diff options
Diffstat (limited to 'src/systems')
| -rw-r--r-- | src/systems/mapping.cpp | 28 | ||||
| -rw-r--r-- | src/systems/playing.cpp | 98 | ||||
| -rw-r--r-- | src/systems/playing.h | 21 | ||||
| -rw-r--r-- | src/systems/pondering.cpp | 347 | ||||
| -rw-r--r-- | src/systems/pondering.h | 11 |
5 files changed, 381 insertions, 124 deletions
| diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp index 120a27a..05167c1 100644 --- a/src/systems/mapping.cpp +++ b/src/systems/mapping.cpp | |||
| @@ -93,6 +93,34 @@ void MappingSystem::loadMap(size_t mapId) | |||
| 93 | 93 | ||
| 94 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | 94 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); |
| 95 | 95 | ||
| 96 | addBoundary( | ||
| 97 | mappable.getLeftBoundaries(), | ||
| 98 | -WALL_GAP, | ||
| 99 | 0, | ||
| 100 | MAP_HEIGHT * TILE_HEIGHT, | ||
| 101 | MappableComponent::Boundary::Type::adjacency); | ||
| 102 | |||
| 103 | addBoundary( | ||
| 104 | mappable.getRightBoundaries(), | ||
| 105 | GAME_WIDTH + WALL_GAP, | ||
| 106 | 0, | ||
| 107 | MAP_HEIGHT * TILE_HEIGHT, | ||
| 108 | MappableComponent::Boundary::Type::adjacency); | ||
| 109 | |||
| 110 | addBoundary( | ||
| 111 | mappable.getUpBoundaries(), | ||
| 112 | -WALL_GAP, | ||
| 113 | 0, | ||
| 114 | GAME_WIDTH, | ||
| 115 | MappableComponent::Boundary::Type::adjacency); | ||
| 116 | |||
| 117 | addBoundary( | ||
| 118 | mappable.getDownBoundaries(), | ||
| 119 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP, | ||
| 120 | 0, | ||
| 121 | GAME_WIDTH, | ||
| 122 | MappableComponent::Boundary::Type::adjacency); | ||
| 123 | |||
| 96 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | 124 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) |
| 97 | { | 125 | { |
| 98 | size_t x = i % MAP_WIDTH; | 126 | size_t x = i % MAP_WIDTH; |
| diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp new file mode 100644 index 0000000..2c6a419 --- /dev/null +++ b/src/systems/playing.cpp | |||
| @@ -0,0 +1,98 @@ | |||
| 1 | #include "playing.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/transformable.h" | ||
| 4 | #include "components/animatable.h" | ||
| 5 | #include "components/playable.h" | ||
| 6 | #include "components/controllable.h" | ||
| 7 | #include "components/orientable.h" | ||
| 8 | #include "systems/mapping.h" | ||
| 9 | #include "systems/pondering.h" | ||
| 10 | #include "animation.h" | ||
| 11 | |||
| 12 | void PlayingSystem::tick(double) | ||
| 13 | { | ||
| 14 | // Check if we need to change the map | ||
| 15 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
| 16 | PlayableComponent>(); | ||
| 17 | |||
| 18 | for (id_type player : players) | ||
| 19 | { | ||
| 20 | auto& playable = game_.getEntityManager(). | ||
| 21 | getComponent<PlayableComponent>(player); | ||
| 22 | |||
| 23 | if (playable.changingMap) | ||
| 24 | { | ||
| 25 | // Change the map! | ||
| 26 | auto entities = game_.getEntityManager().getEntities(); | ||
| 27 | |||
| 28 | for (id_type entity : entities) | ||
| 29 | { | ||
| 30 | if (entity != player) | ||
| 31 | { | ||
| 32 | game_.getEntityManager().deleteEntity(entity); | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | game_.getSystemManager().getSystem<MappingSystem>(). | ||
| 37 | loadMap(playable.newMapId); | ||
| 38 | |||
| 39 | auto& transformable = game_.getEntityManager(). | ||
| 40 | getComponent<TransformableComponent>(player); | ||
| 41 | |||
| 42 | transformable.setX(playable.newMapX); | ||
| 43 | transformable.setY(playable.newMapY); | ||
| 44 | |||
| 45 | playable.changingMap = false; | ||
| 46 | |||
| 47 | break; | ||
| 48 | } | ||
| 49 | } | ||
| 50 | } | ||
| 51 | |||
| 52 | void PlayingSystem::initPlayer() | ||
| 53 | { | ||
| 54 | id_type player = game_.getEntityManager().emplaceEntity(); | ||
| 55 | |||
| 56 | AnimationSet playerGraphics {"res/Starla.png", 10, 12, 6}; | ||
| 57 | playerGraphics.emplaceAnimation("stillLeft", 3, 1, 1); | ||
| 58 | playerGraphics.emplaceAnimation("stillRight", 0, 1, 1); | ||
| 59 | playerGraphics.emplaceAnimation("walkingLeft", 4, 2, 10); | ||
| 60 | playerGraphics.emplaceAnimation("walkingRight", 1, 2, 10); | ||
| 61 | |||
| 62 | game_.getEntityManager().emplaceComponent<AnimatableComponent>( | ||
| 63 | player, | ||
| 64 | std::move(playerGraphics), | ||
| 65 | "stillLeft"); | ||
| 66 | |||
| 67 | game_.getEntityManager().emplaceComponent<TransformableComponent>( | ||
| 68 | player, | ||
| 69 | 203, 44, 10, 12); | ||
| 70 | |||
| 71 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | ||
| 72 | player, | ||
| 73 | PonderableComponent::Type::freefalling); | ||
| 74 | |||
| 75 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); | ||
| 76 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); | ||
| 77 | game_.getEntityManager().emplaceComponent<PlayableComponent>(player); | ||
| 78 | } | ||
| 79 | |||
| 80 | void PlayingSystem::changeMap( | ||
| 81 | size_t mapId, | ||
| 82 | double x, | ||
| 83 | double y) | ||
| 84 | { | ||
| 85 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
| 86 | PlayableComponent>(); | ||
| 87 | |||
| 88 | for (id_type player : players) | ||
| 89 | { | ||
| 90 | auto& playable = game_.getEntityManager(). | ||
| 91 | getComponent<PlayableComponent>(player); | ||
| 92 | |||
| 93 | playable.changingMap = true; | ||
| 94 | playable.newMapId = mapId; | ||
| 95 | playable.newMapX = x; | ||
| 96 | playable.newMapY = y; | ||
| 97 | } | ||
| 98 | } | ||
| diff --git a/src/systems/playing.h b/src/systems/playing.h new file mode 100644 index 0000000..c98a464 --- /dev/null +++ b/src/systems/playing.h | |||
| @@ -0,0 +1,21 @@ | |||
| 1 | #ifndef PLAYING_H_70A54F7D | ||
| 2 | #define PLAYING_H_70A54F7D | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | |||
| 6 | class PlayingSystem : public System { | ||
| 7 | public: | ||
| 8 | |||
| 9 | PlayingSystem(Game& game) : System(game) | ||
| 10 | { | ||
| 11 | } | ||
| 12 | |||
| 13 | void tick(double dt); | ||
| 14 | |||
| 15 | void initPlayer(); | ||
| 16 | |||
| 17 | void changeMap(size_t mapId, double x, double y); | ||
| 18 | |||
| 19 | }; | ||
| 20 | |||
| 21 | #endif /* end of include guard: PLAYING_H_70A54F7D */ | ||
| diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 4a165b1..2490dc9 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
| @@ -1,11 +1,14 @@ | |||
| 1 | #include "pondering.h" | 1 | #include "pondering.h" |
| 2 | #include <queue> | ||
| 2 | #include "game.h" | 3 | #include "game.h" |
| 3 | #include "components/ponderable.h" | 4 | #include "components/ponderable.h" |
| 4 | #include "components/transformable.h" | 5 | #include "components/transformable.h" |
| 5 | #include "components/orientable.h" | 6 | #include "components/orientable.h" |
| 6 | #include "components/mappable.h" | 7 | #include "components/mappable.h" |
| 7 | #include "systems/orienting.h" | 8 | #include "systems/orienting.h" |
| 9 | #include "systems/playing.h" | ||
| 8 | #include "consts.h" | 10 | #include "consts.h" |
| 11 | #include "collision.h" | ||
| 9 | 12 | ||
| 10 | void PonderingSystem::tick(double dt) | 13 | void PonderingSystem::tick(double dt) |
| 11 | { | 14 | { |
| @@ -42,6 +45,9 @@ void PonderingSystem::tick(double dt) | |||
| 42 | bool oldGrounded = ponderable.isGrounded(); | 45 | bool oldGrounded = ponderable.isGrounded(); |
| 43 | ponderable.setGrounded(false); | 46 | ponderable.setGrounded(false); |
| 44 | 47 | ||
| 48 | std::priority_queue<Collision> collisions; | ||
| 49 | |||
| 50 | // Find collisions | ||
| 45 | for (id_type mapEntity : maps) | 51 | for (id_type mapEntity : maps) |
| 46 | { | 52 | { |
| 47 | auto& mappable = game_.getEntityManager(). | 53 | auto& mappable = game_.getEntityManager(). |
| @@ -57,13 +63,13 @@ void PonderingSystem::tick(double dt) | |||
| 57 | && (oldY < it->second.getUpper())) | 63 | && (oldY < it->second.getUpper())) |
| 58 | { | 64 | { |
| 59 | // We have a collision! | 65 | // We have a collision! |
| 60 | processCollision( | 66 | collisions.emplace( |
| 61 | entity, | 67 | mapEntity, |
| 62 | Direction::left, | 68 | Direction::left, |
| 63 | newX, | 69 | it->second.getType(), |
| 64 | newY, | ||
| 65 | it->first, | 70 | it->first, |
| 66 | it->second.getType()); | 71 | it->second.getLower(), |
| 72 | it->second.getUpper()); | ||
| 67 | } | 73 | } |
| 68 | } | 74 | } |
| 69 | } else if (newX > oldX) | 75 | } else if (newX > oldX) |
| @@ -77,13 +83,13 @@ void PonderingSystem::tick(double dt) | |||
| 77 | && (oldY < it->second.getUpper())) | 83 | && (oldY < it->second.getUpper())) |
| 78 | { | 84 | { |
| 79 | // We have a collision! | 85 | // We have a collision! |
| 80 | processCollision( | 86 | collisions.emplace( |
| 81 | entity, | 87 | mapEntity, |
| 82 | Direction::right, | 88 | Direction::right, |
| 83 | newX, | 89 | it->second.getType(), |
| 84 | newY, | ||
| 85 | it->first, | 90 | it->first, |
| 86 | it->second.getType()); | 91 | it->second.getLower(), |
| 92 | it->second.getUpper()); | ||
| 87 | } | 93 | } |
| 88 | } | 94 | } |
| 89 | } | 95 | } |
| @@ -98,13 +104,13 @@ void PonderingSystem::tick(double dt) | |||
| 98 | && (oldX < it->second.getUpper())) | 104 | && (oldX < it->second.getUpper())) |
| 99 | { | 105 | { |
| 100 | // We have a collision! | 106 | // We have a collision! |
| 101 | processCollision( | 107 | collisions.emplace( |
| 102 | entity, | 108 | mapEntity, |
| 103 | Direction::up, | 109 | Direction::up, |
| 104 | newX, | 110 | it->second.getType(), |
| 105 | newY, | ||
| 106 | it->first, | 111 | it->first, |
| 107 | it->second.getType()); | 112 | it->second.getLower(), |
| 113 | it->second.getUpper()); | ||
| 108 | } | 114 | } |
| 109 | } | 115 | } |
| 110 | } else if (newY > oldY) | 116 | } else if (newY > oldY) |
| @@ -118,13 +124,221 @@ void PonderingSystem::tick(double dt) | |||
| 118 | && (oldX < it->second.getUpper())) | 124 | && (oldX < it->second.getUpper())) |
| 119 | { | 125 | { |
| 120 | // We have a collision! | 126 | // We have a collision! |
| 121 | processCollision( | 127 | collisions.emplace( |
| 122 | entity, | 128 | mapEntity, |
| 123 | Direction::down, | 129 | Direction::down, |
| 124 | newX, | 130 | it->second.getType(), |
| 125 | newY, | ||
| 126 | it->first, | 131 | it->first, |
| 127 | it->second.getType()); | 132 | it->second.getLower(), |
| 133 | it->second.getUpper()); | ||
| 134 | } | ||
| 135 | } | ||
| 136 | } | ||
| 137 | } | ||
| 138 | |||
| 139 | // Process collisions in order of priority | ||
| 140 | while (!collisions.empty()) | ||
| 141 | { | ||
| 142 | Collision collision = collisions.top(); | ||
| 143 | collisions.pop(); | ||
| 144 | |||
| 145 | // Make sure that they are still colliding | ||
| 146 | if (!collision.isColliding( | ||
| 147 | newX, | ||
| 148 | newY, | ||
| 149 | transformable.getW(), | ||
| 150 | transformable.getH())) | ||
| 151 | { | ||
| 152 | continue; | ||
| 153 | } | ||
| 154 | |||
| 155 | bool touchedWall = false; | ||
| 156 | bool stopProcessing = false; | ||
| 157 | |||
| 158 | switch (collision.getType()) | ||
| 159 | { | ||
| 160 | case Collision::Type::wall: | ||
| 161 | { | ||
| 162 | touchedWall = true; | ||
| 163 | |||
| 164 | break; | ||
| 165 | } | ||
| 166 | |||
| 167 | case Collision::Type::platform: | ||
| 168 | { | ||
| 169 | if (game_.getEntityManager(). | ||
| 170 | hasComponent<OrientableComponent>(entity)) | ||
| 171 | { | ||
| 172 | auto& orientable = game_.getEntityManager(). | ||
| 173 | getComponent<OrientableComponent>(entity); | ||
| 174 | |||
| 175 | if (orientable.getDropState() != | ||
| 176 | OrientableComponent::DropState::none) | ||
| 177 | { | ||
| 178 | orientable.setDropState(OrientableComponent::DropState::active); | ||
| 179 | } else { | ||
| 180 | touchedWall = true; | ||
| 181 | } | ||
| 182 | } else { | ||
| 183 | touchedWall = true; | ||
| 184 | } | ||
| 185 | |||
| 186 | break; | ||
| 187 | } | ||
| 188 | |||
| 189 | case Collision::Type::adjacency: | ||
| 190 | { | ||
| 191 | auto& mappable = game_.getEntityManager(). | ||
| 192 | getComponent<MappableComponent>(collision.getCollider()); | ||
| 193 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | ||
| 194 | auto& adj = [&] () -> const Map::Adjacent& { | ||
| 195 | switch (collision.getDirection()) | ||
| 196 | { | ||
| 197 | case Direction::left: return map.getLeftAdjacent(); | ||
| 198 | case Direction::right: return map.getRightAdjacent(); | ||
| 199 | case Direction::up: return map.getUpAdjacent(); | ||
| 200 | case Direction::down: return map.getDownAdjacent(); | ||
| 201 | } | ||
| 202 | }(); | ||
| 203 | |||
| 204 | switch (adj.getType()) | ||
| 205 | { | ||
| 206 | case Map::Adjacent::Type::wall: | ||
| 207 | { | ||
| 208 | touchedWall = true; | ||
| 209 | |||
| 210 | break; | ||
| 211 | } | ||
| 212 | |||
| 213 | case Map::Adjacent::Type::wrap: | ||
| 214 | { | ||
| 215 | switch (collision.getDirection()) | ||
| 216 | { | ||
| 217 | case Direction::left: | ||
| 218 | { | ||
| 219 | newX = GAME_WIDTH + WALL_GAP - transformable.getW(); | ||
| 220 | |||
| 221 | break; | ||
| 222 | } | ||
| 223 | |||
| 224 | case Direction::right: | ||
| 225 | { | ||
| 226 | newX = -WALL_GAP; | ||
| 227 | |||
| 228 | break; | ||
| 229 | } | ||
| 230 | |||
| 231 | case Direction::up: | ||
| 232 | { | ||
| 233 | newY = MAP_HEIGHT * TILE_HEIGHT + WALL_GAP - | ||
| 234 | transformable.getH(); | ||
| 235 | |||
| 236 | break; | ||
| 237 | } | ||
| 238 | |||
| 239 | case Direction::down: | ||
| 240 | { | ||
| 241 | newY = -WALL_GAP; | ||
| 242 | |||
| 243 | break; | ||
| 244 | } | ||
| 245 | } | ||
| 246 | } | ||
| 247 | |||
| 248 | case Map::Adjacent::Type::warp: | ||
| 249 | { | ||
| 250 | double warpX = newX; | ||
| 251 | double warpY = newY; | ||
| 252 | |||
| 253 | switch (collision.getDirection()) | ||
| 254 | { | ||
| 255 | case Direction::left: | ||
| 256 | { | ||
| 257 | warpX = GAME_WIDTH + WALL_GAP - transformable.getW(); | ||
| 258 | |||
| 259 | break; | ||
| 260 | } | ||
| 261 | |||
| 262 | case Direction::right: | ||
| 263 | { | ||
| 264 | warpX = -WALL_GAP; | ||
| 265 | |||
| 266 | break; | ||
| 267 | } | ||
| 268 | |||
| 269 | case Direction::up: | ||
| 270 | { | ||
| 271 | warpY = MAP_HEIGHT * TILE_HEIGHT - transformable.getH(); | ||
| 272 | |||
| 273 | break; | ||
| 274 | } | ||
| 275 | |||
| 276 | case Direction::down: | ||
| 277 | { | ||
| 278 | warpY = -WALL_GAP; | ||
| 279 | |||
| 280 | break; | ||
| 281 | } | ||
| 282 | } | ||
| 283 | |||
| 284 | game_.getSystemManager().getSystem<PlayingSystem>(). | ||
| 285 | changeMap(adj.getMapId(), warpX, warpY); | ||
| 286 | |||
| 287 | stopProcessing = true; | ||
| 288 | |||
| 289 | break; | ||
| 290 | } | ||
| 291 | } | ||
| 292 | } | ||
| 293 | |||
| 294 | default: | ||
| 295 | { | ||
| 296 | // Not yet implemented. | ||
| 297 | |||
| 298 | break; | ||
| 299 | } | ||
| 300 | } | ||
| 301 | |||
| 302 | if (stopProcessing) | ||
| 303 | { | ||
| 304 | break; | ||
| 305 | } | ||
| 306 | |||
| 307 | if (touchedWall) | ||
| 308 | { | ||
| 309 | switch (collision.getDirection()) | ||
| 310 | { | ||
| 311 | case Direction::left: | ||
| 312 | { | ||
| 313 | newX = collision.getAxis(); | ||
| 314 | ponderable.setVelocityX(0.0); | ||
| 315 | |||
| 316 | break; | ||
| 317 | } | ||
| 318 | |||
| 319 | case Direction::right: | ||
| 320 | { | ||
| 321 | newX = collision.getAxis() - transformable.getW(); | ||
| 322 | ponderable.setVelocityX(0.0); | ||
| 323 | |||
| 324 | break; | ||
| 325 | } | ||
| 326 | |||
| 327 | case Direction::up: | ||
| 328 | { | ||
| 329 | newY = collision.getAxis(); | ||
| 330 | ponderable.setVelocityY(0.0); | ||
| 331 | |||
| 332 | break; | ||
| 333 | } | ||
| 334 | |||
| 335 | case Direction::down: | ||
| 336 | { | ||
| 337 | newY = collision.getAxis() - transformable.getH(); | ||
| 338 | ponderable.setVelocityY(0.0); | ||
| 339 | ponderable.setGrounded(true); | ||
| 340 | |||
| 341 | break; | ||
| 128 | } | 342 | } |
| 129 | } | 343 | } |
| 130 | } | 344 | } |
| @@ -173,96 +387,3 @@ void PonderingSystem::initializeBody( | |||
| 173 | ponderable.setAccelY(NORMAL_GRAVITY); | 387 | ponderable.setAccelY(NORMAL_GRAVITY); |
| 174 | } | 388 | } |
| 175 | } | 389 | } |
| 176 | |||
| 177 | void PonderingSystem::processCollision( | ||
| 178 | id_type entity, | ||
| 179 | Direction dir, | ||
| 180 | double& newX, | ||
| 181 | double& newY, | ||
| 182 | int axis, | ||
| 183 | MappableComponent::Boundary::Type type) | ||
| 184 | { | ||
| 185 | auto& ponderable = game_.getEntityManager(). | ||
| 186 | getComponent<PonderableComponent>(entity); | ||
| 187 | |||
| 188 | auto& transformable = game_.getEntityManager(). | ||
| 189 | getComponent<TransformableComponent>(entity); | ||
| 190 | |||
| 191 | bool touchedGround = false; | ||
| 192 | |||
| 193 | switch (type) | ||
| 194 | { | ||
| 195 | case MappableComponent::Boundary::Type::wall: | ||
| 196 | { | ||
| 197 | switch (dir) | ||
| 198 | { | ||
| 199 | case Direction::left: | ||
| 200 | { | ||
| 201 | newX = axis; | ||
| 202 | ponderable.setVelocityX(0.0); | ||
| 203 | |||
| 204 | break; | ||
| 205 | } | ||
| 206 | |||
| 207 | case Direction::right: | ||
| 208 | { | ||
| 209 | newX = axis - transformable.getW(); | ||
| 210 | ponderable.setVelocityX(0.0); | ||
| 211 | |||
| 212 | break; | ||
| 213 | } | ||
| 214 | |||
| 215 | case Direction::up: | ||
| 216 | { | ||
| 217 | newY = axis; | ||
| 218 | ponderable.setVelocityY(0.0); | ||
| 219 | |||
| 220 | break; | ||
| 221 | } | ||
| 222 | |||
| 223 | case Direction::down: | ||
| 224 | { | ||
| 225 | touchedGround = true; | ||
| 226 | |||
| 227 | break; | ||
| 228 | } | ||
| 229 | } | ||
| 230 | |||
| 231 | break; | ||
| 232 | } | ||
| 233 | |||
| 234 | case MappableComponent::Boundary::Type::platform: | ||
| 235 | { | ||
| 236 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) | ||
| 237 | { | ||
| 238 | auto& orientable = game_.getEntityManager(). | ||
| 239 | getComponent<OrientableComponent>(entity); | ||
| 240 | |||
| 241 | if (orientable.getDropState() != OrientableComponent::DropState::none) | ||
| 242 | { | ||
| 243 | orientable.setDropState(OrientableComponent::DropState::active); | ||
| 244 | } else { | ||
| 245 | touchedGround = true; | ||
| 246 | } | ||
| 247 | } else { | ||
| 248 | touchedGround = true; | ||
| 249 | } | ||
| 250 | |||
| 251 | break; | ||
| 252 | } | ||
| 253 | |||
| 254 | default: | ||
| 255 | { | ||
| 256 | // Not yet implemented. | ||
| 257 | |||
| 258 | break; | ||
| 259 | } | ||
| 260 | } | ||
| 261 | |||
| 262 | if (touchedGround) | ||
| 263 | { | ||
| 264 | newY = axis - transformable.getH(); | ||
| 265 | ponderable.setVelocityY(0.0); | ||
| 266 | ponderable.setGrounded(true); | ||
| 267 | } | ||
| 268 | } | ||
| diff --git a/src/systems/pondering.h b/src/systems/pondering.h index a16622b..d70525b 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
| @@ -2,7 +2,6 @@ | |||
| 2 | #define PONDERING_H_F2530E0E | 2 | #define PONDERING_H_F2530E0E |
| 3 | 3 | ||
| 4 | #include "system.h" | 4 | #include "system.h" |
| 5 | #include "components/mappable.h" | ||
| 6 | #include "components/ponderable.h" | 5 | #include "components/ponderable.h" |
| 7 | #include "direction.h" | 6 | #include "direction.h" |
| 8 | 7 | ||
| @@ -17,16 +16,6 @@ public: | |||
| 17 | 16 | ||
| 18 | void initializeBody(id_type entity, PonderableComponent::Type type); | 17 | void initializeBody(id_type entity, PonderableComponent::Type type); |
| 19 | 18 | ||
| 20 | private: | ||
| 21 | |||
| 22 | void processCollision( | ||
| 23 | id_type entity, | ||
| 24 | Direction dir, | ||
| 25 | double& newX, | ||
| 26 | double& newY, | ||
| 27 | int axis, | ||
| 28 | MappableComponent::Boundary::Type type); | ||
| 29 | |||
| 30 | }; | 19 | }; |
| 31 | 20 | ||
| 32 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | 21 | #endif /* end of include guard: PONDERING_H_F2530E0E */ |
