diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/components/map_render.cpp | 4 | ||||
-rw-r--r-- | src/components/player_physics.cpp | 4 | ||||
-rw-r--r-- | src/components/player_sprite.cpp | 2 | ||||
-rw-r--r-- | src/entityfactory.cpp | 4 | ||||
-rw-r--r-- | src/game.cpp | 2 | ||||
-rw-r--r-- | src/map.cpp | 2 | ||||
-rw-r--r-- | src/renderer.cpp | 18 |
7 files changed, 18 insertions, 18 deletions
diff --git a/src/components/map_render.cpp b/src/components/map_render.cpp index 3b6b9c4..10c5db8 100644 --- a/src/components/map_render.cpp +++ b/src/components/map_render.cpp | |||
@@ -6,7 +6,7 @@ MapRenderComponent::MapRenderComponent(const Map& map) : screen(GAME_WIDTH, GAME | |||
6 | { | 6 | { |
7 | screen.fill(screen.entirety(), 0, 0, 0); | 7 | screen.fill(screen.entirety(), 0, 0, 0); |
8 | 8 | ||
9 | Texture tiles("../res/tiles.png"); | 9 | Texture tiles("res/tiles.png"); |
10 | 10 | ||
11 | for (int i=0; i<MAP_WIDTH*MAP_HEIGHT; i++) | 11 | for (int i=0; i<MAP_WIDTH*MAP_HEIGHT; i++) |
12 | { | 12 | { |
@@ -22,7 +22,7 @@ MapRenderComponent::MapRenderComponent(const Map& map) : screen(GAME_WIDTH, GAME | |||
22 | } | 22 | } |
23 | } | 23 | } |
24 | 24 | ||
25 | Texture font("../res/font.bmp"); | 25 | Texture font("res/font.bmp"); |
26 | std::string map_name = map.getTitle(); | 26 | std::string map_name = map.getTitle(); |
27 | int start_x = (40/2) - (map_name.length()/2); | 27 | int start_x = (40/2) - (map_name.length()/2); |
28 | for (size_t i=0; i<map_name.length(); i++) | 28 | for (size_t i=0; i<map_name.length(); i++) |
diff --git a/src/components/player_physics.cpp b/src/components/player_physics.cpp index 1be43b6..e366d6e 100644 --- a/src/components/player_physics.cpp +++ b/src/components/player_physics.cpp | |||
@@ -38,14 +38,14 @@ void PlayerPhysicsComponent::receive(Game&, Entity& entity, const Message& msg) | |||
38 | { | 38 | { |
39 | if (isFalling) | 39 | if (isFalling) |
40 | { | 40 | { |
41 | playSound("../res/Randomize27.wav", 0.05); | 41 | playSound("res/Randomize27.wav", 0.05); |
42 | isFalling = false; | 42 | isFalling = false; |
43 | } | 43 | } |
44 | 44 | ||
45 | velocity.second = 0.0; | 45 | velocity.second = 0.0; |
46 | } else if (msg.type == Message::Type::jump) | 46 | } else if (msg.type == Message::Type::jump) |
47 | { | 47 | { |
48 | playSound("../res/Randomize87.wav", 0.25); | 48 | playSound("res/Randomize87.wav", 0.25); |
49 | 49 | ||
50 | velocity.second = jump_velocity; | 50 | velocity.second = jump_velocity; |
51 | accel.second = jump_gravity; | 51 | accel.second = jump_gravity; |
diff --git a/src/components/player_sprite.cpp b/src/components/player_sprite.cpp index 2814852..452a940 100644 --- a/src/components/player_sprite.cpp +++ b/src/components/player_sprite.cpp | |||
@@ -1,6 +1,6 @@ | |||
1 | #include "player_sprite.h" | 1 | #include "player_sprite.h" |
2 | 2 | ||
3 | PlayerSpriteComponent::PlayerSpriteComponent() : sprite("../res/Starla.png") | 3 | PlayerSpriteComponent::PlayerSpriteComponent() : sprite("res/Starla.png") |
4 | { | 4 | { |
5 | 5 | ||
6 | } | 6 | } |
diff --git a/src/entityfactory.cpp b/src/entityfactory.cpp index bad72cf..6fb86ca 100644 --- a/src/entityfactory.cpp +++ b/src/entityfactory.cpp | |||
@@ -24,7 +24,7 @@ std::shared_ptr<Entity> EntityFactory::createNamedEntity(const std::string name) | |||
24 | EntityData data = factories[name]; | 24 | EntityData data = factories[name]; |
25 | if (it == factories.end()) | 25 | if (it == factories.end()) |
26 | { | 26 | { |
27 | xmlDocPtr doc = xmlParseFile(("../entities/" + name + ".xml").c_str()); | 27 | xmlDocPtr doc = xmlParseFile(("entities/" + name + ".xml").c_str()); |
28 | if (doc == nullptr) | 28 | if (doc == nullptr) |
29 | { | 29 | { |
30 | fprintf(stderr, "Error reading entity %s\n", name.c_str()); | 30 | fprintf(stderr, "Error reading entity %s\n", name.c_str()); |
@@ -85,7 +85,7 @@ std::shared_ptr<Entity> EntityFactory::createNamedEntity(const std::string name) | |||
85 | if (!strcmp(data.action, "save")) | 85 | if (!strcmp(data.action, "save")) |
86 | { | 86 | { |
87 | auto component = std::make_shared<SimpleColliderComponent>([&] (Game& game, Entity&) { | 87 | auto component = std::make_shared<SimpleColliderComponent>([&] (Game& game, Entity&) { |
88 | playSound("../res/Pickup_Coin23.wav", 0.25); | 88 | playSound("res/Pickup_Coin23.wav", 0.25); |
89 | 89 | ||
90 | game.saveGame(); | 90 | game.saveGame(); |
91 | }); | 91 | }); |
diff --git a/src/game.cpp b/src/game.cpp index 20b8564..1c9bb58 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -155,7 +155,7 @@ void Game::playerDie() | |||
155 | { | 155 | { |
156 | player->send(*this, Message::Type::die); | 156 | player->send(*this, Message::Type::die); |
157 | 157 | ||
158 | playSound("../res/Hit_Hurt5.wav", 0.25); | 158 | playSound("res/Hit_Hurt5.wav", 0.25); |
159 | 159 | ||
160 | schedule(0.75, [&] () { | 160 | schedule(0.75, [&] () { |
161 | if (*currentMap != *save.map) | 161 | if (*currentMap != *save.map) |
diff --git a/src/map.cpp b/src/map.cpp index 29f22ec..11d1d52 100644 --- a/src/map.cpp +++ b/src/map.cpp | |||
@@ -18,7 +18,7 @@ Map::Map(const std::string name) | |||
18 | { | 18 | { |
19 | this->name = name; | 19 | this->name = name; |
20 | 20 | ||
21 | xmlDocPtr doc = xmlParseFile(("../maps/" + name + ".xml").c_str()); | 21 | xmlDocPtr doc = xmlParseFile(("maps/" + name + ".xml").c_str()); |
22 | if (doc == nullptr) | 22 | if (doc == nullptr) |
23 | { | 23 | { |
24 | fprintf(stderr, "Error reading map %s\n", name.c_str()); | 24 | fprintf(stderr, "Error reading map %s\n", name.c_str()); |
diff --git a/src/renderer.cpp b/src/renderer.cpp index c2b37d2..d50901b 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -363,7 +363,7 @@ GLFWwindow* initRenderer() | |||
363 | std::vector<glm::vec3> mesh_vertices; | 363 | std::vector<glm::vec3> mesh_vertices; |
364 | std::vector<glm::vec2> mesh_uvs; | 364 | std::vector<glm::vec2> mesh_uvs; |
365 | std::vector<glm::vec3> mesh_normals; | 365 | std::vector<glm::vec3> mesh_normals; |
366 | loadMesh("../res/monitor-fef.obj", mesh_vertices, mesh_uvs, mesh_normals); | 366 | loadMesh("res/monitor-fef.obj", mesh_vertices, mesh_uvs, mesh_normals); |
367 | 367 | ||
368 | mesh_numvertices = mesh_vertices.size(); | 368 | mesh_numvertices = mesh_vertices.size(); |
369 | 369 | ||
@@ -396,7 +396,7 @@ GLFWwindow* initRenderer() | |||
396 | glGenTextures(1, &artifactsTex); | 396 | glGenTextures(1, &artifactsTex); |
397 | glBindTexture(GL_TEXTURE_2D, artifactsTex); | 397 | glBindTexture(GL_TEXTURE_2D, artifactsTex); |
398 | int atdw, atdh; | 398 | int atdw, atdh; |
399 | unsigned char* artifactsTex_data = stbi_load("../res/artifacts.bmp", &atdw, &atdh, 0, 3); | 399 | unsigned char* artifactsTex_data = stbi_load("res/artifacts.bmp", &atdw, &atdh, 0, 3); |
400 | flipImageData(artifactsTex_data, atdw, atdh, 3); | 400 | flipImageData(artifactsTex_data, atdw, atdh, 3); |
401 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, artifactsTex_data); | 401 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, artifactsTex_data); |
402 | stbi_image_free(artifactsTex_data); | 402 | stbi_image_free(artifactsTex_data); |
@@ -407,7 +407,7 @@ GLFWwindow* initRenderer() | |||
407 | glGenTextures(1, &scanlinesTex); | 407 | glGenTextures(1, &scanlinesTex); |
408 | glBindTexture(GL_TEXTURE_2D, scanlinesTex); | 408 | glBindTexture(GL_TEXTURE_2D, scanlinesTex); |
409 | int stdw, stdh; | 409 | int stdw, stdh; |
410 | unsigned char* scanlinesTex_data = stbi_load("../res/scanlines_333.bmp", &stdw, &stdh, 0, 3); | 410 | unsigned char* scanlinesTex_data = stbi_load("res/scanlines_333.bmp", &stdw, &stdh, 0, 3); |
411 | flipImageData(scanlinesTex_data, stdw, stdh, 3); | 411 | flipImageData(scanlinesTex_data, stdw, stdh, 3); |
412 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, scanlinesTex_data); | 412 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, scanlinesTex_data); |
413 | stbi_image_free(scanlinesTex_data); | 413 | stbi_image_free(scanlinesTex_data); |
@@ -416,12 +416,12 @@ GLFWwindow* initRenderer() | |||
416 | glGenerateMipmap(GL_TEXTURE_2D); | 416 | glGenerateMipmap(GL_TEXTURE_2D); |
417 | 417 | ||
418 | // Load the shaders | 418 | // Load the shaders |
419 | ntscShader = LoadShaders("../shaders/ntsc.vertex", "../shaders/ntsc.fragment"); | 419 | ntscShader = LoadShaders("shaders/ntsc.vertex", "shaders/ntsc.fragment"); |
420 | finalShader = LoadShaders("../shaders/final.vertex", "../shaders/final.fragment"); | 420 | finalShader = LoadShaders("shaders/final.vertex", "shaders/final.fragment"); |
421 | blitShader = LoadShaders("../shaders/blit.vertex", "../shaders/blit.fragment"); | 421 | blitShader = LoadShaders("shaders/blit.vertex", "shaders/blit.fragment"); |
422 | fillShader = LoadShaders("../shaders/fill.vertex", "../shaders/fill.fragment"); | 422 | fillShader = LoadShaders("shaders/fill.vertex", "shaders/fill.fragment"); |
423 | bloom1Shader = LoadShaders("../shaders/bloom1.vertex", "../shaders/bloom1.fragment"); | 423 | bloom1Shader = LoadShaders("shaders/bloom1.vertex", "shaders/bloom1.fragment"); |
424 | bloom2Shader = LoadShaders("../shaders/bloom2.vertex", "../shaders/bloom2.fragment"); | 424 | bloom2Shader = LoadShaders("shaders/bloom2.vertex", "shaders/bloom2.fragment"); |
425 | 425 | ||
426 | rendererInitialized = true; | 426 | rendererInitialized = true; |
427 | 427 | ||