diff options
Diffstat (limited to 'src/systems/playing.cpp')
| -rw-r--r-- | src/systems/playing.cpp | 85 |
1 files changed, 81 insertions, 4 deletions
| diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp index 2c6a419..40d9706 100644 --- a/src/systems/playing.cpp +++ b/src/systems/playing.cpp | |||
| @@ -7,13 +7,18 @@ | |||
| 7 | #include "components/orientable.h" | 7 | #include "components/orientable.h" |
| 8 | #include "systems/mapping.h" | 8 | #include "systems/mapping.h" |
| 9 | #include "systems/pondering.h" | 9 | #include "systems/pondering.h" |
| 10 | #include "systems/orienting.h" | ||
| 11 | #include "systems/scheduling.h" | ||
| 12 | #include "systems/controlling.h" | ||
| 10 | #include "animation.h" | 13 | #include "animation.h" |
| 14 | #include "muxer.h" | ||
| 11 | 15 | ||
| 12 | void PlayingSystem::tick(double) | 16 | void PlayingSystem::tick(double) |
| 13 | { | 17 | { |
| 14 | // Check if we need to change the map | 18 | // Check if we need to change the map |
| 15 | auto players = game_.getEntityManager().getEntitiesWithComponents< | 19 | auto players = game_.getEntityManager().getEntitiesWithComponents< |
| 16 | PlayableComponent>(); | 20 | PlayableComponent, |
| 21 | TransformableComponent>(); | ||
| 17 | 22 | ||
| 18 | for (id_type player : players) | 23 | for (id_type player : players) |
| 19 | { | 24 | { |
| @@ -44,6 +49,12 @@ void PlayingSystem::tick(double) | |||
| 44 | 49 | ||
| 45 | playable.changingMap = false; | 50 | playable.changingMap = false; |
| 46 | 51 | ||
| 52 | if (playable.newMapCallback) | ||
| 53 | { | ||
| 54 | playable.newMapCallback(); | ||
| 55 | playable.newMapCallback = nullptr; | ||
| 56 | } | ||
| 57 | |||
| 47 | break; | 58 | break; |
| 48 | } | 59 | } |
| 49 | } | 60 | } |
| @@ -66,7 +77,10 @@ void PlayingSystem::initPlayer() | |||
| 66 | 77 | ||
| 67 | game_.getEntityManager().emplaceComponent<TransformableComponent>( | 78 | game_.getEntityManager().emplaceComponent<TransformableComponent>( |
| 68 | player, | 79 | player, |
| 69 | 203, 44, 10, 12); | 80 | game_.getWorld().getStartingX(), |
| 81 | game_.getWorld().getStartingY(), | ||
| 82 | 10, | ||
| 83 | 12); | ||
| 70 | 84 | ||
| 71 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | 85 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( |
| 72 | player, | 86 | player, |
| @@ -74,13 +88,20 @@ void PlayingSystem::initPlayer() | |||
| 74 | 88 | ||
| 75 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); | 89 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); |
| 76 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); | 90 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); |
| 77 | game_.getEntityManager().emplaceComponent<PlayableComponent>(player); | 91 | |
| 92 | auto& playable = game_.getEntityManager(). | ||
| 93 | emplaceComponent<PlayableComponent>(player); | ||
| 94 | |||
| 95 | playable.checkpointMapId = game_.getWorld().getStartingMapId(); | ||
| 96 | playable.checkpointX = game_.getWorld().getStartingX(); | ||
| 97 | playable.checkpointY = game_.getWorld().getStartingY(); | ||
| 78 | } | 98 | } |
| 79 | 99 | ||
| 80 | void PlayingSystem::changeMap( | 100 | void PlayingSystem::changeMap( |
| 81 | size_t mapId, | 101 | size_t mapId, |
| 82 | double x, | 102 | double x, |
| 83 | double y) | 103 | double y, |
| 104 | PlayableComponent::MapChangeCallback callback) | ||
| 84 | { | 105 | { |
| 85 | auto players = game_.getEntityManager().getEntitiesWithComponents< | 106 | auto players = game_.getEntityManager().getEntitiesWithComponents< |
| 86 | PlayableComponent>(); | 107 | PlayableComponent>(); |
| @@ -94,5 +115,61 @@ void PlayingSystem::changeMap( | |||
| 94 | playable.newMapId = mapId; | 115 | playable.newMapId = mapId; |
| 95 | playable.newMapX = x; | 116 | playable.newMapX = x; |
| 96 | playable.newMapY = y; | 117 | playable.newMapY = y; |
| 118 | playable.newMapCallback = std::move(callback); | ||
| 119 | } | ||
| 120 | } | ||
| 121 | |||
| 122 | void PlayingSystem::die() | ||
| 123 | { | ||
| 124 | playSound("res/Hit_Hurt5.wav", 0.25); | ||
| 125 | |||
| 126 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
| 127 | OrientableComponent, | ||
| 128 | ControllableComponent, | ||
| 129 | AnimatableComponent, | ||
| 130 | PonderableComponent, | ||
| 131 | PlayableComponent>(); | ||
| 132 | |||
| 133 | for (id_type player : players) | ||
| 134 | { | ||
| 135 | auto& animatable = game_.getEntityManager(). | ||
| 136 | getComponent<AnimatableComponent>(player); | ||
| 137 | |||
| 138 | auto& ponderable = game_.getEntityManager(). | ||
| 139 | getComponent<PonderableComponent>(player); | ||
| 140 | |||
| 141 | auto& controlling = game_.getSystemManager().getSystem<ControllingSystem>(); | ||
| 142 | controlling.freeze(player); | ||
| 143 | |||
| 144 | animatable.setFrozen(true); | ||
| 145 | animatable.setFlickering(true); | ||
| 146 | ponderable.setFrozen(true); | ||
| 147 | ponderable.setCollidable(false); | ||
| 148 | |||
| 149 | auto& scheduling = game_.getSystemManager().getSystem<SchedulingSystem>(); | ||
| 150 | |||
| 151 | scheduling.schedule(player, 0.75, [&] (id_type player) { | ||
| 152 | auto& playable = game_.getEntityManager(). | ||
| 153 | getComponent<PlayableComponent>(player); | ||
| 154 | |||
| 155 | changeMap( | ||
| 156 | playable.checkpointMapId, | ||
| 157 | playable.checkpointX, | ||
| 158 | playable.checkpointY, | ||
| 159 | [&, player] () { | ||
| 160 | animatable.setFrozen(false); | ||
| 161 | animatable.setFlickering(false); | ||
| 162 | ponderable.setFrozen(false); | ||
| 163 | ponderable.setCollidable(true); | ||
| 164 | |||
| 165 | // Reset the walk state, and then potentially let the | ||
| 166 | // ControllingSystem set it again. | ||
| 167 | auto& orienting = game_.getSystemManager(). | ||
| 168 | getSystem<OrientingSystem>(); | ||
| 169 | orienting.stopWalking(player); | ||
| 170 | |||
| 171 | controlling.unfreeze(player); | ||
| 172 | }); | ||
| 173 | }); | ||
| 97 | } | 174 | } |
| 98 | } | 175 | } |
