diff options
Diffstat (limited to 'src/systems/pondering.cpp')
| -rw-r--r-- | src/systems/pondering.cpp | 268 | 
1 files changed, 268 insertions, 0 deletions
| diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp new file mode 100644 index 0000000..4a165b1 --- /dev/null +++ b/src/systems/pondering.cpp | |||
| @@ -0,0 +1,268 @@ | |||
| 1 | #include "pondering.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/ponderable.h" | ||
| 4 | #include "components/transformable.h" | ||
| 5 | #include "components/orientable.h" | ||
| 6 | #include "components/mappable.h" | ||
| 7 | #include "systems/orienting.h" | ||
| 8 | #include "consts.h" | ||
| 9 | |||
| 10 | void PonderingSystem::tick(double dt) | ||
| 11 | { | ||
| 12 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 13 | PonderableComponent, | ||
| 14 | TransformableComponent>(); | ||
| 15 | |||
| 16 | auto maps = game_.getEntityManager().getEntitiesWithComponents< | ||
| 17 | MappableComponent>(); | ||
| 18 | |||
| 19 | for (id_type entity : entities) | ||
| 20 | { | ||
| 21 | auto& transformable = game_.getEntityManager(). | ||
| 22 | getComponent<TransformableComponent>(entity); | ||
| 23 | |||
| 24 | auto& ponderable = game_.getEntityManager(). | ||
| 25 | getComponent<PonderableComponent>(entity); | ||
| 26 | |||
| 27 | // Accelerate | ||
| 28 | ponderable.setVelocityX( | ||
| 29 | ponderable.getVelocityX() + ponderable.getAccelX() * dt); | ||
| 30 | |||
| 31 | ponderable.setVelocityY( | ||
| 32 | ponderable.getVelocityY() + ponderable.getAccelY() * dt); | ||
| 33 | |||
| 34 | const double oldX = transformable.getX(); | ||
| 35 | const double oldY = transformable.getY(); | ||
| 36 | const double oldRight = oldX + transformable.getW(); | ||
| 37 | const double oldBottom = oldY + transformable.getH(); | ||
| 38 | |||
| 39 | double newX = oldX + ponderable.getVelocityX() * dt; | ||
| 40 | double newY = oldY + ponderable.getVelocityY() * dt; | ||
| 41 | |||
| 42 | bool oldGrounded = ponderable.isGrounded(); | ||
| 43 | ponderable.setGrounded(false); | ||
| 44 | |||
| 45 | for (id_type mapEntity : maps) | ||
| 46 | { | ||
| 47 | auto& mappable = game_.getEntityManager(). | ||
| 48 | getComponent<MappableComponent>(mapEntity); | ||
| 49 | |||
| 50 | if (newX < oldX) | ||
| 51 | { | ||
| 52 | for (auto it = mappable.getLeftBoundaries().lower_bound(oldX); | ||
| 53 | (it != std::end(mappable.getLeftBoundaries())) && (it->first >= newX); | ||
| 54 | it++) | ||
| 55 | { | ||
| 56 | if ((oldBottom > it->second.getLower()) | ||
| 57 | && (oldY < it->second.getUpper())) | ||
| 58 | { | ||
| 59 | // We have a collision! | ||
| 60 | processCollision( | ||
| 61 | entity, | ||
| 62 | Direction::left, | ||
| 63 | newX, | ||
| 64 | newY, | ||
| 65 | it->first, | ||
| 66 | it->second.getType()); | ||
| 67 | } | ||
| 68 | } | ||
| 69 | } else if (newX > oldX) | ||
| 70 | { | ||
| 71 | for (auto it = mappable.getRightBoundaries().lower_bound(oldRight); | ||
| 72 | (it != std::end(mappable.getRightBoundaries())) | ||
| 73 | && (it->first <= (newX + transformable.getW())); | ||
| 74 | it++) | ||
| 75 | { | ||
| 76 | if ((oldBottom > it->second.getLower()) | ||
| 77 | && (oldY < it->second.getUpper())) | ||
| 78 | { | ||
| 79 | // We have a collision! | ||
| 80 | processCollision( | ||
| 81 | entity, | ||
| 82 | Direction::right, | ||
| 83 | newX, | ||
| 84 | newY, | ||
| 85 | it->first, | ||
| 86 | it->second.getType()); | ||
| 87 | } | ||
| 88 | } | ||
| 89 | } | ||
| 90 | |||
| 91 | if (newY < oldY) | ||
| 92 | { | ||
| 93 | for (auto it = mappable.getUpBoundaries().lower_bound(oldY); | ||
| 94 | (it != std::end(mappable.getUpBoundaries())) && (it->first >= newY); | ||
| 95 | it++) | ||
| 96 | { | ||
| 97 | if ((oldRight > it->second.getLower()) | ||
| 98 | && (oldX < it->second.getUpper())) | ||
| 99 | { | ||
| 100 | // We have a collision! | ||
| 101 | processCollision( | ||
| 102 | entity, | ||
| 103 | Direction::up, | ||
| 104 | newX, | ||
| 105 | newY, | ||
| 106 | it->first, | ||
| 107 | it->second.getType()); | ||
| 108 | } | ||
| 109 | } | ||
| 110 | } else if (newY > oldY) | ||
| 111 | { | ||
| 112 | for (auto it = mappable.getDownBoundaries().lower_bound(oldBottom); | ||
| 113 | (it != std::end(mappable.getDownBoundaries())) | ||
| 114 | && (it->first <= (newY + transformable.getH())); | ||
| 115 | it++) | ||
| 116 | { | ||
| 117 | if ((oldRight > it->second.getLower()) | ||
| 118 | && (oldX < it->second.getUpper())) | ||
| 119 | { | ||
| 120 | // We have a collision! | ||
| 121 | processCollision( | ||
| 122 | entity, | ||
| 123 | Direction::down, | ||
| 124 | newX, | ||
| 125 | newY, | ||
| 126 | it->first, | ||
| 127 | it->second.getType()); | ||
| 128 | } | ||
| 129 | } | ||
| 130 | } | ||
| 131 | } | ||
| 132 | |||
| 133 | // Move | ||
| 134 | transformable.setX(newX); | ||
| 135 | transformable.setY(newY); | ||
| 136 | |||
| 137 | // Perform cleanup for orientable entites | ||
| 138 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) | ||
| 139 | { | ||
| 140 | auto& orientable = game_.getEntityManager(). | ||
| 141 | getComponent<OrientableComponent>(entity); | ||
| 142 | |||
| 143 | // Handle changes in groundedness | ||
| 144 | if (ponderable.isGrounded() != oldGrounded) | ||
| 145 | { | ||
| 146 | if (ponderable.isGrounded()) | ||
| 147 | { | ||
| 148 | game_.getSystemManager().getSystem<OrientingSystem>().land(entity); | ||
| 149 | } else { | ||
| 150 | game_.getSystemManager(). | ||
| 151 | getSystem<OrientingSystem>().startFalling(entity); | ||
| 152 | } | ||
| 153 | } | ||
| 154 | |||
| 155 | // Complete dropping, if necessary | ||
| 156 | if (orientable.getDropState() == OrientableComponent::DropState::active) | ||
| 157 | { | ||
| 158 | orientable.setDropState(OrientableComponent::DropState::none); | ||
| 159 | } | ||
| 160 | } | ||
| 161 | } | ||
| 162 | } | ||
| 163 | |||
| 164 | void PonderingSystem::initializeBody( | ||
| 165 | id_type entity, | ||
| 166 | PonderableComponent::Type type) | ||
| 167 | { | ||
| 168 | auto& ponderable = game_.getEntityManager(). | ||
| 169 | emplaceComponent<PonderableComponent>(entity, type); | ||
| 170 | |||
| 171 | if (type == PonderableComponent::Type::freefalling) | ||
| 172 | { | ||
| 173 | ponderable.setAccelY(NORMAL_GRAVITY); | ||
| 174 | } | ||
| 175 | } | ||
| 176 | |||
| 177 | void PonderingSystem::processCollision( | ||
| 178 | id_type entity, | ||
| 179 | Direction dir, | ||
| 180 | double& newX, | ||
| 181 | double& newY, | ||
| 182 | int axis, | ||
| 183 | MappableComponent::Boundary::Type type) | ||
| 184 | { | ||
| 185 | auto& ponderable = game_.getEntityManager(). | ||
| 186 | getComponent<PonderableComponent>(entity); | ||
| 187 | |||
| 188 | auto& transformable = game_.getEntityManager(). | ||
| 189 | getComponent<TransformableComponent>(entity); | ||
| 190 | |||
| 191 | bool touchedGround = false; | ||
| 192 | |||
| 193 | switch (type) | ||
| 194 | { | ||
| 195 | case MappableComponent::Boundary::Type::wall: | ||
| 196 | { | ||
| 197 | switch (dir) | ||
| 198 | { | ||
| 199 | case Direction::left: | ||
| 200 | { | ||
| 201 | newX = axis; | ||
| 202 | ponderable.setVelocityX(0.0); | ||
| 203 | |||
| 204 | break; | ||
| 205 | } | ||
| 206 | |||
| 207 | case Direction::right: | ||
| 208 | { | ||
| 209 | newX = axis - transformable.getW(); | ||
| 210 | ponderable.setVelocityX(0.0); | ||
| 211 | |||
| 212 | break; | ||
| 213 | } | ||
| 214 | |||
| 215 | case Direction::up: | ||
| 216 | { | ||
| 217 | newY = axis; | ||
| 218 | ponderable.setVelocityY(0.0); | ||
| 219 | |||
| 220 | break; | ||
| 221 | } | ||
| 222 | |||
| 223 | case Direction::down: | ||
| 224 | { | ||
| 225 | touchedGround = true; | ||
| 226 | |||
| 227 | break; | ||
| 228 | } | ||
| 229 | } | ||
| 230 | |||
| 231 | break; | ||
| 232 | } | ||
| 233 | |||
| 234 | case MappableComponent::Boundary::Type::platform: | ||
| 235 | { | ||
| 236 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) | ||
| 237 | { | ||
| 238 | auto& orientable = game_.getEntityManager(). | ||
| 239 | getComponent<OrientableComponent>(entity); | ||
| 240 | |||
| 241 | if (orientable.getDropState() != OrientableComponent::DropState::none) | ||
| 242 | { | ||
| 243 | orientable.setDropState(OrientableComponent::DropState::active); | ||
| 244 | } else { | ||
| 245 | touchedGround = true; | ||
| 246 | } | ||
| 247 | } else { | ||
| 248 | touchedGround = true; | ||
| 249 | } | ||
| 250 | |||
| 251 | break; | ||
| 252 | } | ||
| 253 | |||
| 254 | default: | ||
| 255 | { | ||
| 256 | // Not yet implemented. | ||
| 257 | |||
| 258 | break; | ||
| 259 | } | ||
| 260 | } | ||
| 261 | |||
| 262 | if (touchedGround) | ||
| 263 | { | ||
| 264 | newY = axis - transformable.getH(); | ||
| 265 | ponderable.setVelocityY(0.0); | ||
| 266 | ponderable.setGrounded(true); | ||
| 267 | } | ||
| 268 | } | ||
