diff options
Diffstat (limited to 'src/systems')
| -rw-r--r-- | src/systems/automating.cpp | 71 | ||||
| -rw-r--r-- | src/systems/automating.h | 19 | ||||
| -rw-r--r-- | src/systems/realizing.cpp | 174 |
3 files changed, 264 insertions, 0 deletions
| diff --git a/src/systems/automating.cpp b/src/systems/automating.cpp new file mode 100644 index 0000000..0d85957 --- /dev/null +++ b/src/systems/automating.cpp | |||
| @@ -0,0 +1,71 @@ | |||
| 1 | #include "automating.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/automatable.h" | ||
| 4 | #include "components/ponderable.h" | ||
| 5 | #include "systems/pondering.h" | ||
| 6 | |||
| 7 | void AutomatingSystem::tick(double dt) | ||
| 8 | { | ||
| 9 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 10 | AutomatableComponent, | ||
| 11 | PonderableComponent>(); | ||
| 12 | |||
| 13 | for (id_type entity : entities) | ||
| 14 | { | ||
| 15 | auto& automatable = game_.getEntityManager(). | ||
| 16 | getComponent<AutomatableComponent>(entity); | ||
| 17 | |||
| 18 | if (!automatable.active) | ||
| 19 | { | ||
| 20 | continue; | ||
| 21 | } | ||
| 22 | |||
| 23 | if (automatable.behaviorRunning && | ||
| 24 | (automatable.remaining <= 0.0)) | ||
| 25 | { | ||
| 26 | automatable.currentAction++; | ||
| 27 | automatable.actionRunning = false; | ||
| 28 | |||
| 29 | if (automatable.currentAction == | ||
| 30 | automatable.behaviors[automatable.currentBehavior].size()) | ||
| 31 | { | ||
| 32 | automatable.behaviorRunning = false; | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | if (!automatable.behaviorRunning) | ||
| 37 | { | ||
| 38 | automatable.currentBehavior = automatable.behaviorDist(game_.getRng()); | ||
| 39 | automatable.currentAction = 0; | ||
| 40 | automatable.behaviorRunning = true; | ||
| 41 | } | ||
| 42 | |||
| 43 | AutomatableComponent::Action& curAction = | ||
| 44 | automatable.behaviors | ||
| 45 | [automatable.currentBehavior] | ||
| 46 | [automatable.currentAction]; | ||
| 47 | |||
| 48 | if (!automatable.actionRunning) | ||
| 49 | { | ||
| 50 | automatable.remaining = curAction.dur; | ||
| 51 | automatable.actionRunning = true; | ||
| 52 | } | ||
| 53 | |||
| 54 | auto& ponderable = game_.getEntityManager(). | ||
| 55 | getComponent<PonderableComponent>(entity); | ||
| 56 | |||
| 57 | ponderable.velX = curAction.speedX; | ||
| 58 | ponderable.velY = curAction.speedY; | ||
| 59 | |||
| 60 | automatable.remaining -= dt; | ||
| 61 | } | ||
| 62 | } | ||
| 63 | |||
| 64 | void AutomatingSystem::initPrototype(id_type prototype) | ||
| 65 | { | ||
| 66 | auto& automatable = game_.getEntityManager(). | ||
| 67 | getComponent<AutomatableComponent>(prototype); | ||
| 68 | |||
| 69 | automatable.behaviorRunning = false; | ||
| 70 | automatable.actionRunning = false; | ||
| 71 | } | ||
| diff --git a/src/systems/automating.h b/src/systems/automating.h new file mode 100644 index 0000000..c78b7cf --- /dev/null +++ b/src/systems/automating.h | |||
| @@ -0,0 +1,19 @@ | |||
| 1 | #ifndef AUTOMATING_H_E6E5D76E | ||
| 2 | #define AUTOMATING_H_E6E5D76E | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | |||
| 6 | class AutomatingSystem : public System { | ||
| 7 | public: | ||
| 8 | |||
| 9 | AutomatingSystem(Game& game) : System(game) | ||
| 10 | { | ||
| 11 | } | ||
| 12 | |||
| 13 | void tick(double dt); | ||
| 14 | |||
| 15 | void initPrototype(id_type prototype); | ||
| 16 | |||
| 17 | }; | ||
| 18 | |||
| 19 | #endif /* end of include guard: AUTOMATING_H_E6E5D76E */ | ||
| diff --git a/src/systems/realizing.cpp b/src/systems/realizing.cpp index 3656acb..8e670ac 100644 --- a/src/systems/realizing.cpp +++ b/src/systems/realizing.cpp | |||
| @@ -12,9 +12,11 @@ | |||
| 12 | #include "components/playable.h" | 12 | #include "components/playable.h" |
| 13 | #include "components/ponderable.h" | 13 | #include "components/ponderable.h" |
| 14 | #include "components/transformable.h" | 14 | #include "components/transformable.h" |
| 15 | #include "components/automatable.h" | ||
| 15 | #include "systems/mapping.h" | 16 | #include "systems/mapping.h" |
| 16 | #include "systems/animating.h" | 17 | #include "systems/animating.h" |
| 17 | #include "systems/pondering.h" | 18 | #include "systems/pondering.h" |
| 19 | #include "systems/automating.h" | ||
| 18 | 20 | ||
| 19 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) | 21 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) |
| 20 | { | 22 | { |
| @@ -27,6 +29,92 @@ inline xmlChar* getProp(xmlNodePtr node, const char* attr) | |||
| 27 | return key; | 29 | return key; |
| 28 | } | 30 | } |
| 29 | 31 | ||
| 32 | void parseAI( | ||
| 33 | xmlNodePtr node, | ||
| 34 | std::vector<AutomatableComponent::Action>& behavior, | ||
| 35 | const std::map<std::string, int>& items) | ||
| 36 | { | ||
| 37 | xmlChar* key = nullptr; | ||
| 38 | |||
| 39 | if (!xmlStrcmp( | ||
| 40 | node->name, | ||
| 41 | reinterpret_cast<const xmlChar*>("switch"))) | ||
| 42 | { | ||
| 43 | key = getProp(node, "item"); | ||
| 44 | std::string switchItem = reinterpret_cast<char*>(key); | ||
| 45 | xmlFree(key); | ||
| 46 | |||
| 47 | for (xmlNodePtr switchNode = node->xmlChildrenNode; | ||
| 48 | switchNode != nullptr; | ||
| 49 | switchNode = switchNode->next) | ||
| 50 | { | ||
| 51 | if (!xmlStrcmp( | ||
| 52 | switchNode->name, | ||
| 53 | reinterpret_cast<const xmlChar*>("case"))) | ||
| 54 | { | ||
| 55 | key = getProp(switchNode, "value"); | ||
| 56 | int caseValue = atoi(reinterpret_cast<char*>(key)); | ||
| 57 | xmlFree(key); | ||
| 58 | |||
| 59 | if (items.at(switchItem) == caseValue) | ||
| 60 | { | ||
| 61 | for (xmlNodePtr caseNode = switchNode->xmlChildrenNode; | ||
| 62 | caseNode != nullptr; | ||
| 63 | caseNode = caseNode->next) | ||
| 64 | { | ||
| 65 | parseAI( | ||
| 66 | caseNode, | ||
| 67 | behavior, | ||
| 68 | items); | ||
| 69 | } | ||
| 70 | } | ||
| 71 | } | ||
| 72 | } | ||
| 73 | } else if (!xmlStrcmp( | ||
| 74 | node->name, | ||
| 75 | reinterpret_cast<const xmlChar*>("move"))) | ||
| 76 | { | ||
| 77 | key = getProp(node, "direction"); | ||
| 78 | std::string direction = reinterpret_cast<char*>(key); | ||
| 79 | xmlFree(key); | ||
| 80 | |||
| 81 | key = getProp(node, "length-var"); | ||
| 82 | std::string lengthVar = reinterpret_cast<char*>(key); | ||
| 83 | xmlFree(key); | ||
| 84 | |||
| 85 | key = getProp(node, "speed-var"); | ||
| 86 | std::string speedVar = reinterpret_cast<char*>(key); | ||
| 87 | xmlFree(key); | ||
| 88 | |||
| 89 | double length = items.at(lengthVar); | ||
| 90 | double speed = items.at(speedVar); | ||
| 91 | |||
| 92 | AutomatableComponent::Action action; | ||
| 93 | |||
| 94 | if (direction == "left") | ||
| 95 | { | ||
| 96 | action.speedX = -speed; | ||
| 97 | action.speedY = 0; | ||
| 98 | } else if (direction == "right") | ||
| 99 | { | ||
| 100 | action.speedX = speed; | ||
| 101 | action.speedY = 0; | ||
| 102 | } else if (direction == "up") | ||
| 103 | { | ||
| 104 | action.speedX = 0; | ||
| 105 | action.speedY = -speed; | ||
| 106 | } else if (direction == "down") | ||
| 107 | { | ||
| 108 | action.speedX = 0; | ||
| 109 | action.speedY = speed; | ||
| 110 | } | ||
| 111 | |||
| 112 | action.dur = length / speed; | ||
| 113 | |||
| 114 | behavior.push_back(std::move(action)); | ||
| 115 | } | ||
| 116 | } | ||
| 117 | |||
| 30 | // TODO: neither the XML doc nor any of the emplaced entities are properly | 118 | // TODO: neither the XML doc nor any of the emplaced entities are properly |
| 31 | // destroyed if this method throws an exception. | 119 | // destroyed if this method throws an exception. |
| 32 | EntityManager::id_type RealizingSystem::initSingleton( | 120 | EntityManager::id_type RealizingSystem::initSingleton( |
| @@ -211,6 +299,70 @@ EntityManager::id_type RealizingSystem::initSingleton( | |||
| 211 | game_.getSystemManager().getSystem<PonderingSystem>(). | 299 | game_.getSystemManager().getSystem<PonderingSystem>(). |
| 212 | initializeBody(mapObject, PonderableComponent::Type::vacuumed); | 300 | initializeBody(mapObject, PonderableComponent::Type::vacuumed); |
| 213 | 301 | ||
| 302 | // Look for any object configuration. | ||
| 303 | std::map<std::string, int> items; | ||
| 304 | |||
| 305 | for (xmlNodePtr objectNode = mapNode->xmlChildrenNode; | ||
| 306 | objectNode != nullptr; | ||
| 307 | objectNode = objectNode->next) | ||
| 308 | { | ||
| 309 | if (!xmlStrcmp( | ||
| 310 | objectNode->name, | ||
| 311 | reinterpret_cast<const xmlChar*>("item"))) | ||
| 312 | { | ||
| 313 | key = getProp(objectNode, "id"); | ||
| 314 | std::string itemName = reinterpret_cast<char*>(key); | ||
| 315 | xmlFree(key); | ||
| 316 | |||
| 317 | key = xmlNodeGetContent(objectNode); | ||
| 318 | int itemVal = atoi(reinterpret_cast<char*>(key)); | ||
| 319 | xmlFree(key); | ||
| 320 | |||
| 321 | items[itemName] = itemVal; | ||
| 322 | } | ||
| 323 | } | ||
| 324 | |||
| 325 | // Add any AI behaviors. | ||
| 326 | std::vector<double> behaviorWeights; | ||
| 327 | |||
| 328 | for (xmlNodePtr protoSubNode = prototypeNode->xmlChildrenNode; | ||
| 329 | protoSubNode != nullptr; | ||
| 330 | protoSubNode = protoSubNode->next) | ||
| 331 | { | ||
| 332 | if (!xmlStrcmp( | ||
| 333 | protoSubNode->name, | ||
| 334 | reinterpret_cast<const xmlChar*>("ai"))) | ||
| 335 | { | ||
| 336 | if (!game_.getEntityManager(). | ||
| 337 | hasComponent<AutomatableComponent>(mapObject)) | ||
| 338 | { | ||
| 339 | game_.getEntityManager(). | ||
| 340 | emplaceComponent<AutomatableComponent>(mapObject); | ||
| 341 | } | ||
| 342 | |||
| 343 | auto& automatable = game_.getEntityManager(). | ||
| 344 | getComponent<AutomatableComponent>(mapObject); | ||
| 345 | |||
| 346 | key = getProp(protoSubNode, "chance"); | ||
| 347 | behaviorWeights.push_back(atof(reinterpret_cast<char*>(key))); | ||
| 348 | xmlFree(key); | ||
| 349 | |||
| 350 | std::vector<AutomatableComponent::Action> behavior; | ||
| 351 | |||
| 352 | for (xmlNodePtr aiNode = protoSubNode->xmlChildrenNode; | ||
| 353 | aiNode != nullptr; | ||
| 354 | aiNode = aiNode->next) | ||
| 355 | { | ||
| 356 | parseAI( | ||
| 357 | aiNode, | ||
| 358 | behavior, | ||
| 359 | items); | ||
| 360 | } | ||
| 361 | |||
| 362 | automatable.behaviors.push_back(std::move(behavior)); | ||
| 363 | } | ||
| 364 | } | ||
| 365 | |||
| 214 | mappable.objects.push_back(mapObject); | 366 | mappable.objects.push_back(mapObject); |
| 215 | } else if (!xmlStrcmp( | 367 | } else if (!xmlStrcmp( |
| 216 | mapNode->name, | 368 | mapNode->name, |
| @@ -304,6 +456,7 @@ void RealizingSystem::loadMap(id_type mapEntity) | |||
| 304 | 456 | ||
| 305 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 457 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
| 306 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); | 458 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); |
| 459 | auto& automating = game_.getSystemManager().getSystem<AutomatingSystem>(); | ||
| 307 | 460 | ||
| 308 | std::set<id_type> players = | 461 | std::set<id_type> players = |
| 309 | game_.getEntityManager().getEntitiesWithComponents< | 462 | game_.getEntityManager().getEntitiesWithComponents< |
| @@ -366,6 +519,11 @@ void RealizingSystem::loadMap(id_type mapEntity) | |||
| 366 | pondering.initPrototype(prototype); | 519 | pondering.initPrototype(prototype); |
| 367 | } | 520 | } |
| 368 | 521 | ||
| 522 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(prototype)) | ||
| 523 | { | ||
| 524 | automating.initPrototype(prototype); | ||
| 525 | } | ||
| 526 | |||
| 369 | enterActiveMap(prototype); | 527 | enterActiveMap(prototype); |
| 370 | } | 528 | } |
| 371 | 529 | ||
| @@ -399,6 +557,14 @@ void RealizingSystem::enterActiveMap(id_type entity) | |||
| 399 | 557 | ||
| 400 | ponderable.active = true; | 558 | ponderable.active = true; |
| 401 | } | 559 | } |
| 560 | |||
| 561 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(entity)) | ||
| 562 | { | ||
| 563 | auto& automatable = game_.getEntityManager(). | ||
| 564 | getComponent<AutomatableComponent>(entity); | ||
| 565 | |||
| 566 | automatable.active = true; | ||
| 567 | } | ||
| 402 | } | 568 | } |
| 403 | 569 | ||
| 404 | void RealizingSystem::leaveActiveMap(id_type entity) | 570 | void RealizingSystem::leaveActiveMap(id_type entity) |
| @@ -418,4 +584,12 @@ void RealizingSystem::leaveActiveMap(id_type entity) | |||
| 418 | 584 | ||
| 419 | ponderable.active = false; | 585 | ponderable.active = false; |
| 420 | } | 586 | } |
| 587 | |||
| 588 | if (game_.getEntityManager().hasComponent<AutomatableComponent>(entity)) | ||
| 589 | { | ||
| 590 | auto& automatable = game_.getEntityManager(). | ||
| 591 | getComponent<AutomatableComponent>(entity); | ||
| 592 | |||
| 593 | automatable.active = false; | ||
| 594 | } | ||
| 421 | } | 595 | } |
