diff options
Diffstat (limited to 'src/systems/automating.cpp')
| -rw-r--r-- | src/systems/automating.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
| diff --git a/src/systems/automating.cpp b/src/systems/automating.cpp new file mode 100644 index 0000000..0d85957 --- /dev/null +++ b/src/systems/automating.cpp | |||
| @@ -0,0 +1,71 @@ | |||
| 1 | #include "automating.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/automatable.h" | ||
| 4 | #include "components/ponderable.h" | ||
| 5 | #include "systems/pondering.h" | ||
| 6 | |||
| 7 | void AutomatingSystem::tick(double dt) | ||
| 8 | { | ||
| 9 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 10 | AutomatableComponent, | ||
| 11 | PonderableComponent>(); | ||
| 12 | |||
| 13 | for (id_type entity : entities) | ||
| 14 | { | ||
| 15 | auto& automatable = game_.getEntityManager(). | ||
| 16 | getComponent<AutomatableComponent>(entity); | ||
| 17 | |||
| 18 | if (!automatable.active) | ||
| 19 | { | ||
| 20 | continue; | ||
| 21 | } | ||
| 22 | |||
| 23 | if (automatable.behaviorRunning && | ||
| 24 | (automatable.remaining <= 0.0)) | ||
| 25 | { | ||
| 26 | automatable.currentAction++; | ||
| 27 | automatable.actionRunning = false; | ||
| 28 | |||
| 29 | if (automatable.currentAction == | ||
| 30 | automatable.behaviors[automatable.currentBehavior].size()) | ||
| 31 | { | ||
| 32 | automatable.behaviorRunning = false; | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | if (!automatable.behaviorRunning) | ||
| 37 | { | ||
| 38 | automatable.currentBehavior = automatable.behaviorDist(game_.getRng()); | ||
| 39 | automatable.currentAction = 0; | ||
| 40 | automatable.behaviorRunning = true; | ||
| 41 | } | ||
| 42 | |||
| 43 | AutomatableComponent::Action& curAction = | ||
| 44 | automatable.behaviors | ||
| 45 | [automatable.currentBehavior] | ||
| 46 | [automatable.currentAction]; | ||
| 47 | |||
| 48 | if (!automatable.actionRunning) | ||
| 49 | { | ||
| 50 | automatable.remaining = curAction.dur; | ||
| 51 | automatable.actionRunning = true; | ||
| 52 | } | ||
| 53 | |||
| 54 | auto& ponderable = game_.getEntityManager(). | ||
| 55 | getComponent<PonderableComponent>(entity); | ||
| 56 | |||
| 57 | ponderable.velX = curAction.speedX; | ||
| 58 | ponderable.velY = curAction.speedY; | ||
| 59 | |||
| 60 | automatable.remaining -= dt; | ||
| 61 | } | ||
| 62 | } | ||
| 63 | |||
| 64 | void AutomatingSystem::initPrototype(id_type prototype) | ||
| 65 | { | ||
| 66 | auto& automatable = game_.getEntityManager(). | ||
| 67 | getComponent<AutomatableComponent>(prototype); | ||
| 68 | |||
| 69 | automatable.behaviorRunning = false; | ||
| 70 | automatable.actionRunning = false; | ||
| 71 | } | ||
