diff options
Diffstat (limited to 'src/systems/controlling.cpp')
| -rw-r--r-- | src/systems/controlling.cpp | 129 |
1 files changed, 13 insertions, 116 deletions
| diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp index fa09d11..e1609bd 100644 --- a/src/systems/controlling.cpp +++ b/src/systems/controlling.cpp | |||
| @@ -1,14 +1,8 @@ | |||
| 1 | #include "controlling.h" | 1 | #include "controlling.h" |
| 2 | #include "game.h" | 2 | #include "game.h" |
| 3 | #include "components/controllable.h" | 3 | #include "components/controllable.h" |
| 4 | #include "components/ponderable.h" | ||
| 5 | #include "components/animatable.h" | ||
| 6 | #include "components/droppable.h" | ||
| 7 | #include "components/orientable.h" | 4 | #include "components/orientable.h" |
| 8 | #include "systems/animating.h" | 5 | #include "systems/orienting.h" |
| 9 | #include "direction.h" | ||
| 10 | #include "muxer.h" | ||
| 11 | #include "consts.h" | ||
| 12 | 6 | ||
| 13 | void ControllingSystem::tick(double) | 7 | void ControllingSystem::tick(double) |
| 14 | { | 8 | { |
| @@ -19,9 +13,6 @@ void ControllingSystem::tick(double) | |||
| 19 | 13 | ||
| 20 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | 14 | auto entities = game_.getEntityManager().getEntitiesWithComponents< |
| 21 | ControllableComponent, | 15 | ControllableComponent, |
| 22 | PonderableComponent, | ||
| 23 | AnimatableComponent, | ||
| 24 | DroppableComponent, | ||
| 25 | OrientableComponent>(); | 16 | OrientableComponent>(); |
| 26 | 17 | ||
| 27 | for (auto entity : entities) | 18 | for (auto entity : entities) |
| @@ -29,6 +20,8 @@ void ControllingSystem::tick(double) | |||
| 29 | auto& controllable = game_.getEntityManager(). | 20 | auto& controllable = game_.getEntityManager(). |
| 30 | getComponent<ControllableComponent>(entity); | 21 | getComponent<ControllableComponent>(entity); |
| 31 | 22 | ||
| 23 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
| 24 | |||
| 32 | if (action == GLFW_PRESS) | 25 | if (action == GLFW_PRESS) |
| 33 | { | 26 | { |
| 34 | if (key == controllable.getLeftKey()) | 27 | if (key == controllable.getLeftKey()) |
| @@ -37,7 +30,7 @@ void ControllingSystem::tick(double) | |||
| 37 | 30 | ||
| 38 | if (!controllable.isFrozen()) | 31 | if (!controllable.isFrozen()) |
| 39 | { | 32 | { |
| 40 | walkLeft(entity); | 33 | orienting.moveLeft(entity); |
| 41 | } | 34 | } |
| 42 | } else if (key == controllable.getRightKey()) | 35 | } else if (key == controllable.getRightKey()) |
| 43 | { | 36 | { |
| @@ -45,19 +38,19 @@ void ControllingSystem::tick(double) | |||
| 45 | 38 | ||
| 46 | if (!controllable.isFrozen()) | 39 | if (!controllable.isFrozen()) |
| 47 | { | 40 | { |
| 48 | walkRight(entity); | 41 | orienting.moveRight(entity); |
| 49 | } | 42 | } |
| 50 | } else if (key == controllable.getJumpKey()) | 43 | } else if (key == controllable.getJumpKey()) |
| 51 | { | 44 | { |
| 52 | if (!controllable.isFrozen()) | 45 | if (!controllable.isFrozen()) |
| 53 | { | 46 | { |
| 54 | jump(entity); | 47 | orienting.jump(entity); |
| 55 | } | 48 | } |
| 56 | } else if (key == controllable.getDropKey()) | 49 | } else if (key == controllable.getDropKey()) |
| 57 | { | 50 | { |
| 58 | if (!controllable.isFrozen()) | 51 | if (!controllable.isFrozen()) |
| 59 | { | 52 | { |
| 60 | drop(entity, true); | 53 | orienting.drop(entity); |
| 61 | } | 54 | } |
| 62 | } | 55 | } |
| 63 | } else if (action == GLFW_RELEASE) | 56 | } else if (action == GLFW_RELEASE) |
| @@ -70,9 +63,9 @@ void ControllingSystem::tick(double) | |||
| 70 | { | 63 | { |
| 71 | if (controllable.isHoldingRight()) | 64 | if (controllable.isHoldingRight()) |
| 72 | { | 65 | { |
| 73 | walkRight(entity); | 66 | orienting.moveRight(entity); |
| 74 | } else { | 67 | } else { |
| 75 | stopWalking(entity); | 68 | orienting.stopWalking(entity); |
| 76 | } | 69 | } |
| 77 | } | 70 | } |
| 78 | } else if (key == controllable.getRightKey()) | 71 | } else if (key == controllable.getRightKey()) |
| @@ -83,22 +76,22 @@ void ControllingSystem::tick(double) | |||
| 83 | { | 76 | { |
| 84 | if (controllable.isHoldingLeft()) | 77 | if (controllable.isHoldingLeft()) |
| 85 | { | 78 | { |
| 86 | walkLeft(entity); | 79 | orienting.moveLeft(entity); |
| 87 | } else { | 80 | } else { |
| 88 | stopWalking(entity); | 81 | orienting.stopWalking(entity); |
| 89 | } | 82 | } |
| 90 | } | 83 | } |
| 91 | } else if (key == controllable.getDropKey()) | 84 | } else if (key == controllable.getDropKey()) |
| 92 | { | 85 | { |
| 93 | if (!controllable.isFrozen()) | 86 | if (!controllable.isFrozen()) |
| 94 | { | 87 | { |
| 95 | drop(entity, false); | 88 | orienting.stopDropping(entity); |
| 96 | } | 89 | } |
| 97 | } else if (key == controllable.getJumpKey()) | 90 | } else if (key == controllable.getJumpKey()) |
| 98 | { | 91 | { |
| 99 | if (!controllable.isFrozen()) | 92 | if (!controllable.isFrozen()) |
| 100 | { | 93 | { |
| 101 | stopJumping(entity); | 94 | orienting.stopJumping(entity); |
| 102 | } | 95 | } |
| 103 | } | 96 | } |
| 104 | } | 97 | } |
| @@ -112,99 +105,3 @@ void ControllingSystem::input(int key, int action) | |||
| 112 | { | 105 | { |
| 113 | actions_.push(std::make_pair(key, action)); | 106 | actions_.push(std::make_pair(key, action)); |
| 114 | } | 107 | } |
| 115 | |||
| 116 | void ControllingSystem::walkLeft(id_type entity) | ||
| 117 | { | ||
| 118 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 119 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); | ||
| 120 | |||
| 121 | orientable.setFacingRight(false); | ||
| 122 | ponderable.setVelocityX(-90); | ||
| 123 | |||
| 124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 125 | |||
| 126 | if (ponderable.getState() == PonderableComponent::State::grounded) | ||
| 127 | { | ||
| 128 | animating.startAnimation(entity, "walkingLeft"); | ||
| 129 | } else { | ||
| 130 | animating.startAnimation(entity, "stillLeft"); | ||
| 131 | } | ||
| 132 | } | ||
| 133 | |||
| 134 | void ControllingSystem::walkRight(id_type entity) | ||
| 135 | { | ||
| 136 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 137 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); | ||
| 138 | |||
| 139 | orientable.setFacingRight(true); | ||
| 140 | ponderable.setVelocityX(90); | ||
| 141 | |||
| 142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 143 | |||
| 144 | if (ponderable.getState() == PonderableComponent::State::grounded) | ||
| 145 | { | ||
| 146 | animating.startAnimation(entity, "walkingRight"); | ||
| 147 | } else { | ||
| 148 | animating.startAnimation(entity, "stillRight"); | ||
| 149 | } | ||
| 150 | } | ||
| 151 | |||
| 152 | void ControllingSystem::stopWalking(id_type entity) | ||
| 153 | { | ||
| 154 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 155 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); | ||
| 156 | |||
| 157 | ponderable.setVelocityX(0); | ||
| 158 | |||
| 159 | if (ponderable.getState() == PonderableComponent::State::grounded) | ||
| 160 | { | ||
| 161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 162 | |||
| 163 | if (orientable.isFacingRight()) | ||
| 164 | { | ||
| 165 | animating.startAnimation(entity, "stillRight"); | ||
| 166 | } else { | ||
| 167 | animating.startAnimation(entity, "stillLeft"); | ||
| 168 | } | ||
| 169 | } | ||
| 170 | } | ||
| 171 | |||
| 172 | void ControllingSystem::jump(id_type entity) | ||
| 173 | { | ||
| 174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 175 | |||
| 176 | if (ponderable.getState() == PonderableComponent::State::grounded) | ||
| 177 | { | ||
| 178 | playSound("res/Randomize87.wav", 0.25); | ||
| 179 | |||
| 180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); | ||
| 181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | ||
| 182 | ponderable.setState(PonderableComponent::State::jumping); | ||
| 183 | } | ||
| 184 | } | ||
| 185 | |||
| 186 | void ControllingSystem::stopJumping(id_type entity) | ||
| 187 | { | ||
| 188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 189 | |||
| 190 | if (ponderable.getState() == PonderableComponent::State::jumping) | ||
| 191 | { | ||
| 192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | ||
| 193 | ponderable.setState(PonderableComponent::State::falling); | ||
| 194 | } | ||
| 195 | } | ||
| 196 | |||
| 197 | void ControllingSystem::drop(id_type entity, bool start) | ||
| 198 | { | ||
| 199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); | ||
| 200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 201 | |||
| 202 | if (start && (ponderable.getState() == PonderableComponent::State::grounded)) | ||
| 203 | { | ||
| 204 | ponderable.setState(PonderableComponent::State::dropping); | ||
| 205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::State::dropping)) | ||
| 206 | { | ||
| 207 | ponderable.setState(PonderableComponent::State::grounded); | ||
| 208 | } | ||
| 209 | droppable.setDroppable(start); | ||
| 210 | } | ||
