diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/renderer.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index 99d5389..ffe9d47 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -363,7 +363,7 @@ GLFWwindow* initRenderer() | |||
363 | std::vector<glm::vec3> mesh_vertices; | 363 | std::vector<glm::vec3> mesh_vertices; |
364 | std::vector<glm::vec2> mesh_uvs; | 364 | std::vector<glm::vec2> mesh_uvs; |
365 | std::vector<glm::vec3> mesh_normals; | 365 | std::vector<glm::vec3> mesh_normals; |
366 | loadMesh("res/monitor-fef.obj", mesh_vertices, mesh_uvs, mesh_normals); | 366 | loadMesh("res/monitor-old.obj", mesh_vertices, mesh_uvs, mesh_normals); |
367 | 367 | ||
368 | mesh_numvertices = mesh_vertices.size(); | 368 | mesh_numvertices = mesh_vertices.size(); |
369 | 369 | ||
@@ -795,8 +795,8 @@ void Texture::renderScreen() const | |||
795 | glUniform1i(glGetUniformLocation(finalShader, "scanlinestex"), 1); | 795 | glUniform1i(glGetUniformLocation(finalShader, "scanlinestex"), 1); |
796 | 796 | ||
797 | // Initialize the MVP matrices | 797 | // Initialize the MVP matrices |
798 | glm::mat4 p_matrix = glm::perspective(42.5f, (float) buffer_width / (float) buffer_height, 0.1f, 100.0f); | 798 | glm::mat4 p_matrix = glm::perspective(glm::radians(25.0f), (float) buffer_width / (float) buffer_height, 0.1f, 100.0f); |
799 | glm::mat4 v_matrix = glm::lookAt(glm::vec3(2,0,0), glm::vec3(0,0,0), glm::vec3(0,1,0)); | 799 | glm::mat4 v_matrix = glm::lookAt(glm::vec3(3.75,0,0), glm::vec3(0,0,0), glm::vec3(0,1,0)); |
800 | glm::mat4 m_matrix = glm::mat4(1.0); | 800 | glm::mat4 m_matrix = glm::mat4(1.0); |
801 | glm::mat4 mvp_matrix = p_matrix * v_matrix * m_matrix; | 801 | glm::mat4 mvp_matrix = p_matrix * v_matrix * m_matrix; |
802 | 802 | ||
@@ -804,6 +804,7 @@ void Texture::renderScreen() const | |||
804 | glUniformMatrix4fv(glGetUniformLocation(finalShader, "worldMat"), 1, GL_FALSE, &m_matrix[0][0]); | 804 | glUniformMatrix4fv(glGetUniformLocation(finalShader, "worldMat"), 1, GL_FALSE, &m_matrix[0][0]); |
805 | glUniform2f(glGetUniformLocation(finalShader, "resolution"), buffer_width, buffer_height); | 805 | glUniform2f(glGetUniformLocation(finalShader, "resolution"), buffer_width, buffer_height); |
806 | glUniform1f(glGetUniformLocation(finalShader, "iGlobalTime"), glfwGetTime()); | 806 | glUniform1f(glGetUniformLocation(finalShader, "iGlobalTime"), glfwGetTime()); |
807 | glUniform3f(glGetUniformLocation(finalShader, "frameColor"), 0.76f, 0.78f, 0.81f); | ||
807 | 808 | ||
808 | glEnableVertexAttribArray(0); | 809 | glEnableVertexAttribArray(0); |
809 | glBindBuffer(GL_ARRAY_BUFFER, mesh_vertexbuffer); | 810 | glBindBuffer(GL_ARRAY_BUFFER, mesh_vertexbuffer); |