diff options
Diffstat (limited to 'src/systems/automating.cpp')
| -rw-r--r-- | src/systems/automating.cpp | 99 |
1 files changed, 57 insertions, 42 deletions
| diff --git a/src/systems/automating.cpp b/src/systems/automating.cpp index 61b97d9..6cec3bf 100644 --- a/src/systems/automating.cpp +++ b/src/systems/automating.cpp | |||
| @@ -2,13 +2,24 @@ | |||
| 2 | #include "game.h" | 2 | #include "game.h" |
| 3 | #include "components/automatable.h" | 3 | #include "components/automatable.h" |
| 4 | #include "components/ponderable.h" | 4 | #include "components/ponderable.h" |
| 5 | #include "systems/pondering.h" | 5 | #include "components/realizable.h" |
| 6 | #include "systems/realizing.h" | ||
| 7 | #include "vector.h" | ||
| 8 | |||
| 9 | struct script_entity { | ||
| 10 | using id_type = EntityManager::id_type; | ||
| 11 | |||
| 12 | id_type id; | ||
| 13 | |||
| 14 | script_entity(id_type id) : id(id) | ||
| 15 | { | ||
| 16 | } | ||
| 17 | }; | ||
| 6 | 18 | ||
| 7 | void AutomatingSystem::tick(double dt) | 19 | void AutomatingSystem::tick(double dt) |
| 8 | { | 20 | { |
| 9 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | 21 | auto entities = game_.getEntityManager().getEntitiesWithComponents< |
| 10 | AutomatableComponent, | 22 | AutomatableComponent>(); |
| 11 | PonderableComponent>(); | ||
| 12 | 23 | ||
| 13 | for (id_type entity : entities) | 24 | for (id_type entity : entities) |
| 14 | { | 25 | { |
| @@ -20,43 +31,7 @@ void AutomatingSystem::tick(double dt) | |||
| 20 | continue; | 31 | continue; |
| 21 | } | 32 | } |
| 22 | 33 | ||
| 23 | if (automatable.behaviorRunning && | 34 | (*automatable.behavior)(dt); |
| 24 | (automatable.remaining <= 0.0)) | ||
| 25 | { | ||
| 26 | automatable.currentAction++; | ||
| 27 | automatable.actionRunning = false; | ||
| 28 | |||
| 29 | if (automatable.currentAction == | ||
| 30 | automatable.behaviors[automatable.currentBehavior].size()) | ||
| 31 | { | ||
| 32 | automatable.behaviorRunning = false; | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | if (!automatable.behaviorRunning) | ||
| 37 | { | ||
| 38 | automatable.currentBehavior = automatable.behaviorDist(game_.getRng()); | ||
| 39 | automatable.currentAction = 0; | ||
| 40 | automatable.behaviorRunning = true; | ||
| 41 | } | ||
| 42 | |||
| 43 | AutomatableComponent::Action& curAction = | ||
| 44 | automatable.behaviors | ||
| 45 | [automatable.currentBehavior] | ||
| 46 | [automatable.currentAction]; | ||
| 47 | |||
| 48 | if (!automatable.actionRunning) | ||
| 49 | { | ||
| 50 | automatable.remaining = curAction.dur; | ||
| 51 | automatable.actionRunning = true; | ||
| 52 | } | ||
| 53 | |||
| 54 | auto& ponderable = game_.getEntityManager(). | ||
| 55 | getComponent<PonderableComponent>(entity); | ||
| 56 | |||
| 57 | ponderable.vel = curAction.speed; | ||
| 58 | |||
| 59 | automatable.remaining -= dt; | ||
| 60 | } | 35 | } |
| 61 | } | 36 | } |
| 62 | 37 | ||
| @@ -65,6 +40,46 @@ void AutomatingSystem::initPrototype(id_type prototype) | |||
| 65 | auto& automatable = game_.getEntityManager(). | 40 | auto& automatable = game_.getEntityManager(). |
| 66 | getComponent<AutomatableComponent>(prototype); | 41 | getComponent<AutomatableComponent>(prototype); |
| 67 | 42 | ||
| 68 | automatable.behaviorRunning = false; | 43 | auto& realizable = game_.getEntityManager(). |
| 69 | automatable.actionRunning = false; | 44 | getComponent<RealizableComponent>( |
| 45 | game_.getSystemManager().getSystem<RealizingSystem>().getSingleton()); | ||
| 46 | automatable.behavior.reset(); | ||
| 47 | automatable.runner = std::unique_ptr<sol::thread>(new sol::thread(sol::thread::create(realizable.scriptEngine.lua_state()))); | ||
| 48 | automatable.behavior = std::unique_ptr<sol::coroutine>(new sol::coroutine(automatable.runner->state()["run"])); | ||
| 49 | (*automatable.behavior)(script_entity(prototype)); | ||
| 50 | } | ||
| 51 | |||
| 52 | void AutomatingSystem::initScriptEngine(sol::state& scriptEngine) | ||
| 53 | { | ||
| 54 | scriptEngine.open_libraries(sol::lib::base, sol::lib::coroutine); | ||
| 55 | scriptEngine.new_usertype<vec2d>( | ||
| 56 | "vec2d", | ||
| 57 | sol::constructors<vec2d(), vec2d(double, double)>(), | ||
| 58 | "x", sol::property( | ||
| 59 | [] (vec2d& v) -> double { return v.x(); }, | ||
| 60 | [] (vec2d& v, double x) { v.x() = x; }), | ||
| 61 | "y", sol::property( | ||
| 62 | [] (vec2d& v) -> double { return v.y(); }, | ||
| 63 | [] (vec2d& v, double y) { v.y() = y; })); | ||
| 64 | |||
| 65 | scriptEngine.new_usertype<vec2i>( | ||
| 66 | "vec2i", | ||
| 67 | sol::constructors<vec2i(), vec2i(int, int)>(), | ||
| 68 | "x", [] (vec2i& v) -> int& { return v.x(); }, | ||
| 69 | "y", [] (vec2i& v) -> int& { return v.y(); }); | ||
| 70 | |||
| 71 | scriptEngine.new_usertype<script_entity>( | ||
| 72 | "entity", | ||
| 73 | sol::constructors<script_entity(id_type)>(), | ||
| 74 | "id", &script_entity::id, | ||
| 75 | "ponderable", | ||
| 76 | [&] (script_entity& entity) -> PonderableComponent& { | ||
| 77 | return game_.getEntityManager(). | ||
| 78 | getComponent<PonderableComponent>(entity.id); | ||
| 79 | }); | ||
| 80 | |||
| 81 | scriptEngine.new_usertype<PonderableComponent>( | ||
| 82 | "ponderable", | ||
| 83 | "vel", &PonderableComponent::vel, | ||
| 84 | "accel", &PonderableComponent::accel); | ||
| 70 | } | 85 | } |
