diff options
Diffstat (limited to 'src/systems/automating.cpp')
-rw-r--r-- | src/systems/automating.cpp | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/src/systems/automating.cpp b/src/systems/automating.cpp deleted file mode 100644 index 4a5357d..0000000 --- a/src/systems/automating.cpp +++ /dev/null | |||
@@ -1,106 +0,0 @@ | |||
1 | #include "automating.h" | ||
2 | #include "game.h" | ||
3 | #include "components/automatable.h" | ||
4 | #include "components/ponderable.h" | ||
5 | #include "components/realizable.h" | ||
6 | #include "components/transformable.h" | ||
7 | #include "systems/realizing.h" | ||
8 | #include "vector.h" | ||
9 | |||
10 | struct script_entity { | ||
11 | using id_type = EntityManager::id_type; | ||
12 | |||
13 | id_type id; | ||
14 | |||
15 | script_entity(id_type id) : id(id) | ||
16 | { | ||
17 | } | ||
18 | }; | ||
19 | |||
20 | void AutomatingSystem::tick(double dt) | ||
21 | { | ||
22 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
23 | AutomatableComponent>(); | ||
24 | |||
25 | for (id_type entity : entities) | ||
26 | { | ||
27 | auto& automatable = game_.getEntityManager(). | ||
28 | getComponent<AutomatableComponent>(entity); | ||
29 | |||
30 | if (!automatable.active) | ||
31 | { | ||
32 | continue; | ||
33 | } | ||
34 | |||
35 | auto result = (*automatable.behavior)(dt); | ||
36 | if (!result.valid()) | ||
37 | { | ||
38 | sol::error e = result; | ||
39 | throw std::runtime_error(e.what()); | ||
40 | } | ||
41 | } | ||
42 | } | ||
43 | |||
44 | void AutomatingSystem::initPrototype(id_type prototype) | ||
45 | { | ||
46 | auto& automatable = game_.getEntityManager(). | ||
47 | getComponent<AutomatableComponent>(prototype); | ||
48 | |||
49 | auto& realizable = game_.getEntityManager(). | ||
50 | getComponent<RealizableComponent>( | ||
51 | game_.getSystemManager().getSystem<RealizingSystem>().getSingleton()); | ||
52 | automatable.behavior.reset(); | ||
53 | automatable.runner = std::unique_ptr<sol::thread>(new sol::thread(sol::thread::create(realizable.scriptEngine.lua_state()))); | ||
54 | automatable.behavior = std::unique_ptr<sol::coroutine>(new sol::coroutine(automatable.runner->state()["run"])); | ||
55 | |||
56 | auto result = (*automatable.behavior)(script_entity(prototype)); | ||
57 | if (!result.valid()) | ||
58 | { | ||
59 | sol::error e = result; | ||
60 | throw std::runtime_error(e.what()); | ||
61 | } | ||
62 | } | ||
63 | |||
64 | void AutomatingSystem::initScriptEngine(sol::state& scriptEngine) | ||
65 | { | ||
66 | scriptEngine.open_libraries(sol::lib::base, sol::lib::coroutine); | ||
67 | scriptEngine.new_usertype<vec2d>( | ||
68 | "vec2d", | ||
69 | sol::constructors<vec2d(), vec2d(double, double)>(), | ||
70 | "x", sol::property( | ||
71 | [] (vec2d& v) -> double { return v.x(); }, | ||
72 | [] (vec2d& v, double x) { v.x() = x; }), | ||
73 | "y", sol::property( | ||
74 | [] (vec2d& v) -> double { return v.y(); }, | ||
75 | [] (vec2d& v, double y) { v.y() = y; })); | ||
76 | |||
77 | scriptEngine.new_usertype<vec2i>( | ||
78 | "vec2i", | ||
79 | sol::constructors<vec2i(), vec2i(int, int)>(), | ||
80 | "x", [] (vec2i& v) -> int& { return v.x(); }, | ||
81 | "y", [] (vec2i& v) -> int& { return v.y(); }); | ||
82 | |||
83 | scriptEngine.new_usertype<script_entity>( | ||
84 | "entity", | ||
85 | sol::constructors<script_entity(id_type)>(), | ||
86 | "id", &script_entity::id, | ||
87 | "transformable", | ||
88 | [&] (script_entity& entity) -> TransformableComponent& { | ||
89 | return game_.getEntityManager(). | ||
90 | getComponent<TransformableComponent>(entity.id); | ||
91 | }, | ||
92 | "ponderable", | ||
93 | [&] (script_entity& entity) -> PonderableComponent& { | ||
94 | return game_.getEntityManager(). | ||
95 | getComponent<PonderableComponent>(entity.id); | ||
96 | }); | ||
97 | |||
98 | scriptEngine.new_usertype<TransformableComponent>( | ||
99 | "transformable", | ||
100 | "pos", &TransformableComponent::pos); | ||
101 | |||
102 | scriptEngine.new_usertype<PonderableComponent>( | ||
103 | "ponderable", | ||
104 | "vel", &PonderableComponent::vel, | ||
105 | "accel", &PonderableComponent::accel); | ||
106 | } | ||