diff options
Diffstat (limited to 'src/systems/controlling.cpp')
-rw-r--r-- | src/systems/controlling.cpp | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp new file mode 100644 index 0000000..b1e73ad --- /dev/null +++ b/src/systems/controlling.cpp | |||
@@ -0,0 +1,168 @@ | |||
1 | #include "controlling.h" | ||
2 | #include "game.h" | ||
3 | #include "components/controllable.h" | ||
4 | #include "components/ponderable.h" | ||
5 | #include "components/animatable.h" | ||
6 | #include "components/droppable.h" | ||
7 | #include "direction.h" | ||
8 | #include "muxer.h" | ||
9 | #include "consts.h" | ||
10 | |||
11 | void ControllingSystem::tick(double dt) | ||
12 | { | ||
13 | while (!actions.empty()) | ||
14 | { | ||
15 | int key = actions.front().first; | ||
16 | int action = actions.front().second; | ||
17 | |||
18 | auto entities = game.getEntityManager().getEntitiesWithComponents<ControllableComponent, PonderableComponent, AnimatableComponent, DroppableComponent>(); | ||
19 | for (auto entity : entities) | ||
20 | { | ||
21 | auto& controllable = game.getEntityManager().getComponent<ControllableComponent>(entity); | ||
22 | |||
23 | if (action == GLFW_PRESS) | ||
24 | { | ||
25 | if (key == controllable.getLeftKey()) | ||
26 | { | ||
27 | controllable.setHoldingLeft(true); | ||
28 | |||
29 | if (!controllable.isFrozen()) | ||
30 | { | ||
31 | walkLeft(entity); | ||
32 | } | ||
33 | } else if (key == controllable.getRightKey()) | ||
34 | { | ||
35 | controllable.setHoldingRight(true); | ||
36 | |||
37 | if (!controllable.isFrozen()) | ||
38 | { | ||
39 | walkRight(entity); | ||
40 | } | ||
41 | } else if (key == controllable.getJumpKey()) | ||
42 | { | ||
43 | if (!controllable.isFrozen()) | ||
44 | { | ||
45 | jump(entity); | ||
46 | } | ||
47 | } else if (key == controllable.getDropKey()) | ||
48 | { | ||
49 | if (!controllable.isFrozen()) | ||
50 | { | ||
51 | drop(entity, true); | ||
52 | } | ||
53 | } | ||
54 | } else if (action == GLFW_RELEASE) | ||
55 | { | ||
56 | if (key == controllable.getLeftKey()) | ||
57 | { | ||
58 | controllable.setHoldingLeft(false); | ||
59 | |||
60 | if (!controllable.isFrozen()) | ||
61 | { | ||
62 | if (controllable.isHoldingRight()) | ||
63 | { | ||
64 | walkRight(entity); | ||
65 | } else { | ||
66 | stopWalking(entity); | ||
67 | } | ||
68 | } | ||
69 | } else if (key == controllable.getRightKey()) | ||
70 | { | ||
71 | controllable.setHoldingRight(false); | ||
72 | |||
73 | if (!controllable.isFrozen()) | ||
74 | { | ||
75 | if (controllable.isHoldingRight()) | ||
76 | { | ||
77 | walkLeft(entity); | ||
78 | } else { | ||
79 | stopWalking(entity); | ||
80 | } | ||
81 | } | ||
82 | } else if (key == controllable.getDropKey()) | ||
83 | { | ||
84 | if (!controllable.isFrozen()) | ||
85 | { | ||
86 | drop(entity, false); | ||
87 | } | ||
88 | } else if (key == controllable.getJumpKey()) | ||
89 | { | ||
90 | if (!controllable.isFrozen()) | ||
91 | { | ||
92 | stopJumping(entity); | ||
93 | } | ||
94 | } | ||
95 | } | ||
96 | } | ||
97 | |||
98 | actions.pop(); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | void ControllingSystem::input(int key, int action) | ||
103 | { | ||
104 | actions.push(std::make_pair(key, action)); | ||
105 | } | ||
106 | |||
107 | void ControllingSystem::walkLeft(int entity) | ||
108 | { | ||
109 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
110 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
111 | |||
112 | ponderable.setVelocityX(-90); | ||
113 | |||
114 | animatable.setDirection(Direction::Left); | ||
115 | animatable.setWalking(true); | ||
116 | } | ||
117 | |||
118 | void ControllingSystem::walkRight(int entity) | ||
119 | { | ||
120 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
121 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
122 | |||
123 | ponderable.setVelocityX(90); | ||
124 | |||
125 | animatable.setDirection(Direction::Right); | ||
126 | animatable.setWalking(true); | ||
127 | } | ||
128 | |||
129 | void ControllingSystem::stopWalking(int entity) | ||
130 | { | ||
131 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
132 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
133 | |||
134 | ponderable.setVelocityX(0); | ||
135 | |||
136 | animatable.setWalking(false); | ||
137 | } | ||
138 | |||
139 | void ControllingSystem::jump(int entity) | ||
140 | { | ||
141 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
142 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
143 | |||
144 | playSound("res/Randomize87.wav", 0.25); | ||
145 | |||
146 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); | ||
147 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | ||
148 | |||
149 | animatable.setJumping(true); | ||
150 | } | ||
151 | |||
152 | void ControllingSystem::stopJumping(int entity) | ||
153 | { | ||
154 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
155 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
156 | |||
157 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | ||
158 | animatable.setJumping(false); | ||
159 | } | ||
160 | |||
161 | void ControllingSystem::drop(int entity, bool start) | ||
162 | { | ||
163 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
164 | auto& droppable = game.getEntityManager().getComponent<DroppableComponent>(entity); | ||
165 | |||
166 | droppable.setDroppable(start); | ||
167 | animatable.setCrouching(start); | ||
168 | } | ||