diff options
Diffstat (limited to 'src/systems/scripting.cpp')
| -rw-r--r-- | src/systems/scripting.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
| diff --git a/src/systems/scripting.cpp b/src/systems/scripting.cpp new file mode 100644 index 0000000..dc1fff5 --- /dev/null +++ b/src/systems/scripting.cpp | |||
| @@ -0,0 +1,219 @@ | |||
| 1 | #include "scripting.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/runnable.h" | ||
| 4 | #include "components/ponderable.h" | ||
| 5 | #include "components/realizable.h" | ||
| 6 | #include "components/transformable.h" | ||
| 7 | #include "components/playable.h" | ||
| 8 | #include "components/mappable.h" | ||
| 9 | #include "components/prototypable.h" | ||
| 10 | #include "systems/realizing.h" | ||
| 11 | #include "vector.h" | ||
| 12 | |||
| 13 | struct script_entity { | ||
| 14 | using id_type = EntityManager::id_type; | ||
| 15 | |||
| 16 | id_type id; | ||
| 17 | |||
| 18 | script_entity(id_type id) : id(id) | ||
| 19 | { | ||
| 20 | } | ||
| 21 | }; | ||
| 22 | |||
| 23 | ScriptingSystem::ScriptingSystem(Game& game) : System(game) | ||
| 24 | { | ||
| 25 | id_type entity = game_.getEntityManager().emplaceEntity(); | ||
| 26 | |||
| 27 | engine.open_libraries(sol::lib::base, sol::lib::coroutine); | ||
| 28 | |||
| 29 | engine.new_usertype<vec2d>( | ||
| 30 | "vec2d", | ||
| 31 | sol::constructors<vec2d(), vec2d(double, double)>(), | ||
| 32 | "x", sol::property( | ||
| 33 | [] (vec2d& v) -> double { return v.x(); }, | ||
| 34 | [] (vec2d& v, double x) { v.x() = x; }), | ||
| 35 | "y", sol::property( | ||
| 36 | [] (vec2d& v) -> double { return v.y(); }, | ||
| 37 | [] (vec2d& v, double y) { v.y() = y; })); | ||
| 38 | |||
| 39 | engine.new_usertype<vec2i>( | ||
| 40 | "vec2i", | ||
| 41 | sol::constructors<vec2i(), vec2i(int, int)>(), | ||
| 42 | "x", [] (vec2i& v) -> int& { return v.x(); }, | ||
| 43 | "y", [] (vec2i& v) -> int& { return v.y(); }); | ||
| 44 | |||
| 45 | engine.new_usertype<script_entity>( | ||
| 46 | "entity", | ||
| 47 | sol::constructors<script_entity(id_type)>(), | ||
| 48 | "id", &script_entity::id, | ||
| 49 | "transformable", | ||
| 50 | [&] (script_entity& entity) -> TransformableComponent& { | ||
| 51 | return game_.getEntityManager(). | ||
| 52 | getComponent<TransformableComponent>(entity.id); | ||
| 53 | }, | ||
| 54 | "ponderable", | ||
| 55 | [&] (script_entity& entity) -> PonderableComponent& { | ||
| 56 | return game_.getEntityManager(). | ||
| 57 | getComponent<PonderableComponent>(entity.id); | ||
| 58 | }, | ||
| 59 | "mappable", | ||
| 60 | [&] (script_entity& entity) -> MappableComponent& { | ||
| 61 | return game_.getEntityManager(). | ||
| 62 | getComponent<MappableComponent>(entity.id); | ||
| 63 | }, | ||
| 64 | "playable", | ||
| 65 | [&] (script_entity& entity) -> PlayableComponent& { | ||
| 66 | return game_.getEntityManager(). | ||
| 67 | getComponent<PlayableComponent>(entity.id); | ||
| 68 | }, | ||
| 69 | "realizable", | ||
| 70 | [&] (script_entity& entity) -> RealizableComponent& { | ||
| 71 | return game_.getEntityManager(). | ||
| 72 | getComponent<RealizableComponent>(entity.id); | ||
| 73 | }, | ||
| 74 | "prototypable", | ||
| 75 | [&] (script_entity& entity) -> PrototypableComponent& { | ||
| 76 | return game_.getEntityManager(). | ||
| 77 | getComponent<PrototypableComponent>(entity.id); | ||
| 78 | }); | ||
| 79 | |||
| 80 | engine.new_usertype<TransformableComponent>( | ||
| 81 | "transformable", | ||
| 82 | "pos", &TransformableComponent::pos); | ||
| 83 | |||
| 84 | engine.new_usertype<PonderableComponent>( | ||
| 85 | "ponderable", | ||
| 86 | "vel", &PonderableComponent::vel, | ||
| 87 | "accel", &PonderableComponent::accel); | ||
| 88 | |||
| 89 | engine.new_usertype<MappableComponent>( | ||
| 90 | "mappable", | ||
| 91 | "mapId", &MappableComponent::mapId); | ||
| 92 | |||
| 93 | engine.new_usertype<PlayableComponent>( | ||
| 94 | "playable", | ||
| 95 | "checkpointPos", &PlayableComponent::checkpointPos, | ||
| 96 | "checkpointMapId", &PlayableComponent::checkpointMapId, | ||
| 97 | "checkpointMapObject", &PlayableComponent::checkpointMapObject, | ||
| 98 | "checkpointMapObjectIndex", &PlayableComponent::checkpointMapObjectIndex); | ||
| 99 | |||
| 100 | engine.new_usertype<RealizableComponent>( | ||
| 101 | "realizable", | ||
| 102 | "activeMap", &RealizableComponent::activeMap); | ||
| 103 | |||
| 104 | engine.new_usertype<PrototypableComponent>( | ||
| 105 | "prototypable", | ||
| 106 | "mapObjectIndex", &PrototypableComponent::mapObjectIndex, | ||
| 107 | "prototypeId", &PrototypableComponent::prototypeId); | ||
| 108 | |||
| 109 | engine.new_usertype<RealizingSystem>( | ||
| 110 | "realizing", | ||
| 111 | "singleton", | ||
| 112 | [&] (RealizingSystem& realizing) -> script_entity { | ||
| 113 | return realizing.getSingleton(); | ||
| 114 | }); | ||
| 115 | |||
| 116 | engine.set_function( | ||
| 117 | "realizing", | ||
| 118 | [&] () { | ||
| 119 | return game_.getSystemManager().getSystem<RealizingSystem>(); | ||
| 120 | }); | ||
| 121 | |||
| 122 | engine.script_file("scripts/common.lua"); | ||
| 123 | engine.script_file("scripts/movplat.lua"); | ||
| 124 | engine.script_file("scripts/checkpoint.lua"); | ||
| 125 | } | ||
| 126 | |||
| 127 | void ScriptingSystem::tick(double dt) | ||
| 128 | { | ||
| 129 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 130 | RunnableComponent>(); | ||
| 131 | |||
| 132 | for (id_type entity : entities) | ||
| 133 | { | ||
| 134 | auto& runnable = game_.getEntityManager(). | ||
| 135 | getComponent<RunnableComponent>(entity); | ||
| 136 | |||
| 137 | if (*runnable.callable) | ||
| 138 | { | ||
| 139 | auto result = (*runnable.callable)(dt); | ||
| 140 | if (!result.valid()) | ||
| 141 | { | ||
| 142 | sol::error e = result; | ||
| 143 | throw std::runtime_error(e.what()); | ||
| 144 | } | ||
| 145 | } | ||
| 146 | |||
| 147 | if (!*runnable.callable) | ||
| 148 | { | ||
| 149 | game_.getEntityManager().deleteEntity(entity); | ||
| 150 | } | ||
| 151 | } | ||
| 152 | } | ||
| 153 | |||
| 154 | void ScriptingSystem::killScript(id_type entity) | ||
| 155 | { | ||
| 156 | if (game_.getEntityManager().hasComponent<RunnableComponent>(entity)) | ||
| 157 | { | ||
| 158 | game_.getEntityManager().deleteEntity(entity); | ||
| 159 | } | ||
| 160 | } | ||
| 161 | |||
| 162 | template <typename... Args> | ||
| 163 | EntityManager::id_type ScriptingSystem::runScript( | ||
| 164 | std::string event, | ||
| 165 | id_type entity, | ||
| 166 | Args&&... args) | ||
| 167 | { | ||
| 168 | auto& prototypable = game_.getEntityManager(). | ||
| 169 | getComponent<PrototypableComponent>(entity); | ||
| 170 | |||
| 171 | id_type script = game_.getEntityManager().emplaceEntity(); | ||
| 172 | |||
| 173 | auto& runnable = game_.getEntityManager(). | ||
| 174 | emplaceComponent<RunnableComponent>(script); | ||
| 175 | |||
| 176 | runnable.runner = | ||
| 177 | std::unique_ptr<sol::thread>( | ||
| 178 | new sol::thread( | ||
| 179 | sol::thread::create( | ||
| 180 | engine.lua_state()))); | ||
| 181 | |||
| 182 | runnable.callable = | ||
| 183 | std::unique_ptr<sol::coroutine>( | ||
| 184 | new sol::coroutine( | ||
| 185 | runnable.runner->state(). | ||
| 186 | traverse_get<sol::function>( | ||
| 187 | prototypable.prototypeId, | ||
| 188 | event))); | ||
| 189 | |||
| 190 | if (!*runnable.callable) | ||
| 191 | { | ||
| 192 | throw std::runtime_error("Error running script"); | ||
| 193 | } | ||
| 194 | |||
| 195 | auto result = (*runnable.callable)( | ||
| 196 | script_entity(entity), | ||
| 197 | std::forward<Args>(args)...); | ||
| 198 | |||
| 199 | if (!result.valid()) | ||
| 200 | { | ||
| 201 | sol::error e = result; | ||
| 202 | throw std::runtime_error(e.what()); | ||
| 203 | } | ||
| 204 | |||
| 205 | return script; | ||
| 206 | } | ||
| 207 | |||
| 208 | EntityManager::id_type ScriptingSystem::runBehaviorScript(id_type entity) | ||
| 209 | { | ||
| 210 | return runScript("Behavior", entity); | ||
| 211 | } | ||
| 212 | |||
| 213 | void ScriptingSystem::onTouch(id_type entity, id_type player) | ||
| 214 | { | ||
| 215 | runScript( | ||
| 216 | "OnTouch", | ||
| 217 | entity, | ||
| 218 | script_entity(player)); | ||
| 219 | } | ||
