diff options
Diffstat (limited to 'src')
84 files changed, 5950 insertions, 9214 deletions
| diff --git a/src/animation.cpp b/src/animation.cpp new file mode 100644 index 0000000..31ba21f --- /dev/null +++ b/src/animation.cpp | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #include "animation.h" | ||
| 2 | |||
| 3 | AnimationSet::AnimationSet( | ||
| 4 | Texture texture, | ||
| 5 | int frameWidth, | ||
| 6 | int frameHeight, | ||
| 7 | int framesAcross) : | ||
| 8 | texture_(std::move(texture)), | ||
| 9 | frameWidth_(frameWidth), | ||
| 10 | frameHeight_(frameHeight), | ||
| 11 | framesAcross_(framesAcross) | ||
| 12 | { | ||
| 13 | } | ||
| 14 | |||
| 15 | void AnimationSet::emplaceAnimation( | ||
| 16 | std::string animation, | ||
| 17 | size_t firstFrame, | ||
| 18 | size_t numFrames, | ||
| 19 | size_t delay) | ||
| 20 | { | ||
| 21 | animations_.emplace( | ||
| 22 | std::piecewise_construct, | ||
| 23 | std::make_tuple(animation), | ||
| 24 | std::make_tuple(firstFrame, numFrames, delay)); | ||
| 25 | } | ||
| 26 | |||
| 27 | Rectangle AnimationSet::getFrameRect(int frame) const | ||
| 28 | { | ||
| 29 | return { | ||
| 30 | frameWidth_ * (frame % framesAcross_), | ||
| 31 | frameHeight_ * (frame / framesAcross_), | ||
| 32 | frameWidth_, | ||
| 33 | frameHeight_ | ||
| 34 | }; | ||
| 35 | } | ||
| diff --git a/src/animation.h b/src/animation.h new file mode 100644 index 0000000..58df616 --- /dev/null +++ b/src/animation.h | |||
| @@ -0,0 +1,100 @@ | |||
| 1 | #ifndef ANIMATION_H_74EB0901 | ||
| 2 | #define ANIMATION_H_74EB0901 | ||
| 3 | |||
| 4 | #include "renderer/texture.h" | ||
| 5 | #include <string> | ||
| 6 | #include <map> | ||
| 7 | #include <stdexcept> | ||
| 8 | |||
| 9 | class Animation { | ||
| 10 | public: | ||
| 11 | |||
| 12 | Animation( | ||
| 13 | size_t firstFrame, | ||
| 14 | size_t numFrames, | ||
| 15 | size_t delay) : | ||
| 16 | firstFrame_(firstFrame), | ||
| 17 | numFrames_(numFrames), | ||
| 18 | delay_(delay) | ||
| 19 | { | ||
| 20 | } | ||
| 21 | |||
| 22 | inline size_t getFirstFrame() const | ||
| 23 | { | ||
| 24 | return firstFrame_; | ||
| 25 | } | ||
| 26 | |||
| 27 | inline size_t getNumFrames() const | ||
| 28 | { | ||
| 29 | return numFrames_; | ||
| 30 | } | ||
| 31 | |||
| 32 | inline size_t getDelay() const | ||
| 33 | { | ||
| 34 | return delay_; | ||
| 35 | } | ||
| 36 | |||
| 37 | private: | ||
| 38 | |||
| 39 | size_t firstFrame_; | ||
| 40 | size_t numFrames_; | ||
| 41 | size_t delay_; | ||
| 42 | }; | ||
| 43 | |||
| 44 | class AnimationSet { | ||
| 45 | public: | ||
| 46 | |||
| 47 | AnimationSet( | ||
| 48 | Texture texture, | ||
| 49 | int frameWidth, | ||
| 50 | int frameHeight, | ||
| 51 | int framesAcross); | ||
| 52 | |||
| 53 | void emplaceAnimation( | ||
| 54 | std::string animation, | ||
| 55 | size_t firstFrame, | ||
| 56 | size_t numFrames, | ||
| 57 | size_t delay); | ||
| 58 | |||
| 59 | inline const Animation& getAnimation(std::string animation) const | ||
| 60 | { | ||
| 61 | if (!animations_.count(animation)) | ||
| 62 | { | ||
| 63 | throw std::invalid_argument("Animation does not exist"); | ||
| 64 | } | ||
| 65 | |||
| 66 | return animations_.at(animation); | ||
| 67 | } | ||
| 68 | |||
| 69 | inline const Texture& getTexture() const | ||
| 70 | { | ||
| 71 | return texture_; | ||
| 72 | } | ||
| 73 | |||
| 74 | inline int getFrameWidth() const | ||
| 75 | { | ||
| 76 | return frameWidth_; | ||
| 77 | } | ||
| 78 | |||
| 79 | inline int getFrameHeight() const | ||
| 80 | { | ||
| 81 | return frameHeight_; | ||
| 82 | } | ||
| 83 | |||
| 84 | inline int getFramesAcross() const | ||
| 85 | { | ||
| 86 | return framesAcross_; | ||
| 87 | } | ||
| 88 | |||
| 89 | Rectangle getFrameRect(int frame) const; | ||
| 90 | |||
| 91 | private: | ||
| 92 | |||
| 93 | std::map<std::string, Animation> animations_; | ||
| 94 | Texture texture_; | ||
| 95 | int frameWidth_; | ||
| 96 | int frameHeight_; | ||
| 97 | int framesAcross_; | ||
| 98 | }; | ||
| 99 | |||
| 100 | #endif /* end of include guard: ANIMATION_H_74EB0901 */ | ||
| diff --git a/src/component.h b/src/component.h new file mode 100644 index 0000000..b81dbee --- /dev/null +++ b/src/component.h | |||
| @@ -0,0 +1,11 @@ | |||
| 1 | #ifndef COMPONENT_H_F0CE4573 | ||
| 2 | #define COMPONENT_H_F0CE4573 | ||
| 3 | |||
| 4 | class Component { | ||
| 5 | public: | ||
| 6 | |||
| 7 | virtual ~Component() = default; | ||
| 8 | |||
| 9 | }; | ||
| 10 | |||
| 11 | #endif /* end of include guard: COMPONENT_H_F0CE4573 */ | ||
| diff --git a/src/components/ai.cpp b/src/components/ai.cpp deleted file mode 100644 index 9f8c764..0000000 --- a/src/components/ai.cpp +++ /dev/null | |||
| @@ -1,142 +0,0 @@ | |||
| 1 | #include "ai.h" | ||
| 2 | #include <cstdlib> | ||
| 3 | #include "entity.h" | ||
| 4 | |||
| 5 | void AIActionContainer::addAction(std::shared_ptr<AIAction> action) | ||
| 6 | { | ||
| 7 | actions.push_back(action); | ||
| 8 | } | ||
| 9 | |||
| 10 | void AIActionContainer::start(Game& game, Entity& entity) | ||
| 11 | { | ||
| 12 | currentAction = begin(actions); | ||
| 13 | |||
| 14 | if (currentAction != end(actions)) | ||
| 15 | { | ||
| 16 | (*currentAction)->start(game, entity); | ||
| 17 | } | ||
| 18 | } | ||
| 19 | |||
| 20 | void AIActionContainer::perform(Game& game, Entity& entity, double dt) | ||
| 21 | { | ||
| 22 | if (!isDone()) | ||
| 23 | { | ||
| 24 | (*currentAction)->perform(game, entity, dt); | ||
| 25 | |||
| 26 | if ((*currentAction)->isDone()) | ||
| 27 | { | ||
| 28 | currentAction++; | ||
| 29 | |||
| 30 | if (!isDone()) | ||
| 31 | { | ||
| 32 | (*currentAction)->start(game, entity); | ||
| 33 | } | ||
| 34 | } | ||
| 35 | } | ||
| 36 | } | ||
| 37 | |||
| 38 | bool AIActionContainer::isDone() const | ||
| 39 | { | ||
| 40 | return currentAction == end(actions); | ||
| 41 | } | ||
| 42 | |||
| 43 | AI::AI(int chance) | ||
| 44 | { | ||
| 45 | this->chance = chance; | ||
| 46 | } | ||
| 47 | |||
| 48 | int AI::getChance() const | ||
| 49 | { | ||
| 50 | return chance; | ||
| 51 | } | ||
| 52 | |||
| 53 | AI& AIComponent::emplaceAI(int chance) | ||
| 54 | { | ||
| 55 | maxChance += chance; | ||
| 56 | ais.emplace_back(chance); | ||
| 57 | |||
| 58 | return ais.back(); | ||
| 59 | } | ||
| 60 | |||
| 61 | void AIComponent::tick(Game& game, Entity& entity, double dt) | ||
| 62 | { | ||
| 63 | if (currentAI == nullptr) | ||
| 64 | { | ||
| 65 | int toChoose = rand() % maxChance; | ||
| 66 | for (auto& ai : ais) | ||
| 67 | { | ||
| 68 | if (toChoose < ai.getChance()) | ||
| 69 | { | ||
| 70 | currentAI = &ai; | ||
| 71 | break; | ||
| 72 | } else { | ||
| 73 | toChoose -= ai.getChance(); | ||
| 74 | } | ||
| 75 | } | ||
| 76 | |||
| 77 | if (currentAI != nullptr) | ||
| 78 | { | ||
| 79 | currentAI->start(game, entity); | ||
| 80 | } | ||
| 81 | } | ||
| 82 | |||
| 83 | if (currentAI != nullptr) | ||
| 84 | { | ||
| 85 | currentAI->perform(game, entity, dt); | ||
| 86 | |||
| 87 | if (currentAI->isDone()) | ||
| 88 | { | ||
| 89 | currentAI = nullptr; | ||
| 90 | } | ||
| 91 | } | ||
| 92 | } | ||
| 93 | |||
| 94 | MoveAIAction::MoveAIAction(Direction dir, int len, int speed) | ||
| 95 | { | ||
| 96 | this->dir = dir; | ||
| 97 | this->len = len; | ||
| 98 | this->speed = speed; | ||
| 99 | } | ||
| 100 | |||
| 101 | void MoveAIAction::start(Game& game, Entity& entity) | ||
| 102 | { | ||
| 103 | remaining = len; | ||
| 104 | } | ||
| 105 | |||
| 106 | void MoveAIAction::perform(Game&, Entity& entity, double dt) | ||
| 107 | { | ||
| 108 | double dist = dt * speed; | ||
| 109 | remaining -= dist; | ||
| 110 | |||
| 111 | switch (dir) | ||
| 112 | { | ||
| 113 | case Direction::Left: | ||
| 114 | { | ||
| 115 | entity.position.first -= dist; | ||
| 116 | break; | ||
| 117 | } | ||
| 118 | |||
| 119 | case Direction::Right: | ||
| 120 | { | ||
| 121 | entity.position.first += dist; | ||
| 122 | break; | ||
| 123 | } | ||
| 124 | |||
| 125 | case Direction::Up: | ||
| 126 | { | ||
| 127 | entity.position.second -= dist; | ||
| 128 | break; | ||
| 129 | } | ||
| 130 | |||
| 131 | case Direction::Down: | ||
| 132 | { | ||
| 133 | entity.position.second += dist; | ||
| 134 | break; | ||
| 135 | } | ||
| 136 | } | ||
| 137 | } | ||
| 138 | |||
| 139 | bool MoveAIAction::isDone() const | ||
| 140 | { | ||
| 141 | return remaining <= 0.0; | ||
| 142 | } | ||
| diff --git a/src/components/ai.h b/src/components/ai.h deleted file mode 100644 index 840283b..0000000 --- a/src/components/ai.h +++ /dev/null | |||
| @@ -1,73 +0,0 @@ | |||
| 1 | #ifndef AI_H | ||
| 2 | #define AI_H | ||
| 3 | |||
| 4 | #include <list> | ||
| 5 | #include <map> | ||
| 6 | #include <string> | ||
| 7 | #include <memory> | ||
| 8 | |||
| 9 | #include "entity.h" | ||
| 10 | |||
| 11 | class AIAction { | ||
| 12 | public: | ||
| 13 | virtual void start(Game& game, Entity& entity) = 0; | ||
| 14 | virtual void perform(Game& game, Entity& entity, double dt) = 0; | ||
| 15 | virtual bool isDone() const = 0; | ||
| 16 | }; | ||
| 17 | |||
| 18 | class AIActionContainer { | ||
| 19 | public: | ||
| 20 | void addAction(std::shared_ptr<AIAction> action); | ||
| 21 | virtual void start(Game& game, Entity& entity); | ||
| 22 | virtual void perform(Game& game, Entity& entity, double dt); | ||
| 23 | virtual bool isDone() const; | ||
| 24 | |||
| 25 | private: | ||
| 26 | std::list<std::shared_ptr<AIAction>> actions; | ||
| 27 | std::list<std::shared_ptr<AIAction>>::iterator currentAction {end(actions)}; | ||
| 28 | }; | ||
| 29 | |||
| 30 | class AI : public AIActionContainer { | ||
| 31 | public: | ||
| 32 | AI(int chance); | ||
| 33 | |||
| 34 | int getChance() const; | ||
| 35 | |||
| 36 | private: | ||
| 37 | int chance; | ||
| 38 | }; | ||
| 39 | |||
| 40 | class AIComponent : public Component { | ||
| 41 | public: | ||
| 42 | AI& emplaceAI(int chance); | ||
| 43 | void tick(Game& game, Entity& entity, double dt); | ||
| 44 | |||
| 45 | private: | ||
| 46 | int maxChance = 0; | ||
| 47 | std::list<AI> ais; | ||
| 48 | AI* currentAI = nullptr; | ||
| 49 | }; | ||
| 50 | |||
| 51 | class MoveAIAction : public AIAction { | ||
| 52 | public: | ||
| 53 | enum class Direction { | ||
| 54 | Left, | ||
| 55 | Right, | ||
| 56 | Up, | ||
| 57 | Down | ||
| 58 | }; | ||
| 59 | |||
| 60 | MoveAIAction(Direction dir, int len, int speed); | ||
| 61 | |||
| 62 | void start(Game& game, Entity& entity); | ||
| 63 | void perform(Game& game, Entity& entity, double dt); | ||
| 64 | bool isDone() const; | ||
| 65 | |||
| 66 | private: | ||
| 67 | Direction dir; | ||
| 68 | int len; | ||
| 69 | int speed; | ||
| 70 | double remaining; | ||
| 71 | }; | ||
| 72 | |||
| 73 | #endif /* end of include guard: AI_H */ | ||
| diff --git a/src/components/animatable.h b/src/components/animatable.h new file mode 100644 index 0000000..1a678ba --- /dev/null +++ b/src/components/animatable.h | |||
| @@ -0,0 +1,93 @@ | |||
| 1 | #ifndef SPRITE_RENDERABLE_H_D3AACBBF | ||
| 2 | #define SPRITE_RENDERABLE_H_D3AACBBF | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "animation.h" | ||
| 6 | #include <string> | ||
| 7 | |||
| 8 | class AnimatableComponent : public Component { | ||
| 9 | public: | ||
| 10 | |||
| 11 | /** | ||
| 12 | * Constructor for initializing the animation set, because it is not default | ||
| 13 | * constructible. | ||
| 14 | */ | ||
| 15 | AnimatableComponent( | ||
| 16 | AnimationSet animationSet) : | ||
| 17 | animationSet(std::move(animationSet)) | ||
| 18 | { | ||
| 19 | } | ||
| 20 | |||
| 21 | /** | ||
| 22 | * The animation set that this entity will use -- an object describing the | ||
| 23 | * different animations that can be used to render the entity. | ||
| 24 | * | ||
| 25 | * @managed_by RealizingSystem | ||
| 26 | */ | ||
| 27 | AnimationSet animationSet; | ||
| 28 | |||
| 29 | /** | ||
| 30 | * The name of the currently active animation. | ||
| 31 | * | ||
| 32 | * @managed_by AnimatingSystem | ||
| 33 | */ | ||
| 34 | std::string animation; | ||
| 35 | |||
| 36 | /** | ||
| 37 | * For prototypes, the name of the original animation. | ||
| 38 | * | ||
| 39 | * @managed_by RealizingSystem | ||
| 40 | */ | ||
| 41 | std::string origAnimation; | ||
| 42 | |||
| 43 | /** | ||
| 44 | * Helper method for accessing the currently active animation. | ||
| 45 | */ | ||
| 46 | inline const Animation& getAnimation() const | ||
| 47 | { | ||
| 48 | return animationSet.getAnimation(animation); | ||
| 49 | } | ||
| 50 | |||
| 51 | /** | ||
| 52 | * The frame of animation that is currently being rendered. | ||
| 53 | * | ||
| 54 | * @managed_by AnimatingSystem | ||
| 55 | */ | ||
| 56 | size_t frame = 0; | ||
| 57 | |||
| 58 | /** | ||
| 59 | * The amount of time (in game frames) before the animation is advanced. | ||
| 60 | * | ||
| 61 | * @managed_by AnimatingSystem | ||
| 62 | */ | ||
| 63 | size_t countdown = 0; | ||
| 64 | |||
| 65 | /** | ||
| 66 | * This option allows to give the sprite a "flickering" effect (as in, it is | ||
| 67 | * not rendered in some frames). | ||
| 68 | */ | ||
| 69 | bool flickering = false; | ||
| 70 | |||
| 71 | /** | ||
| 72 | * Used for the flickering effect. | ||
| 73 | * | ||
| 74 | * @managed_by AnimatingSystem | ||
| 75 | */ | ||
| 76 | size_t flickerTimer = 0; | ||
| 77 | |||
| 78 | /** | ||
| 79 | * If enabled, this will prevent the sprite's animation from progressing (but | ||
| 80 | * will not affect things such as placement on screen and flickering). | ||
| 81 | */ | ||
| 82 | bool frozen = false; | ||
| 83 | |||
| 84 | /** | ||
| 85 | * If this flag is disabled, the entity will be ignored by the animating | ||
| 86 | * system. | ||
| 87 | * | ||
| 88 | * @managed_by RealizingSystem | ||
| 89 | */ | ||
| 90 | bool active = false; | ||
| 91 | }; | ||
| 92 | |||
| 93 | #endif /* end of include guard: SPRITE_RENDERABLE_H_D3AACBBF */ | ||
| diff --git a/src/components/automatable.h b/src/components/automatable.h new file mode 100644 index 0000000..22d9859 --- /dev/null +++ b/src/components/automatable.h | |||
| @@ -0,0 +1,34 @@ | |||
| 1 | #ifndef AUTOMATABLE_H_FACB42A5 | ||
| 2 | #define AUTOMATABLE_H_FACB42A5 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "entity_manager.h" | ||
| 6 | |||
| 7 | class AutomatableComponent : public Component { | ||
| 8 | public: | ||
| 9 | |||
| 10 | using id_type = EntityManager::id_type; | ||
| 11 | |||
| 12 | /** | ||
| 13 | * Controls what script will be run as this entity's behavior. It should refer | ||
| 14 | * to a table in the global namespace of the script engine state, and that | ||
| 15 | * table should contain a function called "Behavior". | ||
| 16 | */ | ||
| 17 | std::string table; | ||
| 18 | |||
| 19 | /** | ||
| 20 | * Whether or not the behavior script is running. | ||
| 21 | * | ||
| 22 | * @managed_by ScriptingSystem | ||
| 23 | */ | ||
| 24 | bool running = false; | ||
| 25 | |||
| 26 | /** | ||
| 27 | * The entity ID of the running script, if there is one. | ||
| 28 | * | ||
| 29 | * @managed_by ScriptingSystem | ||
| 30 | */ | ||
| 31 | id_type script; | ||
| 32 | }; | ||
| 33 | |||
| 34 | #endif /* end of include guard: AUTOMATABLE_H_FACB42A5 */ | ||
| diff --git a/src/components/controllable.h b/src/components/controllable.h new file mode 100644 index 0000000..1b12985 --- /dev/null +++ b/src/components/controllable.h | |||
| @@ -0,0 +1,92 @@ | |||
| 1 | #ifndef CONTROLLABLE_H_4E0B85B4 | ||
| 2 | #define CONTROLLABLE_H_4E0B85B4 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "renderer/gl.h" | ||
| 6 | |||
| 7 | class ControllableComponent : public Component { | ||
| 8 | public: | ||
| 9 | |||
| 10 | inline int getLeftKey() const | ||
| 11 | { | ||
| 12 | return leftKey_; | ||
| 13 | } | ||
| 14 | |||
| 15 | inline void setLeftKey(int k) | ||
| 16 | { | ||
| 17 | leftKey_ = k; | ||
| 18 | } | ||
| 19 | |||
| 20 | inline int getRightKey() const | ||
| 21 | { | ||
| 22 | return rightKey_; | ||
| 23 | } | ||
| 24 | |||
| 25 | inline void setRightKey(int k) | ||
| 26 | { | ||
| 27 | rightKey_ = k; | ||
| 28 | } | ||
| 29 | |||
| 30 | inline int getJumpKey() const | ||
| 31 | { | ||
| 32 | return jumpKey_; | ||
| 33 | } | ||
| 34 | |||
| 35 | inline void setJumpKey(int k) | ||
| 36 | { | ||
| 37 | jumpKey_ = k; | ||
| 38 | } | ||
| 39 | |||
| 40 | inline int getDropKey() const | ||
| 41 | { | ||
| 42 | return dropKey_; | ||
| 43 | } | ||
| 44 | |||
| 45 | inline void setDropKey(int k) | ||
| 46 | { | ||
| 47 | dropKey_ = k; | ||
| 48 | } | ||
| 49 | |||
| 50 | inline bool isFrozen() const | ||
| 51 | { | ||
| 52 | return frozen_; | ||
| 53 | } | ||
| 54 | |||
| 55 | inline void setFrozen(bool f) | ||
| 56 | { | ||
| 57 | frozen_ = f; | ||
| 58 | } | ||
| 59 | |||
| 60 | inline bool isHoldingLeft() const | ||
| 61 | { | ||
| 62 | return holdingLeft_; | ||
| 63 | } | ||
| 64 | |||
| 65 | inline void setHoldingLeft(bool f) | ||
| 66 | { | ||
| 67 | holdingLeft_ = f; | ||
| 68 | } | ||
| 69 | |||
| 70 | inline bool isHoldingRight() const | ||
| 71 | { | ||
| 72 | return holdingRight_; | ||
| 73 | } | ||
| 74 | |||
| 75 | inline void setHoldingRight(bool f) | ||
| 76 | { | ||
| 77 | holdingRight_ = f; | ||
| 78 | } | ||
| 79 | |||
| 80 | private: | ||
| 81 | |||
| 82 | int leftKey_ = GLFW_KEY_LEFT; | ||
| 83 | int rightKey_ = GLFW_KEY_RIGHT; | ||
| 84 | int jumpKey_ = GLFW_KEY_UP; | ||
| 85 | int dropKey_ = GLFW_KEY_DOWN; | ||
| 86 | |||
| 87 | bool frozen_ = false; | ||
| 88 | bool holdingLeft_ = false; | ||
| 89 | bool holdingRight_ = false; | ||
| 90 | }; | ||
| 91 | |||
| 92 | #endif /* end of include guard: CONTROLLABLE_H_4E0B85B4 */ | ||
| diff --git a/src/components/map_collision.cpp b/src/components/map_collision.cpp deleted file mode 100644 index 3ad574b..0000000 --- a/src/components/map_collision.cpp +++ /dev/null | |||
| @@ -1,241 +0,0 @@ | |||
| 1 | #include "map_collision.h" | ||
| 2 | #include "map.h" | ||
| 3 | #include "game.h" | ||
| 4 | #include "consts.h" | ||
| 5 | |||
| 6 | MapCollisionComponent::MapCollisionComponent(const Map& map) : map(map) | ||
| 7 | { | ||
| 8 | addCollision(-6, 0, MAP_HEIGHT*TILE_HEIGHT, Direction::left, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Left).type)); | ||
| 9 | addCollision(GAME_WIDTH+6, 0, MAP_HEIGHT*TILE_HEIGHT, Direction::right, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Right).type)); | ||
| 10 | addCollision(-6, 0, GAME_WIDTH, Direction::up, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Up).type)); | ||
| 11 | addCollision(MAP_HEIGHT*TILE_HEIGHT+6, 0, GAME_WIDTH, Direction::down, collisionFromMoveType(map.getAdjacent(Map::MoveDir::Down).type)); | ||
| 12 | |||
| 13 | for (int i=0; i<MAP_WIDTH*MAP_HEIGHT; i++) | ||
| 14 | { | ||
| 15 | int x = i % MAP_WIDTH; | ||
| 16 | int y = i / MAP_WIDTH; | ||
| 17 | int tile = map.getMapdata()[i]; | ||
| 18 | |||
| 19 | if ((tile > 0) && (tile < 28) && (!((tile >= 5) && (tile <= 7)))) | ||
| 20 | { | ||
| 21 | addCollision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, Direction::right, Collision::Type::wall); | ||
| 22 | addCollision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, Direction::left, Collision::Type::wall); | ||
| 23 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::wall); | ||
| 24 | addCollision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::up, Collision::Type::wall); | ||
| 25 | } else if ((tile >= 5) && (tile <= 7)) | ||
| 26 | { | ||
| 27 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::platform); | ||
| 28 | } else if (tile == 42) | ||
| 29 | { | ||
| 30 | addCollision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, Direction::down, Collision::Type::danger); | ||
| 31 | } | ||
| 32 | } | ||
| 33 | } | ||
| 34 | |||
| 35 | void MapCollisionComponent::addCollision(double axis, double lower, double | ||
| 36 | upper, Direction dir, Collision::Type type) | ||
| 37 | { | ||
| 38 | std::list<Collision>::iterator it; | ||
| 39 | |||
| 40 | switch (dir) | ||
| 41 | { | ||
| 42 | case Direction::up: | ||
| 43 | it = up_collisions.begin(); | ||
| 44 | for (; it!=up_collisions.end(); it++) | ||
| 45 | { | ||
| 46 | if (it->axis < axis) break; | ||
| 47 | } | ||
| 48 | |||
| 49 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
| 50 | |||
| 51 | break; | ||
| 52 | case Direction::down: | ||
| 53 | it = down_collisions.begin(); | ||
| 54 | for (; it!=down_collisions.end(); it++) | ||
| 55 | { | ||
| 56 | if (it->axis > axis) break; | ||
| 57 | } | ||
| 58 | |||
| 59 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
| 60 | |||
| 61 | break; | ||
| 62 | case Direction::left: | ||
| 63 | it = left_collisions.begin(); | ||
| 64 | for (; it!=left_collisions.end(); it++) | ||
| 65 | { | ||
| 66 | if (it->axis < axis) break; | ||
| 67 | } | ||
| 68 | |||
| 69 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
| 70 | |||
| 71 | break; | ||
| 72 | case Direction::right: | ||
| 73 | it = right_collisions.begin(); | ||
| 74 | for (; it!=right_collisions.end(); it++) | ||
| 75 | { | ||
| 76 | if (it->axis > axis) break; | ||
| 77 | } | ||
| 78 | |||
| 79 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
| 80 | |||
| 81 | break; | ||
| 82 | } | ||
| 83 | } | ||
| 84 | |||
| 85 | void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collider, std::pair<double, double> old_position) | ||
| 86 | { | ||
| 87 | if (collider.position.first < old_position.first) | ||
| 88 | { | ||
| 89 | for (auto collision : left_collisions) | ||
| 90 | { | ||
| 91 | if (collision.axis > old_position.first) continue; | ||
| 92 | if (collision.axis < collider.position.first) break; | ||
| 93 | |||
| 94 | if ((old_position.second+collider.size.second > collision.lower) && (old_position.second < collision.upper)) | ||
| 95 | { | ||
| 96 | // We have a collision! | ||
| 97 | processCollision(game, collider, collision, Direction::left, old_position); | ||
| 98 | |||
| 99 | break; | ||
| 100 | } | ||
| 101 | } | ||
| 102 | } else if (collider.position.first > old_position.first) | ||
| 103 | { | ||
| 104 | for (auto collision : right_collisions) | ||
| 105 | { | ||
| 106 | if (collision.axis < old_position.first+collider.size.first) continue; | ||
| 107 | if (collision.axis > collider.position.first+collider.size.first) break; | ||
| 108 | |||
| 109 | if ((old_position.second+collider.size.second > collision.lower) && (old_position.second < collision.upper)) | ||
| 110 | { | ||
| 111 | // We have a collision! | ||
| 112 | processCollision(game, collider, collision, Direction::right, old_position); | ||
| 113 | |||
| 114 | break; | ||
| 115 | } | ||
| 116 | } | ||
| 117 | } | ||
| 118 | |||
| 119 | if (collider.position.second < old_position.second) | ||
| 120 | { | ||
| 121 | for (auto collision : up_collisions) | ||
| 122 | { | ||
| 123 | if (collision.axis > old_position.second) continue; | ||
| 124 | if (collision.axis < collider.position.second) break; | ||
| 125 | |||
| 126 | if ((collider.position.first+collider.size.first > collision.lower) && (collider.position.first < collision.upper)) | ||
| 127 | { | ||
| 128 | // We have a collision! | ||
| 129 | processCollision(game, collider, collision, Direction::up, old_position); | ||
| 130 | |||
| 131 | break; | ||
| 132 | } | ||
| 133 | } | ||
| 134 | } else if (collider.position.second > old_position.second) | ||
| 135 | { | ||
| 136 | for (auto collision : down_collisions) | ||
| 137 | { | ||
| 138 | if (collision.axis < old_position.second+collider.size.second) continue; | ||
| 139 | if (collision.axis > collider.position.second+collider.size.second) break; | ||
| 140 | |||
| 141 | if ((collider.position.first+collider.size.first > collision.lower) && (collider.position.first < collision.upper)) | ||
| 142 | { | ||
| 143 | // We have a collision! | ||
| 144 | processCollision(game, collider, collision, Direction::down, old_position); | ||
| 145 | |||
| 146 | break; | ||
| 147 | } | ||
| 148 | } | ||
| 149 | } | ||
| 150 | } | ||
| 151 | |||
| 152 | void MapCollisionComponent::processCollision(Game& game, Entity& collider, Collision collision, Direction dir, std::pair<double, double> old_position) | ||
| 153 | { | ||
| 154 | if (collision.type == Collision::Type::wall) | ||
| 155 | { | ||
| 156 | if (dir == Direction::left) | ||
| 157 | { | ||
| 158 | collider.position.first = collision.axis; | ||
| 159 | |||
| 160 | Message msg(Message::Type::setHorizontalVelocity); | ||
| 161 | msg.velocity = 0.0; | ||
| 162 | collider.send(game, msg); | ||
| 163 | } else if (dir == Direction::right) | ||
| 164 | { | ||
| 165 | collider.position.first = collision.axis - collider.size.first; | ||
| 166 | |||
| 167 | Message msg(Message::Type::setHorizontalVelocity); | ||
| 168 | msg.velocity = 0.0; | ||
| 169 | collider.send(game, msg); | ||
| 170 | } else if (dir == Direction::up) | ||
| 171 | { | ||
| 172 | collider.position.second = collision.axis; | ||
| 173 | |||
| 174 | Message msg(Message::Type::setVerticalVelocity); | ||
| 175 | msg.velocity = 0.0; | ||
| 176 | collider.send(game, msg); | ||
| 177 | } else if (dir == Direction::down) | ||
| 178 | { | ||
| 179 | collider.position.second = collision.axis - collider.size.second; | ||
| 180 | collider.send(game, Message::Type::hitTheGround); | ||
| 181 | } | ||
| 182 | } else if (collision.type == Collision::Type::wrap) | ||
| 183 | { | ||
| 184 | if (dir == Direction::left) | ||
| 185 | { | ||
| 186 | collider.position.first = GAME_WIDTH-collider.size.first/2; | ||
| 187 | } else if (dir == Direction::right) | ||
| 188 | { | ||
| 189 | collider.position.first = -collider.size.first/2; | ||
| 190 | } else if (dir == Direction::up) | ||
| 191 | { | ||
| 192 | collider.position.second = GAME_HEIGHT-collider.size.second/2-1; | ||
| 193 | } else if (dir == Direction::down) | ||
| 194 | { | ||
| 195 | collider.position.second = -collider.size.second/2; | ||
| 196 | } | ||
| 197 | } else if (collision.type == Collision::Type::teleport) | ||
| 198 | { | ||
| 199 | if (dir == Direction::left) | ||
| 200 | { | ||
| 201 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Left).map), std::make_pair(GAME_WIDTH-collider.size.first/2, old_position.second)); | ||
| 202 | } else if (dir == Direction::right) | ||
| 203 | { | ||
| 204 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Right).map), std::make_pair(-collider.size.first/2, old_position.second)); | ||
| 205 | } else if (dir == Direction::up) | ||
| 206 | { | ||
| 207 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Up).map), std::make_pair(old_position.first, MAP_HEIGHT*TILE_HEIGHT-collider.size.second/2)); | ||
| 208 | } else if (dir == Direction::down) | ||
| 209 | { | ||
| 210 | game.loadMap(game.getWorld().getMap(map.getAdjacent(Map::MoveDir::Down).map), std::make_pair(old_position.first, -collider.size.second/2)); | ||
| 211 | } | ||
| 212 | } else if (collision.type == Collision::Type::reverse) | ||
| 213 | { | ||
| 214 | // TODO reverse | ||
| 215 | if (dir == Direction::right) | ||
| 216 | { | ||
| 217 | collider.position.first = collision.axis - collider.size.first; | ||
| 218 | collider.send(game, Message::Type::walkLeft); | ||
| 219 | } | ||
| 220 | } else if (collision.type == Collision::Type::platform) | ||
| 221 | { | ||
| 222 | Message msg(Message::Type::drop); | ||
| 223 | msg.dropAxis = collision.axis; | ||
| 224 | |||
| 225 | collider.send(game, msg); | ||
| 226 | } else if (collision.type == Collision::Type::danger) | ||
| 227 | { | ||
| 228 | game.playerDie(); | ||
| 229 | } | ||
| 230 | } | ||
| 231 | |||
| 232 | MapCollisionComponent::Collision::Type MapCollisionComponent::collisionFromMoveType(Map::MoveType type) | ||
| 233 | { | ||
| 234 | switch (type) | ||
| 235 | { | ||
| 236 | case Map::MoveType::Wall: return Collision::Type::wall; | ||
| 237 | case Map::MoveType::Wrap: return Collision::Type::wrap; | ||
| 238 | case Map::MoveType::Warp: return Collision::Type::teleport; | ||
| 239 | case Map::MoveType::ReverseWarp: return Collision::Type::reverse; | ||
| 240 | } | ||
| 241 | } | ||
| diff --git a/src/components/map_collision.h b/src/components/map_collision.h deleted file mode 100644 index 18b9397..0000000 --- a/src/components/map_collision.h +++ /dev/null | |||
| @@ -1,47 +0,0 @@ | |||
| 1 | #ifndef MAP_COLLISION_H | ||
| 2 | #define MAP_COLLISION_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "map.h" | ||
| 6 | #include <list> | ||
| 7 | |||
| 8 | class Game; | ||
| 9 | |||
| 10 | class MapCollisionComponent : public Component { | ||
| 11 | public: | ||
| 12 | MapCollisionComponent(const Map& map); | ||
| 13 | void detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position); | ||
| 14 | |||
| 15 | private: | ||
| 16 | enum class Direction { | ||
| 17 | up, left, down, right | ||
| 18 | }; | ||
| 19 | |||
| 20 | struct Collision { | ||
| 21 | enum class Type { | ||
| 22 | wall, | ||
| 23 | wrap, | ||
| 24 | teleport, | ||
| 25 | reverse, | ||
| 26 | platform, | ||
| 27 | danger | ||
| 28 | }; | ||
| 29 | |||
| 30 | double axis; | ||
| 31 | double lower; | ||
| 32 | double upper; | ||
| 33 | Type type; | ||
| 34 | }; | ||
| 35 | |||
| 36 | void addCollision(double axis, double lower, double upper, Direction dir, Collision::Type type); | ||
| 37 | void processCollision(Game& game, Entity& collider, Collision collision, Direction dir, std::pair<double, double> old_position); | ||
| 38 | Collision::Type collisionFromMoveType(Map::MoveType type); | ||
| 39 | |||
| 40 | std::list<Collision> left_collisions; | ||
| 41 | std::list<Collision> right_collisions; | ||
| 42 | std::list<Collision> up_collisions; | ||
| 43 | std::list<Collision> down_collisions; | ||
| 44 | const Map& map; | ||
| 45 | }; | ||
| 46 | |||
| 47 | #endif | ||
| diff --git a/src/components/map_render.cpp b/src/components/map_render.cpp deleted file mode 100644 index 45766e1..0000000 --- a/src/components/map_render.cpp +++ /dev/null | |||
| @@ -1,40 +0,0 @@ | |||
| 1 | #include "map_render.h" | ||
| 2 | #include "map.h" | ||
| 3 | #include "game.h" | ||
| 4 | #include "consts.h" | ||
| 5 | |||
| 6 | MapRenderComponent::MapRenderComponent(const Map& map) : screen(GAME_WIDTH, GAME_HEIGHT) | ||
| 7 | { | ||
| 8 | screen.fill(screen.entirety(), 0, 0, 0); | ||
| 9 | |||
| 10 | Texture tiles("res/tiles.png"); | ||
| 11 | |||
| 12 | for (int i=0; i<MAP_WIDTH*MAP_HEIGHT; i++) | ||
| 13 | { | ||
| 14 | int tile = map.getMapdata()[i]; | ||
| 15 | int x = i % MAP_WIDTH; | ||
| 16 | int y = i / MAP_WIDTH; | ||
| 17 | Rectangle dst {x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | ||
| 18 | Rectangle src {tile%8*TILE_WIDTH, tile/8*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | ||
| 19 | |||
| 20 | if (tile > 0) | ||
| 21 | { | ||
| 22 | screen.blit(tiles, src, dst); | ||
| 23 | } | ||
| 24 | } | ||
| 25 | |||
| 26 | Texture font("res/font.bmp"); | ||
| 27 | std::string map_name = map.getTitle(); | ||
| 28 | int start_x = (40/2) - (map_name.length()/2); | ||
| 29 | for (size_t i=0; i<map_name.length(); i++) | ||
| 30 | { | ||
| 31 | Rectangle srcRect {map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8}; | ||
| 32 | Rectangle dstRect {(start_x + (int)i)*8, 24*8, 8, 8}; | ||
| 33 | screen.blit(font, srcRect, dstRect); | ||
| 34 | } | ||
| 35 | } | ||
| 36 | |||
| 37 | void MapRenderComponent::render(Game&, Entity&, Texture& buffer) | ||
| 38 | { | ||
| 39 | buffer.blit(screen, screen.entirety(), buffer.entirety()); | ||
| 40 | } | ||
| diff --git a/src/components/map_render.h b/src/components/map_render.h deleted file mode 100644 index a232aa6..0000000 --- a/src/components/map_render.h +++ /dev/null | |||
| @@ -1,19 +0,0 @@ | |||
| 1 | #ifndef MAP_RENDER_H | ||
| 2 | #define MAP_RENDER_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | |||
| 7 | class Map; | ||
| 8 | class Game; | ||
| 9 | |||
| 10 | class MapRenderComponent : public Component { | ||
| 11 | public: | ||
| 12 | MapRenderComponent(const Map& map); | ||
| 13 | void render(Game& game, Entity& entity, Texture& buffer); | ||
| 14 | |||
| 15 | private: | ||
| 16 | Texture screen; | ||
| 17 | }; | ||
| 18 | |||
| 19 | #endif | ||
| diff --git a/src/components/mappable.h b/src/components/mappable.h new file mode 100644 index 0000000..e92074e --- /dev/null +++ b/src/components/mappable.h | |||
| @@ -0,0 +1,152 @@ | |||
| 1 | #ifndef MAPPABLE_H_0B0316FB | ||
| 2 | #define MAPPABLE_H_0B0316FB | ||
| 3 | |||
| 4 | #include <map> | ||
| 5 | #include <string> | ||
| 6 | #include <vector> | ||
| 7 | #include <list> | ||
| 8 | #include "component.h" | ||
| 9 | #include "renderer/texture.h" | ||
| 10 | #include "components/ponderable.h" | ||
| 11 | #include "entity_manager.h" | ||
| 12 | |||
| 13 | class MappableComponent : public Component { | ||
| 14 | public: | ||
| 15 | |||
| 16 | using id_type = EntityManager::id_type; | ||
| 17 | |||
| 18 | /** | ||
| 19 | * Helper type that stores information about map adjacency. | ||
| 20 | */ | ||
| 21 | class Adjacent { | ||
| 22 | public: | ||
| 23 | |||
| 24 | enum class Type { | ||
| 25 | wall, | ||
| 26 | wrap, | ||
| 27 | warp, | ||
| 28 | reverse | ||
| 29 | }; | ||
| 30 | |||
| 31 | Adjacent( | ||
| 32 | Type type = Type::wall, | ||
| 33 | size_t mapId = 0) : | ||
| 34 | type(type), | ||
| 35 | mapId(mapId) | ||
| 36 | { | ||
| 37 | } | ||
| 38 | |||
| 39 | Type type; | ||
| 40 | size_t mapId; | ||
| 41 | }; | ||
| 42 | |||
| 43 | /** | ||
| 44 | * Helper type that stores information about collision boundaries. | ||
| 45 | */ | ||
| 46 | class Boundary { | ||
| 47 | public: | ||
| 48 | |||
| 49 | using Type = PonderableComponent::Collision; | ||
| 50 | |||
| 51 | Boundary( | ||
| 52 | double axis, | ||
| 53 | double lower, | ||
| 54 | double upper, | ||
| 55 | Type type) : | ||
| 56 | axis(axis), | ||
| 57 | lower(lower), | ||
| 58 | upper(upper), | ||
| 59 | type(type) | ||
| 60 | { | ||
| 61 | } | ||
| 62 | |||
| 63 | double axis; | ||
| 64 | double lower; | ||
| 65 | double upper; | ||
| 66 | Type type; | ||
| 67 | }; | ||
| 68 | |||
| 69 | /** | ||
| 70 | * Helper types for efficient storage and lookup of collision boundaries. | ||
| 71 | */ | ||
| 72 | using asc_boundaries_type = | ||
| 73 | std::multimap< | ||
| 74 | double, | ||
| 75 | const Boundary, | ||
| 76 | std::less<double>>; | ||
| 77 | |||
| 78 | using desc_boundaries_type = | ||
| 79 | std::multimap< | ||
| 80 | double, | ||
| 81 | const Boundary, | ||
| 82 | std::greater<double>>; | ||
| 83 | |||
| 84 | /** | ||
| 85 | * Constructor for initializing the tileset and font attributes, as they are | ||
| 86 | * not default constructible. | ||
| 87 | */ | ||
| 88 | MappableComponent( | ||
| 89 | Texture tileset, | ||
| 90 | Texture font) : | ||
| 91 | tileset(std::move(tileset)), | ||
| 92 | font(std::move(font)) | ||
| 93 | { | ||
| 94 | } | ||
| 95 | |||
| 96 | /** | ||
| 97 | * The ID of the map in the world definition that this entity represents. | ||
| 98 | * | ||
| 99 | * @managed_by RealizingSystem | ||
| 100 | */ | ||
| 101 | size_t mapId; | ||
| 102 | |||
| 103 | /** | ||
| 104 | * The title of the map, which is displayed at the bottom of the screen. | ||
| 105 | */ | ||
| 106 | std::string title; | ||
| 107 | |||
| 108 | /** | ||
| 109 | * The map data. | ||
| 110 | * | ||
| 111 | * @managed_by RealizingSystem | ||
| 112 | */ | ||
| 113 | std::vector<int> tiles; | ||
| 114 | |||
| 115 | /** | ||
| 116 | * These objects describe the behavior of the four edges of the map. | ||
| 117 | * | ||
| 118 | * @managed_by RealizingSystem | ||
| 119 | */ | ||
| 120 | Adjacent leftAdjacent; | ||
| 121 | Adjacent rightAdjacent; | ||
| 122 | Adjacent upAdjacent; | ||
| 123 | Adjacent downAdjacent; | ||
| 124 | |||
| 125 | /** | ||
| 126 | * Collision boundaries, for detecting when a ponderable entity is colliding | ||
| 127 | * with the environment. | ||
| 128 | * | ||
| 129 | * @managed_by MappingSystem | ||
| 130 | */ | ||
| 131 | desc_boundaries_type leftBoundaries; | ||
| 132 | asc_boundaries_type rightBoundaries; | ||
| 133 | desc_boundaries_type upBoundaries; | ||
| 134 | asc_boundaries_type downBoundaries; | ||
| 135 | |||
| 136 | /** | ||
| 137 | * The list of entities representing the objects owned by the map. | ||
| 138 | * | ||
| 139 | * @managed_by RealizingSystem | ||
| 140 | */ | ||
| 141 | std::list<id_type> objects; | ||
| 142 | |||
| 143 | /** | ||
| 144 | * The tilesets for the map and the map name. | ||
| 145 | * | ||
| 146 | * TODO: These probably do not belong here. | ||
| 147 | */ | ||
| 148 | Texture tileset; | ||
| 149 | Texture font; | ||
| 150 | }; | ||
| 151 | |||
| 152 | #endif /* end of include guard: MAPPABLE_H_0B0316FB */ | ||
| diff --git a/src/components/orientable.h b/src/components/orientable.h new file mode 100644 index 0000000..e356b78 --- /dev/null +++ b/src/components/orientable.h | |||
| @@ -0,0 +1,69 @@ | |||
| 1 | #ifndef ORIENTABLE_H_EDB6C4A1 | ||
| 2 | #define ORIENTABLE_H_EDB6C4A1 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | |||
| 6 | class OrientableComponent : public Component { | ||
| 7 | public: | ||
| 8 | |||
| 9 | enum class WalkState { | ||
| 10 | still, | ||
| 11 | left, | ||
| 12 | right | ||
| 13 | }; | ||
| 14 | |||
| 15 | enum class DropState { | ||
| 16 | none, | ||
| 17 | ready, | ||
| 18 | active | ||
| 19 | }; | ||
| 20 | |||
| 21 | inline bool isFacingRight() const | ||
| 22 | { | ||
| 23 | return facingRight_; | ||
| 24 | } | ||
| 25 | |||
| 26 | inline void setFacingRight(bool v) | ||
| 27 | { | ||
| 28 | facingRight_ = v; | ||
| 29 | } | ||
| 30 | |||
| 31 | inline WalkState getWalkState() const | ||
| 32 | { | ||
| 33 | return walkState_; | ||
| 34 | } | ||
| 35 | |||
| 36 | inline void setWalkState(WalkState v) | ||
| 37 | { | ||
| 38 | walkState_ = v; | ||
| 39 | } | ||
| 40 | |||
| 41 | inline bool isJumping() const | ||
| 42 | { | ||
| 43 | return jumping_; | ||
| 44 | } | ||
| 45 | |||
| 46 | inline void setJumping(bool v) | ||
| 47 | { | ||
| 48 | jumping_ = v; | ||
| 49 | } | ||
| 50 | |||
| 51 | inline DropState getDropState() const | ||
| 52 | { | ||
| 53 | return dropState_; | ||
| 54 | } | ||
| 55 | |||
| 56 | inline void setDropState(DropState v) | ||
| 57 | { | ||
| 58 | dropState_ = v; | ||
| 59 | } | ||
| 60 | |||
| 61 | private: | ||
| 62 | |||
| 63 | bool facingRight_ = false; | ||
| 64 | WalkState walkState_ = WalkState::still; | ||
| 65 | bool jumping_ = false; | ||
| 66 | DropState dropState_ = DropState::none; | ||
| 67 | }; | ||
| 68 | |||
| 69 | #endif /* end of include guard: ORIENTABLE_H_EDB6C4A1 */ | ||
| diff --git a/src/components/physics_body.cpp b/src/components/physics_body.cpp deleted file mode 100644 index 97394d1..0000000 --- a/src/components/physics_body.cpp +++ /dev/null | |||
| @@ -1,66 +0,0 @@ | |||
| 1 | #include "physics_body.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "consts.h" | ||
| 4 | |||
| 5 | void PhysicsBodyComponent::receive(Game&, Entity&, const Message& msg) | ||
| 6 | { | ||
| 7 | if (msg.type == Message::Type::walkLeft) | ||
| 8 | { | ||
| 9 | velocity.first = -90; | ||
| 10 | } else if (msg.type == Message::Type::walkRight) | ||
| 11 | { | ||
| 12 | velocity.first = 90; | ||
| 13 | } else if (msg.type == Message::Type::stopWalking) | ||
| 14 | { | ||
| 15 | velocity.first = 0.0; | ||
| 16 | } else if (msg.type == Message::Type::setHorizontalVelocity) | ||
| 17 | { | ||
| 18 | velocity.first = msg.velocity; | ||
| 19 | } else if (msg.type == Message::Type::setVerticalVelocity) | ||
| 20 | { | ||
| 21 | velocity.second = msg.velocity; | ||
| 22 | } | ||
| 23 | } | ||
| 24 | |||
| 25 | void PhysicsBodyComponent::tick(Game&, Entity& entity, double dt) | ||
| 26 | { | ||
| 27 | // Accelerate | ||
| 28 | velocity.first += accel.first * dt; | ||
| 29 | velocity.second += accel.second * dt; | ||
| 30 | |||
| 31 | // Terminal velocity | ||
| 32 | #define TERMINAL_VELOCITY_X (2 * TILE_WIDTH * FRAMES_PER_SECOND) | ||
| 33 | #define TERMINAL_VELOCITY_Y (2 * TILE_HEIGHT * FRAMES_PER_SECOND) | ||
| 34 | if (velocity.first < -TERMINAL_VELOCITY_X) velocity.first = -TERMINAL_VELOCITY_X; | ||
| 35 | if (velocity.first > TERMINAL_VELOCITY_X) velocity.first = TERMINAL_VELOCITY_X; | ||
| 36 | if (velocity.second < -TERMINAL_VELOCITY_Y) velocity.second = -TERMINAL_VELOCITY_Y; | ||
| 37 | if (velocity.second > TERMINAL_VELOCITY_Y) velocity.second = TERMINAL_VELOCITY_Y; | ||
| 38 | |||
| 39 | // Do the movement | ||
| 40 | entity.position.first += velocity.first * dt; | ||
| 41 | entity.position.second += velocity.second * dt; | ||
| 42 | } | ||
| 43 | |||
| 44 | void PhysicsBodyComponent::detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position) | ||
| 45 | { | ||
| 46 | // If already colliding, do nothing! | ||
| 47 | if ((old_position.first + collider.size.first > entity.position.first) | ||
| 48 | && (old_position.first < entity.position.first + entity.size.first) | ||
| 49 | && (old_position.second + collider.size.second > entity.position.second) | ||
| 50 | && (old_position.second < entity.position.second + entity.size.second)) | ||
| 51 | { | ||
| 52 | return; | ||
| 53 | } | ||
| 54 | |||
| 55 | // If newly colliding, SHOCK AND HORROR! | ||
| 56 | if ((collider.position.first + collider.size.first > entity.position.first) | ||
| 57 | && (collider.position.first < entity.position.first + entity.size.first) | ||
| 58 | && (collider.position.second + collider.size.second > entity.position.second) | ||
| 59 | && (collider.position.second < entity.position.second + entity.size.second)) | ||
| 60 | { | ||
| 61 | Message msg(Message::Type::collision); | ||
| 62 | msg.collisionEntity = &collider; | ||
| 63 | |||
| 64 | entity.send(game, msg); | ||
| 65 | } | ||
| 66 | } | ||
| diff --git a/src/components/physics_body.h b/src/components/physics_body.h deleted file mode 100644 index 079cc51..0000000 --- a/src/components/physics_body.h +++ /dev/null | |||
| @@ -1,20 +0,0 @@ | |||
| 1 | #ifndef PHYSICS_BODY_H | ||
| 2 | #define PHYSICS_BODY_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include <utility> | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class PhysicsBodyComponent : public Component { | ||
| 10 | public: | ||
| 11 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 12 | void tick(Game& game, Entity& entity, double dt); | ||
| 13 | void detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position); | ||
| 14 | |||
| 15 | protected: | ||
| 16 | std::pair<double, double> velocity; | ||
| 17 | std::pair<double, double> accel; | ||
| 18 | }; | ||
| 19 | |||
| 20 | #endif | ||
| diff --git a/src/components/playable.h b/src/components/playable.h new file mode 100644 index 0000000..7404f1f --- /dev/null +++ b/src/components/playable.h | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #ifndef PLAYABLE_H_DDC566C3 | ||
| 2 | #define PLAYABLE_H_DDC566C3 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "entity_manager.h" | ||
| 6 | #include "vector.h" | ||
| 7 | |||
| 8 | class PlayableComponent : public Component { | ||
| 9 | public: | ||
| 10 | |||
| 11 | using id_type = EntityManager::id_type; | ||
| 12 | |||
| 13 | /** | ||
| 14 | * The entity ID of the map that the player is on. | ||
| 15 | * | ||
| 16 | * @managed_by PlayingSystem | ||
| 17 | */ | ||
| 18 | id_type mapId; | ||
| 19 | |||
| 20 | /** | ||
| 21 | * The map ID and coordinates of the location that the player will spawn after | ||
| 22 | * dying. Note that the map ID here is a world description map ID, not an | ||
| 23 | * entity ID. | ||
| 24 | * | ||
| 25 | * @managed_by PlayingSystem | ||
| 26 | */ | ||
| 27 | size_t checkpointMapId; | ||
| 28 | vec2d checkpointPos; | ||
| 29 | |||
| 30 | bool checkpointMapObject = false; | ||
| 31 | size_t checkpointMapObjectIndex; | ||
| 32 | |||
| 33 | }; | ||
| 34 | |||
| 35 | #endif /* end of include guard: PLAYABLE_H_DDC566C3 */ | ||
| diff --git a/src/components/player_physics.cpp b/src/components/player_physics.cpp deleted file mode 100644 index 40e9948..0000000 --- a/src/components/player_physics.cpp +++ /dev/null | |||
| @@ -1,118 +0,0 @@ | |||
| 1 | #include "player_physics.h" | ||
| 2 | #include "muxer.h" | ||
| 3 | #include "game.h" | ||
| 4 | #include "consts.h" | ||
| 5 | |||
| 6 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) | ||
| 7 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
| 8 | |||
| 9 | PlayerPhysicsComponent::PlayerPhysicsComponent() | ||
| 10 | { | ||
| 11 | jump_velocity = JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3); | ||
| 12 | jump_gravity = JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3); | ||
| 13 | jump_gravity_short = JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233); | ||
| 14 | |||
| 15 | accel.second = jump_gravity_short; | ||
| 16 | } | ||
| 17 | |||
| 18 | void PlayerPhysicsComponent::receive(Game&, Entity& entity, const Message& msg) | ||
| 19 | { | ||
| 20 | if (msg.type == Message::Type::walkLeft) | ||
| 21 | { | ||
| 22 | velocity.first = -90; | ||
| 23 | direction = -1; | ||
| 24 | } else if (msg.type == Message::Type::walkRight) | ||
| 25 | { | ||
| 26 | velocity.first = 90; | ||
| 27 | direction = 1; | ||
| 28 | } else if (msg.type == Message::Type::stopWalking) | ||
| 29 | { | ||
| 30 | velocity.first = 0.0; | ||
| 31 | direction = 0; | ||
| 32 | } else if (msg.type == Message::Type::setHorizontalVelocity) | ||
| 33 | { | ||
| 34 | velocity.first = msg.velocity; | ||
| 35 | } else if (msg.type == Message::Type::setVerticalVelocity) | ||
| 36 | { | ||
| 37 | velocity.second = msg.velocity; | ||
| 38 | } else if (msg.type == Message::Type::hitTheGround) | ||
| 39 | { | ||
| 40 | if (isFalling) | ||
| 41 | { | ||
| 42 | playSound("res/Randomize27.wav", 0.05); | ||
| 43 | isFalling = false; | ||
| 44 | } | ||
| 45 | |||
| 46 | velocity.second = 0.0; | ||
| 47 | } else if (msg.type == Message::Type::jump) | ||
| 48 | { | ||
| 49 | playSound("res/Randomize87.wav", 0.25); | ||
| 50 | |||
| 51 | velocity.second = jump_velocity; | ||
| 52 | accel.second = jump_gravity; | ||
| 53 | } else if (msg.type == Message::Type::stopJump) | ||
| 54 | { | ||
| 55 | accel.second = jump_gravity_short; | ||
| 56 | } else if (msg.type == Message::Type::canDrop) | ||
| 57 | { | ||
| 58 | canDrop = true; | ||
| 59 | } else if (msg.type == Message::Type::cantDrop) | ||
| 60 | { | ||
| 61 | canDrop = false; | ||
| 62 | } else if (msg.type == Message::Type::drop) | ||
| 63 | { | ||
| 64 | if (canDrop) | ||
| 65 | { | ||
| 66 | canDrop = false; | ||
| 67 | } else { | ||
| 68 | entity.position.second = msg.dropAxis - entity.size.second; | ||
| 69 | velocity.second = 0; | ||
| 70 | } | ||
| 71 | } else if (msg.type == Message::Type::die) | ||
| 72 | { | ||
| 73 | frozen = true; | ||
| 74 | } else if (msg.type == Message::Type::stopDying) | ||
| 75 | { | ||
| 76 | frozen = false; | ||
| 77 | } | ||
| 78 | } | ||
| 79 | |||
| 80 | void PlayerPhysicsComponent::tick(Game& game, Entity& entity, double dt) | ||
| 81 | { | ||
| 82 | // If frozen, do nothing | ||
| 83 | if (frozen) | ||
| 84 | { | ||
| 85 | return; | ||
| 86 | } | ||
| 87 | |||
| 88 | // Continue walking even if blocked earlier | ||
| 89 | if (velocity.first == 0) | ||
| 90 | { | ||
| 91 | if (direction < 0) | ||
| 92 | { | ||
| 93 | velocity.first = -90; | ||
| 94 | } else if (direction > 0) | ||
| 95 | { | ||
| 96 | velocity.first = 90; | ||
| 97 | } | ||
| 98 | } | ||
| 99 | |||
| 100 | // Increase gravity at the height of jump | ||
| 101 | if ((accel.second == jump_gravity) && (velocity.second >= 0)) | ||
| 102 | { | ||
| 103 | accel.second = jump_gravity_short; | ||
| 104 | } | ||
| 105 | |||
| 106 | // Do the movement | ||
| 107 | std::pair<double, double> old_position = entity.position; | ||
| 108 | PhysicsBodyComponent::tick(game, entity, dt); | ||
| 109 | |||
| 110 | // Check for collisions | ||
| 111 | game.detectCollision(entity, old_position); | ||
| 112 | |||
| 113 | // Are we moving due to gravity? | ||
| 114 | if (velocity.second != 0.0) | ||
| 115 | { | ||
| 116 | isFalling = true; | ||
| 117 | } | ||
| 118 | } | ||
| diff --git a/src/components/player_physics.h b/src/components/player_physics.h deleted file mode 100644 index 26f1fae..0000000 --- a/src/components/player_physics.h +++ /dev/null | |||
| @@ -1,25 +0,0 @@ | |||
| 1 | #ifndef PLAYER_PHYSICS_H | ||
| 2 | #define PLAYER_PHYSICS_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "physics_body.h" | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class PlayerPhysicsComponent : public PhysicsBodyComponent { | ||
| 10 | public: | ||
| 11 | PlayerPhysicsComponent(); | ||
| 12 | void tick(Game& game, Entity& entity, double dt); | ||
| 13 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 14 | |||
| 15 | private: | ||
| 16 | double jump_velocity; | ||
| 17 | double jump_gravity; | ||
| 18 | double jump_gravity_short; | ||
| 19 | int direction = 0; | ||
| 20 | bool canDrop = false; | ||
| 21 | bool frozen = false; | ||
| 22 | bool isFalling = false; | ||
| 23 | }; | ||
| 24 | |||
| 25 | #endif | ||
| diff --git a/src/components/player_sprite.cpp b/src/components/player_sprite.cpp deleted file mode 100644 index 452a940..0000000 --- a/src/components/player_sprite.cpp +++ /dev/null | |||
| @@ -1,60 +0,0 @@ | |||
| 1 | #include "player_sprite.h" | ||
| 2 | |||
| 3 | PlayerSpriteComponent::PlayerSpriteComponent() : sprite("res/Starla.png") | ||
| 4 | { | ||
| 5 | |||
| 6 | } | ||
| 7 | |||
| 8 | void PlayerSpriteComponent::render(Game&, Entity& entity, Texture& buffer) | ||
| 9 | { | ||
| 10 | animFrame++; | ||
| 11 | |||
| 12 | int frame = 0; | ||
| 13 | if (isMoving) | ||
| 14 | { | ||
| 15 | frame += 2; | ||
| 16 | |||
| 17 | if (animFrame % 20 < 10) | ||
| 18 | { | ||
| 19 | frame += 2; | ||
| 20 | } | ||
| 21 | } | ||
| 22 | |||
| 23 | if (facingLeft) | ||
| 24 | { | ||
| 25 | frame++; | ||
| 26 | } | ||
| 27 | |||
| 28 | double alpha = 1.0; | ||
| 29 | if (dying && (animFrame % 4 < 2)) | ||
| 30 | { | ||
| 31 | alpha = 0.0; | ||
| 32 | } | ||
| 33 | |||
| 34 | Rectangle src_rect {frame*10, 0, 10, 12}; | ||
| 35 | Rectangle dst_rect {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second}; | ||
| 36 | buffer.blit(sprite, src_rect, dst_rect, alpha); | ||
| 37 | } | ||
| 38 | |||
| 39 | void PlayerSpriteComponent::receive(Game&, Entity&, const Message& msg) | ||
| 40 | { | ||
| 41 | if (msg.type == Message::Type::walkLeft) | ||
| 42 | { | ||
| 43 | facingLeft = true; | ||
| 44 | isMoving = true; | ||
| 45 | } else if (msg.type == Message::Type::walkRight) | ||
| 46 | { | ||
| 47 | facingLeft = false; | ||
| 48 | isMoving = true; | ||
| 49 | } else if (msg.type == Message::Type::stopWalking) | ||
| 50 | { | ||
| 51 | isMoving = false; | ||
| 52 | } else if (msg.type == Message::Type::die) | ||
| 53 | { | ||
| 54 | dying = true; | ||
| 55 | isMoving = false; | ||
| 56 | } else if (msg.type == Message::Type::stopDying) | ||
| 57 | { | ||
| 58 | dying = false; | ||
| 59 | } | ||
| 60 | } | ||
| diff --git a/src/components/player_sprite.h b/src/components/player_sprite.h deleted file mode 100644 index b1ac0af..0000000 --- a/src/components/player_sprite.h +++ /dev/null | |||
| @@ -1,23 +0,0 @@ | |||
| 1 | #ifndef PLAYER_SPRITE_H | ||
| 2 | #define PLAYER_SPRITE_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class PlayerSpriteComponent : public Component { | ||
| 10 | public: | ||
| 11 | PlayerSpriteComponent(); | ||
| 12 | void render(Game& game, Entity& entity, Texture& buffer); | ||
| 13 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 14 | |||
| 15 | private: | ||
| 16 | Texture sprite; | ||
| 17 | int animFrame = 0; | ||
| 18 | bool facingLeft = false; | ||
| 19 | bool isMoving = false; | ||
| 20 | bool dying = false; | ||
| 21 | }; | ||
| 22 | |||
| 23 | #endif | ||
| diff --git a/src/components/ponderable.h b/src/components/ponderable.h new file mode 100644 index 0000000..221d267 --- /dev/null +++ b/src/components/ponderable.h | |||
| @@ -0,0 +1,131 @@ | |||
| 1 | #ifndef TANGIBLE_H_746DB3EE | ||
| 2 | #define TANGIBLE_H_746DB3EE | ||
| 3 | |||
| 4 | #include <set> | ||
| 5 | #include "component.h" | ||
| 6 | #include "entity_manager.h" | ||
| 7 | #include "vector.h" | ||
| 8 | #include "direction.h" | ||
| 9 | |||
| 10 | class PonderableComponent : public Component { | ||
| 11 | public: | ||
| 12 | |||
| 13 | using id_type = EntityManager::id_type; | ||
| 14 | |||
| 15 | /** | ||
| 16 | * List of different types of physical bodies. | ||
| 17 | * | ||
| 18 | * vacuumed - Default. | ||
| 19 | * freefalling - The body will be treated as if there were a downward force | ||
| 20 | * of gravity being exerted onto it. The body will also exhibit | ||
| 21 | * terminal velocity (that is, its downward velocity will be | ||
| 22 | * capped at a constant value). | ||
| 23 | */ | ||
| 24 | enum class Type { | ||
| 25 | vacuumed, | ||
| 26 | freefalling | ||
| 27 | }; | ||
| 28 | |||
| 29 | /** | ||
| 30 | * List of different types of collidable surfaces. | ||
| 31 | */ | ||
| 32 | enum class Collision { | ||
| 33 | wall, | ||
| 34 | platform, | ||
| 35 | adjacency, | ||
| 36 | warp, | ||
| 37 | danger, | ||
| 38 | event | ||
| 39 | }; | ||
| 40 | |||
| 41 | /** | ||
| 42 | * Constructor for initializing the body type, which is a constant. | ||
| 43 | */ | ||
| 44 | PonderableComponent(Type type) : type(type) | ||
| 45 | { | ||
| 46 | } | ||
| 47 | |||
| 48 | /** | ||
| 49 | * The velocity of the body. | ||
| 50 | */ | ||
| 51 | vec2d vel = { 0.0, 0.0 }; | ||
| 52 | |||
| 53 | /** | ||
| 54 | * The acceleration of the body. | ||
| 55 | */ | ||
| 56 | vec2d accel = { 0.0, 0.0 }; | ||
| 57 | |||
| 58 | /** | ||
| 59 | * The type of physical body that the entity is meant to assume. The body will | ||
| 60 | * be acted upon differently based on this. See the enumeration above for more | ||
| 61 | * details. | ||
| 62 | * | ||
| 63 | * @managed_by PonderingSystem | ||
| 64 | */ | ||
| 65 | const Type type; | ||
| 66 | |||
| 67 | /** | ||
| 68 | * Whether or not a freefalling body is in contact with the ground. | ||
| 69 | * | ||
| 70 | * @managed_by PonderingSystem | ||
| 71 | */ | ||
| 72 | bool grounded = false; | ||
| 73 | |||
| 74 | /** | ||
| 75 | * Whether or not a freefalling body is being ferried by another body. | ||
| 76 | * | ||
| 77 | * @managed_by PonderingSystem | ||
| 78 | */ | ||
| 79 | bool ferried = false; | ||
| 80 | |||
| 81 | /** | ||
| 82 | * The entity that is ferrying this body, if there is one. | ||
| 83 | * | ||
| 84 | * @managed_by PonderingSystem | ||
| 85 | */ | ||
| 86 | id_type ferry; | ||
| 87 | |||
| 88 | /** | ||
| 89 | * The side of the ferry that the body is resting on, if there is one. | ||
| 90 | * | ||
| 91 | * @managed_by PonderingSystem | ||
| 92 | */ | ||
| 93 | Direction ferrySide; | ||
| 94 | |||
| 95 | /** | ||
| 96 | * The bodies that are being ferried by this body. | ||
| 97 | * | ||
| 98 | * @managed_by PonderingSystem | ||
| 99 | */ | ||
| 100 | std::set<id_type> passengers; | ||
| 101 | |||
| 102 | /** | ||
| 103 | * If enabled, this will prevent the body from moving and accelerating. The | ||
| 104 | * velocity and position of the body can still be affected by sources external | ||
| 105 | * to the PonderingSystem. Enabling this will cause applicable bodies to | ||
| 106 | * become ungrounded and unferried. | ||
| 107 | */ | ||
| 108 | bool frozen = false; | ||
| 109 | |||
| 110 | /** | ||
| 111 | * If disabled, collision detection for this body will not be performed and | ||
| 112 | * other bodies will ignore it. Disabling this will cause applicable bodies to | ||
| 113 | * become ungrounded and unferried. | ||
| 114 | */ | ||
| 115 | bool collidable = true; | ||
| 116 | |||
| 117 | /** | ||
| 118 | * The effect that colliding with this body has. | ||
| 119 | */ | ||
| 120 | Collision colliderType = Collision::wall; | ||
| 121 | |||
| 122 | /** | ||
| 123 | * If this flag is disabled, the entity will be ignored by the pondering | ||
| 124 | * system. | ||
| 125 | * | ||
| 126 | * @managed_by RealizingSystem | ||
| 127 | */ | ||
| 128 | bool active = false; | ||
| 129 | }; | ||
| 130 | |||
| 131 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ | ||
| diff --git a/src/components/prototypable.h b/src/components/prototypable.h new file mode 100644 index 0000000..c0dd972 --- /dev/null +++ b/src/components/prototypable.h | |||
| @@ -0,0 +1,23 @@ | |||
| 1 | #ifndef PROTOTYPABLE_H_817F2205 | ||
| 2 | #define PROTOTYPABLE_H_817F2205 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "entity_manager.h" | ||
| 6 | |||
| 7 | class PrototypableComponent : public Component { | ||
| 8 | public: | ||
| 9 | |||
| 10 | using id_type = EntityManager::id_type; | ||
| 11 | |||
| 12 | /** | ||
| 13 | * The index of the object in the map definition. | ||
| 14 | */ | ||
| 15 | size_t mapObjectIndex; | ||
| 16 | |||
| 17 | /** | ||
| 18 | * The name of the prototype that the object was spawned from. | ||
| 19 | */ | ||
| 20 | std::string prototypeId; | ||
| 21 | }; | ||
| 22 | |||
| 23 | #endif /* end of include guard: PROTOTYPABLE_H_817F2205 */ | ||
| diff --git a/src/components/runnable.h b/src/components/runnable.h new file mode 100644 index 0000000..956bfdc --- /dev/null +++ b/src/components/runnable.h | |||
| @@ -0,0 +1,51 @@ | |||
| 1 | #ifndef AUTOMATABLE_H_3D519131 | ||
| 2 | #define AUTOMATABLE_H_3D519131 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include <sol.hpp> | ||
| 6 | #include <memory> | ||
| 7 | #include "entity_manager.h" | ||
| 8 | |||
| 9 | class RunnableComponent : public Component { | ||
| 10 | public: | ||
| 11 | |||
| 12 | using id_type = EntityManager::id_type; | ||
| 13 | |||
| 14 | /** | ||
| 15 | * A Lua stack where the entity's script is running. | ||
| 16 | * | ||
| 17 | * NOTE: This object is called a thread, but there is no multi-threading going | ||
| 18 | * on. | ||
| 19 | * | ||
| 20 | * @managed_by ScriptingSystem | ||
| 21 | */ | ||
| 22 | std::unique_ptr<sol::thread> runner; | ||
| 23 | |||
| 24 | /** | ||
| 25 | * An entry point to the script running in the runner thread. | ||
| 26 | * | ||
| 27 | * @managed_by ScriptingSystem | ||
| 28 | */ | ||
| 29 | std::unique_ptr<sol::coroutine> callable; | ||
| 30 | |||
| 31 | /** | ||
| 32 | * Whether or not this entity represents a behavior script. A behavior script | ||
| 33 | * usually does not terminate on its own, and can be terminated at will by | ||
| 34 | * another system, usually when the automatable entity leaves the active map. | ||
| 35 | * | ||
| 36 | * @managed_by ScriptingSystem | ||
| 37 | */ | ||
| 38 | bool behavior = false; | ||
| 39 | |||
| 40 | /** | ||
| 41 | * If this is a behavior script, this is the ID of the automatable entity that | ||
| 42 | * the behavior belongs to. This is required so that the ScriptingSystem can | ||
| 43 | * notify the automatable entity if the behavior script terminates by itself, | ||
| 44 | * and that it shouldn't attempt to terminate it. | ||
| 45 | * | ||
| 46 | * @managed_by ScriptingSystem | ||
| 47 | */ | ||
| 48 | id_type actor; | ||
| 49 | }; | ||
| 50 | |||
| 51 | #endif /* end of include guard: AUTOMATABLE_H_3D519131 */ | ||
| diff --git a/src/components/schedulable.h b/src/components/schedulable.h new file mode 100644 index 0000000..a92bbba --- /dev/null +++ b/src/components/schedulable.h | |||
| @@ -0,0 +1,21 @@ | |||
| 1 | #ifndef SCHEDULABLE_H_1DA3FA2A | ||
| 2 | #define SCHEDULABLE_H_1DA3FA2A | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include <tuple> | ||
| 6 | #include <list> | ||
| 7 | #include <functional> | ||
| 8 | #include "entity_manager.h" | ||
| 9 | |||
| 10 | class SchedulableComponent : public Component { | ||
| 11 | public: | ||
| 12 | |||
| 13 | using id_type = EntityManager::id_type; | ||
| 14 | |||
| 15 | using Callback = std::function<void(id_type)>; | ||
| 16 | using Action = std::tuple<double, Callback>; | ||
| 17 | |||
| 18 | std::list<Action> actions; | ||
| 19 | }; | ||
| 20 | |||
| 21 | #endif /* end of include guard: SCHEDULABLE_H_1DA3FA2A */ | ||
| diff --git a/src/components/simple_collider.cpp b/src/components/simple_collider.cpp deleted file mode 100644 index f4b414e..0000000 --- a/src/components/simple_collider.cpp +++ /dev/null | |||
| @@ -1,14 +0,0 @@ | |||
| 1 | #include "simple_collider.h" | ||
| 2 | |||
| 3 | SimpleColliderComponent::SimpleColliderComponent(std::function<void (Game& game, Entity& collider)> callback) : callback(callback) | ||
| 4 | { | ||
| 5 | |||
| 6 | } | ||
| 7 | |||
| 8 | void SimpleColliderComponent::receive(Game& game, Entity&, const Message& msg) | ||
| 9 | { | ||
| 10 | if (msg.type == Message::Type::collision) | ||
| 11 | { | ||
| 12 | callback(game, *msg.collisionEntity); | ||
| 13 | } | ||
| 14 | } | ||
| diff --git a/src/components/simple_collider.h b/src/components/simple_collider.h deleted file mode 100644 index 15d78cf..0000000 --- a/src/components/simple_collider.h +++ /dev/null | |||
| @@ -1,18 +0,0 @@ | |||
| 1 | #ifndef SIMPLE_COLLIDER_H | ||
| 2 | #define SIMPLE_COLLIDER_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include <functional> | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class SimpleColliderComponent : public Component { | ||
| 10 | public: | ||
| 11 | SimpleColliderComponent(std::function<void (Game& game, Entity& collider)> callback); | ||
| 12 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 13 | |||
| 14 | private: | ||
| 15 | std::function<void (Game& game, Entity& collider)> callback; | ||
| 16 | }; | ||
| 17 | |||
| 18 | #endif | ||
| diff --git a/src/components/static_image.cpp b/src/components/static_image.cpp deleted file mode 100644 index 9fa8dca..0000000 --- a/src/components/static_image.cpp +++ /dev/null | |||
| @@ -1,11 +0,0 @@ | |||
| 1 | #include "static_image.h" | ||
| 2 | |||
| 3 | StaticImageComponent::StaticImageComponent(const char* filename) : sprite(Texture(filename)) | ||
| 4 | { | ||
| 5 | |||
| 6 | } | ||
| 7 | |||
| 8 | void StaticImageComponent::render(Game&, Entity& entity, Texture& buffer) | ||
| 9 | { | ||
| 10 | buffer.blit(sprite, sprite.entirety(), {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second}); | ||
| 11 | } | ||
| diff --git a/src/components/static_image.h b/src/components/static_image.h deleted file mode 100644 index 2dec78b..0000000 --- a/src/components/static_image.h +++ /dev/null | |||
| @@ -1,18 +0,0 @@ | |||
| 1 | #ifndef STATIC_IMAGE_H | ||
| 2 | #define STATIC_IMAGE_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | |||
| 9 | class StaticImageComponent : public Component { | ||
| 10 | public: | ||
| 11 | StaticImageComponent(const char* filename); | ||
| 12 | void render(Game& game, Entity& entity, Texture& buffer); | ||
| 13 | |||
| 14 | private: | ||
| 15 | Texture sprite; | ||
| 16 | }; | ||
| 17 | |||
| 18 | #endif | ||
| diff --git a/src/components/transformable.h b/src/components/transformable.h new file mode 100644 index 0000000..bb21996 --- /dev/null +++ b/src/components/transformable.h | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #ifndef LOCATABLE_H_39E526CA | ||
| 2 | #define LOCATABLE_H_39E526CA | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "vector.h" | ||
| 6 | |||
| 7 | class TransformableComponent : public Component { | ||
| 8 | public: | ||
| 9 | |||
| 10 | /** | ||
| 11 | * The coordinates of the entity. | ||
| 12 | * | ||
| 13 | * Note that ponderable entities sometimes have special behavior related to | ||
| 14 | * their coordinates, specifically that ferried bodies will behave oddly if | ||
| 15 | * their coordinates are changed outside of the PonderingSystem. Before doing | ||
| 16 | * so, use PonderingSystem::unferry on the body to ensure that it is not | ||
| 17 | * ferried. | ||
| 18 | */ | ||
| 19 | vec2d pos; | ||
| 20 | |||
| 21 | /** | ||
| 22 | * The size of the entity. | ||
| 23 | */ | ||
| 24 | vec2i size; | ||
| 25 | |||
| 26 | /** | ||
| 27 | * For prototypes, the original coordinates and size of the entity. | ||
| 28 | * | ||
| 29 | * @managed_by RealizingSystem | ||
| 30 | */ | ||
| 31 | vec2d origPos; | ||
| 32 | vec2i origSize; | ||
| 33 | }; | ||
| 34 | |||
| 35 | #endif /* end of include guard: LOCATABLE_H_39E526CA */ | ||
| diff --git a/src/components/user_movement.cpp b/src/components/user_movement.cpp deleted file mode 100644 index e499fee..0000000 --- a/src/components/user_movement.cpp +++ /dev/null | |||
| @@ -1,100 +0,0 @@ | |||
| 1 | #include "user_movement.h" | ||
| 2 | #include "renderer.h" | ||
| 3 | |||
| 4 | void UserMovementComponent::input(Game& game, Entity& entity, int key, int action) | ||
| 5 | { | ||
| 6 | if (action == GLFW_PRESS) | ||
| 7 | { | ||
| 8 | if (key == GLFW_KEY_LEFT) | ||
| 9 | { | ||
| 10 | holdingLeft = true; | ||
| 11 | |||
| 12 | if (!frozen) | ||
| 13 | { | ||
| 14 | entity.send(game, Message::Type::walkLeft); | ||
| 15 | } | ||
| 16 | } else if (key == GLFW_KEY_RIGHT) | ||
| 17 | { | ||
| 18 | holdingRight = true; | ||
| 19 | |||
| 20 | if (!frozen) | ||
| 21 | { | ||
| 22 | entity.send(game, Message::Type::walkRight); | ||
| 23 | } | ||
| 24 | } else if (key == GLFW_KEY_UP) | ||
| 25 | { | ||
| 26 | if (!frozen) | ||
| 27 | { | ||
| 28 | entity.send(game, Message::Type::jump); | ||
| 29 | } | ||
| 30 | } else if (key == GLFW_KEY_DOWN) | ||
| 31 | { | ||
| 32 | if (!frozen) | ||
| 33 | { | ||
| 34 | entity.send(game, Message::Type::canDrop); | ||
| 35 | } | ||
| 36 | } | ||
| 37 | } else if (action == GLFW_RELEASE) | ||
| 38 | { | ||
| 39 | if (key == GLFW_KEY_LEFT) | ||
| 40 | { | ||
| 41 | holdingLeft = false; | ||
| 42 | |||
| 43 | if (!frozen) | ||
| 44 | { | ||
| 45 | if (holdingRight) | ||
| 46 | { | ||
| 47 | entity.send(game, Message::Type::walkRight); | ||
| 48 | } else { | ||
| 49 | entity.send(game, Message::Type::stopWalking); | ||
| 50 | } | ||
| 51 | } | ||
| 52 | } else if (key == GLFW_KEY_RIGHT) | ||
| 53 | { | ||
| 54 | holdingRight = false; | ||
| 55 | |||
| 56 | if (!frozen) | ||
| 57 | { | ||
| 58 | if (holdingLeft) | ||
| 59 | { | ||
| 60 | entity.send(game, Message::Type::walkLeft); | ||
| 61 | } else { | ||
| 62 | entity.send(game, Message::Type::stopWalking); | ||
| 63 | } | ||
| 64 | } | ||
| 65 | } else if (key == GLFW_KEY_DOWN) | ||
| 66 | { | ||
| 67 | if (!frozen) | ||
| 68 | { | ||
| 69 | entity.send(game, Message::Type::cantDrop); | ||
| 70 | } | ||
| 71 | } else if (key == GLFW_KEY_UP) | ||
| 72 | { | ||
| 73 | if (!frozen) | ||
| 74 | { | ||
| 75 | entity.send(game, Message::Type::stopJump); | ||
| 76 | } | ||
| 77 | } | ||
| 78 | } | ||
| 79 | } | ||
| 80 | |||
| 81 | void UserMovementComponent::receive(Game& game, Entity& entity, const Message& msg) | ||
| 82 | { | ||
| 83 | if (msg.type == Message::Type::die) | ||
| 84 | { | ||
| 85 | frozen = true; | ||
| 86 | |||
| 87 | entity.send(game, Message::Type::stopWalking); | ||
| 88 | } else if (msg.type == Message::Type::stopDying) | ||
| 89 | { | ||
| 90 | frozen = false; | ||
| 91 | |||
| 92 | if (holdingLeft) | ||
| 93 | { | ||
| 94 | entity.send(game, Message::Type::walkLeft); | ||
| 95 | } else if (holdingRight) | ||
| 96 | { | ||
| 97 | entity.send(game, Message::Type::walkRight); | ||
| 98 | } | ||
| 99 | } | ||
| 100 | } | ||
| diff --git a/src/components/user_movement.h b/src/components/user_movement.h deleted file mode 100644 index 1bcf05e..0000000 --- a/src/components/user_movement.h +++ /dev/null | |||
| @@ -1,19 +0,0 @@ | |||
| 1 | #ifndef USER_MOVEMENT_H | ||
| 2 | #define USER_MOVEMENT_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | |||
| 6 | class Game; | ||
| 7 | |||
| 8 | class UserMovementComponent : public Component { | ||
| 9 | public: | ||
| 10 | void input(Game& game, Entity& entity, int key, int action); | ||
| 11 | void receive(Game&, Entity&, const Message& msg); | ||
| 12 | |||
| 13 | private: | ||
| 14 | bool holdingLeft = false; | ||
| 15 | bool holdingRight = false; | ||
| 16 | bool frozen = false; | ||
| 17 | }; | ||
| 18 | |||
| 19 | #endif | ||
| diff --git a/src/consts.h b/src/consts.h index 804c761..f3f777f 100644 --- a/src/consts.h +++ b/src/consts.h | |||
| @@ -7,8 +7,21 @@ const int GAME_WIDTH = 320; | |||
| 7 | const int GAME_HEIGHT = 200; | 7 | const int GAME_HEIGHT = 200; |
| 8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; | 8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; |
| 9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; | 9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; |
| 10 | const int WALL_GAP = 5; | ||
| 11 | const int TILESET_COLS = 8; | ||
| 12 | const int FONT_COLS = 16; | ||
| 10 | 13 | ||
| 11 | const int FRAMES_PER_SECOND = 60; | 14 | const int FRAMES_PER_SECOND = 60; |
| 12 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; | 15 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; |
| 13 | 16 | ||
| 17 | #define CALC_VELOCITY(h, l) (-2 * (h) / (l)) | ||
| 18 | #define CALC_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
| 19 | |||
| 20 | const double NORMAL_GRAVITY = CALC_GRAVITY(TILE_HEIGHT*3.5, 0.233); | ||
| 21 | const double JUMP_GRAVITY = CALC_GRAVITY(TILE_HEIGHT*4.5, 0.3); | ||
| 22 | const double JUMP_VELOCITY = CALC_VELOCITY(TILE_HEIGHT*4.5, 0.3); | ||
| 23 | |||
| 24 | const double WALK_SPEED = 90; | ||
| 25 | const double TERMINAL_VELOCITY = 240; | ||
| 26 | |||
| 14 | #endif | 27 | #endif |
| diff --git a/src/direction.h b/src/direction.h new file mode 100644 index 0000000..9a4c801 --- /dev/null +++ b/src/direction.h | |||
| @@ -0,0 +1,11 @@ | |||
| 1 | #ifndef DIRECTION_H_9C49EAFD | ||
| 2 | #define DIRECTION_H_9C49EAFD | ||
| 3 | |||
| 4 | enum class Direction { | ||
| 5 | left, | ||
| 6 | right, | ||
| 7 | up, | ||
| 8 | down | ||
| 9 | }; | ||
| 10 | |||
| 11 | #endif /* end of include guard: DIRECTION_H_9C49EAFD */ | ||
| diff --git a/src/entity.cpp b/src/entity.cpp deleted file mode 100644 index 2b6cd7f..0000000 --- a/src/entity.cpp +++ /dev/null | |||
| @@ -1,46 +0,0 @@ | |||
| 1 | #include "entity.h" | ||
| 2 | |||
| 3 | void Entity::addComponent(std::shared_ptr<Component> c) | ||
| 4 | { | ||
| 5 | components.push_back(c); | ||
| 6 | } | ||
| 7 | |||
| 8 | void Entity::send(Game& game, const Message& msg) | ||
| 9 | { | ||
| 10 | for (auto component : components) | ||
| 11 | { | ||
| 12 | component->receive(game, *this, msg); | ||
| 13 | } | ||
| 14 | } | ||
| 15 | |||
| 16 | void Entity::tick(Game& game, double dt) | ||
| 17 | { | ||
| 18 | for (auto component : components) | ||
| 19 | { | ||
| 20 | component->tick(game, *this, dt); | ||
| 21 | } | ||
| 22 | } | ||
| 23 | |||
| 24 | void Entity::input(Game& game, int key, int action) | ||
| 25 | { | ||
| 26 | for (auto component : components) | ||
| 27 | { | ||
| 28 | component->input(game, *this, key, action); | ||
| 29 | } | ||
| 30 | } | ||
| 31 | |||
| 32 | void Entity::render(Game& game, Texture& buffer) | ||
| 33 | { | ||
| 34 | for (auto component : components) | ||
| 35 | { | ||
| 36 | component->render(game, *this, buffer); | ||
| 37 | } | ||
| 38 | } | ||
| 39 | |||
| 40 | void Entity::detectCollision(Game& game, Entity& collider, std::pair<double, double> old_position) | ||
| 41 | { | ||
| 42 | for (auto component : components) | ||
| 43 | { | ||
| 44 | component->detectCollision(game, *this, collider, old_position); | ||
| 45 | } | ||
| 46 | } | ||
| diff --git a/src/entity.h b/src/entity.h deleted file mode 100644 index 7f09f2d..0000000 --- a/src/entity.h +++ /dev/null | |||
| @@ -1,64 +0,0 @@ | |||
| 1 | #ifndef ENTITY_H | ||
| 2 | #define ENTITY_H | ||
| 3 | |||
| 4 | #include <list> | ||
| 5 | #include "renderer.h" | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | class Map; | ||
| 9 | class Entity; | ||
| 10 | class Component; | ||
| 11 | |||
| 12 | class Message { | ||
| 13 | public: | ||
| 14 | enum class Type { | ||
| 15 | walkLeft, | ||
| 16 | walkRight, | ||
| 17 | stopWalking, | ||
| 18 | setHorizontalVelocity, | ||
| 19 | setVerticalVelocity, | ||
| 20 | collision, | ||
| 21 | jump, | ||
| 22 | stopJump, | ||
| 23 | drop, | ||
| 24 | canDrop, | ||
| 25 | cantDrop, | ||
| 26 | die, | ||
| 27 | stopDying, | ||
| 28 | hitTheGround | ||
| 29 | }; | ||
| 30 | |||
| 31 | Message(Type type) : type(type) {} | ||
| 32 | |||
| 33 | Type type; | ||
| 34 | Entity* collisionEntity; | ||
| 35 | int dropAxis; | ||
| 36 | double velocity; | ||
| 37 | }; | ||
| 38 | |||
| 39 | class Entity { | ||
| 40 | public: | ||
| 41 | void addComponent(std::shared_ptr<Component> c); | ||
| 42 | void send(Game& game, const Message& msg); | ||
| 43 | void tick(Game& game, double dt); | ||
| 44 | void input(Game& game, int key, int action); | ||
| 45 | void render(Game& game, Texture& buffer); | ||
| 46 | void detectCollision(Game& game, Entity& collider, std::pair<double, double> old_position); | ||
| 47 | |||
| 48 | std::pair<double, double> position; | ||
| 49 | std::pair<int, int> size; | ||
| 50 | |||
| 51 | private: | ||
| 52 | std::list<std::shared_ptr<Component>> components; | ||
| 53 | }; | ||
| 54 | |||
| 55 | class Component { | ||
| 56 | public: | ||
| 57 | virtual void receive(Game&, Entity&, const Message&) {} | ||
| 58 | virtual void render(Game&, Entity&, Texture&) {} | ||
| 59 | virtual void tick(Game&, Entity&, double) {} | ||
| 60 | virtual void input(Game&, Entity&, int, int) {} | ||
| 61 | virtual void detectCollision(Game&, Entity&, Entity&, std::pair<double, double>) {} | ||
| 62 | }; | ||
| 63 | |||
| 64 | #endif | ||
| diff --git a/src/entity_manager.cpp b/src/entity_manager.cpp new file mode 100644 index 0000000..0aaaf8e --- /dev/null +++ b/src/entity_manager.cpp | |||
| @@ -0,0 +1,39 @@ | |||
| 1 | #ifndef ENTITY_MANAGER_CPP_42D78C22 | ||
| 2 | #define ENTITY_MANAGER_CPP_42D78C22 | ||
| 3 | |||
| 4 | #include "entity_manager.h" | ||
| 5 | |||
| 6 | template <> | ||
| 7 | std::set<EntityManager::id_type> EntityManager::getEntitiesWithComponents<>( | ||
| 8 | std::set<std::type_index>& componentTypes) const | ||
| 9 | { | ||
| 10 | if (cachedComponents.count(componentTypes) == 1) | ||
| 11 | { | ||
| 12 | return cachedComponents[componentTypes]; | ||
| 13 | } | ||
| 14 | |||
| 15 | std::set<id_type>& cache = cachedComponents[componentTypes]; | ||
| 16 | for (id_type entity = 0; entity < entities.size(); entity++) | ||
| 17 | { | ||
| 18 | const EntityData& data = entities[entity]; | ||
| 19 | bool cacheEntity = true; | ||
| 20 | |||
| 21 | for (auto& componentType : componentTypes) | ||
| 22 | { | ||
| 23 | if (data.components.count(componentType) == 0) | ||
| 24 | { | ||
| 25 | cacheEntity = false; | ||
| 26 | break; | ||
| 27 | } | ||
| 28 | } | ||
| 29 | |||
| 30 | if (cacheEntity) | ||
| 31 | { | ||
| 32 | cache.insert(entity); | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | return cache; | ||
| 37 | } | ||
| 38 | |||
| 39 | #endif /* end of include guard: ENTITY_MANAGER_CPP_42D78C22 */ | ||
| diff --git a/src/entity_manager.h b/src/entity_manager.h new file mode 100644 index 0000000..b2ef0de --- /dev/null +++ b/src/entity_manager.h | |||
| @@ -0,0 +1,230 @@ | |||
| 1 | #ifndef ENTITY_MANAGER_H_C5832F11 | ||
| 2 | #define ENTITY_MANAGER_H_C5832F11 | ||
| 3 | |||
| 4 | #include <map> | ||
| 5 | #include <vector> | ||
| 6 | #include <typeindex> | ||
| 7 | #include <set> | ||
| 8 | #include <stdexcept> | ||
| 9 | #include "component.h" | ||
| 10 | #include "util.h" | ||
| 11 | |||
| 12 | class EntityManager { | ||
| 13 | private: | ||
| 14 | |||
| 15 | struct EntityData { | ||
| 16 | std::map<std::type_index, std::unique_ptr<Component>> components; | ||
| 17 | }; | ||
| 18 | |||
| 19 | using database_type = std::vector<EntityData>; | ||
| 20 | |||
| 21 | public: | ||
| 22 | |||
| 23 | using id_type = database_type::size_type; | ||
| 24 | |||
| 25 | private: | ||
| 26 | |||
| 27 | database_type entities; | ||
| 28 | std::vector<bool> slotAvailable; | ||
| 29 | std::set<id_type> allEntities; | ||
| 30 | |||
| 31 | mutable std::map<std::set<std::type_index>, std::set<id_type>> | ||
| 32 | cachedComponents; | ||
| 33 | |||
| 34 | id_type nextEntityID = 0; | ||
| 35 | |||
| 36 | template <class T, class... R> | ||
| 37 | std::set<id_type> getEntitiesWithComponentsHelper( | ||
| 38 | std::set<std::type_index>& componentTypes) const | ||
| 39 | { | ||
| 40 | componentTypes.insert(typeid(T)); | ||
| 41 | |||
| 42 | return getEntitiesWithComponents<R...>(componentTypes); | ||
| 43 | } | ||
| 44 | |||
| 45 | template <class... R> | ||
| 46 | std::set<id_type> getEntitiesWithComponents( | ||
| 47 | std::set<std::type_index>& componentTypes) const | ||
| 48 | { | ||
| 49 | return getEntitiesWithComponentsHelper<R...>(componentTypes); | ||
| 50 | } | ||
| 51 | |||
| 52 | public: | ||
| 53 | |||
| 54 | EntityManager() = default; | ||
| 55 | |||
| 56 | EntityManager(const EntityManager& copy) = delete; | ||
| 57 | |||
| 58 | id_type emplaceEntity() | ||
| 59 | { | ||
| 60 | if (nextEntityID >= entities.size()) | ||
| 61 | { | ||
| 62 | // If the database is saturated, add a new element for the new entity. | ||
| 63 | entities.emplace_back(); | ||
| 64 | slotAvailable.push_back(false); | ||
| 65 | allEntities.insert(nextEntityID); | ||
| 66 | |||
| 67 | return nextEntityID++; | ||
| 68 | } else { | ||
| 69 | // If there is an available slot in the database, use it. | ||
| 70 | id_type id = nextEntityID++; | ||
| 71 | slotAvailable[id] = false; | ||
| 72 | allEntities.insert(id); | ||
| 73 | |||
| 74 | // Fast forward the next available slot pointer to an available slot. | ||
| 75 | while ((nextEntityID < entities.size()) && !slotAvailable[nextEntityID]) | ||
| 76 | { | ||
| 77 | nextEntityID++; | ||
| 78 | } | ||
| 79 | |||
| 80 | return id; | ||
| 81 | } | ||
| 82 | } | ||
| 83 | |||
| 84 | void deleteEntity(id_type entity) | ||
| 85 | { | ||
| 86 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
| 87 | { | ||
| 88 | throw std::invalid_argument("Cannot delete non-existent entity"); | ||
| 89 | } | ||
| 90 | |||
| 91 | // Uncache components | ||
| 92 | for (auto& cache : cachedComponents) | ||
| 93 | { | ||
| 94 | cache.second.erase(entity); | ||
| 95 | } | ||
| 96 | |||
| 97 | allEntities.erase(entity); | ||
| 98 | |||
| 99 | // Destroy the data | ||
| 100 | entities[entity].components.clear(); | ||
| 101 | |||
| 102 | // Mark the slot as available | ||
| 103 | slotAvailable[entity] = true; | ||
| 104 | |||
| 105 | if (entity < nextEntityID) | ||
| 106 | { | ||
| 107 | nextEntityID = entity; | ||
| 108 | } | ||
| 109 | } | ||
| 110 | |||
| 111 | template <class T, class... Args> | ||
| 112 | T& emplaceComponent(id_type entity, Args&&... args) | ||
| 113 | { | ||
| 114 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
| 115 | { | ||
| 116 | throw std::invalid_argument("Cannot get non-existent entity"); | ||
| 117 | } | ||
| 118 | |||
| 119 | EntityData& data = entities[entity]; | ||
| 120 | std::type_index componentType = typeid(T); | ||
| 121 | |||
| 122 | if (data.components.count(componentType)) | ||
| 123 | { | ||
| 124 | throw std::invalid_argument("Cannot emplace already-existent component"); | ||
| 125 | } | ||
| 126 | |||
| 127 | // Initialize the component | ||
| 128 | std::unique_ptr<T> ptr(new T(std::forward<Args>(args)...)); | ||
| 129 | T& component = *ptr; | ||
| 130 | data.components[componentType] = std::move(ptr); | ||
| 131 | |||
| 132 | // Invalidate related caches | ||
| 133 | erase_if( | ||
| 134 | cachedComponents, | ||
| 135 | [&componentType] ( | ||
| 136 | std::pair<const std::set<std::type_index>, std::set<id_type>>& cache) { | ||
| 137 | return cache.first.count(componentType) == 1; | ||
| 138 | }); | ||
| 139 | |||
| 140 | return component; | ||
| 141 | } | ||
| 142 | |||
| 143 | template <class T> | ||
| 144 | void removeComponent(id_type entity) | ||
| 145 | { | ||
| 146 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
| 147 | { | ||
| 148 | throw std::invalid_argument("Cannot get non-existent entity"); | ||
| 149 | } | ||
| 150 | |||
| 151 | EntityData& data = entities[entity]; | ||
| 152 | std::type_index componentType = typeid(T); | ||
| 153 | |||
| 154 | if (!data.components.count(componentType)) | ||
| 155 | { | ||
| 156 | throw std::invalid_argument("Cannot delete non-existent component"); | ||
| 157 | } | ||
| 158 | |||
| 159 | // Destroy the component | ||
| 160 | data.components.erase(componentType); | ||
| 161 | |||
| 162 | // Uncache the component | ||
| 163 | for (auto& cache : cachedComponents) | ||
| 164 | { | ||
| 165 | if (cache.first.count(componentType) == 1) | ||
| 166 | { | ||
| 167 | cache.second.erase(entity); | ||
| 168 | } | ||
| 169 | } | ||
| 170 | } | ||
| 171 | |||
| 172 | template <class T> | ||
| 173 | const T& getComponent(id_type entity) const | ||
| 174 | { | ||
| 175 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
| 176 | { | ||
| 177 | throw std::invalid_argument("Cannot get non-existent entity"); | ||
| 178 | } | ||
| 179 | |||
| 180 | const EntityData& data = entities[entity]; | ||
| 181 | std::type_index componentType = typeid(T); | ||
| 182 | |||
| 183 | if (!data.components.count(componentType)) | ||
| 184 | { | ||
| 185 | throw std::invalid_argument("Cannot get non-existent component"); | ||
| 186 | } | ||
| 187 | |||
| 188 | return *dynamic_cast<const T*>(data.components.at(componentType).get()); | ||
| 189 | } | ||
| 190 | |||
| 191 | template <class T> | ||
| 192 | T& getComponent(id_type entity) | ||
| 193 | { | ||
| 194 | return const_cast<T&>( | ||
| 195 | static_cast<const EntityManager&>(*this).getComponent<T>(entity)); | ||
| 196 | } | ||
| 197 | |||
| 198 | template <class T> | ||
| 199 | bool hasComponent(id_type entity) const | ||
| 200 | { | ||
| 201 | if ((entity >= entities.size()) || slotAvailable[entity]) | ||
| 202 | { | ||
| 203 | throw std::invalid_argument("Cannot get non-existent entity"); | ||
| 204 | } | ||
| 205 | |||
| 206 | const EntityData& data = entities[entity]; | ||
| 207 | std::type_index componentType = typeid(T); | ||
| 208 | |||
| 209 | return data.components.count(componentType); | ||
| 210 | } | ||
| 211 | |||
| 212 | template <class... R> | ||
| 213 | std::set<id_type> getEntitiesWithComponents() const | ||
| 214 | { | ||
| 215 | std::set<std::type_index> componentTypes; | ||
| 216 | |||
| 217 | return getEntitiesWithComponentsHelper<R...>(componentTypes); | ||
| 218 | } | ||
| 219 | |||
| 220 | const std::set<id_type>& getEntities() const | ||
| 221 | { | ||
| 222 | return allEntities; | ||
| 223 | } | ||
| 224 | }; | ||
| 225 | |||
| 226 | template <> | ||
| 227 | std::set<EntityManager::id_type> EntityManager::getEntitiesWithComponents<>( | ||
| 228 | std::set<std::type_index>& componentTypes) const; | ||
| 229 | |||
| 230 | #endif /* end of include guard: ENTITY_MANAGER_H_C5832F11 */ | ||
| diff --git a/src/entityfactory.cpp b/src/entityfactory.cpp deleted file mode 100644 index b80fe99..0000000 --- a/src/entityfactory.cpp +++ /dev/null | |||
| @@ -1,182 +0,0 @@ | |||
| 1 | #include "entityfactory.h" | ||
| 2 | #include <libxml/parser.h> | ||
| 3 | #include "muxer.h" | ||
| 4 | #include <cstdio> | ||
| 5 | #include <map> | ||
| 6 | #include <list> | ||
| 7 | #include "components/static_image.h" | ||
| 8 | #include "components/simple_collider.h" | ||
| 9 | #include "components/physics_body.h" | ||
| 10 | #include "components/ai.h" | ||
| 11 | #include "game.h" | ||
| 12 | |||
| 13 | void parseEntityAIData(AI& ai, xmlNodePtr node, const std::map<std::string, int>& items) | ||
| 14 | { | ||
| 15 | xmlChar* key; | ||
| 16 | |||
| 17 | for (xmlNodePtr aiNode = node->xmlChildrenNode; aiNode != NULL; aiNode = aiNode->next) | ||
| 18 | { | ||
| 19 | if (!xmlStrcmp(aiNode->name, (xmlChar*) "move")) | ||
| 20 | { | ||
| 21 | MoveAIAction::Direction dir; | ||
| 22 | int len; | ||
| 23 | int speed; | ||
| 24 | |||
| 25 | key = xmlGetProp(aiNode, (xmlChar*) "direction"); | ||
| 26 | if (key == 0) exit(2); | ||
| 27 | if (!xmlStrcmp(key, (xmlChar*) "left")) | ||
| 28 | { | ||
| 29 | dir = MoveAIAction::Direction::Left; | ||
| 30 | } else if (!xmlStrcmp(key, (xmlChar*) "right")) | ||
| 31 | { | ||
| 32 | dir = MoveAIAction::Direction::Right; | ||
| 33 | } else if (!xmlStrcmp(key, (xmlChar*) "up")) | ||
| 34 | { | ||
| 35 | dir = MoveAIAction::Direction::Up; | ||
| 36 | } else if (!xmlStrcmp(key, (xmlChar*) "down")) | ||
| 37 | { | ||
| 38 | dir = MoveAIAction::Direction::Down; | ||
| 39 | } else { | ||
| 40 | exit(2); | ||
| 41 | } | ||
| 42 | xmlFree(key); | ||
| 43 | |||
| 44 | key = xmlGetProp(aiNode, (xmlChar*) "length"); | ||
| 45 | if (key != 0) | ||
| 46 | { | ||
| 47 | len = atoi((char*) key); | ||
| 48 | } else { | ||
| 49 | key = xmlGetProp(aiNode, (xmlChar*) "length-var"); | ||
| 50 | if (key == 0) exit(2); | ||
| 51 | std::string varName = (char*) key; | ||
| 52 | len = items.at(varName); | ||
| 53 | } | ||
| 54 | xmlFree(key); | ||
| 55 | |||
| 56 | key = xmlGetProp(aiNode, (xmlChar*) "speed"); | ||
| 57 | if (key != 0) | ||
| 58 | { | ||
| 59 | speed = atoi((char*) key); | ||
| 60 | } else { | ||
| 61 | key = xmlGetProp(aiNode, (xmlChar*) "speed-var"); | ||
| 62 | if (key == 0) exit(2); | ||
| 63 | std::string varName = (char*) key; | ||
| 64 | speed = items.at(varName); | ||
| 65 | } | ||
| 66 | xmlFree(key); | ||
| 67 | |||
| 68 | ai.addAction(std::make_shared<MoveAIAction>(dir, len, speed)); | ||
| 69 | } else if (!xmlStrcmp(aiNode->name, (xmlChar*) "switch")) | ||
| 70 | { | ||
| 71 | key = xmlGetProp(aiNode, (xmlChar*) "item"); | ||
| 72 | if (key == 0) exit(2); | ||
| 73 | std::string switchItem = (char*) key; | ||
| 74 | xmlFree(key); | ||
| 75 | |||
| 76 | for (xmlNodePtr switchNode = aiNode->xmlChildrenNode; switchNode != NULL; switchNode = switchNode->next) | ||
| 77 | { | ||
| 78 | if (!xmlStrcmp(switchNode->name, (xmlChar*) "case")) | ||
| 79 | { | ||
| 80 | key = xmlGetProp(switchNode, (xmlChar*) "value"); | ||
| 81 | if (key == 0) exit(2); | ||
| 82 | int caseValue = atoi((char*) key); | ||
| 83 | xmlFree(key); | ||
| 84 | |||
| 85 | if (items.at(switchItem) == caseValue) | ||
| 86 | { | ||
| 87 | parseEntityAIData(ai, switchNode, items); | ||
| 88 | } | ||
| 89 | } | ||
| 90 | } | ||
| 91 | } | ||
| 92 | } | ||
| 93 | } | ||
| 94 | |||
| 95 | std::shared_ptr<Entity> EntityFactory::createNamedEntity(const std::string name, const std::map<std::string, int>& items) | ||
| 96 | { | ||
| 97 | xmlDocPtr doc = xmlParseFile("res/entities.xml"); | ||
| 98 | if (doc == nullptr) | ||
| 99 | { | ||
| 100 | fprintf(stderr, "Error reading entities\n"); | ||
| 101 | exit(-1); | ||
| 102 | } | ||
| 103 | |||
| 104 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
| 105 | if (top == nullptr) | ||
| 106 | { | ||
| 107 | fprintf(stderr, "Empty entities file\n"); | ||
| 108 | exit(-1); | ||
| 109 | } | ||
| 110 | |||
| 111 | if (xmlStrcmp(top->name, (const xmlChar*) "entities")) | ||
| 112 | { | ||
| 113 | fprintf(stderr, "Invalid entities definition\n"); | ||
| 114 | exit(-1); | ||
| 115 | } | ||
| 116 | |||
| 117 | auto entity = std::make_shared<Entity>(); | ||
| 118 | |||
| 119 | xmlChar* key; | ||
| 120 | for (xmlNodePtr node = top->xmlChildrenNode; node != NULL; node = node->next) | ||
| 121 | { | ||
| 122 | if (!xmlStrcmp(node->name, (xmlChar*) "entity")) | ||
| 123 | { | ||
| 124 | key = xmlGetProp(node, (xmlChar*) "id"); | ||
| 125 | if (key == 0) exit(-1); | ||
| 126 | std::string entityID = (char*) key; | ||
| 127 | xmlFree(key); | ||
| 128 | |||
| 129 | if (entityID == name) | ||
| 130 | { | ||
| 131 | key = xmlGetProp(node, (xmlChar*) "sprite"); | ||
| 132 | if (key == 0) exit(-1); | ||
| 133 | auto spriteComponent = std::make_shared<StaticImageComponent>((char*) key); | ||
| 134 | entity->addComponent(spriteComponent); | ||
| 135 | xmlFree(key); | ||
| 136 | |||
| 137 | auto physicsComponent = std::make_shared<PhysicsBodyComponent>(); | ||
| 138 | entity->addComponent(physicsComponent); | ||
| 139 | |||
| 140 | key = xmlGetProp(node, (xmlChar*) "width"); | ||
| 141 | if (key == 0) exit(-1); | ||
| 142 | entity->size.first = atoi((char*) key); | ||
| 143 | xmlFree(key); | ||
| 144 | |||
| 145 | key = xmlGetProp(node, (xmlChar*) "height"); | ||
| 146 | if (key == 0) exit(-1); | ||
| 147 | entity->size.second = atoi((char*) key); | ||
| 148 | xmlFree(key); | ||
| 149 | |||
| 150 | bool addAI = false; | ||
| 151 | auto aiComponent = std::make_shared<AIComponent>(); | ||
| 152 | |||
| 153 | for (xmlNodePtr entityNode = node->xmlChildrenNode; entityNode != NULL; entityNode = entityNode->next) | ||
| 154 | { | ||
| 155 | if (!xmlStrcmp(entityNode->name, (xmlChar*) "ai")) | ||
| 156 | { | ||
| 157 | addAI = true; | ||
| 158 | |||
| 159 | xmlChar* chanceKey = xmlGetProp(entityNode, (xmlChar*) "chance"); | ||
| 160 | if (chanceKey == 0) exit(2); | ||
| 161 | int chance = atoi((char*) chanceKey); | ||
| 162 | xmlFree(chanceKey); | ||
| 163 | |||
| 164 | AI& ai = aiComponent->emplaceAI(chance); | ||
| 165 | parseEntityAIData(ai, entityNode, items); | ||
| 166 | } | ||
| 167 | } | ||
| 168 | |||
| 169 | if (addAI) | ||
| 170 | { | ||
| 171 | entity->addComponent(aiComponent); | ||
| 172 | } | ||
| 173 | |||
| 174 | break; | ||
| 175 | } | ||
| 176 | } | ||
| 177 | } | ||
| 178 | |||
| 179 | xmlFreeDoc(doc); | ||
| 180 | |||
| 181 | return entity; | ||
| 182 | } | ||
| diff --git a/src/entityfactory.h b/src/entityfactory.h deleted file mode 100644 index 56f7216..0000000 --- a/src/entityfactory.h +++ /dev/null | |||
| @@ -1,15 +0,0 @@ | |||
| 1 | #ifndef ENTITYFACTORY_H | ||
| 2 | #define ENTITYFACTORY_H | ||
| 3 | |||
| 4 | #include <string> | ||
| 5 | #include <map> | ||
| 6 | |||
| 7 | class Entity; | ||
| 8 | class Map; | ||
| 9 | |||
| 10 | class EntityFactory { | ||
| 11 | public: | ||
| 12 | static std::shared_ptr<Entity> createNamedEntity(const std::string name, const std::map<std::string, int>& items); | ||
| 13 | }; | ||
| 14 | |||
| 15 | #endif | ||
| diff --git a/src/game.cpp b/src/game.cpp index 673c804..eb57bc6 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -1,178 +1,78 @@ | |||
| 1 | #include "game.h" | 1 | #include "game.h" |
| 2 | #include <cstdlib> | 2 | #include "systems/controlling.h" |
| 3 | #include "renderer.h" | 3 | #include "systems/pondering.h" |
| 4 | #include "muxer.h" | 4 | #include "systems/animating.h" |
| 5 | #include "map.h" | 5 | #include "systems/mapping.h" |
| 6 | #include "components/user_movement.h" | 6 | #include "systems/orienting.h" |
| 7 | #include "components/player_physics.h" | 7 | #include "systems/playing.h" |
| 8 | #include "components/player_sprite.h" | 8 | #include "systems/scheduling.h" |
| 9 | #include "components/map_render.h" | 9 | #include "systems/realizing.h" |
| 10 | #include "components/map_collision.h" | 10 | #include "systems/scripting.h" |
| 11 | #include "consts.h" | 11 | #include "consts.h" |
| 12 | 12 | ||
| 13 | Game::Game(const char* mapfile) : world(mapfile) | ||
| 14 | { | ||
| 15 | // Set up entities | ||
| 16 | player = std::make_shared<Entity>(); | ||
| 17 | player->position = world.getStartingPosition(); | ||
| 18 | player->size = std::make_pair(10.0,12.0); | ||
| 19 | |||
| 20 | auto player_input = std::make_shared<UserMovementComponent>(); | ||
| 21 | player->addComponent(player_input); | ||
| 22 | |||
| 23 | auto player_physics = std::make_shared<PlayerPhysicsComponent>(); | ||
| 24 | player->addComponent(player_physics); | ||
| 25 | |||
| 26 | auto player_anim = std::make_shared<PlayerSpriteComponent>(); | ||
| 27 | player->addComponent(player_anim); | ||
| 28 | |||
| 29 | const Map& startingMap = world.getStartingMap(); | ||
| 30 | save = {&startingMap, player->position}; | ||
| 31 | |||
| 32 | loadMap(startingMap, player->position); | ||
| 33 | } | ||
| 34 | |||
| 35 | void key_callback(GLFWwindow* window, int key, int, int action, int) | 13 | void key_callback(GLFWwindow* window, int key, int, int action, int) |
| 36 | { | 14 | { |
| 37 | Game* game = (Game*) glfwGetWindowUserPointer(window); | 15 | Game& game = *static_cast<Game*>(glfwGetWindowUserPointer(window)); |
| 38 | 16 | ||
| 39 | if ((key == GLFW_KEY_ESCAPE) && (action == GLFW_PRESS)) | 17 | if ((action == GLFW_PRESS) && (key == GLFW_KEY_ESCAPE)) |
| 40 | { | ||
| 41 | game->shouldQuit = true; | ||
| 42 | } | ||
| 43 | |||
| 44 | for (auto entity : game->entities) | ||
| 45 | { | 18 | { |
| 46 | entity->input(*game, key, action); | 19 | game.shouldQuit_ = true; |
| 20 | |||
| 21 | return; | ||
| 47 | } | 22 | } |
| 23 | |||
| 24 | game.systemManager_.input(key, action); | ||
| 48 | } | 25 | } |
| 49 | 26 | ||
| 50 | void Game::execute(GLFWwindow* window) | 27 | Game::Game(std::mt19937& rng) : rng_(rng) |
| 51 | { | 28 | { |
| 29 | systemManager_.emplaceSystem<PlayingSystem>(*this); | ||
| 30 | systemManager_.emplaceSystem<SchedulingSystem>(*this); | ||
| 31 | systemManager_.emplaceSystem<ControllingSystem>(*this); | ||
| 32 | systemManager_.emplaceSystem<ScriptingSystem>(*this); | ||
| 33 | systemManager_.emplaceSystem<OrientingSystem>(*this); | ||
| 34 | systemManager_.emplaceSystem<PonderingSystem>(*this); | ||
| 35 | systemManager_.emplaceSystem<MappingSystem>(*this); | ||
| 36 | systemManager_.emplaceSystem<AnimatingSystem>(*this); | ||
| 37 | |||
| 38 | systemManager_.emplaceSystem<RealizingSystem>(*this, | ||
| 39 | "res/maps.xml", | ||
| 40 | "res/entities.xml"); | ||
| 41 | |||
| 42 | systemManager_.getSystem<PlayingSystem>().initPlayer(); | ||
| 43 | |||
| 52 | glfwSwapInterval(1); | 44 | glfwSwapInterval(1); |
| 53 | glfwSetWindowUserPointer(window, this); | 45 | glfwSetWindowUserPointer(renderer_.getWindow().getHandle(), this); |
| 54 | glfwSetKeyCallback(window, key_callback); | 46 | glfwSetKeyCallback(renderer_.getWindow().getHandle(), key_callback); |
| 55 | 47 | } | |
| 56 | Texture buffer(GAME_WIDTH, GAME_HEIGHT); | ||
| 57 | 48 | ||
| 49 | void Game::execute() | ||
| 50 | { | ||
| 58 | double lastTime = glfwGetTime(); | 51 | double lastTime = glfwGetTime(); |
| 59 | const double dt = 0.01; | 52 | const double dt = 0.01; |
| 60 | double accumulator = 0.0; | 53 | double accumulator = 0.0; |
| 61 | 54 | Texture texture(GAME_WIDTH, GAME_HEIGHT); | |
| 62 | while (!(shouldQuit || glfwWindowShouldClose(window))) | 55 | |
| 56 | while (!(shouldQuit_ || | ||
| 57 | glfwWindowShouldClose(renderer_.getWindow().getHandle()))) | ||
| 63 | { | 58 | { |
| 64 | double currentTime = glfwGetTime(); | 59 | double currentTime = glfwGetTime(); |
| 65 | double frameTime = currentTime - lastTime; | 60 | double frameTime = currentTime - lastTime; |
| 66 | lastTime = currentTime; | 61 | lastTime = currentTime; |
| 67 | 62 | ||
| 68 | // Should we load a new world? | ||
| 69 | if (newWorld) | ||
| 70 | { | ||
| 71 | newWorld = false; | ||
| 72 | entities.clear(); | ||
| 73 | entities = std::move(nextEntities); | ||
| 74 | |||
| 75 | player->position = nextPosition; | ||
| 76 | } | ||
| 77 | |||
| 78 | // Handle input | ||
| 79 | glfwPollEvents(); | 63 | glfwPollEvents(); |
| 80 | 64 | ||
| 81 | // Tick! | ||
| 82 | accumulator += frameTime; | 65 | accumulator += frameTime; |
| 83 | while (accumulator >= dt) | 66 | while (accumulator >= dt) |
| 84 | { | 67 | { |
| 85 | for (auto entity : entities) | 68 | systemManager_.tick(dt); |
| 86 | { | 69 | |
| 87 | entity->tick(*this, dt); | ||
| 88 | } | ||
| 89 | |||
| 90 | accumulator -= dt; | 70 | accumulator -= dt; |
| 91 | } | 71 | } |
| 92 | |||
| 93 | // Do any scheduled tasks | ||
| 94 | for (auto& task : scheduled) | ||
| 95 | { | ||
| 96 | task.first -= frameTime; | ||
| 97 | |||
| 98 | if (task.first <= 0) | ||
| 99 | { | ||
| 100 | task.second(); | ||
| 101 | } | ||
| 102 | } | ||
| 103 | |||
| 104 | scheduled.remove_if([] (std::pair<double, std::function<void ()>> value) { return value.first <= 0; }); | ||
| 105 | |||
| 106 | // Do rendering | ||
| 107 | buffer.fill(buffer.entirety(), 0, 0, 0); | ||
| 108 | for (auto entity : entities) | ||
| 109 | { | ||
| 110 | entity->render(*this, buffer); | ||
| 111 | } | ||
| 112 | 72 | ||
| 113 | buffer.renderScreen(); | 73 | // Render |
| 74 | renderer_.fill(texture, texture.entirety(), 0, 0, 0); | ||
| 75 | systemManager_.render(texture); | ||
| 76 | renderer_.renderScreen(texture); | ||
| 114 | } | 77 | } |
| 115 | } | 78 | } |
| 116 | |||
| 117 | void Game::loadMap(const Map& map, std::pair<double, double> position) | ||
| 118 | { | ||
| 119 | auto mapEn = std::make_shared<Entity>(); | ||
| 120 | |||
| 121 | auto map_render = std::make_shared<MapRenderComponent>(map); | ||
| 122 | mapEn->addComponent(map_render); | ||
| 123 | |||
| 124 | auto map_collision = std::make_shared<MapCollisionComponent>(map); | ||
| 125 | mapEn->addComponent(map_collision); | ||
| 126 | |||
| 127 | // Map in the back, player on top, rest of entities in between | ||
| 128 | nextEntities.clear(); | ||
| 129 | nextEntities.push_back(mapEn); | ||
| 130 | map.createEntities(nextEntities); | ||
| 131 | nextEntities.push_back(player); | ||
| 132 | |||
| 133 | newWorld = true; | ||
| 134 | |||
| 135 | currentMap = ↦ | ||
| 136 | nextPosition = position; | ||
| 137 | } | ||
| 138 | |||
| 139 | void Game::detectCollision(Entity& collider, std::pair<double, double> old_position) | ||
| 140 | { | ||
| 141 | for (auto entity : entities) | ||
| 142 | { | ||
| 143 | entity->detectCollision(*this, collider, old_position); | ||
| 144 | } | ||
| 145 | } | ||
| 146 | |||
| 147 | void Game::saveGame() | ||
| 148 | { | ||
| 149 | save = {currentMap, player->position}; | ||
| 150 | } | ||
| 151 | |||
| 152 | void Game::schedule(double time, std::function<void ()> callback) | ||
| 153 | { | ||
| 154 | scheduled.emplace_front(time, std::move(callback)); | ||
| 155 | } | ||
| 156 | |||
| 157 | void Game::playerDie() | ||
| 158 | { | ||
| 159 | player->send(*this, Message::Type::die); | ||
| 160 | |||
| 161 | playSound("res/Hit_Hurt5.wav", 0.25); | ||
| 162 | |||
| 163 | schedule(0.75, [&] () { | ||
| 164 | if (*currentMap != *save.map) | ||
| 165 | { | ||
| 166 | loadMap(*save.map, save.position); | ||
| 167 | } else { | ||
| 168 | player->position = save.position; | ||
| 169 | } | ||
| 170 | |||
| 171 | player->send(*this, Message::Type::stopDying); | ||
| 172 | }); | ||
| 173 | } | ||
| 174 | |||
| 175 | const World& Game::getWorld() const | ||
| 176 | { | ||
| 177 | return world; | ||
| 178 | } | ||
| diff --git a/src/game.h b/src/game.h index dd4b2f7..d7fdcd7 100644 --- a/src/game.h +++ b/src/game.h | |||
| @@ -1,45 +1,52 @@ | |||
| 1 | #ifndef GAME_H | 1 | #ifndef GAME_H_1014DDC9 |
| 2 | #define GAME_H | 2 | #define GAME_H_1014DDC9 |
| 3 | 3 | ||
| 4 | #include <memory> | 4 | #include <random> |
| 5 | #include <functional> | 5 | #include "entity_manager.h" |
| 6 | #include <list> | 6 | #include "system_manager.h" |
| 7 | #include <map> | 7 | #include "renderer/renderer.h" |
| 8 | #include "map.h" | ||
| 9 | #include "world.h" | ||
| 10 | |||
| 11 | class Entity; | ||
| 12 | struct GLFWwindow; | ||
| 13 | |||
| 14 | struct Savefile { | ||
| 15 | const Map* map; | ||
| 16 | std::pair<double, double> position; | ||
| 17 | }; | ||
| 18 | 8 | ||
| 19 | class Game { | 9 | class Game { |
| 20 | public: | 10 | public: |
| 21 | Game(const char* maps); | 11 | |
| 22 | void execute(GLFWwindow* window); | 12 | Game(std::mt19937& rng); |
| 23 | void loadMap(const Map& map, std::pair<double, double> position); | 13 | |
| 24 | void detectCollision(Entity& collider, std::pair<double, double> old_position); | 14 | void execute(); |
| 25 | void saveGame(); | 15 | |
| 26 | void schedule(double time, std::function<void ()> callback); | 16 | inline std::mt19937& getRng() |
| 27 | void playerDie(); | 17 | { |
| 28 | const World& getWorld() const; | 18 | return rng_; |
| 29 | 19 | } | |
| 30 | private: | 20 | |
| 31 | friend void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods); | 21 | inline Renderer& getRenderer() |
| 32 | 22 | { | |
| 33 | std::list<std::shared_ptr<Entity>> entities; | 23 | return renderer_; |
| 34 | std::list<std::shared_ptr<Entity>> nextEntities; | 24 | } |
| 35 | std::pair<double, double> nextPosition; | 25 | |
| 36 | bool newWorld; | 26 | inline EntityManager& getEntityManager() |
| 37 | std::shared_ptr<Entity> player; | 27 | { |
| 38 | const Map* currentMap; | 28 | return entityManager_; |
| 39 | Savefile save; | 29 | } |
| 40 | std::list<std::pair<double, std::function<void ()>>> scheduled; | 30 | |
| 41 | bool shouldQuit = false; | 31 | inline SystemManager& getSystemManager() |
| 42 | World world; | 32 | { |
| 33 | return systemManager_; | ||
| 34 | } | ||
| 35 | |||
| 36 | friend void key_callback( | ||
| 37 | GLFWwindow* window, | ||
| 38 | int key, | ||
| 39 | int scancode, | ||
| 40 | int action, | ||
| 41 | int mods); | ||
| 42 | |||
| 43 | private: | ||
| 44 | |||
| 45 | std::mt19937 rng_; | ||
| 46 | Renderer renderer_; | ||
| 47 | SystemManager systemManager_; | ||
| 48 | EntityManager entityManager_; | ||
| 49 | bool shouldQuit_ = false; | ||
| 43 | }; | 50 | }; |
| 44 | 51 | ||
| 45 | #endif | 52 | #endif /* end of include guard: GAME_H_1014DDC9 */ |
| diff --git a/src/main.cpp b/src/main.cpp index 4157350..d59d0f9 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -1,25 +1,18 @@ | |||
| 1 | #include <ctime> | 1 | #include <random> |
| 2 | #include <list> | ||
| 3 | #include "renderer.h" | ||
| 4 | #include <cstdlib> | ||
| 5 | #include "game.h" | ||
| 6 | #include "muxer.h" | 2 | #include "muxer.h" |
| 3 | #include "game.h" | ||
| 7 | 4 | ||
| 8 | int main() | 5 | int main() |
| 9 | { | 6 | { |
| 10 | srand(time(NULL)); | 7 | std::random_device randomDevice; |
| 11 | 8 | std::mt19937 rng(randomDevice()); | |
| 12 | GLFWwindow* window = initRenderer(); | 9 | |
| 13 | initMuxer(); | 10 | initMuxer(); |
| 14 | 11 | ||
| 15 | // Put this in a block so game goes out of scope before we destroy the renderer | 12 | Game game(rng); |
| 16 | { | 13 | game.execute(); |
| 17 | Game game {"res/maps.xml"}; | 14 | |
| 18 | game.execute(window); | ||
| 19 | } | ||
| 20 | |||
| 21 | destroyMuxer(); | 15 | destroyMuxer(); |
| 22 | destroyRenderer(); | 16 | |
| 23 | |||
| 24 | return 0; | 17 | return 0; |
| 25 | } | 18 | } |
| diff --git a/src/map.cpp b/src/map.cpp deleted file mode 100644 index e3725b2..0000000 --- a/src/map.cpp +++ /dev/null | |||
| @@ -1,151 +0,0 @@ | |||
| 1 | #include "map.h" | ||
| 2 | #include <cstdlib> | ||
| 3 | #include <cstring> | ||
| 4 | #include <map> | ||
| 5 | #include "entityfactory.h" | ||
| 6 | #include "entity.h" | ||
| 7 | #include "game.h" | ||
| 8 | #include "consts.h" | ||
| 9 | |||
| 10 | Map::Map(int id) | ||
| 11 | { | ||
| 12 | this->id = id; | ||
| 13 | mapdata = (int*) calloc(1, sizeof(int)); | ||
| 14 | } | ||
| 15 | |||
| 16 | Map::Map(const Map& map) | ||
| 17 | { | ||
| 18 | mapdata = (int*) malloc(MAP_WIDTH*MAP_HEIGHT*sizeof(int)); | ||
| 19 | memcpy(mapdata, map.mapdata, MAP_WIDTH*MAP_HEIGHT*sizeof(int)); | ||
| 20 | |||
| 21 | id = map.id; | ||
| 22 | title = map.title; | ||
| 23 | adjacents = map.adjacents; | ||
| 24 | entities = map.entities; | ||
| 25 | } | ||
| 26 | |||
| 27 | Map::Map(Map&& map) : Map() | ||
| 28 | { | ||
| 29 | swap(*this, map); | ||
| 30 | } | ||
| 31 | |||
| 32 | Map::~Map() | ||
| 33 | { | ||
| 34 | free(mapdata); | ||
| 35 | } | ||
| 36 | |||
| 37 | Map& Map::operator= (Map map) | ||
| 38 | { | ||
| 39 | swap(*this, map); | ||
| 40 | |||
| 41 | return *this; | ||
| 42 | } | ||
| 43 | |||
| 44 | void swap(Map& first, Map& second) | ||
| 45 | { | ||
| 46 | std::swap(first.mapdata, second.mapdata); | ||
| 47 | std::swap(first.title, second.title); | ||
| 48 | std::swap(first.adjacents, second.adjacents); | ||
| 49 | std::swap(first.id, second.id); | ||
| 50 | std::swap(first.entities, second.entities); | ||
| 51 | } | ||
| 52 | |||
| 53 | int Map::getID() const | ||
| 54 | { | ||
| 55 | return id; | ||
| 56 | } | ||
| 57 | |||
| 58 | const int* Map::getMapdata() const | ||
| 59 | { | ||
| 60 | return mapdata; | ||
| 61 | } | ||
| 62 | |||
| 63 | std::string Map::getTitle() const | ||
| 64 | { | ||
| 65 | return title; | ||
| 66 | } | ||
| 67 | |||
| 68 | void Map::createEntities(std::list<std::shared_ptr<Entity>>& entities) const | ||
| 69 | { | ||
| 70 | for (auto data : this->entities) | ||
| 71 | { | ||
| 72 | auto entity = EntityFactory::createNamedEntity(data.name, data.items); | ||
| 73 | entity->position = data.position; | ||
| 74 | |||
| 75 | entities.push_back(entity); | ||
| 76 | } | ||
| 77 | } | ||
| 78 | |||
| 79 | bool Map::operator==(const Map& other) const | ||
| 80 | { | ||
| 81 | return id == other.id; | ||
| 82 | } | ||
| 83 | |||
| 84 | bool Map::operator!=(const Map& other) const | ||
| 85 | { | ||
| 86 | return id != other.id; | ||
| 87 | } | ||
| 88 | |||
| 89 | Map::MoveType Map::moveTypeForShort(std::string str) | ||
| 90 | { | ||
| 91 | if (str == "wrap") return MoveType::Wrap; | ||
| 92 | if (str == "warp") return MoveType::Warp; | ||
| 93 | if (str == "reverseWarp") return MoveType::ReverseWarp; | ||
| 94 | |||
| 95 | return MoveType::Wall; | ||
| 96 | } | ||
| 97 | |||
| 98 | Map::MoveDir Map::moveDirForShort(std::string str) | ||
| 99 | { | ||
| 100 | if (str == "right") return MoveDir::Right; | ||
| 101 | if (str == "up") return MoveDir::Up; | ||
| 102 | if (str == "down") return MoveDir::Down; | ||
| 103 | |||
| 104 | return MoveDir::Left; | ||
| 105 | } | ||
| 106 | |||
| 107 | static const Map::Adjacent defaultAdjacent {}; | ||
| 108 | const Map::Adjacent& Map::getAdjacent(MoveDir dir) const | ||
| 109 | { | ||
| 110 | if (adjacents.count(dir) > 0) | ||
| 111 | { | ||
| 112 | return adjacents.at(dir); | ||
| 113 | } else { | ||
| 114 | return defaultAdjacent; | ||
| 115 | } | ||
| 116 | } | ||
| 117 | |||
| 118 | bool Map::moveTypeTakesMap(MoveType type) | ||
| 119 | { | ||
| 120 | switch (type) | ||
| 121 | { | ||
| 122 | case MoveType::Wall: return false; | ||
| 123 | case MoveType::Wrap: return false; | ||
| 124 | case MoveType::Warp: return true; | ||
| 125 | case MoveType::ReverseWarp: return true; | ||
| 126 | } | ||
| 127 | } | ||
| 128 | |||
| 129 | void Map::setMapdata(int* mapdata) | ||
| 130 | { | ||
| 131 | free(this->mapdata); | ||
| 132 | this->mapdata = mapdata; | ||
| 133 | } | ||
| 134 | |||
| 135 | void Map::setTitle(std::string title) | ||
| 136 | { | ||
| 137 | this->title = title; | ||
| 138 | } | ||
| 139 | |||
| 140 | void Map::setAdjacent(MoveDir dir, MoveType type, int map) | ||
| 141 | { | ||
| 142 | Adjacent& cur = adjacents[dir]; | ||
| 143 | cur.type = type; | ||
| 144 | if (map != -1) cur.map = map; | ||
| 145 | } | ||
| 146 | |||
| 147 | void Map::addEntity(EntityData& data) | ||
| 148 | { | ||
| 149 | entities.push_back(data); | ||
| 150 | } | ||
| 151 | |||
| diff --git a/src/map.h b/src/map.h deleted file mode 100644 index 22333aa..0000000 --- a/src/map.h +++ /dev/null | |||
| @@ -1,70 +0,0 @@ | |||
| 1 | #ifndef MAP_H | ||
| 2 | #define MAP_H | ||
| 3 | |||
| 4 | #include <string> | ||
| 5 | #include <list> | ||
| 6 | #include <map> | ||
| 7 | |||
| 8 | class Entity; | ||
| 9 | |||
| 10 | class Map { | ||
| 11 | public: | ||
| 12 | Map(int id); | ||
| 13 | Map() : Map(-1) {} | ||
| 14 | Map(const Map& map); | ||
| 15 | Map(Map&& map); | ||
| 16 | ~Map(); | ||
| 17 | Map& operator= (Map other); | ||
| 18 | friend void swap(Map& first, Map& second); | ||
| 19 | |||
| 20 | enum class MoveType { | ||
| 21 | Wall, | ||
| 22 | Wrap, | ||
| 23 | Warp, | ||
| 24 | ReverseWarp | ||
| 25 | }; | ||
| 26 | |||
| 27 | enum class MoveDir { | ||
| 28 | Left, | ||
| 29 | Right, | ||
| 30 | Up, | ||
| 31 | Down | ||
| 32 | }; | ||
| 33 | |||
| 34 | struct EntityData { | ||
| 35 | std::string name; | ||
| 36 | std::pair<int, int> position; | ||
| 37 | std::map<std::string, int> items; | ||
| 38 | }; | ||
| 39 | |||
| 40 | struct Adjacent { | ||
| 41 | MoveType type = MoveType::Wall; | ||
| 42 | int map = -1; | ||
| 43 | }; | ||
| 44 | |||
| 45 | static MoveType moveTypeForShort(std::string str); | ||
| 46 | static MoveDir moveDirForShort(std::string str); | ||
| 47 | static bool moveTypeTakesMap(MoveType type); | ||
| 48 | |||
| 49 | int getID() const; | ||
| 50 | const int* getMapdata() const; | ||
| 51 | std::string getTitle() const; | ||
| 52 | const Adjacent& getAdjacent(MoveDir dir) const; | ||
| 53 | |||
| 54 | void createEntities(std::list<std::shared_ptr<Entity>>& entities) const; | ||
| 55 | bool operator==(const Map& other) const; | ||
| 56 | bool operator!=(const Map& other) const; | ||
| 57 | |||
| 58 | void setMapdata(int* mapdata); | ||
| 59 | void setTitle(std::string title); | ||
| 60 | void setAdjacent(MoveDir dir, MoveType type, int map); | ||
| 61 | void addEntity(EntityData& data); | ||
| 62 | private: | ||
| 63 | int* mapdata; | ||
| 64 | std::string title; | ||
| 65 | int id; | ||
| 66 | std::list<EntityData> entities; | ||
| 67 | std::map<MoveDir, Adjacent> adjacents; | ||
| 68 | }; | ||
| 69 | |||
| 70 | #endif | ||
| diff --git a/src/muxer.cpp b/src/muxer.cpp index d831e6d..ecce82b 100644 --- a/src/muxer.cpp +++ b/src/muxer.cpp | |||
| @@ -4,6 +4,9 @@ | |||
| 4 | #include <portaudio.h> | 4 | #include <portaudio.h> |
| 5 | #include <list> | 5 | #include <list> |
| 6 | #include <cmath> | 6 | #include <cmath> |
| 7 | #include <vector> | ||
| 8 | #include <stdexcept> | ||
| 9 | #include <sstream> | ||
| 7 | 10 | ||
| 8 | #define SAMPLE_RATE (44100) | 11 | #define SAMPLE_RATE (44100) |
| 9 | #define DELAY_IN_SECS (0.075) | 12 | #define DELAY_IN_SECS (0.075) |
| @@ -17,11 +20,14 @@ const int delaySize = SAMPLE_RATE * DELAY_IN_SECS; | |||
| 17 | class Sound { | 20 | class Sound { |
| 18 | public: | 21 | public: |
| 19 | Sound(const char* filename, float vol); | 22 | Sound(const char* filename, float vol); |
| 20 | ~Sound(); | 23 | |
| 21 | 24 | inline bool isDone() const | |
| 22 | float* ptr; | 25 | { |
| 26 | return pos >= data.size(); | ||
| 27 | } | ||
| 28 | |||
| 29 | std::vector<float> data; | ||
| 23 | unsigned long pos; | 30 | unsigned long pos; |
| 24 | unsigned long len; | ||
| 25 | float vol; | 31 | float vol; |
| 26 | }; | 32 | }; |
| 27 | 33 | ||
| @@ -45,29 +51,29 @@ int paMuxerCallback(const void*, void* outputBuffer, unsigned long framesPerBuff | |||
| 45 | { | 51 | { |
| 46 | Muxer* muxer = (Muxer*) userData; | 52 | Muxer* muxer = (Muxer*) userData; |
| 47 | float* out = (float*) outputBuffer; | 53 | float* out = (float*) outputBuffer; |
| 48 | 54 | ||
| 49 | for (unsigned long i = 0; i<framesPerBuffer; i++) | 55 | for (unsigned long i = 0; i<framesPerBuffer; i++) |
| 50 | { | 56 | { |
| 51 | float in = 0.0; | 57 | float in = 0.0; |
| 52 | 58 | ||
| 53 | for (auto& sound : muxer->playing) | 59 | for (auto& sound : muxer->playing) |
| 54 | { | 60 | { |
| 55 | if (sound.pos < sound.len) | 61 | if (sound.pos < sound.data.size()) |
| 56 | { | 62 | { |
| 57 | in += sound.ptr[sound.pos++] * sound.vol; | 63 | in += sound.data[sound.pos++] * sound.vol; |
| 58 | } | 64 | } |
| 59 | } | 65 | } |
| 60 | 66 | ||
| 61 | if (in > 1) in = 1; | 67 | if (in > 1) in = 1; |
| 62 | if (in < -1) in = -1; | 68 | if (in < -1) in = -1; |
| 63 | 69 | ||
| 64 | float sample = muxer->delay[muxer->delayPos] * GAIN; | 70 | float sample = muxer->delay[muxer->delayPos] * GAIN; |
| 65 | muxer->delay[muxer->delayPos] = in + (muxer->delay[muxer->delayPos] * FEEDBACK); | 71 | muxer->delay[muxer->delayPos] = in + (muxer->delay[muxer->delayPos] * FEEDBACK); |
| 66 | muxer->delayPos++; | 72 | muxer->delayPos++; |
| 67 | if (muxer->delayPos > delaySize) muxer->delayPos = 0; | 73 | if (muxer->delayPos > delaySize) muxer->delayPos = 0; |
| 68 | *out++ = (in * DRY) + (sample * WET); | 74 | *out++ = (in * DRY) + (sample * WET); |
| 69 | } | 75 | } |
| 70 | 76 | ||
| 71 | return 0; | 77 | return 0; |
| 72 | } | 78 | } |
| 73 | 79 | ||
| @@ -76,11 +82,11 @@ static Muxer* muxer; | |||
| 76 | void initMuxer() | 82 | void initMuxer() |
| 77 | { | 83 | { |
| 78 | muxer = new Muxer(); | 84 | muxer = new Muxer(); |
| 79 | 85 | ||
| 80 | dealWithPaError(Pa_Initialize()); | 86 | dealWithPaError(Pa_Initialize()); |
| 81 | dealWithPaError(Pa_OpenDefaultStream(&muxer->stream, 0, 1, paFloat32, SAMPLE_RATE, paFramesPerBufferUnspecified, paMuxerCallback, muxer)); | 87 | dealWithPaError(Pa_OpenDefaultStream(&muxer->stream, 0, 1, paFloat32, SAMPLE_RATE, paFramesPerBufferUnspecified, paMuxerCallback, muxer)); |
| 82 | dealWithPaError(Pa_StartStream(muxer->stream)); | 88 | dealWithPaError(Pa_StartStream(muxer->stream)); |
| 83 | 89 | ||
| 84 | muxer->delay = (float*) calloc(delaySize, sizeof(float)); | 90 | muxer->delay = (float*) calloc(delaySize, sizeof(float)); |
| 85 | } | 91 | } |
| 86 | 92 | ||
| @@ -89,7 +95,7 @@ void destroyMuxer() | |||
| 89 | dealWithPaError(Pa_AbortStream(muxer->stream)); | 95 | dealWithPaError(Pa_AbortStream(muxer->stream)); |
| 90 | dealWithPaError(Pa_CloseStream(muxer->stream)); | 96 | dealWithPaError(Pa_CloseStream(muxer->stream)); |
| 91 | dealWithPaError(Pa_Terminate()); | 97 | dealWithPaError(Pa_Terminate()); |
| 92 | 98 | ||
| 93 | free(muxer->delay); | 99 | free(muxer->delay); |
| 94 | delete muxer; | 100 | delete muxer; |
| 95 | muxer = 0; | 101 | muxer = 0; |
| @@ -98,8 +104,8 @@ void destroyMuxer() | |||
| 98 | void playSound(const char* filename, float vol) | 104 | void playSound(const char* filename, float vol) |
| 99 | { | 105 | { |
| 100 | // First, clear out any sounds that have finished playing | 106 | // First, clear out any sounds that have finished playing |
| 101 | muxer->playing.remove_if([] (Sound& value) { return value.pos >= value.len; }); | 107 | muxer->playing.remove_if([] (Sound& value) { return value.isDone(); }); |
| 102 | 108 | ||
| 103 | // Then, add the new sound | 109 | // Then, add the new sound |
| 104 | muxer->playing.emplace_back(filename, vol); | 110 | muxer->playing.emplace_back(filename, vol); |
| 105 | } | 111 | } |
| @@ -110,21 +116,18 @@ Sound::Sound(const char* filename, float vol) | |||
| 110 | SNDFILE* file = sf_open(filename, SFM_READ, &info); | 116 | SNDFILE* file = sf_open(filename, SFM_READ, &info); |
| 111 | if (file == nullptr) | 117 | if (file == nullptr) |
| 112 | { | 118 | { |
| 113 | printf("LibSndFile error: %s\n", sf_strerror(file)); | 119 | std::ostringstream errmsg; |
| 114 | exit(-1); | 120 | errmsg << "LibSndFile error: "; |
| 121 | errmsg << sf_strerror(file); | ||
| 122 | |||
| 123 | throw std::logic_error(errmsg.str()); | ||
| 115 | } | 124 | } |
| 116 | 125 | ||
| 117 | ptr = (float*) malloc(info.frames * info.channels * sizeof(float)); | 126 | data.resize(info.frames * info.channels); |
| 118 | len = info.frames * info.channels; | ||
| 119 | pos = 0; | 127 | pos = 0; |
| 120 | this->vol = vol; | 128 | this->vol = vol; |
| 121 | |||
| 122 | sf_readf_float(file, ptr, info.frames); | ||
| 123 | |||
| 124 | sf_close(file); | ||
| 125 | } | ||
| 126 | 129 | ||
| 127 | Sound::~Sound() | 130 | sf_readf_float(file, data.data(), info.frames); |
| 128 | { | 131 | |
| 129 | free(ptr); | 132 | sf_close(file); |
| 130 | } | 133 | } |
| diff --git a/src/renderer.cpp b/src/renderer.cpp deleted file mode 100644 index ffe9d47..0000000 --- a/src/renderer.cpp +++ /dev/null | |||
| @@ -1,861 +0,0 @@ | |||
| 1 | #include "renderer.h" | ||
| 2 | #include <string> | ||
| 3 | #include <fstream> | ||
| 4 | #include <vector> | ||
| 5 | #include <cstdio> | ||
| 6 | #include <cstring> | ||
| 7 | #include <cstdlib> | ||
| 8 | #include <glm/glm.hpp> | ||
| 9 | #include <glm/gtc/matrix_transform.hpp> | ||
| 10 | #include "consts.h" | ||
| 11 | |||
| 12 | // include stb_image | ||
| 13 | #define STB_IMAGE_IMPLEMENTATION | ||
| 14 | #define STBI_ONLY_PNG | ||
| 15 | #define STBI_ONLY_BMP | ||
| 16 | #include "stb_image.h" | ||
| 17 | |||
| 18 | static bool rendererInitialized = false; | ||
| 19 | |||
| 20 | static GLFWwindow* window; | ||
| 21 | |||
| 22 | static GLuint generic_framebuffer; // The framebuffer | ||
| 23 | static GLuint bloom_framebuffer; | ||
| 24 | static GLuint bloom_depthbuffer; | ||
| 25 | static int buffer_width = 1024; | ||
| 26 | static int buffer_height = 768; | ||
| 27 | |||
| 28 | static GLuint ntscShader; // The NTSC shader | ||
| 29 | static GLuint finalShader; // The passthrough shader | ||
| 30 | static GLuint blitShader; // The blitting shader | ||
| 31 | static GLuint fillShader; // The fill shader | ||
| 32 | static GLuint bloom1Shader; | ||
| 33 | static GLuint bloom2Shader; | ||
| 34 | |||
| 35 | // The buffers for the NTSC rendering process | ||
| 36 | static GLuint renderedTex1; | ||
| 37 | static GLuint renderedTex2; | ||
| 38 | static GLuint renderedTexBufs[2]; | ||
| 39 | static int curBuf; | ||
| 40 | static GLuint artifactsTex; | ||
| 41 | static GLuint scanlinesTex; | ||
| 42 | static GLuint preBloomTex; | ||
| 43 | static GLuint bloomPassTex1; | ||
| 44 | static GLuint bloomPassTex2; | ||
| 45 | |||
| 46 | // The VAO | ||
| 47 | static GLuint VertexArrayID; | ||
| 48 | |||
| 49 | // A plane that fills the renderbuffer | ||
| 50 | static GLuint quad_vertexbuffer; | ||
| 51 | |||
| 52 | // Buffers for the mesh | ||
| 53 | static GLuint mesh_vertexbuffer; | ||
| 54 | static GLuint mesh_uvbuffer; | ||
| 55 | static GLuint mesh_normalbuffer; | ||
| 56 | static int mesh_numvertices; | ||
| 57 | |||
| 58 | GLuint LoadShaders(const char* vertex_file_path, const char* fragment_file_path) | ||
| 59 | { | ||
| 60 | // Create the shaders | ||
| 61 | GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER); | ||
| 62 | GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); | ||
| 63 | |||
| 64 | // Read the Vertex Shader code from the file | ||
| 65 | std::string VertexShaderCode; | ||
| 66 | std::ifstream VertexShaderStream(vertex_file_path, std::ios::in); | ||
| 67 | if(VertexShaderStream.is_open()) | ||
| 68 | { | ||
| 69 | std::string Line = ""; | ||
| 70 | while(getline(VertexShaderStream, Line)) | ||
| 71 | VertexShaderCode += "\n" + Line; | ||
| 72 | VertexShaderStream.close(); | ||
| 73 | } | ||
| 74 | |||
| 75 | // Read the Fragment Shader code from the file | ||
| 76 | std::string FragmentShaderCode; | ||
| 77 | std::ifstream FragmentShaderStream(fragment_file_path, std::ios::in); | ||
| 78 | if(FragmentShaderStream.is_open()){ | ||
| 79 | std::string Line = ""; | ||
| 80 | while(getline(FragmentShaderStream, Line)) | ||
| 81 | FragmentShaderCode += "\n" + Line; | ||
| 82 | FragmentShaderStream.close(); | ||
| 83 | } | ||
| 84 | |||
| 85 | GLint Result = GL_FALSE; | ||
| 86 | int InfoLogLength; | ||
| 87 | |||
| 88 | // Compile Vertex Shader | ||
| 89 | printf("Compiling shader : %s\n", vertex_file_path); | ||
| 90 | char const * VertexSourcePointer = VertexShaderCode.c_str(); | ||
| 91 | glShaderSource(VertexShaderID, 1, &VertexSourcePointer , nullptr); | ||
| 92 | glCompileShader(VertexShaderID); | ||
| 93 | |||
| 94 | // Check Vertex Shader | ||
| 95 | glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result); | ||
| 96 | glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); | ||
| 97 | std::vector<char> VertexShaderErrorMessage(InfoLogLength); | ||
| 98 | glGetShaderInfoLog(VertexShaderID, InfoLogLength, nullptr, &VertexShaderErrorMessage[0]); | ||
| 99 | fprintf(stdout, "%s\n", &VertexShaderErrorMessage[0]); | ||
| 100 | |||
| 101 | // Compile Fragment Shader | ||
| 102 | printf("Compiling shader : %s\n", fragment_file_path); | ||
| 103 | char const * FragmentSourcePointer = FragmentShaderCode.c_str(); | ||
| 104 | glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer , nullptr); | ||
| 105 | glCompileShader(FragmentShaderID); | ||
| 106 | |||
| 107 | // Check Fragment Shader | ||
| 108 | glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result); | ||
| 109 | glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); | ||
| 110 | std::vector<char> FragmentShaderErrorMessage(InfoLogLength); | ||
| 111 | glGetShaderInfoLog(FragmentShaderID, InfoLogLength, nullptr, &FragmentShaderErrorMessage[0]); | ||
| 112 | fprintf(stdout, "%s\n", &FragmentShaderErrorMessage[0]); | ||
| 113 | |||
| 114 | // Link the program | ||
| 115 | fprintf(stdout, "Linking program\n"); | ||
| 116 | GLuint ProgramID = glCreateProgram(); | ||
| 117 | glAttachShader(ProgramID, VertexShaderID); | ||
| 118 | glAttachShader(ProgramID, FragmentShaderID); | ||
| 119 | glLinkProgram(ProgramID); | ||
| 120 | |||
| 121 | // Check the program | ||
| 122 | glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result); | ||
| 123 | glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength); | ||
| 124 | std::vector<char> ProgramErrorMessage( glm::max(InfoLogLength, int(1)) ); | ||
| 125 | glGetProgramInfoLog(ProgramID, InfoLogLength, nullptr, &ProgramErrorMessage[0]); | ||
| 126 | fprintf(stdout, "%s\n", &ProgramErrorMessage[0]); | ||
| 127 | |||
| 128 | glDeleteShader(VertexShaderID); | ||
| 129 | glDeleteShader(FragmentShaderID); | ||
| 130 | |||
| 131 | return ProgramID; | ||
| 132 | } | ||
| 133 | |||
| 134 | void flipImageData(unsigned char* data, int width, int height, int comps) | ||
| 135 | { | ||
| 136 | unsigned char* data_copy = (unsigned char*) malloc(width*height*comps*sizeof(unsigned char)); | ||
| 137 | memcpy(data_copy, data, width*height*comps); | ||
| 138 | |||
| 139 | int row_size = width * comps; | ||
| 140 | |||
| 141 | for (int i=0;i<height;i++) | ||
| 142 | { | ||
| 143 | memcpy(data + (row_size*i), data_copy + (row_size*(height-i-1)), row_size); | ||
| 144 | } | ||
| 145 | |||
| 146 | free(data_copy); | ||
| 147 | } | ||
| 148 | |||
| 149 | void loadMesh(const char* filename, std::vector<glm::vec3>& out_vertices, std::vector<glm::vec2>& out_uvs, std::vector<glm::vec3>& out_normals) | ||
| 150 | { | ||
| 151 | FILE* file = fopen(filename, "r"); | ||
| 152 | if (file == nullptr) | ||
| 153 | { | ||
| 154 | fprintf(stderr, "Could not open mesh file %s\n", filename); | ||
| 155 | exit(1); | ||
| 156 | } | ||
| 157 | |||
| 158 | std::vector<glm::vec3> temp_vertices; | ||
| 159 | std::vector<glm::vec2> temp_uvs; | ||
| 160 | std::vector<glm::vec3> temp_normals; | ||
| 161 | |||
| 162 | for (;;) | ||
| 163 | { | ||
| 164 | char lineHeader[256]; | ||
| 165 | int res = fscanf(file, "%s", lineHeader); | ||
| 166 | if (res == EOF) | ||
| 167 | { | ||
| 168 | break; | ||
| 169 | } | ||
| 170 | |||
| 171 | if (!strncmp(lineHeader, "v", 2)) | ||
| 172 | { | ||
| 173 | glm::vec3 vertex; | ||
| 174 | fscanf(file, "%f %f %f\n", &vertex.x,&vertex.y,&vertex.z); | ||
| 175 | temp_vertices.push_back(vertex); | ||
| 176 | } else if (!strncmp(lineHeader, "vt", 3)) | ||
| 177 | { | ||
| 178 | glm::vec2 uv; | ||
| 179 | fscanf(file, "%f %f\n", &uv.x, &uv.y); | ||
| 180 | temp_uvs.push_back(uv); | ||
| 181 | } else if (!strncmp(lineHeader, "vn", 3)) | ||
| 182 | { | ||
| 183 | glm::vec3 normal; | ||
| 184 | fscanf(file, "%f %f %f\n", &normal.x, &normal.y, &normal.z); | ||
| 185 | temp_normals.push_back(normal); | ||
| 186 | } else if (!strncmp(lineHeader, "f", 2)) | ||
| 187 | { | ||
| 188 | int vertexIDs[3], uvIDs[3], normalIDs[3]; | ||
| 189 | fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", &vertexIDs[0], &uvIDs[0], &normalIDs[0], &vertexIDs[1], &uvIDs[1], &normalIDs[1], &vertexIDs[2], &uvIDs[2], &normalIDs[2]); | ||
| 190 | |||
| 191 | for (int i=0; i<3; i++) | ||
| 192 | { | ||
| 193 | out_vertices.push_back(temp_vertices[vertexIDs[i] - 1]); | ||
| 194 | out_uvs.push_back(temp_uvs[uvIDs[i] - 1]); | ||
| 195 | out_normals.push_back(temp_normals[normalIDs[i] - 1]); | ||
| 196 | } | ||
| 197 | } | ||
| 198 | } | ||
| 199 | } | ||
| 200 | |||
| 201 | void setFramebufferSize(GLFWwindow* w, int width, int height) | ||
| 202 | { | ||
| 203 | buffer_width = width; | ||
| 204 | buffer_height = height; | ||
| 205 | |||
| 206 | glDeleteFramebuffers(1, &bloom_framebuffer); | ||
| 207 | glDeleteRenderbuffers(1, &bloom_depthbuffer); | ||
| 208 | |||
| 209 | glGenFramebuffers(1, &bloom_framebuffer); | ||
| 210 | glBindFramebuffer(GL_FRAMEBUFFER, bloom_framebuffer); | ||
| 211 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT1}; | ||
| 212 | glDrawBuffers(1, DrawBuffers); | ||
| 213 | |||
| 214 | glGenRenderbuffers(1, &bloom_depthbuffer); | ||
| 215 | glBindRenderbuffer(GL_RENDERBUFFER, bloom_depthbuffer); | ||
| 216 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height); | ||
| 217 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, bloom_depthbuffer); | ||
| 218 | |||
| 219 | glDeleteTextures(1, &preBloomTex); | ||
| 220 | glDeleteTextures(1, &bloomPassTex1); | ||
| 221 | glDeleteTextures(1, &bloomPassTex2); | ||
| 222 | |||
| 223 | glGenTextures(1, &preBloomTex); | ||
| 224 | glBindTexture(GL_TEXTURE_2D, preBloomTex); | ||
| 225 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
| 226 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 227 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 228 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 229 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 230 | |||
| 231 | glGenTextures(1, &bloomPassTex1); | ||
| 232 | glBindTexture(GL_TEXTURE_2D, bloomPassTex1); | ||
| 233 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width/4, height/4, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
| 234 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 235 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 236 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 237 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 238 | |||
| 239 | glGenTextures(1, &bloomPassTex2); | ||
| 240 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2); | ||
| 241 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width/4, height/4, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
| 242 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 243 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 244 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 245 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 246 | } | ||
| 247 | |||
| 248 | GLFWwindow* initRenderer() | ||
| 249 | { | ||
| 250 | if (rendererInitialized) | ||
| 251 | { | ||
| 252 | fprintf(stderr, "Renderer already initialized\n"); | ||
| 253 | exit(-1); | ||
| 254 | } | ||
| 255 | |||
| 256 | // Initialize GLFW | ||
| 257 | if (!glfwInit()) | ||
| 258 | { | ||
| 259 | fprintf(stderr, "Failed to initialize GLFW\n"); | ||
| 260 | exit(-1); | ||
| 261 | } | ||
| 262 | |||
| 263 | glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing | ||
| 264 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want version 3.3 | ||
| 265 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | ||
| 266 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Mac requires this | ||
| 267 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | ||
| 268 | |||
| 269 | // Create a window | ||
| 270 | window = glfwCreateWindow(1024, 768, "Aromatherapy", nullptr, nullptr); | ||
| 271 | if (window == nullptr) | ||
| 272 | { | ||
| 273 | fprintf(stderr, "Failed to open GLFW window\n"); | ||
| 274 | glfwTerminate(); | ||
| 275 | exit(-1); | ||
| 276 | } | ||
| 277 | |||
| 278 | glfwMakeContextCurrent(window); | ||
| 279 | glewExperimental = true; // Needed in core profile | ||
| 280 | if (glewInit() != GLEW_OK) | ||
| 281 | { | ||
| 282 | fprintf(stderr, "Failed to initialize GLEW\n"); | ||
| 283 | exit(-1); | ||
| 284 | } | ||
| 285 | |||
| 286 | glfwSetFramebufferSizeCallback(window, &setFramebufferSize); | ||
| 287 | |||
| 288 | // Set up vertex array object | ||
| 289 | glGenVertexArrays(1, &VertexArrayID); | ||
| 290 | glBindVertexArray(VertexArrayID); | ||
| 291 | |||
| 292 | // Enable depth testing | ||
| 293 | glEnable(GL_DEPTH_TEST); | ||
| 294 | glDepthFunc(GL_LESS); | ||
| 295 | |||
| 296 | // Enable blending | ||
| 297 | glEnable(GL_BLEND); | ||
| 298 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||
| 299 | |||
| 300 | // Set up the framebuffer | ||
| 301 | glGenFramebuffers(1, &generic_framebuffer); | ||
| 302 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
| 303 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; | ||
| 304 | glDrawBuffers(1, DrawBuffers); | ||
| 305 | |||
| 306 | glGenFramebuffers(1, &bloom_framebuffer); | ||
| 307 | glBindFramebuffer(GL_FRAMEBUFFER, bloom_framebuffer); | ||
| 308 | GLenum DrawBuffers2[1] = {GL_COLOR_ATTACHMENT1}; | ||
| 309 | glDrawBuffers(1, DrawBuffers2); | ||
| 310 | |||
| 311 | glGenRenderbuffers(1, &bloom_depthbuffer); | ||
| 312 | glBindRenderbuffer(GL_RENDERBUFFER, bloom_depthbuffer); | ||
| 313 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, 1024, 768); | ||
| 314 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, bloom_depthbuffer); | ||
| 315 | |||
| 316 | // Set up the NTSC rendering buffers | ||
| 317 | glGenTextures(1, &renderedTex1); | ||
| 318 | glBindTexture(GL_TEXTURE_2D, renderedTex1); | ||
| 319 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, GAME_WIDTH, GAME_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
| 320 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 321 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 322 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 323 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 324 | renderedTexBufs[0] = renderedTex1; | ||
| 325 | |||
| 326 | glGenTextures(1, &renderedTex2); | ||
| 327 | glBindTexture(GL_TEXTURE_2D, renderedTex2); | ||
| 328 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, GAME_WIDTH, GAME_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
| 329 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 330 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 331 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 332 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 333 | renderedTexBufs[1] = renderedTex2; | ||
| 334 | |||
| 335 | // Set up bloom rendering buffers | ||
| 336 | glGenTextures(1, &preBloomTex); | ||
| 337 | glBindTexture(GL_TEXTURE_2D, preBloomTex); | ||
| 338 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024, 768, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
| 339 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 340 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 341 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 342 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 343 | |||
| 344 | glGenTextures(1, &bloomPassTex1); | ||
| 345 | glBindTexture(GL_TEXTURE_2D, bloomPassTex1); | ||
| 346 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024/4, 768/4, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
| 347 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 348 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 349 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 350 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 351 | |||
| 352 | glGenTextures(1, &bloomPassTex2); | ||
| 353 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2); | ||
| 354 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024/4, 768/4, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | ||
| 355 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 356 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 357 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 358 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 359 | |||
| 360 | curBuf = 0; | ||
| 361 | |||
| 362 | // Load the mesh! | ||
| 363 | std::vector<glm::vec3> mesh_vertices; | ||
| 364 | std::vector<glm::vec2> mesh_uvs; | ||
| 365 | std::vector<glm::vec3> mesh_normals; | ||
| 366 | loadMesh("res/monitor-old.obj", mesh_vertices, mesh_uvs, mesh_normals); | ||
| 367 | |||
| 368 | mesh_numvertices = mesh_vertices.size(); | ||
| 369 | |||
| 370 | glGenBuffers(1, &mesh_vertexbuffer); | ||
| 371 | glBindBuffer(GL_ARRAY_BUFFER, mesh_vertexbuffer); | ||
| 372 | glBufferData(GL_ARRAY_BUFFER, mesh_vertices.size() * sizeof(glm::vec3), &mesh_vertices[0], GL_STATIC_DRAW); | ||
| 373 | |||
| 374 | glGenBuffers(1, &mesh_uvbuffer); | ||
| 375 | glBindBuffer(GL_ARRAY_BUFFER, mesh_uvbuffer); | ||
| 376 | glBufferData(GL_ARRAY_BUFFER, mesh_uvs.size() * sizeof(glm::vec3), &mesh_uvs[0], GL_STATIC_DRAW); | ||
| 377 | |||
| 378 | glGenBuffers(1, &mesh_normalbuffer); | ||
| 379 | glBindBuffer(GL_ARRAY_BUFFER, mesh_normalbuffer); | ||
| 380 | glBufferData(GL_ARRAY_BUFFER, mesh_normals.size() * sizeof(glm::vec3), &mesh_normals[0], GL_STATIC_DRAW); | ||
| 381 | |||
| 382 | // Load the vertices of a flat surface | ||
| 383 | GLfloat g_quad_vertex_buffer_data[] = { | ||
| 384 | -1.0f, -1.0f, 0.0f, | ||
| 385 | 1.0f, -1.0f, 0.0f, | ||
| 386 | -1.0f, 1.0f, 0.0f, | ||
| 387 | -1.0f, 1.0f, 0.0f, | ||
| 388 | 1.0f, -1.0f, 0.0f, | ||
| 389 | 1.0f, 1.0f, 0.0f, | ||
| 390 | }; | ||
| 391 | |||
| 392 | glGenBuffers(1, &quad_vertexbuffer); | ||
| 393 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
| 394 | glBufferData(GL_ARRAY_BUFFER, sizeof(g_quad_vertex_buffer_data), g_quad_vertex_buffer_data, GL_STATIC_DRAW); | ||
| 395 | |||
| 396 | glGenTextures(1, &artifactsTex); | ||
| 397 | glBindTexture(GL_TEXTURE_2D, artifactsTex); | ||
| 398 | int atdw, atdh; | ||
| 399 | unsigned char* artifactsTex_data = stbi_load("res/artifacts.bmp", &atdw, &atdh, 0, 3); | ||
| 400 | flipImageData(artifactsTex_data, atdw, atdh, 3); | ||
| 401 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, artifactsTex_data); | ||
| 402 | stbi_image_free(artifactsTex_data); | ||
| 403 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 404 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
| 405 | glGenerateMipmap(GL_TEXTURE_2D); | ||
| 406 | |||
| 407 | glGenTextures(1, &scanlinesTex); | ||
| 408 | glBindTexture(GL_TEXTURE_2D, scanlinesTex); | ||
| 409 | int stdw, stdh; | ||
| 410 | unsigned char* scanlinesTex_data = stbi_load("res/scanlines_333.bmp", &stdw, &stdh, 0, 3); | ||
| 411 | flipImageData(scanlinesTex_data, stdw, stdh, 3); | ||
| 412 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, scanlinesTex_data); | ||
| 413 | stbi_image_free(scanlinesTex_data); | ||
| 414 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 415 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | ||
| 416 | glGenerateMipmap(GL_TEXTURE_2D); | ||
| 417 | |||
| 418 | // Load the shaders | ||
| 419 | ntscShader = LoadShaders("shaders/ntsc.vertex", "shaders/ntsc.fragment"); | ||
| 420 | finalShader = LoadShaders("shaders/final.vertex", "shaders/final.fragment"); | ||
| 421 | blitShader = LoadShaders("shaders/blit.vertex", "shaders/blit.fragment"); | ||
| 422 | fillShader = LoadShaders("shaders/fill.vertex", "shaders/fill.fragment"); | ||
| 423 | bloom1Shader = LoadShaders("shaders/bloom1.vertex", "shaders/bloom1.fragment"); | ||
| 424 | bloom2Shader = LoadShaders("shaders/bloom2.vertex", "shaders/bloom2.fragment"); | ||
| 425 | |||
| 426 | rendererInitialized = true; | ||
| 427 | |||
| 428 | return window; | ||
| 429 | } | ||
| 430 | |||
| 431 | void destroyRenderer() | ||
| 432 | { | ||
| 433 | if (!rendererInitialized) | ||
| 434 | { | ||
| 435 | fprintf(stderr, "Renderer not initialized\n"); | ||
| 436 | exit(-1); | ||
| 437 | } | ||
| 438 | |||
| 439 | // Delete the plane buffer | ||
| 440 | glDeleteBuffers(1, &quad_vertexbuffer); | ||
| 441 | glDeleteBuffers(1, &mesh_vertexbuffer); | ||
| 442 | glDeleteBuffers(1, &mesh_uvbuffer); | ||
| 443 | glDeleteBuffers(1, &mesh_normalbuffer); | ||
| 444 | |||
| 445 | // Delete the shaders | ||
| 446 | glDeleteProgram(ntscShader); | ||
| 447 | glDeleteProgram(finalShader); | ||
| 448 | glDeleteProgram(blitShader); | ||
| 449 | glDeleteProgram(fillShader); | ||
| 450 | glDeleteProgram(bloom1Shader); | ||
| 451 | glDeleteProgram(bloom2Shader); | ||
| 452 | |||
| 453 | // Delete the NTSC rendering buffers | ||
| 454 | glDeleteTextures(1, &renderedTex1); | ||
| 455 | glDeleteTextures(1, &renderedTex2); | ||
| 456 | glDeleteTextures(1, &artifactsTex); | ||
| 457 | glDeleteTextures(1, &scanlinesTex); | ||
| 458 | glDeleteTextures(1, &preBloomTex); | ||
| 459 | glDeleteTextures(1, &bloomPassTex1); | ||
| 460 | glDeleteTextures(1, &bloomPassTex2); | ||
| 461 | |||
| 462 | // Delete the framebuffer | ||
| 463 | glDeleteRenderbuffers(1, &bloom_depthbuffer); | ||
| 464 | glDeleteFramebuffers(1, &bloom_framebuffer); | ||
| 465 | glDeleteFramebuffers(1, &generic_framebuffer); | ||
| 466 | |||
| 467 | // Delete the VAO | ||
| 468 | glDeleteVertexArrays(1, &VertexArrayID); | ||
| 469 | |||
| 470 | // Kill the window | ||
| 471 | glfwTerminate(); | ||
| 472 | |||
| 473 | rendererInitialized = false; | ||
| 474 | } | ||
| 475 | |||
| 476 | Texture::Texture(int width, int height) | ||
| 477 | { | ||
| 478 | if (!rendererInitialized) | ||
| 479 | { | ||
| 480 | fprintf(stderr, "Renderer not initialized\n"); | ||
| 481 | exit(-1); | ||
| 482 | } | ||
| 483 | |||
| 484 | this->width = width; | ||
| 485 | this->height = height; | ||
| 486 | |||
| 487 | glGenTextures(1, &texID); | ||
| 488 | glBindTexture(GL_TEXTURE_2D, texID); | ||
| 489 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | ||
| 490 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 491 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 492 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 493 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 494 | } | ||
| 495 | |||
| 496 | Texture::Texture(const char* filename) | ||
| 497 | { | ||
| 498 | if (!rendererInitialized) | ||
| 499 | { | ||
| 500 | fprintf(stderr, "Renderer not initialized\n"); | ||
| 501 | exit(-1); | ||
| 502 | } | ||
| 503 | |||
| 504 | glGenTextures(1, &texID); | ||
| 505 | glBindTexture(GL_TEXTURE_2D, texID); | ||
| 506 | unsigned char* data = stbi_load(filename, &width, &height, 0, 4); | ||
| 507 | flipImageData(data, width, height, 4); | ||
| 508 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
| 509 | stbi_image_free(data); | ||
| 510 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 511 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 512 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 513 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 514 | } | ||
| 515 | |||
| 516 | Texture::Texture(const Texture& tex) | ||
| 517 | { | ||
| 518 | if (!rendererInitialized) | ||
| 519 | { | ||
| 520 | fprintf(stderr, "Renderer not initialized\n"); | ||
| 521 | exit(-1); | ||
| 522 | } | ||
| 523 | |||
| 524 | width = tex.width; | ||
| 525 | height = tex.height; | ||
| 526 | |||
| 527 | unsigned char* data = (unsigned char*) malloc(4 * width * height); | ||
| 528 | glBindTexture(GL_TEXTURE_2D, tex.texID); | ||
| 529 | glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
| 530 | |||
| 531 | glGenTextures(1, &texID); | ||
| 532 | glBindTexture(GL_TEXTURE_2D, texID); | ||
| 533 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
| 534 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 535 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 536 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 537 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 538 | |||
| 539 | free(data); | ||
| 540 | } | ||
| 541 | |||
| 542 | Texture::Texture(Texture&& tex) : Texture(0, 0) | ||
| 543 | { | ||
| 544 | swap(*this, tex); | ||
| 545 | } | ||
| 546 | |||
| 547 | Texture::~Texture() | ||
| 548 | { | ||
| 549 | if (!rendererInitialized) | ||
| 550 | { | ||
| 551 | fprintf(stderr, "Renderer not initialized\n"); | ||
| 552 | exit(-1); | ||
| 553 | } | ||
| 554 | |||
| 555 | glDeleteTextures(1, &texID); | ||
| 556 | } | ||
| 557 | |||
| 558 | Texture& Texture::operator= (Texture tex) | ||
| 559 | { | ||
| 560 | swap(*this, tex); | ||
| 561 | |||
| 562 | return *this; | ||
| 563 | } | ||
| 564 | |||
| 565 | void swap(Texture& tex1, Texture& tex2) | ||
| 566 | { | ||
| 567 | std::swap(tex1.width, tex2.width); | ||
| 568 | std::swap(tex1.height, tex2.height); | ||
| 569 | std::swap(tex1.texID, tex2.texID); | ||
| 570 | } | ||
| 571 | |||
| 572 | void Texture::fill(Rectangle dstrect, int r, int g, int b) | ||
| 573 | { | ||
| 574 | if (!rendererInitialized) | ||
| 575 | { | ||
| 576 | fprintf(stderr, "Renderer not initialized\n"); | ||
| 577 | exit(-1); | ||
| 578 | } | ||
| 579 | |||
| 580 | // Target the framebuffer | ||
| 581 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
| 582 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texID, 0); | ||
| 583 | |||
| 584 | // Set up the vertex attributes | ||
| 585 | GLfloat minx = (GLfloat) dstrect.x / width * 2.0 - 1.0; | ||
| 586 | GLfloat miny = -((GLfloat) dstrect.y / height * 2.0 - 1.0); | ||
| 587 | GLfloat maxx = (GLfloat) (dstrect.x + dstrect.w) / width * 2.0 - 1.0; | ||
| 588 | GLfloat maxy = -((GLfloat) (dstrect.y + dstrect.h) / height * 2.0 - 1.0); | ||
| 589 | |||
| 590 | GLfloat vertexbuffer_data[] = { | ||
| 591 | minx, miny, | ||
| 592 | maxx, miny, | ||
| 593 | maxx, maxy, | ||
| 594 | minx, miny, | ||
| 595 | minx, maxy, | ||
| 596 | maxx, maxy | ||
| 597 | }; | ||
| 598 | GLuint vertexbuffer; | ||
| 599 | glGenBuffers(1, &vertexbuffer); | ||
| 600 | glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); | ||
| 601 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertexbuffer_data), vertexbuffer_data, GL_STATIC_DRAW); | ||
| 602 | glEnableVertexAttribArray(0); | ||
| 603 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
| 604 | |||
| 605 | glViewport(0, 0, width, height); | ||
| 606 | glClear(GL_DEPTH_BUFFER_BIT); | ||
| 607 | glUseProgram(fillShader); | ||
| 608 | glUniform3f(glGetUniformLocation(fillShader, "vecColor"), r / 255.0, g / 255.0, b / 255.0); | ||
| 609 | |||
| 610 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
| 611 | |||
| 612 | glDisableVertexAttribArray(0); | ||
| 613 | glDeleteBuffers(1, &vertexbuffer); | ||
| 614 | } | ||
| 615 | |||
| 616 | void Texture::blit(const Texture& srctex, Rectangle srcrect, Rectangle dstrect, double alpha) | ||
| 617 | { | ||
| 618 | if (!rendererInitialized) | ||
| 619 | { | ||
| 620 | fprintf(stderr, "Renderer not initialized\n"); | ||
| 621 | exit(-1); | ||
| 622 | } | ||
| 623 | |||
| 624 | alpha = glm::clamp(alpha, 0.0, 1.0); | ||
| 625 | |||
| 626 | // Target the framebuffer | ||
| 627 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
| 628 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texID, 0); | ||
| 629 | |||
| 630 | // Set up the vertex attributes | ||
| 631 | GLfloat minx = (GLfloat) dstrect.x / width * 2.0 - 1.0; | ||
| 632 | GLfloat miny = -((GLfloat) dstrect.y / height * 2.0 - 1.0); | ||
| 633 | GLfloat maxx = (GLfloat) (dstrect.x + dstrect.w) / width * 2.0 - 1.0; | ||
| 634 | GLfloat maxy = -((GLfloat) (dstrect.y + dstrect.h) / height * 2.0 - 1.0); | ||
| 635 | |||
| 636 | GLfloat vertexbuffer_data[] = { | ||
| 637 | minx, miny, | ||
| 638 | maxx, miny, | ||
| 639 | minx, maxy, | ||
| 640 | maxx, maxy | ||
| 641 | }; | ||
| 642 | GLuint vertexbuffer; | ||
| 643 | glGenBuffers(1, &vertexbuffer); | ||
| 644 | glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); | ||
| 645 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertexbuffer_data), vertexbuffer_data, GL_STATIC_DRAW); | ||
| 646 | glEnableVertexAttribArray(0); | ||
| 647 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
| 648 | |||
| 649 | GLfloat minu = (GLfloat) srcrect.x / srctex.width; | ||
| 650 | GLfloat minv = 1 - ((GLfloat) srcrect.y / srctex.height); | ||
| 651 | GLfloat maxu = (GLfloat) (srcrect.x + srcrect.w) / srctex.width; | ||
| 652 | GLfloat maxv = 1 - ((GLfloat) (srcrect.y + srcrect.h) / srctex.height); | ||
| 653 | |||
| 654 | GLfloat texcoordbuffer_data[] = { | ||
| 655 | minu, minv, | ||
| 656 | maxu, minv, | ||
| 657 | minu, maxv, | ||
| 658 | maxu, maxv | ||
| 659 | }; | ||
| 660 | GLuint texcoordbuffer; | ||
| 661 | glGenBuffers(1, &texcoordbuffer); | ||
| 662 | glBindBuffer(GL_ARRAY_BUFFER, texcoordbuffer); | ||
| 663 | glBufferData(GL_ARRAY_BUFFER, sizeof(texcoordbuffer_data), texcoordbuffer_data, GL_STATIC_DRAW); | ||
| 664 | glEnableVertexAttribArray(1); | ||
| 665 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
| 666 | |||
| 667 | // Set up the shader | ||
| 668 | glUseProgram(blitShader); | ||
| 669 | glClear(GL_DEPTH_BUFFER_BIT); | ||
| 670 | glViewport(0, 0, width, height); | ||
| 671 | |||
| 672 | glActiveTexture(GL_TEXTURE0); | ||
| 673 | glBindTexture(GL_TEXTURE_2D, srctex.texID); | ||
| 674 | glUniform1i(glGetUniformLocation(blitShader, "srctex"), 0); | ||
| 675 | glUniform1f(glGetUniformLocation(blitShader, "alpha"), alpha); | ||
| 676 | |||
| 677 | // Blit! | ||
| 678 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||
| 679 | |||
| 680 | // Unload everything | ||
| 681 | glDisableVertexAttribArray(1); | ||
| 682 | glDisableVertexAttribArray(0); | ||
| 683 | glDeleteBuffers(1, &texcoordbuffer); | ||
| 684 | glDeleteBuffers(1, &vertexbuffer); | ||
| 685 | } | ||
| 686 | |||
| 687 | void bloomPass1(GLuint srcTex, GLuint dstTex, bool horizontal, glm::vec2 srcRes, glm::vec2 dstRes) | ||
| 688 | { | ||
| 689 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
| 690 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstTex, 0); | ||
| 691 | glViewport(0,0,dstRes.x,dstRes.y); | ||
| 692 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 693 | glUseProgram(bloom1Shader); | ||
| 694 | |||
| 695 | glActiveTexture(GL_TEXTURE0); | ||
| 696 | glBindTexture(GL_TEXTURE_2D, srcTex); | ||
| 697 | glUniform1i(glGetUniformLocation(bloom1Shader, "inTex"), 0); | ||
| 698 | |||
| 699 | glm::vec2 offset = glm::vec2(0.0); | ||
| 700 | if (horizontal) | ||
| 701 | { | ||
| 702 | offset.x = 1.2/srcRes.x; | ||
| 703 | } else { | ||
| 704 | offset.y = 1.2/srcRes.y; | ||
| 705 | } | ||
| 706 | |||
| 707 | glUniform2f(glGetUniformLocation(bloom1Shader, "offset"), offset.x, offset.y); | ||
| 708 | |||
| 709 | glEnableVertexAttribArray(0); | ||
| 710 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
| 711 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
| 712 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
| 713 | glDisableVertexAttribArray(0); | ||
| 714 | } | ||
| 715 | |||
| 716 | void Texture::renderScreen() const | ||
| 717 | { | ||
| 718 | if (!rendererInitialized) | ||
| 719 | { | ||
| 720 | fprintf(stderr, "Renderer not initialized\n"); | ||
| 721 | exit(-1); | ||
| 722 | } | ||
| 723 | |||
| 724 | // First we're going to composite our frame with the previous frame | ||
| 725 | // We start by setting up the framebuffer | ||
| 726 | glBindFramebuffer(GL_FRAMEBUFFER, generic_framebuffer); | ||
| 727 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, renderedTexBufs[curBuf], 0); | ||
| 728 | |||
| 729 | // Set up the shader | ||
| 730 | glViewport(0,0,GAME_WIDTH,GAME_HEIGHT); | ||
| 731 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 732 | glUseProgram(ntscShader); | ||
| 733 | |||
| 734 | // Use the current frame texture, nearest neighbor and clamped to edge | ||
| 735 | glActiveTexture(GL_TEXTURE0); | ||
| 736 | glBindTexture(GL_TEXTURE_2D, texID); | ||
| 737 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 738 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 739 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 740 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 741 | glUniform1i(glGetUniformLocation(ntscShader, "curFrameSampler"), 0); | ||
| 742 | |||
| 743 | // Use the previous frame composite texture, nearest neighbor and clamped to edge | ||
| 744 | glActiveTexture(GL_TEXTURE1); | ||
| 745 | glBindTexture(GL_TEXTURE_2D, renderedTexBufs[(curBuf + 1) % 2]); | ||
| 746 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 747 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 748 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 749 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 750 | glUniform1i(glGetUniformLocation(ntscShader, "prevFrameSampler"), 1); | ||
| 751 | |||
| 752 | // Load the NTSC artifact texture | ||
| 753 | glActiveTexture(GL_TEXTURE2); | ||
| 754 | glBindTexture(GL_TEXTURE_2D, artifactsTex); | ||
| 755 | glUniform1i(glGetUniformLocation(ntscShader, "NTSCArtifactSampler"), 2); | ||
| 756 | glUniform1f(glGetUniformLocation(ntscShader, "NTSCLerp"), curBuf * 1.0); | ||
| 757 | |||
| 758 | if ((rand() % 60) == 0) | ||
| 759 | { | ||
| 760 | // Change the 0.0 to a 1.0 or a 10.0 for a glitchy effect! | ||
| 761 | glUniform1f(glGetUniformLocation(ntscShader, "Tuning_NTSC"), 0.0); | ||
| 762 | } else { | ||
| 763 | glUniform1f(glGetUniformLocation(ntscShader, "Tuning_NTSC"), 0.0); | ||
| 764 | } | ||
| 765 | |||
| 766 | // Render our composition | ||
| 767 | glEnableVertexAttribArray(0); | ||
| 768 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
| 769 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
| 770 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
| 771 | glDisableVertexAttribArray(0); | ||
| 772 | |||
| 773 | // We're going to render the screen now | ||
| 774 | glBindFramebuffer(GL_FRAMEBUFFER, bloom_framebuffer); | ||
| 775 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, preBloomTex, 0); | ||
| 776 | glViewport(0,0,buffer_width,buffer_height); | ||
| 777 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 778 | glUseProgram(finalShader); | ||
| 779 | |||
| 780 | // Use the composited frame texture, linearly filtered and filling in black for the border | ||
| 781 | glActiveTexture(GL_TEXTURE0); | ||
| 782 | glBindTexture(GL_TEXTURE_2D, renderedTexBufs[curBuf]); | ||
| 783 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 784 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | ||
| 785 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); | ||
| 786 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); | ||
| 787 | float border_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; | ||
| 788 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color); | ||
| 789 | glGenerateMipmap(GL_TEXTURE_2D); | ||
| 790 | glUniform1i(glGetUniformLocation(finalShader, "rendertex"), 0); | ||
| 791 | |||
| 792 | // Use the scanlines texture | ||
| 793 | glActiveTexture(GL_TEXTURE1); | ||
| 794 | glBindTexture(GL_TEXTURE_2D, scanlinesTex); | ||
| 795 | glUniform1i(glGetUniformLocation(finalShader, "scanlinestex"), 1); | ||
| 796 | |||
| 797 | // Initialize the MVP matrices | ||
| 798 | glm::mat4 p_matrix = glm::perspective(glm::radians(25.0f), (float) buffer_width / (float) buffer_height, 0.1f, 100.0f); | ||
| 799 | glm::mat4 v_matrix = glm::lookAt(glm::vec3(3.75,0,0), glm::vec3(0,0,0), glm::vec3(0,1,0)); | ||
| 800 | glm::mat4 m_matrix = glm::mat4(1.0); | ||
| 801 | glm::mat4 mvp_matrix = p_matrix * v_matrix * m_matrix; | ||
| 802 | |||
| 803 | glUniformMatrix4fv(glGetUniformLocation(finalShader, "MVP"), 1, GL_FALSE, &mvp_matrix[0][0]); | ||
| 804 | glUniformMatrix4fv(glGetUniformLocation(finalShader, "worldMat"), 1, GL_FALSE, &m_matrix[0][0]); | ||
| 805 | glUniform2f(glGetUniformLocation(finalShader, "resolution"), buffer_width, buffer_height); | ||
| 806 | glUniform1f(glGetUniformLocation(finalShader, "iGlobalTime"), glfwGetTime()); | ||
| 807 | glUniform3f(glGetUniformLocation(finalShader, "frameColor"), 0.76f, 0.78f, 0.81f); | ||
| 808 | |||
| 809 | glEnableVertexAttribArray(0); | ||
| 810 | glBindBuffer(GL_ARRAY_BUFFER, mesh_vertexbuffer); | ||
| 811 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
| 812 | |||
| 813 | glEnableVertexAttribArray(1); | ||
| 814 | glBindBuffer(GL_ARRAY_BUFFER, mesh_normalbuffer); | ||
| 815 | glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
| 816 | |||
| 817 | glEnableVertexAttribArray(2); | ||
| 818 | glBindBuffer(GL_ARRAY_BUFFER, mesh_uvbuffer); | ||
| 819 | glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
| 820 | |||
| 821 | glDrawArrays(GL_TRIANGLES, 0, mesh_numvertices); | ||
| 822 | glDisableVertexAttribArray(2); | ||
| 823 | glDisableVertexAttribArray(1); | ||
| 824 | glDisableVertexAttribArray(0); | ||
| 825 | |||
| 826 | // First pass of bloom! | ||
| 827 | glm::vec2 buffer_size = glm::vec2(buffer_width, buffer_height); | ||
| 828 | bloomPass1(preBloomTex, bloomPassTex1, true, buffer_size, buffer_size / 4.0f); | ||
| 829 | bloomPass1(bloomPassTex1, bloomPassTex2, false, buffer_size / 4.0f, buffer_size / 4.0f); | ||
| 830 | |||
| 831 | // Do the second pass of bloom and render to screen | ||
| 832 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
| 833 | glViewport(0, 0, buffer_width, buffer_height); | ||
| 834 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 835 | glUseProgram(bloom2Shader); | ||
| 836 | |||
| 837 | glActiveTexture(GL_TEXTURE0); | ||
| 838 | glBindTexture(GL_TEXTURE_2D, preBloomTex); | ||
| 839 | glUniform1i(glGetUniformLocation(bloom2Shader, "clearTex"), 0); | ||
| 840 | |||
| 841 | glActiveTexture(GL_TEXTURE1); | ||
| 842 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2); | ||
| 843 | glUniform1i(glGetUniformLocation(bloom2Shader, "blurTex"), 1); | ||
| 844 | |||
| 845 | glUniform1f(glGetUniformLocation(bloom2Shader, "iGlobalTime"), glfwGetTime()); | ||
| 846 | |||
| 847 | glEnableVertexAttribArray(0); | ||
| 848 | glBindBuffer(GL_ARRAY_BUFFER, quad_vertexbuffer); | ||
| 849 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); | ||
| 850 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
| 851 | glDisableVertexAttribArray(0); | ||
| 852 | |||
| 853 | glfwSwapBuffers(window); | ||
| 854 | |||
| 855 | curBuf = (curBuf + 1) % 2; | ||
| 856 | } | ||
| 857 | |||
| 858 | Rectangle Texture::entirety() const | ||
| 859 | { | ||
| 860 | return {0, 0, width, height}; | ||
| 861 | } | ||
| diff --git a/src/renderer.h b/src/renderer.h deleted file mode 100644 index 84ad688..0000000 --- a/src/renderer.h +++ /dev/null | |||
| @@ -1,37 +0,0 @@ | |||
| 1 | #include <GL/glew.h> | ||
| 2 | #include <GLFW/glfw3.h> | ||
| 3 | |||
| 4 | #ifndef RENDERER_H | ||
| 5 | #define RENDERER_H | ||
| 6 | |||
| 7 | struct Rectangle { | ||
| 8 | int x; | ||
| 9 | int y; | ||
| 10 | int w; | ||
| 11 | int h; | ||
| 12 | }; | ||
| 13 | |||
| 14 | class Texture { | ||
| 15 | public: | ||
| 16 | Texture(int width, int height); | ||
| 17 | Texture(const char* file); | ||
| 18 | Texture(const Texture& tex); | ||
| 19 | Texture(Texture&& tex); | ||
| 20 | ~Texture(); | ||
| 21 | Texture& operator= (Texture tex); | ||
| 22 | friend void swap(Texture& tex1, Texture& tex2); | ||
| 23 | void fill(Rectangle loc, int r, int g, int b); | ||
| 24 | void blit(const Texture& src, Rectangle srcrect, Rectangle dstrect, double alpha = 1.0); | ||
| 25 | void renderScreen() const; | ||
| 26 | Rectangle entirety() const; | ||
| 27 | |||
| 28 | private: | ||
| 29 | GLuint texID; | ||
| 30 | int width; | ||
| 31 | int height; | ||
| 32 | }; | ||
| 33 | |||
| 34 | GLFWwindow* initRenderer(); | ||
| 35 | void destroyRenderer(); | ||
| 36 | |||
| 37 | #endif | ||
| diff --git a/src/renderer/gl.h b/src/renderer/gl.h new file mode 100644 index 0000000..4e98c42 --- /dev/null +++ b/src/renderer/gl.h | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | #ifndef GL_H_3EE4A268 | ||
| 2 | #define GL_H_3EE4A268 | ||
| 3 | |||
| 4 | #include <GL/glew.h> | ||
| 5 | #include <GLFW/glfw3.h> | ||
| 6 | |||
| 7 | #endif /* end of include guard: GL_H_3EE4A268 */ | ||
| diff --git a/src/renderer/mesh.cpp b/src/renderer/mesh.cpp new file mode 100644 index 0000000..b06b723 --- /dev/null +++ b/src/renderer/mesh.cpp | |||
| @@ -0,0 +1,109 @@ | |||
| 1 | #include "mesh.h" | ||
| 2 | #include <fstream> | ||
| 3 | #include <vector> | ||
| 4 | #include <map> | ||
| 5 | #include <glm/glm.hpp> | ||
| 6 | #include "util.h" | ||
| 7 | |||
| 8 | Mesh::Mesh(std::string filename) | ||
| 9 | { | ||
| 10 | std::ifstream meshfile(filename); | ||
| 11 | if (!meshfile.is_open()) | ||
| 12 | { | ||
| 13 | throw std::invalid_argument("Could not open mesh file"); | ||
| 14 | } | ||
| 15 | |||
| 16 | std::vector<glm::vec3> tempVertices; | ||
| 17 | std::vector<glm::vec2> tempUvs; | ||
| 18 | std::vector<glm::vec3> tempNormals; | ||
| 19 | |||
| 20 | std::vector<glm::vec3> outVertices; | ||
| 21 | std::vector<glm::vec2> outUvs; | ||
| 22 | std::vector<glm::vec3> outNormals; | ||
| 23 | std::map<element, unsigned short> elementIds; | ||
| 24 | std::vector<unsigned short> indices; | ||
| 25 | |||
| 26 | while (meshfile) | ||
| 27 | { | ||
| 28 | std::string linetype; | ||
| 29 | meshfile >> linetype; | ||
| 30 | |||
| 31 | if (linetype == "v") | ||
| 32 | { | ||
| 33 | glm::vec3 vertex; | ||
| 34 | meshfile >> vertex.x >> vertex.y >> vertex.z; | ||
| 35 | |||
| 36 | tempVertices.push_back(std::move(vertex)); | ||
| 37 | } else if (linetype == "vt") | ||
| 38 | { | ||
| 39 | glm::vec2 uv; | ||
| 40 | meshfile >> uv.x >> uv.y; | ||
| 41 | |||
| 42 | tempUvs.push_back(std::move(uv)); | ||
| 43 | } else if (linetype == "vn") | ||
| 44 | { | ||
| 45 | glm::vec3 normal; | ||
| 46 | meshfile >> normal.x >> normal.y >> normal.z; | ||
| 47 | |||
| 48 | tempNormals.push_back(std::move(normal)); | ||
| 49 | } else if (linetype == "f") | ||
| 50 | { | ||
| 51 | element elements[3]; | ||
| 52 | |||
| 53 | meshfile | ||
| 54 | >> elements[0].vertexId >> chlit('/') | ||
| 55 | >> elements[0].uvId >> chlit('/') | ||
| 56 | >> elements[0].normalId | ||
| 57 | >> elements[1].vertexId >> chlit('/') | ||
| 58 | >> elements[1].uvId >> chlit('/') | ||
| 59 | >> elements[1].normalId | ||
| 60 | >> elements[2].vertexId >> chlit('/') | ||
| 61 | >> elements[2].uvId >> chlit('/') | ||
| 62 | >> elements[2].normalId; | ||
| 63 | |||
| 64 | for (size_t i = 0; i < 3; i++) | ||
| 65 | { | ||
| 66 | if (!elementIds.count(elements[i])) | ||
| 67 | { | ||
| 68 | elementIds[elements[i]] = outVertices.size(); | ||
| 69 | |||
| 70 | outVertices.push_back(tempVertices[elements[i].vertexId - 1]); | ||
| 71 | outUvs.push_back(tempUvs[elements[i].uvId - 1]); | ||
| 72 | outNormals.push_back(tempNormals[elements[i].normalId - 1]); | ||
| 73 | } | ||
| 74 | |||
| 75 | indices.push_back(elementIds[elements[i]]); | ||
| 76 | } | ||
| 77 | } | ||
| 78 | } | ||
| 79 | |||
| 80 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer_.getId()); | ||
| 81 | glBufferData( | ||
| 82 | GL_ARRAY_BUFFER, | ||
| 83 | outVertices.size() * sizeof(glm::vec3), | ||
| 84 | outVertices.data(), | ||
| 85 | GL_STATIC_DRAW); | ||
| 86 | |||
| 87 | glBindBuffer(GL_ARRAY_BUFFER, uvBuffer_.getId()); | ||
| 88 | glBufferData( | ||
| 89 | GL_ARRAY_BUFFER, | ||
| 90 | outUvs.size() * sizeof(glm::vec2), | ||
| 91 | outUvs.data(), | ||
| 92 | GL_STATIC_DRAW); | ||
| 93 | |||
| 94 | glBindBuffer(GL_ARRAY_BUFFER, normalBuffer_.getId()); | ||
| 95 | glBufferData( | ||
| 96 | GL_ARRAY_BUFFER, | ||
| 97 | outNormals.size() * sizeof(glm::vec3), | ||
| 98 | outNormals.data(), | ||
| 99 | GL_STATIC_DRAW); | ||
| 100 | |||
| 101 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer_.getId()); | ||
| 102 | glBufferData( | ||
| 103 | GL_ELEMENT_ARRAY_BUFFER, | ||
| 104 | indices.size() * sizeof(unsigned short), | ||
| 105 | indices.data(), | ||
| 106 | GL_STATIC_DRAW); | ||
| 107 | |||
| 108 | indexCount_ = indices.size(); | ||
| 109 | } | ||
| diff --git a/src/renderer/mesh.h b/src/renderer/mesh.h new file mode 100644 index 0000000..06bf65d --- /dev/null +++ b/src/renderer/mesh.h | |||
| @@ -0,0 +1,62 @@ | |||
| 1 | #ifndef MESH_H_76B72E12 | ||
| 2 | #define MESH_H_76B72E12 | ||
| 3 | |||
| 4 | #include <string> | ||
| 5 | #include "gl.h" | ||
| 6 | #include "wrappers.h" | ||
| 7 | |||
| 8 | class Mesh { | ||
| 9 | public: | ||
| 10 | |||
| 11 | Mesh(std::string filename); | ||
| 12 | |||
| 13 | Mesh(const Mesh& other) = delete; | ||
| 14 | Mesh& operator=(const Mesh& other) = delete; | ||
| 15 | |||
| 16 | inline GLuint getVertexBufferId() const | ||
| 17 | { | ||
| 18 | return vertexBuffer_.getId(); | ||
| 19 | } | ||
| 20 | |||
| 21 | inline GLuint getUvBufferId() const | ||
| 22 | { | ||
| 23 | return uvBuffer_.getId(); | ||
| 24 | } | ||
| 25 | |||
| 26 | inline GLuint getNormalBufferId() const | ||
| 27 | { | ||
| 28 | return normalBuffer_.getId(); | ||
| 29 | } | ||
| 30 | |||
| 31 | inline GLuint getIndexBufferId() const | ||
| 32 | { | ||
| 33 | return indexBuffer_.getId(); | ||
| 34 | } | ||
| 35 | |||
| 36 | inline size_t getIndexCount() const | ||
| 37 | { | ||
| 38 | return indexCount_; | ||
| 39 | } | ||
| 40 | |||
| 41 | private: | ||
| 42 | |||
| 43 | struct element { | ||
| 44 | size_t vertexId; | ||
| 45 | size_t uvId; | ||
| 46 | size_t normalId; | ||
| 47 | |||
| 48 | bool operator<(const element& other) const | ||
| 49 | { | ||
| 50 | return std::tie(vertexId, uvId, normalId) < | ||
| 51 | std::tie(other.vertexId, other.uvId, other.normalId); | ||
| 52 | } | ||
| 53 | }; | ||
| 54 | |||
| 55 | GLBuffer vertexBuffer_; | ||
| 56 | GLBuffer uvBuffer_; | ||
| 57 | GLBuffer normalBuffer_; | ||
| 58 | GLBuffer indexBuffer_; | ||
| 59 | size_t indexCount_; | ||
| 60 | }; | ||
| 61 | |||
| 62 | #endif /* end of include guard: MESH_H_76B72E12 */ | ||
| diff --git a/src/renderer/renderer.cpp b/src/renderer/renderer.cpp new file mode 100644 index 0000000..30ef787 --- /dev/null +++ b/src/renderer/renderer.cpp | |||
| @@ -0,0 +1,630 @@ | |||
| 1 | #include "renderer.h" | ||
| 2 | #include <glm/gtc/matrix_transform.hpp> | ||
| 3 | #include <stb_image.h> | ||
| 4 | #include "consts.h" | ||
| 5 | #include "game.h" | ||
| 6 | #include "texture.h" | ||
| 7 | |||
| 8 | void setFramebufferSize(GLFWwindow* w, int width, int height) | ||
| 9 | { | ||
| 10 | Game& game = *static_cast<Game*>(glfwGetWindowUserPointer(w)); | ||
| 11 | Renderer& renderer = game.getRenderer(); | ||
| 12 | |||
| 13 | renderer.width_ = width; | ||
| 14 | renderer.height_ = height; | ||
| 15 | |||
| 16 | renderer.bloomFb_ = {}; | ||
| 17 | renderer.bloomDepth_ = {}; | ||
| 18 | renderer.preBloomTex_ = {}; | ||
| 19 | renderer.bloomPassTex1_ = {}; | ||
| 20 | renderer.bloomPassTex2_ = {}; | ||
| 21 | |||
| 22 | renderer.initializeFramebuffers(); | ||
| 23 | } | ||
| 24 | |||
| 25 | bool Renderer::singletonInitialized_ = false; | ||
| 26 | |||
| 27 | Renderer::Window::Window() | ||
| 28 | { | ||
| 29 | // Initialize GLFW | ||
| 30 | if (!glfwInit()) | ||
| 31 | { | ||
| 32 | throw std::runtime_error("Failed to initialize GLFW"); | ||
| 33 | } | ||
| 34 | |||
| 35 | glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing | ||
| 36 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want version 3.3 | ||
| 37 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | ||
| 38 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Mac requires this | ||
| 39 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | ||
| 40 | |||
| 41 | // Create a window | ||
| 42 | window_ = glfwCreateWindow(1024, 768, "Aromatherapy", nullptr, nullptr); | ||
| 43 | if (window_ == nullptr) | ||
| 44 | { | ||
| 45 | throw std::runtime_error("Failed to open GLFW window"); | ||
| 46 | } | ||
| 47 | |||
| 48 | glfwMakeContextCurrent(window_); | ||
| 49 | |||
| 50 | glewExperimental = true; // Needed in core profile | ||
| 51 | if (glewInit() != GLEW_OK) | ||
| 52 | { | ||
| 53 | throw std::runtime_error("Failed to initialize GLEW"); | ||
| 54 | } | ||
| 55 | |||
| 56 | glfwSetFramebufferSizeCallback(window_, &setFramebufferSize); | ||
| 57 | } | ||
| 58 | |||
| 59 | Renderer::Window::~Window() | ||
| 60 | { | ||
| 61 | glfwTerminate(); | ||
| 62 | } | ||
| 63 | |||
| 64 | Renderer::Renderer() : | ||
| 65 | monitor_("res/monitor-old.obj"), | ||
| 66 | ntscShader_("ntsc"), | ||
| 67 | finalShader_("final"), | ||
| 68 | blitShader_("blit"), | ||
| 69 | fillShader_("fill"), | ||
| 70 | bloom1Shader_("bloom1"), | ||
| 71 | bloom2Shader_("bloom2") | ||
| 72 | { | ||
| 73 | if (singletonInitialized_) | ||
| 74 | { | ||
| 75 | throw std::logic_error("Singleton renderer already initialized"); | ||
| 76 | } | ||
| 77 | |||
| 78 | singletonInitialized_ = true; | ||
| 79 | |||
| 80 | // Set up vertex array object | ||
| 81 | glBindVertexArray(vao_.getId()); | ||
| 82 | |||
| 83 | // Enable depth testing | ||
| 84 | glEnable(GL_DEPTH_TEST); | ||
| 85 | glDepthFunc(GL_LESS); | ||
| 86 | |||
| 87 | // Enable blending | ||
| 88 | glEnable(GL_BLEND); | ||
| 89 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||
| 90 | |||
| 91 | // Set up the rendering buffers and textures | ||
| 92 | glfwGetFramebufferSize(window_.getHandle(), &width_, &height_); | ||
| 93 | |||
| 94 | initializeFramebuffers(); | ||
| 95 | |||
| 96 | // Load the vertices of a flat surface | ||
| 97 | GLfloat g_quad_vertex_buffer_data[] = { | ||
| 98 | -1.0f, -1.0f, 0.0f, | ||
| 99 | 1.0f, -1.0f, 0.0f, | ||
| 100 | -1.0f, 1.0f, 0.0f, | ||
| 101 | -1.0f, 1.0f, 0.0f, | ||
| 102 | 1.0f, -1.0f, 0.0f, | ||
| 103 | 1.0f, 1.0f, 0.0f, | ||
| 104 | }; | ||
| 105 | |||
| 106 | glBindBuffer(GL_ARRAY_BUFFER, quadBuffer_.getId()); | ||
| 107 | glBufferData( | ||
| 108 | GL_ARRAY_BUFFER, | ||
| 109 | sizeof(GLfloat) * 18, | ||
| 110 | g_quad_vertex_buffer_data, | ||
| 111 | GL_STATIC_DRAW); | ||
| 112 | |||
| 113 | // Load NTSC artifacts | ||
| 114 | int atdw, atdh; | ||
| 115 | unsigned char* artifactsData = | ||
| 116 | stbi_load("res/artifacts.bmp", &atdw, &atdh, 0, 3); | ||
| 117 | |||
| 118 | flipImageData(artifactsData, atdw, atdh, 3); | ||
| 119 | |||
| 120 | glBindTexture(GL_TEXTURE_2D, artifactsTex_.getId()); | ||
| 121 | glTexImage2D( | ||
| 122 | GL_TEXTURE_2D, | ||
| 123 | 0, | ||
| 124 | GL_RGB, | ||
| 125 | atdw, | ||
| 126 | atdh, | ||
| 127 | 0, | ||
| 128 | GL_RGB, | ||
| 129 | GL_UNSIGNED_BYTE, | ||
| 130 | artifactsData); | ||
| 131 | |||
| 132 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 133 | glTexParameteri( | ||
| 134 | GL_TEXTURE_2D, | ||
| 135 | GL_TEXTURE_MIN_FILTER, | ||
| 136 | GL_NEAREST_MIPMAP_NEAREST); | ||
| 137 | |||
| 138 | glGenerateMipmap(GL_TEXTURE_2D); | ||
| 139 | stbi_image_free(artifactsData); | ||
| 140 | |||
| 141 | // Load NTSC scanlines | ||
| 142 | unsigned char* scanlinesData = | ||
| 143 | stbi_load("res/scanlines_333.bmp", &atdw, &atdh, 0, 3); | ||
| 144 | |||
| 145 | flipImageData(scanlinesData, atdw, atdh, 3); | ||
| 146 | |||
| 147 | glBindTexture(GL_TEXTURE_2D, scanlinesTex_.getId()); | ||
| 148 | glTexImage2D( | ||
| 149 | GL_TEXTURE_2D, | ||
| 150 | 0, | ||
| 151 | GL_RGB, | ||
| 152 | atdw, | ||
| 153 | atdh, | ||
| 154 | 0, | ||
| 155 | GL_RGB, | ||
| 156 | GL_UNSIGNED_BYTE, | ||
| 157 | scanlinesData); | ||
| 158 | |||
| 159 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 160 | glTexParameteri( | ||
| 161 | GL_TEXTURE_2D, | ||
| 162 | GL_TEXTURE_MIN_FILTER, | ||
| 163 | GL_NEAREST_MIPMAP_NEAREST); | ||
| 164 | |||
| 165 | glGenerateMipmap(GL_TEXTURE_2D); | ||
| 166 | stbi_image_free(scanlinesData); | ||
| 167 | } | ||
| 168 | |||
| 169 | void Renderer::initializeFramebuffers() | ||
| 170 | { | ||
| 171 | // Set up the framebuffer | ||
| 172 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
| 173 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; | ||
| 174 | glDrawBuffers(1, DrawBuffers); | ||
| 175 | |||
| 176 | // Set up the bloom framebuffer and depthbuffer | ||
| 177 | glBindFramebuffer(GL_FRAMEBUFFER, bloomFb_.getId()); | ||
| 178 | GLenum DrawBuffers2[1] = {GL_COLOR_ATTACHMENT1}; | ||
| 179 | glDrawBuffers(1, DrawBuffers2); | ||
| 180 | |||
| 181 | glBindRenderbuffer(GL_RENDERBUFFER, bloomDepth_.getId()); | ||
| 182 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width_, height_); | ||
| 183 | glFramebufferRenderbuffer( | ||
| 184 | GL_FRAMEBUFFER, | ||
| 185 | GL_DEPTH_ATTACHMENT, | ||
| 186 | GL_RENDERBUFFER, | ||
| 187 | bloomDepth_.getId()); | ||
| 188 | |||
| 189 | // Set up the NTSC rendering buffers | ||
| 190 | glBindTexture(GL_TEXTURE_2D, renderPages_[0].getId()); | ||
| 191 | glTexImage2D( | ||
| 192 | GL_TEXTURE_2D, | ||
| 193 | 0, | ||
| 194 | GL_RGB, | ||
| 195 | GAME_WIDTH, | ||
| 196 | GAME_HEIGHT, | ||
| 197 | 0, | ||
| 198 | GL_RGB, | ||
| 199 | GL_UNSIGNED_BYTE, | ||
| 200 | 0); | ||
| 201 | |||
| 202 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 203 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 204 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 205 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 206 | |||
| 207 | glBindTexture(GL_TEXTURE_2D, renderPages_[1].getId()); | ||
| 208 | glTexImage2D( | ||
| 209 | GL_TEXTURE_2D, | ||
| 210 | 0, | ||
| 211 | GL_RGB, | ||
| 212 | GAME_WIDTH, | ||
| 213 | GAME_HEIGHT, | ||
| 214 | 0, | ||
| 215 | GL_RGB, | ||
| 216 | GL_UNSIGNED_BYTE, | ||
| 217 | 0); | ||
| 218 | |||
| 219 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 220 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 221 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 222 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 223 | |||
| 224 | // Set up bloom rendering buffers | ||
| 225 | glBindTexture(GL_TEXTURE_2D, preBloomTex_.getId()); | ||
| 226 | glTexImage2D( | ||
| 227 | GL_TEXTURE_2D, | ||
| 228 | 0, | ||
| 229 | GL_RGB, | ||
| 230 | width_, | ||
| 231 | height_, | ||
| 232 | 0, | ||
| 233 | GL_RGB, | ||
| 234 | GL_UNSIGNED_BYTE, | ||
| 235 | 0); | ||
| 236 | |||
| 237 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 238 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 239 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 240 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 241 | |||
| 242 | glBindTexture(GL_TEXTURE_2D, bloomPassTex1_.getId()); | ||
| 243 | glTexImage2D( | ||
| 244 | GL_TEXTURE_2D, | ||
| 245 | 0, | ||
| 246 | GL_RGB, | ||
| 247 | width_ / 4, | ||
| 248 | height_ / 4, | ||
| 249 | 0, | ||
| 250 | GL_RGB, | ||
| 251 | GL_UNSIGNED_BYTE, | ||
| 252 | 0); | ||
| 253 | |||
| 254 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 255 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 256 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 257 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 258 | |||
| 259 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2_.getId()); | ||
| 260 | glTexImage2D( | ||
| 261 | GL_TEXTURE_2D, | ||
| 262 | 0, | ||
| 263 | GL_RGB, | ||
| 264 | width_ / 4, | ||
| 265 | height_ / 4, | ||
| 266 | 0, | ||
| 267 | GL_RGB, | ||
| 268 | GL_UNSIGNED_BYTE, | ||
| 269 | 0); | ||
| 270 | |||
| 271 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 272 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 273 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 274 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 275 | } | ||
| 276 | |||
| 277 | Renderer::~Renderer() | ||
| 278 | { | ||
| 279 | singletonInitialized_ = false; | ||
| 280 | } | ||
| 281 | |||
| 282 | void Renderer::fill(Texture& tex, Rectangle dstrect, int r, int g, int b) | ||
| 283 | { | ||
| 284 | // Target the framebuffer | ||
| 285 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
| 286 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex.getId(), 0); | ||
| 287 | |||
| 288 | // Set up the vertex attributes | ||
| 289 | int width = tex.getWidth(); | ||
| 290 | int height = tex.getHeight(); | ||
| 291 | |||
| 292 | GLfloat minx = (GLfloat) dstrect.x / width * 2.0 - 1.0; | ||
| 293 | GLfloat miny = -((GLfloat) dstrect.y / height * 2.0 - 1.0); | ||
| 294 | GLfloat maxx = (GLfloat) (dstrect.x + dstrect.w) / width * 2.0 - 1.0; | ||
| 295 | GLfloat maxy = -((GLfloat) (dstrect.y + dstrect.h) / height * 2.0 - 1.0); | ||
| 296 | |||
| 297 | GLfloat vertexData[] = { | ||
| 298 | minx, miny, | ||
| 299 | maxx, miny, | ||
| 300 | maxx, maxy, | ||
| 301 | minx, miny, | ||
| 302 | minx, maxy, | ||
| 303 | maxx, maxy | ||
| 304 | }; | ||
| 305 | |||
| 306 | GLBuffer vertexBuffer; | ||
| 307 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.getId()); | ||
| 308 | glBufferData( | ||
| 309 | GL_ARRAY_BUFFER, | ||
| 310 | sizeof(GLfloat) * 12, | ||
| 311 | vertexData, GL_STATIC_DRAW); | ||
| 312 | |||
| 313 | glEnableVertexAttribArray(0); | ||
| 314 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
| 315 | |||
| 316 | glViewport(0, 0, tex.getWidth(), tex.getHeight()); | ||
| 317 | glClear(GL_DEPTH_BUFFER_BIT); | ||
| 318 | |||
| 319 | fillShader_.use(); | ||
| 320 | glUniform3f( | ||
| 321 | fillShader_.getUniformLocation("vecColor"), | ||
| 322 | r / 255.0, | ||
| 323 | g / 255.0, | ||
| 324 | b / 255.0); | ||
| 325 | |||
| 326 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
| 327 | |||
| 328 | glDisableVertexAttribArray(0); | ||
| 329 | } | ||
| 330 | |||
| 331 | void Renderer::blit( | ||
| 332 | const Texture& src, | ||
| 333 | Texture& dst, | ||
| 334 | Rectangle srcrect, | ||
| 335 | Rectangle dstrect, | ||
| 336 | double alpha) | ||
| 337 | { | ||
| 338 | alpha = glm::clamp(alpha, 0.0, 1.0); | ||
| 339 | |||
| 340 | // Target the framebuffer | ||
| 341 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
| 342 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dst.getId(), 0); | ||
| 343 | |||
| 344 | // Set up the vertex attributes | ||
| 345 | int width = dst.getWidth(); | ||
| 346 | int height = dst.getHeight(); | ||
| 347 | |||
| 348 | GLfloat minx = (GLfloat) dstrect.x / width * 2.0 - 1.0; | ||
| 349 | GLfloat miny = -((GLfloat) dstrect.y / height * 2.0 - 1.0); | ||
| 350 | GLfloat maxx = (GLfloat) (dstrect.x + dstrect.w) / width * 2.0 - 1.0; | ||
| 351 | GLfloat maxy = -((GLfloat) (dstrect.y + dstrect.h) / height * 2.0 - 1.0); | ||
| 352 | |||
| 353 | GLfloat vertexData[] = { | ||
| 354 | minx, miny, | ||
| 355 | maxx, miny, | ||
| 356 | minx, maxy, | ||
| 357 | maxx, maxy | ||
| 358 | }; | ||
| 359 | |||
| 360 | GLBuffer vertexBuffer; | ||
| 361 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.getId()); | ||
| 362 | glBufferData( | ||
| 363 | GL_ARRAY_BUFFER, | ||
| 364 | sizeof(GLfloat) * 8, | ||
| 365 | vertexData, | ||
| 366 | GL_STATIC_DRAW); | ||
| 367 | |||
| 368 | glEnableVertexAttribArray(0); | ||
| 369 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
| 370 | |||
| 371 | GLfloat minu = (GLfloat) srcrect.x / src.getWidth(); | ||
| 372 | GLfloat minv = 1 - ((GLfloat) srcrect.y / src.getHeight()); | ||
| 373 | GLfloat maxu = (GLfloat) (srcrect.x + srcrect.w) / src.getWidth(); | ||
| 374 | GLfloat maxv = 1 - ((GLfloat) (srcrect.y + srcrect.h) / src.getHeight()); | ||
| 375 | |||
| 376 | GLfloat uvData[] = { | ||
| 377 | minu, minv, | ||
| 378 | maxu, minv, | ||
| 379 | minu, maxv, | ||
| 380 | maxu, maxv | ||
| 381 | }; | ||
| 382 | |||
| 383 | GLBuffer uvBuffer; | ||
| 384 | glBindBuffer(GL_ARRAY_BUFFER, uvBuffer.getId()); | ||
| 385 | glBufferData( | ||
| 386 | GL_ARRAY_BUFFER, | ||
| 387 | sizeof(GLfloat) * 8, | ||
| 388 | uvData, | ||
| 389 | GL_STATIC_DRAW); | ||
| 390 | |||
| 391 | glEnableVertexAttribArray(1); | ||
| 392 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
| 393 | |||
| 394 | // Set up the shader | ||
| 395 | blitShader_.use(); | ||
| 396 | glClear(GL_DEPTH_BUFFER_BIT); | ||
| 397 | glViewport(0, 0, dst.getWidth(), dst.getHeight()); | ||
| 398 | |||
| 399 | glActiveTexture(GL_TEXTURE0); | ||
| 400 | glBindTexture(GL_TEXTURE_2D, src.getId()); | ||
| 401 | glUniform1i(blitShader_.getUniformLocation("srctex"), 0); | ||
| 402 | glUniform1f(blitShader_.getUniformLocation("alpha"), alpha); | ||
| 403 | |||
| 404 | // Blit! | ||
| 405 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||
| 406 | |||
| 407 | // Unload everything | ||
| 408 | glDisableVertexAttribArray(1); | ||
| 409 | glDisableVertexAttribArray(0); | ||
| 410 | } | ||
| 411 | |||
| 412 | void Renderer::bloomPass1( | ||
| 413 | const GLTexture& src, | ||
| 414 | GLTexture& dst, | ||
| 415 | bool horizontal, | ||
| 416 | glm::vec2 srcRes, | ||
| 417 | glm::vec2 dstRes) | ||
| 418 | { | ||
| 419 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
| 420 | glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dst.getId(), 0); | ||
| 421 | glViewport(0,0,dstRes.x,dstRes.y); | ||
| 422 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 423 | bloom1Shader_.use(); | ||
| 424 | |||
| 425 | glActiveTexture(GL_TEXTURE0); | ||
| 426 | glBindTexture(GL_TEXTURE_2D, src.getId()); | ||
| 427 | glUniform1i(bloom1Shader_.getUniformLocation("inTex"), 0); | ||
| 428 | |||
| 429 | glm::vec2 offset = glm::vec2(0.0); | ||
| 430 | if (horizontal) | ||
| 431 | { | ||
| 432 | offset.x = 1.2/srcRes.x; | ||
| 433 | } else { | ||
| 434 | offset.y = 1.2/srcRes.y; | ||
| 435 | } | ||
| 436 | |||
| 437 | glUniform2f(bloom1Shader_.getUniformLocation("offset"), offset.x, offset.y); | ||
| 438 | |||
| 439 | glEnableVertexAttribArray(0); | ||
| 440 | glBindBuffer(GL_ARRAY_BUFFER, quadBuffer_.getId()); | ||
| 441 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
| 442 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
| 443 | glDisableVertexAttribArray(0); | ||
| 444 | } | ||
| 445 | |||
| 446 | void Renderer::renderScreen(const Texture& tex) | ||
| 447 | { | ||
| 448 | // First we're going to composite our frame with the previous frame | ||
| 449 | // We start by setting up the framebuffer | ||
| 450 | glBindFramebuffer(GL_FRAMEBUFFER, genericFb_.getId()); | ||
| 451 | glFramebufferTexture( | ||
| 452 | GL_FRAMEBUFFER, | ||
| 453 | GL_COLOR_ATTACHMENT0, | ||
| 454 | renderPages_[curBuf_].getId(), | ||
| 455 | 0); | ||
| 456 | |||
| 457 | // Set up the shader | ||
| 458 | glViewport(0,0,GAME_WIDTH,GAME_HEIGHT); | ||
| 459 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 460 | ntscShader_.use(); | ||
| 461 | |||
| 462 | // Use the current frame texture, nearest neighbor and clamped to edge | ||
| 463 | glActiveTexture(GL_TEXTURE0); | ||
| 464 | glBindTexture(GL_TEXTURE_2D, tex.getId()); | ||
| 465 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 466 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 467 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 468 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 469 | glUniform1i(ntscShader_.getUniformLocation("curFrameSampler"), 0); | ||
| 470 | |||
| 471 | // Use the previous frame composite texture, nearest neighbor and clamped to | ||
| 472 | // edge | ||
| 473 | glActiveTexture(GL_TEXTURE1); | ||
| 474 | glBindTexture(GL_TEXTURE_2D, renderPages_[(curBuf_ + 1) % 2].getId()); | ||
| 475 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 476 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 477 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 478 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 479 | glUniform1i(ntscShader_.getUniformLocation("prevFrameSampler"), 1); | ||
| 480 | |||
| 481 | // Load the NTSC artifact texture | ||
| 482 | glActiveTexture(GL_TEXTURE2); | ||
| 483 | glBindTexture(GL_TEXTURE_2D, artifactsTex_.getId()); | ||
| 484 | glUniform1i(ntscShader_.getUniformLocation("NTSCArtifactSampler"), 2); | ||
| 485 | glUniform1f(ntscShader_.getUniformLocation("NTSCLerp"), curBuf_ * 1.0); | ||
| 486 | |||
| 487 | // Change the 0.0 to a 1.0 or a 10.0 for a glitchy effect! | ||
| 488 | glUniform1f(ntscShader_.getUniformLocation("Tuning_NTSC"), 0.0); | ||
| 489 | |||
| 490 | // Render our composition | ||
| 491 | glEnableVertexAttribArray(0); | ||
| 492 | glBindBuffer(GL_ARRAY_BUFFER, quadBuffer_.getId()); | ||
| 493 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
| 494 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
| 495 | glDisableVertexAttribArray(0); | ||
| 496 | |||
| 497 | // We're going to render the screen now | ||
| 498 | glBindFramebuffer(GL_FRAMEBUFFER, bloomFb_.getId()); | ||
| 499 | glFramebufferTexture( | ||
| 500 | GL_FRAMEBUFFER, | ||
| 501 | GL_COLOR_ATTACHMENT1, | ||
| 502 | preBloomTex_.getId(), | ||
| 503 | 0); | ||
| 504 | |||
| 505 | glViewport(0,0,width_,height_); | ||
| 506 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 507 | finalShader_.use(); | ||
| 508 | |||
| 509 | // Use the composited frame texture, linearly filtered and filling in black | ||
| 510 | // for the border | ||
| 511 | glActiveTexture(GL_TEXTURE0); | ||
| 512 | glBindTexture(GL_TEXTURE_2D, renderPages_[curBuf_].getId()); | ||
| 513 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||
| 514 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | ||
| 515 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); | ||
| 516 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); | ||
| 517 | |||
| 518 | float borderColor[] = {0.0f, 0.0f, 0.0f, 1.0f}; | ||
| 519 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); | ||
| 520 | |||
| 521 | glGenerateMipmap(GL_TEXTURE_2D); | ||
| 522 | glUniform1i(finalShader_.getUniformLocation("rendertex"), 0); | ||
| 523 | |||
| 524 | // Use the scanlines texture | ||
| 525 | glActiveTexture(GL_TEXTURE1); | ||
| 526 | glBindTexture(GL_TEXTURE_2D, scanlinesTex_.getId()); | ||
| 527 | glUniform1i(finalShader_.getUniformLocation("scanlinestex"), 1); | ||
| 528 | |||
| 529 | // Initialize the MVP matrices | ||
| 530 | glm::mat4 p_matrix = glm::perspective( | ||
| 531 | glm::radians(25.0f), | ||
| 532 | static_cast<float>(width_) / static_cast<float>(height_), | ||
| 533 | 0.1f, | ||
| 534 | 100.0f); | ||
| 535 | |||
| 536 | glm::mat4 v_matrix = glm::lookAt( | ||
| 537 | glm::vec3(3.75,0,0), // Camera | ||
| 538 | glm::vec3(0,0,0), // Center | ||
| 539 | glm::vec3(0,1,0)); // Up | ||
| 540 | |||
| 541 | glm::mat4 m_matrix = glm::mat4(1.0); | ||
| 542 | glm::mat4 mvp_matrix = p_matrix * v_matrix * m_matrix; | ||
| 543 | |||
| 544 | glUniformMatrix4fv( | ||
| 545 | finalShader_.getUniformLocation("MVP"), | ||
| 546 | 1, | ||
| 547 | GL_FALSE, | ||
| 548 | &mvp_matrix[0][0]); | ||
| 549 | |||
| 550 | glUniformMatrix4fv( | ||
| 551 | finalShader_.getUniformLocation("worldMat"), | ||
| 552 | 1, | ||
| 553 | GL_FALSE, | ||
| 554 | &m_matrix[0][0]); | ||
| 555 | |||
| 556 | glUniform2f(finalShader_.getUniformLocation("resolution"), width_, height_); | ||
| 557 | glUniform1f(finalShader_.getUniformLocation("iGlobalTime"), glfwGetTime()); | ||
| 558 | |||
| 559 | glUniform3f( | ||
| 560 | finalShader_.getUniformLocation("frameColor"), | ||
| 561 | 0.76f, | ||
| 562 | 0.78f, | ||
| 563 | 0.81f); | ||
| 564 | |||
| 565 | glEnableVertexAttribArray(0); | ||
| 566 | glBindBuffer(GL_ARRAY_BUFFER, monitor_.getVertexBufferId()); | ||
| 567 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
| 568 | |||
| 569 | glEnableVertexAttribArray(1); | ||
| 570 | glBindBuffer(GL_ARRAY_BUFFER, monitor_.getNormalBufferId()); | ||
| 571 | glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
| 572 | |||
| 573 | glEnableVertexAttribArray(2); | ||
| 574 | glBindBuffer(GL_ARRAY_BUFFER, monitor_.getUvBufferId()); | ||
| 575 | glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
| 576 | |||
| 577 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor_.getIndexBufferId()); | ||
| 578 | glDrawElements( | ||
| 579 | GL_TRIANGLES, | ||
| 580 | monitor_.getIndexCount(), | ||
| 581 | GL_UNSIGNED_SHORT, | ||
| 582 | nullptr); | ||
| 583 | |||
| 584 | glDisableVertexAttribArray(2); | ||
| 585 | glDisableVertexAttribArray(1); | ||
| 586 | glDisableVertexAttribArray(0); | ||
| 587 | |||
| 588 | // First pass of bloom! | ||
| 589 | glm::vec2 bufferSize = glm::vec2(width_, height_); | ||
| 590 | |||
| 591 | bloomPass1( | ||
| 592 | preBloomTex_, | ||
| 593 | bloomPassTex1_, | ||
| 594 | true, | ||
| 595 | bufferSize, | ||
| 596 | bufferSize / 4.0f); | ||
| 597 | |||
| 598 | bloomPass1( | ||
| 599 | bloomPassTex1_, | ||
| 600 | bloomPassTex2_, | ||
| 601 | false, | ||
| 602 | bufferSize / 4.0f, | ||
| 603 | bufferSize / 4.0f); | ||
| 604 | |||
| 605 | // Do the second pass of bloom and render to screen | ||
| 606 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||
| 607 | glViewport(0, 0, width_, height_); | ||
| 608 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 609 | bloom2Shader_.use(); | ||
| 610 | |||
| 611 | glActiveTexture(GL_TEXTURE0); | ||
| 612 | glBindTexture(GL_TEXTURE_2D, preBloomTex_.getId()); | ||
| 613 | glUniform1i(bloom2Shader_.getUniformLocation("clearTex"), 0); | ||
| 614 | |||
| 615 | glActiveTexture(GL_TEXTURE1); | ||
| 616 | glBindTexture(GL_TEXTURE_2D, bloomPassTex2_.getId()); | ||
| 617 | glUniform1i(bloom2Shader_.getUniformLocation("blurTex"), 1); | ||
| 618 | |||
| 619 | glUniform1f(bloom2Shader_.getUniformLocation("iGlobalTime"), glfwGetTime()); | ||
| 620 | |||
| 621 | glEnableVertexAttribArray(0); | ||
| 622 | glBindBuffer(GL_ARRAY_BUFFER, quadBuffer_.getId()); | ||
| 623 | glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr); | ||
| 624 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
| 625 | glDisableVertexAttribArray(0); | ||
| 626 | |||
| 627 | glfwSwapBuffers(window_.getHandle()); | ||
| 628 | |||
| 629 | curBuf_ = (curBuf_ + 1) % 2; | ||
| 630 | } | ||
| diff --git a/src/renderer/renderer.h b/src/renderer/renderer.h new file mode 100644 index 0000000..0b10af5 --- /dev/null +++ b/src/renderer/renderer.h | |||
| @@ -0,0 +1,114 @@ | |||
| 1 | #ifndef RENDERER_H | ||
| 2 | #define RENDERER_H | ||
| 3 | |||
| 4 | #include "gl.h" | ||
| 5 | #include "wrappers.h" | ||
| 6 | #include "mesh.h" | ||
| 7 | #include "shader.h" | ||
| 8 | #include <glm/glm.hpp> | ||
| 9 | |||
| 10 | class Texture; | ||
| 11 | struct Rectangle; | ||
| 12 | |||
| 13 | class Renderer { | ||
| 14 | public: | ||
| 15 | |||
| 16 | class Window { | ||
| 17 | public: | ||
| 18 | |||
| 19 | Window(); | ||
| 20 | |||
| 21 | Window(const Window& other) = delete; | ||
| 22 | Window& operator=(const Window& other) = delete; | ||
| 23 | |||
| 24 | ~Window(); | ||
| 25 | |||
| 26 | inline GLFWwindow* getHandle() | ||
| 27 | { | ||
| 28 | return window_; | ||
| 29 | } | ||
| 30 | |||
| 31 | private: | ||
| 32 | |||
| 33 | GLFWwindow* window_; | ||
| 34 | }; | ||
| 35 | |||
| 36 | static inline bool isSingletonInitialized() | ||
| 37 | { | ||
| 38 | return singletonInitialized_; | ||
| 39 | } | ||
| 40 | |||
| 41 | Renderer(); | ||
| 42 | |||
| 43 | Renderer(const Renderer& other) = delete; | ||
| 44 | Renderer& operator=(const Renderer& other) = delete; | ||
| 45 | |||
| 46 | ~Renderer(); | ||
| 47 | |||
| 48 | inline Window& getWindow() | ||
| 49 | { | ||
| 50 | return window_; | ||
| 51 | } | ||
| 52 | |||
| 53 | void fill( | ||
| 54 | Texture& tex, | ||
| 55 | Rectangle loc, | ||
| 56 | int r, | ||
| 57 | int g, | ||
| 58 | int b); | ||
| 59 | |||
| 60 | void blit( | ||
| 61 | const Texture& src, | ||
| 62 | Texture& dst, | ||
| 63 | Rectangle srcrect, | ||
| 64 | Rectangle dstrect, | ||
| 65 | double alpha = 1.0); | ||
| 66 | |||
| 67 | void renderScreen(const Texture& tex); | ||
| 68 | |||
| 69 | private: | ||
| 70 | |||
| 71 | friend void setFramebufferSize(GLFWwindow* w, int width, int height); | ||
| 72 | |||
| 73 | void initializeFramebuffers(); | ||
| 74 | |||
| 75 | void bloomPass1( | ||
| 76 | const GLTexture& src, | ||
| 77 | GLTexture& dst, | ||
| 78 | bool horizontal, | ||
| 79 | glm::vec2 srcRes, | ||
| 80 | glm::vec2 dstRes); | ||
| 81 | |||
| 82 | static bool singletonInitialized_; | ||
| 83 | |||
| 84 | Window window_; | ||
| 85 | GLVertexArray vao_; | ||
| 86 | |||
| 87 | GLFramebuffer genericFb_; | ||
| 88 | GLFramebuffer bloomFb_; | ||
| 89 | GLRenderbuffer bloomDepth_; | ||
| 90 | |||
| 91 | GLTexture renderPages_[2]; | ||
| 92 | GLTexture preBloomTex_; | ||
| 93 | GLTexture bloomPassTex1_; | ||
| 94 | GLTexture bloomPassTex2_; | ||
| 95 | |||
| 96 | Mesh monitor_; | ||
| 97 | GLBuffer quadBuffer_; | ||
| 98 | |||
| 99 | GLTexture artifactsTex_; | ||
| 100 | GLTexture scanlinesTex_; | ||
| 101 | |||
| 102 | Shader ntscShader_; | ||
| 103 | Shader finalShader_; | ||
| 104 | Shader blitShader_; | ||
| 105 | Shader fillShader_; | ||
| 106 | Shader bloom1Shader_; | ||
| 107 | Shader bloom2Shader_; | ||
| 108 | |||
| 109 | size_t curBuf_ = 0; | ||
| 110 | int width_; | ||
| 111 | int height_; | ||
| 112 | }; | ||
| 113 | |||
| 114 | #endif | ||
| diff --git a/src/renderer/shader.cpp b/src/renderer/shader.cpp new file mode 100644 index 0000000..735fc22 --- /dev/null +++ b/src/renderer/shader.cpp | |||
| @@ -0,0 +1,84 @@ | |||
| 1 | #include "shader.h" | ||
| 2 | #include <fstream> | ||
| 3 | #include <vector> | ||
| 4 | #include "util.h" | ||
| 5 | |||
| 6 | Shader::Shader(std::string name) | ||
| 7 | { | ||
| 8 | GLShader vertexShader(GL_VERTEX_SHADER); | ||
| 9 | GLShader fragmentShader(GL_FRAGMENT_SHADER); | ||
| 10 | |||
| 11 | std::ifstream vertexFile("shaders/" + name + ".vertex"); | ||
| 12 | std::ifstream fragmentFile("shaders/" + name + ".fragment"); | ||
| 13 | |||
| 14 | std::string vertexCode(slurp(vertexFile)); | ||
| 15 | std::string fragmentCode(slurp(fragmentFile)); | ||
| 16 | |||
| 17 | const char* vertexCodePtr = vertexCode.c_str(); | ||
| 18 | const char* fragmentCodePtr = fragmentCode.c_str(); | ||
| 19 | |||
| 20 | glShaderSource(vertexShader.getId(), 1, &vertexCodePtr, nullptr); | ||
| 21 | glShaderSource(fragmentShader.getId(), 1, &fragmentCodePtr, nullptr); | ||
| 22 | |||
| 23 | glCompileShader(vertexShader.getId()); | ||
| 24 | glCompileShader(fragmentShader.getId()); | ||
| 25 | |||
| 26 | #ifdef DEBUG | ||
| 27 | GLint result = GL_FALSE; | ||
| 28 | int infoLogLength; | ||
| 29 | |||
| 30 | glGetShaderiv(vertexShader.getId(), GL_COMPILE_STATUS, &result); | ||
| 31 | |||
| 32 | if (result == GL_FALSE) | ||
| 33 | { | ||
| 34 | glGetShaderiv(vertexShader.getId(), GL_INFO_LOG_LENGTH, &infoLogLength); | ||
| 35 | |||
| 36 | std::vector<char> errMsg(infoLogLength); | ||
| 37 | glGetShaderInfoLog( | ||
| 38 | vertexShader.getId(), | ||
| 39 | infoLogLength, | ||
| 40 | nullptr, | ||
| 41 | errMsg.data()); | ||
| 42 | |||
| 43 | throw std::gl_error("Could not compile shader", errMsg.data()); | ||
| 44 | } | ||
| 45 | |||
| 46 | glGetShaderiv(fragmentShader.getId(), GL_COMPILE_STATUS, &result); | ||
| 47 | |||
| 48 | if (result == GL_FALSE) | ||
| 49 | { | ||
| 50 | glGetShaderiv(fragmentShader.getId(), GL_INFO_LOG_LENGTH, &infoLogLength); | ||
| 51 | |||
| 52 | std::vector<char> errMsg(infoLogLength); | ||
| 53 | glGetShaderInfoLog( | ||
| 54 | fragmentShader.getId(), | ||
| 55 | infoLogLength, | ||
| 56 | nullptr, | ||
| 57 | errMsg.data()); | ||
| 58 | |||
| 59 | throw std::gl_error("Could not compile shader", errMsg.data()); | ||
| 60 | } | ||
| 61 | #endif | ||
| 62 | |||
| 63 | glAttachShader(program_.getId(), vertexShader.getId()); | ||
| 64 | glAttachShader(program_.getId(), fragmentShader.getId()); | ||
| 65 | glLinkProgram(program_.getId()); | ||
| 66 | |||
| 67 | #ifdef DEBUG | ||
| 68 | glGetProgramiv(program_.getId(), GL_LINK_STATUS, &result); | ||
| 69 | |||
| 70 | if (result == GL_FALSE) | ||
| 71 | { | ||
| 72 | glGetProgramiv(program_.getId(), GL_INFO_LOG_LENGTH, &infoLogLength); | ||
| 73 | |||
| 74 | std::vector<char> errMsg(infoLogLength); | ||
| 75 | glGetProgramInfoLog( | ||
| 76 | program_.getId(), | ||
| 77 | infoLogLength, | ||
| 78 | nullptr, | ||
| 79 | errMsg.data()); | ||
| 80 | |||
| 81 | throw std::gl_error("Could not link shader program", errMsg.data()); | ||
| 82 | } | ||
| 83 | #endif | ||
| 84 | } | ||
| diff --git a/src/renderer/shader.h b/src/renderer/shader.h new file mode 100644 index 0000000..d2c673c --- /dev/null +++ b/src/renderer/shader.h | |||
| @@ -0,0 +1,58 @@ | |||
| 1 | #ifndef SHADER_H_25115B63 | ||
| 2 | #define SHADER_H_25115B63 | ||
| 3 | |||
| 4 | #include <string> | ||
| 5 | #include <stdexcept> | ||
| 6 | #include "gl.h" | ||
| 7 | #include "wrappers.h" | ||
| 8 | |||
| 9 | class gl_error : public std::logic_error { | ||
| 10 | public: | ||
| 11 | |||
| 12 | gl_error( | ||
| 13 | const char* msg, | ||
| 14 | std::string info) : | ||
| 15 | std::logic_error(msg), | ||
| 16 | info_(std::move(info)) | ||
| 17 | { | ||
| 18 | } | ||
| 19 | |||
| 20 | gl_error( | ||
| 21 | std::string& msg, | ||
| 22 | std::string info) : | ||
| 23 | std::logic_error(msg), | ||
| 24 | info_(std::move(info)) | ||
| 25 | { | ||
| 26 | } | ||
| 27 | |||
| 28 | inline const std::string& getInfo() const | ||
| 29 | { | ||
| 30 | return info_; | ||
| 31 | } | ||
| 32 | |||
| 33 | private: | ||
| 34 | |||
| 35 | std::string info_; | ||
| 36 | }; | ||
| 37 | |||
| 38 | class Shader { | ||
| 39 | public: | ||
| 40 | |||
| 41 | Shader(std::string name); | ||
| 42 | |||
| 43 | inline void use() | ||
| 44 | { | ||
| 45 | glUseProgram(program_.getId()); | ||
| 46 | } | ||
| 47 | |||
| 48 | inline GLint getUniformLocation(const GLchar* name) | ||
| 49 | { | ||
| 50 | return glGetUniformLocation(program_.getId(), name); | ||
| 51 | } | ||
| 52 | |||
| 53 | private: | ||
| 54 | |||
| 55 | GLProgram program_; | ||
| 56 | }; | ||
| 57 | |||
| 58 | #endif /* end of include guard: SHADER_H_25115B63 */ | ||
| diff --git a/src/renderer/texture.cpp b/src/renderer/texture.cpp new file mode 100644 index 0000000..04d5cf4 --- /dev/null +++ b/src/renderer/texture.cpp | |||
| @@ -0,0 +1,120 @@ | |||
| 1 | #include "texture.h" | ||
| 2 | #include <stdexcept> | ||
| 3 | #include <stb_image.h> | ||
| 4 | #include "renderer.h" | ||
| 5 | #include "util.h" | ||
| 6 | |||
| 7 | Texture::Texture( | ||
| 8 | int width, | ||
| 9 | int height) : | ||
| 10 | width_(width), | ||
| 11 | height_(height) | ||
| 12 | { | ||
| 13 | if (!Renderer::isSingletonInitialized()) | ||
| 14 | { | ||
| 15 | throw std::logic_error("Renderer needs to be initialized"); | ||
| 16 | } | ||
| 17 | |||
| 18 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
| 19 | glTexImage2D( | ||
| 20 | GL_TEXTURE_2D, | ||
| 21 | 0, | ||
| 22 | GL_RGBA, | ||
| 23 | width_, | ||
| 24 | height_, | ||
| 25 | 0, | ||
| 26 | GL_RGBA, | ||
| 27 | GL_UNSIGNED_BYTE, | ||
| 28 | 0); | ||
| 29 | |||
| 30 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 31 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 32 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 33 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 34 | } | ||
| 35 | |||
| 36 | Texture::Texture(const char* filename) | ||
| 37 | { | ||
| 38 | if (!Renderer::isSingletonInitialized()) | ||
| 39 | { | ||
| 40 | throw std::logic_error("Renderer needs to be initialized"); | ||
| 41 | } | ||
| 42 | |||
| 43 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
| 44 | unsigned char* data = stbi_load(filename, &width_, &height_, 0, 4); | ||
| 45 | flipImageData(data, width_, height_, 4); | ||
| 46 | glTexImage2D( | ||
| 47 | GL_TEXTURE_2D, | ||
| 48 | 0, | ||
| 49 | GL_RGBA, | ||
| 50 | width_, | ||
| 51 | height_, | ||
| 52 | 0, | ||
| 53 | GL_RGBA, | ||
| 54 | GL_UNSIGNED_BYTE, | ||
| 55 | data); | ||
| 56 | |||
| 57 | stbi_image_free(data); | ||
| 58 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 59 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 60 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 61 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 62 | } | ||
| 63 | |||
| 64 | Texture::Texture( | ||
| 65 | const Texture& tex) : | ||
| 66 | width_(tex.width_), | ||
| 67 | height_(tex.height_) | ||
| 68 | { | ||
| 69 | if (!Renderer::isSingletonInitialized()) | ||
| 70 | { | ||
| 71 | throw std::logic_error("Renderer needs to be initialized"); | ||
| 72 | } | ||
| 73 | |||
| 74 | unsigned char* data = new unsigned char[4 * width_ * height_]; | ||
| 75 | glBindTexture(GL_TEXTURE_2D, tex.getId()); | ||
| 76 | glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | ||
| 77 | |||
| 78 | glBindTexture(GL_TEXTURE_2D, texture_.getId()); | ||
| 79 | glTexImage2D( | ||
| 80 | GL_TEXTURE_2D, | ||
| 81 | 0, | ||
| 82 | GL_RGBA, | ||
| 83 | width_, | ||
| 84 | height_, | ||
| 85 | 0, | ||
| 86 | GL_RGBA, | ||
| 87 | GL_UNSIGNED_BYTE, | ||
| 88 | data); | ||
| 89 | |||
| 90 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
| 91 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
| 92 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 93 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 94 | |||
| 95 | delete[] data; | ||
| 96 | } | ||
| 97 | |||
| 98 | Texture::Texture(Texture&& tex) : Texture(0, 0) | ||
| 99 | { | ||
| 100 | swap(*this, tex); | ||
| 101 | } | ||
| 102 | |||
| 103 | Texture& Texture::operator= (Texture tex) | ||
| 104 | { | ||
| 105 | swap(*this, tex); | ||
| 106 | |||
| 107 | return *this; | ||
| 108 | } | ||
| 109 | |||
| 110 | void swap(Texture& tex1, Texture& tex2) | ||
| 111 | { | ||
| 112 | std::swap(tex1.width_, tex2.width_); | ||
| 113 | std::swap(tex1.height_, tex2.height_); | ||
| 114 | std::swap(tex1.texture_, tex2.texture_); | ||
| 115 | } | ||
| 116 | |||
| 117 | Rectangle Texture::entirety() const | ||
| 118 | { | ||
| 119 | return {0, 0, width_, height_}; | ||
| 120 | } | ||
| diff --git a/src/renderer/texture.h b/src/renderer/texture.h new file mode 100644 index 0000000..3aa8773 --- /dev/null +++ b/src/renderer/texture.h | |||
| @@ -0,0 +1,52 @@ | |||
| 1 | #ifndef TEXTURE_H_84EC6DF6 | ||
| 2 | #define TEXTURE_H_84EC6DF6 | ||
| 3 | |||
| 4 | #include "wrappers.h" | ||
| 5 | |||
| 6 | struct Rectangle { | ||
| 7 | int x; | ||
| 8 | int y; | ||
| 9 | int w; | ||
| 10 | int h; | ||
| 11 | }; | ||
| 12 | |||
| 13 | class Texture { | ||
| 14 | public: | ||
| 15 | |||
| 16 | Texture(int width, int height); | ||
| 17 | |||
| 18 | Texture(const char* file); | ||
| 19 | |||
| 20 | Texture(const Texture& tex); | ||
| 21 | |||
| 22 | Texture(Texture&& tex); | ||
| 23 | |||
| 24 | Texture& operator= (Texture tex); | ||
| 25 | |||
| 26 | friend void swap(Texture& tex1, Texture& tex2); | ||
| 27 | |||
| 28 | Rectangle entirety() const; | ||
| 29 | |||
| 30 | inline GLuint getId() const | ||
| 31 | { | ||
| 32 | return texture_.getId(); | ||
| 33 | } | ||
| 34 | |||
| 35 | inline int getWidth() const | ||
| 36 | { | ||
| 37 | return width_; | ||
| 38 | } | ||
| 39 | |||
| 40 | inline int getHeight() const | ||
| 41 | { | ||
| 42 | return height_; | ||
| 43 | } | ||
| 44 | |||
| 45 | private: | ||
| 46 | |||
| 47 | GLTexture texture_; | ||
| 48 | int width_; | ||
| 49 | int height_; | ||
| 50 | }; | ||
| 51 | |||
| 52 | #endif /* end of include guard: TEXTURE_H_84EC6DF6 */ | ||
| diff --git a/src/renderer/wrappers.h b/src/renderer/wrappers.h new file mode 100644 index 0000000..c6edc11 --- /dev/null +++ b/src/renderer/wrappers.h | |||
| @@ -0,0 +1,273 @@ | |||
| 1 | #ifndef WRAPPERS_H_1EE0965B | ||
| 2 | #define WRAPPERS_H_1EE0965B | ||
| 3 | |||
| 4 | #include "gl.h" | ||
| 5 | #include <utility> | ||
| 6 | |||
| 7 | class GLVertexArray { | ||
| 8 | public: | ||
| 9 | |||
| 10 | GLVertexArray() | ||
| 11 | { | ||
| 12 | glGenVertexArrays(1, &id_); | ||
| 13 | } | ||
| 14 | |||
| 15 | GLVertexArray(const GLVertexArray& other) = delete; | ||
| 16 | GLVertexArray& operator=(const GLVertexArray& other) = delete; | ||
| 17 | |||
| 18 | GLVertexArray(GLVertexArray&& other) : GLVertexArray() | ||
| 19 | { | ||
| 20 | std::swap(id_, other.id_); | ||
| 21 | } | ||
| 22 | |||
| 23 | GLVertexArray& operator=(GLVertexArray&& other) | ||
| 24 | { | ||
| 25 | std::swap(id_, other.id_); | ||
| 26 | |||
| 27 | return *this; | ||
| 28 | } | ||
| 29 | |||
| 30 | ~GLVertexArray() | ||
| 31 | { | ||
| 32 | glDeleteVertexArrays(1, &id_); | ||
| 33 | } | ||
| 34 | |||
| 35 | inline GLuint getId() const | ||
| 36 | { | ||
| 37 | return id_; | ||
| 38 | } | ||
| 39 | |||
| 40 | private: | ||
| 41 | |||
| 42 | GLuint id_; | ||
| 43 | }; | ||
| 44 | |||
| 45 | class GLFramebuffer { | ||
| 46 | public: | ||
| 47 | |||
| 48 | GLFramebuffer() | ||
| 49 | { | ||
| 50 | glGenFramebuffers(1, &id_); | ||
| 51 | } | ||
| 52 | |||
| 53 | GLFramebuffer(const GLFramebuffer& other) = delete; | ||
| 54 | GLFramebuffer& operator=(const GLFramebuffer& other) = delete; | ||
| 55 | |||
| 56 | GLFramebuffer(GLFramebuffer&& other) : GLFramebuffer() | ||
| 57 | { | ||
| 58 | std::swap(id_, other.id_); | ||
| 59 | } | ||
| 60 | |||
| 61 | GLFramebuffer& operator=(GLFramebuffer&& other) | ||
| 62 | { | ||
| 63 | std::swap(id_, other.id_); | ||
| 64 | |||
| 65 | return *this; | ||
| 66 | } | ||
| 67 | |||
| 68 | ~GLFramebuffer() | ||
| 69 | { | ||
| 70 | glDeleteFramebuffers(1, &id_); | ||
| 71 | } | ||
| 72 | |||
| 73 | inline GLuint getId() const | ||
| 74 | { | ||
| 75 | return id_; | ||
| 76 | } | ||
| 77 | |||
| 78 | private: | ||
| 79 | |||
| 80 | GLuint id_; | ||
| 81 | }; | ||
| 82 | |||
| 83 | class GLRenderbuffer { | ||
| 84 | public: | ||
| 85 | |||
| 86 | GLRenderbuffer() | ||
| 87 | { | ||
| 88 | glGenRenderbuffers(1, &id_); | ||
| 89 | } | ||
| 90 | |||
| 91 | GLRenderbuffer(const GLRenderbuffer& other) = delete; | ||
| 92 | GLRenderbuffer& operator=(const GLRenderbuffer& other) = delete; | ||
| 93 | |||
| 94 | GLRenderbuffer(GLRenderbuffer&& other) : GLRenderbuffer() | ||
| 95 | { | ||
| 96 | std::swap(id_, other.id_); | ||
| 97 | } | ||
| 98 | |||
| 99 | GLRenderbuffer& operator=(GLRenderbuffer&& other) | ||
| 100 | { | ||
| 101 | std::swap(id_, other.id_); | ||
| 102 | |||
| 103 | return *this; | ||
| 104 | } | ||
| 105 | |||
| 106 | ~GLRenderbuffer() | ||
| 107 | { | ||
| 108 | glDeleteRenderbuffers(1, &id_); | ||
| 109 | } | ||
| 110 | |||
| 111 | inline GLuint getId() const | ||
| 112 | { | ||
| 113 | return id_; | ||
| 114 | } | ||
| 115 | |||
| 116 | private: | ||
| 117 | |||
| 118 | GLuint id_; | ||
| 119 | }; | ||
| 120 | |||
| 121 | class GLBuffer { | ||
| 122 | public: | ||
| 123 | |||
| 124 | GLBuffer() | ||
| 125 | { | ||
| 126 | glGenBuffers(1, &id_); | ||
| 127 | } | ||
| 128 | |||
| 129 | GLBuffer(const GLBuffer& other) = delete; | ||
| 130 | GLBuffer& operator=(const GLBuffer& other) = delete; | ||
| 131 | |||
| 132 | GLBuffer(GLBuffer&& other) : GLBuffer() | ||
| 133 | { | ||
| 134 | std::swap(id_, other.id_); | ||
| 135 | } | ||
| 136 | |||
| 137 | GLBuffer& operator=(GLBuffer&& other) | ||
| 138 | { | ||
| 139 | std::swap(id_, other.id_); | ||
| 140 | |||
| 141 | return *this; | ||
| 142 | } | ||
| 143 | |||
| 144 | ~GLBuffer() | ||
| 145 | { | ||
| 146 | glDeleteBuffers(1, &id_); | ||
| 147 | } | ||
| 148 | |||
| 149 | inline GLuint getId() const | ||
| 150 | { | ||
| 151 | return id_; | ||
| 152 | } | ||
| 153 | |||
| 154 | private: | ||
| 155 | |||
| 156 | GLuint id_; | ||
| 157 | }; | ||
| 158 | |||
| 159 | class GLTexture { | ||
| 160 | public: | ||
| 161 | |||
| 162 | GLTexture() | ||
| 163 | { | ||
| 164 | glGenTextures(1, &id_); | ||
| 165 | } | ||
| 166 | |||
| 167 | GLTexture(const GLTexture& other) = delete; | ||
| 168 | GLTexture& operator=(const GLTexture& other) = delete; | ||
| 169 | |||
| 170 | GLTexture(GLTexture&& other) : GLTexture() | ||
| 171 | { | ||
| 172 | std::swap(id_, other.id_); | ||
| 173 | } | ||
| 174 | |||
| 175 | GLTexture& operator=(GLTexture&& other) | ||
| 176 | { | ||
| 177 | std::swap(id_, other.id_); | ||
| 178 | |||
| 179 | return *this; | ||
| 180 | } | ||
| 181 | |||
| 182 | ~GLTexture() | ||
| 183 | { | ||
| 184 | glDeleteTextures(1, &id_); | ||
| 185 | } | ||
| 186 | |||
| 187 | inline GLuint getId() const | ||
| 188 | { | ||
| 189 | return id_; | ||
| 190 | } | ||
| 191 | |||
| 192 | private: | ||
| 193 | |||
| 194 | GLuint id_; | ||
| 195 | }; | ||
| 196 | |||
| 197 | class GLShader { | ||
| 198 | public: | ||
| 199 | |||
| 200 | GLShader(GLenum type) | ||
| 201 | { | ||
| 202 | id_ = glCreateShader(type); | ||
| 203 | } | ||
| 204 | |||
| 205 | GLShader(const GLShader& other) = delete; | ||
| 206 | GLShader& operator=(const GLShader& other) = delete; | ||
| 207 | |||
| 208 | GLShader(GLShader&& other) : GLShader(GL_VERTEX_SHADER) | ||
| 209 | { | ||
| 210 | std::swap(id_, other.id_); | ||
| 211 | } | ||
| 212 | |||
| 213 | GLShader& operator=(GLShader&& other) | ||
| 214 | { | ||
| 215 | std::swap(id_, other.id_); | ||
| 216 | |||
| 217 | return *this; | ||
| 218 | } | ||
| 219 | |||
| 220 | ~GLShader() | ||
| 221 | { | ||
| 222 | glDeleteShader(id_); | ||
| 223 | } | ||
| 224 | |||
| 225 | inline GLuint getId() const | ||
| 226 | { | ||
| 227 | return id_; | ||
| 228 | } | ||
| 229 | |||
| 230 | private: | ||
| 231 | |||
| 232 | GLuint id_; | ||
| 233 | }; | ||
| 234 | |||
| 235 | class GLProgram { | ||
| 236 | public: | ||
| 237 | |||
| 238 | GLProgram() | ||
| 239 | { | ||
| 240 | id_ = glCreateProgram(); | ||
| 241 | } | ||
| 242 | |||
| 243 | GLProgram(const GLProgram& other) = delete; | ||
| 244 | GLProgram& operator=(const GLProgram& other) = delete; | ||
| 245 | |||
| 246 | GLProgram(GLProgram&& other) : GLProgram() | ||
| 247 | { | ||
| 248 | std::swap(id_, other.id_); | ||
| 249 | } | ||
| 250 | |||
| 251 | GLProgram& operator=(GLProgram&& other) | ||
| 252 | { | ||
| 253 | std::swap(id_, other.id_); | ||
| 254 | |||
| 255 | return *this; | ||
| 256 | } | ||
| 257 | |||
| 258 | ~GLProgram() | ||
| 259 | { | ||
| 260 | glDeleteProgram(id_); | ||
| 261 | } | ||
| 262 | |||
| 263 | inline GLuint getId() const | ||
| 264 | { | ||
| 265 | return id_; | ||
| 266 | } | ||
| 267 | |||
| 268 | private: | ||
| 269 | |||
| 270 | GLuint id_; | ||
| 271 | }; | ||
| 272 | |||
| 273 | #endif /* end of include guard: WRAPPERS_H_1EE0965B */ | ||
| diff --git a/src/stb_image.h b/src/stb_image.h deleted file mode 100644 index cea66f5..0000000 --- a/src/stb_image.h +++ /dev/null | |||
| @@ -1,6326 +0,0 @@ | |||
| 1 | /* stb_image - v2.02 - public domain image loader - http://nothings.org/stb_image.h | ||
| 2 | no warranty implied; use at your own risk | ||
| 3 | |||
| 4 | Do this: | ||
| 5 | #define STB_IMAGE_IMPLEMENTATION | ||
| 6 | before you include this file in *one* C or C++ file to create the implementation. | ||
| 7 | |||
| 8 | // i.e. it should look like this: | ||
| 9 | #include ... | ||
| 10 | #include ... | ||
| 11 | #include ... | ||
| 12 | #define STB_IMAGE_IMPLEMENTATION | ||
| 13 | #include "stb_image.h" | ||
| 14 | |||
| 15 | You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. | ||
| 16 | And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free | ||
| 17 | |||
| 18 | |||
| 19 | QUICK NOTES: | ||
| 20 | Primarily of interest to game developers and other people who can | ||
| 21 | avoid problematic images and only need the trivial interface | ||
| 22 | |||
| 23 | JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) | ||
| 24 | PNG 1/2/4/8-bit-per-channel (16 bpc not supported) | ||
| 25 | |||
| 26 | TGA (not sure what subset, if a subset) | ||
| 27 | BMP non-1bpp, non-RLE | ||
| 28 | PSD (composited view only, no extra channels) | ||
| 29 | |||
| 30 | GIF (*comp always reports as 4-channel) | ||
| 31 | HDR (radiance rgbE format) | ||
| 32 | PIC (Softimage PIC) | ||
| 33 | PNM (PPM and PGM binary only) | ||
| 34 | |||
| 35 | - decode from memory or through FILE (define STBI_NO_STDIO to remove code) | ||
| 36 | - decode from arbitrary I/O callbacks | ||
| 37 | - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) | ||
| 38 | |||
| 39 | Full documentation under "DOCUMENTATION" below. | ||
| 40 | |||
| 41 | |||
| 42 | Revision 2.00 release notes: | ||
| 43 | |||
| 44 | - Progressive JPEG is now supported. | ||
| 45 | |||
| 46 | - PPM and PGM binary formats are now supported, thanks to Ken Miller. | ||
| 47 | |||
| 48 | - x86 platforms now make use of SSE2 SIMD instructions for | ||
| 49 | JPEG decoding, and ARM platforms can use NEON SIMD if requested. | ||
| 50 | This work was done by Fabian "ryg" Giesen. SSE2 is used by | ||
| 51 | default, but NEON must be enabled explicitly; see docs. | ||
| 52 | |||
| 53 | With other JPEG optimizations included in this version, we see | ||
| 54 | 2x speedup on a JPEG on an x86 machine, and a 1.5x speedup | ||
| 55 | on a JPEG on an ARM machine, relative to previous versions of this | ||
| 56 | library. The same results will not obtain for all JPGs and for all | ||
| 57 | x86/ARM machines. (Note that progressive JPEGs are significantly | ||
| 58 | slower to decode than regular JPEGs.) This doesn't mean that this | ||
| 59 | is the fastest JPEG decoder in the land; rather, it brings it | ||
| 60 | closer to parity with standard libraries. If you want the fastest | ||
| 61 | decode, look elsewhere. (See "Philosophy" section of docs below.) | ||
| 62 | |||
| 63 | See final bullet items below for more info on SIMD. | ||
| 64 | |||
| 65 | - Added STBI_MALLOC, STBI_REALLOC, and STBI_FREE macros for replacing | ||
| 66 | the memory allocator. Unlike other STBI libraries, these macros don't | ||
| 67 | support a context parameter, so if you need to pass a context in to | ||
| 68 | the allocator, you'll have to store it in a global or a thread-local | ||
| 69 | variable. | ||
| 70 | |||
| 71 | - Split existing STBI_NO_HDR flag into two flags, STBI_NO_HDR and | ||
| 72 | STBI_NO_LINEAR. | ||
| 73 | STBI_NO_HDR: suppress implementation of .hdr reader format | ||
| 74 | STBI_NO_LINEAR: suppress high-dynamic-range light-linear float API | ||
| 75 | |||
| 76 | - You can suppress implementation of any of the decoders to reduce | ||
| 77 | your code footprint by #defining one or more of the following | ||
| 78 | symbols before creating the implementation. | ||
| 79 | |||
| 80 | STBI_NO_JPEG | ||
| 81 | STBI_NO_PNG | ||
| 82 | STBI_NO_BMP | ||
| 83 | STBI_NO_PSD | ||
| 84 | STBI_NO_TGA | ||
| 85 | STBI_NO_GIF | ||
| 86 | STBI_NO_HDR | ||
| 87 | STBI_NO_PIC | ||
| 88 | STBI_NO_PNM (.ppm and .pgm) | ||
| 89 | |||
| 90 | - You can request *only* certain decoders and suppress all other ones | ||
| 91 | (this will be more forward-compatible, as addition of new decoders | ||
| 92 | doesn't require you to disable them explicitly): | ||
| 93 | |||
| 94 | STBI_ONLY_JPEG | ||
| 95 | STBI_ONLY_PNG | ||
| 96 | STBI_ONLY_BMP | ||
| 97 | STBI_ONLY_PSD | ||
| 98 | STBI_ONLY_TGA | ||
| 99 | STBI_ONLY_GIF | ||
| 100 | STBI_ONLY_HDR | ||
| 101 | STBI_ONLY_PIC | ||
| 102 | STBI_ONLY_PNM (.ppm and .pgm) | ||
| 103 | |||
| 104 | Note that you can define multiples of these, and you will get all | ||
| 105 | of them ("only x" and "only y" is interpreted to mean "only x&y"). | ||
| 106 | |||
| 107 | - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still | ||
| 108 | want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB | ||
| 109 | |||
| 110 | - Compilation of all SIMD code can be suppressed with | ||
| 111 | #define STBI_NO_SIMD | ||
| 112 | It should not be necessary to disable SIMD unless you have issues | ||
| 113 | compiling (e.g. using an x86 compiler which doesn't support SSE | ||
| 114 | intrinsics or that doesn't support the method used to detect | ||
| 115 | SSE2 support at run-time), and even those can be reported as | ||
| 116 | bugs so I can refine the built-in compile-time checking to be | ||
| 117 | smarter. | ||
| 118 | |||
| 119 | - The old STBI_SIMD system which allowed installing a user-defined | ||
| 120 | IDCT etc. has been removed. If you need this, don't upgrade. My | ||
| 121 | assumption is that almost nobody was doing this, and those who | ||
| 122 | were will find the built-in SIMD more satisfactory anyway. | ||
| 123 | |||
| 124 | - RGB values computed for JPEG images are slightly different from | ||
| 125 | previous versions of stb_image. (This is due to using less | ||
| 126 | integer precision in SIMD.) The C code has been adjusted so | ||
| 127 | that the same RGB values will be computed regardless of whether | ||
| 128 | SIMD support is available, so your app should always produce | ||
| 129 | consistent results. But these results are slightly different from | ||
| 130 | previous versions. (Specifically, about 3% of available YCbCr values | ||
| 131 | will compute different RGB results from pre-1.49 versions by +-1; | ||
| 132 | most of the deviating values are one smaller in the G channel.) | ||
| 133 | |||
| 134 | - If you must produce consistent results with previous versions of | ||
| 135 | stb_image, #define STBI_JPEG_OLD and you will get the same results | ||
| 136 | you used to; however, you will not get the SIMD speedups for | ||
| 137 | the YCbCr-to-RGB conversion step (although you should still see | ||
| 138 | significant JPEG speedup from the other changes). | ||
| 139 | |||
| 140 | Please note that STBI_JPEG_OLD is a temporary feature; it will be | ||
| 141 | removed in future versions of the library. It is only intended for | ||
| 142 | near-term back-compatibility use. | ||
| 143 | |||
| 144 | |||
| 145 | Latest revision history: | ||
| 146 | 2.02 (2015-01-19) fix incorrect assert, fix warning | ||
| 147 | 2.01 (2015-01-17) fix various warnings | ||
| 148 | 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG | ||
| 149 | 2.00 (2014-12-25) optimize JPEG, including x86 SSE2 & ARM NEON SIMD | ||
| 150 | progressive JPEG | ||
| 151 | PGM/PPM support | ||
| 152 | STBI_MALLOC,STBI_REALLOC,STBI_FREE | ||
| 153 | STBI_NO_*, STBI_ONLY_* | ||
| 154 | GIF bugfix | ||
| 155 | 1.48 (2014-12-14) fix incorrectly-named assert() | ||
| 156 | 1.47 (2014-12-14) 1/2/4-bit PNG support (both grayscale and paletted) | ||
| 157 | optimize PNG | ||
| 158 | fix bug in interlaced PNG with user-specified channel count | ||
| 159 | 1.46 (2014-08-26) fix broken tRNS chunk in non-paletted PNG | ||
| 160 | 1.45 (2014-08-16) workaround MSVC-ARM internal compiler error by wrapping malloc | ||
| 161 | |||
| 162 | See end of file for full revision history. | ||
| 163 | |||
| 164 | |||
| 165 | ============================ Contributors ========================= | ||
| 166 | |||
| 167 | Image formats Bug fixes & warning fixes | ||
| 168 | Sean Barrett (jpeg, png, bmp) Marc LeBlanc | ||
| 169 | Nicolas Schulz (hdr, psd) Christpher Lloyd | ||
| 170 | Jonathan Dummer (tga) Dave Moore | ||
| 171 | Jean-Marc Lienher (gif) Won Chun | ||
| 172 | Tom Seddon (pic) the Horde3D community | ||
| 173 | Thatcher Ulrich (psd) Janez Zemva | ||
| 174 | Ken Miller (pgm, ppm) Jonathan Blow | ||
| 175 | Laurent Gomila | ||
| 176 | Aruelien Pocheville | ||
| 177 | Extensions, features Ryamond Barbiero | ||
| 178 | Jetro Lauha (stbi_info) David Woo | ||
| 179 | Martin "SpartanJ" Golini (stbi_info) Martin Golini | ||
| 180 | James "moose2000" Brown (iPhone PNG) Roy Eltham | ||
| 181 | Ben "Disch" Wenger (io callbacks) Luke Graham | ||
| 182 | Omar Cornut (1/2/4-bit PNG) Thomas Ruf | ||
| 183 | John Bartholomew | ||
| 184 | Ken Hamada | ||
| 185 | Optimizations & bugfixes Cort Stratton | ||
| 186 | Fabian "ryg" Giesen Blazej Dariusz Roszkowski | ||
| 187 | Arseny Kapoulkine Thibault Reuille | ||
| 188 | Paul Du Bois | ||
| 189 | Guillaume George | ||
| 190 | If your name should be here but Jerry Jansson | ||
| 191 | isn't, let Sean know. Hayaki Saito | ||
| 192 | Johan Duparc | ||
| 193 | Ronny Chevalier | ||
| 194 | Michal Cichon | ||
| 195 | Tero Hanninen | ||
| 196 | Sergio Gonzalez | ||
| 197 | Cass Everitt | ||
| 198 | Engin Manap | ||
| 199 | |||
| 200 | License: | ||
| 201 | This software is in the public domain. Where that dedication is not | ||
| 202 | recognized, you are granted a perpetual, irrevocable license to copy | ||
| 203 | and modify this file however you want. | ||
| 204 | |||
| 205 | */ | ||
| 206 | |||
| 207 | #ifndef STBI_INCLUDE_STB_IMAGE_H | ||
| 208 | #define STBI_INCLUDE_STB_IMAGE_H | ||
| 209 | |||
| 210 | // DOCUMENTATION | ||
| 211 | // | ||
| 212 | // Limitations: | ||
| 213 | // - no 16-bit-per-channel PNG | ||
| 214 | // - no 12-bit-per-channel JPEG | ||
| 215 | // - no JPEGs with arithmetic coding | ||
| 216 | // - no 1-bit BMP | ||
| 217 | // - GIF always returns *comp=4 | ||
| 218 | // | ||
| 219 | // Basic usage (see HDR discussion below for HDR usage): | ||
| 220 | // int x,y,n; | ||
| 221 | // unsigned char *data = stbi_load(filename, &x, &y, &n, 0); | ||
| 222 | // // ... process data if not NULL ... | ||
| 223 | // // ... x = width, y = height, n = # 8-bit components per pixel ... | ||
| 224 | // // ... replace '0' with '1'..'4' to force that many components per pixel | ||
| 225 | // // ... but 'n' will always be the number that it would have been if you said 0 | ||
| 226 | // stbi_image_free(data) | ||
| 227 | // | ||
| 228 | // Standard parameters: | ||
| 229 | // int *x -- outputs image width in pixels | ||
| 230 | // int *y -- outputs image height in pixels | ||
| 231 | // int *comp -- outputs # of image components in image file | ||
| 232 | // int req_comp -- if non-zero, # of image components requested in result | ||
| 233 | // | ||
| 234 | // The return value from an image loader is an 'unsigned char *' which points | ||
| 235 | // to the pixel data, or NULL on an allocation failure or if the image is | ||
| 236 | // corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, | ||
| 237 | // with each pixel consisting of N interleaved 8-bit components; the first | ||
| 238 | // pixel pointed to is top-left-most in the image. There is no padding between | ||
| 239 | // image scanlines or between pixels, regardless of format. The number of | ||
| 240 | // components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. | ||
| 241 | // If req_comp is non-zero, *comp has the number of components that _would_ | ||
| 242 | // have been output otherwise. E.g. if you set req_comp to 4, you will always | ||
| 243 | // get RGBA output, but you can check *comp to see if it's trivially opaque | ||
| 244 | // because e.g. there were only 3 channels in the source image. | ||
| 245 | // | ||
| 246 | // An output image with N components has the following components interleaved | ||
| 247 | // in this order in each pixel: | ||
| 248 | // | ||
| 249 | // N=#comp components | ||
| 250 | // 1 grey | ||
| 251 | // 2 grey, alpha | ||
| 252 | // 3 red, green, blue | ||
| 253 | // 4 red, green, blue, alpha | ||
| 254 | // | ||
| 255 | // If image loading fails for any reason, the return value will be NULL, | ||
| 256 | // and *x, *y, *comp will be unchanged. The function stbi_failure_reason() | ||
| 257 | // can be queried for an extremely brief, end-user unfriendly explanation | ||
| 258 | // of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid | ||
| 259 | // compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly | ||
| 260 | // more user-friendly ones. | ||
| 261 | // | ||
| 262 | // Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. | ||
| 263 | // | ||
| 264 | // =========================================================================== | ||
| 265 | // | ||
| 266 | // Philosophy | ||
| 267 | // | ||
| 268 | // stb libraries are designed with the following priorities: | ||
| 269 | // | ||
| 270 | // 1. easy to use | ||
| 271 | // 2. easy to maintain | ||
| 272 | // 3. good performance | ||
| 273 | // | ||
| 274 | // Sometimes I let "good performance" creep up in priority over "easy to maintain", | ||
| 275 | // and for best performance I may provide less-easy-to-use APIs that give higher | ||
| 276 | // performance, in addition to the easy to use ones. Nevertheless, it's important | ||
| 277 | // to keep in mind that from the standpoint of you, a client of this library, | ||
| 278 | // all you care about is #1 and #3, and stb libraries do not emphasize #3 above all. | ||
| 279 | // | ||
| 280 | // Some secondary priorities arise directly from the first two, some of which | ||
| 281 | // make more explicit reasons why performance can't be emphasized. | ||
| 282 | // | ||
| 283 | // - Portable ("ease of use") | ||
| 284 | // - Small footprint ("easy to maintain") | ||
| 285 | // - No dependencies ("ease of use") | ||
| 286 | // | ||
| 287 | // =========================================================================== | ||
| 288 | // | ||
| 289 | // I/O callbacks | ||
| 290 | // | ||
| 291 | // I/O callbacks allow you to read from arbitrary sources, like packaged | ||
| 292 | // files or some other source. Data read from callbacks are processed | ||
| 293 | // through a small internal buffer (currently 128 bytes) to try to reduce | ||
| 294 | // overhead. | ||
| 295 | // | ||
| 296 | // The three functions you must define are "read" (reads some bytes of data), | ||
| 297 | // "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). | ||
| 298 | // | ||
| 299 | // =========================================================================== | ||
| 300 | // | ||
| 301 | // SIMD support | ||
| 302 | // | ||
| 303 | // The JPEG decoder will try to automatically use SIMD kernels on x86 when | ||
| 304 | // supported by the compiler. For ARM Neon support, you must explicitly | ||
| 305 | // request it. | ||
| 306 | // | ||
| 307 | // (The old do-it-yourself SIMD API is no longer supported in the current | ||
| 308 | // code.) | ||
| 309 | // | ||
| 310 | // On x86, SSE2 will automatically be used when available based on a run-time | ||
| 311 | // test; if not, the generic C versions are used as a fall-back. On ARM targets, | ||
| 312 | // the typical path is to have separate builds for NEON and non-NEON devices | ||
| 313 | // (at least this is true for iOS and Android). Therefore, the NEON support is | ||
| 314 | // toggled by a build flag: define STBI_NEON to get NEON loops. | ||
| 315 | // | ||
| 316 | // The output of the JPEG decoder is slightly different from versions where | ||
| 317 | // SIMD support was introduced (that is, for versions before 1.49). The | ||
| 318 | // difference is only +-1 in the 8-bit RGB channels, and only on a small | ||
| 319 | // fraction of pixels. You can force the pre-1.49 behavior by defining | ||
| 320 | // STBI_JPEG_OLD, but this will disable some of the SIMD decoding path | ||
| 321 | // and hence cost some performance. | ||
| 322 | // | ||
| 323 | // If for some reason you do not want to use any of SIMD code, or if | ||
| 324 | // you have issues compiling it, you can disable it entirely by | ||
| 325 | // defining STBI_NO_SIMD. | ||
| 326 | // | ||
| 327 | // =========================================================================== | ||
| 328 | // | ||
| 329 | // HDR image support (disable by defining STBI_NO_HDR) | ||
| 330 | // | ||
| 331 | // stb_image now supports loading HDR images in general, and currently | ||
| 332 | // the Radiance .HDR file format, although the support is provided | ||
| 333 | // generically. You can still load any file through the existing interface; | ||
| 334 | // if you attempt to load an HDR file, it will be automatically remapped to | ||
| 335 | // LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; | ||
| 336 | // both of these constants can be reconfigured through this interface: | ||
| 337 | // | ||
| 338 | // stbi_hdr_to_ldr_gamma(2.2f); | ||
| 339 | // stbi_hdr_to_ldr_scale(1.0f); | ||
| 340 | // | ||
| 341 | // (note, do not use _inverse_ constants; stbi_image will invert them | ||
| 342 | // appropriately). | ||
| 343 | // | ||
| 344 | // Additionally, there is a new, parallel interface for loading files as | ||
| 345 | // (linear) floats to preserve the full dynamic range: | ||
| 346 | // | ||
| 347 | // float *data = stbi_loadf(filename, &x, &y, &n, 0); | ||
| 348 | // | ||
| 349 | // If you load LDR images through this interface, those images will | ||
| 350 | // be promoted to floating point values, run through the inverse of | ||
| 351 | // constants corresponding to the above: | ||
| 352 | // | ||
| 353 | // stbi_ldr_to_hdr_scale(1.0f); | ||
| 354 | // stbi_ldr_to_hdr_gamma(2.2f); | ||
| 355 | // | ||
| 356 | // Finally, given a filename (or an open file or memory block--see header | ||
| 357 | // file for details) containing image data, you can query for the "most | ||
| 358 | // appropriate" interface to use (that is, whether the image is HDR or | ||
| 359 | // not), using: | ||
| 360 | // | ||
| 361 | // stbi_is_hdr(char *filename); | ||
| 362 | // | ||
| 363 | // =========================================================================== | ||
| 364 | // | ||
| 365 | // iPhone PNG support: | ||
| 366 | // | ||
| 367 | // By default we convert iphone-formatted PNGs back to RGB, even though | ||
| 368 | // they are internally encoded differently. You can disable this conversion | ||
| 369 | // by by calling stbi_convert_iphone_png_to_rgb(0), in which case | ||
| 370 | // you will always just get the native iphone "format" through (which | ||
| 371 | // is BGR stored in RGB). | ||
| 372 | // | ||
| 373 | // Call stbi_set_unpremultiply_on_load(1) as well to force a divide per | ||
| 374 | // pixel to remove any premultiplied alpha *only* if the image file explicitly | ||
| 375 | // says there's premultiplied data (currently only happens in iPhone images, | ||
| 376 | // and only if iPhone convert-to-rgb processing is on). | ||
| 377 | // | ||
| 378 | |||
| 379 | |||
| 380 | #ifndef STBI_NO_STDIO | ||
| 381 | #include <stdio.h> | ||
| 382 | #endif // STBI_NO_STDIO | ||
| 383 | |||
| 384 | #define STBI_VERSION 1 | ||
| 385 | |||
| 386 | enum | ||
| 387 | { | ||
| 388 | STBI_default = 0, // only used for req_comp | ||
| 389 | |||
| 390 | STBI_grey = 1, | ||
| 391 | STBI_grey_alpha = 2, | ||
| 392 | STBI_rgb = 3, | ||
| 393 | STBI_rgb_alpha = 4 | ||
| 394 | }; | ||
| 395 | |||
| 396 | typedef unsigned char stbi_uc; | ||
| 397 | |||
| 398 | #ifdef __cplusplus | ||
| 399 | extern "C" { | ||
| 400 | #endif | ||
| 401 | |||
| 402 | #ifdef STB_IMAGE_STATIC | ||
| 403 | #define STBIDEF static | ||
| 404 | #else | ||
| 405 | #define STBIDEF extern | ||
| 406 | #endif | ||
| 407 | |||
| 408 | ////////////////////////////////////////////////////////////////////////////// | ||
| 409 | // | ||
| 410 | // PRIMARY API - works on images of any type | ||
| 411 | // | ||
| 412 | |||
| 413 | // | ||
| 414 | // load image by filename, open file, or memory buffer | ||
| 415 | // | ||
| 416 | |||
| 417 | typedef struct | ||
| 418 | { | ||
| 419 | int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read | ||
| 420 | void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative | ||
| 421 | int (*eof) (void *user); // returns nonzero if we are at end of file/data | ||
| 422 | } stbi_io_callbacks; | ||
| 423 | |||
| 424 | STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); | ||
| 425 | STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *comp, int req_comp); | ||
| 426 | STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *comp, int req_comp); | ||
| 427 | |||
| 428 | #ifndef STBI_NO_STDIO | ||
| 429 | STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); | ||
| 430 | // for stbi_load_from_file, file pointer is left pointing immediately after image | ||
| 431 | #endif | ||
| 432 | |||
| 433 | #ifndef STBI_NO_LINEAR | ||
| 434 | STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); | ||
| 435 | STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); | ||
| 436 | STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); | ||
| 437 | |||
| 438 | #ifndef STBI_NO_STDIO | ||
| 439 | STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); | ||
| 440 | #endif | ||
| 441 | #endif | ||
| 442 | |||
| 443 | #ifndef STBI_NO_HDR | ||
| 444 | STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); | ||
| 445 | STBIDEF void stbi_hdr_to_ldr_scale(float scale); | ||
| 446 | #endif | ||
| 447 | |||
| 448 | #ifndef STBI_NO_LINEAR | ||
| 449 | STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); | ||
| 450 | STBIDEF void stbi_ldr_to_hdr_scale(float scale); | ||
| 451 | #endif // STBI_NO_HDR | ||
| 452 | |||
| 453 | // stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR | ||
| 454 | STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); | ||
| 455 | STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); | ||
| 456 | #ifndef STBI_NO_STDIO | ||
| 457 | STBIDEF int stbi_is_hdr (char const *filename); | ||
| 458 | STBIDEF int stbi_is_hdr_from_file(FILE *f); | ||
| 459 | #endif // STBI_NO_STDIO | ||
| 460 | |||
| 461 | |||
| 462 | // get a VERY brief reason for failure | ||
| 463 | // NOT THREADSAFE | ||
| 464 | STBIDEF const char *stbi_failure_reason (void); | ||
| 465 | |||
| 466 | // free the loaded image -- this is just free() | ||
| 467 | STBIDEF void stbi_image_free (void *retval_from_stbi_load); | ||
| 468 | |||
| 469 | // get image dimensions & components without fully decoding | ||
| 470 | STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); | ||
| 471 | STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); | ||
| 472 | |||
| 473 | #ifndef STBI_NO_STDIO | ||
| 474 | STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); | ||
| 475 | STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); | ||
| 476 | |||
| 477 | #endif | ||
| 478 | |||
| 479 | |||
| 480 | |||
| 481 | // for image formats that explicitly notate that they have premultiplied alpha, | ||
| 482 | // we just return the colors as stored in the file. set this flag to force | ||
| 483 | // unpremultiplication. results are undefined if the unpremultiply overflow. | ||
| 484 | STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); | ||
| 485 | |||
| 486 | // indicate whether we should process iphone images back to canonical format, | ||
| 487 | // or just pass them through "as-is" | ||
| 488 | STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); | ||
| 489 | |||
| 490 | |||
| 491 | // ZLIB client - used by PNG, available for other purposes | ||
| 492 | |||
| 493 | STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); | ||
| 494 | STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); | ||
| 495 | STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); | ||
| 496 | STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); | ||
| 497 | |||
| 498 | STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); | ||
| 499 | STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); | ||
| 500 | |||
| 501 | |||
| 502 | #ifdef __cplusplus | ||
| 503 | } | ||
| 504 | #endif | ||
| 505 | |||
| 506 | // | ||
| 507 | // | ||
| 508 | //// end header file ///////////////////////////////////////////////////// | ||
| 509 | #endif // STBI_INCLUDE_STB_IMAGE_H | ||
| 510 | |||
| 511 | #ifdef STB_IMAGE_IMPLEMENTATION | ||
| 512 | |||
| 513 | #if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ | ||
| 514 | || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ | ||
| 515 | || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ | ||
| 516 | || defined(STBI_ONLY_ZLIB) | ||
| 517 | #ifndef STBI_ONLY_JPEG | ||
| 518 | #define STBI_NO_JPEG | ||
| 519 | #endif | ||
| 520 | #ifndef STBI_ONLY_PNG | ||
| 521 | #define STBI_NO_PNG | ||
| 522 | #endif | ||
| 523 | #ifndef STBI_ONLY_BMP | ||
| 524 | #define STBI_NO_BMP | ||
| 525 | #endif | ||
| 526 | #ifndef STBI_ONLY_PSD | ||
| 527 | #define STBI_NO_PSD | ||
| 528 | #endif | ||
| 529 | #ifndef STBI_ONLY_TGA | ||
| 530 | #define STBI_NO_TGA | ||
| 531 | #endif | ||
| 532 | #ifndef STBI_ONLY_GIF | ||
| 533 | #define STBI_NO_GIF | ||
| 534 | #endif | ||
| 535 | #ifndef STBI_ONLY_HDR | ||
| 536 | #define STBI_NO_HDR | ||
| 537 | #endif | ||
| 538 | #ifndef STBI_ONLY_PIC | ||
| 539 | #define STBI_NO_PIC | ||
| 540 | #endif | ||
| 541 | #ifndef STBI_ONLY_PNM | ||
| 542 | #define STBI_NO_PNM | ||
| 543 | #endif | ||
| 544 | #endif | ||
| 545 | |||
| 546 | #if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) | ||
| 547 | #define STBI_NO_ZLIB | ||
| 548 | #endif | ||
| 549 | |||
| 550 | |||
| 551 | #include <stdarg.h> | ||
| 552 | #include <stddef.h> // ptrdiff_t on osx | ||
| 553 | #include <stdlib.h> | ||
| 554 | #include <string.h> | ||
| 555 | |||
| 556 | #if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) | ||
| 557 | #include <math.h> // ldexp | ||
| 558 | #endif | ||
| 559 | |||
| 560 | #ifndef STBI_NO_STDIO | ||
| 561 | #include <stdio.h> | ||
| 562 | #endif | ||
| 563 | |||
| 564 | #ifndef STBI_ASSERT | ||
| 565 | #include <assert.h> | ||
| 566 | #define STBI_ASSERT(x) assert(x) | ||
| 567 | #endif | ||
| 568 | |||
| 569 | |||
| 570 | #ifndef _MSC_VER | ||
| 571 | #ifdef __cplusplus | ||
| 572 | #define stbi_inline inline | ||
| 573 | #else | ||
| 574 | #define stbi_inline | ||
| 575 | #endif | ||
| 576 | #else | ||
| 577 | #define stbi_inline __forceinline | ||
| 578 | #endif | ||
| 579 | |||
| 580 | |||
| 581 | #ifdef _MSC_VER | ||
| 582 | typedef unsigned short stbi__uint16; | ||
| 583 | typedef signed short stbi__int16; | ||
| 584 | typedef unsigned int stbi__uint32; | ||
| 585 | typedef signed int stbi__int32; | ||
| 586 | #else | ||
| 587 | #include <stdint.h> | ||
| 588 | typedef uint16_t stbi__uint16; | ||
| 589 | typedef int16_t stbi__int16; | ||
| 590 | typedef uint32_t stbi__uint32; | ||
| 591 | typedef int32_t stbi__int32; | ||
| 592 | #endif | ||
| 593 | |||
| 594 | // should produce compiler error if size is wrong | ||
| 595 | typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; | ||
| 596 | |||
| 597 | #ifdef _MSC_VER | ||
| 598 | #define STBI_NOTUSED(v) (void)(v) | ||
| 599 | #else | ||
| 600 | #define STBI_NOTUSED(v) (void)sizeof(v) | ||
| 601 | #endif | ||
| 602 | |||
| 603 | #ifdef _MSC_VER | ||
| 604 | #define STBI_HAS_LROTL | ||
| 605 | #endif | ||
| 606 | |||
| 607 | #ifdef STBI_HAS_LROTL | ||
| 608 | #define stbi_lrot(x,y) _lrotl(x,y) | ||
| 609 | #else | ||
| 610 | #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) | ||
| 611 | #endif | ||
| 612 | |||
| 613 | #if defined(STBI_MALLOC) && defined(STBI_FREE) && defined(STBI_REALLOC) | ||
| 614 | // ok | ||
| 615 | #elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) | ||
| 616 | // ok | ||
| 617 | #else | ||
| 618 | #error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC." | ||
| 619 | #endif | ||
| 620 | |||
| 621 | #ifndef STBI_MALLOC | ||
| 622 | #define STBI_MALLOC(sz) malloc(sz) | ||
| 623 | #define STBI_REALLOC(p,sz) realloc(p,sz) | ||
| 624 | #define STBI_FREE(p) free(p) | ||
| 625 | #endif | ||
| 626 | |||
| 627 | #if defined(__GNUC__) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) | ||
| 628 | // gcc doesn't support sse2 intrinsics unless you compile with -msse2, | ||
| 629 | // (but compiling with -msse2 allows the compiler to use SSE2 everywhere; | ||
| 630 | // this is just broken and gcc are jerks for not fixing it properly | ||
| 631 | // http://www.virtualdub.org/blog/pivot/entry.php?id=363 ) | ||
| 632 | #define STBI_NO_SIMD | ||
| 633 | #endif | ||
| 634 | |||
| 635 | #if !defined(STBI_NO_SIMD) && (defined(__x86_64__) || defined(_M_X64) || defined(__i386) || defined(_M_IX86)) | ||
| 636 | #define STBI_SSE2 | ||
| 637 | #include <emmintrin.h> | ||
| 638 | |||
| 639 | #ifdef _MSC_VER | ||
| 640 | |||
| 641 | #if _MSC_VER >= 1400 // not VC6 | ||
| 642 | #include <intrin.h> // __cpuid | ||
| 643 | static int stbi__cpuid3(void) | ||
| 644 | { | ||
| 645 | int info[4]; | ||
| 646 | __cpuid(info,1); | ||
| 647 | return info[3]; | ||
| 648 | } | ||
| 649 | #else | ||
| 650 | static int stbi__cpuid3(void) | ||
| 651 | { | ||
| 652 | int res; | ||
| 653 | __asm { | ||
| 654 | mov eax,1 | ||
| 655 | cpuid | ||
| 656 | mov res,edx | ||
| 657 | } | ||
| 658 | return res; | ||
| 659 | } | ||
| 660 | #endif | ||
| 661 | |||
| 662 | #define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name | ||
| 663 | |||
| 664 | static int stbi__sse2_available() | ||
| 665 | { | ||
| 666 | int info3 = stbi__cpuid3(); | ||
| 667 | return ((info3 >> 26) & 1) != 0; | ||
| 668 | } | ||
| 669 | #else // assume GCC-style if not VC++ | ||
| 670 | #define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) | ||
| 671 | |||
| 672 | static int stbi__sse2_available() | ||
| 673 | { | ||
| 674 | #if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 // GCC 4.8 or later | ||
| 675 | // GCC 4.8+ has a nice way to do this | ||
| 676 | return __builtin_cpu_supports("sse2"); | ||
| 677 | #else | ||
| 678 | // portable way to do this, preferably without using GCC inline ASM? | ||
| 679 | // just bail for now. | ||
| 680 | return 0; | ||
| 681 | #endif | ||
| 682 | } | ||
| 683 | #endif | ||
| 684 | #endif | ||
| 685 | |||
| 686 | // ARM NEON | ||
| 687 | #if defined(STBI_NO_SIMD) && defined(STBI_NEON) | ||
| 688 | #undef STBI_NEON | ||
| 689 | #endif | ||
| 690 | |||
| 691 | #ifdef STBI_NEON | ||
| 692 | #include <arm_neon.h> | ||
| 693 | // assume GCC or Clang on ARM targets | ||
| 694 | #define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) | ||
| 695 | #endif | ||
| 696 | |||
| 697 | #ifndef STBI_SIMD_ALIGN | ||
| 698 | #define STBI_SIMD_ALIGN(type, name) type name | ||
| 699 | #endif | ||
| 700 | |||
| 701 | /////////////////////////////////////////////// | ||
| 702 | // | ||
| 703 | // stbi__context struct and start_xxx functions | ||
| 704 | |||
| 705 | // stbi__context structure is our basic context used by all images, so it | ||
| 706 | // contains all the IO context, plus some basic image information | ||
| 707 | typedef struct | ||
| 708 | { | ||
| 709 | stbi__uint32 img_x, img_y; | ||
| 710 | int img_n, img_out_n; | ||
| 711 | |||
| 712 | stbi_io_callbacks io; | ||
| 713 | void *io_user_data; | ||
| 714 | |||
| 715 | int read_from_callbacks; | ||
| 716 | int buflen; | ||
| 717 | stbi_uc buffer_start[128]; | ||
| 718 | |||
| 719 | stbi_uc *img_buffer, *img_buffer_end; | ||
| 720 | stbi_uc *img_buffer_original; | ||
| 721 | } stbi__context; | ||
| 722 | |||
| 723 | |||
| 724 | static void stbi__refill_buffer(stbi__context *s); | ||
| 725 | |||
| 726 | // initialize a memory-decode context | ||
| 727 | static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) | ||
| 728 | { | ||
| 729 | s->io.read = NULL; | ||
| 730 | s->read_from_callbacks = 0; | ||
| 731 | s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; | ||
| 732 | s->img_buffer_end = (stbi_uc *) buffer+len; | ||
| 733 | } | ||
| 734 | |||
| 735 | // initialize a callback-based context | ||
| 736 | static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) | ||
| 737 | { | ||
| 738 | s->io = *c; | ||
| 739 | s->io_user_data = user; | ||
| 740 | s->buflen = sizeof(s->buffer_start); | ||
| 741 | s->read_from_callbacks = 1; | ||
| 742 | s->img_buffer_original = s->buffer_start; | ||
| 743 | stbi__refill_buffer(s); | ||
| 744 | } | ||
| 745 | |||
| 746 | #ifndef STBI_NO_STDIO | ||
| 747 | |||
| 748 | static int stbi__stdio_read(void *user, char *data, int size) | ||
| 749 | { | ||
| 750 | return (int) fread(data,1,size,(FILE*) user); | ||
| 751 | } | ||
| 752 | |||
| 753 | static void stbi__stdio_skip(void *user, int n) | ||
| 754 | { | ||
| 755 | fseek((FILE*) user, n, SEEK_CUR); | ||
| 756 | } | ||
| 757 | |||
| 758 | static int stbi__stdio_eof(void *user) | ||
| 759 | { | ||
| 760 | return feof((FILE*) user); | ||
| 761 | } | ||
| 762 | |||
| 763 | static stbi_io_callbacks stbi__stdio_callbacks = | ||
| 764 | { | ||
| 765 | stbi__stdio_read, | ||
| 766 | stbi__stdio_skip, | ||
| 767 | stbi__stdio_eof, | ||
| 768 | }; | ||
| 769 | |||
| 770 | static void stbi__start_file(stbi__context *s, FILE *f) | ||
| 771 | { | ||
| 772 | stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); | ||
| 773 | } | ||
| 774 | |||
| 775 | //static void stop_file(stbi__context *s) { } | ||
| 776 | |||
| 777 | #endif // !STBI_NO_STDIO | ||
| 778 | |||
| 779 | static void stbi__rewind(stbi__context *s) | ||
| 780 | { | ||
| 781 | // conceptually rewind SHOULD rewind to the beginning of the stream, | ||
| 782 | // but we just rewind to the beginning of the initial buffer, because | ||
| 783 | // we only use it after doing 'test', which only ever looks at at most 92 bytes | ||
| 784 | s->img_buffer = s->img_buffer_original; | ||
| 785 | } | ||
| 786 | |||
| 787 | #ifndef STBI_NO_JPEG | ||
| 788 | static int stbi__jpeg_test(stbi__context *s); | ||
| 789 | static stbi_uc *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
| 790 | static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); | ||
| 791 | #endif | ||
| 792 | |||
| 793 | #ifndef STBI_NO_PNG | ||
| 794 | static int stbi__png_test(stbi__context *s); | ||
| 795 | static stbi_uc *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
| 796 | static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); | ||
| 797 | #endif | ||
| 798 | |||
| 799 | #ifndef STBI_NO_BMP | ||
| 800 | static int stbi__bmp_test(stbi__context *s); | ||
| 801 | static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
| 802 | static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); | ||
| 803 | #endif | ||
| 804 | |||
| 805 | #ifndef STBI_NO_TGA | ||
| 806 | static int stbi__tga_test(stbi__context *s); | ||
| 807 | static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
| 808 | static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); | ||
| 809 | #endif | ||
| 810 | |||
| 811 | #ifndef STBI_NO_PSD | ||
| 812 | static int stbi__psd_test(stbi__context *s); | ||
| 813 | static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
| 814 | static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); | ||
| 815 | #endif | ||
| 816 | |||
| 817 | #ifndef STBI_NO_HDR | ||
| 818 | static int stbi__hdr_test(stbi__context *s); | ||
| 819 | static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
| 820 | static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); | ||
| 821 | #endif | ||
| 822 | |||
| 823 | #ifndef STBI_NO_PIC | ||
| 824 | static int stbi__pic_test(stbi__context *s); | ||
| 825 | static stbi_uc *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
| 826 | static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); | ||
| 827 | #endif | ||
| 828 | |||
| 829 | #ifndef STBI_NO_GIF | ||
| 830 | static int stbi__gif_test(stbi__context *s); | ||
| 831 | static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
| 832 | static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); | ||
| 833 | #endif | ||
| 834 | |||
| 835 | #ifndef STBI_NO_PNM | ||
| 836 | static int stbi__pnm_test(stbi__context *s); | ||
| 837 | static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); | ||
| 838 | static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); | ||
| 839 | #endif | ||
| 840 | |||
| 841 | // this is not threadsafe | ||
| 842 | static const char *stbi__g_failure_reason; | ||
| 843 | |||
| 844 | STBIDEF const char *stbi_failure_reason(void) | ||
| 845 | { | ||
| 846 | return stbi__g_failure_reason; | ||
| 847 | } | ||
| 848 | |||
| 849 | static int stbi__err(const char *str) | ||
| 850 | { | ||
| 851 | stbi__g_failure_reason = str; | ||
| 852 | return 0; | ||
| 853 | } | ||
| 854 | |||
| 855 | static void *stbi__malloc(size_t size) | ||
| 856 | { | ||
| 857 | return STBI_MALLOC(size); | ||
| 858 | } | ||
| 859 | |||
| 860 | // stbi__err - error | ||
| 861 | // stbi__errpf - error returning pointer to float | ||
| 862 | // stbi__errpuc - error returning pointer to unsigned char | ||
| 863 | |||
| 864 | #ifdef STBI_NO_FAILURE_STRINGS | ||
| 865 | #define stbi__err(x,y) 0 | ||
| 866 | #elif defined(STBI_FAILURE_USERMSG) | ||
| 867 | #define stbi__err(x,y) stbi__err(y) | ||
| 868 | #else | ||
| 869 | #define stbi__err(x,y) stbi__err(x) | ||
| 870 | #endif | ||
| 871 | |||
| 872 | #define stbi__errpf(x,y) ((float *) (stbi__err(x,y)?NULL:NULL)) | ||
| 873 | #define stbi__errpuc(x,y) ((unsigned char *) (stbi__err(x,y)?NULL:NULL)) | ||
| 874 | |||
| 875 | STBIDEF void stbi_image_free(void *retval_from_stbi_load) | ||
| 876 | { | ||
| 877 | STBI_FREE(retval_from_stbi_load); | ||
| 878 | } | ||
| 879 | |||
| 880 | #ifndef STBI_NO_LINEAR | ||
| 881 | static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); | ||
| 882 | #endif | ||
| 883 | |||
| 884 | #ifndef STBI_NO_HDR | ||
| 885 | static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); | ||
| 886 | #endif | ||
| 887 | |||
| 888 | static unsigned char *stbi_load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 889 | { | ||
| 890 | #ifndef STBI_NO_JPEG | ||
| 891 | if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp); | ||
| 892 | #endif | ||
| 893 | #ifndef STBI_NO_PNG | ||
| 894 | if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp); | ||
| 895 | #endif | ||
| 896 | #ifndef STBI_NO_BMP | ||
| 897 | if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp); | ||
| 898 | #endif | ||
| 899 | #ifndef STBI_NO_GIF | ||
| 900 | if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp); | ||
| 901 | #endif | ||
| 902 | #ifndef STBI_NO_PSD | ||
| 903 | if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp); | ||
| 904 | #endif | ||
| 905 | #ifndef STBI_NO_PIC | ||
| 906 | if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp); | ||
| 907 | #endif | ||
| 908 | #ifndef STBI_NO_PNM | ||
| 909 | if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp); | ||
| 910 | #endif | ||
| 911 | |||
| 912 | #ifndef STBI_NO_HDR | ||
| 913 | if (stbi__hdr_test(s)) { | ||
| 914 | float *hdr = stbi__hdr_load(s, x,y,comp,req_comp); | ||
| 915 | return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); | ||
| 916 | } | ||
| 917 | #endif | ||
| 918 | |||
| 919 | #ifndef STBI_NO_TGA | ||
| 920 | // test tga last because it's a crappy test! | ||
| 921 | if (stbi__tga_test(s)) | ||
| 922 | return stbi__tga_load(s,x,y,comp,req_comp); | ||
| 923 | #endif | ||
| 924 | |||
| 925 | return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); | ||
| 926 | } | ||
| 927 | |||
| 928 | #ifndef STBI_NO_STDIO | ||
| 929 | |||
| 930 | static FILE *stbi__fopen(char const *filename, char const *mode) | ||
| 931 | { | ||
| 932 | FILE *f; | ||
| 933 | #if defined(_MSC_VER) && _MSC_VER >= 1400 | ||
| 934 | if (0 != fopen_s(&f, filename, mode)) | ||
| 935 | f=0; | ||
| 936 | #else | ||
| 937 | f = fopen(filename, mode); | ||
| 938 | #endif | ||
| 939 | return f; | ||
| 940 | } | ||
| 941 | |||
| 942 | |||
| 943 | STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) | ||
| 944 | { | ||
| 945 | FILE *f = stbi__fopen(filename, "rb"); | ||
| 946 | unsigned char *result; | ||
| 947 | if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); | ||
| 948 | result = stbi_load_from_file(f,x,y,comp,req_comp); | ||
| 949 | fclose(f); | ||
| 950 | return result; | ||
| 951 | } | ||
| 952 | |||
| 953 | STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) | ||
| 954 | { | ||
| 955 | unsigned char *result; | ||
| 956 | stbi__context s; | ||
| 957 | stbi__start_file(&s,f); | ||
| 958 | result = stbi_load_main(&s,x,y,comp,req_comp); | ||
| 959 | if (result) { | ||
| 960 | // need to 'unget' all the characters in the IO buffer | ||
| 961 | fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); | ||
| 962 | } | ||
| 963 | return result; | ||
| 964 | } | ||
| 965 | #endif //!STBI_NO_STDIO | ||
| 966 | |||
| 967 | STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) | ||
| 968 | { | ||
| 969 | stbi__context s; | ||
| 970 | stbi__start_mem(&s,buffer,len); | ||
| 971 | return stbi_load_main(&s,x,y,comp,req_comp); | ||
| 972 | } | ||
| 973 | |||
| 974 | STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) | ||
| 975 | { | ||
| 976 | stbi__context s; | ||
| 977 | stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); | ||
| 978 | return stbi_load_main(&s,x,y,comp,req_comp); | ||
| 979 | } | ||
| 980 | |||
| 981 | #ifndef STBI_NO_LINEAR | ||
| 982 | static float *stbi_loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 983 | { | ||
| 984 | unsigned char *data; | ||
| 985 | #ifndef STBI_NO_HDR | ||
| 986 | if (stbi__hdr_test(s)) | ||
| 987 | return stbi__hdr_load(s,x,y,comp,req_comp); | ||
| 988 | #endif | ||
| 989 | data = stbi_load_main(s, x, y, comp, req_comp); | ||
| 990 | if (data) | ||
| 991 | return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); | ||
| 992 | return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); | ||
| 993 | } | ||
| 994 | |||
| 995 | STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) | ||
| 996 | { | ||
| 997 | stbi__context s; | ||
| 998 | stbi__start_mem(&s,buffer,len); | ||
| 999 | return stbi_loadf_main(&s,x,y,comp,req_comp); | ||
| 1000 | } | ||
| 1001 | |||
| 1002 | STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) | ||
| 1003 | { | ||
| 1004 | stbi__context s; | ||
| 1005 | stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); | ||
| 1006 | return stbi_loadf_main(&s,x,y,comp,req_comp); | ||
| 1007 | } | ||
| 1008 | |||
| 1009 | #ifndef STBI_NO_STDIO | ||
| 1010 | STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) | ||
| 1011 | { | ||
| 1012 | float *result; | ||
| 1013 | FILE *f = stbi__fopen(filename, "rb"); | ||
| 1014 | if (!f) return stbi__errpf("can't fopen", "Unable to open file"); | ||
| 1015 | result = stbi_loadf_from_file(f,x,y,comp,req_comp); | ||
| 1016 | fclose(f); | ||
| 1017 | return result; | ||
| 1018 | } | ||
| 1019 | |||
| 1020 | STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) | ||
| 1021 | { | ||
| 1022 | stbi__context s; | ||
| 1023 | stbi__start_file(&s,f); | ||
| 1024 | return stbi_loadf_main(&s,x,y,comp,req_comp); | ||
| 1025 | } | ||
| 1026 | #endif // !STBI_NO_STDIO | ||
| 1027 | |||
| 1028 | #endif // !STBI_NO_LINEAR | ||
| 1029 | |||
| 1030 | // these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is | ||
| 1031 | // defined, for API simplicity; if STBI_NO_LINEAR is defined, it always | ||
| 1032 | // reports false! | ||
| 1033 | |||
| 1034 | STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) | ||
| 1035 | { | ||
| 1036 | #ifndef STBI_NO_HDR | ||
| 1037 | stbi__context s; | ||
| 1038 | stbi__start_mem(&s,buffer,len); | ||
| 1039 | return stbi__hdr_test(&s); | ||
| 1040 | #else | ||
| 1041 | STBI_NOTUSED(buffer); | ||
| 1042 | STBI_NOTUSED(len); | ||
| 1043 | return 0; | ||
| 1044 | #endif | ||
| 1045 | } | ||
| 1046 | |||
| 1047 | #ifndef STBI_NO_STDIO | ||
| 1048 | STBIDEF int stbi_is_hdr (char const *filename) | ||
| 1049 | { | ||
| 1050 | FILE *f = stbi__fopen(filename, "rb"); | ||
| 1051 | int result=0; | ||
| 1052 | if (f) { | ||
| 1053 | result = stbi_is_hdr_from_file(f); | ||
| 1054 | fclose(f); | ||
| 1055 | } | ||
| 1056 | return result; | ||
| 1057 | } | ||
| 1058 | |||
| 1059 | STBIDEF int stbi_is_hdr_from_file(FILE *f) | ||
| 1060 | { | ||
| 1061 | #ifndef STBI_NO_HDR | ||
| 1062 | stbi__context s; | ||
| 1063 | stbi__start_file(&s,f); | ||
| 1064 | return stbi__hdr_test(&s); | ||
| 1065 | #else | ||
| 1066 | return 0; | ||
| 1067 | #endif | ||
| 1068 | } | ||
| 1069 | #endif // !STBI_NO_STDIO | ||
| 1070 | |||
| 1071 | STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) | ||
| 1072 | { | ||
| 1073 | #ifndef STBI_NO_HDR | ||
| 1074 | stbi__context s; | ||
| 1075 | stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); | ||
| 1076 | return stbi__hdr_test(&s); | ||
| 1077 | #else | ||
| 1078 | return 0; | ||
| 1079 | #endif | ||
| 1080 | } | ||
| 1081 | |||
| 1082 | static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; | ||
| 1083 | static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; | ||
| 1084 | |||
| 1085 | #ifndef STBI_NO_LINEAR | ||
| 1086 | STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } | ||
| 1087 | STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } | ||
| 1088 | #endif | ||
| 1089 | |||
| 1090 | STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } | ||
| 1091 | STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } | ||
| 1092 | |||
| 1093 | |||
| 1094 | ////////////////////////////////////////////////////////////////////////////// | ||
| 1095 | // | ||
| 1096 | // Common code used by all image loaders | ||
| 1097 | // | ||
| 1098 | |||
| 1099 | enum | ||
| 1100 | { | ||
| 1101 | STBI__SCAN_load=0, | ||
| 1102 | STBI__SCAN_type, | ||
| 1103 | STBI__SCAN_header | ||
| 1104 | }; | ||
| 1105 | |||
| 1106 | static void stbi__refill_buffer(stbi__context *s) | ||
| 1107 | { | ||
| 1108 | int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); | ||
| 1109 | if (n == 0) { | ||
| 1110 | // at end of file, treat same as if from memory, but need to handle case | ||
| 1111 | // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file | ||
| 1112 | s->read_from_callbacks = 0; | ||
| 1113 | s->img_buffer = s->buffer_start; | ||
| 1114 | s->img_buffer_end = s->buffer_start+1; | ||
| 1115 | *s->img_buffer = 0; | ||
| 1116 | } else { | ||
| 1117 | s->img_buffer = s->buffer_start; | ||
| 1118 | s->img_buffer_end = s->buffer_start + n; | ||
| 1119 | } | ||
| 1120 | } | ||
| 1121 | |||
| 1122 | stbi_inline static stbi_uc stbi__get8(stbi__context *s) | ||
| 1123 | { | ||
| 1124 | if (s->img_buffer < s->img_buffer_end) | ||
| 1125 | return *s->img_buffer++; | ||
| 1126 | if (s->read_from_callbacks) { | ||
| 1127 | stbi__refill_buffer(s); | ||
| 1128 | return *s->img_buffer++; | ||
| 1129 | } | ||
| 1130 | return 0; | ||
| 1131 | } | ||
| 1132 | |||
| 1133 | stbi_inline static int stbi__at_eof(stbi__context *s) | ||
| 1134 | { | ||
| 1135 | if (s->io.read) { | ||
| 1136 | if (!(s->io.eof)(s->io_user_data)) return 0; | ||
| 1137 | // if feof() is true, check if buffer = end | ||
| 1138 | // special case: we've only got the special 0 character at the end | ||
| 1139 | if (s->read_from_callbacks == 0) return 1; | ||
| 1140 | } | ||
| 1141 | |||
| 1142 | return s->img_buffer >= s->img_buffer_end; | ||
| 1143 | } | ||
| 1144 | |||
| 1145 | static void stbi__skip(stbi__context *s, int n) | ||
| 1146 | { | ||
| 1147 | if (s->io.read) { | ||
| 1148 | int blen = (int) (s->img_buffer_end - s->img_buffer); | ||
| 1149 | if (blen < n) { | ||
| 1150 | s->img_buffer = s->img_buffer_end; | ||
| 1151 | (s->io.skip)(s->io_user_data, n - blen); | ||
| 1152 | return; | ||
| 1153 | } | ||
| 1154 | } | ||
| 1155 | s->img_buffer += n; | ||
| 1156 | } | ||
| 1157 | |||
| 1158 | static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) | ||
| 1159 | { | ||
| 1160 | if (s->io.read) { | ||
| 1161 | int blen = (int) (s->img_buffer_end - s->img_buffer); | ||
| 1162 | if (blen < n) { | ||
| 1163 | int res, count; | ||
| 1164 | |||
| 1165 | memcpy(buffer, s->img_buffer, blen); | ||
| 1166 | |||
| 1167 | count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); | ||
| 1168 | res = (count == (n-blen)); | ||
| 1169 | s->img_buffer = s->img_buffer_end; | ||
| 1170 | return res; | ||
| 1171 | } | ||
| 1172 | } | ||
| 1173 | |||
| 1174 | if (s->img_buffer+n <= s->img_buffer_end) { | ||
| 1175 | memcpy(buffer, s->img_buffer, n); | ||
| 1176 | s->img_buffer += n; | ||
| 1177 | return 1; | ||
| 1178 | } else | ||
| 1179 | return 0; | ||
| 1180 | } | ||
| 1181 | |||
| 1182 | static int stbi__get16be(stbi__context *s) | ||
| 1183 | { | ||
| 1184 | int z = stbi__get8(s); | ||
| 1185 | return (z << 8) + stbi__get8(s); | ||
| 1186 | } | ||
| 1187 | |||
| 1188 | static stbi__uint32 stbi__get32be(stbi__context *s) | ||
| 1189 | { | ||
| 1190 | stbi__uint32 z = stbi__get16be(s); | ||
| 1191 | return (z << 16) + stbi__get16be(s); | ||
| 1192 | } | ||
| 1193 | |||
| 1194 | static int stbi__get16le(stbi__context *s) | ||
| 1195 | { | ||
| 1196 | int z = stbi__get8(s); | ||
| 1197 | return z + (stbi__get8(s) << 8); | ||
| 1198 | } | ||
| 1199 | |||
| 1200 | static stbi__uint32 stbi__get32le(stbi__context *s) | ||
| 1201 | { | ||
| 1202 | stbi__uint32 z = stbi__get16le(s); | ||
| 1203 | return z + (stbi__get16le(s) << 16); | ||
| 1204 | } | ||
| 1205 | |||
| 1206 | #define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings | ||
| 1207 | |||
| 1208 | |||
| 1209 | ////////////////////////////////////////////////////////////////////////////// | ||
| 1210 | // | ||
| 1211 | // generic converter from built-in img_n to req_comp | ||
| 1212 | // individual types do this automatically as much as possible (e.g. jpeg | ||
| 1213 | // does all cases internally since it needs to colorspace convert anyway, | ||
| 1214 | // and it never has alpha, so very few cases ). png can automatically | ||
| 1215 | // interleave an alpha=255 channel, but falls back to this for other cases | ||
| 1216 | // | ||
| 1217 | // assume data buffer is malloced, so malloc a new one and free that one | ||
| 1218 | // only failure mode is malloc failing | ||
| 1219 | |||
| 1220 | static stbi_uc stbi__compute_y(int r, int g, int b) | ||
| 1221 | { | ||
| 1222 | return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); | ||
| 1223 | } | ||
| 1224 | |||
| 1225 | static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) | ||
| 1226 | { | ||
| 1227 | int i,j; | ||
| 1228 | unsigned char *good; | ||
| 1229 | |||
| 1230 | if (req_comp == img_n) return data; | ||
| 1231 | STBI_ASSERT(req_comp >= 1 && req_comp <= 4); | ||
| 1232 | |||
| 1233 | good = (unsigned char *) stbi__malloc(req_comp * x * y); | ||
| 1234 | if (good == NULL) { | ||
| 1235 | STBI_FREE(data); | ||
| 1236 | return stbi__errpuc("outofmem", "Out of memory"); | ||
| 1237 | } | ||
| 1238 | |||
| 1239 | for (j=0; j < (int) y; ++j) { | ||
| 1240 | unsigned char *src = data + j * x * img_n ; | ||
| 1241 | unsigned char *dest = good + j * x * req_comp; | ||
| 1242 | |||
| 1243 | #define COMBO(a,b) ((a)*8+(b)) | ||
| 1244 | #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) | ||
| 1245 | // convert source image with img_n components to one with req_comp components; | ||
| 1246 | // avoid switch per pixel, so use switch per scanline and massive macros | ||
| 1247 | switch (COMBO(img_n, req_comp)) { | ||
| 1248 | CASE(1,2) dest[0]=src[0], dest[1]=255; break; | ||
| 1249 | CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; | ||
| 1250 | CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; | ||
| 1251 | CASE(2,1) dest[0]=src[0]; break; | ||
| 1252 | CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; | ||
| 1253 | CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; | ||
| 1254 | CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; | ||
| 1255 | CASE(3,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break; | ||
| 1256 | CASE(3,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; break; | ||
| 1257 | CASE(4,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break; | ||
| 1258 | CASE(4,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; | ||
| 1259 | CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; | ||
| 1260 | default: STBI_ASSERT(0); | ||
| 1261 | } | ||
| 1262 | #undef CASE | ||
| 1263 | } | ||
| 1264 | |||
| 1265 | STBI_FREE(data); | ||
| 1266 | return good; | ||
| 1267 | } | ||
| 1268 | |||
| 1269 | #ifndef STBI_NO_LINEAR | ||
| 1270 | static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) | ||
| 1271 | { | ||
| 1272 | int i,k,n; | ||
| 1273 | float *output = (float *) stbi__malloc(x * y * comp * sizeof(float)); | ||
| 1274 | if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } | ||
| 1275 | // compute number of non-alpha components | ||
| 1276 | if (comp & 1) n = comp; else n = comp-1; | ||
| 1277 | for (i=0; i < x*y; ++i) { | ||
| 1278 | for (k=0; k < n; ++k) { | ||
| 1279 | output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); | ||
| 1280 | } | ||
| 1281 | if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; | ||
| 1282 | } | ||
| 1283 | STBI_FREE(data); | ||
| 1284 | return output; | ||
| 1285 | } | ||
| 1286 | #endif | ||
| 1287 | |||
| 1288 | #ifndef STBI_NO_HDR | ||
| 1289 | #define stbi__float2int(x) ((int) (x)) | ||
| 1290 | static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) | ||
| 1291 | { | ||
| 1292 | int i,k,n; | ||
| 1293 | stbi_uc *output = (stbi_uc *) stbi__malloc(x * y * comp); | ||
| 1294 | if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } | ||
| 1295 | // compute number of non-alpha components | ||
| 1296 | if (comp & 1) n = comp; else n = comp-1; | ||
| 1297 | for (i=0; i < x*y; ++i) { | ||
| 1298 | for (k=0; k < n; ++k) { | ||
| 1299 | float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; | ||
| 1300 | if (z < 0) z = 0; | ||
| 1301 | if (z > 255) z = 255; | ||
| 1302 | output[i*comp + k] = (stbi_uc) stbi__float2int(z); | ||
| 1303 | } | ||
| 1304 | if (k < comp) { | ||
| 1305 | float z = data[i*comp+k] * 255 + 0.5f; | ||
| 1306 | if (z < 0) z = 0; | ||
| 1307 | if (z > 255) z = 255; | ||
| 1308 | output[i*comp + k] = (stbi_uc) stbi__float2int(z); | ||
| 1309 | } | ||
| 1310 | } | ||
| 1311 | STBI_FREE(data); | ||
| 1312 | return output; | ||
| 1313 | } | ||
| 1314 | #endif | ||
| 1315 | |||
| 1316 | ////////////////////////////////////////////////////////////////////////////// | ||
| 1317 | // | ||
| 1318 | // "baseline" JPEG/JFIF decoder | ||
| 1319 | // | ||
| 1320 | // simple implementation | ||
| 1321 | // - doesn't support delayed output of y-dimension | ||
| 1322 | // - simple interface (only one output format: 8-bit interleaved RGB) | ||
| 1323 | // - doesn't try to recover corrupt jpegs | ||
| 1324 | // - doesn't allow partial loading, loading multiple at once | ||
| 1325 | // - still fast on x86 (copying globals into locals doesn't help x86) | ||
| 1326 | // - allocates lots of intermediate memory (full size of all components) | ||
| 1327 | // - non-interleaved case requires this anyway | ||
| 1328 | // - allows good upsampling (see next) | ||
| 1329 | // high-quality | ||
| 1330 | // - upsampled channels are bilinearly interpolated, even across blocks | ||
| 1331 | // - quality integer IDCT derived from IJG's 'slow' | ||
| 1332 | // performance | ||
| 1333 | // - fast huffman; reasonable integer IDCT | ||
| 1334 | // - some SIMD kernels for common paths on targets with SSE2/NEON | ||
| 1335 | // - uses a lot of intermediate memory, could cache poorly | ||
| 1336 | |||
| 1337 | #ifndef STBI_NO_JPEG | ||
| 1338 | |||
| 1339 | // huffman decoding acceleration | ||
| 1340 | #define FAST_BITS 9 // larger handles more cases; smaller stomps less cache | ||
| 1341 | |||
| 1342 | typedef struct | ||
| 1343 | { | ||
| 1344 | stbi_uc fast[1 << FAST_BITS]; | ||
| 1345 | // weirdly, repacking this into AoS is a 10% speed loss, instead of a win | ||
| 1346 | stbi__uint16 code[256]; | ||
| 1347 | stbi_uc values[256]; | ||
| 1348 | stbi_uc size[257]; | ||
| 1349 | unsigned int maxcode[18]; | ||
| 1350 | int delta[17]; // old 'firstsymbol' - old 'firstcode' | ||
| 1351 | } stbi__huffman; | ||
| 1352 | |||
| 1353 | typedef struct | ||
| 1354 | { | ||
| 1355 | stbi__context *s; | ||
| 1356 | stbi__huffman huff_dc[4]; | ||
| 1357 | stbi__huffman huff_ac[4]; | ||
| 1358 | stbi_uc dequant[4][64]; | ||
| 1359 | stbi__int16 fast_ac[4][1 << FAST_BITS]; | ||
| 1360 | |||
| 1361 | // sizes for components, interleaved MCUs | ||
| 1362 | int img_h_max, img_v_max; | ||
| 1363 | int img_mcu_x, img_mcu_y; | ||
| 1364 | int img_mcu_w, img_mcu_h; | ||
| 1365 | |||
| 1366 | // definition of jpeg image component | ||
| 1367 | struct | ||
| 1368 | { | ||
| 1369 | int id; | ||
| 1370 | int h,v; | ||
| 1371 | int tq; | ||
| 1372 | int hd,ha; | ||
| 1373 | int dc_pred; | ||
| 1374 | |||
| 1375 | int x,y,w2,h2; | ||
| 1376 | stbi_uc *data; | ||
| 1377 | void *raw_data, *raw_coeff; | ||
| 1378 | stbi_uc *linebuf; | ||
| 1379 | short *coeff; // progressive only | ||
| 1380 | int coeff_w, coeff_h; // number of 8x8 coefficient blocks | ||
| 1381 | } img_comp[4]; | ||
| 1382 | |||
| 1383 | stbi__uint32 code_buffer; // jpeg entropy-coded buffer | ||
| 1384 | int code_bits; // number of valid bits | ||
| 1385 | unsigned char marker; // marker seen while filling entropy buffer | ||
| 1386 | int nomore; // flag if we saw a marker so must stop | ||
| 1387 | |||
| 1388 | int progressive; | ||
| 1389 | int spec_start; | ||
| 1390 | int spec_end; | ||
| 1391 | int succ_high; | ||
| 1392 | int succ_low; | ||
| 1393 | int eob_run; | ||
| 1394 | |||
| 1395 | int scan_n, order[4]; | ||
| 1396 | int restart_interval, todo; | ||
| 1397 | |||
| 1398 | // kernels | ||
| 1399 | void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); | ||
| 1400 | void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); | ||
| 1401 | stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); | ||
| 1402 | } stbi__jpeg; | ||
| 1403 | |||
| 1404 | static int stbi__build_huffman(stbi__huffman *h, int *count) | ||
| 1405 | { | ||
| 1406 | int i,j,k=0,code; | ||
| 1407 | // build size list for each symbol (from JPEG spec) | ||
| 1408 | for (i=0; i < 16; ++i) | ||
| 1409 | for (j=0; j < count[i]; ++j) | ||
| 1410 | h->size[k++] = (stbi_uc) (i+1); | ||
| 1411 | h->size[k] = 0; | ||
| 1412 | |||
| 1413 | // compute actual symbols (from jpeg spec) | ||
| 1414 | code = 0; | ||
| 1415 | k = 0; | ||
| 1416 | for(j=1; j <= 16; ++j) { | ||
| 1417 | // compute delta to add to code to compute symbol id | ||
| 1418 | h->delta[j] = k - code; | ||
| 1419 | if (h->size[k] == j) { | ||
| 1420 | while (h->size[k] == j) | ||
| 1421 | h->code[k++] = (stbi__uint16) (code++); | ||
| 1422 | if (code-1 >= (1 << j)) return stbi__err("bad code lengths","Corrupt JPEG"); | ||
| 1423 | } | ||
| 1424 | // compute largest code + 1 for this size, preshifted as needed later | ||
| 1425 | h->maxcode[j] = code << (16-j); | ||
| 1426 | code <<= 1; | ||
| 1427 | } | ||
| 1428 | h->maxcode[j] = 0xffffffff; | ||
| 1429 | |||
| 1430 | // build non-spec acceleration table; 255 is flag for not-accelerated | ||
| 1431 | memset(h->fast, 255, 1 << FAST_BITS); | ||
| 1432 | for (i=0; i < k; ++i) { | ||
| 1433 | int s = h->size[i]; | ||
| 1434 | if (s <= FAST_BITS) { | ||
| 1435 | int c = h->code[i] << (FAST_BITS-s); | ||
| 1436 | int m = 1 << (FAST_BITS-s); | ||
| 1437 | for (j=0; j < m; ++j) { | ||
| 1438 | h->fast[c+j] = (stbi_uc) i; | ||
| 1439 | } | ||
| 1440 | } | ||
| 1441 | } | ||
| 1442 | return 1; | ||
| 1443 | } | ||
| 1444 | |||
| 1445 | // build a table that decodes both magnitude and value of small ACs in | ||
| 1446 | // one go. | ||
| 1447 | static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) | ||
| 1448 | { | ||
| 1449 | int i; | ||
| 1450 | for (i=0; i < (1 << FAST_BITS); ++i) { | ||
| 1451 | stbi_uc fast = h->fast[i]; | ||
| 1452 | fast_ac[i] = 0; | ||
| 1453 | if (fast < 255) { | ||
| 1454 | int rs = h->values[fast]; | ||
| 1455 | int run = (rs >> 4) & 15; | ||
| 1456 | int magbits = rs & 15; | ||
| 1457 | int len = h->size[fast]; | ||
| 1458 | |||
| 1459 | if (magbits && len + magbits <= FAST_BITS) { | ||
| 1460 | // magnitude code followed by receive_extend code | ||
| 1461 | int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); | ||
| 1462 | int m = 1 << (magbits - 1); | ||
| 1463 | if (k < m) k += (-1 << magbits) + 1; | ||
| 1464 | // if the result is small enough, we can fit it in fast_ac table | ||
| 1465 | if (k >= -128 && k <= 127) | ||
| 1466 | fast_ac[i] = (stbi__int16) ((k << 8) + (run << 4) + (len + magbits)); | ||
| 1467 | } | ||
| 1468 | } | ||
| 1469 | } | ||
| 1470 | } | ||
| 1471 | |||
| 1472 | static void stbi__grow_buffer_unsafe(stbi__jpeg *j) | ||
| 1473 | { | ||
| 1474 | do { | ||
| 1475 | int b = j->nomore ? 0 : stbi__get8(j->s); | ||
| 1476 | if (b == 0xff) { | ||
| 1477 | int c = stbi__get8(j->s); | ||
| 1478 | if (c != 0) { | ||
| 1479 | j->marker = (unsigned char) c; | ||
| 1480 | j->nomore = 1; | ||
| 1481 | return; | ||
| 1482 | } | ||
| 1483 | } | ||
| 1484 | j->code_buffer |= b << (24 - j->code_bits); | ||
| 1485 | j->code_bits += 8; | ||
| 1486 | } while (j->code_bits <= 24); | ||
| 1487 | } | ||
| 1488 | |||
| 1489 | // (1 << n) - 1 | ||
| 1490 | static stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; | ||
| 1491 | |||
| 1492 | // decode a jpeg huffman value from the bitstream | ||
| 1493 | stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) | ||
| 1494 | { | ||
| 1495 | unsigned int temp; | ||
| 1496 | int c,k; | ||
| 1497 | |||
| 1498 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
| 1499 | |||
| 1500 | // look at the top FAST_BITS and determine what symbol ID it is, | ||
| 1501 | // if the code is <= FAST_BITS | ||
| 1502 | c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); | ||
| 1503 | k = h->fast[c]; | ||
| 1504 | if (k < 255) { | ||
| 1505 | int s = h->size[k]; | ||
| 1506 | if (s > j->code_bits) | ||
| 1507 | return -1; | ||
| 1508 | j->code_buffer <<= s; | ||
| 1509 | j->code_bits -= s; | ||
| 1510 | return h->values[k]; | ||
| 1511 | } | ||
| 1512 | |||
| 1513 | // naive test is to shift the code_buffer down so k bits are | ||
| 1514 | // valid, then test against maxcode. To speed this up, we've | ||
| 1515 | // preshifted maxcode left so that it has (16-k) 0s at the | ||
| 1516 | // end; in other words, regardless of the number of bits, it | ||
| 1517 | // wants to be compared against something shifted to have 16; | ||
| 1518 | // that way we don't need to shift inside the loop. | ||
| 1519 | temp = j->code_buffer >> 16; | ||
| 1520 | for (k=FAST_BITS+1 ; ; ++k) | ||
| 1521 | if (temp < h->maxcode[k]) | ||
| 1522 | break; | ||
| 1523 | if (k == 17) { | ||
| 1524 | // error! code not found | ||
| 1525 | j->code_bits -= 16; | ||
| 1526 | return -1; | ||
| 1527 | } | ||
| 1528 | |||
| 1529 | if (k > j->code_bits) | ||
| 1530 | return -1; | ||
| 1531 | |||
| 1532 | // convert the huffman code to the symbol id | ||
| 1533 | c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; | ||
| 1534 | STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); | ||
| 1535 | |||
| 1536 | // convert the id to a symbol | ||
| 1537 | j->code_bits -= k; | ||
| 1538 | j->code_buffer <<= k; | ||
| 1539 | return h->values[c]; | ||
| 1540 | } | ||
| 1541 | |||
| 1542 | // bias[n] = (-1<<n) + 1 | ||
| 1543 | static int const stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767}; | ||
| 1544 | |||
| 1545 | // combined JPEG 'receive' and JPEG 'extend', since baseline | ||
| 1546 | // always extends everything it receives. | ||
| 1547 | stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n) | ||
| 1548 | { | ||
| 1549 | unsigned int k; | ||
| 1550 | int sgn; | ||
| 1551 | if (j->code_bits < n) stbi__grow_buffer_unsafe(j); | ||
| 1552 | |||
| 1553 | sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB | ||
| 1554 | k = stbi_lrot(j->code_buffer, n); | ||
| 1555 | j->code_buffer = k & ~stbi__bmask[n]; | ||
| 1556 | k &= stbi__bmask[n]; | ||
| 1557 | j->code_bits -= n; | ||
| 1558 | return k + (stbi__jbias[n] & ~sgn); | ||
| 1559 | } | ||
| 1560 | |||
| 1561 | // get some unsigned bits | ||
| 1562 | stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) | ||
| 1563 | { | ||
| 1564 | unsigned int k; | ||
| 1565 | if (j->code_bits < n) stbi__grow_buffer_unsafe(j); | ||
| 1566 | k = stbi_lrot(j->code_buffer, n); | ||
| 1567 | j->code_buffer = k & ~stbi__bmask[n]; | ||
| 1568 | k &= stbi__bmask[n]; | ||
| 1569 | j->code_bits -= n; | ||
| 1570 | return k; | ||
| 1571 | } | ||
| 1572 | |||
| 1573 | stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) | ||
| 1574 | { | ||
| 1575 | unsigned int k; | ||
| 1576 | if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); | ||
| 1577 | k = j->code_buffer; | ||
| 1578 | j->code_buffer <<= 1; | ||
| 1579 | --j->code_bits; | ||
| 1580 | return k & 0x80000000; | ||
| 1581 | } | ||
| 1582 | |||
| 1583 | // given a value that's at position X in the zigzag stream, | ||
| 1584 | // where does it appear in the 8x8 matrix coded as row-major? | ||
| 1585 | static stbi_uc stbi__jpeg_dezigzag[64+15] = | ||
| 1586 | { | ||
| 1587 | 0, 1, 8, 16, 9, 2, 3, 10, | ||
| 1588 | 17, 24, 32, 25, 18, 11, 4, 5, | ||
| 1589 | 12, 19, 26, 33, 40, 48, 41, 34, | ||
| 1590 | 27, 20, 13, 6, 7, 14, 21, 28, | ||
| 1591 | 35, 42, 49, 56, 57, 50, 43, 36, | ||
| 1592 | 29, 22, 15, 23, 30, 37, 44, 51, | ||
| 1593 | 58, 59, 52, 45, 38, 31, 39, 46, | ||
| 1594 | 53, 60, 61, 54, 47, 55, 62, 63, | ||
| 1595 | // let corrupt input sample past end | ||
| 1596 | 63, 63, 63, 63, 63, 63, 63, 63, | ||
| 1597 | 63, 63, 63, 63, 63, 63, 63 | ||
| 1598 | }; | ||
| 1599 | |||
| 1600 | // decode one 64-entry block-- | ||
| 1601 | static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi_uc *dequant) | ||
| 1602 | { | ||
| 1603 | int diff,dc,k; | ||
| 1604 | int t; | ||
| 1605 | |||
| 1606 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
| 1607 | t = stbi__jpeg_huff_decode(j, hdc); | ||
| 1608 | if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG"); | ||
| 1609 | |||
| 1610 | // 0 all the ac values now so we can do it 32-bits at a time | ||
| 1611 | memset(data,0,64*sizeof(data[0])); | ||
| 1612 | |||
| 1613 | diff = t ? stbi__extend_receive(j, t) : 0; | ||
| 1614 | dc = j->img_comp[b].dc_pred + diff; | ||
| 1615 | j->img_comp[b].dc_pred = dc; | ||
| 1616 | data[0] = (short) (dc * dequant[0]); | ||
| 1617 | |||
| 1618 | // decode AC components, see JPEG spec | ||
| 1619 | k = 1; | ||
| 1620 | do { | ||
| 1621 | unsigned int zig; | ||
| 1622 | int c,r,s; | ||
| 1623 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
| 1624 | c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); | ||
| 1625 | r = fac[c]; | ||
| 1626 | if (r) { // fast-AC path | ||
| 1627 | k += (r >> 4) & 15; // run | ||
| 1628 | s = r & 15; // combined length | ||
| 1629 | j->code_buffer <<= s; | ||
| 1630 | j->code_bits -= s; | ||
| 1631 | // decode into unzigzag'd location | ||
| 1632 | zig = stbi__jpeg_dezigzag[k++]; | ||
| 1633 | data[zig] = (short) ((r >> 8) * dequant[zig]); | ||
| 1634 | } else { | ||
| 1635 | int rs = stbi__jpeg_huff_decode(j, hac); | ||
| 1636 | if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); | ||
| 1637 | s = rs & 15; | ||
| 1638 | r = rs >> 4; | ||
| 1639 | if (s == 0) { | ||
| 1640 | if (rs != 0xf0) break; // end block | ||
| 1641 | k += 16; | ||
| 1642 | } else { | ||
| 1643 | k += r; | ||
| 1644 | // decode into unzigzag'd location | ||
| 1645 | zig = stbi__jpeg_dezigzag[k++]; | ||
| 1646 | data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); | ||
| 1647 | } | ||
| 1648 | } | ||
| 1649 | } while (k < 64); | ||
| 1650 | return 1; | ||
| 1651 | } | ||
| 1652 | |||
| 1653 | static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) | ||
| 1654 | { | ||
| 1655 | int diff,dc; | ||
| 1656 | int t; | ||
| 1657 | if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); | ||
| 1658 | |||
| 1659 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
| 1660 | |||
| 1661 | if (j->succ_high == 0) { | ||
| 1662 | // first scan for DC coefficient, must be first | ||
| 1663 | memset(data,0,64*sizeof(data[0])); // 0 all the ac values now | ||
| 1664 | t = stbi__jpeg_huff_decode(j, hdc); | ||
| 1665 | diff = t ? stbi__extend_receive(j, t) : 0; | ||
| 1666 | |||
| 1667 | dc = j->img_comp[b].dc_pred + diff; | ||
| 1668 | j->img_comp[b].dc_pred = dc; | ||
| 1669 | data[0] = (short) (dc << j->succ_low); | ||
| 1670 | } else { | ||
| 1671 | // refinement scan for DC coefficient | ||
| 1672 | if (stbi__jpeg_get_bit(j)) | ||
| 1673 | data[0] += (short) (1 << j->succ_low); | ||
| 1674 | } | ||
| 1675 | return 1; | ||
| 1676 | } | ||
| 1677 | |||
| 1678 | // @OPTIMIZE: store non-zigzagged during the decode passes, | ||
| 1679 | // and only de-zigzag when dequantizing | ||
| 1680 | static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) | ||
| 1681 | { | ||
| 1682 | int k; | ||
| 1683 | if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); | ||
| 1684 | |||
| 1685 | if (j->succ_high == 0) { | ||
| 1686 | int shift = j->succ_low; | ||
| 1687 | |||
| 1688 | if (j->eob_run) { | ||
| 1689 | --j->eob_run; | ||
| 1690 | return 1; | ||
| 1691 | } | ||
| 1692 | |||
| 1693 | k = j->spec_start; | ||
| 1694 | do { | ||
| 1695 | unsigned int zig; | ||
| 1696 | int c,r,s; | ||
| 1697 | if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); | ||
| 1698 | c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); | ||
| 1699 | r = fac[c]; | ||
| 1700 | if (r) { // fast-AC path | ||
| 1701 | k += (r >> 4) & 15; // run | ||
| 1702 | s = r & 15; // combined length | ||
| 1703 | j->code_buffer <<= s; | ||
| 1704 | j->code_bits -= s; | ||
| 1705 | zig = stbi__jpeg_dezigzag[k++]; | ||
| 1706 | data[zig] = (short) ((r >> 8) << shift); | ||
| 1707 | } else { | ||
| 1708 | int rs = stbi__jpeg_huff_decode(j, hac); | ||
| 1709 | if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); | ||
| 1710 | s = rs & 15; | ||
| 1711 | r = rs >> 4; | ||
| 1712 | if (s == 0) { | ||
| 1713 | if (r < 15) { | ||
| 1714 | j->eob_run = (1 << r); | ||
| 1715 | if (r) | ||
| 1716 | j->eob_run += stbi__jpeg_get_bits(j, r); | ||
| 1717 | --j->eob_run; | ||
| 1718 | break; | ||
| 1719 | } | ||
| 1720 | k += 16; | ||
| 1721 | } else { | ||
| 1722 | k += r; | ||
| 1723 | zig = stbi__jpeg_dezigzag[k++]; | ||
| 1724 | data[zig] = (short) (stbi__extend_receive(j,s) << shift); | ||
| 1725 | } | ||
| 1726 | } | ||
| 1727 | } while (k <= j->spec_end); | ||
| 1728 | } else { | ||
| 1729 | // refinement scan for these AC coefficients | ||
| 1730 | |||
| 1731 | short bit = (short) (1 << j->succ_low); | ||
| 1732 | |||
| 1733 | if (j->eob_run) { | ||
| 1734 | --j->eob_run; | ||
| 1735 | for (k = j->spec_start; k <= j->spec_end; ++k) { | ||
| 1736 | short *p = &data[stbi__jpeg_dezigzag[k]]; | ||
| 1737 | if (*p != 0) | ||
| 1738 | if (stbi__jpeg_get_bit(j)) | ||
| 1739 | if ((*p & bit)==0) { | ||
| 1740 | if (*p > 0) | ||
| 1741 | *p += bit; | ||
| 1742 | else | ||
| 1743 | *p -= bit; | ||
| 1744 | } | ||
| 1745 | } | ||
| 1746 | } else { | ||
| 1747 | k = j->spec_start; | ||
| 1748 | do { | ||
| 1749 | int r,s; | ||
| 1750 | int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh | ||
| 1751 | if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); | ||
| 1752 | s = rs & 15; | ||
| 1753 | r = rs >> 4; | ||
| 1754 | if (s == 0) { | ||
| 1755 | if (r < 15) { | ||
| 1756 | j->eob_run = (1 << r) - 1; | ||
| 1757 | if (r) | ||
| 1758 | j->eob_run += stbi__jpeg_get_bits(j, r); | ||
| 1759 | r = 64; // force end of block | ||
| 1760 | } else | ||
| 1761 | r = 16; // r=15 is the code for 16 0s | ||
| 1762 | } else { | ||
| 1763 | if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); | ||
| 1764 | // sign bit | ||
| 1765 | if (stbi__jpeg_get_bit(j)) | ||
| 1766 | s = bit; | ||
| 1767 | else | ||
| 1768 | s = -bit; | ||
| 1769 | } | ||
| 1770 | |||
| 1771 | // advance by r | ||
| 1772 | while (k <= j->spec_end) { | ||
| 1773 | short *p = &data[stbi__jpeg_dezigzag[k]]; | ||
| 1774 | if (*p != 0) { | ||
| 1775 | if (stbi__jpeg_get_bit(j)) | ||
| 1776 | if ((*p & bit)==0) { | ||
| 1777 | if (*p > 0) | ||
| 1778 | *p += bit; | ||
| 1779 | else | ||
| 1780 | *p -= bit; | ||
| 1781 | } | ||
| 1782 | ++k; | ||
| 1783 | } else { | ||
| 1784 | if (r == 0) { | ||
| 1785 | if (s) | ||
| 1786 | data[stbi__jpeg_dezigzag[k++]] = (short) s; | ||
| 1787 | break; | ||
| 1788 | } | ||
| 1789 | --r; | ||
| 1790 | ++k; | ||
| 1791 | } | ||
| 1792 | } | ||
| 1793 | } while (k <= j->spec_end); | ||
| 1794 | } | ||
| 1795 | } | ||
| 1796 | return 1; | ||
| 1797 | } | ||
| 1798 | |||
| 1799 | // take a -128..127 value and stbi__clamp it and convert to 0..255 | ||
| 1800 | stbi_inline static stbi_uc stbi__clamp(int x) | ||
| 1801 | { | ||
| 1802 | // trick to use a single test to catch both cases | ||
| 1803 | if ((unsigned int) x > 255) { | ||
| 1804 | if (x < 0) return 0; | ||
| 1805 | if (x > 255) return 255; | ||
| 1806 | } | ||
| 1807 | return (stbi_uc) x; | ||
| 1808 | } | ||
| 1809 | |||
| 1810 | #define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) | ||
| 1811 | #define stbi__fsh(x) ((x) << 12) | ||
| 1812 | |||
| 1813 | // derived from jidctint -- DCT_ISLOW | ||
| 1814 | #define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ | ||
| 1815 | int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ | ||
| 1816 | p2 = s2; \ | ||
| 1817 | p3 = s6; \ | ||
| 1818 | p1 = (p2+p3) * stbi__f2f(0.5411961f); \ | ||
| 1819 | t2 = p1 + p3*stbi__f2f(-1.847759065f); \ | ||
| 1820 | t3 = p1 + p2*stbi__f2f( 0.765366865f); \ | ||
| 1821 | p2 = s0; \ | ||
| 1822 | p3 = s4; \ | ||
| 1823 | t0 = stbi__fsh(p2+p3); \ | ||
| 1824 | t1 = stbi__fsh(p2-p3); \ | ||
| 1825 | x0 = t0+t3; \ | ||
| 1826 | x3 = t0-t3; \ | ||
| 1827 | x1 = t1+t2; \ | ||
| 1828 | x2 = t1-t2; \ | ||
| 1829 | t0 = s7; \ | ||
| 1830 | t1 = s5; \ | ||
| 1831 | t2 = s3; \ | ||
| 1832 | t3 = s1; \ | ||
| 1833 | p3 = t0+t2; \ | ||
| 1834 | p4 = t1+t3; \ | ||
| 1835 | p1 = t0+t3; \ | ||
| 1836 | p2 = t1+t2; \ | ||
| 1837 | p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ | ||
| 1838 | t0 = t0*stbi__f2f( 0.298631336f); \ | ||
| 1839 | t1 = t1*stbi__f2f( 2.053119869f); \ | ||
| 1840 | t2 = t2*stbi__f2f( 3.072711026f); \ | ||
| 1841 | t3 = t3*stbi__f2f( 1.501321110f); \ | ||
| 1842 | p1 = p5 + p1*stbi__f2f(-0.899976223f); \ | ||
| 1843 | p2 = p5 + p2*stbi__f2f(-2.562915447f); \ | ||
| 1844 | p3 = p3*stbi__f2f(-1.961570560f); \ | ||
| 1845 | p4 = p4*stbi__f2f(-0.390180644f); \ | ||
| 1846 | t3 += p1+p4; \ | ||
| 1847 | t2 += p2+p3; \ | ||
| 1848 | t1 += p2+p4; \ | ||
| 1849 | t0 += p1+p3; | ||
| 1850 | |||
| 1851 | static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) | ||
| 1852 | { | ||
| 1853 | int i,val[64],*v=val; | ||
| 1854 | stbi_uc *o; | ||
| 1855 | short *d = data; | ||
| 1856 | |||
| 1857 | // columns | ||
| 1858 | for (i=0; i < 8; ++i,++d, ++v) { | ||
| 1859 | // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing | ||
| 1860 | if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 | ||
| 1861 | && d[40]==0 && d[48]==0 && d[56]==0) { | ||
| 1862 | // no shortcut 0 seconds | ||
| 1863 | // (1|2|3|4|5|6|7)==0 0 seconds | ||
| 1864 | // all separate -0.047 seconds | ||
| 1865 | // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds | ||
| 1866 | int dcterm = d[0] << 2; | ||
| 1867 | v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; | ||
| 1868 | } else { | ||
| 1869 | STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) | ||
| 1870 | // constants scaled things up by 1<<12; let's bring them back | ||
| 1871 | // down, but keep 2 extra bits of precision | ||
| 1872 | x0 += 512; x1 += 512; x2 += 512; x3 += 512; | ||
| 1873 | v[ 0] = (x0+t3) >> 10; | ||
| 1874 | v[56] = (x0-t3) >> 10; | ||
| 1875 | v[ 8] = (x1+t2) >> 10; | ||
| 1876 | v[48] = (x1-t2) >> 10; | ||
| 1877 | v[16] = (x2+t1) >> 10; | ||
| 1878 | v[40] = (x2-t1) >> 10; | ||
| 1879 | v[24] = (x3+t0) >> 10; | ||
| 1880 | v[32] = (x3-t0) >> 10; | ||
| 1881 | } | ||
| 1882 | } | ||
| 1883 | |||
| 1884 | for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { | ||
| 1885 | // no fast case since the first 1D IDCT spread components out | ||
| 1886 | STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) | ||
| 1887 | // constants scaled things up by 1<<12, plus we had 1<<2 from first | ||
| 1888 | // loop, plus horizontal and vertical each scale by sqrt(8) so together | ||
| 1889 | // we've got an extra 1<<3, so 1<<17 total we need to remove. | ||
| 1890 | // so we want to round that, which means adding 0.5 * 1<<17, | ||
| 1891 | // aka 65536. Also, we'll end up with -128 to 127 that we want | ||
| 1892 | // to encode as 0..255 by adding 128, so we'll add that before the shift | ||
| 1893 | x0 += 65536 + (128<<17); | ||
| 1894 | x1 += 65536 + (128<<17); | ||
| 1895 | x2 += 65536 + (128<<17); | ||
| 1896 | x3 += 65536 + (128<<17); | ||
| 1897 | // tried computing the shifts into temps, or'ing the temps to see | ||
| 1898 | // if any were out of range, but that was slower | ||
| 1899 | o[0] = stbi__clamp((x0+t3) >> 17); | ||
| 1900 | o[7] = stbi__clamp((x0-t3) >> 17); | ||
| 1901 | o[1] = stbi__clamp((x1+t2) >> 17); | ||
| 1902 | o[6] = stbi__clamp((x1-t2) >> 17); | ||
| 1903 | o[2] = stbi__clamp((x2+t1) >> 17); | ||
| 1904 | o[5] = stbi__clamp((x2-t1) >> 17); | ||
| 1905 | o[3] = stbi__clamp((x3+t0) >> 17); | ||
| 1906 | o[4] = stbi__clamp((x3-t0) >> 17); | ||
| 1907 | } | ||
| 1908 | } | ||
| 1909 | |||
| 1910 | #ifdef STBI_SSE2 | ||
| 1911 | // sse2 integer IDCT. not the fastest possible implementation but it | ||
| 1912 | // produces bit-identical results to the generic C version so it's | ||
| 1913 | // fully "transparent". | ||
| 1914 | static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) | ||
| 1915 | { | ||
| 1916 | // This is constructed to match our regular (generic) integer IDCT exactly. | ||
| 1917 | __m128i row0, row1, row2, row3, row4, row5, row6, row7; | ||
| 1918 | __m128i tmp; | ||
| 1919 | |||
| 1920 | // dot product constant: even elems=x, odd elems=y | ||
| 1921 | #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) | ||
| 1922 | |||
| 1923 | // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) | ||
| 1924 | // out(1) = c1[even]*x + c1[odd]*y | ||
| 1925 | #define dct_rot(out0,out1, x,y,c0,c1) \ | ||
| 1926 | __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ | ||
| 1927 | __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ | ||
| 1928 | __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ | ||
| 1929 | __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ | ||
| 1930 | __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ | ||
| 1931 | __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) | ||
| 1932 | |||
| 1933 | // out = in << 12 (in 16-bit, out 32-bit) | ||
| 1934 | #define dct_widen(out, in) \ | ||
| 1935 | __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ | ||
| 1936 | __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) | ||
| 1937 | |||
| 1938 | // wide add | ||
| 1939 | #define dct_wadd(out, a, b) \ | ||
| 1940 | __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ | ||
| 1941 | __m128i out##_h = _mm_add_epi32(a##_h, b##_h) | ||
| 1942 | |||
| 1943 | // wide sub | ||
| 1944 | #define dct_wsub(out, a, b) \ | ||
| 1945 | __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ | ||
| 1946 | __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) | ||
| 1947 | |||
| 1948 | // butterfly a/b, add bias, then shift by "s" and pack | ||
| 1949 | #define dct_bfly32o(out0, out1, a,b,bias,s) \ | ||
| 1950 | { \ | ||
| 1951 | __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ | ||
| 1952 | __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ | ||
| 1953 | dct_wadd(sum, abiased, b); \ | ||
| 1954 | dct_wsub(dif, abiased, b); \ | ||
| 1955 | out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ | ||
| 1956 | out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ | ||
| 1957 | } | ||
| 1958 | |||
| 1959 | // 8-bit interleave step (for transposes) | ||
| 1960 | #define dct_interleave8(a, b) \ | ||
| 1961 | tmp = a; \ | ||
| 1962 | a = _mm_unpacklo_epi8(a, b); \ | ||
| 1963 | b = _mm_unpackhi_epi8(tmp, b) | ||
| 1964 | |||
| 1965 | // 16-bit interleave step (for transposes) | ||
| 1966 | #define dct_interleave16(a, b) \ | ||
| 1967 | tmp = a; \ | ||
| 1968 | a = _mm_unpacklo_epi16(a, b); \ | ||
| 1969 | b = _mm_unpackhi_epi16(tmp, b) | ||
| 1970 | |||
| 1971 | #define dct_pass(bias,shift) \ | ||
| 1972 | { \ | ||
| 1973 | /* even part */ \ | ||
| 1974 | dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ | ||
| 1975 | __m128i sum04 = _mm_add_epi16(row0, row4); \ | ||
| 1976 | __m128i dif04 = _mm_sub_epi16(row0, row4); \ | ||
| 1977 | dct_widen(t0e, sum04); \ | ||
| 1978 | dct_widen(t1e, dif04); \ | ||
| 1979 | dct_wadd(x0, t0e, t3e); \ | ||
| 1980 | dct_wsub(x3, t0e, t3e); \ | ||
| 1981 | dct_wadd(x1, t1e, t2e); \ | ||
| 1982 | dct_wsub(x2, t1e, t2e); \ | ||
| 1983 | /* odd part */ \ | ||
| 1984 | dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ | ||
| 1985 | dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ | ||
| 1986 | __m128i sum17 = _mm_add_epi16(row1, row7); \ | ||
| 1987 | __m128i sum35 = _mm_add_epi16(row3, row5); \ | ||
| 1988 | dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ | ||
| 1989 | dct_wadd(x4, y0o, y4o); \ | ||
| 1990 | dct_wadd(x5, y1o, y5o); \ | ||
| 1991 | dct_wadd(x6, y2o, y5o); \ | ||
| 1992 | dct_wadd(x7, y3o, y4o); \ | ||
| 1993 | dct_bfly32o(row0,row7, x0,x7,bias,shift); \ | ||
| 1994 | dct_bfly32o(row1,row6, x1,x6,bias,shift); \ | ||
| 1995 | dct_bfly32o(row2,row5, x2,x5,bias,shift); \ | ||
| 1996 | dct_bfly32o(row3,row4, x3,x4,bias,shift); \ | ||
| 1997 | } | ||
| 1998 | |||
| 1999 | __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); | ||
| 2000 | __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); | ||
| 2001 | __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); | ||
| 2002 | __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); | ||
| 2003 | __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); | ||
| 2004 | __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); | ||
| 2005 | __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); | ||
| 2006 | __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); | ||
| 2007 | |||
| 2008 | // rounding biases in column/row passes, see stbi__idct_block for explanation. | ||
| 2009 | __m128i bias_0 = _mm_set1_epi32(512); | ||
| 2010 | __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); | ||
| 2011 | |||
| 2012 | // load | ||
| 2013 | row0 = _mm_load_si128((const __m128i *) (data + 0*8)); | ||
| 2014 | row1 = _mm_load_si128((const __m128i *) (data + 1*8)); | ||
| 2015 | row2 = _mm_load_si128((const __m128i *) (data + 2*8)); | ||
| 2016 | row3 = _mm_load_si128((const __m128i *) (data + 3*8)); | ||
| 2017 | row4 = _mm_load_si128((const __m128i *) (data + 4*8)); | ||
| 2018 | row5 = _mm_load_si128((const __m128i *) (data + 5*8)); | ||
| 2019 | row6 = _mm_load_si128((const __m128i *) (data + 6*8)); | ||
| 2020 | row7 = _mm_load_si128((const __m128i *) (data + 7*8)); | ||
| 2021 | |||
| 2022 | // column pass | ||
| 2023 | dct_pass(bias_0, 10); | ||
| 2024 | |||
| 2025 | { | ||
| 2026 | // 16bit 8x8 transpose pass 1 | ||
| 2027 | dct_interleave16(row0, row4); | ||
| 2028 | dct_interleave16(row1, row5); | ||
| 2029 | dct_interleave16(row2, row6); | ||
| 2030 | dct_interleave16(row3, row7); | ||
| 2031 | |||
| 2032 | // transpose pass 2 | ||
| 2033 | dct_interleave16(row0, row2); | ||
| 2034 | dct_interleave16(row1, row3); | ||
| 2035 | dct_interleave16(row4, row6); | ||
| 2036 | dct_interleave16(row5, row7); | ||
| 2037 | |||
| 2038 | // transpose pass 3 | ||
| 2039 | dct_interleave16(row0, row1); | ||
| 2040 | dct_interleave16(row2, row3); | ||
| 2041 | dct_interleave16(row4, row5); | ||
| 2042 | dct_interleave16(row6, row7); | ||
| 2043 | } | ||
| 2044 | |||
| 2045 | // row pass | ||
| 2046 | dct_pass(bias_1, 17); | ||
| 2047 | |||
| 2048 | { | ||
| 2049 | // pack | ||
| 2050 | __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 | ||
| 2051 | __m128i p1 = _mm_packus_epi16(row2, row3); | ||
| 2052 | __m128i p2 = _mm_packus_epi16(row4, row5); | ||
| 2053 | __m128i p3 = _mm_packus_epi16(row6, row7); | ||
| 2054 | |||
| 2055 | // 8bit 8x8 transpose pass 1 | ||
| 2056 | dct_interleave8(p0, p2); // a0e0a1e1... | ||
| 2057 | dct_interleave8(p1, p3); // c0g0c1g1... | ||
| 2058 | |||
| 2059 | // transpose pass 2 | ||
| 2060 | dct_interleave8(p0, p1); // a0c0e0g0... | ||
| 2061 | dct_interleave8(p2, p3); // b0d0f0h0... | ||
| 2062 | |||
| 2063 | // transpose pass 3 | ||
| 2064 | dct_interleave8(p0, p2); // a0b0c0d0... | ||
| 2065 | dct_interleave8(p1, p3); // a4b4c4d4... | ||
| 2066 | |||
| 2067 | // store | ||
| 2068 | _mm_storel_epi64((__m128i *) out, p0); out += out_stride; | ||
| 2069 | _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; | ||
| 2070 | _mm_storel_epi64((__m128i *) out, p2); out += out_stride; | ||
| 2071 | _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; | ||
| 2072 | _mm_storel_epi64((__m128i *) out, p1); out += out_stride; | ||
| 2073 | _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; | ||
| 2074 | _mm_storel_epi64((__m128i *) out, p3); out += out_stride; | ||
| 2075 | _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); | ||
| 2076 | } | ||
| 2077 | |||
| 2078 | #undef dct_const | ||
| 2079 | #undef dct_rot | ||
| 2080 | #undef dct_widen | ||
| 2081 | #undef dct_wadd | ||
| 2082 | #undef dct_wsub | ||
| 2083 | #undef dct_bfly32o | ||
| 2084 | #undef dct_interleave8 | ||
| 2085 | #undef dct_interleave16 | ||
| 2086 | #undef dct_pass | ||
| 2087 | } | ||
| 2088 | |||
| 2089 | #endif // STBI_SSE2 | ||
| 2090 | |||
| 2091 | #ifdef STBI_NEON | ||
| 2092 | |||
| 2093 | // NEON integer IDCT. should produce bit-identical | ||
| 2094 | // results to the generic C version. | ||
| 2095 | static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) | ||
| 2096 | { | ||
| 2097 | int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; | ||
| 2098 | |||
| 2099 | int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); | ||
| 2100 | int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); | ||
| 2101 | int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); | ||
| 2102 | int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); | ||
| 2103 | int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); | ||
| 2104 | int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); | ||
| 2105 | int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); | ||
| 2106 | int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); | ||
| 2107 | int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); | ||
| 2108 | int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); | ||
| 2109 | int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); | ||
| 2110 | int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); | ||
| 2111 | |||
| 2112 | #define dct_long_mul(out, inq, coeff) \ | ||
| 2113 | int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ | ||
| 2114 | int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) | ||
| 2115 | |||
| 2116 | #define dct_long_mac(out, acc, inq, coeff) \ | ||
| 2117 | int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ | ||
| 2118 | int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) | ||
| 2119 | |||
| 2120 | #define dct_widen(out, inq) \ | ||
| 2121 | int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ | ||
| 2122 | int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) | ||
| 2123 | |||
| 2124 | // wide add | ||
| 2125 | #define dct_wadd(out, a, b) \ | ||
| 2126 | int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ | ||
| 2127 | int32x4_t out##_h = vaddq_s32(a##_h, b##_h) | ||
| 2128 | |||
| 2129 | // wide sub | ||
| 2130 | #define dct_wsub(out, a, b) \ | ||
| 2131 | int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ | ||
| 2132 | int32x4_t out##_h = vsubq_s32(a##_h, b##_h) | ||
| 2133 | |||
| 2134 | // butterfly a/b, then shift using "shiftop" by "s" and pack | ||
| 2135 | #define dct_bfly32o(out0,out1, a,b,shiftop,s) \ | ||
| 2136 | { \ | ||
| 2137 | dct_wadd(sum, a, b); \ | ||
| 2138 | dct_wsub(dif, a, b); \ | ||
| 2139 | out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ | ||
| 2140 | out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ | ||
| 2141 | } | ||
| 2142 | |||
| 2143 | #define dct_pass(shiftop, shift) \ | ||
| 2144 | { \ | ||
| 2145 | /* even part */ \ | ||
| 2146 | int16x8_t sum26 = vaddq_s16(row2, row6); \ | ||
| 2147 | dct_long_mul(p1e, sum26, rot0_0); \ | ||
| 2148 | dct_long_mac(t2e, p1e, row6, rot0_1); \ | ||
| 2149 | dct_long_mac(t3e, p1e, row2, rot0_2); \ | ||
| 2150 | int16x8_t sum04 = vaddq_s16(row0, row4); \ | ||
| 2151 | int16x8_t dif04 = vsubq_s16(row0, row4); \ | ||
| 2152 | dct_widen(t0e, sum04); \ | ||
| 2153 | dct_widen(t1e, dif04); \ | ||
| 2154 | dct_wadd(x0, t0e, t3e); \ | ||
| 2155 | dct_wsub(x3, t0e, t3e); \ | ||
| 2156 | dct_wadd(x1, t1e, t2e); \ | ||
| 2157 | dct_wsub(x2, t1e, t2e); \ | ||
| 2158 | /* odd part */ \ | ||
| 2159 | int16x8_t sum15 = vaddq_s16(row1, row5); \ | ||
| 2160 | int16x8_t sum17 = vaddq_s16(row1, row7); \ | ||
| 2161 | int16x8_t sum35 = vaddq_s16(row3, row5); \ | ||
| 2162 | int16x8_t sum37 = vaddq_s16(row3, row7); \ | ||
| 2163 | int16x8_t sumodd = vaddq_s16(sum17, sum35); \ | ||
| 2164 | dct_long_mul(p5o, sumodd, rot1_0); \ | ||
| 2165 | dct_long_mac(p1o, p5o, sum17, rot1_1); \ | ||
| 2166 | dct_long_mac(p2o, p5o, sum35, rot1_2); \ | ||
| 2167 | dct_long_mul(p3o, sum37, rot2_0); \ | ||
| 2168 | dct_long_mul(p4o, sum15, rot2_1); \ | ||
| 2169 | dct_wadd(sump13o, p1o, p3o); \ | ||
| 2170 | dct_wadd(sump24o, p2o, p4o); \ | ||
| 2171 | dct_wadd(sump23o, p2o, p3o); \ | ||
| 2172 | dct_wadd(sump14o, p1o, p4o); \ | ||
| 2173 | dct_long_mac(x4, sump13o, row7, rot3_0); \ | ||
| 2174 | dct_long_mac(x5, sump24o, row5, rot3_1); \ | ||
| 2175 | dct_long_mac(x6, sump23o, row3, rot3_2); \ | ||
| 2176 | dct_long_mac(x7, sump14o, row1, rot3_3); \ | ||
| 2177 | dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ | ||
| 2178 | dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ | ||
| 2179 | dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ | ||
| 2180 | dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ | ||
| 2181 | } | ||
| 2182 | |||
| 2183 | // load | ||
| 2184 | row0 = vld1q_s16(data + 0*8); | ||
| 2185 | row1 = vld1q_s16(data + 1*8); | ||
| 2186 | row2 = vld1q_s16(data + 2*8); | ||
| 2187 | row3 = vld1q_s16(data + 3*8); | ||
| 2188 | row4 = vld1q_s16(data + 4*8); | ||
| 2189 | row5 = vld1q_s16(data + 5*8); | ||
| 2190 | row6 = vld1q_s16(data + 6*8); | ||
| 2191 | row7 = vld1q_s16(data + 7*8); | ||
| 2192 | |||
| 2193 | // add DC bias | ||
| 2194 | row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); | ||
| 2195 | |||
| 2196 | // column pass | ||
| 2197 | dct_pass(vrshrn_n_s32, 10); | ||
| 2198 | |||
| 2199 | // 16bit 8x8 transpose | ||
| 2200 | { | ||
| 2201 | // these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. | ||
| 2202 | // whether compilers actually get this is another story, sadly. | ||
| 2203 | #define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } | ||
| 2204 | #define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } | ||
| 2205 | #define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } | ||
| 2206 | |||
| 2207 | // pass 1 | ||
| 2208 | dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 | ||
| 2209 | dct_trn16(row2, row3); | ||
| 2210 | dct_trn16(row4, row5); | ||
| 2211 | dct_trn16(row6, row7); | ||
| 2212 | |||
| 2213 | // pass 2 | ||
| 2214 | dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 | ||
| 2215 | dct_trn32(row1, row3); | ||
| 2216 | dct_trn32(row4, row6); | ||
| 2217 | dct_trn32(row5, row7); | ||
| 2218 | |||
| 2219 | // pass 3 | ||
| 2220 | dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 | ||
| 2221 | dct_trn64(row1, row5); | ||
| 2222 | dct_trn64(row2, row6); | ||
| 2223 | dct_trn64(row3, row7); | ||
| 2224 | |||
| 2225 | #undef dct_trn16 | ||
| 2226 | #undef dct_trn32 | ||
| 2227 | #undef dct_trn64 | ||
| 2228 | } | ||
| 2229 | |||
| 2230 | // row pass | ||
| 2231 | // vrshrn_n_s32 only supports shifts up to 16, we need | ||
| 2232 | // 17. so do a non-rounding shift of 16 first then follow | ||
| 2233 | // up with a rounding shift by 1. | ||
| 2234 | dct_pass(vshrn_n_s32, 16); | ||
| 2235 | |||
| 2236 | { | ||
| 2237 | // pack and round | ||
| 2238 | uint8x8_t p0 = vqrshrun_n_s16(row0, 1); | ||
| 2239 | uint8x8_t p1 = vqrshrun_n_s16(row1, 1); | ||
| 2240 | uint8x8_t p2 = vqrshrun_n_s16(row2, 1); | ||
| 2241 | uint8x8_t p3 = vqrshrun_n_s16(row3, 1); | ||
| 2242 | uint8x8_t p4 = vqrshrun_n_s16(row4, 1); | ||
| 2243 | uint8x8_t p5 = vqrshrun_n_s16(row5, 1); | ||
| 2244 | uint8x8_t p6 = vqrshrun_n_s16(row6, 1); | ||
| 2245 | uint8x8_t p7 = vqrshrun_n_s16(row7, 1); | ||
| 2246 | |||
| 2247 | // again, these can translate into one instruction, but often don't. | ||
| 2248 | #define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } | ||
| 2249 | #define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } | ||
| 2250 | #define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } | ||
| 2251 | |||
| 2252 | // sadly can't use interleaved stores here since we only write | ||
| 2253 | // 8 bytes to each scan line! | ||
| 2254 | |||
| 2255 | // 8x8 8-bit transpose pass 1 | ||
| 2256 | dct_trn8_8(p0, p1); | ||
| 2257 | dct_trn8_8(p2, p3); | ||
| 2258 | dct_trn8_8(p4, p5); | ||
| 2259 | dct_trn8_8(p6, p7); | ||
| 2260 | |||
| 2261 | // pass 2 | ||
| 2262 | dct_trn8_16(p0, p2); | ||
| 2263 | dct_trn8_16(p1, p3); | ||
| 2264 | dct_trn8_16(p4, p6); | ||
| 2265 | dct_trn8_16(p5, p7); | ||
| 2266 | |||
| 2267 | // pass 3 | ||
| 2268 | dct_trn8_32(p0, p4); | ||
| 2269 | dct_trn8_32(p1, p5); | ||
| 2270 | dct_trn8_32(p2, p6); | ||
| 2271 | dct_trn8_32(p3, p7); | ||
| 2272 | |||
| 2273 | // store | ||
| 2274 | vst1_u8(out, p0); out += out_stride; | ||
| 2275 | vst1_u8(out, p1); out += out_stride; | ||
| 2276 | vst1_u8(out, p2); out += out_stride; | ||
| 2277 | vst1_u8(out, p3); out += out_stride; | ||
| 2278 | vst1_u8(out, p4); out += out_stride; | ||
| 2279 | vst1_u8(out, p5); out += out_stride; | ||
| 2280 | vst1_u8(out, p6); out += out_stride; | ||
| 2281 | vst1_u8(out, p7); | ||
| 2282 | |||
| 2283 | #undef dct_trn8_8 | ||
| 2284 | #undef dct_trn8_16 | ||
| 2285 | #undef dct_trn8_32 | ||
| 2286 | } | ||
| 2287 | |||
| 2288 | #undef dct_long_mul | ||
| 2289 | #undef dct_long_mac | ||
| 2290 | #undef dct_widen | ||
| 2291 | #undef dct_wadd | ||
| 2292 | #undef dct_wsub | ||
| 2293 | #undef dct_bfly32o | ||
| 2294 | #undef dct_pass | ||
| 2295 | } | ||
| 2296 | |||
| 2297 | #endif // STBI_NEON | ||
| 2298 | |||
| 2299 | #define STBI__MARKER_none 0xff | ||
| 2300 | // if there's a pending marker from the entropy stream, return that | ||
| 2301 | // otherwise, fetch from the stream and get a marker. if there's no | ||
| 2302 | // marker, return 0xff, which is never a valid marker value | ||
| 2303 | static stbi_uc stbi__get_marker(stbi__jpeg *j) | ||
| 2304 | { | ||
| 2305 | stbi_uc x; | ||
| 2306 | if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } | ||
| 2307 | x = stbi__get8(j->s); | ||
| 2308 | if (x != 0xff) return STBI__MARKER_none; | ||
| 2309 | while (x == 0xff) | ||
| 2310 | x = stbi__get8(j->s); | ||
| 2311 | return x; | ||
| 2312 | } | ||
| 2313 | |||
| 2314 | // in each scan, we'll have scan_n components, and the order | ||
| 2315 | // of the components is specified by order[] | ||
| 2316 | #define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) | ||
| 2317 | |||
| 2318 | // after a restart interval, stbi__jpeg_reset the entropy decoder and | ||
| 2319 | // the dc prediction | ||
| 2320 | static void stbi__jpeg_reset(stbi__jpeg *j) | ||
| 2321 | { | ||
| 2322 | j->code_bits = 0; | ||
| 2323 | j->code_buffer = 0; | ||
| 2324 | j->nomore = 0; | ||
| 2325 | j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; | ||
| 2326 | j->marker = STBI__MARKER_none; | ||
| 2327 | j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; | ||
| 2328 | j->eob_run = 0; | ||
| 2329 | // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, | ||
| 2330 | // since we don't even allow 1<<30 pixels | ||
| 2331 | } | ||
| 2332 | |||
| 2333 | static int stbi__parse_entropy_coded_data(stbi__jpeg *z) | ||
| 2334 | { | ||
| 2335 | stbi__jpeg_reset(z); | ||
| 2336 | if (!z->progressive) { | ||
| 2337 | if (z->scan_n == 1) { | ||
| 2338 | int i,j; | ||
| 2339 | STBI_SIMD_ALIGN(short, data[64]); | ||
| 2340 | int n = z->order[0]; | ||
| 2341 | // non-interleaved data, we just need to process one block at a time, | ||
| 2342 | // in trivial scanline order | ||
| 2343 | // number of blocks to do just depends on how many actual "pixels" this | ||
| 2344 | // component has, independent of interleaved MCU blocking and such | ||
| 2345 | int w = (z->img_comp[n].x+7) >> 3; | ||
| 2346 | int h = (z->img_comp[n].y+7) >> 3; | ||
| 2347 | for (j=0; j < h; ++j) { | ||
| 2348 | for (i=0; i < w; ++i) { | ||
| 2349 | int ha = z->img_comp[n].ha; | ||
| 2350 | if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; | ||
| 2351 | z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); | ||
| 2352 | // every data block is an MCU, so countdown the restart interval | ||
| 2353 | if (--z->todo <= 0) { | ||
| 2354 | if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); | ||
| 2355 | // if it's NOT a restart, then just bail, so we get corrupt data | ||
| 2356 | // rather than no data | ||
| 2357 | if (!STBI__RESTART(z->marker)) return 1; | ||
| 2358 | stbi__jpeg_reset(z); | ||
| 2359 | } | ||
| 2360 | } | ||
| 2361 | } | ||
| 2362 | return 1; | ||
| 2363 | } else { // interleaved | ||
| 2364 | int i,j,k,x,y; | ||
| 2365 | STBI_SIMD_ALIGN(short, data[64]); | ||
| 2366 | for (j=0; j < z->img_mcu_y; ++j) { | ||
| 2367 | for (i=0; i < z->img_mcu_x; ++i) { | ||
| 2368 | // scan an interleaved mcu... process scan_n components in order | ||
| 2369 | for (k=0; k < z->scan_n; ++k) { | ||
| 2370 | int n = z->order[k]; | ||
| 2371 | // scan out an mcu's worth of this component; that's just determined | ||
| 2372 | // by the basic H and V specified for the component | ||
| 2373 | for (y=0; y < z->img_comp[n].v; ++y) { | ||
| 2374 | for (x=0; x < z->img_comp[n].h; ++x) { | ||
| 2375 | int x2 = (i*z->img_comp[n].h + x)*8; | ||
| 2376 | int y2 = (j*z->img_comp[n].v + y)*8; | ||
| 2377 | int ha = z->img_comp[n].ha; | ||
| 2378 | if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; | ||
| 2379 | z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); | ||
| 2380 | } | ||
| 2381 | } | ||
| 2382 | } | ||
| 2383 | // after all interleaved components, that's an interleaved MCU, | ||
| 2384 | // so now count down the restart interval | ||
| 2385 | if (--z->todo <= 0) { | ||
| 2386 | if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); | ||
| 2387 | if (!STBI__RESTART(z->marker)) return 1; | ||
| 2388 | stbi__jpeg_reset(z); | ||
| 2389 | } | ||
| 2390 | } | ||
| 2391 | } | ||
| 2392 | return 1; | ||
| 2393 | } | ||
| 2394 | } else { | ||
| 2395 | if (z->scan_n == 1) { | ||
| 2396 | int i,j; | ||
| 2397 | int n = z->order[0]; | ||
| 2398 | // non-interleaved data, we just need to process one block at a time, | ||
| 2399 | // in trivial scanline order | ||
| 2400 | // number of blocks to do just depends on how many actual "pixels" this | ||
| 2401 | // component has, independent of interleaved MCU blocking and such | ||
| 2402 | int w = (z->img_comp[n].x+7) >> 3; | ||
| 2403 | int h = (z->img_comp[n].y+7) >> 3; | ||
| 2404 | for (j=0; j < h; ++j) { | ||
| 2405 | for (i=0; i < w; ++i) { | ||
| 2406 | short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); | ||
| 2407 | if (z->spec_start == 0) { | ||
| 2408 | if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) | ||
| 2409 | return 0; | ||
| 2410 | } else { | ||
| 2411 | int ha = z->img_comp[n].ha; | ||
| 2412 | if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) | ||
| 2413 | return 0; | ||
| 2414 | } | ||
| 2415 | // every data block is an MCU, so countdown the restart interval | ||
| 2416 | if (--z->todo <= 0) { | ||
| 2417 | if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); | ||
| 2418 | if (!STBI__RESTART(z->marker)) return 1; | ||
| 2419 | stbi__jpeg_reset(z); | ||
| 2420 | } | ||
| 2421 | } | ||
| 2422 | } | ||
| 2423 | return 1; | ||
| 2424 | } else { // interleaved | ||
| 2425 | int i,j,k,x,y; | ||
| 2426 | for (j=0; j < z->img_mcu_y; ++j) { | ||
| 2427 | for (i=0; i < z->img_mcu_x; ++i) { | ||
| 2428 | // scan an interleaved mcu... process scan_n components in order | ||
| 2429 | for (k=0; k < z->scan_n; ++k) { | ||
| 2430 | int n = z->order[k]; | ||
| 2431 | // scan out an mcu's worth of this component; that's just determined | ||
| 2432 | // by the basic H and V specified for the component | ||
| 2433 | for (y=0; y < z->img_comp[n].v; ++y) { | ||
| 2434 | for (x=0; x < z->img_comp[n].h; ++x) { | ||
| 2435 | int x2 = (i*z->img_comp[n].h + x); | ||
| 2436 | int y2 = (j*z->img_comp[n].v + y); | ||
| 2437 | short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); | ||
| 2438 | if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) | ||
| 2439 | return 0; | ||
| 2440 | } | ||
| 2441 | } | ||
| 2442 | } | ||
| 2443 | // after all interleaved components, that's an interleaved MCU, | ||
| 2444 | // so now count down the restart interval | ||
| 2445 | if (--z->todo <= 0) { | ||
| 2446 | if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); | ||
| 2447 | if (!STBI__RESTART(z->marker)) return 1; | ||
| 2448 | stbi__jpeg_reset(z); | ||
| 2449 | } | ||
| 2450 | } | ||
| 2451 | } | ||
| 2452 | return 1; | ||
| 2453 | } | ||
| 2454 | } | ||
| 2455 | } | ||
| 2456 | |||
| 2457 | static void stbi__jpeg_dequantize(short *data, stbi_uc *dequant) | ||
| 2458 | { | ||
| 2459 | int i; | ||
| 2460 | for (i=0; i < 64; ++i) | ||
| 2461 | data[i] *= dequant[i]; | ||
| 2462 | } | ||
| 2463 | |||
| 2464 | static void stbi__jpeg_finish(stbi__jpeg *z) | ||
| 2465 | { | ||
| 2466 | if (z->progressive) { | ||
| 2467 | // dequantize and idct the data | ||
| 2468 | int i,j,n; | ||
| 2469 | for (n=0; n < z->s->img_n; ++n) { | ||
| 2470 | int w = (z->img_comp[n].x+7) >> 3; | ||
| 2471 | int h = (z->img_comp[n].y+7) >> 3; | ||
| 2472 | for (j=0; j < h; ++j) { | ||
| 2473 | for (i=0; i < w; ++i) { | ||
| 2474 | short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); | ||
| 2475 | stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); | ||
| 2476 | z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); | ||
| 2477 | } | ||
| 2478 | } | ||
| 2479 | } | ||
| 2480 | } | ||
| 2481 | } | ||
| 2482 | |||
| 2483 | static int stbi__process_marker(stbi__jpeg *z, int m) | ||
| 2484 | { | ||
| 2485 | int L; | ||
| 2486 | switch (m) { | ||
| 2487 | case STBI__MARKER_none: // no marker found | ||
| 2488 | return stbi__err("expected marker","Corrupt JPEG"); | ||
| 2489 | |||
| 2490 | case 0xDD: // DRI - specify restart interval | ||
| 2491 | if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); | ||
| 2492 | z->restart_interval = stbi__get16be(z->s); | ||
| 2493 | return 1; | ||
| 2494 | |||
| 2495 | case 0xDB: // DQT - define quantization table | ||
| 2496 | L = stbi__get16be(z->s)-2; | ||
| 2497 | while (L > 0) { | ||
| 2498 | int q = stbi__get8(z->s); | ||
| 2499 | int p = q >> 4; | ||
| 2500 | int t = q & 15,i; | ||
| 2501 | if (p != 0) return stbi__err("bad DQT type","Corrupt JPEG"); | ||
| 2502 | if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); | ||
| 2503 | for (i=0; i < 64; ++i) | ||
| 2504 | z->dequant[t][stbi__jpeg_dezigzag[i]] = stbi__get8(z->s); | ||
| 2505 | L -= 65; | ||
| 2506 | } | ||
| 2507 | return L==0; | ||
| 2508 | |||
| 2509 | case 0xC4: // DHT - define huffman table | ||
| 2510 | L = stbi__get16be(z->s)-2; | ||
| 2511 | while (L > 0) { | ||
| 2512 | stbi_uc *v; | ||
| 2513 | int sizes[16],i,n=0; | ||
| 2514 | int q = stbi__get8(z->s); | ||
| 2515 | int tc = q >> 4; | ||
| 2516 | int th = q & 15; | ||
| 2517 | if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); | ||
| 2518 | for (i=0; i < 16; ++i) { | ||
| 2519 | sizes[i] = stbi__get8(z->s); | ||
| 2520 | n += sizes[i]; | ||
| 2521 | } | ||
| 2522 | L -= 17; | ||
| 2523 | if (tc == 0) { | ||
| 2524 | if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; | ||
| 2525 | v = z->huff_dc[th].values; | ||
| 2526 | } else { | ||
| 2527 | if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; | ||
| 2528 | v = z->huff_ac[th].values; | ||
| 2529 | } | ||
| 2530 | for (i=0; i < n; ++i) | ||
| 2531 | v[i] = stbi__get8(z->s); | ||
| 2532 | if (tc != 0) | ||
| 2533 | stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); | ||
| 2534 | L -= n; | ||
| 2535 | } | ||
| 2536 | return L==0; | ||
| 2537 | } | ||
| 2538 | // check for comment block or APP blocks | ||
| 2539 | if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { | ||
| 2540 | stbi__skip(z->s, stbi__get16be(z->s)-2); | ||
| 2541 | return 1; | ||
| 2542 | } | ||
| 2543 | return 0; | ||
| 2544 | } | ||
| 2545 | |||
| 2546 | // after we see SOS | ||
| 2547 | static int stbi__process_scan_header(stbi__jpeg *z) | ||
| 2548 | { | ||
| 2549 | int i; | ||
| 2550 | int Ls = stbi__get16be(z->s); | ||
| 2551 | z->scan_n = stbi__get8(z->s); | ||
| 2552 | if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); | ||
| 2553 | if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); | ||
| 2554 | for (i=0; i < z->scan_n; ++i) { | ||
| 2555 | int id = stbi__get8(z->s), which; | ||
| 2556 | int q = stbi__get8(z->s); | ||
| 2557 | for (which = 0; which < z->s->img_n; ++which) | ||
| 2558 | if (z->img_comp[which].id == id) | ||
| 2559 | break; | ||
| 2560 | if (which == z->s->img_n) return 0; // no match | ||
| 2561 | z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); | ||
| 2562 | z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); | ||
| 2563 | z->order[i] = which; | ||
| 2564 | } | ||
| 2565 | |||
| 2566 | { | ||
| 2567 | int aa; | ||
| 2568 | z->spec_start = stbi__get8(z->s); | ||
| 2569 | z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 | ||
| 2570 | aa = stbi__get8(z->s); | ||
| 2571 | z->succ_high = (aa >> 4); | ||
| 2572 | z->succ_low = (aa & 15); | ||
| 2573 | if (z->progressive) { | ||
| 2574 | if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) | ||
| 2575 | return stbi__err("bad SOS", "Corrupt JPEG"); | ||
| 2576 | } else { | ||
| 2577 | if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); | ||
| 2578 | if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); | ||
| 2579 | z->spec_end = 63; | ||
| 2580 | } | ||
| 2581 | } | ||
| 2582 | |||
| 2583 | return 1; | ||
| 2584 | } | ||
| 2585 | |||
| 2586 | static int stbi__process_frame_header(stbi__jpeg *z, int scan) | ||
| 2587 | { | ||
| 2588 | stbi__context *s = z->s; | ||
| 2589 | int Lf,p,i,q, h_max=1,v_max=1,c; | ||
| 2590 | Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG | ||
| 2591 | p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline | ||
| 2592 | s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG | ||
| 2593 | s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires | ||
| 2594 | c = stbi__get8(s); | ||
| 2595 | if (c != 3 && c != 1) return stbi__err("bad component count","Corrupt JPEG"); // JFIF requires | ||
| 2596 | s->img_n = c; | ||
| 2597 | for (i=0; i < c; ++i) { | ||
| 2598 | z->img_comp[i].data = NULL; | ||
| 2599 | z->img_comp[i].linebuf = NULL; | ||
| 2600 | } | ||
| 2601 | |||
| 2602 | if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); | ||
| 2603 | |||
| 2604 | for (i=0; i < s->img_n; ++i) { | ||
| 2605 | z->img_comp[i].id = stbi__get8(s); | ||
| 2606 | if (z->img_comp[i].id != i+1) // JFIF requires | ||
| 2607 | if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! | ||
| 2608 | return stbi__err("bad component ID","Corrupt JPEG"); | ||
| 2609 | q = stbi__get8(s); | ||
| 2610 | z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); | ||
| 2611 | z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); | ||
| 2612 | z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); | ||
| 2613 | } | ||
| 2614 | |||
| 2615 | if (scan != STBI__SCAN_load) return 1; | ||
| 2616 | |||
| 2617 | if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); | ||
| 2618 | |||
| 2619 | for (i=0; i < s->img_n; ++i) { | ||
| 2620 | if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; | ||
| 2621 | if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; | ||
| 2622 | } | ||
| 2623 | |||
| 2624 | // compute interleaved mcu info | ||
| 2625 | z->img_h_max = h_max; | ||
| 2626 | z->img_v_max = v_max; | ||
| 2627 | z->img_mcu_w = h_max * 8; | ||
| 2628 | z->img_mcu_h = v_max * 8; | ||
| 2629 | z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; | ||
| 2630 | z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; | ||
| 2631 | |||
| 2632 | for (i=0; i < s->img_n; ++i) { | ||
| 2633 | // number of effective pixels (e.g. for non-interleaved MCU) | ||
| 2634 | z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; | ||
| 2635 | z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; | ||
| 2636 | // to simplify generation, we'll allocate enough memory to decode | ||
| 2637 | // the bogus oversized data from using interleaved MCUs and their | ||
| 2638 | // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't | ||
| 2639 | // discard the extra data until colorspace conversion | ||
| 2640 | z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; | ||
| 2641 | z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; | ||
| 2642 | z->img_comp[i].raw_data = stbi__malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); | ||
| 2643 | |||
| 2644 | if (z->img_comp[i].raw_data == NULL) { | ||
| 2645 | for(--i; i >= 0; --i) { | ||
| 2646 | STBI_FREE(z->img_comp[i].raw_data); | ||
| 2647 | z->img_comp[i].data = NULL; | ||
| 2648 | } | ||
| 2649 | return stbi__err("outofmem", "Out of memory"); | ||
| 2650 | } | ||
| 2651 | // align blocks for idct using mmx/sse | ||
| 2652 | z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); | ||
| 2653 | z->img_comp[i].linebuf = NULL; | ||
| 2654 | if (z->progressive) { | ||
| 2655 | z->img_comp[i].coeff_w = (z->img_comp[i].w2 + 7) >> 3; | ||
| 2656 | z->img_comp[i].coeff_h = (z->img_comp[i].h2 + 7) >> 3; | ||
| 2657 | z->img_comp[i].raw_coeff = STBI_MALLOC(z->img_comp[i].coeff_w * z->img_comp[i].coeff_h * 64 * sizeof(short) + 15); | ||
| 2658 | z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); | ||
| 2659 | } else { | ||
| 2660 | z->img_comp[i].coeff = 0; | ||
| 2661 | z->img_comp[i].raw_coeff = 0; | ||
| 2662 | } | ||
| 2663 | } | ||
| 2664 | |||
| 2665 | return 1; | ||
| 2666 | } | ||
| 2667 | |||
| 2668 | // use comparisons since in some cases we handle more than one case (e.g. SOF) | ||
| 2669 | #define stbi__DNL(x) ((x) == 0xdc) | ||
| 2670 | #define stbi__SOI(x) ((x) == 0xd8) | ||
| 2671 | #define stbi__EOI(x) ((x) == 0xd9) | ||
| 2672 | #define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) | ||
| 2673 | #define stbi__SOS(x) ((x) == 0xda) | ||
| 2674 | |||
| 2675 | #define stbi__SOF_progressive(x) ((x) == 0xc2) | ||
| 2676 | |||
| 2677 | static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) | ||
| 2678 | { | ||
| 2679 | int m; | ||
| 2680 | z->marker = STBI__MARKER_none; // initialize cached marker to empty | ||
| 2681 | m = stbi__get_marker(z); | ||
| 2682 | if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); | ||
| 2683 | if (scan == STBI__SCAN_type) return 1; | ||
| 2684 | m = stbi__get_marker(z); | ||
| 2685 | while (!stbi__SOF(m)) { | ||
| 2686 | if (!stbi__process_marker(z,m)) return 0; | ||
| 2687 | m = stbi__get_marker(z); | ||
| 2688 | while (m == STBI__MARKER_none) { | ||
| 2689 | // some files have extra padding after their blocks, so ok, we'll scan | ||
| 2690 | if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); | ||
| 2691 | m = stbi__get_marker(z); | ||
| 2692 | } | ||
| 2693 | } | ||
| 2694 | z->progressive = stbi__SOF_progressive(m); | ||
| 2695 | if (!stbi__process_frame_header(z, scan)) return 0; | ||
| 2696 | return 1; | ||
| 2697 | } | ||
| 2698 | |||
| 2699 | // decode image to YCbCr format | ||
| 2700 | static int stbi__decode_jpeg_image(stbi__jpeg *j) | ||
| 2701 | { | ||
| 2702 | int m; | ||
| 2703 | j->restart_interval = 0; | ||
| 2704 | if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; | ||
| 2705 | m = stbi__get_marker(j); | ||
| 2706 | while (!stbi__EOI(m)) { | ||
| 2707 | if (stbi__SOS(m)) { | ||
| 2708 | if (!stbi__process_scan_header(j)) return 0; | ||
| 2709 | if (!stbi__parse_entropy_coded_data(j)) return 0; | ||
| 2710 | if (j->marker == STBI__MARKER_none ) { | ||
| 2711 | // handle 0s at the end of image data from IP Kamera 9060 | ||
| 2712 | while (!stbi__at_eof(j->s)) { | ||
| 2713 | int x = stbi__get8(j->s); | ||
| 2714 | if (x == 255) { | ||
| 2715 | j->marker = stbi__get8(j->s); | ||
| 2716 | break; | ||
| 2717 | } else if (x != 0) { | ||
| 2718 | return stbi__err("junk before marker", "Corrupt JPEG"); | ||
| 2719 | } | ||
| 2720 | } | ||
| 2721 | // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 | ||
| 2722 | } | ||
| 2723 | } else { | ||
| 2724 | if (!stbi__process_marker(j, m)) return 0; | ||
| 2725 | } | ||
| 2726 | m = stbi__get_marker(j); | ||
| 2727 | } | ||
| 2728 | if (j->progressive) | ||
| 2729 | stbi__jpeg_finish(j); | ||
| 2730 | return 1; | ||
| 2731 | } | ||
| 2732 | |||
| 2733 | // static jfif-centered resampling (across block boundaries) | ||
| 2734 | |||
| 2735 | typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, | ||
| 2736 | int w, int hs); | ||
| 2737 | |||
| 2738 | #define stbi__div4(x) ((stbi_uc) ((x) >> 2)) | ||
| 2739 | |||
| 2740 | static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
| 2741 | { | ||
| 2742 | STBI_NOTUSED(out); | ||
| 2743 | STBI_NOTUSED(in_far); | ||
| 2744 | STBI_NOTUSED(w); | ||
| 2745 | STBI_NOTUSED(hs); | ||
| 2746 | return in_near; | ||
| 2747 | } | ||
| 2748 | |||
| 2749 | static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
| 2750 | { | ||
| 2751 | // need to generate two samples vertically for every one in input | ||
| 2752 | int i; | ||
| 2753 | STBI_NOTUSED(hs); | ||
| 2754 | for (i=0; i < w; ++i) | ||
| 2755 | out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); | ||
| 2756 | return out; | ||
| 2757 | } | ||
| 2758 | |||
| 2759 | static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
| 2760 | { | ||
| 2761 | // need to generate two samples horizontally for every one in input | ||
| 2762 | int i; | ||
| 2763 | stbi_uc *input = in_near; | ||
| 2764 | |||
| 2765 | if (w == 1) { | ||
| 2766 | // if only one sample, can't do any interpolation | ||
| 2767 | out[0] = out[1] = input[0]; | ||
| 2768 | return out; | ||
| 2769 | } | ||
| 2770 | |||
| 2771 | out[0] = input[0]; | ||
| 2772 | out[1] = stbi__div4(input[0]*3 + input[1] + 2); | ||
| 2773 | for (i=1; i < w-1; ++i) { | ||
| 2774 | int n = 3*input[i]+2; | ||
| 2775 | out[i*2+0] = stbi__div4(n+input[i-1]); | ||
| 2776 | out[i*2+1] = stbi__div4(n+input[i+1]); | ||
| 2777 | } | ||
| 2778 | out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); | ||
| 2779 | out[i*2+1] = input[w-1]; | ||
| 2780 | |||
| 2781 | STBI_NOTUSED(in_far); | ||
| 2782 | STBI_NOTUSED(hs); | ||
| 2783 | |||
| 2784 | return out; | ||
| 2785 | } | ||
| 2786 | |||
| 2787 | #define stbi__div16(x) ((stbi_uc) ((x) >> 4)) | ||
| 2788 | |||
| 2789 | static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
| 2790 | { | ||
| 2791 | // need to generate 2x2 samples for every one in input | ||
| 2792 | int i,t0,t1; | ||
| 2793 | if (w == 1) { | ||
| 2794 | out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); | ||
| 2795 | return out; | ||
| 2796 | } | ||
| 2797 | |||
| 2798 | t1 = 3*in_near[0] + in_far[0]; | ||
| 2799 | out[0] = stbi__div4(t1+2); | ||
| 2800 | for (i=1; i < w; ++i) { | ||
| 2801 | t0 = t1; | ||
| 2802 | t1 = 3*in_near[i]+in_far[i]; | ||
| 2803 | out[i*2-1] = stbi__div16(3*t0 + t1 + 8); | ||
| 2804 | out[i*2 ] = stbi__div16(3*t1 + t0 + 8); | ||
| 2805 | } | ||
| 2806 | out[w*2-1] = stbi__div4(t1+2); | ||
| 2807 | |||
| 2808 | STBI_NOTUSED(hs); | ||
| 2809 | |||
| 2810 | return out; | ||
| 2811 | } | ||
| 2812 | |||
| 2813 | #if defined(STBI_SSE2) || defined(STBI_NEON) | ||
| 2814 | static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
| 2815 | { | ||
| 2816 | // need to generate 2x2 samples for every one in input | ||
| 2817 | int i=0,t0,t1; | ||
| 2818 | |||
| 2819 | if (w == 1) { | ||
| 2820 | out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); | ||
| 2821 | return out; | ||
| 2822 | } | ||
| 2823 | |||
| 2824 | t1 = 3*in_near[0] + in_far[0]; | ||
| 2825 | // process groups of 8 pixels for as long as we can. | ||
| 2826 | // note we can't handle the last pixel in a row in this loop | ||
| 2827 | // because we need to handle the filter boundary conditions. | ||
| 2828 | for (; i < ((w-1) & ~7); i += 8) { | ||
| 2829 | #if defined(STBI_SSE2) | ||
| 2830 | // load and perform the vertical filtering pass | ||
| 2831 | // this uses 3*x + y = 4*x + (y - x) | ||
| 2832 | __m128i zero = _mm_setzero_si128(); | ||
| 2833 | __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); | ||
| 2834 | __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); | ||
| 2835 | __m128i farw = _mm_unpacklo_epi8(farb, zero); | ||
| 2836 | __m128i nearw = _mm_unpacklo_epi8(nearb, zero); | ||
| 2837 | __m128i diff = _mm_sub_epi16(farw, nearw); | ||
| 2838 | __m128i nears = _mm_slli_epi16(nearw, 2); | ||
| 2839 | __m128i curr = _mm_add_epi16(nears, diff); // current row | ||
| 2840 | |||
| 2841 | // horizontal filter works the same based on shifted vers of current | ||
| 2842 | // row. "prev" is current row shifted right by 1 pixel; we need to | ||
| 2843 | // insert the previous pixel value (from t1). | ||
| 2844 | // "next" is current row shifted left by 1 pixel, with first pixel | ||
| 2845 | // of next block of 8 pixels added in. | ||
| 2846 | __m128i prv0 = _mm_slli_si128(curr, 2); | ||
| 2847 | __m128i nxt0 = _mm_srli_si128(curr, 2); | ||
| 2848 | __m128i prev = _mm_insert_epi16(prv0, t1, 0); | ||
| 2849 | __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); | ||
| 2850 | |||
| 2851 | // horizontal filter, polyphase implementation since it's convenient: | ||
| 2852 | // even pixels = 3*cur + prev = cur*4 + (prev - cur) | ||
| 2853 | // odd pixels = 3*cur + next = cur*4 + (next - cur) | ||
| 2854 | // note the shared term. | ||
| 2855 | __m128i bias = _mm_set1_epi16(8); | ||
| 2856 | __m128i curs = _mm_slli_epi16(curr, 2); | ||
| 2857 | __m128i prvd = _mm_sub_epi16(prev, curr); | ||
| 2858 | __m128i nxtd = _mm_sub_epi16(next, curr); | ||
| 2859 | __m128i curb = _mm_add_epi16(curs, bias); | ||
| 2860 | __m128i even = _mm_add_epi16(prvd, curb); | ||
| 2861 | __m128i odd = _mm_add_epi16(nxtd, curb); | ||
| 2862 | |||
| 2863 | // interleave even and odd pixels, then undo scaling. | ||
| 2864 | __m128i int0 = _mm_unpacklo_epi16(even, odd); | ||
| 2865 | __m128i int1 = _mm_unpackhi_epi16(even, odd); | ||
| 2866 | __m128i de0 = _mm_srli_epi16(int0, 4); | ||
| 2867 | __m128i de1 = _mm_srli_epi16(int1, 4); | ||
| 2868 | |||
| 2869 | // pack and write output | ||
| 2870 | __m128i outv = _mm_packus_epi16(de0, de1); | ||
| 2871 | _mm_storeu_si128((__m128i *) (out + i*2), outv); | ||
| 2872 | #elif defined(STBI_NEON) | ||
| 2873 | // load and perform the vertical filtering pass | ||
| 2874 | // this uses 3*x + y = 4*x + (y - x) | ||
| 2875 | uint8x8_t farb = vld1_u8(in_far + i); | ||
| 2876 | uint8x8_t nearb = vld1_u8(in_near + i); | ||
| 2877 | int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); | ||
| 2878 | int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); | ||
| 2879 | int16x8_t curr = vaddq_s16(nears, diff); // current row | ||
| 2880 | |||
| 2881 | // horizontal filter works the same based on shifted vers of current | ||
| 2882 | // row. "prev" is current row shifted right by 1 pixel; we need to | ||
| 2883 | // insert the previous pixel value (from t1). | ||
| 2884 | // "next" is current row shifted left by 1 pixel, with first pixel | ||
| 2885 | // of next block of 8 pixels added in. | ||
| 2886 | int16x8_t prv0 = vextq_s16(curr, curr, 7); | ||
| 2887 | int16x8_t nxt0 = vextq_s16(curr, curr, 1); | ||
| 2888 | int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); | ||
| 2889 | int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); | ||
| 2890 | |||
| 2891 | // horizontal filter, polyphase implementation since it's convenient: | ||
| 2892 | // even pixels = 3*cur + prev = cur*4 + (prev - cur) | ||
| 2893 | // odd pixels = 3*cur + next = cur*4 + (next - cur) | ||
| 2894 | // note the shared term. | ||
| 2895 | int16x8_t curs = vshlq_n_s16(curr, 2); | ||
| 2896 | int16x8_t prvd = vsubq_s16(prev, curr); | ||
| 2897 | int16x8_t nxtd = vsubq_s16(next, curr); | ||
| 2898 | int16x8_t even = vaddq_s16(curs, prvd); | ||
| 2899 | int16x8_t odd = vaddq_s16(curs, nxtd); | ||
| 2900 | |||
| 2901 | // undo scaling and round, then store with even/odd phases interleaved | ||
| 2902 | uint8x8x2_t o; | ||
| 2903 | o.val[0] = vqrshrun_n_s16(even, 4); | ||
| 2904 | o.val[1] = vqrshrun_n_s16(odd, 4); | ||
| 2905 | vst2_u8(out + i*2, o); | ||
| 2906 | #endif | ||
| 2907 | |||
| 2908 | // "previous" value for next iter | ||
| 2909 | t1 = 3*in_near[i+7] + in_far[i+7]; | ||
| 2910 | } | ||
| 2911 | |||
| 2912 | t0 = t1; | ||
| 2913 | t1 = 3*in_near[i] + in_far[i]; | ||
| 2914 | out[i*2] = stbi__div16(3*t1 + t0 + 8); | ||
| 2915 | |||
| 2916 | for (++i; i < w; ++i) { | ||
| 2917 | t0 = t1; | ||
| 2918 | t1 = 3*in_near[i]+in_far[i]; | ||
| 2919 | out[i*2-1] = stbi__div16(3*t0 + t1 + 8); | ||
| 2920 | out[i*2 ] = stbi__div16(3*t1 + t0 + 8); | ||
| 2921 | } | ||
| 2922 | out[w*2-1] = stbi__div4(t1+2); | ||
| 2923 | |||
| 2924 | STBI_NOTUSED(hs); | ||
| 2925 | |||
| 2926 | return out; | ||
| 2927 | } | ||
| 2928 | #endif | ||
| 2929 | |||
| 2930 | static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) | ||
| 2931 | { | ||
| 2932 | // resample with nearest-neighbor | ||
| 2933 | int i,j; | ||
| 2934 | STBI_NOTUSED(in_far); | ||
| 2935 | for (i=0; i < w; ++i) | ||
| 2936 | for (j=0; j < hs; ++j) | ||
| 2937 | out[i*hs+j] = in_near[i]; | ||
| 2938 | return out; | ||
| 2939 | } | ||
| 2940 | |||
| 2941 | #ifdef STBI_JPEG_OLD | ||
| 2942 | // this is the same YCbCr-to-RGB calculation that stb_image has used | ||
| 2943 | // historically before the algorithm changes in 1.49 | ||
| 2944 | #define float2fixed(x) ((int) ((x) * 65536 + 0.5)) | ||
| 2945 | static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) | ||
| 2946 | { | ||
| 2947 | int i; | ||
| 2948 | for (i=0; i < count; ++i) { | ||
| 2949 | int y_fixed = (y[i] << 16) + 32768; // rounding | ||
| 2950 | int r,g,b; | ||
| 2951 | int cr = pcr[i] - 128; | ||
| 2952 | int cb = pcb[i] - 128; | ||
| 2953 | r = y_fixed + cr*float2fixed(1.40200f); | ||
| 2954 | g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); | ||
| 2955 | b = y_fixed + cb*float2fixed(1.77200f); | ||
| 2956 | r >>= 16; | ||
| 2957 | g >>= 16; | ||
| 2958 | b >>= 16; | ||
| 2959 | if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } | ||
| 2960 | if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } | ||
| 2961 | if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } | ||
| 2962 | out[0] = (stbi_uc)r; | ||
| 2963 | out[1] = (stbi_uc)g; | ||
| 2964 | out[2] = (stbi_uc)b; | ||
| 2965 | out[3] = 255; | ||
| 2966 | out += step; | ||
| 2967 | } | ||
| 2968 | } | ||
| 2969 | #else | ||
| 2970 | // this is a reduced-precision calculation of YCbCr-to-RGB introduced | ||
| 2971 | // to make sure the code produces the same results in both SIMD and scalar | ||
| 2972 | #define float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) | ||
| 2973 | static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) | ||
| 2974 | { | ||
| 2975 | int i; | ||
| 2976 | for (i=0; i < count; ++i) { | ||
| 2977 | int y_fixed = (y[i] << 20) + (1<<19); // rounding | ||
| 2978 | int r,g,b; | ||
| 2979 | int cr = pcr[i] - 128; | ||
| 2980 | int cb = pcb[i] - 128; | ||
| 2981 | r = y_fixed + cr* float2fixed(1.40200f); | ||
| 2982 | g = y_fixed + (cr*-float2fixed(0.71414f)) + ((cb*-float2fixed(0.34414f)) & 0xffff0000); | ||
| 2983 | b = y_fixed + cb* float2fixed(1.77200f); | ||
| 2984 | r >>= 20; | ||
| 2985 | g >>= 20; | ||
| 2986 | b >>= 20; | ||
| 2987 | if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } | ||
| 2988 | if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } | ||
| 2989 | if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } | ||
| 2990 | out[0] = (stbi_uc)r; | ||
| 2991 | out[1] = (stbi_uc)g; | ||
| 2992 | out[2] = (stbi_uc)b; | ||
| 2993 | out[3] = 255; | ||
| 2994 | out += step; | ||
| 2995 | } | ||
| 2996 | } | ||
| 2997 | #endif | ||
| 2998 | |||
| 2999 | #if defined(STBI_SSE2) || defined(STBI_NEON) | ||
| 3000 | static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) | ||
| 3001 | { | ||
| 3002 | int i = 0; | ||
| 3003 | |||
| 3004 | #ifdef STBI_SSE2 | ||
| 3005 | // step == 3 is pretty ugly on the final interleave, and i'm not convinced | ||
| 3006 | // it's useful in practice (you wouldn't use it for textures, for example). | ||
| 3007 | // so just accelerate step == 4 case. | ||
| 3008 | if (step == 4) { | ||
| 3009 | // this is a fairly straightforward implementation and not super-optimized. | ||
| 3010 | __m128i signflip = _mm_set1_epi8(-0x80); | ||
| 3011 | __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); | ||
| 3012 | __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); | ||
| 3013 | __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); | ||
| 3014 | __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); | ||
| 3015 | __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); | ||
| 3016 | __m128i xw = _mm_set1_epi16(255); // alpha channel | ||
| 3017 | |||
| 3018 | for (; i+7 < count; i += 8) { | ||
| 3019 | // load | ||
| 3020 | __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); | ||
| 3021 | __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); | ||
| 3022 | __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); | ||
| 3023 | __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 | ||
| 3024 | __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 | ||
| 3025 | |||
| 3026 | // unpack to short (and left-shift cr, cb by 8) | ||
| 3027 | __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); | ||
| 3028 | __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); | ||
| 3029 | __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); | ||
| 3030 | |||
| 3031 | // color transform | ||
| 3032 | __m128i yws = _mm_srli_epi16(yw, 4); | ||
| 3033 | __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); | ||
| 3034 | __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); | ||
| 3035 | __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); | ||
| 3036 | __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); | ||
| 3037 | __m128i rws = _mm_add_epi16(cr0, yws); | ||
| 3038 | __m128i gwt = _mm_add_epi16(cb0, yws); | ||
| 3039 | __m128i bws = _mm_add_epi16(yws, cb1); | ||
| 3040 | __m128i gws = _mm_add_epi16(gwt, cr1); | ||
| 3041 | |||
| 3042 | // descale | ||
| 3043 | __m128i rw = _mm_srai_epi16(rws, 4); | ||
| 3044 | __m128i bw = _mm_srai_epi16(bws, 4); | ||
| 3045 | __m128i gw = _mm_srai_epi16(gws, 4); | ||
| 3046 | |||
| 3047 | // back to byte, set up for transpose | ||
| 3048 | __m128i brb = _mm_packus_epi16(rw, bw); | ||
| 3049 | __m128i gxb = _mm_packus_epi16(gw, xw); | ||
| 3050 | |||
| 3051 | // transpose to interleave channels | ||
| 3052 | __m128i t0 = _mm_unpacklo_epi8(brb, gxb); | ||
| 3053 | __m128i t1 = _mm_unpackhi_epi8(brb, gxb); | ||
| 3054 | __m128i o0 = _mm_unpacklo_epi16(t0, t1); | ||
| 3055 | __m128i o1 = _mm_unpackhi_epi16(t0, t1); | ||
| 3056 | |||
| 3057 | // store | ||
| 3058 | _mm_storeu_si128((__m128i *) (out + 0), o0); | ||
| 3059 | _mm_storeu_si128((__m128i *) (out + 16), o1); | ||
| 3060 | out += 32; | ||
| 3061 | } | ||
| 3062 | } | ||
| 3063 | #endif | ||
| 3064 | |||
| 3065 | #ifdef STBI_NEON | ||
| 3066 | // in this version, step=3 support would be easy to add. but is there demand? | ||
| 3067 | if (step == 4) { | ||
| 3068 | // this is a fairly straightforward implementation and not super-optimized. | ||
| 3069 | uint8x8_t signflip = vdup_n_u8(0x80); | ||
| 3070 | int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); | ||
| 3071 | int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); | ||
| 3072 | int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); | ||
| 3073 | int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); | ||
| 3074 | |||
| 3075 | for (; i+7 < count; i += 8) { | ||
| 3076 | // load | ||
| 3077 | uint8x8_t y_bytes = vld1_u8(y + i); | ||
| 3078 | uint8x8_t cr_bytes = vld1_u8(pcr + i); | ||
| 3079 | uint8x8_t cb_bytes = vld1_u8(pcb + i); | ||
| 3080 | int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); | ||
| 3081 | int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); | ||
| 3082 | |||
| 3083 | // expand to s16 | ||
| 3084 | int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); | ||
| 3085 | int16x8_t crw = vshll_n_s8(cr_biased, 7); | ||
| 3086 | int16x8_t cbw = vshll_n_s8(cb_biased, 7); | ||
| 3087 | |||
| 3088 | // color transform | ||
| 3089 | int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); | ||
| 3090 | int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); | ||
| 3091 | int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); | ||
| 3092 | int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); | ||
| 3093 | int16x8_t rws = vaddq_s16(yws, cr0); | ||
| 3094 | int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); | ||
| 3095 | int16x8_t bws = vaddq_s16(yws, cb1); | ||
| 3096 | |||
| 3097 | // undo scaling, round, convert to byte | ||
| 3098 | uint8x8x4_t o; | ||
| 3099 | o.val[0] = vqrshrun_n_s16(rws, 4); | ||
| 3100 | o.val[1] = vqrshrun_n_s16(gws, 4); | ||
| 3101 | o.val[2] = vqrshrun_n_s16(bws, 4); | ||
| 3102 | o.val[3] = vdup_n_u8(255); | ||
| 3103 | |||
| 3104 | // store, interleaving r/g/b/a | ||
| 3105 | vst4_u8(out, o); | ||
| 3106 | out += 8*4; | ||
| 3107 | } | ||
| 3108 | } | ||
| 3109 | #endif | ||
| 3110 | |||
| 3111 | for (; i < count; ++i) { | ||
| 3112 | int y_fixed = (y[i] << 20) + (1<<19); // rounding | ||
| 3113 | int r,g,b; | ||
| 3114 | int cr = pcr[i] - 128; | ||
| 3115 | int cb = pcb[i] - 128; | ||
| 3116 | r = y_fixed + cr* float2fixed(1.40200f); | ||
| 3117 | g = y_fixed + cr*-float2fixed(0.71414f) + ((cb*-float2fixed(0.34414f)) & 0xffff0000); | ||
| 3118 | b = y_fixed + cb* float2fixed(1.77200f); | ||
| 3119 | r >>= 20; | ||
| 3120 | g >>= 20; | ||
| 3121 | b >>= 20; | ||
| 3122 | if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } | ||
| 3123 | if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } | ||
| 3124 | if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } | ||
| 3125 | out[0] = (stbi_uc)r; | ||
| 3126 | out[1] = (stbi_uc)g; | ||
| 3127 | out[2] = (stbi_uc)b; | ||
| 3128 | out[3] = 255; | ||
| 3129 | out += step; | ||
| 3130 | } | ||
| 3131 | } | ||
| 3132 | #endif | ||
| 3133 | |||
| 3134 | // set up the kernels | ||
| 3135 | static void stbi__setup_jpeg(stbi__jpeg *j) | ||
| 3136 | { | ||
| 3137 | j->idct_block_kernel = stbi__idct_block; | ||
| 3138 | j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; | ||
| 3139 | j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; | ||
| 3140 | |||
| 3141 | #ifdef STBI_SSE2 | ||
| 3142 | if (stbi__sse2_available()) { | ||
| 3143 | j->idct_block_kernel = stbi__idct_simd; | ||
| 3144 | #ifndef STBI_JPEG_OLD | ||
| 3145 | j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; | ||
| 3146 | #endif | ||
| 3147 | j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; | ||
| 3148 | } | ||
| 3149 | #endif | ||
| 3150 | |||
| 3151 | #ifdef STBI_NEON | ||
| 3152 | j->idct_block_kernel = stbi__idct_simd; | ||
| 3153 | #ifndef STBI_JPEG_OLD | ||
| 3154 | j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; | ||
| 3155 | #endif | ||
| 3156 | j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; | ||
| 3157 | #endif | ||
| 3158 | } | ||
| 3159 | |||
| 3160 | // clean up the temporary component buffers | ||
| 3161 | static void stbi__cleanup_jpeg(stbi__jpeg *j) | ||
| 3162 | { | ||
| 3163 | int i; | ||
| 3164 | for (i=0; i < j->s->img_n; ++i) { | ||
| 3165 | if (j->img_comp[i].raw_data) { | ||
| 3166 | STBI_FREE(j->img_comp[i].raw_data); | ||
| 3167 | j->img_comp[i].raw_data = NULL; | ||
| 3168 | j->img_comp[i].data = NULL; | ||
| 3169 | } | ||
| 3170 | if (j->img_comp[i].raw_coeff) { | ||
| 3171 | STBI_FREE(j->img_comp[i].raw_coeff); | ||
| 3172 | j->img_comp[i].raw_coeff = 0; | ||
| 3173 | j->img_comp[i].coeff = 0; | ||
| 3174 | } | ||
| 3175 | if (j->img_comp[i].linebuf) { | ||
| 3176 | STBI_FREE(j->img_comp[i].linebuf); | ||
| 3177 | j->img_comp[i].linebuf = NULL; | ||
| 3178 | } | ||
| 3179 | } | ||
| 3180 | } | ||
| 3181 | |||
| 3182 | typedef struct | ||
| 3183 | { | ||
| 3184 | resample_row_func resample; | ||
| 3185 | stbi_uc *line0,*line1; | ||
| 3186 | int hs,vs; // expansion factor in each axis | ||
| 3187 | int w_lores; // horizontal pixels pre-expansion | ||
| 3188 | int ystep; // how far through vertical expansion we are | ||
| 3189 | int ypos; // which pre-expansion row we're on | ||
| 3190 | } stbi__resample; | ||
| 3191 | |||
| 3192 | static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) | ||
| 3193 | { | ||
| 3194 | int n, decode_n; | ||
| 3195 | z->s->img_n = 0; // make stbi__cleanup_jpeg safe | ||
| 3196 | |||
| 3197 | // validate req_comp | ||
| 3198 | if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); | ||
| 3199 | |||
| 3200 | // load a jpeg image from whichever source, but leave in YCbCr format | ||
| 3201 | if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } | ||
| 3202 | |||
| 3203 | // determine actual number of components to generate | ||
| 3204 | n = req_comp ? req_comp : z->s->img_n; | ||
| 3205 | |||
| 3206 | if (z->s->img_n == 3 && n < 3) | ||
| 3207 | decode_n = 1; | ||
| 3208 | else | ||
| 3209 | decode_n = z->s->img_n; | ||
| 3210 | |||
| 3211 | // resample and color-convert | ||
| 3212 | { | ||
| 3213 | int k; | ||
| 3214 | unsigned int i,j; | ||
| 3215 | stbi_uc *output; | ||
| 3216 | stbi_uc *coutput[4]; | ||
| 3217 | |||
| 3218 | stbi__resample res_comp[4]; | ||
| 3219 | |||
| 3220 | for (k=0; k < decode_n; ++k) { | ||
| 3221 | stbi__resample *r = &res_comp[k]; | ||
| 3222 | |||
| 3223 | // allocate line buffer big enough for upsampling off the edges | ||
| 3224 | // with upsample factor of 4 | ||
| 3225 | z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); | ||
| 3226 | if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } | ||
| 3227 | |||
| 3228 | r->hs = z->img_h_max / z->img_comp[k].h; | ||
| 3229 | r->vs = z->img_v_max / z->img_comp[k].v; | ||
| 3230 | r->ystep = r->vs >> 1; | ||
| 3231 | r->w_lores = (z->s->img_x + r->hs-1) / r->hs; | ||
| 3232 | r->ypos = 0; | ||
| 3233 | r->line0 = r->line1 = z->img_comp[k].data; | ||
| 3234 | |||
| 3235 | if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; | ||
| 3236 | else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; | ||
| 3237 | else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; | ||
| 3238 | else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; | ||
| 3239 | else r->resample = stbi__resample_row_generic; | ||
| 3240 | } | ||
| 3241 | |||
| 3242 | // can't error after this so, this is safe | ||
| 3243 | output = (stbi_uc *) stbi__malloc(n * z->s->img_x * z->s->img_y + 1); | ||
| 3244 | if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } | ||
| 3245 | |||
| 3246 | // now go ahead and resample | ||
| 3247 | for (j=0; j < z->s->img_y; ++j) { | ||
| 3248 | stbi_uc *out = output + n * z->s->img_x * j; | ||
| 3249 | for (k=0; k < decode_n; ++k) { | ||
| 3250 | stbi__resample *r = &res_comp[k]; | ||
| 3251 | int y_bot = r->ystep >= (r->vs >> 1); | ||
| 3252 | coutput[k] = r->resample(z->img_comp[k].linebuf, | ||
| 3253 | y_bot ? r->line1 : r->line0, | ||
| 3254 | y_bot ? r->line0 : r->line1, | ||
| 3255 | r->w_lores, r->hs); | ||
| 3256 | if (++r->ystep >= r->vs) { | ||
| 3257 | r->ystep = 0; | ||
| 3258 | r->line0 = r->line1; | ||
| 3259 | if (++r->ypos < z->img_comp[k].y) | ||
| 3260 | r->line1 += z->img_comp[k].w2; | ||
| 3261 | } | ||
| 3262 | } | ||
| 3263 | if (n >= 3) { | ||
| 3264 | stbi_uc *y = coutput[0]; | ||
| 3265 | if (z->s->img_n == 3) { | ||
| 3266 | z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); | ||
| 3267 | } else | ||
| 3268 | for (i=0; i < z->s->img_x; ++i) { | ||
| 3269 | out[0] = out[1] = out[2] = y[i]; | ||
| 3270 | out[3] = 255; // not used if n==3 | ||
| 3271 | out += n; | ||
| 3272 | } | ||
| 3273 | } else { | ||
| 3274 | stbi_uc *y = coutput[0]; | ||
| 3275 | if (n == 1) | ||
| 3276 | for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; | ||
| 3277 | else | ||
| 3278 | for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255; | ||
| 3279 | } | ||
| 3280 | } | ||
| 3281 | stbi__cleanup_jpeg(z); | ||
| 3282 | *out_x = z->s->img_x; | ||
| 3283 | *out_y = z->s->img_y; | ||
| 3284 | if (comp) *comp = z->s->img_n; // report original components, not output | ||
| 3285 | return output; | ||
| 3286 | } | ||
| 3287 | } | ||
| 3288 | |||
| 3289 | static unsigned char *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 3290 | { | ||
| 3291 | stbi__jpeg j; | ||
| 3292 | j.s = s; | ||
| 3293 | stbi__setup_jpeg(&j); | ||
| 3294 | return load_jpeg_image(&j, x,y,comp,req_comp); | ||
| 3295 | } | ||
| 3296 | |||
| 3297 | static int stbi__jpeg_test(stbi__context *s) | ||
| 3298 | { | ||
| 3299 | int r; | ||
| 3300 | stbi__jpeg j; | ||
| 3301 | j.s = s; | ||
| 3302 | stbi__setup_jpeg(&j); | ||
| 3303 | r = stbi__decode_jpeg_header(&j, STBI__SCAN_type); | ||
| 3304 | stbi__rewind(s); | ||
| 3305 | return r; | ||
| 3306 | } | ||
| 3307 | |||
| 3308 | static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) | ||
| 3309 | { | ||
| 3310 | if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { | ||
| 3311 | stbi__rewind( j->s ); | ||
| 3312 | return 0; | ||
| 3313 | } | ||
| 3314 | if (x) *x = j->s->img_x; | ||
| 3315 | if (y) *y = j->s->img_y; | ||
| 3316 | if (comp) *comp = j->s->img_n; | ||
| 3317 | return 1; | ||
| 3318 | } | ||
| 3319 | |||
| 3320 | static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) | ||
| 3321 | { | ||
| 3322 | stbi__jpeg j; | ||
| 3323 | j.s = s; | ||
| 3324 | return stbi__jpeg_info_raw(&j, x, y, comp); | ||
| 3325 | } | ||
| 3326 | #endif | ||
| 3327 | |||
| 3328 | // public domain zlib decode v0.2 Sean Barrett 2006-11-18 | ||
| 3329 | // simple implementation | ||
| 3330 | // - all input must be provided in an upfront buffer | ||
| 3331 | // - all output is written to a single output buffer (can malloc/realloc) | ||
| 3332 | // performance | ||
| 3333 | // - fast huffman | ||
| 3334 | |||
| 3335 | #ifndef STBI_NO_ZLIB | ||
| 3336 | |||
| 3337 | // fast-way is faster to check than jpeg huffman, but slow way is slower | ||
| 3338 | #define STBI__ZFAST_BITS 9 // accelerate all cases in default tables | ||
| 3339 | #define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) | ||
| 3340 | |||
| 3341 | // zlib-style huffman encoding | ||
| 3342 | // (jpegs packs from left, zlib from right, so can't share code) | ||
| 3343 | typedef struct | ||
| 3344 | { | ||
| 3345 | stbi__uint16 fast[1 << STBI__ZFAST_BITS]; | ||
| 3346 | stbi__uint16 firstcode[16]; | ||
| 3347 | int maxcode[17]; | ||
| 3348 | stbi__uint16 firstsymbol[16]; | ||
| 3349 | stbi_uc size[288]; | ||
| 3350 | stbi__uint16 value[288]; | ||
| 3351 | } stbi__zhuffman; | ||
| 3352 | |||
| 3353 | stbi_inline static int stbi__bitreverse16(int n) | ||
| 3354 | { | ||
| 3355 | n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); | ||
| 3356 | n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); | ||
| 3357 | n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); | ||
| 3358 | n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); | ||
| 3359 | return n; | ||
| 3360 | } | ||
| 3361 | |||
| 3362 | stbi_inline static int stbi__bit_reverse(int v, int bits) | ||
| 3363 | { | ||
| 3364 | STBI_ASSERT(bits <= 16); | ||
| 3365 | // to bit reverse n bits, reverse 16 and shift | ||
| 3366 | // e.g. 11 bits, bit reverse and shift away 5 | ||
| 3367 | return stbi__bitreverse16(v) >> (16-bits); | ||
| 3368 | } | ||
| 3369 | |||
| 3370 | static int stbi__zbuild_huffman(stbi__zhuffman *z, stbi_uc *sizelist, int num) | ||
| 3371 | { | ||
| 3372 | int i,k=0; | ||
| 3373 | int code, next_code[16], sizes[17]; | ||
| 3374 | |||
| 3375 | // DEFLATE spec for generating codes | ||
| 3376 | memset(sizes, 0, sizeof(sizes)); | ||
| 3377 | memset(z->fast, 0, sizeof(z->fast)); | ||
| 3378 | for (i=0; i < num; ++i) | ||
| 3379 | ++sizes[sizelist[i]]; | ||
| 3380 | sizes[0] = 0; | ||
| 3381 | for (i=1; i < 16; ++i) | ||
| 3382 | STBI_ASSERT(sizes[i] <= (1 << i)); | ||
| 3383 | code = 0; | ||
| 3384 | for (i=1; i < 16; ++i) { | ||
| 3385 | next_code[i] = code; | ||
| 3386 | z->firstcode[i] = (stbi__uint16) code; | ||
| 3387 | z->firstsymbol[i] = (stbi__uint16) k; | ||
| 3388 | code = (code + sizes[i]); | ||
| 3389 | if (sizes[i]) | ||
| 3390 | if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt JPEG"); | ||
| 3391 | z->maxcode[i] = code << (16-i); // preshift for inner loop | ||
| 3392 | code <<= 1; | ||
| 3393 | k += sizes[i]; | ||
| 3394 | } | ||
| 3395 | z->maxcode[16] = 0x10000; // sentinel | ||
| 3396 | for (i=0; i < num; ++i) { | ||
| 3397 | int s = sizelist[i]; | ||
| 3398 | if (s) { | ||
| 3399 | int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; | ||
| 3400 | stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); | ||
| 3401 | z->size [c] = (stbi_uc ) s; | ||
| 3402 | z->value[c] = (stbi__uint16) i; | ||
| 3403 | if (s <= STBI__ZFAST_BITS) { | ||
| 3404 | int k = stbi__bit_reverse(next_code[s],s); | ||
| 3405 | while (k < (1 << STBI__ZFAST_BITS)) { | ||
| 3406 | z->fast[k] = fastv; | ||
| 3407 | k += (1 << s); | ||
| 3408 | } | ||
| 3409 | } | ||
| 3410 | ++next_code[s]; | ||
| 3411 | } | ||
| 3412 | } | ||
| 3413 | return 1; | ||
| 3414 | } | ||
| 3415 | |||
| 3416 | // zlib-from-memory implementation for PNG reading | ||
| 3417 | // because PNG allows splitting the zlib stream arbitrarily, | ||
| 3418 | // and it's annoying structurally to have PNG call ZLIB call PNG, | ||
| 3419 | // we require PNG read all the IDATs and combine them into a single | ||
| 3420 | // memory buffer | ||
| 3421 | |||
| 3422 | typedef struct | ||
| 3423 | { | ||
| 3424 | stbi_uc *zbuffer, *zbuffer_end; | ||
| 3425 | int num_bits; | ||
| 3426 | stbi__uint32 code_buffer; | ||
| 3427 | |||
| 3428 | char *zout; | ||
| 3429 | char *zout_start; | ||
| 3430 | char *zout_end; | ||
| 3431 | int z_expandable; | ||
| 3432 | |||
| 3433 | stbi__zhuffman z_length, z_distance; | ||
| 3434 | } stbi__zbuf; | ||
| 3435 | |||
| 3436 | stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) | ||
| 3437 | { | ||
| 3438 | if (z->zbuffer >= z->zbuffer_end) return 0; | ||
| 3439 | return *z->zbuffer++; | ||
| 3440 | } | ||
| 3441 | |||
| 3442 | static void stbi__fill_bits(stbi__zbuf *z) | ||
| 3443 | { | ||
| 3444 | do { | ||
| 3445 | STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); | ||
| 3446 | z->code_buffer |= stbi__zget8(z) << z->num_bits; | ||
| 3447 | z->num_bits += 8; | ||
| 3448 | } while (z->num_bits <= 24); | ||
| 3449 | } | ||
| 3450 | |||
| 3451 | stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) | ||
| 3452 | { | ||
| 3453 | unsigned int k; | ||
| 3454 | if (z->num_bits < n) stbi__fill_bits(z); | ||
| 3455 | k = z->code_buffer & ((1 << n) - 1); | ||
| 3456 | z->code_buffer >>= n; | ||
| 3457 | z->num_bits -= n; | ||
| 3458 | return k; | ||
| 3459 | } | ||
| 3460 | |||
| 3461 | static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) | ||
| 3462 | { | ||
| 3463 | int b,s,k; | ||
| 3464 | // not resolved by fast table, so compute it the slow way | ||
| 3465 | // use jpeg approach, which requires MSbits at top | ||
| 3466 | k = stbi__bit_reverse(a->code_buffer, 16); | ||
| 3467 | for (s=STBI__ZFAST_BITS+1; ; ++s) | ||
| 3468 | if (k < z->maxcode[s]) | ||
| 3469 | break; | ||
| 3470 | if (s == 16) return -1; // invalid code! | ||
| 3471 | // code size is s, so: | ||
| 3472 | b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; | ||
| 3473 | STBI_ASSERT(z->size[b] == s); | ||
| 3474 | a->code_buffer >>= s; | ||
| 3475 | a->num_bits -= s; | ||
| 3476 | return z->value[b]; | ||
| 3477 | } | ||
| 3478 | |||
| 3479 | stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) | ||
| 3480 | { | ||
| 3481 | int b,s; | ||
| 3482 | if (a->num_bits < 16) stbi__fill_bits(a); | ||
| 3483 | b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; | ||
| 3484 | if (b) { | ||
| 3485 | s = b >> 9; | ||
| 3486 | a->code_buffer >>= s; | ||
| 3487 | a->num_bits -= s; | ||
| 3488 | return b & 511; | ||
| 3489 | } | ||
| 3490 | return stbi__zhuffman_decode_slowpath(a, z); | ||
| 3491 | } | ||
| 3492 | |||
| 3493 | static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes | ||
| 3494 | { | ||
| 3495 | char *q; | ||
| 3496 | int cur, limit; | ||
| 3497 | z->zout = zout; | ||
| 3498 | if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); | ||
| 3499 | cur = (int) (z->zout - z->zout_start); | ||
| 3500 | limit = (int) (z->zout_end - z->zout_start); | ||
| 3501 | while (cur + n > limit) | ||
| 3502 | limit *= 2; | ||
| 3503 | q = (char *) STBI_REALLOC(z->zout_start, limit); | ||
| 3504 | if (q == NULL) return stbi__err("outofmem", "Out of memory"); | ||
| 3505 | z->zout_start = q; | ||
| 3506 | z->zout = q + cur; | ||
| 3507 | z->zout_end = q + limit; | ||
| 3508 | return 1; | ||
| 3509 | } | ||
| 3510 | |||
| 3511 | static int stbi__zlength_base[31] = { | ||
| 3512 | 3,4,5,6,7,8,9,10,11,13, | ||
| 3513 | 15,17,19,23,27,31,35,43,51,59, | ||
| 3514 | 67,83,99,115,131,163,195,227,258,0,0 }; | ||
| 3515 | |||
| 3516 | static int stbi__zlength_extra[31]= | ||
| 3517 | { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; | ||
| 3518 | |||
| 3519 | static int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, | ||
| 3520 | 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; | ||
| 3521 | |||
| 3522 | static int stbi__zdist_extra[32] = | ||
| 3523 | { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; | ||
| 3524 | |||
| 3525 | static int stbi__parse_huffman_block(stbi__zbuf *a) | ||
| 3526 | { | ||
| 3527 | char *zout = a->zout; | ||
| 3528 | for(;;) { | ||
| 3529 | int z = stbi__zhuffman_decode(a, &a->z_length); | ||
| 3530 | if (z < 256) { | ||
| 3531 | if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes | ||
| 3532 | if (zout >= a->zout_end) { | ||
| 3533 | if (!stbi__zexpand(a, zout, 1)) return 0; | ||
| 3534 | zout = a->zout; | ||
| 3535 | } | ||
| 3536 | *zout++ = (char) z; | ||
| 3537 | } else { | ||
| 3538 | stbi_uc *p; | ||
| 3539 | int len,dist; | ||
| 3540 | if (z == 256) { | ||
| 3541 | a->zout = zout; | ||
| 3542 | return 1; | ||
| 3543 | } | ||
| 3544 | z -= 257; | ||
| 3545 | len = stbi__zlength_base[z]; | ||
| 3546 | if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); | ||
| 3547 | z = stbi__zhuffman_decode(a, &a->z_distance); | ||
| 3548 | if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); | ||
| 3549 | dist = stbi__zdist_base[z]; | ||
| 3550 | if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); | ||
| 3551 | if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); | ||
| 3552 | if (zout + len > a->zout_end) { | ||
| 3553 | if (!stbi__zexpand(a, zout, len)) return 0; | ||
| 3554 | zout = a->zout; | ||
| 3555 | } | ||
| 3556 | p = (stbi_uc *) (zout - dist); | ||
| 3557 | if (dist == 1) { // run of one byte; common in images. | ||
| 3558 | stbi_uc v = *p; | ||
| 3559 | do *zout++ = v; while (--len); | ||
| 3560 | } else { | ||
| 3561 | do *zout++ = *p++; while (--len); | ||
| 3562 | } | ||
| 3563 | } | ||
| 3564 | } | ||
| 3565 | } | ||
| 3566 | |||
| 3567 | static int stbi__compute_huffman_codes(stbi__zbuf *a) | ||
| 3568 | { | ||
| 3569 | static stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; | ||
| 3570 | stbi__zhuffman z_codelength; | ||
| 3571 | stbi_uc lencodes[286+32+137];//padding for maximum single op | ||
| 3572 | stbi_uc codelength_sizes[19]; | ||
| 3573 | int i,n; | ||
| 3574 | |||
| 3575 | int hlit = stbi__zreceive(a,5) + 257; | ||
| 3576 | int hdist = stbi__zreceive(a,5) + 1; | ||
| 3577 | int hclen = stbi__zreceive(a,4) + 4; | ||
| 3578 | |||
| 3579 | memset(codelength_sizes, 0, sizeof(codelength_sizes)); | ||
| 3580 | for (i=0; i < hclen; ++i) { | ||
| 3581 | int s = stbi__zreceive(a,3); | ||
| 3582 | codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; | ||
| 3583 | } | ||
| 3584 | if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; | ||
| 3585 | |||
| 3586 | n = 0; | ||
| 3587 | while (n < hlit + hdist) { | ||
| 3588 | int c = stbi__zhuffman_decode(a, &z_codelength); | ||
| 3589 | STBI_ASSERT(c >= 0 && c < 19); | ||
| 3590 | if (c < 16) | ||
| 3591 | lencodes[n++] = (stbi_uc) c; | ||
| 3592 | else if (c == 16) { | ||
| 3593 | c = stbi__zreceive(a,2)+3; | ||
| 3594 | memset(lencodes+n, lencodes[n-1], c); | ||
| 3595 | n += c; | ||
| 3596 | } else if (c == 17) { | ||
| 3597 | c = stbi__zreceive(a,3)+3; | ||
| 3598 | memset(lencodes+n, 0, c); | ||
| 3599 | n += c; | ||
| 3600 | } else { | ||
| 3601 | STBI_ASSERT(c == 18); | ||
| 3602 | c = stbi__zreceive(a,7)+11; | ||
| 3603 | memset(lencodes+n, 0, c); | ||
| 3604 | n += c; | ||
| 3605 | } | ||
| 3606 | } | ||
| 3607 | if (n != hlit+hdist) return stbi__err("bad codelengths","Corrupt PNG"); | ||
| 3608 | if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; | ||
| 3609 | if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; | ||
| 3610 | return 1; | ||
| 3611 | } | ||
| 3612 | |||
| 3613 | static int stbi__parse_uncomperssed_block(stbi__zbuf *a) | ||
| 3614 | { | ||
| 3615 | stbi_uc header[4]; | ||
| 3616 | int len,nlen,k; | ||
| 3617 | if (a->num_bits & 7) | ||
| 3618 | stbi__zreceive(a, a->num_bits & 7); // discard | ||
| 3619 | // drain the bit-packed data into header | ||
| 3620 | k = 0; | ||
| 3621 | while (a->num_bits > 0) { | ||
| 3622 | header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check | ||
| 3623 | a->code_buffer >>= 8; | ||
| 3624 | a->num_bits -= 8; | ||
| 3625 | } | ||
| 3626 | STBI_ASSERT(a->num_bits == 0); | ||
| 3627 | // now fill header the normal way | ||
| 3628 | while (k < 4) | ||
| 3629 | header[k++] = stbi__zget8(a); | ||
| 3630 | len = header[1] * 256 + header[0]; | ||
| 3631 | nlen = header[3] * 256 + header[2]; | ||
| 3632 | if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); | ||
| 3633 | if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); | ||
| 3634 | if (a->zout + len > a->zout_end) | ||
| 3635 | if (!stbi__zexpand(a, a->zout, len)) return 0; | ||
| 3636 | memcpy(a->zout, a->zbuffer, len); | ||
| 3637 | a->zbuffer += len; | ||
| 3638 | a->zout += len; | ||
| 3639 | return 1; | ||
| 3640 | } | ||
| 3641 | |||
| 3642 | static int stbi__parse_zlib_header(stbi__zbuf *a) | ||
| 3643 | { | ||
| 3644 | int cmf = stbi__zget8(a); | ||
| 3645 | int cm = cmf & 15; | ||
| 3646 | /* int cinfo = cmf >> 4; */ | ||
| 3647 | int flg = stbi__zget8(a); | ||
| 3648 | if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec | ||
| 3649 | if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png | ||
| 3650 | if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png | ||
| 3651 | // window = 1 << (8 + cinfo)... but who cares, we fully buffer output | ||
| 3652 | return 1; | ||
| 3653 | } | ||
| 3654 | |||
| 3655 | // @TODO: should statically initialize these for optimal thread safety | ||
| 3656 | static stbi_uc stbi__zdefault_length[288], stbi__zdefault_distance[32]; | ||
| 3657 | static void stbi__init_zdefaults(void) | ||
| 3658 | { | ||
| 3659 | int i; // use <= to match clearly with spec | ||
| 3660 | for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; | ||
| 3661 | for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; | ||
| 3662 | for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; | ||
| 3663 | for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; | ||
| 3664 | |||
| 3665 | for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; | ||
| 3666 | } | ||
| 3667 | |||
| 3668 | static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) | ||
| 3669 | { | ||
| 3670 | int final, type; | ||
| 3671 | if (parse_header) | ||
| 3672 | if (!stbi__parse_zlib_header(a)) return 0; | ||
| 3673 | a->num_bits = 0; | ||
| 3674 | a->code_buffer = 0; | ||
| 3675 | do { | ||
| 3676 | final = stbi__zreceive(a,1); | ||
| 3677 | type = stbi__zreceive(a,2); | ||
| 3678 | if (type == 0) { | ||
| 3679 | if (!stbi__parse_uncomperssed_block(a)) return 0; | ||
| 3680 | } else if (type == 3) { | ||
| 3681 | return 0; | ||
| 3682 | } else { | ||
| 3683 | if (type == 1) { | ||
| 3684 | // use fixed code lengths | ||
| 3685 | if (!stbi__zdefault_distance[31]) stbi__init_zdefaults(); | ||
| 3686 | if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0; | ||
| 3687 | if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; | ||
| 3688 | } else { | ||
| 3689 | if (!stbi__compute_huffman_codes(a)) return 0; | ||
| 3690 | } | ||
| 3691 | if (!stbi__parse_huffman_block(a)) return 0; | ||
| 3692 | } | ||
| 3693 | } while (!final); | ||
| 3694 | return 1; | ||
| 3695 | } | ||
| 3696 | |||
| 3697 | static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) | ||
| 3698 | { | ||
| 3699 | a->zout_start = obuf; | ||
| 3700 | a->zout = obuf; | ||
| 3701 | a->zout_end = obuf + olen; | ||
| 3702 | a->z_expandable = exp; | ||
| 3703 | |||
| 3704 | return stbi__parse_zlib(a, parse_header); | ||
| 3705 | } | ||
| 3706 | |||
| 3707 | STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) | ||
| 3708 | { | ||
| 3709 | stbi__zbuf a; | ||
| 3710 | char *p = (char *) stbi__malloc(initial_size); | ||
| 3711 | if (p == NULL) return NULL; | ||
| 3712 | a.zbuffer = (stbi_uc *) buffer; | ||
| 3713 | a.zbuffer_end = (stbi_uc *) buffer + len; | ||
| 3714 | if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { | ||
| 3715 | if (outlen) *outlen = (int) (a.zout - a.zout_start); | ||
| 3716 | return a.zout_start; | ||
| 3717 | } else { | ||
| 3718 | STBI_FREE(a.zout_start); | ||
| 3719 | return NULL; | ||
| 3720 | } | ||
| 3721 | } | ||
| 3722 | |||
| 3723 | STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) | ||
| 3724 | { | ||
| 3725 | return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); | ||
| 3726 | } | ||
| 3727 | |||
| 3728 | STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) | ||
| 3729 | { | ||
| 3730 | stbi__zbuf a; | ||
| 3731 | char *p = (char *) stbi__malloc(initial_size); | ||
| 3732 | if (p == NULL) return NULL; | ||
| 3733 | a.zbuffer = (stbi_uc *) buffer; | ||
| 3734 | a.zbuffer_end = (stbi_uc *) buffer + len; | ||
| 3735 | if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { | ||
| 3736 | if (outlen) *outlen = (int) (a.zout - a.zout_start); | ||
| 3737 | return a.zout_start; | ||
| 3738 | } else { | ||
| 3739 | STBI_FREE(a.zout_start); | ||
| 3740 | return NULL; | ||
| 3741 | } | ||
| 3742 | } | ||
| 3743 | |||
| 3744 | STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) | ||
| 3745 | { | ||
| 3746 | stbi__zbuf a; | ||
| 3747 | a.zbuffer = (stbi_uc *) ibuffer; | ||
| 3748 | a.zbuffer_end = (stbi_uc *) ibuffer + ilen; | ||
| 3749 | if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) | ||
| 3750 | return (int) (a.zout - a.zout_start); | ||
| 3751 | else | ||
| 3752 | return -1; | ||
| 3753 | } | ||
| 3754 | |||
| 3755 | STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) | ||
| 3756 | { | ||
| 3757 | stbi__zbuf a; | ||
| 3758 | char *p = (char *) stbi__malloc(16384); | ||
| 3759 | if (p == NULL) return NULL; | ||
| 3760 | a.zbuffer = (stbi_uc *) buffer; | ||
| 3761 | a.zbuffer_end = (stbi_uc *) buffer+len; | ||
| 3762 | if (stbi__do_zlib(&a, p, 16384, 1, 0)) { | ||
| 3763 | if (outlen) *outlen = (int) (a.zout - a.zout_start); | ||
| 3764 | return a.zout_start; | ||
| 3765 | } else { | ||
| 3766 | STBI_FREE(a.zout_start); | ||
| 3767 | return NULL; | ||
| 3768 | } | ||
| 3769 | } | ||
| 3770 | |||
| 3771 | STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) | ||
| 3772 | { | ||
| 3773 | stbi__zbuf a; | ||
| 3774 | a.zbuffer = (stbi_uc *) ibuffer; | ||
| 3775 | a.zbuffer_end = (stbi_uc *) ibuffer + ilen; | ||
| 3776 | if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) | ||
| 3777 | return (int) (a.zout - a.zout_start); | ||
| 3778 | else | ||
| 3779 | return -1; | ||
| 3780 | } | ||
| 3781 | #endif | ||
| 3782 | |||
| 3783 | // public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 | ||
| 3784 | // simple implementation | ||
| 3785 | // - only 8-bit samples | ||
| 3786 | // - no CRC checking | ||
| 3787 | // - allocates lots of intermediate memory | ||
| 3788 | // - avoids problem of streaming data between subsystems | ||
| 3789 | // - avoids explicit window management | ||
| 3790 | // performance | ||
| 3791 | // - uses stb_zlib, a PD zlib implementation with fast huffman decoding | ||
| 3792 | |||
| 3793 | #ifndef STBI_NO_PNG | ||
| 3794 | typedef struct | ||
| 3795 | { | ||
| 3796 | stbi__uint32 length; | ||
| 3797 | stbi__uint32 type; | ||
| 3798 | } stbi__pngchunk; | ||
| 3799 | |||
| 3800 | static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) | ||
| 3801 | { | ||
| 3802 | stbi__pngchunk c; | ||
| 3803 | c.length = stbi__get32be(s); | ||
| 3804 | c.type = stbi__get32be(s); | ||
| 3805 | return c; | ||
| 3806 | } | ||
| 3807 | |||
| 3808 | static int stbi__check_png_header(stbi__context *s) | ||
| 3809 | { | ||
| 3810 | static stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; | ||
| 3811 | int i; | ||
| 3812 | for (i=0; i < 8; ++i) | ||
| 3813 | if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); | ||
| 3814 | return 1; | ||
| 3815 | } | ||
| 3816 | |||
| 3817 | typedef struct | ||
| 3818 | { | ||
| 3819 | stbi__context *s; | ||
| 3820 | stbi_uc *idata, *expanded, *out; | ||
| 3821 | } stbi__png; | ||
| 3822 | |||
| 3823 | |||
| 3824 | enum { | ||
| 3825 | STBI__F_none=0, | ||
| 3826 | STBI__F_sub=1, | ||
| 3827 | STBI__F_up=2, | ||
| 3828 | STBI__F_avg=3, | ||
| 3829 | STBI__F_paeth=4, | ||
| 3830 | // synthetic filters used for first scanline to avoid needing a dummy row of 0s | ||
| 3831 | STBI__F_avg_first, | ||
| 3832 | STBI__F_paeth_first | ||
| 3833 | }; | ||
| 3834 | |||
| 3835 | static stbi_uc first_row_filter[5] = | ||
| 3836 | { | ||
| 3837 | STBI__F_none, | ||
| 3838 | STBI__F_sub, | ||
| 3839 | STBI__F_none, | ||
| 3840 | STBI__F_avg_first, | ||
| 3841 | STBI__F_paeth_first | ||
| 3842 | }; | ||
| 3843 | |||
| 3844 | static int stbi__paeth(int a, int b, int c) | ||
| 3845 | { | ||
| 3846 | int p = a + b - c; | ||
| 3847 | int pa = abs(p-a); | ||
| 3848 | int pb = abs(p-b); | ||
| 3849 | int pc = abs(p-c); | ||
| 3850 | if (pa <= pb && pa <= pc) return a; | ||
| 3851 | if (pb <= pc) return b; | ||
| 3852 | return c; | ||
| 3853 | } | ||
| 3854 | |||
| 3855 | static stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; | ||
| 3856 | |||
| 3857 | // create the png data from post-deflated data | ||
| 3858 | static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) | ||
| 3859 | { | ||
| 3860 | stbi__context *s = a->s; | ||
| 3861 | stbi__uint32 i,j,stride = x*out_n; | ||
| 3862 | stbi__uint32 img_len, img_width_bytes; | ||
| 3863 | int k; | ||
| 3864 | int img_n = s->img_n; // copy it into a local for later | ||
| 3865 | |||
| 3866 | STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); | ||
| 3867 | a->out = (stbi_uc *) stbi__malloc(x * y * out_n); // extra bytes to write off the end into | ||
| 3868 | if (!a->out) return stbi__err("outofmem", "Out of memory"); | ||
| 3869 | |||
| 3870 | img_width_bytes = (((img_n * x * depth) + 7) >> 3); | ||
| 3871 | img_len = (img_width_bytes + 1) * y; | ||
| 3872 | if (s->img_x == x && s->img_y == y) { | ||
| 3873 | if (raw_len != img_len) return stbi__err("not enough pixels","Corrupt PNG"); | ||
| 3874 | } else { // interlaced: | ||
| 3875 | if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); | ||
| 3876 | } | ||
| 3877 | |||
| 3878 | for (j=0; j < y; ++j) { | ||
| 3879 | stbi_uc *cur = a->out + stride*j; | ||
| 3880 | stbi_uc *prior = cur - stride; | ||
| 3881 | int filter = *raw++; | ||
| 3882 | int filter_bytes = img_n; | ||
| 3883 | int width = x; | ||
| 3884 | if (filter > 4) | ||
| 3885 | return stbi__err("invalid filter","Corrupt PNG"); | ||
| 3886 | |||
| 3887 | if (depth < 8) { | ||
| 3888 | STBI_ASSERT(img_width_bytes <= x); | ||
| 3889 | cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place | ||
| 3890 | filter_bytes = 1; | ||
| 3891 | width = img_width_bytes; | ||
| 3892 | } | ||
| 3893 | |||
| 3894 | // if first row, use special filter that doesn't sample previous row | ||
| 3895 | if (j == 0) filter = first_row_filter[filter]; | ||
| 3896 | |||
| 3897 | // handle first byte explicitly | ||
| 3898 | for (k=0; k < filter_bytes; ++k) { | ||
| 3899 | switch (filter) { | ||
| 3900 | case STBI__F_none : cur[k] = raw[k]; break; | ||
| 3901 | case STBI__F_sub : cur[k] = raw[k]; break; | ||
| 3902 | case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; | ||
| 3903 | case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; | ||
| 3904 | case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; | ||
| 3905 | case STBI__F_avg_first : cur[k] = raw[k]; break; | ||
| 3906 | case STBI__F_paeth_first: cur[k] = raw[k]; break; | ||
| 3907 | } | ||
| 3908 | } | ||
| 3909 | |||
| 3910 | if (depth == 8) { | ||
| 3911 | if (img_n != out_n) | ||
| 3912 | cur[img_n] = 255; // first pixel | ||
| 3913 | raw += img_n; | ||
| 3914 | cur += out_n; | ||
| 3915 | prior += out_n; | ||
| 3916 | } else { | ||
| 3917 | raw += 1; | ||
| 3918 | cur += 1; | ||
| 3919 | prior += 1; | ||
| 3920 | } | ||
| 3921 | |||
| 3922 | // this is a little gross, so that we don't switch per-pixel or per-component | ||
| 3923 | if (depth < 8 || img_n == out_n) { | ||
| 3924 | int nk = (width - 1)*img_n; | ||
| 3925 | #define CASE(f) \ | ||
| 3926 | case f: \ | ||
| 3927 | for (k=0; k < nk; ++k) | ||
| 3928 | switch (filter) { | ||
| 3929 | // "none" filter turns into a memcpy here; make that explicit. | ||
| 3930 | case STBI__F_none: memcpy(cur, raw, nk); break; | ||
| 3931 | CASE(STBI__F_sub) cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); break; | ||
| 3932 | CASE(STBI__F_up) cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; | ||
| 3933 | CASE(STBI__F_avg) cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); break; | ||
| 3934 | CASE(STBI__F_paeth) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); break; | ||
| 3935 | CASE(STBI__F_avg_first) cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); break; | ||
| 3936 | CASE(STBI__F_paeth_first) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); break; | ||
| 3937 | } | ||
| 3938 | #undef CASE | ||
| 3939 | raw += nk; | ||
| 3940 | } else { | ||
| 3941 | STBI_ASSERT(img_n+1 == out_n); | ||
| 3942 | #define CASE(f) \ | ||
| 3943 | case f: \ | ||
| 3944 | for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ | ||
| 3945 | for (k=0; k < img_n; ++k) | ||
| 3946 | switch (filter) { | ||
| 3947 | CASE(STBI__F_none) cur[k] = raw[k]; break; | ||
| 3948 | CASE(STBI__F_sub) cur[k] = STBI__BYTECAST(raw[k] + cur[k-out_n]); break; | ||
| 3949 | CASE(STBI__F_up) cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; | ||
| 3950 | CASE(STBI__F_avg) cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-out_n])>>1)); break; | ||
| 3951 | CASE(STBI__F_paeth) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; | ||
| 3952 | CASE(STBI__F_avg_first) cur[k] = STBI__BYTECAST(raw[k] + (cur[k-out_n] >> 1)); break; | ||
| 3953 | CASE(STBI__F_paeth_first) cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-out_n],0,0)); break; | ||
| 3954 | } | ||
| 3955 | #undef CASE | ||
| 3956 | } | ||
| 3957 | } | ||
| 3958 | |||
| 3959 | // we make a separate pass to expand bits to pixels; for performance, | ||
| 3960 | // this could run two scanlines behind the above code, so it won't | ||
| 3961 | // intefere with filtering but will still be in the cache. | ||
| 3962 | if (depth < 8) { | ||
| 3963 | for (j=0; j < y; ++j) { | ||
| 3964 | stbi_uc *cur = a->out + stride*j; | ||
| 3965 | stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; | ||
| 3966 | // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit | ||
| 3967 | // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop | ||
| 3968 | stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range | ||
| 3969 | |||
| 3970 | // note that the final byte might overshoot and write more data than desired. | ||
| 3971 | // we can allocate enough data that this never writes out of memory, but it | ||
| 3972 | // could also overwrite the next scanline. can it overwrite non-empty data | ||
| 3973 | // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. | ||
| 3974 | // so we need to explicitly clamp the final ones | ||
| 3975 | |||
| 3976 | if (depth == 4) { | ||
| 3977 | for (k=x*img_n; k >= 2; k-=2, ++in) { | ||
| 3978 | *cur++ = scale * ((*in >> 4) ); | ||
| 3979 | *cur++ = scale * ((*in ) & 0x0f); | ||
| 3980 | } | ||
| 3981 | if (k > 0) *cur++ = scale * ((*in >> 4) ); | ||
| 3982 | } else if (depth == 2) { | ||
| 3983 | for (k=x*img_n; k >= 4; k-=4, ++in) { | ||
| 3984 | *cur++ = scale * ((*in >> 6) ); | ||
| 3985 | *cur++ = scale * ((*in >> 4) & 0x03); | ||
| 3986 | *cur++ = scale * ((*in >> 2) & 0x03); | ||
| 3987 | *cur++ = scale * ((*in ) & 0x03); | ||
| 3988 | } | ||
| 3989 | if (k > 0) *cur++ = scale * ((*in >> 6) ); | ||
| 3990 | if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); | ||
| 3991 | if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); | ||
| 3992 | } else if (depth == 1) { | ||
| 3993 | for (k=x*img_n; k >= 8; k-=8, ++in) { | ||
| 3994 | *cur++ = scale * ((*in >> 7) ); | ||
| 3995 | *cur++ = scale * ((*in >> 6) & 0x01); | ||
| 3996 | *cur++ = scale * ((*in >> 5) & 0x01); | ||
| 3997 | *cur++ = scale * ((*in >> 4) & 0x01); | ||
| 3998 | *cur++ = scale * ((*in >> 3) & 0x01); | ||
| 3999 | *cur++ = scale * ((*in >> 2) & 0x01); | ||
| 4000 | *cur++ = scale * ((*in >> 1) & 0x01); | ||
| 4001 | *cur++ = scale * ((*in ) & 0x01); | ||
| 4002 | } | ||
| 4003 | if (k > 0) *cur++ = scale * ((*in >> 7) ); | ||
| 4004 | if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); | ||
| 4005 | if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); | ||
| 4006 | if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); | ||
| 4007 | if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); | ||
| 4008 | if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); | ||
| 4009 | if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); | ||
| 4010 | } | ||
| 4011 | if (img_n != out_n) { | ||
| 4012 | // insert alpha = 255 | ||
| 4013 | stbi_uc *cur = a->out + stride*j; | ||
| 4014 | int i; | ||
| 4015 | if (img_n == 1) { | ||
| 4016 | for (i=x-1; i >= 0; --i) { | ||
| 4017 | cur[i*2+1] = 255; | ||
| 4018 | cur[i*2+0] = cur[i]; | ||
| 4019 | } | ||
| 4020 | } else { | ||
| 4021 | STBI_ASSERT(img_n == 3); | ||
| 4022 | for (i=x-1; i >= 0; --i) { | ||
| 4023 | cur[i*4+3] = 255; | ||
| 4024 | cur[i*4+2] = cur[i*3+2]; | ||
| 4025 | cur[i*4+1] = cur[i*3+1]; | ||
| 4026 | cur[i*4+0] = cur[i*3+0]; | ||
| 4027 | } | ||
| 4028 | } | ||
| 4029 | } | ||
| 4030 | } | ||
| 4031 | } | ||
| 4032 | |||
| 4033 | return 1; | ||
| 4034 | } | ||
| 4035 | |||
| 4036 | static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) | ||
| 4037 | { | ||
| 4038 | stbi_uc *final; | ||
| 4039 | int p; | ||
| 4040 | if (!interlaced) | ||
| 4041 | return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); | ||
| 4042 | |||
| 4043 | // de-interlacing | ||
| 4044 | final = (stbi_uc *) stbi__malloc(a->s->img_x * a->s->img_y * out_n); | ||
| 4045 | for (p=0; p < 7; ++p) { | ||
| 4046 | int xorig[] = { 0,4,0,2,0,1,0 }; | ||
| 4047 | int yorig[] = { 0,0,4,0,2,0,1 }; | ||
| 4048 | int xspc[] = { 8,8,4,4,2,2,1 }; | ||
| 4049 | int yspc[] = { 8,8,8,4,4,2,2 }; | ||
| 4050 | int i,j,x,y; | ||
| 4051 | // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 | ||
| 4052 | x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; | ||
| 4053 | y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; | ||
| 4054 | if (x && y) { | ||
| 4055 | stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; | ||
| 4056 | if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { | ||
| 4057 | STBI_FREE(final); | ||
| 4058 | return 0; | ||
| 4059 | } | ||
| 4060 | for (j=0; j < y; ++j) { | ||
| 4061 | for (i=0; i < x; ++i) { | ||
| 4062 | int out_y = j*yspc[p]+yorig[p]; | ||
| 4063 | int out_x = i*xspc[p]+xorig[p]; | ||
| 4064 | memcpy(final + out_y*a->s->img_x*out_n + out_x*out_n, | ||
| 4065 | a->out + (j*x+i)*out_n, out_n); | ||
| 4066 | } | ||
| 4067 | } | ||
| 4068 | STBI_FREE(a->out); | ||
| 4069 | image_data += img_len; | ||
| 4070 | image_data_len -= img_len; | ||
| 4071 | } | ||
| 4072 | } | ||
| 4073 | a->out = final; | ||
| 4074 | |||
| 4075 | return 1; | ||
| 4076 | } | ||
| 4077 | |||
| 4078 | static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) | ||
| 4079 | { | ||
| 4080 | stbi__context *s = z->s; | ||
| 4081 | stbi__uint32 i, pixel_count = s->img_x * s->img_y; | ||
| 4082 | stbi_uc *p = z->out; | ||
| 4083 | |||
| 4084 | // compute color-based transparency, assuming we've | ||
| 4085 | // already got 255 as the alpha value in the output | ||
| 4086 | STBI_ASSERT(out_n == 2 || out_n == 4); | ||
| 4087 | |||
| 4088 | if (out_n == 2) { | ||
| 4089 | for (i=0; i < pixel_count; ++i) { | ||
| 4090 | p[1] = (p[0] == tc[0] ? 0 : 255); | ||
| 4091 | p += 2; | ||
| 4092 | } | ||
| 4093 | } else { | ||
| 4094 | for (i=0; i < pixel_count; ++i) { | ||
| 4095 | if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) | ||
| 4096 | p[3] = 0; | ||
| 4097 | p += 4; | ||
| 4098 | } | ||
| 4099 | } | ||
| 4100 | return 1; | ||
| 4101 | } | ||
| 4102 | |||
| 4103 | static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) | ||
| 4104 | { | ||
| 4105 | stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; | ||
| 4106 | stbi_uc *p, *temp_out, *orig = a->out; | ||
| 4107 | |||
| 4108 | p = (stbi_uc *) stbi__malloc(pixel_count * pal_img_n); | ||
| 4109 | if (p == NULL) return stbi__err("outofmem", "Out of memory"); | ||
| 4110 | |||
| 4111 | // between here and free(out) below, exitting would leak | ||
| 4112 | temp_out = p; | ||
| 4113 | |||
| 4114 | if (pal_img_n == 3) { | ||
| 4115 | for (i=0; i < pixel_count; ++i) { | ||
| 4116 | int n = orig[i]*4; | ||
| 4117 | p[0] = palette[n ]; | ||
| 4118 | p[1] = palette[n+1]; | ||
| 4119 | p[2] = palette[n+2]; | ||
| 4120 | p += 3; | ||
| 4121 | } | ||
| 4122 | } else { | ||
| 4123 | for (i=0; i < pixel_count; ++i) { | ||
| 4124 | int n = orig[i]*4; | ||
| 4125 | p[0] = palette[n ]; | ||
| 4126 | p[1] = palette[n+1]; | ||
| 4127 | p[2] = palette[n+2]; | ||
| 4128 | p[3] = palette[n+3]; | ||
| 4129 | p += 4; | ||
| 4130 | } | ||
| 4131 | } | ||
| 4132 | STBI_FREE(a->out); | ||
| 4133 | a->out = temp_out; | ||
| 4134 | |||
| 4135 | STBI_NOTUSED(len); | ||
| 4136 | |||
| 4137 | return 1; | ||
| 4138 | } | ||
| 4139 | |||
| 4140 | static int stbi__unpremultiply_on_load = 0; | ||
| 4141 | static int stbi__de_iphone_flag = 0; | ||
| 4142 | |||
| 4143 | STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) | ||
| 4144 | { | ||
| 4145 | stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply; | ||
| 4146 | } | ||
| 4147 | |||
| 4148 | STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) | ||
| 4149 | { | ||
| 4150 | stbi__de_iphone_flag = flag_true_if_should_convert; | ||
| 4151 | } | ||
| 4152 | |||
| 4153 | static void stbi__de_iphone(stbi__png *z) | ||
| 4154 | { | ||
| 4155 | stbi__context *s = z->s; | ||
| 4156 | stbi__uint32 i, pixel_count = s->img_x * s->img_y; | ||
| 4157 | stbi_uc *p = z->out; | ||
| 4158 | |||
| 4159 | if (s->img_out_n == 3) { // convert bgr to rgb | ||
| 4160 | for (i=0; i < pixel_count; ++i) { | ||
| 4161 | stbi_uc t = p[0]; | ||
| 4162 | p[0] = p[2]; | ||
| 4163 | p[2] = t; | ||
| 4164 | p += 3; | ||
| 4165 | } | ||
| 4166 | } else { | ||
| 4167 | STBI_ASSERT(s->img_out_n == 4); | ||
| 4168 | if (stbi__unpremultiply_on_load) { | ||
| 4169 | // convert bgr to rgb and unpremultiply | ||
| 4170 | for (i=0; i < pixel_count; ++i) { | ||
| 4171 | stbi_uc a = p[3]; | ||
| 4172 | stbi_uc t = p[0]; | ||
| 4173 | if (a) { | ||
| 4174 | p[0] = p[2] * 255 / a; | ||
| 4175 | p[1] = p[1] * 255 / a; | ||
| 4176 | p[2] = t * 255 / a; | ||
| 4177 | } else { | ||
| 4178 | p[0] = p[2]; | ||
| 4179 | p[2] = t; | ||
| 4180 | } | ||
| 4181 | p += 4; | ||
| 4182 | } | ||
| 4183 | } else { | ||
| 4184 | // convert bgr to rgb | ||
| 4185 | for (i=0; i < pixel_count; ++i) { | ||
| 4186 | stbi_uc t = p[0]; | ||
| 4187 | p[0] = p[2]; | ||
| 4188 | p[2] = t; | ||
| 4189 | p += 4; | ||
| 4190 | } | ||
| 4191 | } | ||
| 4192 | } | ||
| 4193 | } | ||
| 4194 | |||
| 4195 | #define STBI__PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) | ||
| 4196 | |||
| 4197 | static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) | ||
| 4198 | { | ||
| 4199 | stbi_uc palette[1024], pal_img_n=0; | ||
| 4200 | stbi_uc has_trans=0, tc[3]; | ||
| 4201 | stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; | ||
| 4202 | int first=1,k,interlace=0, color=0, depth=0, is_iphone=0; | ||
| 4203 | stbi__context *s = z->s; | ||
| 4204 | |||
| 4205 | z->expanded = NULL; | ||
| 4206 | z->idata = NULL; | ||
| 4207 | z->out = NULL; | ||
| 4208 | |||
| 4209 | if (!stbi__check_png_header(s)) return 0; | ||
| 4210 | |||
| 4211 | if (scan == STBI__SCAN_type) return 1; | ||
| 4212 | |||
| 4213 | for (;;) { | ||
| 4214 | stbi__pngchunk c = stbi__get_chunk_header(s); | ||
| 4215 | switch (c.type) { | ||
| 4216 | case STBI__PNG_TYPE('C','g','B','I'): | ||
| 4217 | is_iphone = 1; | ||
| 4218 | stbi__skip(s, c.length); | ||
| 4219 | break; | ||
| 4220 | case STBI__PNG_TYPE('I','H','D','R'): { | ||
| 4221 | int comp,filter; | ||
| 4222 | if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); | ||
| 4223 | first = 0; | ||
| 4224 | if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); | ||
| 4225 | s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); | ||
| 4226 | s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); | ||
| 4227 | depth = stbi__get8(s); if (depth != 1 && depth != 2 && depth != 4 && depth != 8) return stbi__err("1/2/4/8-bit only","PNG not supported: 1/2/4/8-bit only"); | ||
| 4228 | color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); | ||
| 4229 | if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); | ||
| 4230 | comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); | ||
| 4231 | filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); | ||
| 4232 | interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); | ||
| 4233 | if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); | ||
| 4234 | if (!pal_img_n) { | ||
| 4235 | s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); | ||
| 4236 | if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); | ||
| 4237 | if (scan == STBI__SCAN_header) return 1; | ||
| 4238 | } else { | ||
| 4239 | // if paletted, then pal_n is our final components, and | ||
| 4240 | // img_n is # components to decompress/filter. | ||
| 4241 | s->img_n = 1; | ||
| 4242 | if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); | ||
| 4243 | // if SCAN_header, have to scan to see if we have a tRNS | ||
| 4244 | } | ||
| 4245 | break; | ||
| 4246 | } | ||
| 4247 | |||
| 4248 | case STBI__PNG_TYPE('P','L','T','E'): { | ||
| 4249 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
| 4250 | if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); | ||
| 4251 | pal_len = c.length / 3; | ||
| 4252 | if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); | ||
| 4253 | for (i=0; i < pal_len; ++i) { | ||
| 4254 | palette[i*4+0] = stbi__get8(s); | ||
| 4255 | palette[i*4+1] = stbi__get8(s); | ||
| 4256 | palette[i*4+2] = stbi__get8(s); | ||
| 4257 | palette[i*4+3] = 255; | ||
| 4258 | } | ||
| 4259 | break; | ||
| 4260 | } | ||
| 4261 | |||
| 4262 | case STBI__PNG_TYPE('t','R','N','S'): { | ||
| 4263 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
| 4264 | if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); | ||
| 4265 | if (pal_img_n) { | ||
| 4266 | if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } | ||
| 4267 | if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); | ||
| 4268 | if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); | ||
| 4269 | pal_img_n = 4; | ||
| 4270 | for (i=0; i < c.length; ++i) | ||
| 4271 | palette[i*4+3] = stbi__get8(s); | ||
| 4272 | } else { | ||
| 4273 | if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); | ||
| 4274 | if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); | ||
| 4275 | has_trans = 1; | ||
| 4276 | for (k=0; k < s->img_n; ++k) | ||
| 4277 | tc[k] = (stbi_uc) (stbi__get16be(s) & 255) * stbi__depth_scale_table[depth]; // non 8-bit images will be larger | ||
| 4278 | } | ||
| 4279 | break; | ||
| 4280 | } | ||
| 4281 | |||
| 4282 | case STBI__PNG_TYPE('I','D','A','T'): { | ||
| 4283 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
| 4284 | if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); | ||
| 4285 | if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } | ||
| 4286 | if (ioff + c.length > idata_limit) { | ||
| 4287 | stbi_uc *p; | ||
| 4288 | if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; | ||
| 4289 | while (ioff + c.length > idata_limit) | ||
| 4290 | idata_limit *= 2; | ||
| 4291 | p = (stbi_uc *) STBI_REALLOC(z->idata, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); | ||
| 4292 | z->idata = p; | ||
| 4293 | } | ||
| 4294 | if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); | ||
| 4295 | ioff += c.length; | ||
| 4296 | break; | ||
| 4297 | } | ||
| 4298 | |||
| 4299 | case STBI__PNG_TYPE('I','E','N','D'): { | ||
| 4300 | stbi__uint32 raw_len, bpl; | ||
| 4301 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
| 4302 | if (scan != STBI__SCAN_load) return 1; | ||
| 4303 | if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); | ||
| 4304 | // initial guess for decoded data size to avoid unnecessary reallocs | ||
| 4305 | bpl = (s->img_x * depth + 7) / 8; // bytes per line, per component | ||
| 4306 | raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; | ||
| 4307 | z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); | ||
| 4308 | if (z->expanded == NULL) return 0; // zlib should set error | ||
| 4309 | STBI_FREE(z->idata); z->idata = NULL; | ||
| 4310 | if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) | ||
| 4311 | s->img_out_n = s->img_n+1; | ||
| 4312 | else | ||
| 4313 | s->img_out_n = s->img_n; | ||
| 4314 | if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, depth, color, interlace)) return 0; | ||
| 4315 | if (has_trans) | ||
| 4316 | if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; | ||
| 4317 | if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) | ||
| 4318 | stbi__de_iphone(z); | ||
| 4319 | if (pal_img_n) { | ||
| 4320 | // pal_img_n == 3 or 4 | ||
| 4321 | s->img_n = pal_img_n; // record the actual colors we had | ||
| 4322 | s->img_out_n = pal_img_n; | ||
| 4323 | if (req_comp >= 3) s->img_out_n = req_comp; | ||
| 4324 | if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) | ||
| 4325 | return 0; | ||
| 4326 | } | ||
| 4327 | STBI_FREE(z->expanded); z->expanded = NULL; | ||
| 4328 | return 1; | ||
| 4329 | } | ||
| 4330 | |||
| 4331 | default: | ||
| 4332 | // if critical, fail | ||
| 4333 | if (first) return stbi__err("first not IHDR", "Corrupt PNG"); | ||
| 4334 | if ((c.type & (1 << 29)) == 0) { | ||
| 4335 | #ifndef STBI_NO_FAILURE_STRINGS | ||
| 4336 | // not threadsafe | ||
| 4337 | static char invalid_chunk[] = "XXXX PNG chunk not known"; | ||
| 4338 | invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); | ||
| 4339 | invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); | ||
| 4340 | invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); | ||
| 4341 | invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); | ||
| 4342 | #endif | ||
| 4343 | return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); | ||
| 4344 | } | ||
| 4345 | stbi__skip(s, c.length); | ||
| 4346 | break; | ||
| 4347 | } | ||
| 4348 | // end of PNG chunk, read and skip CRC | ||
| 4349 | stbi__get32be(s); | ||
| 4350 | } | ||
| 4351 | } | ||
| 4352 | |||
| 4353 | static unsigned char *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp) | ||
| 4354 | { | ||
| 4355 | unsigned char *result=NULL; | ||
| 4356 | if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); | ||
| 4357 | if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { | ||
| 4358 | result = p->out; | ||
| 4359 | p->out = NULL; | ||
| 4360 | if (req_comp && req_comp != p->s->img_out_n) { | ||
| 4361 | result = stbi__convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); | ||
| 4362 | p->s->img_out_n = req_comp; | ||
| 4363 | if (result == NULL) return result; | ||
| 4364 | } | ||
| 4365 | *x = p->s->img_x; | ||
| 4366 | *y = p->s->img_y; | ||
| 4367 | if (n) *n = p->s->img_out_n; | ||
| 4368 | } | ||
| 4369 | STBI_FREE(p->out); p->out = NULL; | ||
| 4370 | STBI_FREE(p->expanded); p->expanded = NULL; | ||
| 4371 | STBI_FREE(p->idata); p->idata = NULL; | ||
| 4372 | |||
| 4373 | return result; | ||
| 4374 | } | ||
| 4375 | |||
| 4376 | static unsigned char *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 4377 | { | ||
| 4378 | stbi__png p; | ||
| 4379 | p.s = s; | ||
| 4380 | return stbi__do_png(&p, x,y,comp,req_comp); | ||
| 4381 | } | ||
| 4382 | |||
| 4383 | static int stbi__png_test(stbi__context *s) | ||
| 4384 | { | ||
| 4385 | int r; | ||
| 4386 | r = stbi__check_png_header(s); | ||
| 4387 | stbi__rewind(s); | ||
| 4388 | return r; | ||
| 4389 | } | ||
| 4390 | |||
| 4391 | static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) | ||
| 4392 | { | ||
| 4393 | if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { | ||
| 4394 | stbi__rewind( p->s ); | ||
| 4395 | return 0; | ||
| 4396 | } | ||
| 4397 | if (x) *x = p->s->img_x; | ||
| 4398 | if (y) *y = p->s->img_y; | ||
| 4399 | if (comp) *comp = p->s->img_n; | ||
| 4400 | return 1; | ||
| 4401 | } | ||
| 4402 | |||
| 4403 | static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) | ||
| 4404 | { | ||
| 4405 | stbi__png p; | ||
| 4406 | p.s = s; | ||
| 4407 | return stbi__png_info_raw(&p, x, y, comp); | ||
| 4408 | } | ||
| 4409 | #endif | ||
| 4410 | |||
| 4411 | // Microsoft/Windows BMP image | ||
| 4412 | |||
| 4413 | #ifndef STBI_NO_BMP | ||
| 4414 | static int stbi__bmp_test_raw(stbi__context *s) | ||
| 4415 | { | ||
| 4416 | int r; | ||
| 4417 | int sz; | ||
| 4418 | if (stbi__get8(s) != 'B') return 0; | ||
| 4419 | if (stbi__get8(s) != 'M') return 0; | ||
| 4420 | stbi__get32le(s); // discard filesize | ||
| 4421 | stbi__get16le(s); // discard reserved | ||
| 4422 | stbi__get16le(s); // discard reserved | ||
| 4423 | stbi__get32le(s); // discard data offset | ||
| 4424 | sz = stbi__get32le(s); | ||
| 4425 | r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); | ||
| 4426 | return r; | ||
| 4427 | } | ||
| 4428 | |||
| 4429 | static int stbi__bmp_test(stbi__context *s) | ||
| 4430 | { | ||
| 4431 | int r = stbi__bmp_test_raw(s); | ||
| 4432 | stbi__rewind(s); | ||
| 4433 | return r; | ||
| 4434 | } | ||
| 4435 | |||
| 4436 | |||
| 4437 | // returns 0..31 for the highest set bit | ||
| 4438 | static int stbi__high_bit(unsigned int z) | ||
| 4439 | { | ||
| 4440 | int n=0; | ||
| 4441 | if (z == 0) return -1; | ||
| 4442 | if (z >= 0x10000) n += 16, z >>= 16; | ||
| 4443 | if (z >= 0x00100) n += 8, z >>= 8; | ||
| 4444 | if (z >= 0x00010) n += 4, z >>= 4; | ||
| 4445 | if (z >= 0x00004) n += 2, z >>= 2; | ||
| 4446 | if (z >= 0x00002) n += 1, z >>= 1; | ||
| 4447 | return n; | ||
| 4448 | } | ||
| 4449 | |||
| 4450 | static int stbi__bitcount(unsigned int a) | ||
| 4451 | { | ||
| 4452 | a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 | ||
| 4453 | a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 | ||
| 4454 | a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits | ||
| 4455 | a = (a + (a >> 8)); // max 16 per 8 bits | ||
| 4456 | a = (a + (a >> 16)); // max 32 per 8 bits | ||
| 4457 | return a & 0xff; | ||
| 4458 | } | ||
| 4459 | |||
| 4460 | static int stbi__shiftsigned(int v, int shift, int bits) | ||
| 4461 | { | ||
| 4462 | int result; | ||
| 4463 | int z=0; | ||
| 4464 | |||
| 4465 | if (shift < 0) v <<= -shift; | ||
| 4466 | else v >>= shift; | ||
| 4467 | result = v; | ||
| 4468 | |||
| 4469 | z = bits; | ||
| 4470 | while (z < 8) { | ||
| 4471 | result += v >> z; | ||
| 4472 | z += bits; | ||
| 4473 | } | ||
| 4474 | return result; | ||
| 4475 | } | ||
| 4476 | |||
| 4477 | static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 4478 | { | ||
| 4479 | stbi_uc *out; | ||
| 4480 | unsigned int mr=0,mg=0,mb=0,ma=0, fake_a=0; | ||
| 4481 | stbi_uc pal[256][4]; | ||
| 4482 | int psize=0,i,j,compress=0,width; | ||
| 4483 | int bpp, flip_vertically, pad, target, offset, hsz; | ||
| 4484 | if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); | ||
| 4485 | stbi__get32le(s); // discard filesize | ||
| 4486 | stbi__get16le(s); // discard reserved | ||
| 4487 | stbi__get16le(s); // discard reserved | ||
| 4488 | offset = stbi__get32le(s); | ||
| 4489 | hsz = stbi__get32le(s); | ||
| 4490 | if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); | ||
| 4491 | if (hsz == 12) { | ||
| 4492 | s->img_x = stbi__get16le(s); | ||
| 4493 | s->img_y = stbi__get16le(s); | ||
| 4494 | } else { | ||
| 4495 | s->img_x = stbi__get32le(s); | ||
| 4496 | s->img_y = stbi__get32le(s); | ||
| 4497 | } | ||
| 4498 | if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); | ||
| 4499 | bpp = stbi__get16le(s); | ||
| 4500 | if (bpp == 1) return stbi__errpuc("monochrome", "BMP type not supported: 1-bit"); | ||
| 4501 | flip_vertically = ((int) s->img_y) > 0; | ||
| 4502 | s->img_y = abs((int) s->img_y); | ||
| 4503 | if (hsz == 12) { | ||
| 4504 | if (bpp < 24) | ||
| 4505 | psize = (offset - 14 - 24) / 3; | ||
| 4506 | } else { | ||
| 4507 | compress = stbi__get32le(s); | ||
| 4508 | if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); | ||
| 4509 | stbi__get32le(s); // discard sizeof | ||
| 4510 | stbi__get32le(s); // discard hres | ||
| 4511 | stbi__get32le(s); // discard vres | ||
| 4512 | stbi__get32le(s); // discard colorsused | ||
| 4513 | stbi__get32le(s); // discard max important | ||
| 4514 | if (hsz == 40 || hsz == 56) { | ||
| 4515 | if (hsz == 56) { | ||
| 4516 | stbi__get32le(s); | ||
| 4517 | stbi__get32le(s); | ||
| 4518 | stbi__get32le(s); | ||
| 4519 | stbi__get32le(s); | ||
| 4520 | } | ||
| 4521 | if (bpp == 16 || bpp == 32) { | ||
| 4522 | mr = mg = mb = 0; | ||
| 4523 | if (compress == 0) { | ||
| 4524 | if (bpp == 32) { | ||
| 4525 | mr = 0xffu << 16; | ||
| 4526 | mg = 0xffu << 8; | ||
| 4527 | mb = 0xffu << 0; | ||
| 4528 | ma = 0xffu << 24; | ||
| 4529 | fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255 | ||
| 4530 | STBI_NOTUSED(fake_a); | ||
| 4531 | } else { | ||
| 4532 | mr = 31u << 10; | ||
| 4533 | mg = 31u << 5; | ||
| 4534 | mb = 31u << 0; | ||
| 4535 | } | ||
| 4536 | } else if (compress == 3) { | ||
| 4537 | mr = stbi__get32le(s); | ||
| 4538 | mg = stbi__get32le(s); | ||
| 4539 | mb = stbi__get32le(s); | ||
| 4540 | // not documented, but generated by photoshop and handled by mspaint | ||
| 4541 | if (mr == mg && mg == mb) { | ||
| 4542 | // ?!?!? | ||
| 4543 | return stbi__errpuc("bad BMP", "bad BMP"); | ||
| 4544 | } | ||
| 4545 | } else | ||
| 4546 | return stbi__errpuc("bad BMP", "bad BMP"); | ||
| 4547 | } | ||
| 4548 | } else { | ||
| 4549 | STBI_ASSERT(hsz == 108 || hsz == 124); | ||
| 4550 | mr = stbi__get32le(s); | ||
| 4551 | mg = stbi__get32le(s); | ||
| 4552 | mb = stbi__get32le(s); | ||
| 4553 | ma = stbi__get32le(s); | ||
| 4554 | stbi__get32le(s); // discard color space | ||
| 4555 | for (i=0; i < 12; ++i) | ||
| 4556 | stbi__get32le(s); // discard color space parameters | ||
| 4557 | if (hsz == 124) { | ||
| 4558 | stbi__get32le(s); // discard rendering intent | ||
| 4559 | stbi__get32le(s); // discard offset of profile data | ||
| 4560 | stbi__get32le(s); // discard size of profile data | ||
| 4561 | stbi__get32le(s); // discard reserved | ||
| 4562 | } | ||
| 4563 | } | ||
| 4564 | if (bpp < 16) | ||
| 4565 | psize = (offset - 14 - hsz) >> 2; | ||
| 4566 | } | ||
| 4567 | s->img_n = ma ? 4 : 3; | ||
| 4568 | if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 | ||
| 4569 | target = req_comp; | ||
| 4570 | else | ||
| 4571 | target = s->img_n; // if they want monochrome, we'll post-convert | ||
| 4572 | out = (stbi_uc *) stbi__malloc(target * s->img_x * s->img_y); | ||
| 4573 | if (!out) return stbi__errpuc("outofmem", "Out of memory"); | ||
| 4574 | if (bpp < 16) { | ||
| 4575 | int z=0; | ||
| 4576 | if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } | ||
| 4577 | for (i=0; i < psize; ++i) { | ||
| 4578 | pal[i][2] = stbi__get8(s); | ||
| 4579 | pal[i][1] = stbi__get8(s); | ||
| 4580 | pal[i][0] = stbi__get8(s); | ||
| 4581 | if (hsz != 12) stbi__get8(s); | ||
| 4582 | pal[i][3] = 255; | ||
| 4583 | } | ||
| 4584 | stbi__skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); | ||
| 4585 | if (bpp == 4) width = (s->img_x + 1) >> 1; | ||
| 4586 | else if (bpp == 8) width = s->img_x; | ||
| 4587 | else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } | ||
| 4588 | pad = (-width)&3; | ||
| 4589 | for (j=0; j < (int) s->img_y; ++j) { | ||
| 4590 | for (i=0; i < (int) s->img_x; i += 2) { | ||
| 4591 | int v=stbi__get8(s),v2=0; | ||
| 4592 | if (bpp == 4) { | ||
| 4593 | v2 = v & 15; | ||
| 4594 | v >>= 4; | ||
| 4595 | } | ||
| 4596 | out[z++] = pal[v][0]; | ||
| 4597 | out[z++] = pal[v][1]; | ||
| 4598 | out[z++] = pal[v][2]; | ||
| 4599 | if (target == 4) out[z++] = 255; | ||
| 4600 | if (i+1 == (int) s->img_x) break; | ||
| 4601 | v = (bpp == 8) ? stbi__get8(s) : v2; | ||
| 4602 | out[z++] = pal[v][0]; | ||
| 4603 | out[z++] = pal[v][1]; | ||
| 4604 | out[z++] = pal[v][2]; | ||
| 4605 | if (target == 4) out[z++] = 255; | ||
| 4606 | } | ||
| 4607 | stbi__skip(s, pad); | ||
| 4608 | } | ||
| 4609 | } else { | ||
| 4610 | int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; | ||
| 4611 | int z = 0; | ||
| 4612 | int easy=0; | ||
| 4613 | stbi__skip(s, offset - 14 - hsz); | ||
| 4614 | if (bpp == 24) width = 3 * s->img_x; | ||
| 4615 | else if (bpp == 16) width = 2*s->img_x; | ||
| 4616 | else /* bpp = 32 and pad = 0 */ width=0; | ||
| 4617 | pad = (-width) & 3; | ||
| 4618 | if (bpp == 24) { | ||
| 4619 | easy = 1; | ||
| 4620 | } else if (bpp == 32) { | ||
| 4621 | if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) | ||
| 4622 | easy = 2; | ||
| 4623 | } | ||
| 4624 | if (!easy) { | ||
| 4625 | if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } | ||
| 4626 | // right shift amt to put high bit in position #7 | ||
| 4627 | rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); | ||
| 4628 | gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); | ||
| 4629 | bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); | ||
| 4630 | ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); | ||
| 4631 | } | ||
| 4632 | for (j=0; j < (int) s->img_y; ++j) { | ||
| 4633 | if (easy) { | ||
| 4634 | for (i=0; i < (int) s->img_x; ++i) { | ||
| 4635 | unsigned char a; | ||
| 4636 | out[z+2] = stbi__get8(s); | ||
| 4637 | out[z+1] = stbi__get8(s); | ||
| 4638 | out[z+0] = stbi__get8(s); | ||
| 4639 | z += 3; | ||
| 4640 | a = (easy == 2 ? stbi__get8(s) : 255); | ||
| 4641 | if (target == 4) out[z++] = a; | ||
| 4642 | } | ||
| 4643 | } else { | ||
| 4644 | for (i=0; i < (int) s->img_x; ++i) { | ||
| 4645 | stbi__uint32 v = (stbi__uint32) (bpp == 16 ? stbi__get16le(s) : stbi__get32le(s)); | ||
| 4646 | int a; | ||
| 4647 | out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); | ||
| 4648 | out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); | ||
| 4649 | out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); | ||
| 4650 | a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); | ||
| 4651 | if (target == 4) out[z++] = STBI__BYTECAST(a); | ||
| 4652 | } | ||
| 4653 | } | ||
| 4654 | stbi__skip(s, pad); | ||
| 4655 | } | ||
| 4656 | } | ||
| 4657 | if (flip_vertically) { | ||
| 4658 | stbi_uc t; | ||
| 4659 | for (j=0; j < (int) s->img_y>>1; ++j) { | ||
| 4660 | stbi_uc *p1 = out + j *s->img_x*target; | ||
| 4661 | stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; | ||
| 4662 | for (i=0; i < (int) s->img_x*target; ++i) { | ||
| 4663 | t = p1[i], p1[i] = p2[i], p2[i] = t; | ||
| 4664 | } | ||
| 4665 | } | ||
| 4666 | } | ||
| 4667 | |||
| 4668 | if (req_comp && req_comp != target) { | ||
| 4669 | out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); | ||
| 4670 | if (out == NULL) return out; // stbi__convert_format frees input on failure | ||
| 4671 | } | ||
| 4672 | |||
| 4673 | *x = s->img_x; | ||
| 4674 | *y = s->img_y; | ||
| 4675 | if (comp) *comp = s->img_n; | ||
| 4676 | return out; | ||
| 4677 | } | ||
| 4678 | #endif | ||
| 4679 | |||
| 4680 | // Targa Truevision - TGA | ||
| 4681 | // by Jonathan Dummer | ||
| 4682 | #ifndef STBI_NO_TGA | ||
| 4683 | static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) | ||
| 4684 | { | ||
| 4685 | int tga_w, tga_h, tga_comp; | ||
| 4686 | int sz; | ||
| 4687 | stbi__get8(s); // discard Offset | ||
| 4688 | sz = stbi__get8(s); // color type | ||
| 4689 | if( sz > 1 ) { | ||
| 4690 | stbi__rewind(s); | ||
| 4691 | return 0; // only RGB or indexed allowed | ||
| 4692 | } | ||
| 4693 | sz = stbi__get8(s); // image type | ||
| 4694 | // only RGB or grey allowed, +/- RLE | ||
| 4695 | if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0; | ||
| 4696 | stbi__skip(s,9); | ||
| 4697 | tga_w = stbi__get16le(s); | ||
| 4698 | if( tga_w < 1 ) { | ||
| 4699 | stbi__rewind(s); | ||
| 4700 | return 0; // test width | ||
| 4701 | } | ||
| 4702 | tga_h = stbi__get16le(s); | ||
| 4703 | if( tga_h < 1 ) { | ||
| 4704 | stbi__rewind(s); | ||
| 4705 | return 0; // test height | ||
| 4706 | } | ||
| 4707 | sz = stbi__get8(s); // bits per pixel | ||
| 4708 | // only RGB or RGBA or grey allowed | ||
| 4709 | if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) { | ||
| 4710 | stbi__rewind(s); | ||
| 4711 | return 0; | ||
| 4712 | } | ||
| 4713 | tga_comp = sz; | ||
| 4714 | if (x) *x = tga_w; | ||
| 4715 | if (y) *y = tga_h; | ||
| 4716 | if (comp) *comp = tga_comp / 8; | ||
| 4717 | return 1; // seems to have passed everything | ||
| 4718 | } | ||
| 4719 | |||
| 4720 | static int stbi__tga_test(stbi__context *s) | ||
| 4721 | { | ||
| 4722 | int res; | ||
| 4723 | int sz; | ||
| 4724 | stbi__get8(s); // discard Offset | ||
| 4725 | sz = stbi__get8(s); // color type | ||
| 4726 | if ( sz > 1 ) return 0; // only RGB or indexed allowed | ||
| 4727 | sz = stbi__get8(s); // image type | ||
| 4728 | if ( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE | ||
| 4729 | stbi__get16be(s); // discard palette start | ||
| 4730 | stbi__get16be(s); // discard palette length | ||
| 4731 | stbi__get8(s); // discard bits per palette color entry | ||
| 4732 | stbi__get16be(s); // discard x origin | ||
| 4733 | stbi__get16be(s); // discard y origin | ||
| 4734 | if ( stbi__get16be(s) < 1 ) return 0; // test width | ||
| 4735 | if ( stbi__get16be(s) < 1 ) return 0; // test height | ||
| 4736 | sz = stbi__get8(s); // bits per pixel | ||
| 4737 | if ( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) | ||
| 4738 | res = 0; | ||
| 4739 | else | ||
| 4740 | res = 1; | ||
| 4741 | stbi__rewind(s); | ||
| 4742 | return res; | ||
| 4743 | } | ||
| 4744 | |||
| 4745 | static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 4746 | { | ||
| 4747 | // read in the TGA header stuff | ||
| 4748 | int tga_offset = stbi__get8(s); | ||
| 4749 | int tga_indexed = stbi__get8(s); | ||
| 4750 | int tga_image_type = stbi__get8(s); | ||
| 4751 | int tga_is_RLE = 0; | ||
| 4752 | int tga_palette_start = stbi__get16le(s); | ||
| 4753 | int tga_palette_len = stbi__get16le(s); | ||
| 4754 | int tga_palette_bits = stbi__get8(s); | ||
| 4755 | int tga_x_origin = stbi__get16le(s); | ||
| 4756 | int tga_y_origin = stbi__get16le(s); | ||
| 4757 | int tga_width = stbi__get16le(s); | ||
| 4758 | int tga_height = stbi__get16le(s); | ||
| 4759 | int tga_bits_per_pixel = stbi__get8(s); | ||
| 4760 | int tga_comp = tga_bits_per_pixel / 8; | ||
| 4761 | int tga_inverted = stbi__get8(s); | ||
| 4762 | // image data | ||
| 4763 | unsigned char *tga_data; | ||
| 4764 | unsigned char *tga_palette = NULL; | ||
| 4765 | int i, j; | ||
| 4766 | unsigned char raw_data[4]; | ||
| 4767 | int RLE_count = 0; | ||
| 4768 | int RLE_repeating = 0; | ||
| 4769 | int read_next_pixel = 1; | ||
| 4770 | |||
| 4771 | // do a tiny bit of precessing | ||
| 4772 | if ( tga_image_type >= 8 ) | ||
| 4773 | { | ||
| 4774 | tga_image_type -= 8; | ||
| 4775 | tga_is_RLE = 1; | ||
| 4776 | } | ||
| 4777 | /* int tga_alpha_bits = tga_inverted & 15; */ | ||
| 4778 | tga_inverted = 1 - ((tga_inverted >> 5) & 1); | ||
| 4779 | |||
| 4780 | // error check | ||
| 4781 | if ( //(tga_indexed) || | ||
| 4782 | (tga_width < 1) || (tga_height < 1) || | ||
| 4783 | (tga_image_type < 1) || (tga_image_type > 3) || | ||
| 4784 | ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && | ||
| 4785 | (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) | ||
| 4786 | ) | ||
| 4787 | { | ||
| 4788 | return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA | ||
| 4789 | } | ||
| 4790 | |||
| 4791 | // If I'm paletted, then I'll use the number of bits from the palette | ||
| 4792 | if ( tga_indexed ) | ||
| 4793 | { | ||
| 4794 | tga_comp = tga_palette_bits / 8; | ||
| 4795 | } | ||
| 4796 | |||
| 4797 | // tga info | ||
| 4798 | *x = tga_width; | ||
| 4799 | *y = tga_height; | ||
| 4800 | if (comp) *comp = tga_comp; | ||
| 4801 | |||
| 4802 | tga_data = (unsigned char*)stbi__malloc( tga_width * tga_height * tga_comp ); | ||
| 4803 | if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); | ||
| 4804 | |||
| 4805 | // skip to the data's starting position (offset usually = 0) | ||
| 4806 | stbi__skip(s, tga_offset ); | ||
| 4807 | |||
| 4808 | if ( !tga_indexed && !tga_is_RLE) { | ||
| 4809 | for (i=0; i < tga_height; ++i) { | ||
| 4810 | int y = tga_inverted ? tga_height -i - 1 : i; | ||
| 4811 | stbi_uc *tga_row = tga_data + y*tga_width*tga_comp; | ||
| 4812 | stbi__getn(s, tga_row, tga_width * tga_comp); | ||
| 4813 | } | ||
| 4814 | } else { | ||
| 4815 | // do I need to load a palette? | ||
| 4816 | if ( tga_indexed) | ||
| 4817 | { | ||
| 4818 | // any data to skip? (offset usually = 0) | ||
| 4819 | stbi__skip(s, tga_palette_start ); | ||
| 4820 | // load the palette | ||
| 4821 | tga_palette = (unsigned char*)stbi__malloc( tga_palette_len * tga_palette_bits / 8 ); | ||
| 4822 | if (!tga_palette) { | ||
| 4823 | STBI_FREE(tga_data); | ||
| 4824 | return stbi__errpuc("outofmem", "Out of memory"); | ||
| 4825 | } | ||
| 4826 | if (!stbi__getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 )) { | ||
| 4827 | STBI_FREE(tga_data); | ||
| 4828 | STBI_FREE(tga_palette); | ||
| 4829 | return stbi__errpuc("bad palette", "Corrupt TGA"); | ||
| 4830 | } | ||
| 4831 | } | ||
| 4832 | // load the data | ||
| 4833 | for (i=0; i < tga_width * tga_height; ++i) | ||
| 4834 | { | ||
| 4835 | // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? | ||
| 4836 | if ( tga_is_RLE ) | ||
| 4837 | { | ||
| 4838 | if ( RLE_count == 0 ) | ||
| 4839 | { | ||
| 4840 | // yep, get the next byte as a RLE command | ||
| 4841 | int RLE_cmd = stbi__get8(s); | ||
| 4842 | RLE_count = 1 + (RLE_cmd & 127); | ||
| 4843 | RLE_repeating = RLE_cmd >> 7; | ||
| 4844 | read_next_pixel = 1; | ||
| 4845 | } else if ( !RLE_repeating ) | ||
| 4846 | { | ||
| 4847 | read_next_pixel = 1; | ||
| 4848 | } | ||
| 4849 | } else | ||
| 4850 | { | ||
| 4851 | read_next_pixel = 1; | ||
| 4852 | } | ||
| 4853 | // OK, if I need to read a pixel, do it now | ||
| 4854 | if ( read_next_pixel ) | ||
| 4855 | { | ||
| 4856 | // load however much data we did have | ||
| 4857 | if ( tga_indexed ) | ||
| 4858 | { | ||
| 4859 | // read in 1 byte, then perform the lookup | ||
| 4860 | int pal_idx = stbi__get8(s); | ||
| 4861 | if ( pal_idx >= tga_palette_len ) | ||
| 4862 | { | ||
| 4863 | // invalid index | ||
| 4864 | pal_idx = 0; | ||
| 4865 | } | ||
| 4866 | pal_idx *= tga_bits_per_pixel / 8; | ||
| 4867 | for (j = 0; j*8 < tga_bits_per_pixel; ++j) | ||
| 4868 | { | ||
| 4869 | raw_data[j] = tga_palette[pal_idx+j]; | ||
| 4870 | } | ||
| 4871 | } else | ||
| 4872 | { | ||
| 4873 | // read in the data raw | ||
| 4874 | for (j = 0; j*8 < tga_bits_per_pixel; ++j) | ||
| 4875 | { | ||
| 4876 | raw_data[j] = stbi__get8(s); | ||
| 4877 | } | ||
| 4878 | } | ||
| 4879 | // clear the reading flag for the next pixel | ||
| 4880 | read_next_pixel = 0; | ||
| 4881 | } // end of reading a pixel | ||
| 4882 | |||
| 4883 | // copy data | ||
| 4884 | for (j = 0; j < tga_comp; ++j) | ||
| 4885 | tga_data[i*tga_comp+j] = raw_data[j]; | ||
| 4886 | |||
| 4887 | // in case we're in RLE mode, keep counting down | ||
| 4888 | --RLE_count; | ||
| 4889 | } | ||
| 4890 | // do I need to invert the image? | ||
| 4891 | if ( tga_inverted ) | ||
| 4892 | { | ||
| 4893 | for (j = 0; j*2 < tga_height; ++j) | ||
| 4894 | { | ||
| 4895 | int index1 = j * tga_width * tga_comp; | ||
| 4896 | int index2 = (tga_height - 1 - j) * tga_width * tga_comp; | ||
| 4897 | for (i = tga_width * tga_comp; i > 0; --i) | ||
| 4898 | { | ||
| 4899 | unsigned char temp = tga_data[index1]; | ||
| 4900 | tga_data[index1] = tga_data[index2]; | ||
| 4901 | tga_data[index2] = temp; | ||
| 4902 | ++index1; | ||
| 4903 | ++index2; | ||
| 4904 | } | ||
| 4905 | } | ||
| 4906 | } | ||
| 4907 | // clear my palette, if I had one | ||
| 4908 | if ( tga_palette != NULL ) | ||
| 4909 | { | ||
| 4910 | STBI_FREE( tga_palette ); | ||
| 4911 | } | ||
| 4912 | } | ||
| 4913 | |||
| 4914 | // swap RGB | ||
| 4915 | if (tga_comp >= 3) | ||
| 4916 | { | ||
| 4917 | unsigned char* tga_pixel = tga_data; | ||
| 4918 | for (i=0; i < tga_width * tga_height; ++i) | ||
| 4919 | { | ||
| 4920 | unsigned char temp = tga_pixel[0]; | ||
| 4921 | tga_pixel[0] = tga_pixel[2]; | ||
| 4922 | tga_pixel[2] = temp; | ||
| 4923 | tga_pixel += tga_comp; | ||
| 4924 | } | ||
| 4925 | } | ||
| 4926 | |||
| 4927 | // convert to target component count | ||
| 4928 | if (req_comp && req_comp != tga_comp) | ||
| 4929 | tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); | ||
| 4930 | |||
| 4931 | // the things I do to get rid of an error message, and yet keep | ||
| 4932 | // Microsoft's C compilers happy... [8^( | ||
| 4933 | tga_palette_start = tga_palette_len = tga_palette_bits = | ||
| 4934 | tga_x_origin = tga_y_origin = 0; | ||
| 4935 | // OK, done | ||
| 4936 | return tga_data; | ||
| 4937 | } | ||
| 4938 | #endif | ||
| 4939 | |||
| 4940 | // ************************************************************************************************* | ||
| 4941 | // Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB | ||
| 4942 | |||
| 4943 | #ifndef STBI_NO_PSD | ||
| 4944 | static int stbi__psd_test(stbi__context *s) | ||
| 4945 | { | ||
| 4946 | int r = (stbi__get32be(s) == 0x38425053); | ||
| 4947 | stbi__rewind(s); | ||
| 4948 | return r; | ||
| 4949 | } | ||
| 4950 | |||
| 4951 | static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 4952 | { | ||
| 4953 | int pixelCount; | ||
| 4954 | int channelCount, compression; | ||
| 4955 | int channel, i, count, len; | ||
| 4956 | int w,h; | ||
| 4957 | stbi_uc *out; | ||
| 4958 | |||
| 4959 | // Check identifier | ||
| 4960 | if (stbi__get32be(s) != 0x38425053) // "8BPS" | ||
| 4961 | return stbi__errpuc("not PSD", "Corrupt PSD image"); | ||
| 4962 | |||
| 4963 | // Check file type version. | ||
| 4964 | if (stbi__get16be(s) != 1) | ||
| 4965 | return stbi__errpuc("wrong version", "Unsupported version of PSD image"); | ||
| 4966 | |||
| 4967 | // Skip 6 reserved bytes. | ||
| 4968 | stbi__skip(s, 6 ); | ||
| 4969 | |||
| 4970 | // Read the number of channels (R, G, B, A, etc). | ||
| 4971 | channelCount = stbi__get16be(s); | ||
| 4972 | if (channelCount < 0 || channelCount > 16) | ||
| 4973 | return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); | ||
| 4974 | |||
| 4975 | // Read the rows and columns of the image. | ||
| 4976 | h = stbi__get32be(s); | ||
| 4977 | w = stbi__get32be(s); | ||
| 4978 | |||
| 4979 | // Make sure the depth is 8 bits. | ||
| 4980 | if (stbi__get16be(s) != 8) | ||
| 4981 | return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 bit"); | ||
| 4982 | |||
| 4983 | // Make sure the color mode is RGB. | ||
| 4984 | // Valid options are: | ||
| 4985 | // 0: Bitmap | ||
| 4986 | // 1: Grayscale | ||
| 4987 | // 2: Indexed color | ||
| 4988 | // 3: RGB color | ||
| 4989 | // 4: CMYK color | ||
| 4990 | // 7: Multichannel | ||
| 4991 | // 8: Duotone | ||
| 4992 | // 9: Lab color | ||
| 4993 | if (stbi__get16be(s) != 3) | ||
| 4994 | return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); | ||
| 4995 | |||
| 4996 | // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) | ||
| 4997 | stbi__skip(s,stbi__get32be(s) ); | ||
| 4998 | |||
| 4999 | // Skip the image resources. (resolution, pen tool paths, etc) | ||
| 5000 | stbi__skip(s, stbi__get32be(s) ); | ||
| 5001 | |||
| 5002 | // Skip the reserved data. | ||
| 5003 | stbi__skip(s, stbi__get32be(s) ); | ||
| 5004 | |||
| 5005 | // Find out if the data is compressed. | ||
| 5006 | // Known values: | ||
| 5007 | // 0: no compression | ||
| 5008 | // 1: RLE compressed | ||
| 5009 | compression = stbi__get16be(s); | ||
| 5010 | if (compression > 1) | ||
| 5011 | return stbi__errpuc("bad compression", "PSD has an unknown compression format"); | ||
| 5012 | |||
| 5013 | // Create the destination image. | ||
| 5014 | out = (stbi_uc *) stbi__malloc(4 * w*h); | ||
| 5015 | if (!out) return stbi__errpuc("outofmem", "Out of memory"); | ||
| 5016 | pixelCount = w*h; | ||
| 5017 | |||
| 5018 | // Initialize the data to zero. | ||
| 5019 | //memset( out, 0, pixelCount * 4 ); | ||
| 5020 | |||
| 5021 | // Finally, the image data. | ||
| 5022 | if (compression) { | ||
| 5023 | // RLE as used by .PSD and .TIFF | ||
| 5024 | // Loop until you get the number of unpacked bytes you are expecting: | ||
| 5025 | // Read the next source byte into n. | ||
| 5026 | // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. | ||
| 5027 | // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. | ||
| 5028 | // Else if n is 128, noop. | ||
| 5029 | // Endloop | ||
| 5030 | |||
| 5031 | // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, | ||
| 5032 | // which we're going to just skip. | ||
| 5033 | stbi__skip(s, h * channelCount * 2 ); | ||
| 5034 | |||
| 5035 | // Read the RLE data by channel. | ||
| 5036 | for (channel = 0; channel < 4; channel++) { | ||
| 5037 | stbi_uc *p; | ||
| 5038 | |||
| 5039 | p = out+channel; | ||
| 5040 | if (channel >= channelCount) { | ||
| 5041 | // Fill this channel with default data. | ||
| 5042 | for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; | ||
| 5043 | } else { | ||
| 5044 | // Read the RLE data. | ||
| 5045 | count = 0; | ||
| 5046 | while (count < pixelCount) { | ||
| 5047 | len = stbi__get8(s); | ||
| 5048 | if (len == 128) { | ||
| 5049 | // No-op. | ||
| 5050 | } else if (len < 128) { | ||
| 5051 | // Copy next len+1 bytes literally. | ||
| 5052 | len++; | ||
| 5053 | count += len; | ||
| 5054 | while (len) { | ||
| 5055 | *p = stbi__get8(s); | ||
| 5056 | p += 4; | ||
| 5057 | len--; | ||
| 5058 | } | ||
| 5059 | } else if (len > 128) { | ||
| 5060 | stbi_uc val; | ||
| 5061 | // Next -len+1 bytes in the dest are replicated from next source byte. | ||
| 5062 | // (Interpret len as a negative 8-bit int.) | ||
| 5063 | len ^= 0x0FF; | ||
| 5064 | len += 2; | ||
| 5065 | val = stbi__get8(s); | ||
| 5066 | count += len; | ||
| 5067 | while (len) { | ||
| 5068 | *p = val; | ||
| 5069 | p += 4; | ||
| 5070 | len--; | ||
| 5071 | } | ||
| 5072 | } | ||
| 5073 | } | ||
| 5074 | } | ||
| 5075 | } | ||
| 5076 | |||
| 5077 | } else { | ||
| 5078 | // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) | ||
| 5079 | // where each channel consists of an 8-bit value for each pixel in the image. | ||
| 5080 | |||
| 5081 | // Read the data by channel. | ||
| 5082 | for (channel = 0; channel < 4; channel++) { | ||
| 5083 | stbi_uc *p; | ||
| 5084 | |||
| 5085 | p = out + channel; | ||
| 5086 | if (channel > channelCount) { | ||
| 5087 | // Fill this channel with default data. | ||
| 5088 | for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; | ||
| 5089 | } else { | ||
| 5090 | // Read the data. | ||
| 5091 | for (i = 0; i < pixelCount; i++) | ||
| 5092 | *p = stbi__get8(s), p += 4; | ||
| 5093 | } | ||
| 5094 | } | ||
| 5095 | } | ||
| 5096 | |||
| 5097 | if (req_comp && req_comp != 4) { | ||
| 5098 | out = stbi__convert_format(out, 4, req_comp, w, h); | ||
| 5099 | if (out == NULL) return out; // stbi__convert_format frees input on failure | ||
| 5100 | } | ||
| 5101 | |||
| 5102 | if (comp) *comp = channelCount; | ||
| 5103 | *y = h; | ||
| 5104 | *x = w; | ||
| 5105 | |||
| 5106 | return out; | ||
| 5107 | } | ||
| 5108 | #endif | ||
| 5109 | |||
| 5110 | // ************************************************************************************************* | ||
| 5111 | // Softimage PIC loader | ||
| 5112 | // by Tom Seddon | ||
| 5113 | // | ||
| 5114 | // See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format | ||
| 5115 | // See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ | ||
| 5116 | |||
| 5117 | #ifndef STBI_NO_PIC | ||
| 5118 | static int stbi__pic_is4(stbi__context *s,const char *str) | ||
| 5119 | { | ||
| 5120 | int i; | ||
| 5121 | for (i=0; i<4; ++i) | ||
| 5122 | if (stbi__get8(s) != (stbi_uc)str[i]) | ||
| 5123 | return 0; | ||
| 5124 | |||
| 5125 | return 1; | ||
| 5126 | } | ||
| 5127 | |||
| 5128 | static int stbi__pic_test_core(stbi__context *s) | ||
| 5129 | { | ||
| 5130 | int i; | ||
| 5131 | |||
| 5132 | if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) | ||
| 5133 | return 0; | ||
| 5134 | |||
| 5135 | for(i=0;i<84;++i) | ||
| 5136 | stbi__get8(s); | ||
| 5137 | |||
| 5138 | if (!stbi__pic_is4(s,"PICT")) | ||
| 5139 | return 0; | ||
| 5140 | |||
| 5141 | return 1; | ||
| 5142 | } | ||
| 5143 | |||
| 5144 | typedef struct | ||
| 5145 | { | ||
| 5146 | stbi_uc size,type,channel; | ||
| 5147 | } stbi__pic_packet; | ||
| 5148 | |||
| 5149 | static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) | ||
| 5150 | { | ||
| 5151 | int mask=0x80, i; | ||
| 5152 | |||
| 5153 | for (i=0; i<4; ++i, mask>>=1) { | ||
| 5154 | if (channel & mask) { | ||
| 5155 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); | ||
| 5156 | dest[i]=stbi__get8(s); | ||
| 5157 | } | ||
| 5158 | } | ||
| 5159 | |||
| 5160 | return dest; | ||
| 5161 | } | ||
| 5162 | |||
| 5163 | static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) | ||
| 5164 | { | ||
| 5165 | int mask=0x80,i; | ||
| 5166 | |||
| 5167 | for (i=0;i<4; ++i, mask>>=1) | ||
| 5168 | if (channel&mask) | ||
| 5169 | dest[i]=src[i]; | ||
| 5170 | } | ||
| 5171 | |||
| 5172 | static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) | ||
| 5173 | { | ||
| 5174 | int act_comp=0,num_packets=0,y,chained; | ||
| 5175 | stbi__pic_packet packets[10]; | ||
| 5176 | |||
| 5177 | // this will (should...) cater for even some bizarre stuff like having data | ||
| 5178 | // for the same channel in multiple packets. | ||
| 5179 | do { | ||
| 5180 | stbi__pic_packet *packet; | ||
| 5181 | |||
| 5182 | if (num_packets==sizeof(packets)/sizeof(packets[0])) | ||
| 5183 | return stbi__errpuc("bad format","too many packets"); | ||
| 5184 | |||
| 5185 | packet = &packets[num_packets++]; | ||
| 5186 | |||
| 5187 | chained = stbi__get8(s); | ||
| 5188 | packet->size = stbi__get8(s); | ||
| 5189 | packet->type = stbi__get8(s); | ||
| 5190 | packet->channel = stbi__get8(s); | ||
| 5191 | |||
| 5192 | act_comp |= packet->channel; | ||
| 5193 | |||
| 5194 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); | ||
| 5195 | if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); | ||
| 5196 | } while (chained); | ||
| 5197 | |||
| 5198 | *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? | ||
| 5199 | |||
| 5200 | for(y=0; y<height; ++y) { | ||
| 5201 | int packet_idx; | ||
| 5202 | |||
| 5203 | for(packet_idx=0; packet_idx < num_packets; ++packet_idx) { | ||
| 5204 | stbi__pic_packet *packet = &packets[packet_idx]; | ||
| 5205 | stbi_uc *dest = result+y*width*4; | ||
| 5206 | |||
| 5207 | switch (packet->type) { | ||
| 5208 | default: | ||
| 5209 | return stbi__errpuc("bad format","packet has bad compression type"); | ||
| 5210 | |||
| 5211 | case 0: {//uncompressed | ||
| 5212 | int x; | ||
| 5213 | |||
| 5214 | for(x=0;x<width;++x, dest+=4) | ||
| 5215 | if (!stbi__readval(s,packet->channel,dest)) | ||
| 5216 | return 0; | ||
| 5217 | break; | ||
| 5218 | } | ||
| 5219 | |||
| 5220 | case 1://Pure RLE | ||
| 5221 | { | ||
| 5222 | int left=width, i; | ||
| 5223 | |||
| 5224 | while (left>0) { | ||
| 5225 | stbi_uc count,value[4]; | ||
| 5226 | |||
| 5227 | count=stbi__get8(s); | ||
| 5228 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); | ||
| 5229 | |||
| 5230 | if (count > left) | ||
| 5231 | count = (stbi_uc) left; | ||
| 5232 | |||
| 5233 | if (!stbi__readval(s,packet->channel,value)) return 0; | ||
| 5234 | |||
| 5235 | for(i=0; i<count; ++i,dest+=4) | ||
| 5236 | stbi__copyval(packet->channel,dest,value); | ||
| 5237 | left -= count; | ||
| 5238 | } | ||
| 5239 | } | ||
| 5240 | break; | ||
| 5241 | |||
| 5242 | case 2: {//Mixed RLE | ||
| 5243 | int left=width; | ||
| 5244 | while (left>0) { | ||
| 5245 | int count = stbi__get8(s), i; | ||
| 5246 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); | ||
| 5247 | |||
| 5248 | if (count >= 128) { // Repeated | ||
| 5249 | stbi_uc value[4]; | ||
| 5250 | int i; | ||
| 5251 | |||
| 5252 | if (count==128) | ||
| 5253 | count = stbi__get16be(s); | ||
| 5254 | else | ||
| 5255 | count -= 127; | ||
| 5256 | if (count > left) | ||
| 5257 | return stbi__errpuc("bad file","scanline overrun"); | ||
| 5258 | |||
| 5259 | if (!stbi__readval(s,packet->channel,value)) | ||
| 5260 | return 0; | ||
| 5261 | |||
| 5262 | for(i=0;i<count;++i, dest += 4) | ||
| 5263 | stbi__copyval(packet->channel,dest,value); | ||
| 5264 | } else { // Raw | ||
| 5265 | ++count; | ||
| 5266 | if (count>left) return stbi__errpuc("bad file","scanline overrun"); | ||
| 5267 | |||
| 5268 | for(i=0;i<count;++i, dest+=4) | ||
| 5269 | if (!stbi__readval(s,packet->channel,dest)) | ||
| 5270 | return 0; | ||
| 5271 | } | ||
| 5272 | left-=count; | ||
| 5273 | } | ||
| 5274 | break; | ||
| 5275 | } | ||
| 5276 | } | ||
| 5277 | } | ||
| 5278 | } | ||
| 5279 | |||
| 5280 | return result; | ||
| 5281 | } | ||
| 5282 | |||
| 5283 | static stbi_uc *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp) | ||
| 5284 | { | ||
| 5285 | stbi_uc *result; | ||
| 5286 | int i, x,y; | ||
| 5287 | |||
| 5288 | for (i=0; i<92; ++i) | ||
| 5289 | stbi__get8(s); | ||
| 5290 | |||
| 5291 | x = stbi__get16be(s); | ||
| 5292 | y = stbi__get16be(s); | ||
| 5293 | if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); | ||
| 5294 | if ((1 << 28) / x < y) return stbi__errpuc("too large", "Image too large to decode"); | ||
| 5295 | |||
| 5296 | stbi__get32be(s); //skip `ratio' | ||
| 5297 | stbi__get16be(s); //skip `fields' | ||
| 5298 | stbi__get16be(s); //skip `pad' | ||
| 5299 | |||
| 5300 | // intermediate buffer is RGBA | ||
| 5301 | result = (stbi_uc *) stbi__malloc(x*y*4); | ||
| 5302 | memset(result, 0xff, x*y*4); | ||
| 5303 | |||
| 5304 | if (!stbi__pic_load_core(s,x,y,comp, result)) { | ||
| 5305 | STBI_FREE(result); | ||
| 5306 | result=0; | ||
| 5307 | } | ||
| 5308 | *px = x; | ||
| 5309 | *py = y; | ||
| 5310 | if (req_comp == 0) req_comp = *comp; | ||
| 5311 | result=stbi__convert_format(result,4,req_comp,x,y); | ||
| 5312 | |||
| 5313 | return result; | ||
| 5314 | } | ||
| 5315 | |||
| 5316 | static int stbi__pic_test(stbi__context *s) | ||
| 5317 | { | ||
| 5318 | int r = stbi__pic_test_core(s); | ||
| 5319 | stbi__rewind(s); | ||
| 5320 | return r; | ||
| 5321 | } | ||
| 5322 | #endif | ||
| 5323 | |||
| 5324 | // ************************************************************************************************* | ||
| 5325 | // GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb | ||
| 5326 | |||
| 5327 | #ifndef STBI_NO_GIF | ||
| 5328 | typedef struct | ||
| 5329 | { | ||
| 5330 | stbi__int16 prefix; | ||
| 5331 | stbi_uc first; | ||
| 5332 | stbi_uc suffix; | ||
| 5333 | } stbi__gif_lzw; | ||
| 5334 | |||
| 5335 | typedef struct | ||
| 5336 | { | ||
| 5337 | int w,h; | ||
| 5338 | stbi_uc *out; // output buffer (always 4 components) | ||
| 5339 | int flags, bgindex, ratio, transparent, eflags; | ||
| 5340 | stbi_uc pal[256][4]; | ||
| 5341 | stbi_uc lpal[256][4]; | ||
| 5342 | stbi__gif_lzw codes[4096]; | ||
| 5343 | stbi_uc *color_table; | ||
| 5344 | int parse, step; | ||
| 5345 | int lflags; | ||
| 5346 | int start_x, start_y; | ||
| 5347 | int max_x, max_y; | ||
| 5348 | int cur_x, cur_y; | ||
| 5349 | int line_size; | ||
| 5350 | } stbi__gif; | ||
| 5351 | |||
| 5352 | static int stbi__gif_test_raw(stbi__context *s) | ||
| 5353 | { | ||
| 5354 | int sz; | ||
| 5355 | if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; | ||
| 5356 | sz = stbi__get8(s); | ||
| 5357 | if (sz != '9' && sz != '7') return 0; | ||
| 5358 | if (stbi__get8(s) != 'a') return 0; | ||
| 5359 | return 1; | ||
| 5360 | } | ||
| 5361 | |||
| 5362 | static int stbi__gif_test(stbi__context *s) | ||
| 5363 | { | ||
| 5364 | int r = stbi__gif_test_raw(s); | ||
| 5365 | stbi__rewind(s); | ||
| 5366 | return r; | ||
| 5367 | } | ||
| 5368 | |||
| 5369 | static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) | ||
| 5370 | { | ||
| 5371 | int i; | ||
| 5372 | for (i=0; i < num_entries; ++i) { | ||
| 5373 | pal[i][2] = stbi__get8(s); | ||
| 5374 | pal[i][1] = stbi__get8(s); | ||
| 5375 | pal[i][0] = stbi__get8(s); | ||
| 5376 | pal[i][3] = transp == i ? 0 : 255; | ||
| 5377 | } | ||
| 5378 | } | ||
| 5379 | |||
| 5380 | static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) | ||
| 5381 | { | ||
| 5382 | stbi_uc version; | ||
| 5383 | if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') | ||
| 5384 | return stbi__err("not GIF", "Corrupt GIF"); | ||
| 5385 | |||
| 5386 | version = stbi__get8(s); | ||
| 5387 | if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); | ||
| 5388 | if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); | ||
| 5389 | |||
| 5390 | stbi__g_failure_reason = ""; | ||
| 5391 | g->w = stbi__get16le(s); | ||
| 5392 | g->h = stbi__get16le(s); | ||
| 5393 | g->flags = stbi__get8(s); | ||
| 5394 | g->bgindex = stbi__get8(s); | ||
| 5395 | g->ratio = stbi__get8(s); | ||
| 5396 | g->transparent = -1; | ||
| 5397 | |||
| 5398 | if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments | ||
| 5399 | |||
| 5400 | if (is_info) return 1; | ||
| 5401 | |||
| 5402 | if (g->flags & 0x80) | ||
| 5403 | stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); | ||
| 5404 | |||
| 5405 | return 1; | ||
| 5406 | } | ||
| 5407 | |||
| 5408 | static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) | ||
| 5409 | { | ||
| 5410 | stbi__gif g; | ||
| 5411 | if (!stbi__gif_header(s, &g, comp, 1)) { | ||
| 5412 | stbi__rewind( s ); | ||
| 5413 | return 0; | ||
| 5414 | } | ||
| 5415 | if (x) *x = g.w; | ||
| 5416 | if (y) *y = g.h; | ||
| 5417 | return 1; | ||
| 5418 | } | ||
| 5419 | |||
| 5420 | static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) | ||
| 5421 | { | ||
| 5422 | stbi_uc *p, *c; | ||
| 5423 | |||
| 5424 | // recurse to decode the prefixes, since the linked-list is backwards, | ||
| 5425 | // and working backwards through an interleaved image would be nasty | ||
| 5426 | if (g->codes[code].prefix >= 0) | ||
| 5427 | stbi__out_gif_code(g, g->codes[code].prefix); | ||
| 5428 | |||
| 5429 | if (g->cur_y >= g->max_y) return; | ||
| 5430 | |||
| 5431 | p = &g->out[g->cur_x + g->cur_y]; | ||
| 5432 | c = &g->color_table[g->codes[code].suffix * 4]; | ||
| 5433 | |||
| 5434 | if (c[3] >= 128) { | ||
| 5435 | p[0] = c[2]; | ||
| 5436 | p[1] = c[1]; | ||
| 5437 | p[2] = c[0]; | ||
| 5438 | p[3] = c[3]; | ||
| 5439 | } | ||
| 5440 | g->cur_x += 4; | ||
| 5441 | |||
| 5442 | if (g->cur_x >= g->max_x) { | ||
| 5443 | g->cur_x = g->start_x; | ||
| 5444 | g->cur_y += g->step; | ||
| 5445 | |||
| 5446 | while (g->cur_y >= g->max_y && g->parse > 0) { | ||
| 5447 | g->step = (1 << g->parse) * g->line_size; | ||
| 5448 | g->cur_y = g->start_y + (g->step >> 1); | ||
| 5449 | --g->parse; | ||
| 5450 | } | ||
| 5451 | } | ||
| 5452 | } | ||
| 5453 | |||
| 5454 | static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) | ||
| 5455 | { | ||
| 5456 | stbi_uc lzw_cs; | ||
| 5457 | stbi__int32 len, code; | ||
| 5458 | stbi__uint32 first; | ||
| 5459 | stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; | ||
| 5460 | stbi__gif_lzw *p; | ||
| 5461 | |||
| 5462 | lzw_cs = stbi__get8(s); | ||
| 5463 | clear = 1 << lzw_cs; | ||
| 5464 | first = 1; | ||
| 5465 | codesize = lzw_cs + 1; | ||
| 5466 | codemask = (1 << codesize) - 1; | ||
| 5467 | bits = 0; | ||
| 5468 | valid_bits = 0; | ||
| 5469 | for (code = 0; code < clear; code++) { | ||
| 5470 | g->codes[code].prefix = -1; | ||
| 5471 | g->codes[code].first = (stbi_uc) code; | ||
| 5472 | g->codes[code].suffix = (stbi_uc) code; | ||
| 5473 | } | ||
| 5474 | |||
| 5475 | // support no starting clear code | ||
| 5476 | avail = clear+2; | ||
| 5477 | oldcode = -1; | ||
| 5478 | |||
| 5479 | len = 0; | ||
| 5480 | for(;;) { | ||
| 5481 | if (valid_bits < codesize) { | ||
| 5482 | if (len == 0) { | ||
| 5483 | len = stbi__get8(s); // start new block | ||
| 5484 | if (len == 0) | ||
| 5485 | return g->out; | ||
| 5486 | } | ||
| 5487 | --len; | ||
| 5488 | bits |= (stbi__int32) stbi__get8(s) << valid_bits; | ||
| 5489 | valid_bits += 8; | ||
| 5490 | } else { | ||
| 5491 | stbi__int32 code = bits & codemask; | ||
| 5492 | bits >>= codesize; | ||
| 5493 | valid_bits -= codesize; | ||
| 5494 | // @OPTIMIZE: is there some way we can accelerate the non-clear path? | ||
| 5495 | if (code == clear) { // clear code | ||
| 5496 | codesize = lzw_cs + 1; | ||
| 5497 | codemask = (1 << codesize) - 1; | ||
| 5498 | avail = clear + 2; | ||
| 5499 | oldcode = -1; | ||
| 5500 | first = 0; | ||
| 5501 | } else if (code == clear + 1) { // end of stream code | ||
| 5502 | stbi__skip(s, len); | ||
| 5503 | while ((len = stbi__get8(s)) > 0) | ||
| 5504 | stbi__skip(s,len); | ||
| 5505 | return g->out; | ||
| 5506 | } else if (code <= avail) { | ||
| 5507 | if (first) return stbi__errpuc("no clear code", "Corrupt GIF"); | ||
| 5508 | |||
| 5509 | if (oldcode >= 0) { | ||
| 5510 | p = &g->codes[avail++]; | ||
| 5511 | if (avail > 4096) return stbi__errpuc("too many codes", "Corrupt GIF"); | ||
| 5512 | p->prefix = (stbi__int16) oldcode; | ||
| 5513 | p->first = g->codes[oldcode].first; | ||
| 5514 | p->suffix = (code == avail) ? p->first : g->codes[code].first; | ||
| 5515 | } else if (code == avail) | ||
| 5516 | return stbi__errpuc("illegal code in raster", "Corrupt GIF"); | ||
| 5517 | |||
| 5518 | stbi__out_gif_code(g, (stbi__uint16) code); | ||
| 5519 | |||
| 5520 | if ((avail & codemask) == 0 && avail <= 0x0FFF) { | ||
| 5521 | codesize++; | ||
| 5522 | codemask = (1 << codesize) - 1; | ||
| 5523 | } | ||
| 5524 | |||
| 5525 | oldcode = code; | ||
| 5526 | } else { | ||
| 5527 | return stbi__errpuc("illegal code in raster", "Corrupt GIF"); | ||
| 5528 | } | ||
| 5529 | } | ||
| 5530 | } | ||
| 5531 | } | ||
| 5532 | |||
| 5533 | static void stbi__fill_gif_background(stbi__gif *g) | ||
| 5534 | { | ||
| 5535 | int i; | ||
| 5536 | stbi_uc *c = g->pal[g->bgindex]; | ||
| 5537 | // @OPTIMIZE: write a dword at a time | ||
| 5538 | for (i = 0; i < g->w * g->h * 4; i += 4) { | ||
| 5539 | stbi_uc *p = &g->out[i]; | ||
| 5540 | p[0] = c[2]; | ||
| 5541 | p[1] = c[1]; | ||
| 5542 | p[2] = c[0]; | ||
| 5543 | p[3] = c[3]; | ||
| 5544 | } | ||
| 5545 | } | ||
| 5546 | |||
| 5547 | // this function is designed to support animated gifs, although stb_image doesn't support it | ||
| 5548 | static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp) | ||
| 5549 | { | ||
| 5550 | int i; | ||
| 5551 | stbi_uc *old_out = 0; | ||
| 5552 | |||
| 5553 | if (g->out == 0) { | ||
| 5554 | if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header | ||
| 5555 | g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h); | ||
| 5556 | if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory"); | ||
| 5557 | stbi__fill_gif_background(g); | ||
| 5558 | } else { | ||
| 5559 | // animated-gif-only path | ||
| 5560 | if (((g->eflags & 0x1C) >> 2) == 3) { | ||
| 5561 | old_out = g->out; | ||
| 5562 | g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h); | ||
| 5563 | if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory"); | ||
| 5564 | memcpy(g->out, old_out, g->w*g->h*4); | ||
| 5565 | } | ||
| 5566 | } | ||
| 5567 | |||
| 5568 | for (;;) { | ||
| 5569 | switch (stbi__get8(s)) { | ||
| 5570 | case 0x2C: /* Image Descriptor */ | ||
| 5571 | { | ||
| 5572 | stbi__int32 x, y, w, h; | ||
| 5573 | stbi_uc *o; | ||
| 5574 | |||
| 5575 | x = stbi__get16le(s); | ||
| 5576 | y = stbi__get16le(s); | ||
| 5577 | w = stbi__get16le(s); | ||
| 5578 | h = stbi__get16le(s); | ||
| 5579 | if (((x + w) > (g->w)) || ((y + h) > (g->h))) | ||
| 5580 | return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); | ||
| 5581 | |||
| 5582 | g->line_size = g->w * 4; | ||
| 5583 | g->start_x = x * 4; | ||
| 5584 | g->start_y = y * g->line_size; | ||
| 5585 | g->max_x = g->start_x + w * 4; | ||
| 5586 | g->max_y = g->start_y + h * g->line_size; | ||
| 5587 | g->cur_x = g->start_x; | ||
| 5588 | g->cur_y = g->start_y; | ||
| 5589 | |||
| 5590 | g->lflags = stbi__get8(s); | ||
| 5591 | |||
| 5592 | if (g->lflags & 0x40) { | ||
| 5593 | g->step = 8 * g->line_size; // first interlaced spacing | ||
| 5594 | g->parse = 3; | ||
| 5595 | } else { | ||
| 5596 | g->step = g->line_size; | ||
| 5597 | g->parse = 0; | ||
| 5598 | } | ||
| 5599 | |||
| 5600 | if (g->lflags & 0x80) { | ||
| 5601 | stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); | ||
| 5602 | g->color_table = (stbi_uc *) g->lpal; | ||
| 5603 | } else if (g->flags & 0x80) { | ||
| 5604 | for (i=0; i < 256; ++i) // @OPTIMIZE: stbi__jpeg_reset only the previous transparent | ||
| 5605 | g->pal[i][3] = 255; | ||
| 5606 | if (g->transparent >= 0 && (g->eflags & 0x01)) | ||
| 5607 | g->pal[g->transparent][3] = 0; | ||
| 5608 | g->color_table = (stbi_uc *) g->pal; | ||
| 5609 | } else | ||
| 5610 | return stbi__errpuc("missing color table", "Corrupt GIF"); | ||
| 5611 | |||
| 5612 | o = stbi__process_gif_raster(s, g); | ||
| 5613 | if (o == NULL) return NULL; | ||
| 5614 | |||
| 5615 | if (req_comp && req_comp != 4) | ||
| 5616 | o = stbi__convert_format(o, 4, req_comp, g->w, g->h); | ||
| 5617 | return o; | ||
| 5618 | } | ||
| 5619 | |||
| 5620 | case 0x21: // Comment Extension. | ||
| 5621 | { | ||
| 5622 | int len; | ||
| 5623 | if (stbi__get8(s) == 0xF9) { // Graphic Control Extension. | ||
| 5624 | len = stbi__get8(s); | ||
| 5625 | if (len == 4) { | ||
| 5626 | g->eflags = stbi__get8(s); | ||
| 5627 | stbi__get16le(s); // delay | ||
| 5628 | g->transparent = stbi__get8(s); | ||
| 5629 | } else { | ||
| 5630 | stbi__skip(s, len); | ||
| 5631 | break; | ||
| 5632 | } | ||
| 5633 | } | ||
| 5634 | while ((len = stbi__get8(s)) != 0) | ||
| 5635 | stbi__skip(s, len); | ||
| 5636 | break; | ||
| 5637 | } | ||
| 5638 | |||
| 5639 | case 0x3B: // gif stream termination code | ||
| 5640 | return (stbi_uc *) s; // using '1' causes warning on some compilers | ||
| 5641 | |||
| 5642 | default: | ||
| 5643 | return stbi__errpuc("unknown code", "Corrupt GIF"); | ||
| 5644 | } | ||
| 5645 | } | ||
| 5646 | } | ||
| 5647 | |||
| 5648 | static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 5649 | { | ||
| 5650 | stbi_uc *u = 0; | ||
| 5651 | stbi__gif g; | ||
| 5652 | memset(&g, 0, sizeof(g)); | ||
| 5653 | |||
| 5654 | u = stbi__gif_load_next(s, &g, comp, req_comp); | ||
| 5655 | if (u == (stbi_uc *) s) u = 0; // end of animated gif marker | ||
| 5656 | if (u) { | ||
| 5657 | *x = g.w; | ||
| 5658 | *y = g.h; | ||
| 5659 | } | ||
| 5660 | |||
| 5661 | return u; | ||
| 5662 | } | ||
| 5663 | |||
| 5664 | static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) | ||
| 5665 | { | ||
| 5666 | return stbi__gif_info_raw(s,x,y,comp); | ||
| 5667 | } | ||
| 5668 | #endif | ||
| 5669 | |||
| 5670 | // ************************************************************************************************* | ||
| 5671 | // Radiance RGBE HDR loader | ||
| 5672 | // originally by Nicolas Schulz | ||
| 5673 | #ifndef STBI_NO_HDR | ||
| 5674 | static int stbi__hdr_test_core(stbi__context *s) | ||
| 5675 | { | ||
| 5676 | const char *signature = "#?RADIANCE\n"; | ||
| 5677 | int i; | ||
| 5678 | for (i=0; signature[i]; ++i) | ||
| 5679 | if (stbi__get8(s) != signature[i]) | ||
| 5680 | return 0; | ||
| 5681 | return 1; | ||
| 5682 | } | ||
| 5683 | |||
| 5684 | static int stbi__hdr_test(stbi__context* s) | ||
| 5685 | { | ||
| 5686 | int r = stbi__hdr_test_core(s); | ||
| 5687 | stbi__rewind(s); | ||
| 5688 | return r; | ||
| 5689 | } | ||
| 5690 | |||
| 5691 | #define STBI__HDR_BUFLEN 1024 | ||
| 5692 | static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) | ||
| 5693 | { | ||
| 5694 | int len=0; | ||
| 5695 | char c = '\0'; | ||
| 5696 | |||
| 5697 | c = (char) stbi__get8(z); | ||
| 5698 | |||
| 5699 | while (!stbi__at_eof(z) && c != '\n') { | ||
| 5700 | buffer[len++] = c; | ||
| 5701 | if (len == STBI__HDR_BUFLEN-1) { | ||
| 5702 | // flush to end of line | ||
| 5703 | while (!stbi__at_eof(z) && stbi__get8(z) != '\n') | ||
| 5704 | ; | ||
| 5705 | break; | ||
| 5706 | } | ||
| 5707 | c = (char) stbi__get8(z); | ||
| 5708 | } | ||
| 5709 | |||
| 5710 | buffer[len] = 0; | ||
| 5711 | return buffer; | ||
| 5712 | } | ||
| 5713 | |||
| 5714 | static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) | ||
| 5715 | { | ||
| 5716 | if ( input[3] != 0 ) { | ||
| 5717 | float f1; | ||
| 5718 | // Exponent | ||
| 5719 | f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); | ||
| 5720 | if (req_comp <= 2) | ||
| 5721 | output[0] = (input[0] + input[1] + input[2]) * f1 / 3; | ||
| 5722 | else { | ||
| 5723 | output[0] = input[0] * f1; | ||
| 5724 | output[1] = input[1] * f1; | ||
| 5725 | output[2] = input[2] * f1; | ||
| 5726 | } | ||
| 5727 | if (req_comp == 2) output[1] = 1; | ||
| 5728 | if (req_comp == 4) output[3] = 1; | ||
| 5729 | } else { | ||
| 5730 | switch (req_comp) { | ||
| 5731 | case 4: output[3] = 1; /* fallthrough */ | ||
| 5732 | case 3: output[0] = output[1] = output[2] = 0; | ||
| 5733 | break; | ||
| 5734 | case 2: output[1] = 1; /* fallthrough */ | ||
| 5735 | case 1: output[0] = 0; | ||
| 5736 | break; | ||
| 5737 | } | ||
| 5738 | } | ||
| 5739 | } | ||
| 5740 | |||
| 5741 | static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 5742 | { | ||
| 5743 | char buffer[STBI__HDR_BUFLEN]; | ||
| 5744 | char *token; | ||
| 5745 | int valid = 0; | ||
| 5746 | int width, height; | ||
| 5747 | stbi_uc *scanline; | ||
| 5748 | float *hdr_data; | ||
| 5749 | int len; | ||
| 5750 | unsigned char count, value; | ||
| 5751 | int i, j, k, c1,c2, z; | ||
| 5752 | |||
| 5753 | |||
| 5754 | // Check identifier | ||
| 5755 | if (strcmp(stbi__hdr_gettoken(s,buffer), "#?RADIANCE") != 0) | ||
| 5756 | return stbi__errpf("not HDR", "Corrupt HDR image"); | ||
| 5757 | |||
| 5758 | // Parse header | ||
| 5759 | for(;;) { | ||
| 5760 | token = stbi__hdr_gettoken(s,buffer); | ||
| 5761 | if (token[0] == 0) break; | ||
| 5762 | if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; | ||
| 5763 | } | ||
| 5764 | |||
| 5765 | if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); | ||
| 5766 | |||
| 5767 | // Parse width and height | ||
| 5768 | // can't use sscanf() if we're not using stdio! | ||
| 5769 | token = stbi__hdr_gettoken(s,buffer); | ||
| 5770 | if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); | ||
| 5771 | token += 3; | ||
| 5772 | height = (int) strtol(token, &token, 10); | ||
| 5773 | while (*token == ' ') ++token; | ||
| 5774 | if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); | ||
| 5775 | token += 3; | ||
| 5776 | width = (int) strtol(token, NULL, 10); | ||
| 5777 | |||
| 5778 | *x = width; | ||
| 5779 | *y = height; | ||
| 5780 | |||
| 5781 | if (comp) *comp = 3; | ||
| 5782 | if (req_comp == 0) req_comp = 3; | ||
| 5783 | |||
| 5784 | // Read data | ||
| 5785 | hdr_data = (float *) stbi__malloc(height * width * req_comp * sizeof(float)); | ||
| 5786 | |||
| 5787 | // Load image data | ||
| 5788 | // image data is stored as some number of sca | ||
| 5789 | if ( width < 8 || width >= 32768) { | ||
| 5790 | // Read flat data | ||
| 5791 | for (j=0; j < height; ++j) { | ||
| 5792 | for (i=0; i < width; ++i) { | ||
| 5793 | stbi_uc rgbe[4]; | ||
| 5794 | main_decode_loop: | ||
| 5795 | stbi__getn(s, rgbe, 4); | ||
| 5796 | stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); | ||
| 5797 | } | ||
| 5798 | } | ||
| 5799 | } else { | ||
| 5800 | // Read RLE-encoded data | ||
| 5801 | scanline = NULL; | ||
| 5802 | |||
| 5803 | for (j = 0; j < height; ++j) { | ||
| 5804 | c1 = stbi__get8(s); | ||
| 5805 | c2 = stbi__get8(s); | ||
| 5806 | len = stbi__get8(s); | ||
| 5807 | if (c1 != 2 || c2 != 2 || (len & 0x80)) { | ||
| 5808 | // not run-length encoded, so we have to actually use THIS data as a decoded | ||
| 5809 | // pixel (note this can't be a valid pixel--one of RGB must be >= 128) | ||
| 5810 | stbi_uc rgbe[4]; | ||
| 5811 | rgbe[0] = (stbi_uc) c1; | ||
| 5812 | rgbe[1] = (stbi_uc) c2; | ||
| 5813 | rgbe[2] = (stbi_uc) len; | ||
| 5814 | rgbe[3] = (stbi_uc) stbi__get8(s); | ||
| 5815 | stbi__hdr_convert(hdr_data, rgbe, req_comp); | ||
| 5816 | i = 1; | ||
| 5817 | j = 0; | ||
| 5818 | STBI_FREE(scanline); | ||
| 5819 | goto main_decode_loop; // yes, this makes no sense | ||
| 5820 | } | ||
| 5821 | len <<= 8; | ||
| 5822 | len |= stbi__get8(s); | ||
| 5823 | if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } | ||
| 5824 | if (scanline == NULL) scanline = (stbi_uc *) stbi__malloc(width * 4); | ||
| 5825 | |||
| 5826 | for (k = 0; k < 4; ++k) { | ||
| 5827 | i = 0; | ||
| 5828 | while (i < width) { | ||
| 5829 | count = stbi__get8(s); | ||
| 5830 | if (count > 128) { | ||
| 5831 | // Run | ||
| 5832 | value = stbi__get8(s); | ||
| 5833 | count -= 128; | ||
| 5834 | for (z = 0; z < count; ++z) | ||
| 5835 | scanline[i++ * 4 + k] = value; | ||
| 5836 | } else { | ||
| 5837 | // Dump | ||
| 5838 | for (z = 0; z < count; ++z) | ||
| 5839 | scanline[i++ * 4 + k] = stbi__get8(s); | ||
| 5840 | } | ||
| 5841 | } | ||
| 5842 | } | ||
| 5843 | for (i=0; i < width; ++i) | ||
| 5844 | stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); | ||
| 5845 | } | ||
| 5846 | STBI_FREE(scanline); | ||
| 5847 | } | ||
| 5848 | |||
| 5849 | return hdr_data; | ||
| 5850 | } | ||
| 5851 | |||
| 5852 | static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) | ||
| 5853 | { | ||
| 5854 | char buffer[STBI__HDR_BUFLEN]; | ||
| 5855 | char *token; | ||
| 5856 | int valid = 0; | ||
| 5857 | |||
| 5858 | if (strcmp(stbi__hdr_gettoken(s,buffer), "#?RADIANCE") != 0) { | ||
| 5859 | stbi__rewind( s ); | ||
| 5860 | return 0; | ||
| 5861 | } | ||
| 5862 | |||
| 5863 | for(;;) { | ||
| 5864 | token = stbi__hdr_gettoken(s,buffer); | ||
| 5865 | if (token[0] == 0) break; | ||
| 5866 | if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; | ||
| 5867 | } | ||
| 5868 | |||
| 5869 | if (!valid) { | ||
| 5870 | stbi__rewind( s ); | ||
| 5871 | return 0; | ||
| 5872 | } | ||
| 5873 | token = stbi__hdr_gettoken(s,buffer); | ||
| 5874 | if (strncmp(token, "-Y ", 3)) { | ||
| 5875 | stbi__rewind( s ); | ||
| 5876 | return 0; | ||
| 5877 | } | ||
| 5878 | token += 3; | ||
| 5879 | *y = (int) strtol(token, &token, 10); | ||
| 5880 | while (*token == ' ') ++token; | ||
| 5881 | if (strncmp(token, "+X ", 3)) { | ||
| 5882 | stbi__rewind( s ); | ||
| 5883 | return 0; | ||
| 5884 | } | ||
| 5885 | token += 3; | ||
| 5886 | *x = (int) strtol(token, NULL, 10); | ||
| 5887 | *comp = 3; | ||
| 5888 | return 1; | ||
| 5889 | } | ||
| 5890 | #endif // STBI_NO_HDR | ||
| 5891 | |||
| 5892 | #ifndef STBI_NO_BMP | ||
| 5893 | static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) | ||
| 5894 | { | ||
| 5895 | int hsz; | ||
| 5896 | if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') { | ||
| 5897 | stbi__rewind( s ); | ||
| 5898 | return 0; | ||
| 5899 | } | ||
| 5900 | stbi__skip(s,12); | ||
| 5901 | hsz = stbi__get32le(s); | ||
| 5902 | if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) { | ||
| 5903 | stbi__rewind( s ); | ||
| 5904 | return 0; | ||
| 5905 | } | ||
| 5906 | if (hsz == 12) { | ||
| 5907 | *x = stbi__get16le(s); | ||
| 5908 | *y = stbi__get16le(s); | ||
| 5909 | } else { | ||
| 5910 | *x = stbi__get32le(s); | ||
| 5911 | *y = stbi__get32le(s); | ||
| 5912 | } | ||
| 5913 | if (stbi__get16le(s) != 1) { | ||
| 5914 | stbi__rewind( s ); | ||
| 5915 | return 0; | ||
| 5916 | } | ||
| 5917 | *comp = stbi__get16le(s) / 8; | ||
| 5918 | return 1; | ||
| 5919 | } | ||
| 5920 | #endif | ||
| 5921 | |||
| 5922 | #ifndef STBI_NO_PSD | ||
| 5923 | static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) | ||
| 5924 | { | ||
| 5925 | int channelCount; | ||
| 5926 | if (stbi__get32be(s) != 0x38425053) { | ||
| 5927 | stbi__rewind( s ); | ||
| 5928 | return 0; | ||
| 5929 | } | ||
| 5930 | if (stbi__get16be(s) != 1) { | ||
| 5931 | stbi__rewind( s ); | ||
| 5932 | return 0; | ||
| 5933 | } | ||
| 5934 | stbi__skip(s, 6); | ||
| 5935 | channelCount = stbi__get16be(s); | ||
| 5936 | if (channelCount < 0 || channelCount > 16) { | ||
| 5937 | stbi__rewind( s ); | ||
| 5938 | return 0; | ||
| 5939 | } | ||
| 5940 | *y = stbi__get32be(s); | ||
| 5941 | *x = stbi__get32be(s); | ||
| 5942 | if (stbi__get16be(s) != 8) { | ||
| 5943 | stbi__rewind( s ); | ||
| 5944 | return 0; | ||
| 5945 | } | ||
| 5946 | if (stbi__get16be(s) != 3) { | ||
| 5947 | stbi__rewind( s ); | ||
| 5948 | return 0; | ||
| 5949 | } | ||
| 5950 | *comp = 4; | ||
| 5951 | return 1; | ||
| 5952 | } | ||
| 5953 | #endif | ||
| 5954 | |||
| 5955 | #ifndef STBI_NO_PIC | ||
| 5956 | static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) | ||
| 5957 | { | ||
| 5958 | int act_comp=0,num_packets=0,chained; | ||
| 5959 | stbi__pic_packet packets[10]; | ||
| 5960 | |||
| 5961 | stbi__skip(s, 92); | ||
| 5962 | |||
| 5963 | *x = stbi__get16be(s); | ||
| 5964 | *y = stbi__get16be(s); | ||
| 5965 | if (stbi__at_eof(s)) return 0; | ||
| 5966 | if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { | ||
| 5967 | stbi__rewind( s ); | ||
| 5968 | return 0; | ||
| 5969 | } | ||
| 5970 | |||
| 5971 | stbi__skip(s, 8); | ||
| 5972 | |||
| 5973 | do { | ||
| 5974 | stbi__pic_packet *packet; | ||
| 5975 | |||
| 5976 | if (num_packets==sizeof(packets)/sizeof(packets[0])) | ||
| 5977 | return 0; | ||
| 5978 | |||
| 5979 | packet = &packets[num_packets++]; | ||
| 5980 | chained = stbi__get8(s); | ||
| 5981 | packet->size = stbi__get8(s); | ||
| 5982 | packet->type = stbi__get8(s); | ||
| 5983 | packet->channel = stbi__get8(s); | ||
| 5984 | act_comp |= packet->channel; | ||
| 5985 | |||
| 5986 | if (stbi__at_eof(s)) { | ||
| 5987 | stbi__rewind( s ); | ||
| 5988 | return 0; | ||
| 5989 | } | ||
| 5990 | if (packet->size != 8) { | ||
| 5991 | stbi__rewind( s ); | ||
| 5992 | return 0; | ||
| 5993 | } | ||
| 5994 | } while (chained); | ||
| 5995 | |||
| 5996 | *comp = (act_comp & 0x10 ? 4 : 3); | ||
| 5997 | |||
| 5998 | return 1; | ||
| 5999 | } | ||
| 6000 | #endif | ||
| 6001 | |||
| 6002 | // ************************************************************************************************* | ||
| 6003 | // Portable Gray Map and Portable Pixel Map loader | ||
| 6004 | // by Ken Miller | ||
| 6005 | // | ||
| 6006 | // PGM: http://netpbm.sourceforge.net/doc/pgm.html | ||
| 6007 | // PPM: http://netpbm.sourceforge.net/doc/ppm.html | ||
| 6008 | // | ||
| 6009 | // Known limitations: | ||
| 6010 | // Does not support comments in the header section | ||
| 6011 | // Does not support ASCII image data (formats P2 and P3) | ||
| 6012 | // Does not support 16-bit-per-channel | ||
| 6013 | |||
| 6014 | #ifndef STBI_NO_PNM | ||
| 6015 | |||
| 6016 | static int stbi__pnm_test(stbi__context *s) | ||
| 6017 | { | ||
| 6018 | char p, t; | ||
| 6019 | p = (char) stbi__get8(s); | ||
| 6020 | t = (char) stbi__get8(s); | ||
| 6021 | if (p != 'P' || (t != '5' && t != '6')) { | ||
| 6022 | stbi__rewind( s ); | ||
| 6023 | return 0; | ||
| 6024 | } | ||
| 6025 | return 1; | ||
| 6026 | } | ||
| 6027 | |||
| 6028 | static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) | ||
| 6029 | { | ||
| 6030 | stbi_uc *out; | ||
| 6031 | if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) | ||
| 6032 | return 0; | ||
| 6033 | *x = s->img_x; | ||
| 6034 | *y = s->img_y; | ||
| 6035 | *comp = s->img_n; | ||
| 6036 | |||
| 6037 | out = (stbi_uc *) stbi__malloc(s->img_n * s->img_x * s->img_y); | ||
| 6038 | if (!out) return stbi__errpuc("outofmem", "Out of memory"); | ||
| 6039 | stbi__getn(s, out, s->img_n * s->img_x * s->img_y); | ||
| 6040 | |||
| 6041 | if (req_comp && req_comp != s->img_n) { | ||
| 6042 | out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); | ||
| 6043 | if (out == NULL) return out; // stbi__convert_format frees input on failure | ||
| 6044 | } | ||
| 6045 | return out; | ||
| 6046 | } | ||
| 6047 | |||
| 6048 | static int stbi__pnm_isspace(char c) | ||
| 6049 | { | ||
| 6050 | return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; | ||
| 6051 | } | ||
| 6052 | |||
| 6053 | static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) | ||
| 6054 | { | ||
| 6055 | while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) | ||
| 6056 | *c = (char) stbi__get8(s); | ||
| 6057 | } | ||
| 6058 | |||
| 6059 | static int stbi__pnm_isdigit(char c) | ||
| 6060 | { | ||
| 6061 | return c >= '0' && c <= '9'; | ||
| 6062 | } | ||
| 6063 | |||
| 6064 | static int stbi__pnm_getinteger(stbi__context *s, char *c) | ||
| 6065 | { | ||
| 6066 | int value = 0; | ||
| 6067 | |||
| 6068 | while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { | ||
| 6069 | value = value*10 + (*c - '0'); | ||
| 6070 | *c = (char) stbi__get8(s); | ||
| 6071 | } | ||
| 6072 | |||
| 6073 | return value; | ||
| 6074 | } | ||
| 6075 | |||
| 6076 | static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) | ||
| 6077 | { | ||
| 6078 | int maxv; | ||
| 6079 | char c, p, t; | ||
| 6080 | |||
| 6081 | stbi__rewind( s ); | ||
| 6082 | |||
| 6083 | // Get identifier | ||
| 6084 | p = (char) stbi__get8(s); | ||
| 6085 | t = (char) stbi__get8(s); | ||
| 6086 | if (p != 'P' || (t != '5' && t != '6')) { | ||
| 6087 | stbi__rewind( s ); | ||
| 6088 | return 0; | ||
| 6089 | } | ||
| 6090 | |||
| 6091 | *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm | ||
| 6092 | |||
| 6093 | c = (char) stbi__get8(s); | ||
| 6094 | stbi__pnm_skip_whitespace(s, &c); | ||
| 6095 | |||
| 6096 | *x = stbi__pnm_getinteger(s, &c); // read width | ||
| 6097 | stbi__pnm_skip_whitespace(s, &c); | ||
| 6098 | |||
| 6099 | *y = stbi__pnm_getinteger(s, &c); // read height | ||
| 6100 | stbi__pnm_skip_whitespace(s, &c); | ||
| 6101 | |||
| 6102 | maxv = stbi__pnm_getinteger(s, &c); // read max value | ||
| 6103 | |||
| 6104 | if (maxv > 255) | ||
| 6105 | return stbi__err("max value > 255", "PPM image not 8-bit"); | ||
| 6106 | else | ||
| 6107 | return 1; | ||
| 6108 | } | ||
| 6109 | #endif | ||
| 6110 | |||
| 6111 | static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) | ||
| 6112 | { | ||
| 6113 | #ifndef STBI_NO_JPEG | ||
| 6114 | if (stbi__jpeg_info(s, x, y, comp)) return 1; | ||
| 6115 | #endif | ||
| 6116 | |||
| 6117 | #ifndef STBI_NO_PNG | ||
| 6118 | if (stbi__png_info(s, x, y, comp)) return 1; | ||
| 6119 | #endif | ||
| 6120 | |||
| 6121 | #ifndef STBI_NO_GIF | ||
| 6122 | if (stbi__gif_info(s, x, y, comp)) return 1; | ||
| 6123 | #endif | ||
| 6124 | |||
| 6125 | #ifndef STBI_NO_BMP | ||
| 6126 | if (stbi__bmp_info(s, x, y, comp)) return 1; | ||
| 6127 | #endif | ||
| 6128 | |||
| 6129 | #ifndef STBI_NO_PSD | ||
| 6130 | if (stbi__psd_info(s, x, y, comp)) return 1; | ||
| 6131 | #endif | ||
| 6132 | |||
| 6133 | #ifndef STBI_NO_PIC | ||
| 6134 | if (stbi__pic_info(s, x, y, comp)) return 1; | ||
| 6135 | #endif | ||
| 6136 | |||
| 6137 | #ifndef STBI_NO_PNM | ||
| 6138 | if (stbi__pnm_info(s, x, y, comp)) return 1; | ||
| 6139 | #endif | ||
| 6140 | |||
| 6141 | #ifndef STBI_NO_HDR | ||
| 6142 | if (stbi__hdr_info(s, x, y, comp)) return 1; | ||
| 6143 | #endif | ||
| 6144 | |||
| 6145 | // test tga last because it's a crappy test! | ||
| 6146 | #ifndef STBI_NO_TGA | ||
| 6147 | if (stbi__tga_info(s, x, y, comp)) | ||
| 6148 | return 1; | ||
| 6149 | #endif | ||
| 6150 | return stbi__err("unknown image type", "Image not of any known type, or corrupt"); | ||
| 6151 | } | ||
| 6152 | |||
| 6153 | #ifndef STBI_NO_STDIO | ||
| 6154 | STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) | ||
| 6155 | { | ||
| 6156 | FILE *f = stbi__fopen(filename, "rb"); | ||
| 6157 | int result; | ||
| 6158 | if (!f) return stbi__err("can't fopen", "Unable to open file"); | ||
| 6159 | result = stbi_info_from_file(f, x, y, comp); | ||
| 6160 | fclose(f); | ||
| 6161 | return result; | ||
| 6162 | } | ||
| 6163 | |||
| 6164 | STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) | ||
| 6165 | { | ||
| 6166 | int r; | ||
| 6167 | stbi__context s; | ||
| 6168 | long pos = ftell(f); | ||
| 6169 | stbi__start_file(&s, f); | ||
| 6170 | r = stbi__info_main(&s,x,y,comp); | ||
| 6171 | fseek(f,pos,SEEK_SET); | ||
| 6172 | return r; | ||
| 6173 | } | ||
| 6174 | #endif // !STBI_NO_STDIO | ||
| 6175 | |||
| 6176 | STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) | ||
| 6177 | { | ||
| 6178 | stbi__context s; | ||
| 6179 | stbi__start_mem(&s,buffer,len); | ||
| 6180 | return stbi__info_main(&s,x,y,comp); | ||
| 6181 | } | ||
| 6182 | |||
| 6183 | STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) | ||
| 6184 | { | ||
| 6185 | stbi__context s; | ||
| 6186 | stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); | ||
| 6187 | return stbi__info_main(&s,x,y,comp); | ||
| 6188 | } | ||
| 6189 | |||
| 6190 | #endif // STB_IMAGE_IMPLEMENTATION | ||
| 6191 | |||
| 6192 | /* | ||
| 6193 | revision history: | ||
| 6194 | 2.02 (2015-01-19) fix incorrect assert, fix warning | ||
| 6195 | 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 | ||
| 6196 | 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG | ||
| 6197 | 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) | ||
| 6198 | progressive JPEG (stb) | ||
| 6199 | PGM/PPM support (Ken Miller) | ||
| 6200 | STBI_MALLOC,STBI_REALLOC,STBI_FREE | ||
| 6201 | GIF bugfix -- seemingly never worked | ||
| 6202 | STBI_NO_*, STBI_ONLY_* | ||
| 6203 | 1.48 (2014-12-14) fix incorrectly-named assert() | ||
| 6204 | 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) | ||
| 6205 | optimize PNG (ryg) | ||
| 6206 | fix bug in interlaced PNG with user-specified channel count (stb) | ||
| 6207 | 1.46 (2014-08-26) | ||
| 6208 | fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG | ||
| 6209 | 1.45 (2014-08-16) | ||
| 6210 | fix MSVC-ARM internal compiler error by wrapping malloc | ||
| 6211 | 1.44 (2014-08-07) | ||
| 6212 | various warning fixes from Ronny Chevalier | ||
| 6213 | 1.43 (2014-07-15) | ||
| 6214 | fix MSVC-only compiler problem in code changed in 1.42 | ||
| 6215 | 1.42 (2014-07-09) | ||
| 6216 | don't define _CRT_SECURE_NO_WARNINGS (affects user code) | ||
| 6217 | fixes to stbi__cleanup_jpeg path | ||
| 6218 | added STBI_ASSERT to avoid requiring assert.h | ||
| 6219 | 1.41 (2014-06-25) | ||
| 6220 | fix search&replace from 1.36 that messed up comments/error messages | ||
| 6221 | 1.40 (2014-06-22) | ||
| 6222 | fix gcc struct-initialization warning | ||
| 6223 | 1.39 (2014-06-15) | ||
| 6224 | fix to TGA optimization when req_comp != number of components in TGA; | ||
| 6225 | fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) | ||
| 6226 | add support for BMP version 5 (more ignored fields) | ||
| 6227 | 1.38 (2014-06-06) | ||
| 6228 | suppress MSVC warnings on integer casts truncating values | ||
| 6229 | fix accidental rename of 'skip' field of I/O | ||
| 6230 | 1.37 (2014-06-04) | ||
| 6231 | remove duplicate typedef | ||
| 6232 | 1.36 (2014-06-03) | ||
| 6233 | convert to header file single-file library | ||
| 6234 | if de-iphone isn't set, load iphone images color-swapped instead of returning NULL | ||
| 6235 | 1.35 (2014-05-27) | ||
| 6236 | various warnings | ||
| 6237 | fix broken STBI_SIMD path | ||
| 6238 | fix bug where stbi_load_from_file no longer left file pointer in correct place | ||
| 6239 | fix broken non-easy path for 32-bit BMP (possibly never used) | ||
| 6240 | TGA optimization by Arseny Kapoulkine | ||
| 6241 | 1.34 (unknown) | ||
| 6242 | use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case | ||
| 6243 | 1.33 (2011-07-14) | ||
| 6244 | make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements | ||
| 6245 | 1.32 (2011-07-13) | ||
| 6246 | support for "info" function for all supported filetypes (SpartanJ) | ||
| 6247 | 1.31 (2011-06-20) | ||
| 6248 | a few more leak fixes, bug in PNG handling (SpartanJ) | ||
| 6249 | 1.30 (2011-06-11) | ||
| 6250 | added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) | ||
| 6251 | removed deprecated format-specific test/load functions | ||
| 6252 | removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway | ||
| 6253 | error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) | ||
| 6254 | fix inefficiency in decoding 32-bit BMP (David Woo) | ||
| 6255 | 1.29 (2010-08-16) | ||
| 6256 | various warning fixes from Aurelien Pocheville | ||
| 6257 | 1.28 (2010-08-01) | ||
| 6258 | fix bug in GIF palette transparency (SpartanJ) | ||
| 6259 | 1.27 (2010-08-01) | ||
| 6260 | cast-to-stbi_uc to fix warnings | ||
| 6261 | 1.26 (2010-07-24) | ||
| 6262 | fix bug in file buffering for PNG reported by SpartanJ | ||
| 6263 | 1.25 (2010-07-17) | ||
| 6264 | refix trans_data warning (Won Chun) | ||
| 6265 | 1.24 (2010-07-12) | ||
| 6266 | perf improvements reading from files on platforms with lock-heavy fgetc() | ||
| 6267 | minor perf improvements for jpeg | ||
| 6268 | deprecated type-specific functions so we'll get feedback if they're needed | ||
| 6269 | attempt to fix trans_data warning (Won Chun) | ||
| 6270 | 1.23 fixed bug in iPhone support | ||
| 6271 | 1.22 (2010-07-10) | ||
| 6272 | removed image *writing* support | ||
| 6273 | stbi_info support from Jetro Lauha | ||
| 6274 | GIF support from Jean-Marc Lienher | ||
| 6275 | iPhone PNG-extensions from James Brown | ||
| 6276 | warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) | ||
| 6277 | 1.21 fix use of 'stbi_uc' in header (reported by jon blow) | ||
| 6278 | 1.20 added support for Softimage PIC, by Tom Seddon | ||
| 6279 | 1.19 bug in interlaced PNG corruption check (found by ryg) | ||
| 6280 | 1.18 2008-08-02 | ||
| 6281 | fix a threading bug (local mutable static) | ||
| 6282 | 1.17 support interlaced PNG | ||
| 6283 | 1.16 major bugfix - stbi__convert_format converted one too many pixels | ||
| 6284 | 1.15 initialize some fields for thread safety | ||
| 6285 | 1.14 fix threadsafe conversion bug | ||
| 6286 | header-file-only version (#define STBI_HEADER_FILE_ONLY before including) | ||
| 6287 | 1.13 threadsafe | ||
| 6288 | 1.12 const qualifiers in the API | ||
| 6289 | 1.11 Support installable IDCT, colorspace conversion routines | ||
| 6290 | 1.10 Fixes for 64-bit (don't use "unsigned long") | ||
| 6291 | optimized upsampling by Fabian "ryg" Giesen | ||
| 6292 | 1.09 Fix format-conversion for PSD code (bad global variables!) | ||
| 6293 | 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz | ||
| 6294 | 1.07 attempt to fix C++ warning/errors again | ||
| 6295 | 1.06 attempt to fix C++ warning/errors again | ||
| 6296 | 1.05 fix TGA loading to return correct *comp and use good luminance calc | ||
| 6297 | 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free | ||
| 6298 | 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR | ||
| 6299 | 1.02 support for (subset of) HDR files, float interface for preferred access to them | ||
| 6300 | 1.01 fix bug: possible bug in handling right-side up bmps... not sure | ||
| 6301 | fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all | ||
| 6302 | 1.00 interface to zlib that skips zlib header | ||
| 6303 | 0.99 correct handling of alpha in palette | ||
| 6304 | 0.98 TGA loader by lonesock; dynamically add loaders (untested) | ||
| 6305 | 0.97 jpeg errors on too large a file; also catch another malloc failure | ||
| 6306 | 0.96 fix detection of invalid v value - particleman@mollyrocket forum | ||
| 6307 | 0.95 during header scan, seek to markers in case of padding | ||
| 6308 | 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same | ||
| 6309 | 0.93 handle jpegtran output; verbose errors | ||
| 6310 | 0.92 read 4,8,16,24,32-bit BMP files of several formats | ||
| 6311 | 0.91 output 24-bit Windows 3.0 BMP files | ||
| 6312 | 0.90 fix a few more warnings; bump version number to approach 1.0 | ||
| 6313 | 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd | ||
| 6314 | 0.60 fix compiling as c++ | ||
| 6315 | 0.59 fix warnings: merge Dave Moore's -Wall fixes | ||
| 6316 | 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian | ||
| 6317 | 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available | ||
| 6318 | 0.56 fix bug: zlib uncompressed mode len vs. nlen | ||
| 6319 | 0.55 fix bug: restart_interval not initialized to 0 | ||
| 6320 | 0.54 allow NULL for 'int *comp' | ||
| 6321 | 0.53 fix bug in png 3->4; speedup png decoding | ||
| 6322 | 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments | ||
| 6323 | 0.51 obey req_comp requests, 1-component jpegs return as 1-component, | ||
| 6324 | on 'test' only check type, not whether we support this variant | ||
| 6325 | 0.50 first released version | ||
| 6326 | */ \ No newline at end of file | ||
| diff --git a/src/system.h b/src/system.h new file mode 100644 index 0000000..e630c48 --- /dev/null +++ b/src/system.h | |||
| @@ -0,0 +1,55 @@ | |||
| 1 | #ifndef SYSTEM_H_B61A8CEA | ||
| 2 | #define SYSTEM_H_B61A8CEA | ||
| 3 | |||
| 4 | #include "entity_manager.h" | ||
| 5 | |||
| 6 | class Game; | ||
| 7 | class Texture; | ||
| 8 | |||
| 9 | class System { | ||
| 10 | public: | ||
| 11 | |||
| 12 | using id_type = EntityManager::id_type; | ||
| 13 | |||
| 14 | System(Game& game) : game_(game) | ||
| 15 | { | ||
| 16 | } | ||
| 17 | |||
| 18 | virtual ~System() = default; | ||
| 19 | |||
| 20 | /** | ||
| 21 | * Updates the state of a system. | ||
| 22 | * | ||
| 23 | * @param dt - The amount of time in seconds that have passed since the last | ||
| 24 | * update. | ||
| 25 | */ | ||
| 26 | virtual void tick(double) | ||
| 27 | { | ||
| 28 | } | ||
| 29 | |||
| 30 | /** | ||
| 31 | * Renders to a texture. | ||
| 32 | * | ||
| 33 | * @param texture - The surface to render to. | ||
| 34 | */ | ||
| 35 | virtual void render(Texture&) | ||
| 36 | { | ||
| 37 | } | ||
| 38 | |||
| 39 | /** | ||
| 40 | * Processes keyboard input. | ||
| 41 | * | ||
| 42 | * @param key - The relevant key. | ||
| 43 | * | ||
| 44 | * @param action - The action performed (press, released, etc). | ||
| 45 | */ | ||
| 46 | virtual void input(int, int) | ||
| 47 | { | ||
| 48 | } | ||
| 49 | |||
| 50 | protected: | ||
| 51 | |||
| 52 | Game& game_; | ||
| 53 | }; | ||
| 54 | |||
| 55 | #endif /* end of include guard: SYSTEM_H_B61A8CEA */ | ||
| diff --git a/src/system_manager.h b/src/system_manager.h new file mode 100644 index 0000000..b03c3f2 --- /dev/null +++ b/src/system_manager.h | |||
| @@ -0,0 +1,68 @@ | |||
| 1 | #ifndef SYSTEM_MANAGER_H_544E6056 | ||
| 2 | #define SYSTEM_MANAGER_H_544E6056 | ||
| 3 | |||
| 4 | #include <list> | ||
| 5 | #include <memory> | ||
| 6 | #include <map> | ||
| 7 | #include <typeindex> | ||
| 8 | #include <stdexcept> | ||
| 9 | #include "system.h" | ||
| 10 | |||
| 11 | class SystemManager { | ||
| 12 | private: | ||
| 13 | |||
| 14 | std::list<std::unique_ptr<System>> loop; | ||
| 15 | std::map<std::type_index, System*> systems; | ||
| 16 | |||
| 17 | public: | ||
| 18 | |||
| 19 | template <class T, class... Args> | ||
| 20 | void emplaceSystem(Game& game, Args&&... args) | ||
| 21 | { | ||
| 22 | std::unique_ptr<T> ptr(new T(game, std::forward<Args>(args)...)); | ||
| 23 | std::type_index systemType = typeid(T); | ||
| 24 | |||
| 25 | systems[systemType] = ptr.get(); | ||
| 26 | loop.push_back(std::move(ptr)); | ||
| 27 | } | ||
| 28 | |||
| 29 | template <class T> | ||
| 30 | T& getSystem() | ||
| 31 | { | ||
| 32 | std::type_index systemType = typeid(T); | ||
| 33 | |||
| 34 | if (!systems.count(systemType)) | ||
| 35 | { | ||
| 36 | throw std::invalid_argument("Cannot get non-existent system"); | ||
| 37 | } | ||
| 38 | |||
| 39 | return *dynamic_cast<T*>(systems[systemType]); | ||
| 40 | } | ||
| 41 | |||
| 42 | void tick(double dt) | ||
| 43 | { | ||
| 44 | for (std::unique_ptr<System>& sys : loop) | ||
| 45 | { | ||
| 46 | sys->tick(dt); | ||
| 47 | } | ||
| 48 | } | ||
| 49 | |||
| 50 | virtual void render(Texture& texture) | ||
| 51 | { | ||
| 52 | for (std::unique_ptr<System>& sys : loop) | ||
| 53 | { | ||
| 54 | sys->render(texture); | ||
| 55 | } | ||
| 56 | } | ||
| 57 | |||
| 58 | virtual void input(int key, int action) | ||
| 59 | { | ||
| 60 | for (std::unique_ptr<System>& sys : loop) | ||
| 61 | { | ||
| 62 | sys->input(key, action); | ||
| 63 | } | ||
| 64 | } | ||
| 65 | |||
| 66 | }; | ||
| 67 | |||
| 68 | #endif /* end of include guard: SYSTEM_MANAGER_H_544E6056 */ | ||
| diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp new file mode 100644 index 0000000..50a32fc --- /dev/null +++ b/src/systems/animating.cpp | |||
| @@ -0,0 +1,103 @@ | |||
| 1 | #include "animating.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/animatable.h" | ||
| 4 | #include "components/transformable.h" | ||
| 5 | |||
| 6 | void AnimatingSystem::tick(double) | ||
| 7 | { | ||
| 8 | std::set<id_type> spriteEntities = | ||
| 9 | game_.getEntityManager().getEntitiesWithComponents<AnimatableComponent>(); | ||
| 10 | |||
| 11 | for (id_type entity : spriteEntities) | ||
| 12 | { | ||
| 13 | auto& sprite = game_.getEntityManager(). | ||
| 14 | getComponent<AnimatableComponent>(entity); | ||
| 15 | |||
| 16 | if (sprite.active) | ||
| 17 | { | ||
| 18 | if (!sprite.frozen) | ||
| 19 | { | ||
| 20 | sprite.countdown++; | ||
| 21 | } | ||
| 22 | |||
| 23 | const Animation& anim = sprite.getAnimation(); | ||
| 24 | if (sprite.countdown >= anim.getDelay()) | ||
| 25 | { | ||
| 26 | sprite.frame++; | ||
| 27 | sprite.countdown = 0; | ||
| 28 | |||
| 29 | if (sprite.frame >= anim.getFirstFrame() + anim.getNumFrames()) | ||
| 30 | { | ||
| 31 | sprite.frame = anim.getFirstFrame(); | ||
| 32 | } | ||
| 33 | } | ||
| 34 | |||
| 35 | if (sprite.flickering) | ||
| 36 | { | ||
| 37 | sprite.flickerTimer = (sprite.flickerTimer + 1) % 6; | ||
| 38 | } | ||
| 39 | } | ||
| 40 | } | ||
| 41 | } | ||
| 42 | |||
| 43 | void AnimatingSystem::render(Texture& texture) | ||
| 44 | { | ||
| 45 | std::set<id_type> spriteEntities = | ||
| 46 | game_.getEntityManager().getEntitiesWithComponents< | ||
| 47 | AnimatableComponent, | ||
| 48 | TransformableComponent>(); | ||
| 49 | |||
| 50 | for (id_type entity : spriteEntities) | ||
| 51 | { | ||
| 52 | auto& sprite = game_.getEntityManager(). | ||
| 53 | getComponent<AnimatableComponent>(entity); | ||
| 54 | |||
| 55 | if (sprite.active) | ||
| 56 | { | ||
| 57 | auto& transform = game_.getEntityManager(). | ||
| 58 | getComponent<TransformableComponent>(entity); | ||
| 59 | |||
| 60 | double alpha = 1.0; | ||
| 61 | if (sprite.flickering && (sprite.flickerTimer < 3)) | ||
| 62 | { | ||
| 63 | alpha = 0.0; | ||
| 64 | } | ||
| 65 | |||
| 66 | Rectangle dstrect { | ||
| 67 | static_cast<int>(transform.pos.x()), | ||
| 68 | static_cast<int>(transform.pos.y()), | ||
| 69 | transform.size.w(), | ||
| 70 | transform.size.h()}; | ||
| 71 | |||
| 72 | const AnimationSet& aset = sprite.animationSet; | ||
| 73 | game_.getRenderer().blit( | ||
| 74 | aset.getTexture(), | ||
| 75 | texture, | ||
| 76 | aset.getFrameRect(sprite.frame), | ||
| 77 | dstrect, | ||
| 78 | alpha); | ||
| 79 | } | ||
| 80 | } | ||
| 81 | } | ||
| 82 | |||
| 83 | void AnimatingSystem::initPrototype(id_type entity) | ||
| 84 | { | ||
| 85 | auto& sprite = game_.getEntityManager(). | ||
| 86 | getComponent<AnimatableComponent>(entity); | ||
| 87 | |||
| 88 | startAnimation(entity, sprite.origAnimation); | ||
| 89 | |||
| 90 | sprite.countdown = 0; | ||
| 91 | sprite.flickering = false; | ||
| 92 | sprite.flickerTimer = 0; | ||
| 93 | sprite.frozen = false; | ||
| 94 | } | ||
| 95 | |||
| 96 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) | ||
| 97 | { | ||
| 98 | auto& sprite = game_.getEntityManager(). | ||
| 99 | getComponent<AnimatableComponent>(entity); | ||
| 100 | |||
| 101 | sprite.animation = std::move(animation); | ||
| 102 | sprite.frame = sprite.getAnimation().getFirstFrame(); | ||
| 103 | } | ||
| diff --git a/src/systems/animating.h b/src/systems/animating.h new file mode 100644 index 0000000..acc6191 --- /dev/null +++ b/src/systems/animating.h | |||
| @@ -0,0 +1,25 @@ | |||
| 1 | #ifndef ANIMATING_H_5BBF0094 | ||
| 2 | #define ANIMATING_H_5BBF0094 | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | #include <string> | ||
| 6 | #include "renderer/texture.h" | ||
| 7 | |||
| 8 | class AnimatingSystem : public System { | ||
| 9 | public: | ||
| 10 | |||
| 11 | AnimatingSystem(Game& game) : System(game) | ||
| 12 | { | ||
| 13 | } | ||
| 14 | |||
| 15 | void tick(double dt); | ||
| 16 | |||
| 17 | void render(Texture& texture); | ||
| 18 | |||
| 19 | void initPrototype(id_type entity); | ||
| 20 | |||
| 21 | void startAnimation(id_type entity, std::string animation); | ||
| 22 | |||
| 23 | }; | ||
| 24 | |||
| 25 | #endif /* end of include guard: ANIMATING_H_5BBF0094 */ | ||
| diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp new file mode 100644 index 0000000..e65c09a --- /dev/null +++ b/src/systems/controlling.cpp | |||
| @@ -0,0 +1,136 @@ | |||
| 1 | #include "controlling.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/controllable.h" | ||
| 4 | #include "components/orientable.h" | ||
| 5 | #include "systems/orienting.h" | ||
| 6 | |||
| 7 | void ControllingSystem::tick(double) | ||
| 8 | { | ||
| 9 | while (!actions_.empty()) | ||
| 10 | { | ||
| 11 | int key = actions_.front().first; | ||
| 12 | int action = actions_.front().second; | ||
| 13 | |||
| 14 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 15 | ControllableComponent, | ||
| 16 | OrientableComponent>(); | ||
| 17 | |||
| 18 | for (auto entity : entities) | ||
| 19 | { | ||
| 20 | auto& controllable = game_.getEntityManager(). | ||
| 21 | getComponent<ControllableComponent>(entity); | ||
| 22 | |||
| 23 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
| 24 | |||
| 25 | if (action == GLFW_PRESS) | ||
| 26 | { | ||
| 27 | if (key == controllable.getLeftKey()) | ||
| 28 | { | ||
| 29 | controllable.setHoldingLeft(true); | ||
| 30 | |||
| 31 | if (!controllable.isFrozen()) | ||
| 32 | { | ||
| 33 | orienting.moveLeft(entity); | ||
| 34 | } | ||
| 35 | } else if (key == controllable.getRightKey()) | ||
| 36 | { | ||
| 37 | controllable.setHoldingRight(true); | ||
| 38 | |||
| 39 | if (!controllable.isFrozen()) | ||
| 40 | { | ||
| 41 | orienting.moveRight(entity); | ||
| 42 | } | ||
| 43 | } else if (key == controllable.getJumpKey()) | ||
| 44 | { | ||
| 45 | if (!controllable.isFrozen()) | ||
| 46 | { | ||
| 47 | orienting.jump(entity); | ||
| 48 | } | ||
| 49 | } else if (key == controllable.getDropKey()) | ||
| 50 | { | ||
| 51 | if (!controllable.isFrozen()) | ||
| 52 | { | ||
| 53 | orienting.drop(entity); | ||
| 54 | } | ||
| 55 | } | ||
| 56 | } else if (action == GLFW_RELEASE) | ||
| 57 | { | ||
| 58 | if (key == controllable.getLeftKey()) | ||
| 59 | { | ||
| 60 | controllable.setHoldingLeft(false); | ||
| 61 | |||
| 62 | if (!controllable.isFrozen()) | ||
| 63 | { | ||
| 64 | if (controllable.isHoldingRight()) | ||
| 65 | { | ||
| 66 | orienting.moveRight(entity); | ||
| 67 | } else { | ||
| 68 | orienting.stopWalking(entity); | ||
| 69 | } | ||
| 70 | } | ||
| 71 | } else if (key == controllable.getRightKey()) | ||
| 72 | { | ||
| 73 | controllable.setHoldingRight(false); | ||
| 74 | |||
| 75 | if (!controllable.isFrozen()) | ||
| 76 | { | ||
| 77 | if (controllable.isHoldingLeft()) | ||
| 78 | { | ||
| 79 | orienting.moveLeft(entity); | ||
| 80 | } else { | ||
| 81 | orienting.stopWalking(entity); | ||
| 82 | } | ||
| 83 | } | ||
| 84 | } else if (key == controllable.getDropKey()) | ||
| 85 | { | ||
| 86 | if (!controllable.isFrozen()) | ||
| 87 | { | ||
| 88 | orienting.stopDropping(entity); | ||
| 89 | } | ||
| 90 | } else if (key == controllable.getJumpKey()) | ||
| 91 | { | ||
| 92 | if (!controllable.isFrozen()) | ||
| 93 | { | ||
| 94 | orienting.stopJumping(entity); | ||
| 95 | } | ||
| 96 | } | ||
| 97 | } | ||
| 98 | } | ||
| 99 | |||
| 100 | actions_.pop(); | ||
| 101 | } | ||
| 102 | } | ||
| 103 | |||
| 104 | void ControllingSystem::input(int key, int action) | ||
| 105 | { | ||
| 106 | actions_.push(std::make_pair(key, action)); | ||
| 107 | } | ||
| 108 | |||
| 109 | void ControllingSystem::freeze(id_type entity) | ||
| 110 | { | ||
| 111 | auto& controllable = game_.getEntityManager(). | ||
| 112 | getComponent<ControllableComponent>(entity); | ||
| 113 | |||
| 114 | controllable.setFrozen(true); | ||
| 115 | } | ||
| 116 | |||
| 117 | void ControllingSystem::unfreeze(id_type entity) | ||
| 118 | { | ||
| 119 | auto& controllable = game_.getEntityManager(). | ||
| 120 | getComponent<ControllableComponent>(entity); | ||
| 121 | |||
| 122 | if (controllable.isFrozen()) | ||
| 123 | { | ||
| 124 | controllable.setFrozen(false); | ||
| 125 | |||
| 126 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
| 127 | |||
| 128 | if (controllable.isHoldingLeft()) | ||
| 129 | { | ||
| 130 | orienting.moveLeft(entity); | ||
| 131 | } else if (controllable.isHoldingRight()) | ||
| 132 | { | ||
| 133 | orienting.moveRight(entity); | ||
| 134 | } | ||
| 135 | } | ||
| 136 | } | ||
| diff --git a/src/systems/controlling.h b/src/systems/controlling.h new file mode 100644 index 0000000..d6f0789 --- /dev/null +++ b/src/systems/controlling.h | |||
| @@ -0,0 +1,27 @@ | |||
| 1 | #ifndef CONTROLLING_H_80B1BB8D | ||
| 2 | #define CONTROLLING_H_80B1BB8D | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | #include <queue> | ||
| 6 | |||
| 7 | class ControllingSystem : public System { | ||
| 8 | public: | ||
| 9 | |||
| 10 | ControllingSystem(Game& game) : System(game) | ||
| 11 | { | ||
| 12 | } | ||
| 13 | |||
| 14 | void tick(double dt); | ||
| 15 | |||
| 16 | void input(int key, int action); | ||
| 17 | |||
| 18 | void freeze(id_type entity); | ||
| 19 | |||
| 20 | void unfreeze(id_type entity); | ||
| 21 | |||
| 22 | private: | ||
| 23 | |||
| 24 | std::queue<std::pair<int,int>> actions_; | ||
| 25 | }; | ||
| 26 | |||
| 27 | #endif /* end of include guard: CONTROLLING_H_80B1BB8D */ | ||
| diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp new file mode 100644 index 0000000..1275e11 --- /dev/null +++ b/src/systems/mapping.cpp | |||
| @@ -0,0 +1,187 @@ | |||
| 1 | #include "mapping.h" | ||
| 2 | #include "components/mappable.h" | ||
| 3 | #include "systems/realizing.h" | ||
| 4 | #include "game.h" | ||
| 5 | #include "consts.h" | ||
| 6 | |||
| 7 | template <typename Storage> | ||
| 8 | inline void addBoundary( | ||
| 9 | Storage& boundaries, | ||
| 10 | int axis, | ||
| 11 | int lower, | ||
| 12 | int upper, | ||
| 13 | MappableComponent::Boundary::Type type) | ||
| 14 | { | ||
| 15 | boundaries.emplace(std::piecewise_construct, | ||
| 16 | std::tie(axis), | ||
| 17 | std::tie(axis, lower, upper, type)); | ||
| 18 | } | ||
| 19 | |||
| 20 | void MappingSystem::render(Texture& texture) | ||
| 21 | { | ||
| 22 | id_type map = | ||
| 23 | game_.getSystemManager().getSystem<RealizingSystem>().getActiveMap(); | ||
| 24 | |||
| 25 | auto& mappable = game_.getEntityManager(). | ||
| 26 | getComponent<MappableComponent>(map); | ||
| 27 | |||
| 28 | for (int i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
| 29 | { | ||
| 30 | int x = i % MAP_WIDTH; | ||
| 31 | int y = i / MAP_WIDTH; | ||
| 32 | int tile = mappable.tiles[i]; | ||
| 33 | |||
| 34 | if (tile > 0) | ||
| 35 | { | ||
| 36 | Rectangle dst { | ||
| 37 | x * TILE_WIDTH, | ||
| 38 | y * TILE_HEIGHT, | ||
| 39 | TILE_WIDTH, | ||
| 40 | TILE_HEIGHT}; | ||
| 41 | |||
| 42 | Rectangle src { | ||
| 43 | (tile % TILESET_COLS) * TILE_WIDTH, | ||
| 44 | (tile / TILESET_COLS) * TILE_HEIGHT, | ||
| 45 | TILE_WIDTH, | ||
| 46 | TILE_HEIGHT}; | ||
| 47 | |||
| 48 | game_.getRenderer().blit( | ||
| 49 | mappable.tileset, | ||
| 50 | texture, | ||
| 51 | std::move(src), | ||
| 52 | std::move(dst)); | ||
| 53 | } | ||
| 54 | } | ||
| 55 | |||
| 56 | int startX = ((GAME_WIDTH / TILE_WIDTH) / 2) - (mappable.title.size() / 2); | ||
| 57 | |||
| 58 | for (size_t i = 0; i < mappable.title.size(); i++) | ||
| 59 | { | ||
| 60 | Rectangle src { | ||
| 61 | (mappable.title[i] % FONT_COLS) * TILE_WIDTH, | ||
| 62 | (mappable.title[i] / FONT_COLS) * TILE_HEIGHT, | ||
| 63 | TILE_WIDTH, | ||
| 64 | TILE_HEIGHT}; | ||
| 65 | |||
| 66 | Rectangle dst { | ||
| 67 | (startX + static_cast<int>(i)) * TILE_WIDTH, | ||
| 68 | 24 * TILE_HEIGHT, | ||
| 69 | TILE_WIDTH, | ||
| 70 | TILE_HEIGHT}; | ||
| 71 | |||
| 72 | game_.getRenderer().blit( | ||
| 73 | mappable.font, | ||
| 74 | texture, | ||
| 75 | std::move(src), | ||
| 76 | std::move(dst)); | ||
| 77 | } | ||
| 78 | } | ||
| 79 | |||
| 80 | void MappingSystem::generateBoundaries(id_type mapEntity) | ||
| 81 | { | ||
| 82 | auto& mappable = game_.getEntityManager(). | ||
| 83 | getComponent<MappableComponent>(mapEntity); | ||
| 84 | |||
| 85 | addBoundary( | ||
| 86 | mappable.leftBoundaries, | ||
| 87 | -WALL_GAP, | ||
| 88 | 0, | ||
| 89 | MAP_HEIGHT * TILE_HEIGHT, | ||
| 90 | MappableComponent::Boundary::Type::adjacency); | ||
| 91 | |||
| 92 | addBoundary( | ||
| 93 | mappable.rightBoundaries, | ||
| 94 | GAME_WIDTH + WALL_GAP, | ||
| 95 | 0, | ||
| 96 | MAP_HEIGHT * TILE_HEIGHT, | ||
| 97 | MappableComponent::Boundary::Type::adjacency); | ||
| 98 | |||
| 99 | addBoundary( | ||
| 100 | mappable.upBoundaries, | ||
| 101 | -WALL_GAP, | ||
| 102 | 0, | ||
| 103 | GAME_WIDTH, | ||
| 104 | MappableComponent::Boundary::Type::adjacency); | ||
| 105 | |||
| 106 | addBoundary( | ||
| 107 | mappable.downBoundaries, | ||
| 108 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP, | ||
| 109 | 0, | ||
| 110 | GAME_WIDTH, | ||
| 111 | MappableComponent::Boundary::Type::adjacency); | ||
| 112 | |||
| 113 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
| 114 | { | ||
| 115 | size_t x = i % MAP_WIDTH; | ||
| 116 | size_t y = i / MAP_WIDTH; | ||
| 117 | int tile = mappable.tiles[i]; | ||
| 118 | |||
| 119 | if ((tile >= 5) && (tile <= 7)) | ||
| 120 | { | ||
| 121 | addBoundary( | ||
| 122 | mappable.downBoundaries, | ||
| 123 | y * TILE_HEIGHT, | ||
| 124 | x * TILE_WIDTH, | ||
| 125 | (x + 1) * TILE_WIDTH, | ||
| 126 | MappableComponent::Boundary::Type::platform); | ||
| 127 | } else if ((tile > 0) && (tile < 28)) | ||
| 128 | { | ||
| 129 | addBoundary( | ||
| 130 | mappable.rightBoundaries, | ||
| 131 | x * TILE_WIDTH, | ||
| 132 | y * TILE_HEIGHT, | ||
| 133 | (y+1) * TILE_HEIGHT, | ||
| 134 | MappableComponent::Boundary::Type::wall); | ||
| 135 | |||
| 136 | addBoundary( | ||
| 137 | mappable.leftBoundaries, | ||
| 138 | (x+1) * TILE_WIDTH, | ||
| 139 | y * TILE_HEIGHT, | ||
| 140 | (y+1) * TILE_HEIGHT, | ||
| 141 | MappableComponent::Boundary::Type::wall); | ||
| 142 | |||
| 143 | addBoundary( | ||
| 144 | mappable.downBoundaries, | ||
| 145 | y * TILE_HEIGHT, | ||
| 146 | x * TILE_WIDTH, | ||
| 147 | (x+1) * TILE_WIDTH, | ||
| 148 | MappableComponent::Boundary::Type::wall); | ||
| 149 | |||
| 150 | addBoundary( | ||
| 151 | mappable.upBoundaries, | ||
| 152 | (y+1) * TILE_HEIGHT, | ||
| 153 | x * TILE_WIDTH, | ||
| 154 | (x+1) * TILE_WIDTH, | ||
| 155 | MappableComponent::Boundary::Type::wall); | ||
| 156 | } else if (tile == 42) | ||
| 157 | { | ||
| 158 | addBoundary( | ||
| 159 | mappable.rightBoundaries, | ||
| 160 | x * TILE_WIDTH, | ||
| 161 | y * TILE_HEIGHT, | ||
| 162 | (y+1) * TILE_HEIGHT, | ||
| 163 | MappableComponent::Boundary::Type::danger); | ||
| 164 | |||
| 165 | addBoundary( | ||
| 166 | mappable.leftBoundaries, | ||
| 167 | (x+1) * TILE_WIDTH, | ||
| 168 | y * TILE_HEIGHT, | ||
| 169 | (y+1) * TILE_HEIGHT, | ||
| 170 | MappableComponent::Boundary::Type::danger); | ||
| 171 | |||
| 172 | addBoundary( | ||
| 173 | mappable.downBoundaries, | ||
| 174 | y * TILE_HEIGHT + 1, | ||
| 175 | x * TILE_WIDTH, | ||
| 176 | (x+1) * TILE_WIDTH, | ||
| 177 | MappableComponent::Boundary::Type::danger); | ||
| 178 | |||
| 179 | addBoundary( | ||
| 180 | mappable.upBoundaries, | ||
| 181 | (y+1) * TILE_HEIGHT, | ||
| 182 | x * TILE_WIDTH, | ||
| 183 | (x+1) * TILE_WIDTH, | ||
| 184 | MappableComponent::Boundary::Type::danger); | ||
| 185 | } | ||
| 186 | } | ||
| 187 | } | ||
| diff --git a/src/systems/mapping.h b/src/systems/mapping.h new file mode 100644 index 0000000..3c47419 --- /dev/null +++ b/src/systems/mapping.h | |||
| @@ -0,0 +1,19 @@ | |||
| 1 | #ifndef MAPPING_H_33FC2294 | ||
| 2 | #define MAPPING_H_33FC2294 | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | |||
| 6 | class MappingSystem : public System { | ||
| 7 | public: | ||
| 8 | |||
| 9 | MappingSystem(Game& game) : System(game) | ||
| 10 | { | ||
| 11 | } | ||
| 12 | |||
| 13 | void render(Texture& texture); | ||
| 14 | |||
| 15 | void generateBoundaries(id_type mapEntity); | ||
| 16 | |||
| 17 | }; | ||
| 18 | |||
| 19 | #endif /* end of include guard: MAPPING_H_33FC2294 */ | ||
| diff --git a/src/systems/orienting.cpp b/src/systems/orienting.cpp new file mode 100644 index 0000000..d73ddd2 --- /dev/null +++ b/src/systems/orienting.cpp | |||
| @@ -0,0 +1,230 @@ | |||
| 1 | #include "orienting.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/orientable.h" | ||
| 4 | #include "components/ponderable.h" | ||
| 5 | #include "systems/animating.h" | ||
| 6 | #include "consts.h" | ||
| 7 | #include "muxer.h" | ||
| 8 | |||
| 9 | void OrientingSystem::tick(double) | ||
| 10 | { | ||
| 11 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 12 | OrientableComponent, | ||
| 13 | PonderableComponent>(); | ||
| 14 | |||
| 15 | for (id_type entity : entities) | ||
| 16 | { | ||
| 17 | auto& orientable = game_.getEntityManager(). | ||
| 18 | getComponent<OrientableComponent>(entity); | ||
| 19 | |||
| 20 | auto& ponderable = game_.getEntityManager(). | ||
| 21 | getComponent<PonderableComponent>(entity); | ||
| 22 | |||
| 23 | switch (orientable.getWalkState()) | ||
| 24 | { | ||
| 25 | case OrientableComponent::WalkState::still: | ||
| 26 | { | ||
| 27 | ponderable.vel.x() = 0.0; | ||
| 28 | |||
| 29 | break; | ||
| 30 | } | ||
| 31 | |||
| 32 | case OrientableComponent::WalkState::left: | ||
| 33 | { | ||
| 34 | ponderable.vel.x() = -WALK_SPEED; | ||
| 35 | |||
| 36 | break; | ||
| 37 | } | ||
| 38 | |||
| 39 | case OrientableComponent::WalkState::right: | ||
| 40 | { | ||
| 41 | ponderable.vel.x() = WALK_SPEED; | ||
| 42 | |||
| 43 | break; | ||
| 44 | } | ||
| 45 | } | ||
| 46 | |||
| 47 | if (orientable.isJumping() && (ponderable.vel.y() > 0)) | ||
| 48 | { | ||
| 49 | orientable.setJumping(false); | ||
| 50 | } | ||
| 51 | } | ||
| 52 | } | ||
| 53 | |||
| 54 | void OrientingSystem::moveLeft(id_type entity) | ||
| 55 | { | ||
| 56 | auto& ponderable = game_.getEntityManager(). | ||
| 57 | getComponent<PonderableComponent>(entity); | ||
| 58 | |||
| 59 | auto& orientable = game_.getEntityManager(). | ||
| 60 | getComponent<OrientableComponent>(entity); | ||
| 61 | |||
| 62 | orientable.setFacingRight(false); | ||
| 63 | orientable.setWalkState(OrientableComponent::WalkState::left); | ||
| 64 | |||
| 65 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 66 | if (ponderable.grounded) | ||
| 67 | { | ||
| 68 | animating.startAnimation(entity, "walkingLeft"); | ||
| 69 | } else { | ||
| 70 | animating.startAnimation(entity, "stillLeft"); | ||
| 71 | } | ||
| 72 | } | ||
| 73 | |||
| 74 | void OrientingSystem::moveRight(id_type entity) | ||
| 75 | { | ||
| 76 | auto& ponderable = game_.getEntityManager(). | ||
| 77 | getComponent<PonderableComponent>(entity); | ||
| 78 | |||
| 79 | auto& orientable = game_.getEntityManager(). | ||
| 80 | getComponent<OrientableComponent>(entity); | ||
| 81 | |||
| 82 | orientable.setFacingRight(true); | ||
| 83 | orientable.setWalkState(OrientableComponent::WalkState::right); | ||
| 84 | |||
| 85 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 86 | if (ponderable.grounded) | ||
| 87 | { | ||
| 88 | animating.startAnimation(entity, "walkingRight"); | ||
| 89 | } else { | ||
| 90 | animating.startAnimation(entity, "stillRight"); | ||
| 91 | } | ||
| 92 | } | ||
| 93 | |||
| 94 | void OrientingSystem::stopWalking(id_type entity) | ||
| 95 | { | ||
| 96 | auto& orientable = game_.getEntityManager(). | ||
| 97 | getComponent<OrientableComponent>(entity); | ||
| 98 | |||
| 99 | orientable.setWalkState(OrientableComponent::WalkState::still); | ||
| 100 | |||
| 101 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 102 | |||
| 103 | if (orientable.isFacingRight()) | ||
| 104 | { | ||
| 105 | animating.startAnimation(entity, "stillRight"); | ||
| 106 | } else { | ||
| 107 | animating.startAnimation(entity, "stillLeft"); | ||
| 108 | } | ||
| 109 | } | ||
| 110 | |||
| 111 | void OrientingSystem::jump(id_type entity) | ||
| 112 | { | ||
| 113 | auto& ponderable = game_.getEntityManager(). | ||
| 114 | getComponent<PonderableComponent>(entity); | ||
| 115 | |||
| 116 | if (ponderable.grounded) | ||
| 117 | { | ||
| 118 | auto& orientable = game_.getEntityManager(). | ||
| 119 | getComponent<OrientableComponent>(entity); | ||
| 120 | |||
| 121 | orientable.setJumping(true); | ||
| 122 | |||
| 123 | playSound("res/Randomize87.wav", 0.25); | ||
| 124 | |||
| 125 | ponderable.vel.y() = JUMP_VELOCITY; | ||
| 126 | ponderable.accel.y() = JUMP_GRAVITY; | ||
| 127 | |||
| 128 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 129 | if (orientable.isFacingRight()) | ||
| 130 | { | ||
| 131 | animating.startAnimation(entity, "stillRight"); | ||
| 132 | } else { | ||
| 133 | animating.startAnimation(entity, "stillLeft"); | ||
| 134 | } | ||
| 135 | } | ||
| 136 | } | ||
| 137 | |||
| 138 | void OrientingSystem::stopJumping(id_type entity) | ||
| 139 | { | ||
| 140 | auto& orientable = game_.getEntityManager(). | ||
| 141 | getComponent<OrientableComponent>(entity); | ||
| 142 | |||
| 143 | if (orientable.isJumping()) | ||
| 144 | { | ||
| 145 | orientable.setJumping(false); | ||
| 146 | |||
| 147 | auto& ponderable = game_.getEntityManager(). | ||
| 148 | getComponent<PonderableComponent>(entity); | ||
| 149 | |||
| 150 | ponderable.accel.y() = NORMAL_GRAVITY; | ||
| 151 | } | ||
| 152 | } | ||
| 153 | |||
| 154 | void OrientingSystem::land(id_type entity) | ||
| 155 | { | ||
| 156 | auto& orientable = game_.getEntityManager(). | ||
| 157 | getComponent<OrientableComponent>(entity); | ||
| 158 | |||
| 159 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 160 | |||
| 161 | switch (orientable.getWalkState()) | ||
| 162 | { | ||
| 163 | case OrientableComponent::WalkState::still: | ||
| 164 | { | ||
| 165 | if (orientable.isFacingRight()) | ||
| 166 | { | ||
| 167 | animating.startAnimation(entity, "stillRight"); | ||
| 168 | } else { | ||
| 169 | animating.startAnimation(entity, "stillLeft"); | ||
| 170 | } | ||
| 171 | |||
| 172 | break; | ||
| 173 | } | ||
| 174 | |||
| 175 | case OrientableComponent::WalkState::left: | ||
| 176 | { | ||
| 177 | animating.startAnimation(entity, "walkingLeft"); | ||
| 178 | |||
| 179 | break; | ||
| 180 | } | ||
| 181 | |||
| 182 | case OrientableComponent::WalkState::right: | ||
| 183 | { | ||
| 184 | animating.startAnimation(entity, "walkingRight"); | ||
| 185 | |||
| 186 | break; | ||
| 187 | } | ||
| 188 | } | ||
| 189 | } | ||
| 190 | |||
| 191 | void OrientingSystem::startFalling(id_type entity) | ||
| 192 | { | ||
| 193 | auto& orientable = game_.getEntityManager(). | ||
| 194 | getComponent<OrientableComponent>(entity); | ||
| 195 | |||
| 196 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 197 | |||
| 198 | if (orientable.isFacingRight()) | ||
| 199 | { | ||
| 200 | animating.startAnimation(entity, "stillRight"); | ||
| 201 | } else { | ||
| 202 | animating.startAnimation(entity, "stillLeft"); | ||
| 203 | } | ||
| 204 | } | ||
| 205 | |||
| 206 | void OrientingSystem::drop(id_type entity) | ||
| 207 | { | ||
| 208 | auto& orientable = game_.getEntityManager(). | ||
| 209 | getComponent<OrientableComponent>(entity); | ||
| 210 | |||
| 211 | auto& ponderable = game_.getEntityManager(). | ||
| 212 | getComponent<PonderableComponent>(entity); | ||
| 213 | |||
| 214 | if (ponderable.grounded | ||
| 215 | && (orientable.getDropState() == OrientableComponent::DropState::none)) | ||
| 216 | { | ||
| 217 | orientable.setDropState(OrientableComponent::DropState::ready); | ||
| 218 | } | ||
| 219 | } | ||
| 220 | |||
| 221 | void OrientingSystem::stopDropping(id_type entity) | ||
| 222 | { | ||
| 223 | auto& orientable = game_.getEntityManager(). | ||
| 224 | getComponent<OrientableComponent>(entity); | ||
| 225 | |||
| 226 | if (orientable.getDropState() == OrientableComponent::DropState::ready) | ||
| 227 | { | ||
| 228 | orientable.setDropState(OrientableComponent::DropState::none); | ||
| 229 | } | ||
| 230 | } | ||
| diff --git a/src/systems/orienting.h b/src/systems/orienting.h new file mode 100644 index 0000000..4ded612 --- /dev/null +++ b/src/systems/orienting.h | |||
| @@ -0,0 +1,35 @@ | |||
| 1 | #ifndef ORIENTING_H_099F0C23 | ||
| 2 | #define ORIENTING_H_099F0C23 | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | |||
| 6 | class OrientingSystem : public System { | ||
| 7 | public: | ||
| 8 | |||
| 9 | OrientingSystem(Game& game) : System(game) | ||
| 10 | { | ||
| 11 | } | ||
| 12 | |||
| 13 | void tick(double dt); | ||
| 14 | |||
| 15 | void moveLeft(id_type entity); | ||
| 16 | |||
| 17 | void moveRight(id_type entity); | ||
| 18 | |||
| 19 | void stopWalking(id_type entity); | ||
| 20 | |||
| 21 | void jump(id_type entity); | ||
| 22 | |||
| 23 | void stopJumping(id_type entity); | ||
| 24 | |||
| 25 | void land(id_type entity); | ||
| 26 | |||
| 27 | void startFalling(id_type entity); | ||
| 28 | |||
| 29 | void drop(id_type entity); | ||
| 30 | |||
| 31 | void stopDropping(id_type entity); | ||
| 32 | |||
| 33 | }; | ||
| 34 | |||
| 35 | #endif /* end of include guard: ORIENTING_H_099F0C23 */ | ||
| diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp new file mode 100644 index 0000000..6652099 --- /dev/null +++ b/src/systems/playing.cpp | |||
| @@ -0,0 +1,144 @@ | |||
| 1 | #include "playing.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/transformable.h" | ||
| 4 | #include "components/animatable.h" | ||
| 5 | #include "components/playable.h" | ||
| 6 | #include "components/controllable.h" | ||
| 7 | #include "components/orientable.h" | ||
| 8 | #include "systems/mapping.h" | ||
| 9 | #include "systems/pondering.h" | ||
| 10 | #include "systems/orienting.h" | ||
| 11 | #include "systems/scheduling.h" | ||
| 12 | #include "systems/controlling.h" | ||
| 13 | #include "systems/animating.h" | ||
| 14 | #include "systems/realizing.h" | ||
| 15 | #include "animation.h" | ||
| 16 | #include "muxer.h" | ||
| 17 | |||
| 18 | void PlayingSystem::initPlayer() | ||
| 19 | { | ||
| 20 | id_type player = game_.getEntityManager().emplaceEntity(); | ||
| 21 | |||
| 22 | AnimationSet playerGraphics {"res/Starla.png", 10, 12, 6}; | ||
| 23 | playerGraphics.emplaceAnimation("stillLeft", 3, 1, 1); | ||
| 24 | playerGraphics.emplaceAnimation("stillRight", 0, 1, 1); | ||
| 25 | playerGraphics.emplaceAnimation("walkingLeft", 4, 2, 10); | ||
| 26 | playerGraphics.emplaceAnimation("walkingRight", 1, 2, 10); | ||
| 27 | |||
| 28 | game_.getEntityManager().emplaceComponent<AnimatableComponent>( | ||
| 29 | player, | ||
| 30 | std::move(playerGraphics)); | ||
| 31 | |||
| 32 | game_.getSystemManager().getSystem<AnimatingSystem>().startAnimation( | ||
| 33 | player, | ||
| 34 | "stillLeft"); | ||
| 35 | |||
| 36 | auto& realizing = game_.getSystemManager().getSystem<RealizingSystem>(); | ||
| 37 | |||
| 38 | auto& transformable = game_.getEntityManager(). | ||
| 39 | emplaceComponent<TransformableComponent>(player); | ||
| 40 | |||
| 41 | transformable.pos = realizing.getStartingPos(); | ||
| 42 | transformable.size.w() = 10; | ||
| 43 | transformable.size.h() = 12; | ||
| 44 | |||
| 45 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | ||
| 46 | player, | ||
| 47 | PonderableComponent::Type::freefalling); | ||
| 48 | |||
| 49 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); | ||
| 50 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); | ||
| 51 | |||
| 52 | auto& playable = game_.getEntityManager(). | ||
| 53 | emplaceComponent<PlayableComponent>(player); | ||
| 54 | |||
| 55 | playable.mapId = realizing.getActiveMap(); | ||
| 56 | playable.checkpointMapId = realizing.getStartingMapId(); | ||
| 57 | playable.checkpointPos = realizing.getStartingPos(); | ||
| 58 | |||
| 59 | realizing.enterActiveMap(player); | ||
| 60 | |||
| 61 | realizing.setActivePlayer(player); | ||
| 62 | } | ||
| 63 | |||
| 64 | void PlayingSystem::changeMap( | ||
| 65 | id_type player, | ||
| 66 | size_t mapId, | ||
| 67 | vec2d warpPos) | ||
| 68 | { | ||
| 69 | auto& playable = game_.getEntityManager(). | ||
| 70 | getComponent<PlayableComponent>(player); | ||
| 71 | |||
| 72 | auto& transformable = game_.getEntityManager(). | ||
| 73 | getComponent<TransformableComponent>(player); | ||
| 74 | |||
| 75 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); | ||
| 76 | auto& realizing = game_.getSystemManager().getSystem<RealizingSystem>(); | ||
| 77 | |||
| 78 | id_type newMapEntity = realizing.getEntityByMapId(mapId); | ||
| 79 | |||
| 80 | if (playable.mapId != newMapEntity) | ||
| 81 | { | ||
| 82 | if (playable.mapId == realizing.getActiveMap()) | ||
| 83 | { | ||
| 84 | realizing.leaveActiveMap(player); | ||
| 85 | } else if (newMapEntity == realizing.getActiveMap()) | ||
| 86 | { | ||
| 87 | realizing.enterActiveMap(player); | ||
| 88 | } | ||
| 89 | |||
| 90 | playable.mapId = newMapEntity; | ||
| 91 | } | ||
| 92 | |||
| 93 | pondering.unferry(player); | ||
| 94 | |||
| 95 | transformable.pos = warpPos; | ||
| 96 | |||
| 97 | if (realizing.getActivePlayer() == player) | ||
| 98 | { | ||
| 99 | realizing.loadMap(newMapEntity); | ||
| 100 | } | ||
| 101 | } | ||
| 102 | |||
| 103 | void PlayingSystem::die(id_type player) | ||
| 104 | { | ||
| 105 | playSound("res/Hit_Hurt5.wav", 0.25); | ||
| 106 | |||
| 107 | auto& animatable = game_.getEntityManager(). | ||
| 108 | getComponent<AnimatableComponent>(player); | ||
| 109 | |||
| 110 | auto& ponderable = game_.getEntityManager(). | ||
| 111 | getComponent<PonderableComponent>(player); | ||
| 112 | |||
| 113 | auto& controlling = game_.getSystemManager().getSystem<ControllingSystem>(); | ||
| 114 | controlling.freeze(player); | ||
| 115 | |||
| 116 | animatable.frozen = true; | ||
| 117 | animatable.flickering = true; | ||
| 118 | ponderable.frozen = true; | ||
| 119 | ponderable.collidable = false; | ||
| 120 | |||
| 121 | auto& scheduling = game_.getSystemManager().getSystem<SchedulingSystem>(); | ||
| 122 | |||
| 123 | scheduling.schedule(player, 0.75, [&] (id_type player) { | ||
| 124 | auto& playable = game_.getEntityManager(). | ||
| 125 | getComponent<PlayableComponent>(player); | ||
| 126 | |||
| 127 | changeMap( | ||
| 128 | player, | ||
| 129 | playable.checkpointMapId, | ||
| 130 | playable.checkpointPos); | ||
| 131 | |||
| 132 | animatable.frozen = false; | ||
| 133 | animatable.flickering = false; | ||
| 134 | ponderable.frozen = false; | ||
| 135 | ponderable.collidable = true; | ||
| 136 | |||
| 137 | // Reset the walk state, and then potentially let the | ||
| 138 | // ControllingSystem set it again. | ||
| 139 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
| 140 | orienting.stopWalking(player); | ||
| 141 | |||
| 142 | controlling.unfreeze(player); | ||
| 143 | }); | ||
| 144 | } | ||
| diff --git a/src/systems/playing.h b/src/systems/playing.h new file mode 100644 index 0000000..31f79ab --- /dev/null +++ b/src/systems/playing.h | |||
| @@ -0,0 +1,25 @@ | |||
| 1 | #ifndef PLAYING_H_70A54F7D | ||
| 2 | #define PLAYING_H_70A54F7D | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | #include "vector.h" | ||
| 6 | |||
| 7 | class PlayingSystem : public System { | ||
| 8 | public: | ||
| 9 | |||
| 10 | PlayingSystem(Game& game) : System(game) | ||
| 11 | { | ||
| 12 | } | ||
| 13 | |||
| 14 | void initPlayer(); | ||
| 15 | |||
| 16 | void changeMap( | ||
| 17 | id_type player, | ||
| 18 | size_t mapId, | ||
| 19 | vec2d warpPos); | ||
| 20 | |||
| 21 | void die(id_type player); | ||
| 22 | |||
| 23 | }; | ||
| 24 | |||
| 25 | #endif /* end of include guard: PLAYING_H_70A54F7D */ | ||
| diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp new file mode 100644 index 0000000..d841679 --- /dev/null +++ b/src/systems/pondering.cpp | |||
| @@ -0,0 +1,916 @@ | |||
| 1 | #include "pondering.h" | ||
| 2 | #include <queue> | ||
| 3 | #include <algorithm> | ||
| 4 | #include "game.h" | ||
| 5 | #include "components/ponderable.h" | ||
| 6 | #include "components/transformable.h" | ||
| 7 | #include "components/orientable.h" | ||
| 8 | #include "components/mappable.h" | ||
| 9 | #include "components/playable.h" | ||
| 10 | #include "systems/orienting.h" | ||
| 11 | #include "systems/playing.h" | ||
| 12 | #include "systems/realizing.h" | ||
| 13 | #include "systems/scripting.h" | ||
| 14 | #include "consts.h" | ||
| 15 | |||
| 16 | void PonderingSystem::tick(double dt) | ||
| 17 | { | ||
| 18 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 19 | PonderableComponent, | ||
| 20 | TransformableComponent>(); | ||
| 21 | |||
| 22 | for (id_type entity : entities) | ||
| 23 | { | ||
| 24 | auto& ponderable = game_.getEntityManager(). | ||
| 25 | getComponent<PonderableComponent>(entity); | ||
| 26 | |||
| 27 | // We will recursively process ferried bodies after their ferries have been | ||
| 28 | // processed, so hold off on processing ferried bodies at the top level. | ||
| 29 | if (ponderable.ferried) | ||
| 30 | { | ||
| 31 | continue; | ||
| 32 | } | ||
| 33 | |||
| 34 | tickBody(entity, dt); | ||
| 35 | } | ||
| 36 | } | ||
| 37 | |||
| 38 | void PonderingSystem::initializeBody( | ||
| 39 | id_type entity, | ||
| 40 | PonderableComponent::Type type) | ||
| 41 | { | ||
| 42 | auto& ponderable = game_.getEntityManager(). | ||
| 43 | emplaceComponent<PonderableComponent>(entity, type); | ||
| 44 | |||
| 45 | if (type == PonderableComponent::Type::freefalling) | ||
| 46 | { | ||
| 47 | ponderable.accel.y() = NORMAL_GRAVITY; | ||
| 48 | } | ||
| 49 | } | ||
| 50 | |||
| 51 | void PonderingSystem::initPrototype(id_type prototype) | ||
| 52 | { | ||
| 53 | auto& ponderable = game_.getEntityManager(). | ||
| 54 | getComponent<PonderableComponent>(prototype); | ||
| 55 | |||
| 56 | ponderable.vel.x() = 0.0; | ||
| 57 | ponderable.vel.y() = 0.0; | ||
| 58 | ponderable.accel.x() = 0.0; | ||
| 59 | ponderable.accel.y() = 0.0; | ||
| 60 | ponderable.grounded = false; | ||
| 61 | ponderable.frozen = false; | ||
| 62 | ponderable.collidable = true; | ||
| 63 | ponderable.ferried = false; | ||
| 64 | ponderable.passengers.clear(); | ||
| 65 | } | ||
| 66 | |||
| 67 | void PonderingSystem::unferry(id_type entity) | ||
| 68 | { | ||
| 69 | auto& ponderable = game_.getEntityManager(). | ||
| 70 | getComponent<PonderableComponent>(entity); | ||
| 71 | |||
| 72 | if (ponderable.ferried) | ||
| 73 | { | ||
| 74 | ponderable.ferried = false; | ||
| 75 | |||
| 76 | auto& ferryPonder = game_.getEntityManager(). | ||
| 77 | getComponent<PonderableComponent>(ponderable.ferry); | ||
| 78 | |||
| 79 | ferryPonder.passengers.erase(entity); | ||
| 80 | } | ||
| 81 | } | ||
| 82 | |||
| 83 | void PonderingSystem::tickBody( | ||
| 84 | id_type entity, | ||
| 85 | double dt) | ||
| 86 | { | ||
| 87 | auto& ponderable = game_.getEntityManager(). | ||
| 88 | getComponent<PonderableComponent>(entity); | ||
| 89 | |||
| 90 | if (!ponderable.active) | ||
| 91 | { | ||
| 92 | return; | ||
| 93 | } | ||
| 94 | |||
| 95 | auto& transformable = game_.getEntityManager(). | ||
| 96 | getComponent<TransformableComponent>(entity); | ||
| 97 | |||
| 98 | // Accelerate | ||
| 99 | if (!ponderable.frozen) | ||
| 100 | { | ||
| 101 | ponderable.vel += ponderable.accel * dt; | ||
| 102 | |||
| 103 | if ((ponderable.type == PonderableComponent::Type::freefalling) | ||
| 104 | && (ponderable.vel.y() > TERMINAL_VELOCITY)) | ||
| 105 | { | ||
| 106 | ponderable.vel.y() = TERMINAL_VELOCITY; | ||
| 107 | } | ||
| 108 | } | ||
| 109 | |||
| 110 | // Move | ||
| 111 | vec2d newPos = transformable.pos; | ||
| 112 | |||
| 113 | if (!ponderable.frozen) | ||
| 114 | { | ||
| 115 | newPos += ponderable.vel * dt; | ||
| 116 | } | ||
| 117 | |||
| 118 | CollisionResult result = moveBody(entity, newPos); | ||
| 119 | |||
| 120 | // Perform cleanup for orientable entites | ||
| 121 | bool groundedChanged = (ponderable.grounded != result.grounded); | ||
| 122 | ponderable.grounded = result.grounded; | ||
| 123 | |||
| 124 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) | ||
| 125 | { | ||
| 126 | auto& orientable = game_.getEntityManager(). | ||
| 127 | getComponent<OrientableComponent>(entity); | ||
| 128 | |||
| 129 | // Handle changes in groundedness | ||
| 130 | if (groundedChanged) | ||
| 131 | { | ||
| 132 | if (ponderable.grounded) | ||
| 133 | { | ||
| 134 | game_.getSystemManager().getSystem<OrientingSystem>().land(entity); | ||
| 135 | } else { | ||
| 136 | game_.getSystemManager(). | ||
| 137 | getSystem<OrientingSystem>().startFalling(entity); | ||
| 138 | } | ||
| 139 | } | ||
| 140 | |||
| 141 | // Complete dropping, if necessary | ||
| 142 | if (orientable.getDropState() == OrientableComponent::DropState::active) | ||
| 143 | { | ||
| 144 | orientable.setDropState(OrientableComponent::DropState::none); | ||
| 145 | } | ||
| 146 | } | ||
| 147 | |||
| 148 | // Ferry or unferry as necessary | ||
| 149 | if ((ponderable.type == PonderableComponent::Type::freefalling) && | ||
| 150 | groundedChanged) | ||
| 151 | { | ||
| 152 | if (ponderable.grounded && | ||
| 153 | game_.getEntityManager(). | ||
| 154 | hasComponent<PonderableComponent>(result.groundEntity)) | ||
| 155 | { | ||
| 156 | // The body is now being ferried | ||
| 157 | auto& ferryPonder = game_.getEntityManager(). | ||
| 158 | getComponent<PonderableComponent>(result.groundEntity); | ||
| 159 | |||
| 160 | ponderable.ferried = true; | ||
| 161 | ponderable.ferry = result.groundEntity; | ||
| 162 | ponderable.ferrySide = Direction::up; | ||
| 163 | |||
| 164 | ferryPonder.passengers.insert(entity); | ||
| 165 | } else if (ponderable.ferried) | ||
| 166 | { | ||
| 167 | // The body is no longer being ferried | ||
| 168 | unferry(entity); | ||
| 169 | } | ||
| 170 | } | ||
| 171 | |||
| 172 | // Handle ferry passengers | ||
| 173 | std::set<id_type> passengers = ponderable.passengers; | ||
| 174 | |||
| 175 | for (id_type passenger : passengers) | ||
| 176 | { | ||
| 177 | tickBody(passenger, dt); | ||
| 178 | } | ||
| 179 | } | ||
| 180 | |||
| 181 | PonderingSystem::CollisionResult PonderingSystem::moveBody( | ||
| 182 | id_type entity, | ||
| 183 | vec2d newPos) | ||
| 184 | { | ||
| 185 | auto& ponderable = game_.getEntityManager(). | ||
| 186 | getComponent<PonderableComponent>(entity); | ||
| 187 | |||
| 188 | CollisionResult result; | ||
| 189 | |||
| 190 | if (ponderable.collidable) | ||
| 191 | { | ||
| 192 | result = detectCollisions(entity, newPos); | ||
| 193 | } else { | ||
| 194 | result.pos = newPos; | ||
| 195 | } | ||
| 196 | |||
| 197 | if (!ponderable.frozen) | ||
| 198 | { | ||
| 199 | auto& transformable = game_.getEntityManager(). | ||
| 200 | getComponent<TransformableComponent>(entity); | ||
| 201 | |||
| 202 | vec2d delta = result.pos - transformable.pos; | ||
| 203 | |||
| 204 | // Move. | ||
| 205 | transformable.pos = result.pos; | ||
| 206 | |||
| 207 | // Stop if the entity hit a wall. | ||
| 208 | if (result.blockedHoriz) | ||
| 209 | { | ||
| 210 | ponderable.vel.x() = 0.0; | ||
| 211 | } | ||
| 212 | |||
| 213 | if (result.blockedVert) | ||
| 214 | { | ||
| 215 | ponderable.vel.y() = 0.0; | ||
| 216 | } | ||
| 217 | |||
| 218 | // Move ferry passengers by the appropriate amount. | ||
| 219 | auto passengers = ponderable.passengers; | ||
| 220 | |||
| 221 | for (id_type passenger : passengers) | ||
| 222 | { | ||
| 223 | auto& passTrans = game_.getEntityManager(). | ||
| 224 | getComponent<TransformableComponent>(passenger); | ||
| 225 | |||
| 226 | moveBody(passenger, passTrans.pos + delta); | ||
| 227 | } | ||
| 228 | |||
| 229 | // Move to an adjacent map, if necessary | ||
| 230 | if (result.adjacentlyWarping) | ||
| 231 | { | ||
| 232 | vec2d warpPos = result.pos; | ||
| 233 | |||
| 234 | switch (result.adjWarpDir) | ||
| 235 | { | ||
| 236 | case Direction::left: | ||
| 237 | { | ||
| 238 | warpPos.x() = GAME_WIDTH + WALL_GAP - transformable.size.w(); | ||
| 239 | |||
| 240 | break; | ||
| 241 | } | ||
| 242 | |||
| 243 | case Direction::right: | ||
| 244 | { | ||
| 245 | warpPos.x() = -WALL_GAP; | ||
| 246 | |||
| 247 | break; | ||
| 248 | } | ||
| 249 | |||
| 250 | case Direction::up: | ||
| 251 | { | ||
| 252 | warpPos.y() = MAP_HEIGHT * TILE_HEIGHT - transformable.size.h(); | ||
| 253 | |||
| 254 | break; | ||
| 255 | } | ||
| 256 | |||
| 257 | case Direction::down: | ||
| 258 | { | ||
| 259 | warpPos.y() = -WALL_GAP; | ||
| 260 | |||
| 261 | break; | ||
| 262 | } | ||
| 263 | } | ||
| 264 | |||
| 265 | game_.getSystemManager().getSystem<PlayingSystem>(). | ||
| 266 | changeMap( | ||
| 267 | entity, | ||
| 268 | result.adjWarpMapId, | ||
| 269 | warpPos); | ||
| 270 | } | ||
| 271 | } | ||
| 272 | |||
| 273 | return result; | ||
| 274 | } | ||
| 275 | |||
| 276 | namespace CollisionParams { | ||
| 277 | |||
| 278 | template <typename HorizVert> | ||
| 279 | class Desc : public HorizVert { | ||
| 280 | public: | ||
| 281 | |||
| 282 | inline static bool AtLeastInAxisSweep( | ||
| 283 | double boundaryAxis, | ||
| 284 | double entityAxis) | ||
| 285 | { | ||
| 286 | return (boundaryAxis >= entityAxis); | ||
| 287 | } | ||
| 288 | |||
| 289 | inline static bool IsPastAxis( | ||
| 290 | double colliderAxis, | ||
| 291 | double entityAxis) | ||
| 292 | { | ||
| 293 | return (colliderAxis > entityAxis); | ||
| 294 | } | ||
| 295 | |||
| 296 | inline static double EntityAxis(const vec2d& pos, const vec2i& size) | ||
| 297 | { | ||
| 298 | return HorizVert::AxisLower(pos); | ||
| 299 | } | ||
| 300 | |||
| 301 | inline static double ObjectAxis(const vec2d& pos, const vec2i& size) | ||
| 302 | { | ||
| 303 | return HorizVert::AxisUpper(pos, size); | ||
| 304 | } | ||
| 305 | |||
| 306 | inline static bool Closer(double left, double right) | ||
| 307 | { | ||
| 308 | return right < left; | ||
| 309 | } | ||
| 310 | }; | ||
| 311 | |||
| 312 | template <typename HorizVert> | ||
| 313 | class Asc : public HorizVert { | ||
| 314 | public: | ||
| 315 | |||
| 316 | inline static bool AtLeastInAxisSweep( | ||
| 317 | double boundaryAxis, | ||
| 318 | double entityAxis) | ||
| 319 | { | ||
| 320 | return (boundaryAxis <= entityAxis); | ||
| 321 | } | ||
| 322 | |||
| 323 | inline static bool IsPastAxis( | ||
| 324 | double colliderAxis, | ||
| 325 | double entityAxis) | ||
| 326 | { | ||
| 327 | return (colliderAxis < entityAxis); | ||
| 328 | } | ||
| 329 | |||
| 330 | inline static double EntityAxis(const vec2d& pos, const vec2i& size) | ||
| 331 | { | ||
| 332 | return HorizVert::AxisUpper(pos, size); | ||
| 333 | } | ||
| 334 | |||
| 335 | inline static double ObjectAxis(const vec2d& pos, const vec2i& size) | ||
| 336 | { | ||
| 337 | return HorizVert::AxisLower(pos); | ||
| 338 | } | ||
| 339 | |||
| 340 | inline static bool Closer(double left, double right) | ||
| 341 | { | ||
| 342 | return left < right; | ||
| 343 | } | ||
| 344 | }; | ||
| 345 | |||
| 346 | template <size_t Axis, size_t NonAxis> | ||
| 347 | class HorizVert { | ||
| 348 | public: | ||
| 349 | |||
| 350 | inline static double AxisLower(const vec2d& pos) | ||
| 351 | { | ||
| 352 | return pos.coords[Axis]; | ||
| 353 | } | ||
| 354 | |||
| 355 | inline static double AxisUpper(const vec2d& pos, const vec2i& size) | ||
| 356 | { | ||
| 357 | return pos.coords[Axis] + size.coords[Axis]; | ||
| 358 | } | ||
| 359 | |||
| 360 | inline static double NonAxisLower(const vec2d& pos) | ||
| 361 | { | ||
| 362 | return pos.coords[NonAxis]; | ||
| 363 | } | ||
| 364 | |||
| 365 | inline static double NonAxisUpper(const vec2d& pos, const vec2i& size) | ||
| 366 | { | ||
| 367 | return pos.coords[NonAxis] + size.coords[NonAxis]; | ||
| 368 | } | ||
| 369 | |||
| 370 | }; | ||
| 371 | |||
| 372 | using Horizontal = HorizVert<0, 1>; | ||
| 373 | using Vertical = HorizVert<1, 0>; | ||
| 374 | |||
| 375 | template <Direction dir, typename AscDesc> | ||
| 376 | class DetectCollisions : public AscDesc { | ||
| 377 | public: | ||
| 378 | |||
| 379 | static const Direction Dir = dir; | ||
| 380 | |||
| 381 | inline static double EntityAxis(const vec2d& pos, const vec2i& size) | ||
| 382 | { | ||
| 383 | return AscDesc::EntityAxis(pos, size); | ||
| 384 | } | ||
| 385 | |||
| 386 | inline static double ObjectAxis(const vec2d& pos, const vec2i& size) | ||
| 387 | { | ||
| 388 | return AscDesc::ObjectAxis(pos, size); | ||
| 389 | } | ||
| 390 | |||
| 391 | inline static double EntityAxis(const TransformableComponent& transformable) | ||
| 392 | { | ||
| 393 | return AscDesc::EntityAxis(transformable.pos, transformable.size); | ||
| 394 | } | ||
| 395 | |||
| 396 | inline static double ObjectAxis(const TransformableComponent& transformable) | ||
| 397 | { | ||
| 398 | return AscDesc::ObjectAxis(transformable.pos, transformable.size); | ||
| 399 | } | ||
| 400 | }; | ||
| 401 | |||
| 402 | class Left : public DetectCollisions<Direction::left, Desc<Horizontal>> { | ||
| 403 | public: | ||
| 404 | |||
| 405 | inline static const MappableComponent::desc_boundaries_type& MapBoundaries( | ||
| 406 | const MappableComponent& mappable) | ||
| 407 | { | ||
| 408 | return mappable.leftBoundaries; | ||
| 409 | } | ||
| 410 | }; | ||
| 411 | |||
| 412 | class Right : public DetectCollisions<Direction::right, Asc<Horizontal>> { | ||
| 413 | public: | ||
| 414 | |||
| 415 | inline static const MappableComponent::asc_boundaries_type& MapBoundaries( | ||
| 416 | const MappableComponent& mappable) | ||
| 417 | { | ||
| 418 | return mappable.rightBoundaries; | ||
| 419 | } | ||
| 420 | }; | ||
| 421 | |||
| 422 | class Up : public DetectCollisions<Direction::up, Desc<Vertical>> { | ||
| 423 | public: | ||
| 424 | |||
| 425 | inline static const MappableComponent::desc_boundaries_type& MapBoundaries( | ||
| 426 | const MappableComponent& mappable) | ||
| 427 | { | ||
| 428 | return mappable.upBoundaries; | ||
| 429 | } | ||
| 430 | }; | ||
| 431 | |||
| 432 | class Down : public DetectCollisions<Direction::down, Asc<Vertical>> { | ||
| 433 | public: | ||
| 434 | |||
| 435 | inline static const MappableComponent::asc_boundaries_type& MapBoundaries( | ||
| 436 | const MappableComponent& mappable) | ||
| 437 | { | ||
| 438 | return mappable.downBoundaries; | ||
| 439 | } | ||
| 440 | }; | ||
| 441 | }; | ||
| 442 | |||
| 443 | PonderingSystem::CollisionResult PonderingSystem::detectCollisions( | ||
| 444 | id_type entity, | ||
| 445 | vec2d newPos) | ||
| 446 | { | ||
| 447 | auto& transformable = game_.getEntityManager(). | ||
| 448 | getComponent<TransformableComponent>(entity); | ||
| 449 | |||
| 450 | CollisionResult result; | ||
| 451 | result.pos.x() = newPos.x(); | ||
| 452 | result.pos.y() = transformable.pos.y(); | ||
| 453 | |||
| 454 | // Find horizontal collisions. | ||
| 455 | if (result.pos.x() < transformable.pos.x()) | ||
| 456 | { | ||
| 457 | detectCollisionsInDirection<CollisionParams::Left>(entity, result); | ||
| 458 | } else if (result.pos.x() > transformable.pos.x()) | ||
| 459 | { | ||
| 460 | detectCollisionsInDirection<CollisionParams::Right>(entity, result); | ||
| 461 | } | ||
| 462 | |||
| 463 | // Find vertical collisions | ||
| 464 | if (!result.stopProcessing) | ||
| 465 | { | ||
| 466 | result.pos.y() = newPos.y(); | ||
| 467 | result.touchedWall = false; | ||
| 468 | |||
| 469 | if (result.pos.y() < transformable.pos.y()) | ||
| 470 | { | ||
| 471 | detectCollisionsInDirection<CollisionParams::Up>(entity, result); | ||
| 472 | } else if (result.pos.y() > transformable.pos.y()) | ||
| 473 | { | ||
| 474 | detectCollisionsInDirection<CollisionParams::Down>(entity, result); | ||
| 475 | } | ||
| 476 | } | ||
| 477 | |||
| 478 | return result; | ||
| 479 | } | ||
| 480 | |||
| 481 | template <typename Param> | ||
| 482 | void PonderingSystem::detectCollisionsInDirection( | ||
| 483 | id_type entity, | ||
| 484 | CollisionResult& result) | ||
| 485 | { | ||
| 486 | // Get map data. | ||
| 487 | id_type mapEntity = | ||
| 488 | game_.getSystemManager().getSystem<RealizingSystem>().getActiveMap(); | ||
| 489 | |||
| 490 | auto& mappable = game_.getEntityManager(). | ||
| 491 | getComponent<MappableComponent>(mapEntity); | ||
| 492 | |||
| 493 | // Get old location. | ||
| 494 | auto& transform = game_.getEntityManager(). | ||
| 495 | getComponent<TransformableComponent>(entity); | ||
| 496 | |||
| 497 | auto& ponderable = game_.getEntityManager(). | ||
| 498 | getComponent<PonderableComponent>(entity); | ||
| 499 | |||
| 500 | bool boundaryCollision = false; | ||
| 501 | |||
| 502 | auto boundaries = Param::MapBoundaries(mappable); | ||
| 503 | auto it = boundaries.lower_bound(Param::EntityAxis(transform)); | ||
| 504 | |||
| 505 | // Find the axis distance of the closest environmental boundary. | ||
| 506 | for (; | ||
| 507 | (it != std::end(boundaries)) && | ||
| 508 | Param::AtLeastInAxisSweep( | ||
| 509 | it->first, | ||
| 510 | Param::EntityAxis(result.pos, transform.size)); | ||
| 511 | it++) | ||
| 512 | { | ||
| 513 | // Check that the boundary is in range for the other axis. | ||
| 514 | if ((Param::NonAxisUpper(result.pos, transform.size) > it->second.lower) && | ||
| 515 | (Param::NonAxisLower(result.pos) < it->second.upper)) | ||
| 516 | { | ||
| 517 | // We have a collision! | ||
| 518 | boundaryCollision = true; | ||
| 519 | |||
| 520 | break; | ||
| 521 | } | ||
| 522 | } | ||
| 523 | |||
| 524 | // Find the results of pretending to move the entity's passengers, if there | ||
| 525 | // are any. | ||
| 526 | vec2d delta = result.pos - transform.pos; | ||
| 527 | std::map<id_type, CollisionResult> passResults; | ||
| 528 | |||
| 529 | for (id_type passenger : ponderable.passengers) | ||
| 530 | { | ||
| 531 | auto& passPonder = game_.getEntityManager(). | ||
| 532 | getComponent<PonderableComponent>(passenger); | ||
| 533 | |||
| 534 | if (passPonder.ferrySide == Param::Dir) | ||
| 535 | { | ||
| 536 | auto& passTrans = game_.getEntityManager(). | ||
| 537 | getComponent<TransformableComponent>(passenger); | ||
| 538 | |||
| 539 | passResults[passenger] = | ||
| 540 | detectCollisions(passenger, passTrans.pos + delta); | ||
| 541 | } | ||
| 542 | } | ||
| 543 | |||
| 544 | // Find a list of potential colliders, sorted so that the closest is | ||
| 545 | // first. | ||
| 546 | std::vector<id_type> colliders; | ||
| 547 | |||
| 548 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 549 | PonderableComponent, | ||
| 550 | TransformableComponent>(); | ||
| 551 | |||
| 552 | for (id_type collider : entities) | ||
| 553 | { | ||
| 554 | // Can't collide with self. | ||
| 555 | if (collider == entity) | ||
| 556 | { | ||
| 557 | continue; | ||
| 558 | } | ||
| 559 | |||
| 560 | auto& colliderPonder = game_.getEntityManager(). | ||
| 561 | getComponent<PonderableComponent>(collider); | ||
| 562 | |||
| 563 | // Only check objects that are active and collidable. | ||
| 564 | if (!colliderPonder.active || !colliderPonder.collidable) | ||
| 565 | { | ||
| 566 | continue; | ||
| 567 | } | ||
| 568 | |||
| 569 | // If the collider is a passenger of the entity, pretend that it has already | ||
| 570 | // moved. | ||
| 571 | auto& colliderTrans = game_.getEntityManager(). | ||
| 572 | getComponent<TransformableComponent>(collider); | ||
| 573 | |||
| 574 | vec2d colliderPos = colliderTrans.pos; | ||
| 575 | vec2i colliderSize = colliderTrans.size; | ||
| 576 | |||
| 577 | if (passResults.count(collider)) | ||
| 578 | { | ||
| 579 | colliderPos = passResults[collider].pos; | ||
| 580 | } | ||
| 581 | |||
| 582 | // Check if the entity would move into the potential collider, | ||
| 583 | if (Param::IsPastAxis( | ||
| 584 | Param::ObjectAxis(colliderPos, colliderSize), | ||
| 585 | Param::EntityAxis(result.pos, transform.size)) && | ||
| 586 | // that it wasn't already colliding, | ||
| 587 | !Param::IsPastAxis( | ||
| 588 | Param::ObjectAxis(colliderPos, colliderSize), | ||
| 589 | Param::EntityAxis(transform)) && | ||
| 590 | // that the position on the non-axis is in range, | ||
| 591 | (Param::NonAxisUpper(colliderPos, colliderSize) > | ||
| 592 | Param::NonAxisLower(result.pos)) && | ||
| 593 | (Param::NonAxisLower(colliderPos) < | ||
| 594 | Param::NonAxisUpper(result.pos, transform.size)) && | ||
| 595 | // and that the collider is not farther away than the environmental | ||
| 596 | // boundary. | ||
| 597 | (!boundaryCollision || | ||
| 598 | Param::AtLeastInAxisSweep( | ||
| 599 | Param::ObjectAxis(colliderPos, colliderSize), | ||
| 600 | it->first))) | ||
| 601 | { | ||
| 602 | colliders.push_back(collider); | ||
| 603 | } | ||
| 604 | } | ||
| 605 | |||
| 606 | // Sort the potential colliders such that the closest to the axis of movement | ||
| 607 | // is first. When sorting, treat passengers of the entity as having already | ||
| 608 | // moved. | ||
| 609 | std::sort( | ||
| 610 | std::begin(colliders), | ||
| 611 | std::end(colliders), | ||
| 612 | [&] (id_type left, id_type right) { | ||
| 613 | auto& leftTrans = game_.getEntityManager(). | ||
| 614 | getComponent<TransformableComponent>(left); | ||
| 615 | |||
| 616 | vec2d leftPos = leftTrans.pos; | ||
| 617 | |||
| 618 | if (passResults.count(left)) | ||
| 619 | { | ||
| 620 | leftPos = passResults[left].pos; | ||
| 621 | } | ||
| 622 | |||
| 623 | auto& rightTrans = game_.getEntityManager(). | ||
| 624 | getComponent<TransformableComponent>(right); | ||
| 625 | |||
| 626 | vec2d rightPos = rightTrans.pos; | ||
| 627 | |||
| 628 | if (passResults.count(right)) | ||
| 629 | { | ||
| 630 | rightPos = passResults[right].pos; | ||
| 631 | } | ||
| 632 | |||
| 633 | return Param::Closer( | ||
| 634 | Param::ObjectAxis(leftPos, leftTrans.size), | ||
| 635 | Param::ObjectAxis(rightPos, rightTrans.size)); | ||
| 636 | }); | ||
| 637 | |||
| 638 | for (id_type collider : colliders) | ||
| 639 | { | ||
| 640 | auto& colliderTrans = game_.getEntityManager(). | ||
| 641 | getComponent<TransformableComponent>(collider); | ||
| 642 | |||
| 643 | // If the collider is a passenger of the entity, pretend that it has already | ||
| 644 | // moved. | ||
| 645 | vec2d colliderPos = colliderTrans.pos; | ||
| 646 | vec2i colliderSize = colliderTrans.size; | ||
| 647 | |||
| 648 | if (passResults.count(collider)) | ||
| 649 | { | ||
| 650 | colliderPos = passResults[collider].pos; | ||
| 651 | } | ||
| 652 | |||
| 653 | // Check if the entity would still move into the potential collider. | ||
| 654 | if (!Param::IsPastAxis( | ||
| 655 | Param::ObjectAxis(colliderPos, colliderSize), | ||
| 656 | Param::EntityAxis(result.pos, transform.size))) | ||
| 657 | { | ||
| 658 | break; | ||
| 659 | } | ||
| 660 | |||
| 661 | // TODO: Check if the entity is moving into one of its passengers. | ||
| 662 | auto& colliderPonder = game_.getEntityManager(). | ||
| 663 | getComponent<PonderableComponent>(collider); | ||
| 664 | |||
| 665 | processCollision( | ||
| 666 | entity, | ||
| 667 | collider, | ||
| 668 | Param::Dir, | ||
| 669 | colliderPonder.colliderType, | ||
| 670 | Param::ObjectAxis(colliderPos, colliderSize), | ||
| 671 | Param::NonAxisLower(colliderPos), | ||
| 672 | Param::NonAxisUpper(colliderPos, colliderSize), | ||
| 673 | result); | ||
| 674 | |||
| 675 | if (result.stopProcessing) | ||
| 676 | { | ||
| 677 | break; | ||
| 678 | } | ||
| 679 | } | ||
| 680 | |||
| 681 | // If movement hasn't been stopped by an intermediary object, and | ||
| 682 | // collision checking hasn't been stopped, process the environmental | ||
| 683 | // boundaries closest to the entity. | ||
| 684 | if (!result.stopProcessing && !result.touchedWall && boundaryCollision) | ||
| 685 | { | ||
| 686 | double boundaryAxis = it->first; | ||
| 687 | |||
| 688 | for (; | ||
| 689 | (it != std::end(boundaries)) && | ||
| 690 | (it->first == boundaryAxis); | ||
| 691 | it++) | ||
| 692 | { | ||
| 693 | if ((Param::NonAxisLower(result.pos) < it->second.upper) && | ||
| 694 | (Param::NonAxisUpper(result.pos, transform.size) > it->second.lower)) | ||
| 695 | { | ||
| 696 | processCollision( | ||
| 697 | entity, | ||
| 698 | mapEntity, | ||
| 699 | Param::Dir, | ||
| 700 | it->second.type, | ||
| 701 | it->first, | ||
| 702 | it->second.lower, | ||
| 703 | it->second.upper, | ||
| 704 | result); | ||
| 705 | |||
| 706 | if (result.stopProcessing) | ||
| 707 | { | ||
| 708 | break; | ||
| 709 | } | ||
| 710 | } | ||
| 711 | } | ||
| 712 | } | ||
| 713 | } | ||
| 714 | |||
| 715 | void PonderingSystem::processCollision( | ||
| 716 | id_type entity, | ||
| 717 | id_type collider, | ||
| 718 | Direction dir, | ||
| 719 | PonderableComponent::Collision type, | ||
| 720 | double axis, | ||
| 721 | double lower, | ||
| 722 | double upper, | ||
| 723 | CollisionResult& result) | ||
| 724 | { | ||
| 725 | auto& transformable = game_.getEntityManager(). | ||
| 726 | getComponent<TransformableComponent>(entity); | ||
| 727 | |||
| 728 | switch (type) | ||
| 729 | { | ||
| 730 | case PonderableComponent::Collision::wall: | ||
| 731 | { | ||
| 732 | result.touchedWall = true; | ||
| 733 | |||
| 734 | break; | ||
| 735 | } | ||
| 736 | |||
| 737 | case PonderableComponent::Collision::platform: | ||
| 738 | { | ||
| 739 | if (game_.getEntityManager(). | ||
| 740 | hasComponent<OrientableComponent>(entity)) | ||
| 741 | { | ||
| 742 | auto& orientable = game_.getEntityManager(). | ||
| 743 | getComponent<OrientableComponent>(entity); | ||
| 744 | |||
| 745 | if (orientable.getDropState() != | ||
| 746 | OrientableComponent::DropState::none) | ||
| 747 | { | ||
| 748 | orientable.setDropState(OrientableComponent::DropState::active); | ||
| 749 | } else { | ||
| 750 | result.touchedWall = true; | ||
| 751 | } | ||
| 752 | } else { | ||
| 753 | result.touchedWall = true; | ||
| 754 | } | ||
| 755 | |||
| 756 | break; | ||
| 757 | } | ||
| 758 | |||
| 759 | case PonderableComponent::Collision::adjacency: | ||
| 760 | { | ||
| 761 | auto& mappable = game_.getEntityManager(). | ||
| 762 | getComponent<MappableComponent>(collider); | ||
| 763 | |||
| 764 | auto& adj = [&] () -> const MappableComponent::Adjacent& { | ||
| 765 | switch (dir) | ||
| 766 | { | ||
| 767 | case Direction::left: return mappable.leftAdjacent; | ||
| 768 | case Direction::right: return mappable.rightAdjacent; | ||
| 769 | case Direction::up: return mappable.upAdjacent; | ||
| 770 | case Direction::down: return mappable.downAdjacent; | ||
| 771 | } | ||
| 772 | }(); | ||
| 773 | |||
| 774 | switch (adj.type) | ||
| 775 | { | ||
| 776 | case MappableComponent::Adjacent::Type::wall: | ||
| 777 | { | ||
| 778 | result.touchedWall = true; | ||
| 779 | |||
| 780 | break; | ||
| 781 | } | ||
| 782 | |||
| 783 | case MappableComponent::Adjacent::Type::wrap: | ||
| 784 | { | ||
| 785 | switch (dir) | ||
| 786 | { | ||
| 787 | case Direction::left: | ||
| 788 | { | ||
| 789 | result.pos.x() = GAME_WIDTH + WALL_GAP - transformable.size.w(); | ||
| 790 | |||
| 791 | break; | ||
| 792 | } | ||
| 793 | |||
| 794 | case Direction::right: | ||
| 795 | { | ||
| 796 | result.pos.x() = -WALL_GAP; | ||
| 797 | |||
| 798 | break; | ||
| 799 | } | ||
| 800 | |||
| 801 | case Direction::up: | ||
| 802 | { | ||
| 803 | result.pos.y() = | ||
| 804 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP - transformable.pos.h(); | ||
| 805 | |||
| 806 | break; | ||
| 807 | } | ||
| 808 | |||
| 809 | case Direction::down: | ||
| 810 | { | ||
| 811 | result.pos.y() = -WALL_GAP; | ||
| 812 | |||
| 813 | break; | ||
| 814 | } | ||
| 815 | } | ||
| 816 | } | ||
| 817 | |||
| 818 | case MappableComponent::Adjacent::Type::warp: | ||
| 819 | { | ||
| 820 | if (game_.getEntityManager(). | ||
| 821 | hasComponent<PlayableComponent>(entity)) | ||
| 822 | { | ||
| 823 | result.adjacentlyWarping = true; | ||
| 824 | result.adjWarpDir = dir; | ||
| 825 | result.adjWarpMapId = adj.mapId; | ||
| 826 | } | ||
| 827 | |||
| 828 | break; | ||
| 829 | } | ||
| 830 | |||
| 831 | case MappableComponent::Adjacent::Type::reverse: | ||
| 832 | { | ||
| 833 | // TODO: not yet implemented. | ||
| 834 | |||
| 835 | break; | ||
| 836 | } | ||
| 837 | } | ||
| 838 | |||
| 839 | break; | ||
| 840 | } | ||
| 841 | |||
| 842 | case PonderableComponent::Collision::danger: | ||
| 843 | { | ||
| 844 | if (game_.getEntityManager(). | ||
| 845 | hasComponent<PlayableComponent>(entity)) | ||
| 846 | { | ||
| 847 | game_.getSystemManager().getSystem<PlayingSystem>().die(entity); | ||
| 848 | |||
| 849 | result.adjacentlyWarping = false; | ||
| 850 | } | ||
| 851 | |||
| 852 | result.stopProcessing = true; | ||
| 853 | |||
| 854 | break; | ||
| 855 | } | ||
| 856 | |||
| 857 | case PonderableComponent::Collision::event: | ||
| 858 | { | ||
| 859 | if (game_.getEntityManager(). | ||
| 860 | hasComponent<PlayableComponent>(entity)) | ||
| 861 | { | ||
| 862 | game_.getSystemManager().getSystem<ScriptingSystem>(). | ||
| 863 | onTouch(collider, entity); | ||
| 864 | } | ||
| 865 | |||
| 866 | break; | ||
| 867 | } | ||
| 868 | |||
| 869 | default: | ||
| 870 | { | ||
| 871 | // Not yet implemented. | ||
| 872 | |||
| 873 | break; | ||
| 874 | } | ||
| 875 | } | ||
| 876 | |||
| 877 | if (!result.stopProcessing && result.touchedWall) | ||
| 878 | { | ||
| 879 | switch (dir) | ||
| 880 | { | ||
| 881 | case Direction::left: | ||
| 882 | { | ||
| 883 | result.pos.x() = axis; | ||
| 884 | result.blockedHoriz = true; | ||
| 885 | |||
| 886 | break; | ||
| 887 | } | ||
| 888 | |||
| 889 | case Direction::right: | ||
| 890 | { | ||
| 891 | result.pos.x() = axis - transformable.size.w(); | ||
| 892 | result.blockedHoriz = true; | ||
| 893 | |||
| 894 | break; | ||
| 895 | } | ||
| 896 | |||
| 897 | case Direction::up: | ||
| 898 | { | ||
| 899 | result.pos.y() = axis; | ||
| 900 | result.blockedVert = true; | ||
| 901 | |||
| 902 | break; | ||
| 903 | } | ||
| 904 | |||
| 905 | case Direction::down: | ||
| 906 | { | ||
| 907 | result.pos.y() = axis - transformable.size.h(); | ||
| 908 | result.blockedVert = true; | ||
| 909 | result.groundEntity = collider; | ||
| 910 | result.grounded = true; | ||
| 911 | |||
| 912 | break; | ||
| 913 | } | ||
| 914 | } | ||
| 915 | } | ||
| 916 | } | ||
| diff --git a/src/systems/pondering.h b/src/systems/pondering.h new file mode 100644 index 0000000..c79bbf6 --- /dev/null +++ b/src/systems/pondering.h | |||
| @@ -0,0 +1,81 @@ | |||
| 1 | #ifndef PONDERING_H_F2530E0E | ||
| 2 | #define PONDERING_H_F2530E0E | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | #include "components/ponderable.h" | ||
| 6 | #include "direction.h" | ||
| 7 | #include "vector.h" | ||
| 8 | |||
| 9 | class PonderingSystem : public System { | ||
| 10 | public: | ||
| 11 | |||
| 12 | PonderingSystem(Game& game) : System(game) | ||
| 13 | { | ||
| 14 | } | ||
| 15 | |||
| 16 | void tick(double dt); | ||
| 17 | |||
| 18 | void initializeBody(id_type entity, PonderableComponent::Type type); | ||
| 19 | |||
| 20 | /** | ||
| 21 | * Initializes a ponderable map object from its prototype data. | ||
| 22 | * | ||
| 23 | * @requires entity is ponderable | ||
| 24 | * @requires entity is a map object | ||
| 25 | */ | ||
| 26 | void initPrototype(id_type prototype); | ||
| 27 | |||
| 28 | /** | ||
| 29 | * Unferries an entity if it is a passenger of another entity. Use before | ||
| 30 | * moving a ponderable entity outside the PonderingSystem. | ||
| 31 | * | ||
| 32 | * @requires entity is ponderable | ||
| 33 | */ | ||
| 34 | void unferry(id_type entity); | ||
| 35 | |||
| 36 | private: | ||
| 37 | |||
| 38 | struct CollisionResult | ||
| 39 | { | ||
| 40 | vec2d pos; | ||
| 41 | bool stopProcessing = false; | ||
| 42 | bool touchedWall = false; | ||
| 43 | bool blockedHoriz = false; | ||
| 44 | bool blockedVert = false; | ||
| 45 | bool adjacentlyWarping = false; | ||
| 46 | Direction adjWarpDir; | ||
| 47 | size_t adjWarpMapId; | ||
| 48 | bool grounded = false; | ||
| 49 | id_type groundEntity; | ||
| 50 | }; | ||
| 51 | |||
| 52 | void tickBody( | ||
| 53 | id_type entity, | ||
| 54 | double dt); | ||
| 55 | |||
| 56 | CollisionResult moveBody( | ||
| 57 | id_type entity, | ||
| 58 | vec2d newPos); | ||
| 59 | |||
| 60 | CollisionResult detectCollisions( | ||
| 61 | id_type entity, | ||
| 62 | vec2d newPos); | ||
| 63 | |||
| 64 | template <typename Param> | ||
| 65 | void detectCollisionsInDirection( | ||
| 66 | id_type entity, | ||
| 67 | CollisionResult& result); | ||
| 68 | |||
| 69 | void processCollision( | ||
| 70 | id_type entity, | ||
| 71 | id_type collider, | ||
| 72 | Direction dir, | ||
| 73 | PonderableComponent::Collision type, | ||
| 74 | double axis, | ||
| 75 | double lower, | ||
| 76 | double upper, | ||
| 77 | CollisionResult& result); | ||
| 78 | |||
| 79 | }; | ||
| 80 | |||
| 81 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | ||
| diff --git a/src/systems/realizing.cpp b/src/systems/realizing.cpp new file mode 100644 index 0000000..baacf5a --- /dev/null +++ b/src/systems/realizing.cpp | |||
| @@ -0,0 +1,438 @@ | |||
| 1 | #include "realizing.h" | ||
| 2 | #include <stdexcept> | ||
| 3 | #include <libxml/parser.h> | ||
| 4 | #include <cstring> | ||
| 5 | #include <map> | ||
| 6 | #include "game.h" | ||
| 7 | #include "consts.h" | ||
| 8 | #include "animation.h" | ||
| 9 | #include "components/mappable.h" | ||
| 10 | #include "components/animatable.h" | ||
| 11 | #include "components/playable.h" | ||
| 12 | #include "components/ponderable.h" | ||
| 13 | #include "components/transformable.h" | ||
| 14 | #include "components/prototypable.h" | ||
| 15 | #include "components/automatable.h" | ||
| 16 | #include "systems/mapping.h" | ||
| 17 | #include "systems/animating.h" | ||
| 18 | #include "systems/pondering.h" | ||
| 19 | #include "systems/scripting.h" | ||
| 20 | |||
| 21 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) | ||
| 22 | { | ||
| 23 | xmlChar* key = xmlGetProp(node, reinterpret_cast<const xmlChar*>(attr)); | ||
| 24 | if (key == nullptr) | ||
| 25 | { | ||
| 26 | throw std::invalid_argument("Error parsing world file"); | ||
| 27 | } | ||
| 28 | |||
| 29 | return key; | ||
| 30 | } | ||
| 31 | |||
| 32 | // TODO: neither the XML doc nor any of the emplaced entities are properly | ||
| 33 | // destroyed if this constructor throws an exception. | ||
| 34 | RealizingSystem::RealizingSystem( | ||
| 35 | Game& game, | ||
| 36 | std::string worldFile, | ||
| 37 | std::string prototypeFile) : | ||
| 38 | System(game), | ||
| 39 | worldFile_(std::move(worldFile)), | ||
| 40 | prototypeFile_(std::move(prototypeFile)) | ||
| 41 | { | ||
| 42 | auto& mapping = game_.getSystemManager().getSystem<MappingSystem>(); | ||
| 43 | |||
| 44 | xmlChar* key = nullptr; | ||
| 45 | |||
| 46 | // Create a mapping between prototype names and the XML trees defining them. | ||
| 47 | xmlDocPtr protoXml = xmlParseFile(prototypeFile_.c_str()); | ||
| 48 | if (protoXml == nullptr) | ||
| 49 | { | ||
| 50 | throw std::invalid_argument("Cannot find prototypes file"); | ||
| 51 | } | ||
| 52 | |||
| 53 | xmlNodePtr protoTop = xmlDocGetRootElement(protoXml); | ||
| 54 | if (protoTop == nullptr) | ||
| 55 | { | ||
| 56 | throw std::invalid_argument("Error parsing prototypes file"); | ||
| 57 | } | ||
| 58 | |||
| 59 | if (xmlStrcmp(protoTop->name, reinterpret_cast<const xmlChar*>("entities"))) | ||
| 60 | { | ||
| 61 | throw std::invalid_argument("Error parsing prototypes file"); | ||
| 62 | } | ||
| 63 | |||
| 64 | std::map<std::string, xmlNodePtr> prototypes; | ||
| 65 | |||
| 66 | for (xmlNodePtr node = protoTop->xmlChildrenNode; | ||
| 67 | node != nullptr; | ||
| 68 | node = node->next) | ||
| 69 | { | ||
| 70 | if (!xmlStrcmp(node->name, reinterpret_cast<const xmlChar*>("entity"))) | ||
| 71 | { | ||
| 72 | key = getProp(node, "id"); | ||
| 73 | std::string prototypeId = reinterpret_cast<char*>(key); | ||
| 74 | xmlFree(key); | ||
| 75 | |||
| 76 | prototypes[prototypeId] = node; | ||
| 77 | } | ||
| 78 | } | ||
| 79 | |||
| 80 | // Create entities from the world definition. | ||
| 81 | xmlDocPtr doc = xmlParseFile(worldFile_.c_str()); | ||
| 82 | if (doc == nullptr) | ||
| 83 | { | ||
| 84 | throw std::invalid_argument("Cannot find world file"); | ||
| 85 | } | ||
| 86 | |||
| 87 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
| 88 | if (top == nullptr) | ||
| 89 | { | ||
| 90 | throw std::invalid_argument("Error parsing world file"); | ||
| 91 | } | ||
| 92 | |||
| 93 | if (xmlStrcmp(top->name, reinterpret_cast<const xmlChar*>("world"))) | ||
| 94 | { | ||
| 95 | throw std::invalid_argument("Error parsing world file"); | ||
| 96 | } | ||
| 97 | |||
| 98 | key = getProp(top, "startx"); | ||
| 99 | startingPos_.x() = atoi(reinterpret_cast<char*>(key)); | ||
| 100 | xmlFree(key); | ||
| 101 | |||
| 102 | key = getProp(top, "starty"); | ||
| 103 | startingPos_.y() = atoi(reinterpret_cast<char*>(key)); | ||
| 104 | xmlFree(key); | ||
| 105 | |||
| 106 | key = getProp(top, "startmap"); | ||
| 107 | startingMapId_ = atoi(reinterpret_cast<char*>(key)); | ||
| 108 | xmlFree(key); | ||
| 109 | |||
| 110 | for (xmlNodePtr node = top->xmlChildrenNode; | ||
| 111 | node != nullptr; | ||
| 112 | node = node->next) | ||
| 113 | { | ||
| 114 | if (!xmlStrcmp(node->name, reinterpret_cast<const xmlChar*>("map"))) | ||
| 115 | { | ||
| 116 | id_type map = game_.getEntityManager().emplaceEntity(); | ||
| 117 | |||
| 118 | auto& mappable = game_.getEntityManager(). | ||
| 119 | emplaceComponent<MappableComponent>(map, | ||
| 120 | Texture("res/tiles.png"), | ||
| 121 | Texture("res/font.bmp")); | ||
| 122 | |||
| 123 | key = getProp(node, "id"); | ||
| 124 | mappable.mapId = atoi(reinterpret_cast<char*>(key)); | ||
| 125 | xmlFree(key); | ||
| 126 | |||
| 127 | key = getProp(node, "title"); | ||
| 128 | mappable.title = reinterpret_cast<char*>(key); | ||
| 129 | xmlFree(key); | ||
| 130 | |||
| 131 | for (xmlNodePtr mapNode = node->xmlChildrenNode; | ||
| 132 | mapNode != nullptr; | ||
| 133 | mapNode = mapNode->next) | ||
| 134 | { | ||
| 135 | if (!xmlStrcmp( | ||
| 136 | mapNode->name, | ||
| 137 | reinterpret_cast<const xmlChar*>("environment"))) | ||
| 138 | { | ||
| 139 | key = xmlNodeGetContent(mapNode); | ||
| 140 | if (key == nullptr) | ||
| 141 | { | ||
| 142 | throw std::invalid_argument("Error parsing world file"); | ||
| 143 | } | ||
| 144 | |||
| 145 | mappable.tiles.clear(); | ||
| 146 | mappable.tiles.push_back(atoi(strtok( | ||
| 147 | reinterpret_cast<char*>(key), | ||
| 148 | ",\n"))); | ||
| 149 | |||
| 150 | for (size_t i = 1; i < (MAP_WIDTH * MAP_HEIGHT); i++) | ||
| 151 | { | ||
| 152 | mappable.tiles.push_back(atoi(strtok(nullptr, ",\n"))); | ||
| 153 | } | ||
| 154 | |||
| 155 | xmlFree(key); | ||
| 156 | } else if (!xmlStrcmp( | ||
| 157 | mapNode->name, | ||
| 158 | reinterpret_cast<const xmlChar*>("entity"))) | ||
| 159 | { | ||
| 160 | id_type mapObject = game_.getEntityManager().emplaceEntity(); | ||
| 161 | |||
| 162 | key = getProp(mapNode, "type"); | ||
| 163 | std::string prototypeId = reinterpret_cast<char*>(key); | ||
| 164 | xmlFree(key); | ||
| 165 | |||
| 166 | xmlNodePtr prototypeNode = prototypes[prototypeId]; | ||
| 167 | |||
| 168 | // Set the coordinates from the object definition. | ||
| 169 | auto& transformable = game_.getEntityManager(). | ||
| 170 | emplaceComponent<TransformableComponent>(mapObject); | ||
| 171 | |||
| 172 | key = getProp(mapNode, "x"); | ||
| 173 | transformable.origPos.x() = atoi(reinterpret_cast<char*>(key)); | ||
| 174 | xmlFree(key); | ||
| 175 | |||
| 176 | key = getProp(mapNode, "y"); | ||
| 177 | transformable.origPos.y() = atoi(reinterpret_cast<char*>(key)); | ||
| 178 | xmlFree(key); | ||
| 179 | |||
| 180 | // Set the sprite and size using the prototype definition. | ||
| 181 | key = getProp(prototypeNode, "sprite"); | ||
| 182 | std::string spritePath = reinterpret_cast<char*>(key); | ||
| 183 | xmlFree(key); | ||
| 184 | |||
| 185 | key = getProp(prototypeNode, "width"); | ||
| 186 | transformable.origSize.w() = atoi(reinterpret_cast<char*>(key)); | ||
| 187 | xmlFree(key); | ||
| 188 | |||
| 189 | key = getProp(prototypeNode, "height"); | ||
| 190 | transformable.origSize.h() = atoi(reinterpret_cast<char*>(key)); | ||
| 191 | xmlFree(key); | ||
| 192 | |||
| 193 | AnimationSet objectAnim( | ||
| 194 | spritePath.c_str(), | ||
| 195 | transformable.origSize.w(), | ||
| 196 | transformable.origSize.h(), | ||
| 197 | 1); | ||
| 198 | |||
| 199 | objectAnim.emplaceAnimation("static", 0, 1, 1); | ||
| 200 | |||
| 201 | auto& animatable = game_.getEntityManager(). | ||
| 202 | emplaceComponent<AnimatableComponent>( | ||
| 203 | mapObject, | ||
| 204 | std::move(objectAnim)); | ||
| 205 | |||
| 206 | animatable.origAnimation = "static"; | ||
| 207 | |||
| 208 | // Create a physics body. | ||
| 209 | game_.getSystemManager().getSystem<PonderingSystem>(). | ||
| 210 | initializeBody(mapObject, PonderableComponent::Type::vacuumed); | ||
| 211 | |||
| 212 | |||
| 213 | |||
| 214 | |||
| 215 | |||
| 216 | auto& prototypable = game_.getEntityManager(). | ||
| 217 | emplaceComponent<PrototypableComponent>(mapObject); | ||
| 218 | |||
| 219 | prototypable.prototypeId = prototypeId; | ||
| 220 | |||
| 221 | key = getProp(mapNode, "index"); | ||
| 222 | prototypable.mapObjectIndex = atoi(reinterpret_cast<char*>(key)); | ||
| 223 | xmlFree(key); | ||
| 224 | |||
| 225 | if (prototypeId == "movplat") | ||
| 226 | { | ||
| 227 | auto& automatable = game_.getEntityManager(). | ||
| 228 | emplaceComponent<AutomatableComponent>(mapObject); | ||
| 229 | |||
| 230 | automatable.table = prototypeId; | ||
| 231 | } else if (prototypeId == "checkpoint") | ||
| 232 | { | ||
| 233 | auto& ponderable = game_.getEntityManager(). | ||
| 234 | getComponent<PonderableComponent>(mapObject); | ||
| 235 | |||
| 236 | ponderable.colliderType = PonderableComponent::Collision::event; | ||
| 237 | } | ||
| 238 | |||
| 239 | mappable.objects.push_back(mapObject); | ||
| 240 | } else if (!xmlStrcmp( | ||
| 241 | mapNode->name, | ||
| 242 | reinterpret_cast<const xmlChar*>("adjacent"))) | ||
| 243 | { | ||
| 244 | key = getProp(mapNode, "type"); | ||
| 245 | std::string adjTypeStr(reinterpret_cast<char*>(key)); | ||
| 246 | xmlFree(key); | ||
| 247 | |||
| 248 | MappableComponent::Adjacent::Type adjType; | ||
| 249 | if (adjTypeStr == "wall") | ||
| 250 | { | ||
| 251 | adjType = MappableComponent::Adjacent::Type::wall; | ||
| 252 | } else if (adjTypeStr == "wrap") | ||
| 253 | { | ||
| 254 | adjType = MappableComponent::Adjacent::Type::wrap; | ||
| 255 | } else if (adjTypeStr == "warp") | ||
| 256 | { | ||
| 257 | adjType = MappableComponent::Adjacent::Type::warp; | ||
| 258 | } else if (adjTypeStr == "reverseWarp") | ||
| 259 | { | ||
| 260 | adjType = MappableComponent::Adjacent::Type::reverse; | ||
| 261 | } else { | ||
| 262 | throw std::logic_error("Invalid adjacency type"); | ||
| 263 | } | ||
| 264 | |||
| 265 | key = getProp(mapNode, "map"); | ||
| 266 | size_t adjMapId = atoi(reinterpret_cast<char*>(key)); | ||
| 267 | xmlFree(key); | ||
| 268 | |||
| 269 | key = getProp(mapNode, "dir"); | ||
| 270 | std::string adjDir(reinterpret_cast<char*>(key)); | ||
| 271 | xmlFree(key); | ||
| 272 | |||
| 273 | if (adjDir == "left") | ||
| 274 | { | ||
| 275 | mappable.leftAdjacent = {adjType, adjMapId}; | ||
| 276 | } else if (adjDir == "right") | ||
| 277 | { | ||
| 278 | mappable.rightAdjacent = {adjType, adjMapId}; | ||
| 279 | } else if (adjDir == "up") | ||
| 280 | { | ||
| 281 | mappable.upAdjacent = {adjType, adjMapId}; | ||
| 282 | } else if (adjDir == "down") | ||
| 283 | { | ||
| 284 | mappable.downAdjacent = {adjType, adjMapId}; | ||
| 285 | } else { | ||
| 286 | throw std::logic_error("Invalid adjacency direction"); | ||
| 287 | } | ||
| 288 | } | ||
| 289 | } | ||
| 290 | |||
| 291 | mapping.generateBoundaries(map); | ||
| 292 | |||
| 293 | entityByMapId_[mappable.mapId] = map; | ||
| 294 | } | ||
| 295 | } | ||
| 296 | |||
| 297 | xmlFreeDoc(doc); | ||
| 298 | xmlFreeDoc(protoXml); | ||
| 299 | |||
| 300 | activateMap(entityByMapId_[startingMapId_]); | ||
| 301 | } | ||
| 302 | |||
| 303 | void RealizingSystem::loadMap(id_type mapEntity) | ||
| 304 | { | ||
| 305 | deactivateMap(); | ||
| 306 | activateMap(mapEntity); | ||
| 307 | } | ||
| 308 | |||
| 309 | void RealizingSystem::deactivateMap() | ||
| 310 | { | ||
| 311 | id_type oldMap = activeMap_; | ||
| 312 | |||
| 313 | auto& oldMappable = game_.getEntityManager(). | ||
| 314 | getComponent<MappableComponent>(oldMap); | ||
| 315 | |||
| 316 | // Deactivate any map objects from the old map. | ||
| 317 | for (id_type prototype : oldMappable.objects) | ||
| 318 | { | ||
| 319 | leaveActiveMap(prototype); | ||
| 320 | } | ||
| 321 | |||
| 322 | // Deactivate players that were on the old map. | ||
| 323 | std::set<id_type> players = | ||
| 324 | game_.getEntityManager().getEntitiesWithComponents< | ||
| 325 | PlayableComponent>(); | ||
| 326 | |||
| 327 | for (id_type player : players) | ||
| 328 | { | ||
| 329 | auto& playable = game_.getEntityManager(). | ||
| 330 | getComponent<PlayableComponent>(player); | ||
| 331 | |||
| 332 | if (playable.mapId == oldMap) | ||
| 333 | { | ||
| 334 | leaveActiveMap(player); | ||
| 335 | } | ||
| 336 | } | ||
| 337 | } | ||
| 338 | |||
| 339 | void RealizingSystem::activateMap(id_type mapEntity) | ||
| 340 | { | ||
| 341 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 342 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); | ||
| 343 | |||
| 344 | std::set<id_type> players = | ||
| 345 | game_.getEntityManager().getEntitiesWithComponents< | ||
| 346 | PlayableComponent>(); | ||
| 347 | |||
| 348 | activeMap_ = mapEntity; | ||
| 349 | |||
| 350 | auto& mappable = game_.getEntityManager(). | ||
| 351 | getComponent<MappableComponent>(mapEntity); | ||
| 352 | |||
| 353 | // Initialize the new map's objects. | ||
| 354 | for (id_type prototype : mappable.objects) | ||
| 355 | { | ||
| 356 | if (game_.getEntityManager(). | ||
| 357 | hasComponent<TransformableComponent>(prototype)) | ||
| 358 | { | ||
| 359 | auto& transformable = game_.getEntityManager(). | ||
| 360 | getComponent<TransformableComponent>(prototype); | ||
| 361 | |||
| 362 | transformable.pos = transformable.origPos; | ||
| 363 | transformable.size = transformable.origSize; | ||
| 364 | } | ||
| 365 | |||
| 366 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(prototype)) | ||
| 367 | { | ||
| 368 | animating.initPrototype(prototype); | ||
| 369 | } | ||
| 370 | |||
| 371 | if (game_.getEntityManager().hasComponent<PonderableComponent>(prototype)) | ||
| 372 | { | ||
| 373 | pondering.initPrototype(prototype); | ||
| 374 | } | ||
| 375 | |||
| 376 | enterActiveMap(prototype); | ||
| 377 | } | ||
| 378 | |||
| 379 | // Activate any players on the map. | ||
| 380 | for (id_type player : players) | ||
| 381 | { | ||
| 382 | auto& playable = game_.getEntityManager(). | ||
| 383 | getComponent<PlayableComponent>(player); | ||
| 384 | |||
| 385 | if (playable.mapId == mapEntity) | ||
| 386 | { | ||
| 387 | enterActiveMap(player); | ||
| 388 | } | ||
| 389 | } | ||
| 390 | } | ||
| 391 | |||
| 392 | void RealizingSystem::enterActiveMap(id_type entity) | ||
| 393 | { | ||
| 394 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(entity)) | ||
| 395 | { | ||
| 396 | auto& animatable = game_.getEntityManager(). | ||
| 397 | getComponent<AnimatableComponent>(entity); | ||
| 398 | |||
| 399 | animatable.active = true; | ||
| 400 | } | ||
| 401 | |||
| 402 | if (game_.getEntityManager().hasComponent<PonderableComponent>(entity)) | ||
| 403 | { | ||
| 404 | auto& ponderable = game_.getEntityManager(). | ||
| 405 | getComponent<PonderableComponent>(entity); | ||
| 406 | |||
| 407 | ponderable.active = true; | ||
| 408 | } | ||
| 409 | |||
| 410 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(entity)) | ||
| 411 | { | ||
| 412 | game_.getSystemManager().getSystem<ScriptingSystem>().startBehavior(entity); | ||
| 413 | } | ||
| 414 | } | ||
| 415 | |||
| 416 | void RealizingSystem::leaveActiveMap(id_type entity) | ||
| 417 | { | ||
| 418 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(entity)) | ||
| 419 | { | ||
| 420 | auto& animatable = game_.getEntityManager(). | ||
| 421 | getComponent<AnimatableComponent>(entity); | ||
| 422 | |||
| 423 | animatable.active = false; | ||
| 424 | } | ||
| 425 | |||
| 426 | if (game_.getEntityManager().hasComponent<PonderableComponent>(entity)) | ||
| 427 | { | ||
| 428 | auto& ponderable = game_.getEntityManager(). | ||
| 429 | getComponent<PonderableComponent>(entity); | ||
| 430 | |||
| 431 | ponderable.active = false; | ||
| 432 | } | ||
| 433 | |||
| 434 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(entity)) | ||
| 435 | { | ||
| 436 | game_.getSystemManager().getSystem<ScriptingSystem>().stopBehavior(entity); | ||
| 437 | } | ||
| 438 | } | ||
| diff --git a/src/systems/realizing.h b/src/systems/realizing.h new file mode 100644 index 0000000..ab5a150 --- /dev/null +++ b/src/systems/realizing.h | |||
| @@ -0,0 +1,86 @@ | |||
| 1 | #ifndef REALIZING_H_6853748C | ||
| 2 | #define REALIZING_H_6853748C | ||
| 3 | |||
| 4 | #include <string> | ||
| 5 | #include <map> | ||
| 6 | #include "system.h" | ||
| 7 | #include "vector.h" | ||
| 8 | |||
| 9 | class RealizingSystem : public System { | ||
| 10 | public: | ||
| 11 | |||
| 12 | /** | ||
| 13 | * Constructs the realizing system. | ||
| 14 | * | ||
| 15 | * Note that this must be constructed after the following system: | ||
| 16 | * - Mapping | ||
| 17 | * - Animating | ||
| 18 | * - Pondering | ||
| 19 | * - Scripting | ||
| 20 | */ | ||
| 21 | RealizingSystem( | ||
| 22 | Game& game, | ||
| 23 | std::string worldFile, | ||
| 24 | std::string prototypeFile); | ||
| 25 | |||
| 26 | id_type getActiveMap() const | ||
| 27 | { | ||
| 28 | return activeMap_; | ||
| 29 | } | ||
| 30 | |||
| 31 | int getStartingMapId() const | ||
| 32 | { | ||
| 33 | return startingMapId_; | ||
| 34 | } | ||
| 35 | |||
| 36 | vec2i getStartingPos() const | ||
| 37 | { | ||
| 38 | return startingPos_; | ||
| 39 | } | ||
| 40 | |||
| 41 | id_type getEntityByMapId(size_t mapId) const | ||
| 42 | { | ||
| 43 | return entityByMapId_.at(mapId); | ||
| 44 | } | ||
| 45 | |||
| 46 | id_type getActivePlayer() const | ||
| 47 | { | ||
| 48 | return activePlayer_; | ||
| 49 | } | ||
| 50 | |||
| 51 | void setActivePlayer(id_type entity) | ||
| 52 | { | ||
| 53 | activePlayer_ = entity; | ||
| 54 | } | ||
| 55 | |||
| 56 | /** | ||
| 57 | * Loads the given map. | ||
| 58 | */ | ||
| 59 | void loadMap(id_type mapEntity); | ||
| 60 | |||
| 61 | /** | ||
| 62 | * Treats the given entity as part of the active map. | ||
| 63 | */ | ||
| 64 | void enterActiveMap(id_type entity); | ||
| 65 | |||
| 66 | /** | ||
| 67 | * Stops treating the given entity as part of the active map. | ||
| 68 | */ | ||
| 69 | void leaveActiveMap(id_type entity); | ||
| 70 | |||
| 71 | private: | ||
| 72 | |||
| 73 | void deactivateMap(); | ||
| 74 | |||
| 75 | void activateMap(id_type mapEntity); | ||
| 76 | |||
| 77 | std::string worldFile_; | ||
| 78 | std::string prototypeFile_; | ||
| 79 | int startingMapId_; | ||
| 80 | vec2i startingPos_; | ||
| 81 | std::map<size_t, id_type> entityByMapId_; | ||
| 82 | id_type activeMap_; | ||
| 83 | id_type activePlayer_; | ||
| 84 | }; | ||
| 85 | |||
| 86 | #endif /* end of include guard: REALIZING_H_6853748C */ | ||
| diff --git a/src/systems/scheduling.cpp b/src/systems/scheduling.cpp new file mode 100644 index 0000000..220efae --- /dev/null +++ b/src/systems/scheduling.cpp | |||
| @@ -0,0 +1,54 @@ | |||
| 1 | #include "scheduling.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/schedulable.h" | ||
| 4 | #include "util.h" | ||
| 5 | |||
| 6 | void SchedulingSystem::tick(double dt) | ||
| 7 | { | ||
| 8 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 9 | SchedulableComponent>(); | ||
| 10 | |||
| 11 | for (id_type entity : entities) | ||
| 12 | { | ||
| 13 | auto& schedulable = game_.getEntityManager(). | ||
| 14 | getComponent<SchedulableComponent>(entity); | ||
| 15 | |||
| 16 | for (auto& action : schedulable.actions) | ||
| 17 | { | ||
| 18 | std::get<0>(action) -= dt; | ||
| 19 | |||
| 20 | if (std::get<0>(action) < 0) | ||
| 21 | { | ||
| 22 | std::get<1>(action)(entity); | ||
| 23 | } | ||
| 24 | } | ||
| 25 | |||
| 26 | erase_if(schedulable.actions, | ||
| 27 | [] (const SchedulableComponent::Action& action) { | ||
| 28 | return (std::get<0>(action) < 0); | ||
| 29 | }); | ||
| 30 | |||
| 31 | if (schedulable.actions.empty()) | ||
| 32 | { | ||
| 33 | game_.getEntityManager().removeComponent<SchedulableComponent>(entity); | ||
| 34 | } | ||
| 35 | } | ||
| 36 | } | ||
| 37 | |||
| 38 | void SchedulingSystem::schedule( | ||
| 39 | id_type entity, | ||
| 40 | double length, | ||
| 41 | std::function<void(id_type)> action) | ||
| 42 | { | ||
| 43 | if (!game_.getEntityManager().hasComponent<SchedulableComponent>(entity)) | ||
| 44 | { | ||
| 45 | game_.getEntityManager().emplaceComponent<SchedulableComponent>(entity); | ||
| 46 | } | ||
| 47 | |||
| 48 | auto& schedulable = game_.getEntityManager(). | ||
| 49 | getComponent<SchedulableComponent>(entity); | ||
| 50 | |||
| 51 | schedulable.actions.emplace_back( | ||
| 52 | length, | ||
| 53 | std::move(action)); | ||
| 54 | } | ||
| diff --git a/src/systems/scheduling.h b/src/systems/scheduling.h new file mode 100644 index 0000000..7950d62 --- /dev/null +++ b/src/systems/scheduling.h | |||
| @@ -0,0 +1,22 @@ | |||
| 1 | #ifndef SCHEDULING_H_7B02E3E3 | ||
| 2 | #define SCHEDULING_H_7B02E3E3 | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | |||
| 6 | class SchedulingSystem : public System { | ||
| 7 | public: | ||
| 8 | |||
| 9 | SchedulingSystem(Game& game) : System(game) | ||
| 10 | { | ||
| 11 | } | ||
| 12 | |||
| 13 | void tick(double dt); | ||
| 14 | |||
| 15 | void schedule( | ||
| 16 | id_type entity, | ||
| 17 | double length, | ||
| 18 | std::function<void(id_type)> action); | ||
| 19 | |||
| 20 | }; | ||
| 21 | |||
| 22 | #endif /* end of include guard: SCHEDULING_H_7B02E3E3 */ | ||
| diff --git a/src/systems/scripting.cpp b/src/systems/scripting.cpp new file mode 100644 index 0000000..504224c --- /dev/null +++ b/src/systems/scripting.cpp | |||
| @@ -0,0 +1,257 @@ | |||
| 1 | #include "scripting.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/runnable.h" | ||
| 4 | #include "components/ponderable.h" | ||
| 5 | #include "components/transformable.h" | ||
| 6 | #include "components/playable.h" | ||
| 7 | #include "components/mappable.h" | ||
| 8 | #include "components/prototypable.h" | ||
| 9 | #include "components/automatable.h" | ||
| 10 | #include "systems/realizing.h" | ||
| 11 | #include "vector.h" | ||
| 12 | #include "muxer.h" | ||
| 13 | |||
| 14 | struct script_entity { | ||
| 15 | using id_type = EntityManager::id_type; | ||
| 16 | |||
| 17 | id_type id; | ||
| 18 | |||
| 19 | script_entity(id_type id) : id(id) | ||
| 20 | { | ||
| 21 | } | ||
| 22 | }; | ||
| 23 | |||
| 24 | ScriptingSystem::ScriptingSystem(Game& game) : System(game) | ||
| 25 | { | ||
| 26 | id_type entity = game_.getEntityManager().emplaceEntity(); | ||
| 27 | |||
| 28 | engine_.open_libraries(sol::lib::base, sol::lib::coroutine); | ||
| 29 | |||
| 30 | engine_.new_usertype<vec2d>( | ||
| 31 | "vec2d", | ||
| 32 | sol::constructors<vec2d(), vec2d(double, double)>(), | ||
| 33 | "x", sol::property( | ||
| 34 | [] (vec2d& v) -> double { return v.x(); }, | ||
| 35 | [] (vec2d& v, double x) { v.x() = x; }), | ||
| 36 | "y", sol::property( | ||
| 37 | [] (vec2d& v) -> double { return v.y(); }, | ||
| 38 | [] (vec2d& v, double y) { v.y() = y; })); | ||
| 39 | |||
| 40 | engine_.new_usertype<vec2i>( | ||
| 41 | "vec2i", | ||
| 42 | sol::constructors<vec2i(), vec2i(int, int)>(), | ||
| 43 | "x", [] (vec2i& v) -> int& { return v.x(); }, | ||
| 44 | "y", [] (vec2i& v) -> int& { return v.y(); }); | ||
| 45 | |||
| 46 | engine_.new_usertype<script_entity>( | ||
| 47 | "entity", | ||
| 48 | sol::constructors<script_entity(id_type)>(), | ||
| 49 | "id", &script_entity::id, | ||
| 50 | "transformable", | ||
| 51 | [&] (script_entity& entity) -> TransformableComponent& { | ||
| 52 | return game_.getEntityManager(). | ||
| 53 | getComponent<TransformableComponent>(entity.id); | ||
| 54 | }, | ||
| 55 | "ponderable", | ||
| 56 | [&] (script_entity& entity) -> PonderableComponent& { | ||
| 57 | return game_.getEntityManager(). | ||
| 58 | getComponent<PonderableComponent>(entity.id); | ||
| 59 | }, | ||
| 60 | "mappable", | ||
| 61 | [&] (script_entity& entity) -> MappableComponent& { | ||
| 62 | return game_.getEntityManager(). | ||
| 63 | getComponent<MappableComponent>(entity.id); | ||
| 64 | }, | ||
| 65 | "playable", | ||
| 66 | [&] (script_entity& entity) -> PlayableComponent& { | ||
| 67 | return game_.getEntityManager(). | ||
| 68 | getComponent<PlayableComponent>(entity.id); | ||
| 69 | }, | ||
| 70 | "prototypable", | ||
| 71 | [&] (script_entity& entity) -> PrototypableComponent& { | ||
| 72 | return game_.getEntityManager(). | ||
| 73 | getComponent<PrototypableComponent>(entity.id); | ||
| 74 | }); | ||
| 75 | |||
| 76 | engine_.new_usertype<TransformableComponent>( | ||
| 77 | "transformable", | ||
| 78 | "pos", &TransformableComponent::pos); | ||
| 79 | |||
| 80 | engine_.new_usertype<PonderableComponent>( | ||
| 81 | "ponderable", | ||
| 82 | "vel", &PonderableComponent::vel, | ||
| 83 | "accel", &PonderableComponent::accel); | ||
| 84 | |||
| 85 | engine_.new_usertype<MappableComponent>( | ||
| 86 | "mappable", | ||
| 87 | "mapId", &MappableComponent::mapId); | ||
| 88 | |||
| 89 | engine_.new_usertype<PlayableComponent>( | ||
| 90 | "playable", | ||
| 91 | "checkpointPos", &PlayableComponent::checkpointPos, | ||
| 92 | "checkpointMapId", &PlayableComponent::checkpointMapId, | ||
| 93 | "checkpointMapObject", &PlayableComponent::checkpointMapObject, | ||
| 94 | "checkpointMapObjectIndex", &PlayableComponent::checkpointMapObjectIndex); | ||
| 95 | |||
| 96 | engine_.new_usertype<PrototypableComponent>( | ||
| 97 | "prototypable", | ||
| 98 | "mapObjectIndex", &PrototypableComponent::mapObjectIndex, | ||
| 99 | "prototypeId", &PrototypableComponent::prototypeId); | ||
| 100 | |||
| 101 | engine_.new_usertype<RealizingSystem>( | ||
| 102 | "realizing", | ||
| 103 | "activeMap", sol::property(&RealizingSystem::getActiveMap)); | ||
| 104 | |||
| 105 | engine_.set_function( | ||
| 106 | "realizing", | ||
| 107 | [&] () -> RealizingSystem& { | ||
| 108 | return game_.getSystemManager().getSystem<RealizingSystem>(); | ||
| 109 | }); | ||
| 110 | |||
| 111 | engine_.set_function("playSound", playSound); | ||
| 112 | |||
| 113 | engine_.script_file("scripts/common.lua"); | ||
| 114 | engine_.script_file("scripts/movplat.lua"); | ||
| 115 | engine_.script_file("scripts/checkpoint.lua"); | ||
| 116 | } | ||
| 117 | |||
| 118 | void ScriptingSystem::tick(double dt) | ||
| 119 | { | ||
| 120 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 121 | RunnableComponent>(); | ||
| 122 | |||
| 123 | for (id_type entity : entities) | ||
| 124 | { | ||
| 125 | auto& runnable = game_.getEntityManager(). | ||
| 126 | getComponent<RunnableComponent>(entity); | ||
| 127 | |||
| 128 | if (*runnable.callable) | ||
| 129 | { | ||
| 130 | auto result = (*runnable.callable)(dt); | ||
| 131 | if (!result.valid()) | ||
| 132 | { | ||
| 133 | sol::error e = result; | ||
| 134 | throw std::runtime_error(e.what()); | ||
| 135 | } | ||
| 136 | } | ||
| 137 | |||
| 138 | if (!*runnable.callable) | ||
| 139 | { | ||
| 140 | killScript(entity); | ||
| 141 | } | ||
| 142 | } | ||
| 143 | } | ||
| 144 | |||
| 145 | void ScriptingSystem::killScript(id_type entity) | ||
| 146 | { | ||
| 147 | auto& runnable = game_.getEntityManager(). | ||
| 148 | getComponent<RunnableComponent>(entity); | ||
| 149 | |||
| 150 | if (runnable.behavior) | ||
| 151 | { | ||
| 152 | auto& automatable = game_.getEntityManager(). | ||
| 153 | getComponent<AutomatableComponent>(runnable.actor); | ||
| 154 | |||
| 155 | automatable.running = false; | ||
| 156 | } | ||
| 157 | |||
| 158 | game_.getEntityManager().deleteEntity(entity); | ||
| 159 | } | ||
| 160 | |||
| 161 | template <typename... Args> | ||
| 162 | sol::optional<EntityManager::id_type> ScriptingSystem::runScript( | ||
| 163 | std::string table, | ||
| 164 | std::string event, | ||
| 165 | id_type entity, | ||
| 166 | Args&&... args) | ||
| 167 | { | ||
| 168 | id_type script = game_.getEntityManager().emplaceEntity(); | ||
| 169 | |||
| 170 | auto& runnable = game_.getEntityManager(). | ||
| 171 | emplaceComponent<RunnableComponent>(script); | ||
| 172 | |||
| 173 | runnable.runner = | ||
| 174 | std::unique_ptr<sol::thread>( | ||
| 175 | new sol::thread( | ||
| 176 | sol::thread::create( | ||
| 177 | engine_.lua_state()))); | ||
| 178 | |||
| 179 | runnable.callable = | ||
| 180 | std::unique_ptr<sol::coroutine>( | ||
| 181 | new sol::coroutine( | ||
| 182 | runnable.runner->state(). | ||
| 183 | traverse_get<sol::function>( | ||
| 184 | table, | ||
| 185 | event))); | ||
| 186 | |||
| 187 | if (!*runnable.callable) | ||
| 188 | { | ||
| 189 | throw std::runtime_error("Error running script"); | ||
| 190 | } | ||
| 191 | |||
| 192 | auto result = (*runnable.callable)( | ||
| 193 | script_entity(entity), | ||
| 194 | std::forward<Args>(args)...); | ||
| 195 | |||
| 196 | if (!result.valid()) | ||
| 197 | { | ||
| 198 | sol::error e = result; | ||
| 199 | throw std::runtime_error(e.what()); | ||
| 200 | } | ||
| 201 | |||
| 202 | if (*runnable.callable) | ||
| 203 | { | ||
| 204 | return { script }; | ||
| 205 | } else { | ||
| 206 | killScript(script); | ||
| 207 | |||
| 208 | return {}; | ||
| 209 | } | ||
| 210 | } | ||
| 211 | |||
| 212 | void ScriptingSystem::startBehavior(id_type entity) | ||
| 213 | { | ||
| 214 | auto& automatable = game_.getEntityManager(). | ||
| 215 | getComponent<AutomatableComponent>(entity); | ||
| 216 | |||
| 217 | sol::optional<id_type> script = | ||
| 218 | runScript( | ||
| 219 | automatable.table, | ||
| 220 | "Behavior", | ||
| 221 | entity); | ||
| 222 | |||
| 223 | if (script) | ||
| 224 | { | ||
| 225 | automatable.script = *script; | ||
| 226 | automatable.running = true; | ||
| 227 | |||
| 228 | auto& runnable = game_.getEntityManager(). | ||
| 229 | getComponent<RunnableComponent>(automatable.script); | ||
| 230 | |||
| 231 | runnable.behavior = true; | ||
| 232 | runnable.actor = entity; | ||
| 233 | } | ||
| 234 | } | ||
| 235 | |||
| 236 | void ScriptingSystem::stopBehavior(id_type entity) | ||
| 237 | { | ||
| 238 | auto& automatable = game_.getEntityManager(). | ||
| 239 | getComponent<AutomatableComponent>(entity); | ||
| 240 | |||
| 241 | if (automatable.running) | ||
| 242 | { | ||
| 243 | killScript(automatable.script); | ||
| 244 | } | ||
| 245 | } | ||
| 246 | |||
| 247 | void ScriptingSystem::onTouch(id_type entity, id_type player) | ||
| 248 | { | ||
| 249 | auto& prototypable = game_.getEntityManager(). | ||
| 250 | getComponent<PrototypableComponent>(entity); | ||
| 251 | |||
| 252 | runScript( | ||
| 253 | prototypable.prototypeId, | ||
| 254 | "OnTouch", | ||
| 255 | entity, | ||
| 256 | script_entity(player)); | ||
| 257 | } | ||
| diff --git a/src/systems/scripting.h b/src/systems/scripting.h new file mode 100644 index 0000000..b119c3f --- /dev/null +++ b/src/systems/scripting.h | |||
| @@ -0,0 +1,34 @@ | |||
| 1 | #ifndef AUTOMATING_H_E6E5D76E | ||
| 2 | #define AUTOMATING_H_E6E5D76E | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | #include <sol.hpp> | ||
| 6 | |||
| 7 | class ScriptingSystem : public System { | ||
| 8 | public: | ||
| 9 | |||
| 10 | ScriptingSystem(Game& game); | ||
| 11 | |||
| 12 | void tick(double dt); | ||
| 13 | |||
| 14 | void killScript(id_type entity); | ||
| 15 | |||
| 16 | void startBehavior(id_type entity); | ||
| 17 | |||
| 18 | void stopBehavior(id_type entity); | ||
| 19 | |||
| 20 | void onTouch(id_type entity, id_type player); | ||
| 21 | |||
| 22 | private: | ||
| 23 | |||
| 24 | template <typename... Args> | ||
| 25 | sol::optional<id_type> runScript( | ||
| 26 | std::string table, | ||
| 27 | std::string event, | ||
| 28 | id_type entity, | ||
| 29 | Args&&... args); | ||
| 30 | |||
| 31 | sol::state engine_; | ||
| 32 | }; | ||
| 33 | |||
| 34 | #endif /* end of include guard: AUTOMATING_H_E6E5D76E */ | ||
| diff --git a/src/util.cpp b/src/util.cpp new file mode 100644 index 0000000..f0c39fd --- /dev/null +++ b/src/util.cpp | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | #include "util.h" | ||
| 2 | |||
| 3 | std::string slurp(std::ifstream& in) | ||
| 4 | { | ||
| 5 | std::stringstream sstr; | ||
| 6 | sstr << in.rdbuf(); | ||
| 7 | return sstr.str(); | ||
| 8 | } | ||
| 9 | |||
| 10 | void flipImageData( | ||
| 11 | unsigned char* data, | ||
| 12 | int width, | ||
| 13 | int height, | ||
| 14 | int comps) | ||
| 15 | { | ||
| 16 | unsigned char* dataCopy = new unsigned char[width * height * comps]; | ||
| 17 | memcpy(dataCopy, data, width * height * comps); | ||
| 18 | |||
| 19 | int rowSize = width * comps; | ||
| 20 | |||
| 21 | for (int i = 0; i < height; i++) | ||
| 22 | { | ||
| 23 | memcpy( | ||
| 24 | data + (rowSize * i), | ||
| 25 | dataCopy + (rowSize * (height - i - 1)), | ||
| 26 | rowSize); | ||
| 27 | } | ||
| 28 | |||
| 29 | delete[] dataCopy; | ||
| 30 | } | ||
| diff --git a/src/util.h b/src/util.h new file mode 100644 index 0000000..72cb0d3 --- /dev/null +++ b/src/util.h | |||
| @@ -0,0 +1,41 @@ | |||
| 1 | #ifndef ALGORITHMS_H_1DDC517E | ||
| 2 | #define ALGORITHMS_H_1DDC517E | ||
| 3 | |||
| 4 | #include <fstream> | ||
| 5 | #include <sstream> | ||
| 6 | #include <cstring> | ||
| 7 | |||
| 8 | template< typename ContainerT, typename PredicateT > | ||
| 9 | void erase_if( ContainerT& items, const PredicateT& predicate ) { | ||
| 10 | for( auto it = items.begin(); it != items.end(); ) { | ||
| 11 | if( predicate(*it) ) it = items.erase(it); | ||
| 12 | else ++it; | ||
| 13 | } | ||
| 14 | }; | ||
| 15 | |||
| 16 | struct chlit | ||
| 17 | { | ||
| 18 | chlit(char c) : c_(c) { } | ||
| 19 | char c_; | ||
| 20 | }; | ||
| 21 | |||
| 22 | inline std::istream& operator>>(std::istream& is, chlit x) | ||
| 23 | { | ||
| 24 | char c; | ||
| 25 | if (is >> c && c != x.c_) | ||
| 26 | { | ||
| 27 | is.setstate(std::iostream::failbit); | ||
| 28 | } | ||
| 29 | |||
| 30 | return is; | ||
| 31 | } | ||
| 32 | |||
| 33 | std::string slurp(std::ifstream& in); | ||
| 34 | |||
| 35 | void flipImageData( | ||
| 36 | unsigned char* data, | ||
| 37 | int width, | ||
| 38 | int height, | ||
| 39 | int comps); | ||
| 40 | |||
| 41 | #endif /* end of include guard: ALGORITHMS_H_1DDC517E */ | ||
| diff --git a/src/vector.h b/src/vector.h new file mode 100644 index 0000000..9355dd5 --- /dev/null +++ b/src/vector.h | |||
| @@ -0,0 +1,113 @@ | |||
| 1 | #ifndef COORDINATES_H_A45D34FB | ||
| 2 | #define COORDINATES_H_A45D34FB | ||
| 3 | |||
| 4 | template <typename T> | ||
| 5 | class vec2 { | ||
| 6 | public: | ||
| 7 | |||
| 8 | T coords[2]; | ||
| 9 | |||
| 10 | vec2() : coords{0, 0} | ||
| 11 | { | ||
| 12 | } | ||
| 13 | |||
| 14 | vec2(T x, T y) : coords{x, y} | ||
| 15 | { | ||
| 16 | } | ||
| 17 | |||
| 18 | inline T& x() | ||
| 19 | { | ||
| 20 | return coords[0]; | ||
| 21 | } | ||
| 22 | |||
| 23 | inline const T& x() const | ||
| 24 | { | ||
| 25 | return coords[0]; | ||
| 26 | } | ||
| 27 | |||
| 28 | inline T& w() | ||
| 29 | { | ||
| 30 | return coords[0]; | ||
| 31 | } | ||
| 32 | |||
| 33 | inline const T& w() const | ||
| 34 | { | ||
| 35 | return coords[0]; | ||
| 36 | } | ||
| 37 | |||
| 38 | inline T& y() | ||
| 39 | { | ||
| 40 | return coords[1]; | ||
| 41 | } | ||
| 42 | |||
| 43 | inline const T& y() const | ||
| 44 | { | ||
| 45 | return coords[1]; | ||
| 46 | } | ||
| 47 | |||
| 48 | inline T& h() | ||
| 49 | { | ||
| 50 | return coords[1]; | ||
| 51 | } | ||
| 52 | |||
| 53 | inline const T& h() const | ||
| 54 | { | ||
| 55 | return coords[1]; | ||
| 56 | } | ||
| 57 | |||
| 58 | template <typename R> | ||
| 59 | operator vec2<R>() const | ||
| 60 | { | ||
| 61 | return vec2<R>(x(), y()); | ||
| 62 | } | ||
| 63 | |||
| 64 | vec2 operator+(const vec2& other) const | ||
| 65 | { | ||
| 66 | return vec2(x() + other.x(), y() + other.y()); | ||
| 67 | } | ||
| 68 | |||
| 69 | vec2& operator+=(const vec2& other) | ||
| 70 | { | ||
| 71 | x() += other.x(); | ||
| 72 | y() += other.y(); | ||
| 73 | |||
| 74 | return *this; | ||
| 75 | } | ||
| 76 | |||
| 77 | vec2 operator-(const vec2& other) const | ||
| 78 | { | ||
| 79 | return vec2(x() - other.x(), y() - other.y()); | ||
| 80 | } | ||
| 81 | |||
| 82 | vec2 operator-=(const vec2& other) | ||
| 83 | { | ||
| 84 | x() -= other.x(); | ||
| 85 | y() -= other.y(); | ||
| 86 | |||
| 87 | return *this; | ||
| 88 | } | ||
| 89 | |||
| 90 | vec2 operator-() const | ||
| 91 | { | ||
| 92 | return vec2(-x(), -y()); | ||
| 93 | } | ||
| 94 | |||
| 95 | vec2 operator*(T s) const | ||
| 96 | { | ||
| 97 | return vec2(x() * s, y() * s); | ||
| 98 | } | ||
| 99 | |||
| 100 | vec2& operator*=(T s) | ||
| 101 | { | ||
| 102 | x() *= s; | ||
| 103 | y() *= s; | ||
| 104 | |||
| 105 | return *this; | ||
| 106 | } | ||
| 107 | |||
| 108 | }; | ||
| 109 | |||
| 110 | using vec2d = vec2<double>; | ||
| 111 | using vec2i = vec2<int>; | ||
| 112 | |||
| 113 | #endif /* end of include guard: COORDINATES_H_A45D34FB */ | ||
| diff --git a/src/world.cpp b/src/world.cpp deleted file mode 100644 index 0c61c47..0000000 --- a/src/world.cpp +++ /dev/null | |||
| @@ -1,150 +0,0 @@ | |||
| 1 | #include "world.h" | ||
| 2 | #include <libxml/parser.h> | ||
| 3 | #include "consts.h" | ||
| 4 | |||
| 5 | World::World(const char* filename) | ||
| 6 | { | ||
| 7 | xmlDocPtr doc = xmlParseFile(filename); | ||
| 8 | if (doc == nullptr) | ||
| 9 | { | ||
| 10 | exit(2); | ||
| 11 | } | ||
| 12 | |||
| 13 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
| 14 | if (top == nullptr) | ||
| 15 | { | ||
| 16 | exit(2); | ||
| 17 | } | ||
| 18 | |||
| 19 | if (xmlStrcmp(top->name, (const xmlChar*) "world")) | ||
| 20 | { | ||
| 21 | exit(2); | ||
| 22 | } | ||
| 23 | |||
| 24 | xmlChar* startxKey = xmlGetProp(top, (xmlChar*) "startx"); | ||
| 25 | if (startxKey == 0) exit(2); | ||
| 26 | startX = atoi((char*) startxKey); | ||
| 27 | xmlFree(startxKey); | ||
| 28 | |||
| 29 | xmlChar* startyKey = xmlGetProp(top, (xmlChar*) "starty"); | ||
| 30 | if (startyKey == 0) exit(2); | ||
| 31 | startY = atoi((char*) startyKey); | ||
| 32 | xmlFree(startyKey); | ||
| 33 | |||
| 34 | xmlChar* startmapKey = xmlGetProp(top, (xmlChar*) "startmap"); | ||
| 35 | if (startxKey == 0) exit(2); | ||
| 36 | startMap = atoi((char*) startmapKey); | ||
| 37 | xmlFree(startmapKey); | ||
| 38 | |||
| 39 | for (xmlNodePtr node = top->xmlChildrenNode; node != NULL; node = node->next) | ||
| 40 | { | ||
| 41 | if (!xmlStrcmp(node->name, (const xmlChar*) "map")) | ||
| 42 | { | ||
| 43 | xmlChar* idKey = xmlGetProp(node, (xmlChar*) "id"); | ||
| 44 | if (idKey == 0) exit(2); | ||
| 45 | int theId = atoi((char*) idKey); | ||
| 46 | xmlFree(idKey); | ||
| 47 | |||
| 48 | maps.emplace(theId, theId); | ||
| 49 | Map& map = maps[theId]; | ||
| 50 | |||
| 51 | xmlChar* titleKey = xmlGetProp(node, (xmlChar*) "title"); | ||
| 52 | if (titleKey == 0) exit(2); | ||
| 53 | map.setTitle((char*) titleKey); | ||
| 54 | xmlFree(titleKey); | ||
| 55 | |||
| 56 | for (xmlNodePtr mapNode = node->xmlChildrenNode; mapNode != NULL; mapNode = mapNode->next) | ||
| 57 | { | ||
| 58 | if (!xmlStrcmp(mapNode->name, (const xmlChar*) "environment")) | ||
| 59 | { | ||
| 60 | xmlChar* key = xmlNodeGetContent(mapNode); | ||
| 61 | int* mapdata = (int*) malloc(MAP_WIDTH*MAP_HEIGHT*sizeof(int)); | ||
| 62 | mapdata[0] = atoi(strtok((char*) key, ",\n")); | ||
| 63 | for (int i=1; i<(MAP_WIDTH*MAP_HEIGHT); i++) | ||
| 64 | { | ||
| 65 | mapdata[i] = atoi(strtok(NULL, ",\n")); | ||
| 66 | } | ||
| 67 | map.setMapdata(mapdata); | ||
| 68 | xmlFree(key); | ||
| 69 | } else if (!xmlStrcmp(mapNode->name, (const xmlChar*) "entity")) | ||
| 70 | { | ||
| 71 | Map::EntityData data; | ||
| 72 | |||
| 73 | xmlChar* typeKey = xmlGetProp(mapNode, (const xmlChar*) "type"); | ||
| 74 | if (typeKey == 0) exit(2); | ||
| 75 | data.name = (char*) typeKey; | ||
| 76 | xmlFree(typeKey); | ||
| 77 | |||
| 78 | xmlChar* xKey = xmlGetProp(mapNode, (const xmlChar*) "x"); | ||
| 79 | if (xKey == 0) exit(2); | ||
| 80 | data.position.first = atoi((char*) xKey); | ||
| 81 | xmlFree(xKey); | ||
| 82 | |||
| 83 | xmlChar* yKey = xmlGetProp(mapNode, (const xmlChar*) "y"); | ||
| 84 | if (yKey == 0) exit(2); | ||
| 85 | data.position.second = atoi((char*) yKey); | ||
| 86 | xmlFree(yKey); | ||
| 87 | |||
| 88 | for (xmlNodePtr entityNode = mapNode->xmlChildrenNode; entityNode != NULL; entityNode = entityNode->next) | ||
| 89 | { | ||
| 90 | if (!xmlStrcmp(entityNode->name, (xmlChar*) "item")) | ||
| 91 | { | ||
| 92 | xmlChar* itemIdKey = xmlGetProp(entityNode, (const xmlChar*) "id"); | ||
| 93 | if (itemIdKey == 0) exit(2); | ||
| 94 | std::string itemId = (char*) itemIdKey; | ||
| 95 | xmlFree(itemIdKey); | ||
| 96 | |||
| 97 | xmlChar* itemIdVal = xmlNodeGetContent(entityNode); | ||
| 98 | if (itemIdVal == 0) exit(2); | ||
| 99 | data.items[itemId] = atoi((char*) itemIdVal); | ||
| 100 | xmlFree(itemIdVal); | ||
| 101 | } | ||
| 102 | } | ||
| 103 | |||
| 104 | map.addEntity(data); | ||
| 105 | } else if (!xmlStrcmp(mapNode->name, (const xmlChar*) "adjacent")) | ||
| 106 | { | ||
| 107 | Map::MoveDir direction; | ||
| 108 | Map::MoveType moveType; | ||
| 109 | int mapId = 0; | ||
| 110 | |||
| 111 | xmlChar* dirKey = xmlGetProp(mapNode, (const xmlChar*) "dir"); | ||
| 112 | if (dirKey == 0) exit(2); | ||
| 113 | direction = Map::moveDirForShort((char*) dirKey); | ||
| 114 | xmlFree(dirKey); | ||
| 115 | |||
| 116 | xmlChar* typeKey = xmlGetProp(mapNode, (const xmlChar*) "type"); | ||
| 117 | if (typeKey == 0) exit(2); | ||
| 118 | moveType = Map::moveTypeForShort((char*) typeKey); | ||
| 119 | xmlFree(typeKey); | ||
| 120 | |||
| 121 | xmlChar* mapIdKey = xmlGetProp(mapNode, (const xmlChar*) "map"); | ||
| 122 | if (mapIdKey != 0) | ||
| 123 | { | ||
| 124 | mapId = atoi((char*) mapIdKey); | ||
| 125 | } | ||
| 126 | xmlFree(mapIdKey); | ||
| 127 | |||
| 128 | map.setAdjacent(direction, moveType, mapId); | ||
| 129 | } | ||
| 130 | } | ||
| 131 | } | ||
| 132 | } | ||
| 133 | |||
| 134 | xmlFreeDoc(doc); | ||
| 135 | } | ||
| 136 | |||
| 137 | const Map& World::getMap(int id) const | ||
| 138 | { | ||
| 139 | return maps.at(id); | ||
| 140 | } | ||
| 141 | |||
| 142 | const Map& World::getStartingMap() const | ||
| 143 | { | ||
| 144 | return maps.at(startMap); | ||
| 145 | } | ||
| 146 | |||
| 147 | std::pair<int, int> World::getStartingPosition() const | ||
| 148 | { | ||
| 149 | return std::make_pair(startX, startY); | ||
| 150 | } | ||
| diff --git a/src/world.h b/src/world.h deleted file mode 100644 index f566487..0000000 --- a/src/world.h +++ /dev/null | |||
| @@ -1,21 +0,0 @@ | |||
| 1 | #ifndef WORLD_H | ||
| 2 | #define WORLD_H | ||
| 3 | |||
| 4 | #include <map> | ||
| 5 | #include "map.h" | ||
| 6 | |||
| 7 | class World { | ||
| 8 | public: | ||
| 9 | World(const char* filename); | ||
| 10 | const Map& getMap(int id) const; | ||
| 11 | const Map& getStartingMap() const; | ||
| 12 | std::pair<int, int> getStartingPosition() const; | ||
| 13 | |||
| 14 | private: | ||
| 15 | std::map<int, Map> maps; | ||
| 16 | int startMap; | ||
| 17 | int startX; | ||
| 18 | int startY; | ||
| 19 | }; | ||
| 20 | |||
| 21 | #endif /* end of include guard: WORLD_H */ | ||
