::DropState::none); | ||
229 | } | ||
230 | } | ||
diff --git a/src/systems/orienting.h b/src/systems/orienting.h new file mode 100644 index 0000000..4ded612 --- /dev/null +++ b/src/systems/orienting.h | |||
@@ -0,0 +1,35 @@ | |||
1 | #ifndef ORIENTING_H_099F0C23 | ||
2 | #define ORIENTING_H_099F0C23 | ||
3 | |||
4 | #include "system.h" | ||
5 | |||
6 | class OrientingSystem : public System { | ||
7 | public: | ||
8 | |||
9 | OrientingSystem(Game& game) : System(game) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | void tick(double dt); | ||
14 | |||
15 | void moveLeft(id_type entity); | ||
16 | |||
17 | void moveRight(id_type entity); | ||
18 | |||
19 | void stopWalking(id_type entity); | ||
20 | |||
21 | void jump(id_type entity); | ||
22 | |||
23 | void stopJumping(id_type entity); | ||
24 | |||
25 | void land(id_type entity); | ||
26 | |||
27 | void startFalling(id_type entity); | ||
28 | |||
29 | void drop(id_type entity); | ||
30 | |||
31 | void stopDropping(id_type entity); | ||
32 | |||
33 | }; | ||
34 | |||
35 | #endif /* end of include guard: ORIENTING_H_099F0C23 */ | ||
diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp new file mode 100644 index 0000000..6652099 --- /dev/null +++ b/src/systems/playing.cpp | |||
@@ -0,0 +1,144 @@ | |||
1 | #include "playing.h" | ||
2 | #include "game.h" | ||
3 | #include "components/transformable.h" | ||
4 | #include "components/animatable.h" | ||
5 | #include "components/playable.h" | ||
6 | #include "components/controllable.h" | ||
7 | #include "components/orientable.h" | ||
8 | #include "systems/mapping.h" | ||
9 | #include "systems/pondering.h" | ||
10 | #include "systems/orienting.h" | ||
11 | #include "systems/scheduling.h" | ||
12 | #include "systems/controlling.h" | ||
13 | #include "systems/animating.h" | ||
14 | #include "systems/realizing.h" | ||
15 | #include "animation.h" | ||
16 | #include "muxer.h" | ||
17 | |||
18 | void PlayingSystem::initPlayer() | ||
19 | { | ||
20 | id_type player = game_.getEntityManager().emplaceEntity(); | ||
21 | |||
22 | AnimationSet playerGraphics {"res/Starla.png", 10, 12, 6}; | ||
23 | playerGraphics.emplaceAnimation("stillLeft", 3, 1, 1); | ||
24 | playerGraphics.emplaceAnimation("stillRight", 0, 1, 1); | ||
25 | playerGraphics.emplaceAnimation("walkingLeft", 4, 2, 10); | ||
26 | playerGraphics.emplaceAnimation("walkingRight", 1, 2, 10); | ||
27 | |||
28 | game_.getEntityManager().emplaceComponent<AnimatableComponent>( | ||
29 | player, | ||
30 | std::move(playerGraphics)); | ||
31 | |||
32 | game_.getSystemManager().getSystem<AnimatingSystem>().startAnimation( | ||
33 | player, | ||
34 | "stillLeft"); | ||
35 | |||
36 | auto& realizing = game_.getSystemManager().getSystem<RealizingSystem>(); | ||
37 | |||
38 | auto& transformable = game_.getEntityManager(). | ||
39 | emplaceComponent<TransformableComponent>(player); | ||
40 | |||
41 | transformable.pos = realizing.getStartingPos(); | ||
42 | transformable.size.w() = 10; | ||
43 | transformable.size.h() = 12; | ||
44 | |||
45 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | ||
46 | player, | ||
47 | PonderableComponent::Type::freefalling); | ||
48 | |||
49 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); | ||
50 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); | ||
51 | |||
52 | auto& playable = game_.getEntityManager(). | ||
53 | emplaceComponent<PlayableComponent>(player); | ||
54 | |||
55 | playable.mapId = realizing.getActiveMap(); | ||
56 | playable.checkpointMapId = realizing.getStartingMapId(); | ||
57 | playable.checkpointPos = realizing.getStartingPos(); | ||
58 | |||
59 | realizing.enterActiveMap(player); | ||
60 | |||
61 | realizing.setActivePlayer(player); | ||
62 | } | ||
63 | |||
64 | void PlayingSystem::changeMap( | ||
65 | id_type player, | ||
66 | size_t mapId, | ||
67 | vec2d warpPos) | ||
68 | { | ||
69 | auto& playable = game_.getEntityManager(). | ||
70 | getComponent<PlayableComponent>(player); | ||
71 | |||
72 | auto& transformable = game_.getEntityManager(). | ||
73 | getComponent<TransformableComponent>(player); | ||
74 | |||
75 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); | ||
76 | auto& realizing = game_.getSystemManager().getSystem<RealizingSystem>(); | ||
77 | |||
78 | id_type newMapEntity = realizing.getEntityByMapId(mapId); | ||
79 | |||
80 | if (playable.mapId != newMapEntity) | ||
81 | { | ||
82 | if (playable.mapId == realizing.getActiveMap()) | ||
83 | { | ||
84 | realizing.leaveActiveMap(player); | ||
85 | } else if (newMapEntity == realizing.getActiveMap()) | ||
86 | { | ||
87 | realizing.enterActiveMap(player); | ||
88 | } | ||
89 | |||
90 | playable.mapId = newMapEntity; | ||
91 | } | ||
92 | |||
93 | pondering.unferry(player); | ||
94 | |||
95 | transformable.pos = warpPos; | ||
96 | |||
97 | if (realizing.getActivePlayer() == player) | ||
98 | { | ||
99 | realizing.loadMap(newMapEntity); | ||
100 | } | ||
101 | } | ||
102 | |||
103 | void PlayingSystem::die(id_type player) | ||
104 | { | ||
105 | playSound("res/Hit_Hurt5.wav", 0.25); | ||
106 | |||
107 | auto& animatable = game_.getEntityManager(). | ||
108 | getComponent<AnimatableComponent>(player); | ||
109 | |||
110 | auto& ponderable = game_.getEntityManager(). | ||
111 | getComponent<PonderableComponent>(player); | ||
112 | |||
113 | auto& controlling = game_.getSystemManager().getSystem<ControllingSystem>(); | ||
114 | controlling.freeze(player); | ||
115 | |||
116 | animatable.frozen = true; | ||
117 | animatable.flickering = true; | ||
118 | ponderable.frozen = true; | ||
119 | ponderable.collidable = false; | ||
120 | |||
121 | auto& scheduling = game_.getSystemManager().getSystem<SchedulingSystem>(); | ||
122 | |||
123 | scheduling.schedule(player, 0.75, [&] (id_type player) { | ||
124 | auto& playable = game_.getEntityManager(). | ||
125 | getComponent<PlayableComponent>(player); | ||
126 | |||
127 | changeMap( | ||
128 | player, | ||
129 | playable.checkpointMapId, | ||
130 | playable.checkpointPos); | ||
131 | |||
132 | animatable.frozen = false; | ||
133 | animatable.flickering = false; | ||
134 | ponderable.frozen = false; | ||
135 | ponderable.collidable = true; | ||
136 | |||
137 | // Reset the walk state, and then potentially let the | ||
138 | // ControllingSystem set it again. | ||
139 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
140 | orienting.stopWalking(player); | ||
141 | |||
142 | controlling.unfreeze(player); | ||
143 | }); | ||
144 | } | ||
diff --git a/src/systems/playing.h b/src/systems/playing.h new file mode 100644 index 0000000..31f79ab --- /dev/null +++ b/src/systems/playing.h | |||
@@ -0,0 +1,25 @@ | |||
1 | #ifndef PLAYING_H_70A54F7D | ||
2 | #define PLAYING_H_70A54F7D | ||
3 | |||
4 | #include "system.h" | ||
5 | #include "vector.h" | ||
6 | |||
7 | class PlayingSystem : public System { | ||
8 | public: | ||
9 | |||
10 | PlayingSystem(Game& game) : System(game) | ||
11 | { | ||
12 | } | ||
13 | |||
14 | void initPlayer(); | ||
15 | |||
16 | void changeMap( | ||
17 | id_type player, | ||
18 | size_t mapId, | ||
19 | vec2d warpPos); | ||
20 | |||
21 | void die(id_type player); | ||
22 | |||
23 | }; | ||
24 | |||
25 | #endif /* end of include guard: PLAYING_H_70A54F7D */ | ||
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp new file mode 100644 index 0000000..d841679 --- /dev/null +++ b/src/systems/pondering.cpp | |||
@@ -0,0 +1,916 @@ | |||
1 | #include "pondering.h" | ||
2 | #include <queue> | ||
3 | #include <algorithm> | ||
4 | #include "game.h" | ||
5 | #include "components/ponderable.h" | ||
6 | #include "components/transformable.h" | ||
7 | #include "components/orientable.h" | ||
8 | #include "components/mappable.h" | ||
9 | #include "components/playable.h" | ||
10 | #include "systems/orienting.h" | ||
11 | #include "systems/playing.h" | ||
12 | #include "systems/realizing.h" | ||
13 | #include "systems/scripting.h" | ||
14 | #include "consts.h" | ||
15 | |||
16 | void PonderingSystem::tick(double dt) | ||
17 | { | ||
18 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
19 | PonderableComponent, | ||
20 | TransformableComponent>(); | ||
21 | |||
22 | for (id_type entity : entities) | ||
23 | { | ||
24 | auto& ponderable = game_.getEntityManager(). | ||
25 | getComponent<PonderableComponent>(entity); | ||
26 | |||
27 | // We will recursively process ferried bodies after their ferries have been | ||
28 | // processed, so hold off on processing ferried bodies at the top level. | ||
29 | if (ponderable.ferried) | ||
30 | { | ||
31 | continue; | ||
32 | } | ||
33 | |||
34 | tickBody(entity, dt); | ||
35 | } | ||
36 | } | ||
37 | |||
38 | void PonderingSystem::initializeBody( | ||
39 | id_type entity, | ||
40 | PonderableComponent::Type type) | ||
41 | { | ||
42 | auto& ponderable = game_.getEntityManager(). | ||
43 | emplaceComponent<PonderableComponent>(entity, type); | ||
44 | |||
45 | if (type == PonderableComponent::Type::freefalling) | ||
46 | { | ||
47 | ponderable.accel.y() = NORMAL_GRAVITY; | ||
48 | } | ||
49 | } | ||
50 | |||
51 | void PonderingSystem::initPrototype(id_type prototype) | ||
52 | { | ||
53 | auto& ponderable = game_.getEntityManager(). | ||
54 | getComponent<PonderableComponent>(prototype); | ||
55 | |||
56 | ponderable.vel.x() = 0.0; | ||
57 | ponderable.vel.y() = 0.0; | ||
58 | ponderable.accel.x() = 0.0; | ||
59 | ponderable.accel.y() = 0.0; | ||
60 | ponderable.grounded = false; | ||
61 | ponderable.frozen = false; | ||
62 | ponderable.collidable = true; | ||
63 | ponderable.ferried = false; | ||
64 | ponderable.passengers.clear(); | ||
65 | } | ||
66 | |||
67 | void PonderingSystem::unferry(id_type entity) | ||
68 | { | ||
69 | auto& ponderable = game_.getEntityManager(). | ||
70 | getComponent<PonderableComponent>(entity); | ||
71 | |||
72 | if (ponderable.ferried) | ||
73 | { | ||
74 | ponderable.ferried = false; | ||
75 | |||
76 | auto& ferryPonder = game_.getEntityManager(). | ||
77 | getComponent<PonderableComponent>(ponderable.ferry); | ||
78 | |||
79 | ferryPonder.passengers.erase(entity); | ||
80 | } | ||
81 | } | ||
82 | |||
83 | void PonderingSystem::tickBody( | ||
84 | id_type entity, | ||
85 | double dt) | ||
86 | { | ||
87 | auto& ponderable = game_.getEntityManager(). | ||
88 | getComponent<PonderableComponent>(entity); | ||
89 | |||
90 | if (!ponderable.active) | ||
91 | { | ||
92 | return; | ||
93 | } | ||
94 | |||
95 | auto& transformable = game_.getEntityManager(). | ||
96 | getComponent<TransformableComponent>(entity); | ||
97 | |||
98 | // Accelerate | ||
99 | if (!ponderable.frozen) | ||
100 | { | ||
101 | ponderable.vel += ponderable.accel * dt; | ||
102 | |||
103 | if ((ponderable.type == PonderableComponent::Type::freefalling) | ||
104 | && (ponderable.vel.y() > TERMINAL_VELOCITY)) | ||
105 | { | ||
106 | ponderable.vel.y() = TERMINAL_VELOCITY; | ||
107 | } | ||
108 | } | ||
109 | |||
110 | // Move | ||
111 | vec2d newPos = transformable.pos; | ||
112 | |||
113 | if (!ponderable.frozen) | ||
114 | { | ||
115 | newPos += ponderable.vel * dt; | ||
116 | } | ||
117 | |||
118 | CollisionResult result = moveBody(entity, newPos); | ||
119 | |||
120 | // Perform cleanup for orientable entites | ||
121 | bool groundedChanged = (ponderable.grounded != result.grounded); | ||
122 | ponderable.grounded = result.grounded; | ||
123 | |||
124 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) | ||
125 | { | ||
126 | auto& orientable = game_.getEntityManager(). | ||
127 | getComponent<OrientableComponent>(entity); | ||
128 | |||
129 | // Handle changes in groundedness | ||
130 | if (groundedChanged) | ||
131 | { | ||
132 | if (ponderable.grounded) | ||
133 | { | ||
134 | game_.getSystemManager().getSystem<OrientingSystem>().land(entity); | ||
135 | } else { | ||
136 | game_.getSystemManager(). | ||
137 | getSystem<OrientingSystem>().startFalling(entity); | ||
138 | } | ||
139 | } | ||
140 | |||
141 | // Complete dropping, if necessary | ||
142 | if (orientable.getDropState() == OrientableComponent::DropState::active) | ||
143 | { | ||
144 | orientable.setDropState(OrientableComponent::DropState::none); | ||
145 | } | ||
146 | } | ||
147 | |||
148 | // Ferry or unferry as necessary | ||
149 | if ((ponderable.type == PonderableComponent::Type::freefalling) && | ||
150 | groundedChanged) | ||
151 | { | ||
152 | if (ponderable.grounded && | ||
153 | game_.getEntityManager(). | ||
154 | hasComponent<PonderableComponent>(result.groundEntity)) | ||
155 | { | ||
156 | // The body is now being ferried | ||
157 | auto& ferryPonder = game_.getEntityManager(). | ||
158 | getComponent<PonderableComponent>(result.groundEntity); | ||
159 | |||
160 | ponderable.ferried = true; | ||
161 | ponderable.ferry = result.groundEntity; | ||
162 | ponderable.ferrySide = Direction::up; | ||
163 | |||
164 | ferryPonder.passengers.insert(entity); | ||
165 | } else if (ponderable.ferried) | ||
166 | { | ||
167 | // The body is no longer being ferried | ||
168 | unferry(entity); | ||
169 | } | ||
170 | } | ||
171 | |||
172 | // Handle ferry passengers | ||
173 | std::set<id_type> passengers = ponderable.passengers; | ||
174 | |||
175 | for (id_type passenger : passengers) | ||
176 | { | ||
177 | tickBody(passenger, dt); | ||
178 | } | ||
179 | } | ||
180 | |||
181 | PonderingSystem::CollisionResult PonderingSystem::moveBody( | ||
182 | id_type entity, | ||
183 | vec2d newPos) | ||
184 | { | ||
185 | auto& ponderable = game_.getEntityManager(). | ||
186 | getComponent<PonderableComponent>(entity); | ||
187 | |||
188 | CollisionResult result; | ||
189 | |||
190 | if (ponderable.collidable) | ||
191 | { | ||
192 | result = detectCollisions(entity, newPos); | ||
193 | } else { | ||
194 | result.pos = newPos; | ||
195 | } | ||
196 | |||
197 | if (!ponderable.frozen) | ||
198 | { | ||
199 | auto& transformable = game_.getEntityManager(). | ||
200 | getComponent<TransformableComponent>(entity); | ||
201 | |||
202 | vec2d delta = result.pos - transformable.pos; | ||
203 | |||
204 | // Move. | ||
205 | transformable.pos = result.pos; | ||
206 | |||
207 | // Stop if the entity hit a wall. | ||
208 | if (result.blockedHoriz) | ||
209 | { | ||
210 | ponderable.vel.x() = 0.0; | ||
211 | } | ||
212 | |||
213 | if (result.blockedVert) | ||
214 | { | ||
215 | ponderable.vel.y() = 0.0; | ||
216 | } | ||
217 | |||
218 | // Move ferry passengers by the appropriate amount. | ||
219 | auto passengers = ponderable.passengers; | ||
220 | |||
221 | for (id_type passenger : passengers) | ||
222 | { | ||
223 | auto& passTrans = game_.getEntityManager(). | ||
224 | getComponent<TransformableComponent>(passenger); | ||
225 | |||
226 | moveBody(passenger, passTrans.pos + delta); | ||
227 | } | ||
228 | |||
229 | // Move to an adjacent map, if necessary | ||
230 | if (result.adjacentlyWarping) | ||
231 | { | ||
232 | vec2d warpPos = result.pos; | ||
233 | |||
234 | switch (result.adjWarpDir) | ||
235 | { | ||
236 | case Direction::left: | ||
237 | { | ||
238 | warpPos.x() = GAME_WIDTH + WALL_GAP - transformable.size.w(); | ||
239 | |||
240 | break; | ||
241 | } | ||
242 | |||
243 | case Direction::right: | ||
244 | { | ||
245 | warpPos.x() = -WALL_GAP; | ||
246 | |||
247 | break; | ||
248 | } | ||
249 | |||
250 | case Direction::up: | ||
251 | { | ||
252 | warpPos.y() = MAP_HEIGHT * TILE_HEIGHT - transformable.size.h(); | ||
253 | |||
254 | break; | ||
255 | } | ||
256 | |||
257 | case Direction::down: | ||
258 | { | ||
259 | warpPos.y() = -WALL_GAP; | ||
260 | |||
261 | break; | ||
262 | } | ||
263 | } | ||
264 | |||
265 | game_.getSystemManager().getSystem<PlayingSystem>(). | ||
266 | changeMap( | ||
267 | entity, | ||
268 | result.adjWarpMapId, | ||
269 | warpPos); | ||
270 | } | ||
271 | } | ||
272 | |||
273 | return result; | ||
274 | } | ||
275 | |||
276 | namespace CollisionParams { | ||
277 | |||
278 | template <typename HorizVert> | ||
279 | class Desc : public HorizVert { | ||
280 | public: | ||
281 | |||
282 | inline static bool AtLeastInAxisSweep( | ||
283 | double boundaryAxis, | ||
284 | double entityAxis) | ||
285 | { | ||
286 | return (boundaryAxis >= entityAxis); | ||
287 | } | ||
288 | |||
289 | inline static bool IsPastAxis( | ||
290 | double colliderAxis, | ||
291 | double entityAxis) | ||
292 | { | ||
293 | return (colliderAxis > entityAxis); | ||
294 | } | ||
295 | |||
296 | inline static double EntityAxis(const vec2d& pos, const vec2i& size) | ||
297 | { | ||
298 | return HorizVert::AxisLower(pos); | ||
299 | } | ||
300 | |||
301 | inline static double ObjectAxis(const vec2d& pos, const vec2i& size) | ||
302 | { | ||
303 | return HorizVert::AxisUpper(pos, size); | ||
304 | } | ||
305 | |||
306 | inline static bool Closer(double left, double right) | ||
307 | { | ||
308 | return right < left; | ||
309 | } | ||
310 | }; | ||
311 | |||
312 | template <typename HorizVert> | ||
313 | class Asc : public HorizVert { | ||
314 | public: | ||
315 | |||
316 | inline static bool AtLeastInAxisSweep( | ||
317 | double boundaryAxis, | ||
318 | double entityAxis) | ||
319 | { | ||
320 | return (boundaryAxis <= entityAxis); | ||
321 | } | ||
322 | |||
323 | inline static bool IsPastAxis( | ||
324 | double colliderAxis, | ||
325 | double entityAxis) | ||
326 | { | ||
327 | return (colliderAxis < entityAxis); | ||
328 | } | ||
329 | |||
330 | inline static double EntityAxis(const vec2d& pos, const vec2i& size) | ||
331 | { | ||
332 | return HorizVert::AxisUpper(pos, size); | ||
333 | } | ||
334 | |||
335 | inline static double ObjectAxis(const vec2d& pos, const vec2i& size) | ||
336 | { | ||
337 | return HorizVert::AxisLower(pos); | ||
338 | } | ||
339 | |||
340 | inline static bool Closer(double left, double right) | ||
341 | { | ||
342 | return left < right; | ||
343 | } | ||
344 | }; | ||
345 | |||
346 | template <size_t Axis, size_t NonAxis> | ||
347 | class HorizVert { | ||
348 | public: | ||
349 | |||
350 | inline static double AxisLower(const vec2d& pos) | ||
351 | { | ||
352 | return pos.coords[Axis]; | ||
353 | } | ||
354 | |||
355 | inline static double AxisUpper(const vec2d& pos, const vec2i& size) | ||
356 | { | ||
357 | return pos.coords[Axis] + size.coords[Axis]; | ||
358 | } | ||
359 | |||
360 | inline static double NonAxisLower(const vec2d& pos) | ||
361 | { | ||
362 | return pos.coords[NonAxis]; | ||
363 | } | ||
364 | |||
365 | inline static double NonAxisUpper(const vec2d& pos, const vec2i& size) | ||
366 | { | ||
367 | return pos.coords[NonAxis] + size.coords[NonAxis]; | ||
368 | } | ||
369 | |||
370 | }; | ||
371 | |||
372 | using Horizontal = HorizVert<0, 1>; | ||
373 | using Vertical = HorizVert<1, 0>; | ||
374 | |||
375 | template <Direction dir, typename AscDesc> | ||
376 | class DetectCollisions : public AscDesc { | ||
377 | public: | ||
378 | |||
379 | static const Direction Dir = dir; | ||
380 | |||
381 | inline static double EntityAxis(const vec2d& pos, const vec2i& size) | ||
382 | { | ||
383 | return AscDesc::EntityAxis(pos, size); | ||
384 | } | ||
385 | |||
386 | inline static double ObjectAxis(const vec2d& pos, const vec2i& size) | ||
387 | { | ||
388 | return AscDesc::ObjectAxis(pos, size); | ||
389 | } | ||
390 | |||
391 | inline static double EntityAxis(const TransformableComponent& transformable) | ||
392 | { | ||
393 | return AscDesc::EntityAxis(transformable.pos, transformable.size); | ||
394 | } | ||
395 | |||
396 | inline static double ObjectAxis(const TransformableComponent& transformable) | ||
397 | { | ||
398 | return AscDesc::ObjectAxis(transformable.pos, transformable.size); | ||
399 | } | ||
400 | }; | ||
401 | |||
402 | class Left : public DetectCollisions<Direction::left, Desc<Horizontal>> { | ||
403 | public: | ||
404 | |||
405 | inline static const MappableComponent::desc_boundaries_type& MapBoundaries( | ||
406 | const MappableComponent& mappable) | ||
407 | { | ||
408 | return mappable.leftBoundaries; | ||
409 | } | ||
410 | }; | ||
411 | |||
412 | class Right : public DetectCollisions<Direction::right, Asc<Horizontal>> { | ||
413 | public: | ||
414 | |||
415 | inline static const MappableComponent::asc_boundaries_type& MapBoundaries( | ||
416 | const MappableComponent& mappable) | ||
417 | { | ||
418 | return mappable.rightBoundaries; | ||
419 | } | ||
420 | }; | ||
421 | |||
422 | class Up : public DetectCollisions<Direction::up, Desc<Vertical>> { | ||
423 | public: | ||
424 | |||
425 | inline static const MappableComponent::desc_boundaries_type& MapBoundaries( | ||
426 | const MappableComponent& mappable) | ||
427 | { | ||
428 | return mappable.upBoundaries; | ||
429 | } | ||
430 | }; | ||
431 | |||
432 | class Down : public DetectCollisions<Direction::down, Asc<Vertical>> { | ||
433 | public: | ||
434 | |||
435 | inline static const MappableComponent::asc_boundaries_type& MapBoundaries( | ||
436 | const MappableComponent& mappable) | ||
437 | { | ||
438 | return mappable.downBoundaries; | ||
439 | } | ||
440 | }; | ||
441 | }; | ||
442 | |||
443 | PonderingSystem::CollisionResult PonderingSystem::detectCollisions( | ||
444 | id_type entity, | ||
445 | vec2d newPos) | ||
446 | { | ||
447 | auto& transformable = game_.getEntityManager(). | ||
448 | getComponent<TransformableComponent>(entity); | ||
449 | |||
450 | CollisionResult result; | ||
451 | result.pos.x() = newPos.x(); | ||
452 | result.pos.y() = transformable.pos.y(); | ||
453 | |||
454 | // Find horizontal collisions. | ||
455 | if (result.pos.x() < transformable.pos.x()) | ||
456 | { | ||
457 | detectCollisionsInDirection<CollisionParams::Left>(entity, result); | ||
458 | } else if (result.pos.x() > transformable.pos.x()) | ||
459 | { | ||
460 | detectCollisionsInDirection<CollisionParams::Right>(entity, result); | ||
461 | } | ||
462 | |||
463 | // Find vertical collisions | ||
464 | if (!result.stopProcessing) | ||
465 | { | ||
466 | result.pos.y() = newPos.y(); | ||
467 | result.touchedWall = false; | ||
468 | |||
469 | if (result.pos.y() < transformable.pos.y()) | ||
470 | { | ||
471 | detectCollisionsInDirection<CollisionParams::Up>(entity, result); | ||
472 | } else if (result.pos.y() > transformable.pos.y()) | ||
473 | { | ||
474 | detectCollisionsInDirection<CollisionParams::Down>(entity, result); | ||
475 | } | ||
476 | } | ||
477 | |||
478 | return result; | ||
479 | } | ||
480 | |||
481 | template <typename Param> | ||
482 | void PonderingSystem::detectCollisionsInDirection( | ||
483 | id_type entity, | ||
484 | CollisionResult& result) | ||
485 | { | ||
486 | // Get map data. | ||
487 | id_type mapEntity = | ||
488 | game_.getSystemManager().getSystem<RealizingSystem>().getActiveMap(); | ||
489 | |||
490 | auto& mappable = game_.getEntityManager(). | ||
491 | getComponent<MappableComponent>(mapEntity); | ||
492 | |||
493 | // Get old location. | ||
494 | auto& transform = game_.getEntityManager(). | ||
495 | getComponent<TransformableComponent>(entity); | ||
496 | |||
497 | auto& ponderable = game_.getEntityManager(). | ||
498 | getComponent<PonderableComponent>(entity); | ||
499 | |||
500 | bool boundaryCollision = false; | ||
501 | |||
502 | auto boundaries = Param::MapBoundaries(mappable); | ||
503 | auto it = boundaries.lower_bound(Param::EntityAxis(transform)); | ||
504 | |||
505 | // Find the axis distance of the closest environmental boundary. | ||
506 | for (; | ||
507 | (it != std::end(boundaries)) && | ||
508 | Param::AtLeastInAxisSweep( | ||
509 | it->first, | ||
510 | Param::EntityAxis(result.pos, transform.size)); | ||
511 | it++) | ||
512 | { | ||
513 | // Check that the boundary is in range for the other axis. | ||
514 | if ((Param::NonAxisUpper(result.pos, transform.size) > it->second.lower) && | ||
515 | (Param::NonAxisLower(result.pos) < it->second.upper)) | ||
516 | { | ||
517 | // We have a collision! | ||
518 | boundaryCollision = true; | ||
519 | |||
520 | break; | ||
521 | } | ||
522 | } | ||
523 | |||
524 | // Find the results of pretending to move the entity's passengers, if there | ||
525 | // are any. | ||
526 | vec2d delta = result.pos - transform.pos; | ||
527 | std::map<id_type, CollisionResult> passResults; | ||
528 | |||
529 | for (id_type passenger : ponderable.passengers) | ||
530 | { | ||
531 | auto& passPonder = game_.getEntityManager(). | ||
532 | getComponent<PonderableComponent>(passenger); | ||
533 | |||
534 | if (passPonder.ferrySide == Param::Dir) | ||
535 | { | ||
536 | auto& passTrans = game_.getEntityManager(). | ||
537 | getComponent<TransformableComponent>(passenger); | ||
538 | |||
539 | passResults[passenger] = | ||
540 | detectCollisions(passenger, passTrans.pos + delta); | ||
541 | } | ||
542 | } | ||
543 | |||
544 | // Find a list of potential colliders, sorted so that the closest is | ||
545 | // first. | ||
546 | std::vector<id_type> colliders; | ||
547 | |||
548 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
549 | PonderableComponent, | ||
550 | TransformableComponent>(); | ||
551 | |||
552 | for (id_type collider : entities) | ||
553 | { | ||
554 | // Can't collide with self. | ||
555 | if (collider == entity) | ||
556 | { | ||
557 | continue; | ||
558 | } | ||
559 | |||
560 | auto& colliderPonder = game_.getEntityManager(). | ||
561 | getComponent<PonderableComponent>(collider); | ||
562 | |||
563 | // Only check objects that are active and collidable. | ||
564 | if (!colliderPonder.active || !colliderPonder.collidable) | ||
565 | { | ||
566 | continue; | ||
567 | } | ||
568 | |||
569 | // If the collider is a passenger of the entity, pretend that it has already | ||
570 | // moved. | ||
571 | auto& colliderTrans = game_.getEntityManager(). | ||
572 | getComponent<TransformableComponent>(collider); | ||
573 | |||
574 | vec2d colliderPos = colliderTrans.pos; | ||
575 | vec2i colliderSize = colliderTrans.size; | ||
576 | |||
577 | if (passResults.count(collider)) | ||
578 | { | ||
579 | colliderPos = passResults[collider].pos; | ||
580 | } | ||
581 | |||
582 | // Check if the entity would move into the potential collider, | ||
583 | if (Param::IsPastAxis( | ||
584 | Param::ObjectAxis(colliderPos, colliderSize), | ||
585 | Param::EntityAxis(result.pos, transform.size)) && | ||
586 | // that it wasn't already colliding, | ||
587 | !Param::IsPastAxis( | ||
588 | Param::ObjectAxis(colliderPos, colliderSize), | ||
589 | Param::EntityAxis(transform)) && | ||
590 | // that the position on the non-axis is in range, | ||
591 | (Param::NonAxisUpper(colliderPos, colliderSize) > | ||
592 | Param::NonAxisLower(result.pos)) && | ||
593 | (Param::NonAxisLower(colliderPos) < | ||
594 | Param::NonAxisUpper(result.pos, transform.size)) && | ||
595 | // and that the collider is not farther away than the environmental | ||
596 | // boundary. | ||
597 | (!boundaryCollision || | ||
598 | Param::AtLeastInAxisSweep( | ||
599 | Param::ObjectAxis(colliderPos, colliderSize), | ||
600 | it->first))) | ||
601 | { | ||
602 | colliders.push_back(collider); | ||
603 | } | ||
604 | } | ||
605 | |||
606 | // Sort the potential colliders such that the closest to the axis of movement | ||
607 | // is first. When sorting, treat passengers of the entity as having already | ||
608 | // moved. | ||
609 | std::sort( | ||
610 | std::begin(colliders), | ||
611 | std::end(colliders), | ||
612 | [&] (id_type left, id_type right) { | ||
613 | auto& leftTrans = game_.getEntityManager(). | ||
614 | getComponent<TransformableComponent>(left); | ||
615 | |||
616 | vec2d leftPos = leftTrans.pos; | ||
617 | |||
618 | if (passResults.count(left)) | ||
619 | { | ||
620 | leftPos = passResults[left].pos; | ||
621 | } | ||
622 | |||
623 | auto& rightTrans = game_.getEntityManager(). | ||
624 | getComponent<TransformableComponent>(right); | ||
625 | |||
626 | vec2d rightPos = rightTrans.pos; | ||
627 | |||
628 | if (passResults.count(right)) | ||
629 | { | ||
630 | rightPos = passResults[right].pos; | ||
631 | } | ||
632 | |||
633 | return Param::Closer( | ||
634 | Param::ObjectAxis(leftPos, leftTrans.size), | ||
635 | Param::ObjectAxis(rightPos, rightTrans.size)); | ||
636 | }); | ||
637 | |||
638 | for (id_type collider : colliders) | ||
639 | { | ||
640 | auto& colliderTrans = game_.getEntityManager(). | ||
641 | getComponent<TransformableComponent>(collider); | ||
642 | |||
643 | // If the collider is a passenger of the entity, pretend that it has already | ||
644 | // moved. | ||
645 | vec2d colliderPos = colliderTrans.pos; | ||
646 | vec2i colliderSize = colliderTrans.size; | ||
647 | |||
648 | if (passResults.count(collider)) | ||
649 | { | ||
650 | colliderPos = passResults[collider].pos; | ||
651 | } | ||
652 | |||
653 | // Check if the entity would still move into the potential collider. | ||
654 | if (!Param::IsPastAxis( | ||
655 | Param::ObjectAxis(colliderPos, colliderSize), | ||
656 | Param::EntityAxis(result.pos, transform.size))) | ||
657 | { | ||
658 | break; | ||
659 | } | ||
660 | |||
661 | // TODO: Check if the entity is moving into one of its passengers. | ||
662 | auto& colliderPonder = game_.getEntityManager(). | ||
663 | getComponent<PonderableComponent>(collider); | ||
664 | |||
665 | processCollision( | ||
666 | entity, | ||
667 | collider, | ||
668 | Param::Dir, | ||
669 | colliderPonder.colliderType, | ||
670 | Param::ObjectAxis(colliderPos, colliderSize), | ||
671 | Param::NonAxisLower(colliderPos), | ||
672 | Param::NonAxisUpper(colliderPos, colliderSize), | ||
673 | result); | ||
674 | |||
675 | if (result.stopProcessing) | ||
676 | { | ||
677 | break; | ||
678 | } | ||
679 | } | ||
680 | |||
681 | // If movement hasn't been stopped by an intermediary object, and | ||
682 | // collision checking hasn't been stopped, process the environmental | ||
683 | // boundaries closest to the entity. | ||
684 | if (!result.stopProcessing && !result.touchedWall && boundaryCollision) | ||
685 | { | ||
686 | double boundaryAxis = it->first; | ||
687 | |||
688 | for (; | ||
689 | (it != std::end(boundaries)) && | ||
690 | (it->first == boundaryAxis); | ||
691 | it++) | ||
692 | { | ||
693 | if ((Param::NonAxisLower(result.pos) < it->second.upper) && | ||
694 | (Param::NonAxisUpper(result.pos, transform.size) > it->second.lower)) | ||
695 | { | ||
696 | processCollision( | ||
697 | entity, | ||
698 | mapEntity, | ||
699 | Param::Dir, | ||
700 | it->second.type, | ||
701 | it->first, | ||
702 | it->second.lower, | ||
703 | it->second.upper, | ||
704 | result); | ||
705 | |||
706 | if (result.stopProcessing) | ||
707 | { | ||
708 | break; | ||
709 | } | ||
710 | } | ||
711 | } | ||
712 | } | ||
713 | } | ||
714 | |||
715 | void PonderingSystem::processCollision( | ||
716 | id_type entity, | ||
717 | id_type collider, | ||
718 | Direction dir, | ||
719 | PonderableComponent::Collision type, | ||
720 | double axis, | ||
721 | double lower, | ||
722 | double upper, | ||
723 | CollisionResult& result) | ||
724 | { | ||
725 | auto& transformable = game_.getEntityManager(). | ||
726 | getComponent<TransformableComponent>(entity); | ||
727 | |||
728 | switch (type) | ||
729 | { | ||
730 | case PonderableComponent::Collision::wall: | ||
731 | { | ||
732 | result.touchedWall = true; | ||
733 | |||
734 | break; | ||
735 | } | ||
736 | |||
737 | case PonderableComponent::Collision::platform: | ||
738 | { | ||
739 | if (game_.getEntityManager(). | ||
740 | hasComponent<OrientableComponent>(entity)) | ||
741 | { | ||
742 | auto& orientable = game_.getEntityManager(). | ||
743 | getComponent<OrientableComponent>(entity); | ||
744 | |||
745 | if (orientable.getDropState() != | ||
746 | OrientableComponent::DropState::none) | ||
747 | { | ||
748 | orientable.setDropState(OrientableComponent::DropState::active); | ||
749 | } else { | ||
750 | result.touchedWall = true; | ||
751 | } | ||
752 | } else { | ||
753 | result.touchedWall = true; | ||
754 | } | ||
755 | |||
756 | break; | ||
757 | } | ||
758 | |||
759 | case PonderableComponent::Collision::adjacency: | ||
760 | { | ||
761 | auto& mappable = game_.getEntityManager(). | ||
762 | getComponent<MappableComponent>(collider); | ||
763 | |||
764 | auto& adj = [&] () -> const MappableComponent::Adjacent& { | ||
765 | switch (dir) | ||
766 | { | ||
767 | case Direction::left: return mappable.leftAdjacent; | ||
768 | case Direction::right: return mappable.rightAdjacent; | ||
769 | case Direction::up: return mappable.upAdjacent; | ||
770 | case Direction::down: return mappable.downAdjacent; | ||
771 | } | ||
772 | }(); | ||
773 | |||
774 | switch (adj.type) | ||
775 | { | ||
776 | case MappableComponent::Adjacent::Type::wall: | ||
777 | { | ||
778 | result.touchedWall = true; | ||
779 | |||
780 | break; | ||
781 | } | ||
782 | |||
783 | case MappableComponent::Adjacent::Type::wrap: | ||
784 | { | ||
785 | switch (dir) | ||
786 | { | ||
787 | case Direction::left: | ||
788 | { | ||
789 | result.pos.x() = GAME_WIDTH + WALL_GAP - transformable.size.w(); | ||
790 | |||
791 | break; | ||
792 | } | ||
793 | |||
794 | case Direction::right: | ||
795 | { | ||
796 | result.pos.x() = -WALL_GAP; | ||
797 | |||
798 | break; | ||
799 | } | ||
800 | |||
801 | case Direction::up: | ||
802 | { | ||
803 | result.pos.y() = | ||
804 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP - transformable.pos.h(); | ||
805 | |||
806 | break; | ||
807 | } | ||
808 | |||
809 | case Direction::down: | ||
810 | { | ||
811 | result.pos.y() = -WALL_GAP; | ||
812 | |||
813 | break; | ||
814 | } | ||
815 | } | ||
816 | } | ||
817 | |||
818 | case MappableComponent::Adjacent::Type::warp: | ||
819 | { | ||
820 | if (game_.getEntityManager(). | ||
821 | hasComponent<PlayableComponent>(entity)) | ||
822 | { | ||
823 | result.adjacentlyWarping = true; | ||
824 | result.adjWarpDir = dir; | ||
825 | result.adjWarpMapId = adj.mapId; | ||
826 | } | ||
827 | |||
828 | break; | ||
829 | } | ||
830 | |||
831 | case MappableComponent::Adjacent::Type::reverse: | ||
832 | { | ||
833 | // TODO: not yet implemented. | ||
834 | |||
835 | break; | ||
836 | } | ||
837 | } | ||
838 | |||
839 | break; | ||
840 | } | ||
841 | |||
842 | case PonderableComponent::Collision::danger: | ||
843 | { | ||
844 | if (game_.getEntityManager(). | ||
845 | hasComponent<PlayableComponent>(entity)) | ||
846 | { | ||
847 | game_.getSystemManager().getSystem<PlayingSystem>().die(entity); | ||
848 | |||
849 | result.adjacentlyWarping = false; | ||
850 | } | ||
851 | |||
852 | result.stopProcessing = true; | ||
853 | |||
854 | break; | ||
855 | } | ||
856 | |||
857 | case PonderableComponent::Collision::event: | ||
858 | { | ||
859 | if (game_.getEntityManager(). | ||
860 | hasComponent<PlayableComponent>(entity)) | ||
861 | { | ||
862 | game_.getSystemManager().getSystem<ScriptingSystem>(). | ||
863 | onTouch(collider, entity); | ||
864 | } | ||
865 | |||
866 | break; | ||
867 | } | ||
868 | |||
869 | default: | ||
870 | { | ||
871 | // Not yet implemented. | ||
872 | |||
873 | break; | ||
874 | } | ||
875 | } | ||
876 | |||
877 | if (!result.stopProcessing && result.touchedWall) | ||
878 | { | ||
879 | switch (dir) | ||
880 | { | ||
881 | case Direction::left: | ||
882 | { | ||
883 | result.pos.x() = axis; | ||
884 | result.blockedHoriz = true; | ||
885 | |||
886 | break; | ||
887 | } | ||
888 | |||
889 | case Direction::right: | ||
890 | { | ||
891 | result.pos.x() = axis - transformable.size.w(); | ||
892 | result.blockedHoriz = true; | ||
893 | |||
894 | break; | ||
895 | } | ||
896 | |||
897 | case Direction::up: | ||
898 | { | ||
899 | result.pos.y() = axis; | ||
900 | result.blockedVert = true; | ||
901 | |||
902 | break; | ||
903 | } | ||
904 | |||
905 | case Direction::down: | ||
906 | { | ||
907 | result.pos.y() = axis - transformable.size.h(); | ||
908 | result.blockedVert = true; | ||
909 | result.groundEntity = collider; | ||
910 | result.grounded = true; | ||
911 | |||
912 | break; | ||
913 | } | ||
914 | } | ||
915 | } | ||
916 | } | ||
diff --git a/src/systems/pondering.h b/src/systems/pondering.h new file mode 100644 index 0000000..c79bbf6 --- /dev/null +++ b/src/systems/pondering.h | |||
@@ -0,0 +1,81 @@ | |||
1 | #ifndef PONDERING_H_F2530E0E | ||
2 | #define PONDERING_H_F2530E0E | ||
3 | |||
4 | #include "system.h" | ||
5 | #include "components/ponderable.h" | ||
6 | #include "direction.h" | ||
7 | #include "vector.h" | ||
8 | |||
9 | class PonderingSystem : public System { | ||
10 | public: | ||
11 | |||
12 | PonderingSystem(Game& game) : System(game) | ||
13 | { | ||
14 | } | ||
15 | |||
16 | void tick(double dt); | ||
17 | |||
18 | void initializeBody(id_type entity, PonderableComponent::Type type); | ||
19 | |||
20 | /** | ||
21 | * Initializes a ponderable map object from its prototype data. | ||
22 | * | ||
23 | * @requires entity is ponderable | ||
24 | * @requires entity is a map object | ||
25 | */ | ||
26 | void initPrototype(id_type prototype); | ||
27 | |||
28 | /** | ||
29 | * Unferries an entity if it is a passenger of another entity. Use before | ||
30 | * moving a ponderable entity outside the PonderingSystem. | ||
31 | * | ||
32 | * @requires entity is ponderable | ||
33 | */ | ||
34 | void unferry(id_type entity); | ||
35 | |||
36 | private: | ||
37 | |||
38 | struct CollisionResult | ||
39 | { | ||
40 | vec2d pos; | ||
41 | bool stopProcessing = false; | ||
42 | bool touchedWall = false; | ||
43 | bool blockedHoriz = false; | ||
44 | bool blockedVert = false; | ||
45 | bool adjacentlyWarping = false; | ||
46 | Direction adjWarpDir; | ||
47 | size_t adjWarpMapId; | ||
48 | bool grounded = false; | ||
49 | id_type groundEntity; | ||
50 | }; | ||
51 | |||
52 | void tickBody( | ||
53 | id_type entity, | ||
54 | double dt); | ||
55 | |||
56 | CollisionResult moveBody( | ||
57 | id_type entity, | ||
58 | vec2d newPos); | ||
59 | |||
60 | CollisionResult detectCollisions( | ||
61 | id_type entity, | ||
62 | vec2d newPos); | ||
63 | |||
64 | template <typename Param> | ||
65 | void detectCollisionsInDirection( | ||
66 | id_type entity, | ||
67 | CollisionResult& result); | ||
68 | |||
69 | void processCollision( | ||
70 | id_type entity, | ||
71 | id_type collider, | ||
72 | Direction dir, | ||
73 | PonderableComponent::Collision type, | ||
74 | double axis, | ||
75 | double lower, | ||
76 | double upper, | ||
77 | CollisionResult& result); | ||
78 | |||
79 | }; | ||
80 | |||
81 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | ||
diff --git a/src/systems/realizing.cpp b/src/systems/realizing.cpp new file mode 100644 index 0000000..baacf5a --- /dev/null +++ b/src/systems/realizing.cpp | |||
@@ -0,0 +1,438 @@ | |||
1 | #include "realizing.h" | ||
2 | #include <stdexcept> | ||
3 | #include <libxml/parser.h> | ||
4 | #include <cstring> | ||
5 | #include <map> | ||
6 | #include "game.h" | ||
7 | #include "consts.h" | ||
8 | #include "animation.h" | ||
9 | #include "components/mappable.h" | ||
10 | #include "components/animatable.h" | ||
11 | #include "components/playable.h" | ||
12 | #include "components/ponderable.h" | ||
13 | #include "components/transformable.h" | ||
14 | #include "components/prototypable.h" | ||
15 | #include "components/automatable.h" | ||
16 | #include "systems/mapping.h" | ||
17 | #include "systems/animating.h" | ||
18 | #include "systems/pondering.h" | ||
19 | #include "systems/scripting.h" | ||
20 | |||
21 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) | ||
22 | { | ||
23 | xmlChar* key = xmlGetProp(node, reinterpret_cast<const xmlChar*>(attr)); | ||
24 | if (key == nullptr) | ||
25 | { | ||
26 | throw std::invalid_argument("Error parsing world file"); | ||
27 | } | ||
28 | |||
29 | return key; | ||
30 | } | ||
31 | |||
32 | // TODO: neither the XML doc nor any of the emplaced entities are properly | ||
33 | // destroyed if this constructor throws an exception. | ||
34 | RealizingSystem::RealizingSystem( | ||
35 | Game& game, | ||
36 | std::string worldFile, | ||
37 | std::string prototypeFile) : | ||
38 | System(game), | ||
39 | worldFile_(std::move(worldFile)), | ||
40 | prototypeFile_(std::move(prototypeFile)) | ||
41 | { | ||
42 | auto& mapping = game_.getSystemManager().getSystem<MappingSystem>(); | ||
43 | |||
44 | xmlChar* key = nullptr; | ||
45 | |||
46 | // Create a mapping between prototype names and the XML trees defining them. | ||
47 | xmlDocPtr protoXml = xmlParseFile(prototypeFile_.c_str()); | ||
48 | if (protoXml == nullptr) | ||
49 | { | ||
50 | throw std::invalid_argument("Cannot find prototypes file"); | ||
51 | } | ||
52 | |||
53 | xmlNodePtr protoTop = xmlDocGetRootElement(protoXml); | ||
54 | if (protoTop == nullptr) | ||
55 | { | ||
56 | throw std::invalid_argument("Error parsing prototypes file"); | ||
57 | } | ||
58 | |||
59 | if (xmlStrcmp(protoTop->name, reinterpret_cast<const xmlChar*>("entities"))) | ||
60 | { | ||
61 | throw std::invalid_argument("Error parsing prototypes file"); | ||
62 | } | ||
63 | |||
64 | std::map<std::string, xmlNodePtr> prototypes; | ||
65 | |||
66 | for (xmlNodePtr node = protoTop->xmlChildrenNode; | ||
67 | node != nullptr; | ||
68 | node = node->next) | ||
69 | { | ||
70 | if (!xmlStrcmp(node->name, reinterpret_cast<const xmlChar*>("entity"))) | ||
71 | { | ||
72 | key = getProp(node, "id"); | ||
73 | std::string prototypeId = reinterpret_cast<char*>(key); | ||
74 | xmlFree(key); | ||
75 | |||
76 | prototypes[prototypeId] = node; | ||
77 | } | ||
78 | } | ||
79 | |||
80 | // Create entities from the world definition. | ||
81 | xmlDocPtr doc = xmlParseFile(worldFile_.c_str()); | ||
82 | if (doc == nullptr) | ||
83 | { | ||
84 | throw std::invalid_argument("Cannot find world file"); | ||
85 | } | ||
86 | |||
87 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
88 | if (top == nullptr) | ||
89 | { | ||
90 | throw std::invalid_argument("Error parsing world file"); | ||
91 | } | ||
92 | |||
93 | if (xmlStrcmp(top->name, reinterpret_cast<const xmlChar*>("world"))) | ||
94 | { | ||
95 | throw std::invalid_argument("Error parsing world file"); | ||
96 | } | ||
97 | |||
98 | key = getProp(top, "startx"); | ||
99 | startingPos_.x() = atoi(reinterpret_cast<char*>(key)); | ||
100 | xmlFree(key); | ||
101 | |||
102 | key = getProp(top, "starty"); | ||
103 | startingPos_.y() = atoi(reinterpret_cast<char*>(key)); | ||
104 | xmlFree(key); | ||
105 | |||
106 | key = getProp(top, "startmap"); | ||
107 | startingMapId_ = atoi(reinterpret_cast<char*>(key)); | ||
108 | xmlFree(key); | ||
109 | |||
110 | for (xmlNodePtr node = top->xmlChildrenNode; | ||
111 | node != nullptr; | ||
112 | node = node->next) | ||
113 | { | ||
114 | if (!xmlStrcmp(node->name, reinterpret_cast<const xmlChar*>("map"))) | ||
115 | { | ||
116 | id_type map = game_.getEntityManager().emplaceEntity(); | ||
117 | |||
118 | auto& mappable = game_.getEntityManager(). | ||
119 | emplaceComponent<MappableComponent>(map, | ||
120 | Texture("res/tiles.png"), | ||
121 | Texture("res/font.bmp")); | ||
122 | |||
123 | key = getProp(node, "id"); | ||
124 | mappable.mapId = atoi(reinterpret_cast<char*>(key)); | ||
125 | xmlFree(key); | ||
126 | |||
127 | key = getProp(node, "title"); | ||
128 | mappable.title = reinterpret_cast<char*>(key); | ||
129 | xmlFree(key); | ||
130 | |||
131 | for (xmlNodePtr mapNode = node->xmlChildrenNode; | ||
132 | mapNode != nullptr; | ||
133 | mapNode = mapNode->next) | ||
134 | { | ||
135 | if (!xmlStrcmp( | ||
136 | mapNode->name, | ||
137 | reinterpret_cast<const xmlChar*>("environment"))) | ||
138 | { | ||
139 | key = xmlNodeGetContent(mapNode); | ||
140 | if (key == nullptr) | ||
141 | { | ||
142 | throw std::invalid_argument("Error parsing world file"); | ||
143 | } | ||
144 | |||
145 | mappable.tiles.clear(); | ||
146 | mappable.tiles.push_back(atoi(strtok( | ||
147 | reinterpret_cast<char*>(key), | ||
148 | ",\n"))); | ||
149 | |||
150 | for (size_t i = 1; i < (MAP_WIDTH * MAP_HEIGHT); i++) | ||
151 | { | ||
152 | mappable.tiles.push_back(atoi(strtok(nullptr, ",\n"))); | ||
153 | } | ||
154 | |||
155 | xmlFree(key); | ||
156 | } else if (!xmlStrcmp( | ||
157 | mapNode->name, | ||
158 | reinterpret_cast<const xmlChar*>("entity"))) | ||
159 | { | ||
160 | id_type mapObject = game_.getEntityManager().emplaceEntity(); | ||
161 | |||
162 | key = getProp(mapNode, "type"); | ||
163 | std::string prototypeId = reinterpret_cast<char*>(key); | ||
164 | xmlFree(key); | ||
165 | |||
166 | xmlNodePtr prototypeNode = prototypes[prototypeId]; | ||
167 | |||
168 | // Set the coordinates from the object definition. | ||
169 | auto& transformable = game_.getEntityManager(). | ||
170 | emplaceComponent<TransformableComponent>(mapObject); | ||
171 | |||
172 | key = getProp(mapNode, "x"); | ||
173 | transformable.origPos.x() = atoi(reinterpret_cast<char*>(key)); | ||
174 | xmlFree(key); | ||
175 | |||
176 | key = getProp(mapNode, "y"); | ||
177 | transformable.origPos.y() = atoi(reinterpret_cast<char*>(key)); | ||
178 | xmlFree(key); | ||
179 | |||
180 | // Set the sprite and size using the prototype definition. | ||
181 | key = getProp(prototypeNode, "sprite"); | ||
182 | std::string spritePath = reinterpret_cast<char*>(key); | ||
183 | xmlFree(key); | ||
184 | |||
185 | key = getProp(prototypeNode, "width"); | ||
186 | transformable.origSize.w() = atoi(reinterpret_cast<char*>(key)); | ||
187 | xmlFree(key); | ||
188 | |||
189 | key = getProp(prototypeNode, "height"); | ||
190 | transformable.origSize.h() = atoi(reinterpret_cast<char*>(key)); | ||
191 | xmlFree(key); | ||
192 | |||
193 | AnimationSet objectAnim( | ||
194 | spritePath.c_str(), | ||
195 | transformable.origSize.w(), | ||
196 | transformable.origSize.h(), | ||
197 | 1); | ||
198 | |||
199 | objectAnim.emplaceAnimation("static", 0, 1, 1); | ||
200 | |||
201 | auto& animatable = game_.getEntityManager(). | ||
202 | emplaceComponent<AnimatableComponent>( | ||
203 | mapObject, | ||
204 | std::move(objectAnim)); | ||
205 | |||
206 | animatable.origAnimation = "static"; | ||
207 | |||
208 | // Create a physics body. | ||
209 | game_.getSystemManager().getSystem<PonderingSystem>(). | ||
210 | initializeBody(mapObject, PonderableComponent::Type::vacuumed); | ||
211 | |||
212 | |||
213 | |||
214 | |||
215 | |||
216 | auto& prototypable = game_.getEntityManager(). | ||
217 | emplaceComponent<PrototypableComponent>(mapObject); | ||
218 | |||
219 | prototypable.prototypeId = prototypeId; | ||
220 | |||
221 | key = getProp(mapNode, "index"); | ||
222 | prototypable.mapObjectIndex = atoi(reinterpret_cast<char*>(key)); | ||
223 | xmlFree(key); | ||
224 | |||
225 | if (prototypeId == "movplat") | ||
226 | { | ||
227 | auto& automatable = game_.getEntityManager(). | ||
228 | emplaceComponent<AutomatableComponent>(mapObject); | ||
229 | |||
230 | automatable.table = prototypeId; | ||
231 | } else if (prototypeId == "checkpoint") | ||
232 | { | ||
233 | auto& ponderable = game_.getEntityManager(). | ||
234 | getComponent<PonderableComponent>(mapObject); | ||
235 | |||
236 | ponderable.colliderType = PonderableComponent::Collision::event; | ||
237 | } | ||
238 | |||
239 | mappable.objects.push_back(mapObject); | ||
240 | } else if (!xmlStrcmp( | ||
241 | mapNode->name, | ||
242 | reinterpret_cast<const xmlChar*>("adjacent"))) | ||
243 | { | ||
244 | key = getProp(mapNode, "type"); | ||
245 | std::string adjTypeStr(reinterpret_cast<char*>(key)); | ||
246 | xmlFree(key); | ||
247 | |||
248 | MappableComponent::Adjacent::Type adjType; | ||
249 | if (adjTypeStr == "wall") | ||
250 | { | ||
251 | adjType = MappableComponent::Adjacent::Type::wall; | ||
252 | } else if (adjTypeStr == "wrap") | ||
253 | { | ||
254 | adjType = MappableComponent::Adjacent::Type::wrap; | ||
255 | } else if (adjTypeStr == "warp") | ||
256 | { | ||
257 | adjType = MappableComponent::Adjacent::Type::warp; | ||
258 | } else if (adjTypeStr == "reverseWarp") | ||
259 | { | ||
260 | adjType = MappableComponent::Adjacent::Type::reverse; | ||
261 | } else { | ||
262 | throw std::logic_error("Invalid adjacency type"); | ||
263 | } | ||
264 | |||
265 | key = getProp(mapNode, "map"); | ||
266 | size_t adjMapId = atoi(reinterpret_cast<char*>(key)); | ||
267 | xmlFree(key); | ||
268 | |||
269 | key = getProp(mapNode, "dir"); | ||
270 | std::string adjDir(reinterpret_cast<char*>(key)); | ||
271 | xmlFree(key); | ||
272 | |||
273 | if (adjDir == "left") | ||
274 | { | ||
275 | mappable.leftAdjacent = {adjType, adjMapId}; | ||
276 | } else if (adjDir == "right") | ||
277 | { | ||
278 | mappable.rightAdjacent = {adjType, adjMapId}; | ||
279 | } else if (adjDir == "up") | ||
280 | { | ||
281 | mappable.upAdjacent = {adjType, adjMapId}; | ||
282 | } else if (adjDir == "down") | ||
283 | { | ||
284 | mappable.downAdjacent = {adjType, adjMapId}; | ||
285 | } else { | ||
286 | throw std::logic_error("Invalid adjacency direction"); | ||
287 | } | ||
288 | } | ||
289 | } | ||
290 | |||
291 | mapping.generateBoundaries(map); | ||
292 | |||
293 | entityByMapId_[mappable.mapId] = map; | ||
294 | } | ||
295 | } | ||
296 | |||
297 | xmlFreeDoc(doc); | ||
298 | xmlFreeDoc(protoXml); | ||
299 | |||
300 | activateMap(entityByMapId_[startingMapId_]); | ||
301 | } | ||
302 | |||
303 | void RealizingSystem::loadMap(id_type mapEntity) | ||
304 | { | ||
305 | deactivateMap(); | ||
306 | activateMap(mapEntity); | ||
307 | } | ||
308 | |||
309 | void RealizingSystem::deactivateMap() | ||
310 | { | ||
311 | id_type oldMap = activeMap_; | ||
312 | |||
313 | auto& oldMappable = game_.getEntityManager(). | ||
314 | getComponent<MappableComponent>(oldMap); | ||
315 | |||
316 | // Deactivate any map objects from the old map. | ||
317 | for (id_type prototype : oldMappable.objects) | ||
318 | { | ||
319 | leaveActiveMap(prototype); | ||
320 | } | ||
321 | |||
322 | // Deactivate players that were on the old map. | ||
323 | std::set<id_type> players = | ||
324 | game_.getEntityManager().getEntitiesWithComponents< | ||
325 | PlayableComponent>(); | ||
326 | |||
327 | for (id_type player : players) | ||
328 | { | ||
329 | auto& playable = game_.getEntityManager(). | ||
330 | getComponent<PlayableComponent>(player); | ||
331 | |||
332 | if (playable.mapId == oldMap) | ||
333 | { | ||
334 | leaveActiveMap(player); | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | |||
339 | void RealizingSystem::activateMap(id_type mapEntity) | ||
340 | { | ||
341 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
342 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); | ||
343 | |||
344 | std::set<id_type> players = | ||
345 | game_.getEntityManager().getEntitiesWithComponents< | ||
346 | PlayableComponent>(); | ||
347 | |||
348 | activeMap_ = mapEntity; | ||
349 | |||
350 | auto& mappable = game_.getEntityManager(). | ||
351 | getComponent<MappableComponent>(mapEntity); | ||
352 | |||
353 | // Initialize the new map's objects. | ||
354 | for (id_type prototype : mappable.objects) | ||
355 | { | ||
356 | if (game_.getEntityManager(). | ||
357 | hasComponent<TransformableComponent>(prototype)) | ||
358 | { | ||
359 | auto& transformable = game_.getEntityManager(). | ||
360 | getComponent<TransformableComponent>(prototype); | ||
361 | |||
362 | transformable.pos = transformable.origPos; | ||
363 | transformable.size = transformable.origSize; | ||
364 | } | ||
365 | |||
366 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(prototype)) | ||
367 | { | ||
368 | animating.initPrototype(prototype); | ||
369 | } | ||
370 | |||
371 | if (game_.getEntityManager().hasComponent<PonderableComponent>(prototype)) | ||
372 | { | ||
373 | pondering.initPrototype(prototype); | ||
374 | } | ||
375 | |||
376 | enterActiveMap(prototype); | ||
377 | } | ||
378 | |||
379 | // Activate any players on the map. | ||
380 | for (id_type player : players) | ||
381 | { | ||
382 | auto& playable = game_.getEntityManager(). | ||
383 | getComponent<PlayableComponent>(player); | ||
384 | |||
385 | if (playable.mapId == mapEntity) | ||
386 | { | ||
387 | enterActiveMap(player); | ||
388 | } | ||
389 | } | ||
390 | } | ||
391 | |||
392 | void RealizingSystem::enterActiveMap(id_type entity) | ||
393 | { | ||
394 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(entity)) | ||
395 | { | ||
396 | auto& animatable = game_.getEntityManager(). | ||
397 | getComponent<AnimatableComponent>(entity); | ||
398 | |||
399 | animatable.active = true; | ||
400 | } | ||
401 | |||
402 | if (game_.getEntityManager().hasComponent<PonderableComponent>(entity)) | ||
403 | { | ||
404 | auto& ponderable = game_.getEntityManager(). | ||
405 | getComponent<PonderableComponent>(entity); | ||
406 | |||
407 | ponderable.active = true; | ||
408 | } | ||
409 | |||
410 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(entity)) | ||
411 | { | ||
412 | game_.getSystemManager().getSystem<ScriptingSystem>().startBehavior(entity); | ||
413 | } | ||
414 | } | ||
415 | |||
416 | void RealizingSystem::leaveActiveMap(id_type entity) | ||
417 | { | ||
418 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(entity)) | ||
419 | { | ||
420 | auto& animatable = game_.getEntityManager(). | ||
421 | getComponent<AnimatableComponent>(entity); | ||
422 | |||
423 | animatable.active = false; | ||
424 | } | ||
425 | |||
426 | if (game_.getEntityManager().hasComponent<PonderableComponent>(entity)) | ||
427 | { | ||
428 | auto& ponderable = game_.getEntityManager(). | ||
429 | getComponent<PonderableComponent>(entity); | ||
430 | |||
431 | ponderable.active = false; | ||
432 | } | ||
433 | |||
434 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(entity)) | ||
435 | { | ||
436 | game_.getSystemManager().getSystem<ScriptingSystem>().stopBehavior(entity); | ||
437 | } | ||
438 | } | ||
diff --git a/src/systems/realizing.h b/src/systems/realizing.h new file mode 100644 index 0000000..ab5a150 --- /dev/null +++ b/src/systems/realizing.h | |||
@@ -0,0 +1,86 @@ | |||
1 | #ifndef REALIZING_H_6853748C | ||
2 | #define REALIZING_H_6853748C | ||
3 | |||
4 | #include <string> | ||
5 | #include <map> | ||
6 | #include "system.h" | ||
7 | #include "vector.h" | ||
8 | |||
9 | class RealizingSystem : public System { | ||
10 | public: | ||
11 | |||
12 | /** | ||
13 | * Constructs the realizing system. | ||
14 | * | ||
15 | * Note that this must be constructed after the following system: | ||
16 | * - Mapping | ||
17 | * - Animating | ||
18 | * - Pondering | ||
19 | * - Scripting | ||
20 | */ | ||
21 | RealizingSystem( | ||
22 | Game& game, | ||
23 | std::string worldFile, | ||
24 | std::string prototypeFile); | ||
25 | |||
26 | id_type getActiveMap() const | ||
27 | { | ||
28 | return activeMap_; | ||
29 | } | ||
30 | |||
31 | int getStartingMapId() const | ||
32 | { | ||
33 | return startingMapId_; | ||
34 | } | ||
35 | |||
36 | vec2i getStartingPos() const | ||
37 | { | ||
38 | return startingPos_; | ||
39 | } | ||
40 | |||
41 | id_type getEntityByMapId(size_t mapId) const | ||
42 | { | ||
43 | return entityByMapId_.at(mapId); | ||
44 | } | ||
45 | |||
46 | id_type getActivePlayer() const | ||
47 | { | ||
48 | return activePlayer_; | ||
49 | } | ||
50 | |||
51 | void setActivePlayer(id_type entity) | ||
52 | { | ||
53 | activePlayer_ = entity; | ||
54 | } | ||
55 | |||
56 | /** | ||
57 | * Loads the given map. | ||
58 | */ | ||
59 | void loadMap(id_type mapEntity); | ||
60 | |||
61 | /** | ||
62 | * Treats the given entity as part of the active map. | ||
63 | */ | ||
64 | void enterActiveMap(id_type entity); | ||
65 | |||
66 | /** | ||
67 | * Stops treating the given entity as part of the active map. | ||
68 | */ | ||
69 | void leaveActiveMap(id_type entity); | ||
70 | |||
71 | private: | ||
72 | |||
73 | void deactivateMap(); | ||
74 | |||
75 | void activateMap(id_type mapEntity); | ||
76 | |||
77 | std::string worldFile_; | ||
78 | std::string prototypeFile_; | ||
79 | int startingMapId_; | ||
80 | vec2i startingPos_; | ||
81 | std::map<size_t, id_type> entityByMapId_; | ||
82 | id_type activeMap_; | ||
83 | id_type activePlayer_; | ||
84 | }; | ||
85 | |||
86 | #endif /* end of include guard: REALIZING_H_6853748C */ | ||
diff --git a/src/systems/scheduling.cpp b/src/systems/scheduling.cpp new file mode 100644 index 0000000..220efae --- /dev/null +++ b/src/systems/scheduling.cpp | |||
@@ -0,0 +1,54 @@ | |||
1 | #include "scheduling.h" | ||
2 | #include "game.h" | ||
3 | #include "components/schedulable.h" | ||
4 | #include "util.h" | ||
5 | |||
6 | void SchedulingSystem::tick(double dt) | ||
7 | { | ||
8 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
9 | SchedulableComponent>(); | ||
10 | |||
11 | for (id_type entity : entities) | ||
12 | { | ||
13 | auto& schedulable = game_.getEntityManager(). | ||
14 | getComponent<SchedulableComponent>(entity); | ||
15 | |||
16 | for (auto& action : schedulable.actions) | ||
17 | { | ||
18 | std::get<0>(action) -= dt; | ||
19 | |||
20 | if (std::get<0>(action) < 0) | ||
21 | { | ||
22 | std::get<1>(action)(entity); | ||
23 | } | ||
24 | } | ||
25 | |||
26 | erase_if(schedulable.actions, | ||
27 | [] (const SchedulableComponent::Action& action) { | ||
28 | return (std::get<0>(action) < 0); | ||
29 | }); | ||
30 | |||
31 | if (schedulable.actions.empty()) | ||
32 | { | ||
33 | game_.getEntityManager().removeComponent<SchedulableComponent>(entity); | ||
34 | } | ||
35 | } | ||
36 | } | ||
37 | |||
38 | void SchedulingSystem::schedule( | ||
39 | id_type entity, | ||
40 | double length, | ||
41 | std::function<void(id_type)> action) | ||
42 | { | ||
43 | if (!game_.getEntityManager().hasComponent<SchedulableComponent>(entity)) | ||
44 | { | ||
45 | game_.getEntityManager().emplaceComponent<SchedulableComponent>(entity); | ||
46 | } | ||
47 | |||
48 | auto& schedulable = game_.getEntityManager(). | ||
49 | getComponent<SchedulableComponent>(entity); | ||
50 | |||
51 | schedulable.actions.emplace_back( | ||
52 | length, | ||
53 | std::move(action)); | ||
54 | } | ||
diff --git a/src/systems/scheduling.h b/src/systems/scheduling.h new file mode 100644 index 0000000..7950d62 --- /dev/null +++ b/src/systems/scheduling.h | |||
@@ -0,0 +1,22 @@ | |||
1 | #ifndef SCHEDULING_H_7B02E3E3 | ||
2 | #define SCHEDULING_H_7B02E3E3 | ||
3 | |||
4 | #include "system.h" | ||
5 | |||
6 | class SchedulingSystem : public System { | ||
7 | public: | ||
8 | |||
9 | SchedulingSystem(Game& game) : System(game) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | void tick(double dt); | ||
14 | |||
15 | void schedule( | ||
16 | id_type entity, | ||
17 | double length, | ||
18 | std::function<void(id_type)> action); | ||
19 | |||
20 | }; | ||
21 | |||
22 | #endif /* end of include guard: SCHEDULING_H_7B02E3E3 */ | ||
diff --git a/src/systems/scripting.cpp b/src/systems/scripting.cpp new file mode 100644 index 0000000..504224c --- /dev/null +++ b/src/systems/scripting.cpp | |||
@@ -0,0 +1,257 @@ | |||
1 | #include "scripting.h" | ||
2 | #include "game.h" | ||
3 | #include "components/runnable.h" | ||
4 | #include "components/ponderable.h" | ||
5 | #include "components/transformable.h" | ||
6 | #include "components/playable.h" | ||
7 | #include "components/mappable.h" | ||
8 | #include "components/prototypable.h" | ||
9 | #include "components/automatable.h" | ||
10 | #include "systems/realizing.h" | ||
11 | #include "vector.h" | ||
12 | #include "muxer.h" | ||
13 | |||
14 | struct script_entity { | ||
15 | using id_type = EntityManager::id_type; | ||
16 | |||
17 | id_type id; | ||
18 | |||
19 | script_entity(id_type id) : id(id) | ||
20 | { | ||
21 | } | ||
22 | }; | ||
23 | |||
24 | ScriptingSystem::ScriptingSystem(Game& game) : System(game) | ||
25 | { | ||
26 | id_type entity = game_.getEntityManager().emplaceEntity(); | ||
27 | |||
28 | engine_.open_libraries(sol::lib::base, sol::lib::coroutine); | ||
29 | |||
30 | engine_.new_usertype<vec2d>( | ||
31 | "vec2d", | ||
32 | sol::constructors<vec2d(), vec2d(double, double)>(), | ||
33 | "x", sol::property( | ||
34 | [] (vec2d& v) -> double { return v.x(); }, | ||
35 | [] (vec2d& v, double x) { v.x() = x; }), | ||
36 | "y", sol::property( | ||
37 | [] (vec2d& v) -> double { return v.y(); }, | ||
38 | [] (vec2d& v, double y) { v.y() = y; })); | ||
39 | |||
40 | engine_.new_usertype<vec2i>( | ||
41 | "vec2i", | ||
42 | sol::constructors<vec2i(), vec2i(int, int)>(), | ||
43 | "x", [] (vec2i& v) -> int& { return v.x(); }, | ||
44 | "y", [] (vec2i& v) -> int& { return v.y(); }); | ||
45 | |||
46 | engine_.new_usertype<script_entity>( | ||
47 | "entity", | ||
48 | sol::constructors<script_entity(id_type)>(), | ||
49 | "id", &script_entity::id, | ||
50 | "transformable", | ||
51 | [&] (script_entity& entity) -> TransformableComponent& { | ||
52 | return game_.getEntityManager(). | ||
53 | getComponent<TransformableComponent>(entity.id); | ||
54 | }, | ||
55 | "ponderable", | ||
56 | [&] (script_entity& entity) -> PonderableComponent& { | ||
57 | return game_.getEntityManager(). | ||
58 | getComponent<PonderableComponent>(entity.id); | ||
59 | }, | ||
60 | "mappable", | ||
61 | [&] (script_entity& entity) -> MappableComponent& { | ||
62 | return game_.getEntityManager(). | ||
63 | getComponent<MappableComponent>(entity.id); | ||
64 | }, | ||
65 | "playable", | ||
66 | [&] (script_entity& entity) -> PlayableComponent& { | ||
67 | return game_.getEntityManager(). | ||
68 | getComponent<PlayableComponent>(entity.id); | ||
69 | }, | ||
70 | "prototypable", | ||
71 | [&] (script_entity& entity) -> PrototypableComponent& { | ||
72 | return game_.getEntityManager(). | ||
73 | getComponent<PrototypableComponent>(entity.id); | ||
74 | }); | ||
75 | |||
76 | engine_.new_usertype<TransformableComponent>( | ||
77 | "transformable", | ||
78 | "pos", &TransformableComponent::pos); | ||
79 | |||
80 | engine_.new_usertype<PonderableComponent>( | ||
81 | "ponderable", | ||
82 | "vel", &PonderableComponent::vel, | ||
83 | "accel", &PonderableComponent::accel); | ||
84 | |||
85 | engine_.new_usertype<MappableComponent>( | ||
86 | "mappable", | ||
87 | "mapId", &MappableComponent::mapId); | ||
88 | |||
89 | engine_.new_usertype<PlayableComponent>( | ||
90 | "playable", | ||
91 | "checkpointPos", &PlayableComponent::checkpointPos, | ||
92 | "checkpointMapId", &PlayableComponent::checkpointMapId, | ||
93 | "checkpointMapObject", &PlayableComponent::checkpointMapObject, | ||
94 | "checkpointMapObjectIndex", &PlayableComponent::checkpointMapObjectIndex); | ||
95 | |||
96 | engine_.new_usertype<PrototypableComponent>( | ||
97 | "prototypable", | ||
98 | "mapObjectIndex", &PrototypableComponent::mapObjectIndex, | ||
99 | "prototypeId", &PrototypableComponent::prototypeId); | ||
100 | |||
101 | engine_.new_usertype<RealizingSystem>( | ||
102 | "realizing", | ||
103 | "activeMap", sol::property(&RealizingSystem::getActiveMap)); | ||
104 | |||
105 | engine_.set_function( | ||
106 | "realizing", | ||
107 | [&] () -> RealizingSystem& { | ||
108 | return game_.getSystemManager().getSystem<RealizingSystem>(); | ||
109 | }); | ||
110 | |||
111 | engine_.set_function("playSound", playSound); | ||
112 | |||
113 | engine_.script_file("scripts/common.lua"); | ||
114 | engine_.script_file("scripts/movplat.lua"); | ||
115 | engine_.script_file("scripts/checkpoint.lua"); | ||
116 | } | ||
117 | |||
118 | void ScriptingSystem::tick(double dt) | ||
119 | { | ||
120 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
121 | RunnableComponent>(); | ||
122 | |||
123 | for (id_type entity : entities) | ||
124 | { | ||
125 | auto& runnable = game_.getEntityManager(). | ||
126 | getComponent<RunnableComponent>(entity); | ||
127 | |||
128 | if (*runnable.callable) | ||
129 | { | ||
130 | auto result = (*runnable.callable)(dt); | ||
131 | if (!result.valid()) | ||
132 | { | ||
133 | sol::error e = result; | ||
134 | throw std::runtime_error(e.what()); | ||
135 | } | ||
136 | } | ||
137 | |||
138 | if (!*runnable.callable) | ||
139 | { | ||
140 | killScript(entity); | ||
141 | } | ||
142 | } | ||
143 | } | ||
144 | |||
145 | void ScriptingSystem::killScript(id_type entity) | ||
146 | { | ||
147 | auto& runnable = game_.getEntityManager(). | ||
148 | getComponent<RunnableComponent>(entity); | ||
149 | |||
150 | if (runnable.behavior) | ||
151 | { | ||
152 | auto& automatable = game_.getEntityManager(). | ||
153 | getComponent<AutomatableComponent>(runnable.actor); | ||
154 | |||
155 | automatable.running = false; | ||
156 | } | ||
157 | |||
158 | game_.getEntityManager().deleteEntity(entity); | ||
159 | } | ||
160 | |||
161 | template <typename... Args> | ||
162 | sol::optional<EntityManager::id_type> ScriptingSystem::runScript( | ||
163 | std::string table, | ||
164 | std::string event, | ||
165 | id_type entity, | ||
166 | Args&&... args) | ||
167 | { | ||
168 | id_type script = game_.getEntityManager().emplaceEntity(); | ||
169 | |||
170 | auto& runnable = game_.getEntityManager(). | ||
171 | emplaceComponent<RunnableComponent>(script); | ||
172 | |||
173 | runnable.runner = | ||
174 | std::unique_ptr<sol::thread>( | ||
175 | new sol::thread( | ||
176 | sol::thread::create( | ||
177 | engine_.lua_state()))); | ||
178 | |||
179 | runnable.callable = | ||
180 | std::unique_ptr<sol::coroutine>( | ||
181 | new sol::coroutine( | ||
182 | runnable.runner->state(). | ||
183 | traverse_get<sol::function>( | ||
184 | table, | ||
185 | event))); | ||
186 | |||
187 | if (!*runnable.callable) | ||
188 | { | ||
189 | throw std::runtime_error("Error running script"); | ||
190 | } | ||
191 | |||
192 | auto result = (*runnable.callable)( | ||
193 | script_entity(entity), | ||
194 | std::forward<Args>(args)...); | ||
195 | |||
196 | if (!result.valid()) | ||
197 | { | ||
198 | sol::error e = result; | ||
199 | throw std::runtime_error(e.what()); | ||
200 | } | ||
201 | |||
202 | if (*runnable.callable) | ||
203 | { | ||
204 | return { script }; | ||
205 | } else { | ||
206 | killScript(script); | ||
207 | |||
208 | return {}; | ||
209 | } | ||
210 | } | ||
211 | |||
212 | void ScriptingSystem::startBehavior(id_type entity) | ||
213 | { | ||
214 | auto& automatable = game_.getEntityManager(). | ||
215 | getComponent<AutomatableComponent>(entity); | ||
216 | |||
217 | sol::optional<id_type> script = | ||
218 | runScript( | ||
219 | automatable.table, | ||
220 | "Behavior", | ||
221 | entity); | ||
222 | |||
223 | if (script) | ||
224 | { | ||
225 | automatable.script = *script; | ||
226 | automatable.running = true; | ||
227 | |||
228 | auto& runnable = game_.getEntityManager(). | ||
229 | getComponent<RunnableComponent>(automatable.script); | ||
230 | |||
231 | runnable.behavior = true; | ||
232 | runnable.actor = entity; | ||
233 | } | ||
234 | } | ||
235 | |||
236 | void ScriptingSystem::stopBehavior(id_type entity) | ||
237 | { | ||
238 | auto& automatable = game_.getEntityManager(). | ||
239 | getComponent<AutomatableComponent>(entity); | ||
240 | |||
241 | if (automatable.running) | ||
242 | { | ||
243 | killScript(automatable.script); | ||
244 | } | ||
245 | } | ||
246 | |||
247 | void ScriptingSystem::onTouch(id_type entity, id_type player) | ||
248 | { | ||
249 | auto& prototypable = game_.getEntityManager(). | ||
250 | getComponent<PrototypableComponent>(entity); | ||
251 | |||
252 | runScript( | ||
253 | prototypable.prototypeId, | ||
254 | "OnTouch", | ||
255 | entity, | ||
256 | script_entity(player)); | ||
257 | } | ||
diff --git a/src/systems/scripting.h b/src/systems/scripting.h new file mode 100644 index 0000000..b119c3f --- /dev/null +++ b/src/systems/scripting.h | |||
@@ -0,0 +1,34 @@ | |||
1 | #ifndef AUTOMATING_H_E6E5D76E | ||
2 | #define AUTOMATING_H_E6E5D76E | ||
3 | |||
4 | #include "system.h" | ||
5 | #include <sol.hpp> | ||
6 | |||
7 | class ScriptingSystem : public System { | ||
8 | public: | ||
9 | |||
10 | ScriptingSystem(Game& game); | ||
11 | |||
12 | void tick(double dt); | ||
13 | |||
14 | void killScript(id_type entity); | ||
15 | |||
16 | void startBehavior(id_type entity); | ||
17 | |||
18 | void stopBehavior(id_type entity); | ||
19 | |||
20 | void onTouch(id_type entity, id_type player); | ||
21 | |||
22 | private: | ||
23 | |||
24 | template <typename... Args> | ||
25 | sol::optional<id_type> runScript( | ||
26 | std::string table, | ||
27 | std::string event, | ||
28 | id_type entity, | ||
29 | Args&&... args); | ||
30 | |||
31 | sol::state engine_; | ||
32 | }; | ||
33 | |||
34 | #endif /* end of include guard: AUTOMATING_H_E6E5D76E */ | ||
diff --git a/src/util.cpp b/src/util.cpp new file mode 100644 index 0000000..f0c39fd --- /dev/null +++ b/src/util.cpp | |||
@@ -0,0 +1,30 @@ | |||
1 | #include "util.h" | ||
2 | |||
3 | std::string slurp(std::ifstream& in) | ||
4 | { | ||
5 | std::stringstream sstr; | ||
6 | sstr << in.rdbuf(); | ||
7 | return sstr.str(); | ||
8 | } | ||
9 | |||
10 | void flipImageData( | ||
11 | unsigned char* data, | ||
12 | int width, | ||
13 | int height, | ||
14 | int comps) | ||
15 | { | ||
16 | unsigned char* dataCopy = new unsigned char[width * height * comps]; | ||
17 | memcpy(dataCopy, data, width * height * comps); | ||
18 | |||
19 | int rowSize = width * comps; | ||
20 | |||
21 | for (int i = 0; i < height; i++) | ||
22 | { | ||
23 | memcpy( | ||
24 | data + (rowSize * i), | ||
25 | dataCopy + (rowSize * (height - i - 1)), | ||
26 | rowSize); | ||
27 | } | ||
28 | |||
29 | delete[] dataCopy; | ||
30 | } | ||
diff --git a/src/util.h b/src/util.h new file mode 100644 index 0000000..72cb0d3 --- /dev/null +++ b/src/util.h | |||
@@ -0,0 +1,41 @@ | |||
1 | #ifndef ALGORITHMS_H_1DDC517E | ||
2 | #define ALGORITHMS_H_1DDC517E | ||
3 | |||
4 | #include <fstream> | ||
5 | #include <sstream> | ||
6 | #include <cstring> | ||
7 | |||
8 | template< typename ContainerT, typename PredicateT > | ||
9 | void erase_if( ContainerT& items, const PredicateT& predicate ) { | ||
10 | for( auto it = items.begin(); it != items.end(); ) { | ||
11 | if( predicate(*it) ) it = items.erase(it); | ||
12 | else ++it; | ||
13 | } | ||
14 | }; | ||
15 | |||
16 | struct chlit | ||
17 | { | ||
18 | chlit(char c) : c_(c) { } | ||
19 | char c_; | ||
20 | }; | ||
21 | |||
22 | inline std::istream& operator>>(std::istream& is, chlit x) | ||
23 | { | ||
24 | char c; | ||
25 | if (is >> c && c != x.c_) | ||
26 | { | ||
27 | is.setstate(std::iostream::failbit); | ||
28 | } | ||
29 | |||
30 | return is; | ||
31 | } | ||
32 | |||
33 | std::string slurp(std::ifstream& in); | ||
34 | |||
35 | void flipImageData( | ||
36 | unsigned char* data, | ||
37 | int width, | ||
38 | int height, | ||
39 | int comps); | ||
40 | |||
41 | #endif /* end of include guard: ALGORITHMS_H_1DDC517E */ | ||
diff --git a/src/vector.h b/src/vector.h new file mode 100644 index 0000000..9355dd5 --- /dev/null +++ b/src/vector.h | |||
@@ -0,0 +1,113 @@ | |||
1 | #ifndef COORDINATES_H_A45D34FB | ||
2 | #define COORDINATES_H_A45D34FB | ||
3 | |||
4 | template <typename T> | ||
5 | class vec2 { | ||
6 | public: | ||
7 | |||
8 | T coords[2]; | ||
9 | |||
10 | vec2() : coords{0, 0} | ||
11 | { | ||
12 | } | ||
13 | |||
14 | vec2(T x, T y) : coords{x, y} | ||
15 | { | ||
16 | } | ||
17 | |||
18 | inline T& x() | ||
19 | { | ||
20 | return coords[0]; | ||
21 | } | ||
22 | |||
23 | inline const T& x() const | ||
24 | { | ||
25 | return coords[0]; | ||
26 | } | ||
27 | |||
28 | inline T& w() | ||
29 | { | ||
30 | return coords[0]; | ||
31 | } | ||
32 | |||
33 | inline const T& w() const | ||
34 | { | ||
35 | return coords[0]; | ||
36 | } | ||
37 | |||
38 | inline T& y() | ||
39 | { | ||
40 | return coords[1]; | ||
41 | } | ||
42 | |||
43 | inline const T& y() const | ||
44 | { | ||
45 | return coords[1]; | ||
46 | } | ||
47 | |||
48 | inline T& h() | ||
49 | { | ||
50 | return coords[1]; | ||
51 | } | ||
52 | |||
53 | inline const T& h() const | ||
54 | { | ||
55 | return coords[1]; | ||
56 | } | ||
57 | |||
58 | template <typename R> | ||
59 | operator vec2<R>() const | ||
60 | { | ||
61 | return vec2<R>(x(), y()); | ||
62 | } | ||
63 | |||
64 | vec2 operator+(const vec2& other) const | ||
65 | { | ||
66 | return vec2(x() + other.x(), y() + other.y()); | ||
67 | } | ||
68 | |||
69 | vec2& operator+=(const vec2& other) | ||
70 | { | ||
71 | x() += other.x(); | ||
72 | y() += other.y(); | ||
73 | |||
74 | return *this; | ||
75 | } | ||
76 | |||
77 | vec2 operator-(const vec2& other) const | ||
78 | { | ||
79 | return vec2(x() - other.x(), y() - other.y()); | ||
80 | } | ||
81 | |||
82 | vec2 operator-=(const vec2& other) | ||
83 | { | ||
84 | x() -= other.x(); | ||
85 | y() -= other.y(); | ||
86 | |||
87 | return *this; | ||
88 | } | ||
89 | |||
90 | vec2 operator-() const | ||
91 | { | ||
92 | return vec2(-x(), -y()); | ||
93 | } | ||
94 | |||
95 | vec2 operator*(T s) const | ||
96 | { | ||
97 | return vec2(x() * s, y() * s); | ||
98 | } | ||
99 | |||
100 | vec2& operator*=(T s) | ||
101 | { | ||
102 | x() *= s; | ||
103 | y() *= s; | ||
104 | |||
105 | return *this; | ||
106 | } | ||
107 | |||
108 | }; | ||
109 | |||
110 | using vec2d = vec2<double>; | ||
111 | using vec2i = vec2<int>; | ||
112 | |||
113 | #endif /* end of include guard: COORDINATES_H_A45D34FB */ | ||
diff --git a/src/world.cpp b/src/world.cpp deleted file mode 100644 index 0c61c47..0000000 --- a/src/world.cpp +++ /dev/null | |||
@@ -1,150 +0,0 @@ | |||
1 | #include "world.h" | ||
2 | #include <libxml/parser.h> | ||
3 | #include "consts.h" | ||
4 | |||
5 | World::World(const char* filename) | ||
6 | { | ||
7 | xmlDocPtr doc = xmlParseFile(filename); | ||
8 | if (doc == nullptr) | ||
9 | { | ||
10 | exit(2); | ||
11 | } | ||
12 | |||
13 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
14 | if (top == nullptr) | ||
15 | { | ||
16 | exit(2); | ||
17 | } | ||
18 | |||
19 | if (xmlStrcmp(top->name, (const xmlChar*) "world")) | ||
20 | { | ||
21 | exit(2); | ||
22 | } | ||
23 | |||
24 | xmlChar* startxKey = xmlGetProp(top, (xmlChar*) "startx"); | ||
25 | if (startxKey == 0) exit(2); | ||
26 | startX = atoi((char*) startxKey); | ||
27 | xmlFree(startxKey); | ||
28 | |||
29 | xmlChar* startyKey = xmlGetProp(top, (xmlChar*) "starty"); | ||
30 | if (startyKey == 0) exit(2); | ||
31 | startY = atoi((char*) startyKey); | ||
32 | xmlFree(startyKey); | ||
33 | |||
34 | xmlChar* startmapKey = xmlGetProp(top, (xmlChar*) "startmap"); | ||
35 | if (startxKey == 0) exit(2); | ||
36 | startMap = atoi((char*) startmapKey); | ||
37 | xmlFree(startmapKey); | ||
38 | |||
39 | for (xmlNodePtr node = top->xmlChildrenNode; node != NULL; node = node->next) | ||
40 | { | ||
41 | if (!xmlStrcmp(node->name, (const xmlChar*) "map")) | ||
42 | { | ||
43 | xmlChar* idKey = xmlGetProp(node, (xmlChar*) "id"); | ||
44 | if (idKey == 0) exit(2); | ||
45 | int theId = atoi((char*) idKey); | ||
46 | xmlFree(idKey); | ||
47 | |||
48 | maps.emplace(theId, theId); | ||
49 | Map& map = maps[theId]; | ||
50 | |||
51 | xmlChar* titleKey = xmlGetProp(node, (xmlChar*) "title"); | ||
52 | if (titleKey == 0) exit(2); | ||
53 | map.setTitle((char*) titleKey); | ||
54 | xmlFree(titleKey); | ||
55 | |||
56 | for (xmlNodePtr mapNode = node->xmlChildrenNode; mapNode != NULL; mapNode = mapNode->next) | ||
57 | { | ||
58 | if (!xmlStrcmp(mapNode->name, (const xmlChar*) "environment")) | ||
59 | { | ||
60 | xmlChar* key = xmlNodeGetContent(mapNode); | ||
61 | int* mapdata = (int*) malloc(MAP_WIDTH*MAP_HEIGHT*sizeof(int)); | ||
62 | mapdata[0] = atoi(strtok((char*) key, ",\n")); | ||
63 | for (int i=1; i<(MAP_WIDTH*MAP_HEIGHT); i++) | ||
64 | { | ||
65 | mapdata[i] = atoi(strtok(NULL, ",\n")); | ||
66 | } | ||
67 | map.setMapdata(mapdata); | ||
68 | xmlFree(key); | ||
69 | } else if (!xmlStrcmp(mapNode->name, (const xmlChar*) "entity")) | ||
70 | { | ||
71 | Map::EntityData data; | ||
72 | |||
73 | xmlChar* typeKey = xmlGetProp(mapNode, (const xmlChar*) "type"); | ||
74 | if (typeKey == 0) exit(2); | ||
75 | data.name = (char*) typeKey; | ||
76 | xmlFree(typeKey); | ||
77 | |||
78 | xmlChar* xKey = xmlGetProp(mapNode, (const xmlChar*) "x"); | ||
79 | if (xKey == 0) exit(2); | ||
80 | data.position.first = atoi((char*) xKey); | ||
81 | xmlFree(xKey); | ||
82 | |||
83 | xmlChar* yKey = xmlGetProp(mapNode, (const xmlChar*) "y"); | ||
84 | if (yKey == 0) exit(2); | ||
85 | data.position.second = atoi((char*) yKey); | ||
86 | xmlFree(yKey); | ||
87 | |||
88 | for (xmlNodePtr entityNode = mapNode->xmlChildrenNode; entityNode != NULL; entityNode = entityNode->next) | ||
89 | { | ||
90 | if (!xmlStrcmp(entityNode->name, (xmlChar*) "item")) | ||
91 | { | ||
92 | xmlChar* itemIdKey = xmlGetProp(entityNode, (const xmlChar*) "id"); | ||
93 | if (itemIdKey == 0) exit(2); | ||
94 | std::string itemId = (char*) itemIdKey; | ||
95 | xmlFree(itemIdKey); | ||
96 | |||
97 | xmlChar* itemIdVal = xmlNodeGetContent(entityNode); | ||
98 | if (itemIdVal == 0) exit(2); | ||
99 | data.items[itemId] = atoi((char*) itemIdVal); | ||
100 | xmlFree(itemIdVal); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | map.addEntity(data); | ||
105 | } else if (!xmlStrcmp(mapNode->name, (const xmlChar*) "adjacent")) | ||
106 | { | ||
107 | Map::MoveDir direction; | ||
108 | Map::MoveType moveType; | ||
109 | int mapId = 0; | ||
110 | |||
111 | xmlChar* dirKey = xmlGetProp(mapNode, (const xmlChar*) "dir"); | ||
112 | if (dirKey == 0) exit(2); | ||
113 | direction = Map::moveDirForShort((char*) dirKey); | ||
114 | xmlFree(dirKey); | ||
115 | |||
116 | xmlChar* typeKey = xmlGetProp(mapNode, (const xmlChar*) "type"); | ||
117 | if (typeKey == 0) exit(2); | ||
118 | moveType = Map::moveTypeForShort((char*) typeKey); | ||
119 | xmlFree(typeKey); | ||
120 | |||
121 | xmlChar* mapIdKey = xmlGetProp(mapNode, (const xmlChar*) "map"); | ||
122 | if (mapIdKey != 0) | ||
123 | { | ||
124 | mapId = atoi((char*) mapIdKey); | ||
125 | } | ||
126 | xmlFree(mapIdKey); | ||
127 | |||
128 | map.setAdjacent(direction, moveType, mapId); | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | |||
134 | xmlFreeDoc(doc); | ||
135 | } | ||
136 | |||
137 | const Map& World::getMap(int id) const | ||
138 | { | ||
139 | return maps.at(id); | ||
140 | } | ||
141 | |||
142 | const Map& World::getStartingMap() const | ||
143 | { | ||
144 | return maps.at(startMap); | ||
145 | } | ||
146 | |||
147 | std::pair<int, int> World::getStartingPosition() const | ||
148 | { | ||
149 | return std::make_pair(startX, startY); | ||
150 | } | ||
diff --git a/src/world.h b/src/world.h deleted file mode 100644 index f566487..0000000 --- a/src/world.h +++ /dev/null | |||
@@ -1,21 +0,0 @@ | |||
1 | #ifndef WORLD_H | ||
2 | #define WORLD_H | ||
3 | |||
4 | #include <map> | ||
5 | #include "map.h" | ||
6 | |||
7 | class World { | ||
8 | public: | ||
9 | World(const char* filename); | ||
10 | const Map& getMap(int id) const; | ||
11 | const Map& getStartingMap() const; | ||
12 | std::pair<int, int> getStartingPosition() const; | ||
13 | |||
14 | private: | ||
15 | std::map<int, Map> maps; | ||
16 | int startMap; | ||
17 | int startX; | ||
18 | int startY; | ||
19 | }; | ||
20 | |||
21 | #endif /* end of include guard: WORLD_H */ | ||