diff options
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 220 |
1 files changed, 71 insertions, 149 deletions
| diff --git a/src/game.cpp b/src/game.cpp index 673c804..39bb3f1 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -1,178 +1,100 @@ | |||
| 1 | #include "game.h" | 1 | #include "game.h" |
| 2 | #include <cstdlib> | 2 | #include "components/animatable.h" |
| 3 | #include "components/transformable.h" | ||
| 4 | #include "components/controllable.h" | ||
| 5 | #include "components/ponderable.h" | ||
| 6 | #include "components/orientable.h" | ||
| 7 | #include "systems/controlling.h" | ||
| 8 | #include "systems/pondering.h" | ||
| 9 | #include "systems/animating.h" | ||
| 10 | #include "systems/mapping.h" | ||
| 11 | #include "systems/orienting.h" | ||
| 12 | #include "animation.h" | ||
| 3 | #include "renderer.h" | 13 | #include "renderer.h" |
| 4 | #include "muxer.h" | ||
| 5 | #include "map.h" | ||
| 6 | #include "components/user_movement.h" | ||
| 7 | #include "components/player_physics.h" | ||
| 8 | #include "components/player_sprite.h" | ||
| 9 | #include "components/map_render.h" | ||
| 10 | #include "components/map_collision.h" | ||
| 11 | #include "consts.h" | 14 | #include "consts.h" |
| 12 | 15 | ||
| 13 | Game::Game(const char* mapfile) : world(mapfile) | ||
| 14 | { | ||
| 15 | // Set up entities | ||
| 16 | player = std::make_shared<Entity>(); | ||
| 17 | player->position = world.getStartingPosition(); | ||
| 18 | player->size = std::make_pair(10.0,12.0); | ||
| 19 | |||
| 20 | auto player_input = std::make_shared<UserMovementComponent>(); | ||
| 21 | player->addComponent(player_input); | ||
| 22 | |||
| 23 | auto player_physics = std::make_shared<PlayerPhysicsComponent>(); | ||
| 24 | player->addComponent(player_physics); | ||
| 25 | |||
| 26 | auto player_anim = std::make_shared<PlayerSpriteComponent>(); | ||
| 27 | player->addComponent(player_anim); | ||
| 28 | |||
| 29 | const Map& startingMap = world.getStartingMap(); | ||
| 30 | save = {&startingMap, player->position}; | ||
| 31 | |||
| 32 | loadMap(startingMap, player->position); | ||
| 33 | } | ||
| 34 | |||
| 35 | void key_callback(GLFWwindow* window, int key, int, int action, int) | 16 | void key_callback(GLFWwindow* window, int key, int, int action, int) |
| 36 | { | 17 | { |
| 37 | Game* game = (Game*) glfwGetWindowUserPointer(window); | 18 | Game& game = *((Game*) glfwGetWindowUserPointer(window)); |
| 38 | 19 | ||
| 39 | if ((key == GLFW_KEY_ESCAPE) && (action == GLFW_PRESS)) | 20 | if ((action == GLFW_PRESS) && (key == GLFW_KEY_ESCAPE)) |
| 40 | { | ||
| 41 | game->shouldQuit = true; | ||
| 42 | } | ||
| 43 | |||
| 44 | for (auto entity : game->entities) | ||
| 45 | { | 21 | { |
| 46 | entity->input(*game, key, action); | 22 | game.shouldQuit_ = true; |
| 23 | |||
| 24 | return; | ||
| 47 | } | 25 | } |
| 26 | |||
| 27 | game.systemManager_.input(key, action); | ||
| 48 | } | 28 | } |
| 49 | 29 | ||
| 50 | void Game::execute(GLFWwindow* window) | 30 | Game::Game( |
| 31 | GLFWwindow* window) : | ||
| 32 | window_(window), | ||
| 33 | world_("res/maps.xml") | ||
| 51 | { | 34 | { |
| 35 | systemManager_.emplaceSystem<ControllingSystem>(*this); | ||
| 36 | systemManager_.emplaceSystem<OrientingSystem>(*this); | ||
| 37 | systemManager_.emplaceSystem<PonderingSystem>(*this); | ||
| 38 | systemManager_.emplaceSystem<MappingSystem>(*this); | ||
| 39 | systemManager_.emplaceSystem<AnimatingSystem>(*this); | ||
| 40 | |||
| 41 | int player = entityManager_.emplaceEntity(); | ||
| 42 | |||
| 43 | AnimationSet playerGraphics {"res/Starla2.bmp", 10, 12, 6}; | ||
| 44 | playerGraphics.emplaceAnimation("stillLeft", 3, 1, 1); | ||
| 45 | playerGraphics.emplaceAnimation("stillRight", 0, 1, 1); | ||
| 46 | playerGraphics.emplaceAnimation("walkingLeft", 4, 2, 10); | ||
| 47 | playerGraphics.emplaceAnimation("walkingRight", 1, 2, 10); | ||
| 48 | |||
| 49 | entityManager_.emplaceComponent<AnimatableComponent>( | ||
| 50 | player, | ||
| 51 | std::move(playerGraphics), | ||
| 52 | "stillLeft"); | ||
| 53 | |||
| 54 | entityManager_.emplaceComponent<TransformableComponent>( | ||
| 55 | player, | ||
| 56 | 203, 44, 10, 12); | ||
| 57 | |||
| 58 | systemManager_.getSystem<PonderingSystem>().initializeBody( | ||
| 59 | player, | ||
| 60 | PonderableComponent::Type::freefalling); | ||
| 61 | |||
| 62 | entityManager_.emplaceComponent<ControllableComponent>(player); | ||
| 63 | entityManager_.emplaceComponent<OrientableComponent>(player); | ||
| 64 | |||
| 65 | systemManager_.getSystem<MappingSystem>().loadMap(world_.getStartingMapId()); | ||
| 66 | |||
| 52 | glfwSwapInterval(1); | 67 | glfwSwapInterval(1); |
| 53 | glfwSetWindowUserPointer(window, this); | 68 | glfwSetWindowUserPointer(window_, this); |
| 54 | glfwSetKeyCallback(window, key_callback); | 69 | glfwSetKeyCallback(window_, key_callback); |
| 55 | 70 | } | |
| 56 | Texture buffer(GAME_WIDTH, GAME_HEIGHT); | ||
| 57 | 71 | ||
| 72 | void Game::execute() | ||
| 73 | { | ||
| 58 | double lastTime = glfwGetTime(); | 74 | double lastTime = glfwGetTime(); |
| 59 | const double dt = 0.01; | 75 | const double dt = 0.01; |
| 60 | double accumulator = 0.0; | 76 | double accumulator = 0.0; |
| 61 | 77 | Texture texture(GAME_WIDTH, GAME_HEIGHT); | |
| 62 | while (!(shouldQuit || glfwWindowShouldClose(window))) | 78 | |
| 79 | while (!(shouldQuit_ || glfwWindowShouldClose(window_))) | ||
| 63 | { | 80 | { |
| 64 | double currentTime = glfwGetTime(); | 81 | double currentTime = glfwGetTime(); |
| 65 | double frameTime = currentTime - lastTime; | 82 | double frameTime = currentTime - lastTime; |
| 66 | lastTime = currentTime; | 83 | lastTime = currentTime; |
| 67 | 84 | ||
| 68 | // Should we load a new world? | ||
| 69 | if (newWorld) | ||
| 70 | { | ||
| 71 | newWorld = false; | ||
| 72 | entities.clear(); | ||
| 73 | entities = std::move(nextEntities); | ||
| 74 | |||
| 75 | player->position = nextPosition; | ||
| 76 | } | ||
| 77 | |||
| 78 | // Handle input | ||
| 79 | glfwPollEvents(); | 85 | glfwPollEvents(); |
| 80 | 86 | ||
| 81 | // Tick! | ||
| 82 | accumulator += frameTime; | 87 | accumulator += frameTime; |
| 83 | while (accumulator >= dt) | 88 | while (accumulator >= dt) |
| 84 | { | 89 | { |
| 85 | for (auto entity : entities) | 90 | systemManager_.tick(dt); |
| 86 | { | 91 | |
| 87 | entity->tick(*this, dt); | ||
| 88 | } | ||
| 89 | |||
| 90 | accumulator -= dt; | 92 | accumulator -= dt; |
| 91 | } | 93 | } |
| 92 | |||
| 93 | // Do any scheduled tasks | ||
| 94 | for (auto& task : scheduled) | ||
| 95 | { | ||
| 96 | task.first -= frameTime; | ||
| 97 | |||
| 98 | if (task.first <= 0) | ||
| 99 | { | ||
| 100 | task.second(); | ||
| 101 | } | ||
| 102 | } | ||
| 103 | |||
| 104 | scheduled.remove_if([] (std::pair<double, std::function<void ()>> value) { return value.first <= 0; }); | ||
| 105 | |||
| 106 | // Do rendering | ||
| 107 | buffer.fill(buffer.entirety(), 0, 0, 0); | ||
| 108 | for (auto entity : entities) | ||
| 109 | { | ||
| 110 | entity->render(*this, buffer); | ||
| 111 | } | ||
| 112 | |||
| 113 | buffer.renderScreen(); | ||
| 114 | } | ||
| 115 | } | ||
| 116 | |||
| 117 | void Game::loadMap(const Map& map, std::pair<double, double> position) | ||
| 118 | { | ||
| 119 | auto mapEn = std::make_shared<Entity>(); | ||
| 120 | |||
| 121 | auto map_render = std::make_shared<MapRenderComponent>(map); | ||
| 122 | mapEn->addComponent(map_render); | ||
| 123 | |||
| 124 | auto map_collision = std::make_shared<MapCollisionComponent>(map); | ||
| 125 | mapEn->addComponent(map_collision); | ||
| 126 | |||
| 127 | // Map in the back, player on top, rest of entities in between | ||
| 128 | nextEntities.clear(); | ||
| 129 | nextEntities.push_back(mapEn); | ||
| 130 | map.createEntities(nextEntities); | ||
| 131 | nextEntities.push_back(player); | ||
| 132 | |||
| 133 | newWorld = true; | ||
| 134 | |||
| 135 | currentMap = ↦ | ||
| 136 | nextPosition = position; | ||
| 137 | } | ||
| 138 | 94 | ||
| 139 | void Game::detectCollision(Entity& collider, std::pair<double, double> old_position) | 95 | // Render |
| 140 | { | 96 | texture.fill(texture.entirety(), 0, 0, 0); |
| 141 | for (auto entity : entities) | 97 | systemManager_.render(texture); |
| 142 | { | 98 | texture.renderScreen(); |
| 143 | entity->detectCollision(*this, collider, old_position); | ||
| 144 | } | 99 | } |
| 145 | } | 100 | } |
| 146 | |||
| 147 | void Game::saveGame() | ||
| 148 | { | ||
| 149 | save = {currentMap, player->position}; | ||
| 150 | } | ||
| 151 | |||
| 152 | void Game::schedule(double time, std::function<void ()> callback) | ||
| 153 | { | ||
| 154 | scheduled.emplace_front(time, std::move(callback)); | ||
| 155 | } | ||
| 156 | |||
| 157 | void Game::playerDie() | ||
| 158 | { | ||
| 159 | player->send(*this, Message::Type::die); | ||
| 160 | |||
| 161 | playSound("res/Hit_Hurt5.wav", 0.25); | ||
| 162 | |||
| 163 | schedule(0.75, [&] () { | ||
| 164 | if (*currentMap != *save.map) | ||
| 165 | { | ||
| 166 | loadMap(*save.map, save.position); | ||
| 167 | } else { | ||
| 168 | player->position = save.position; | ||
| 169 | } | ||
| 170 | |||
| 171 | player->send(*this, Message::Type::stopDying); | ||
| 172 | }); | ||
| 173 | } | ||
| 174 | |||
| 175 | const World& Game::getWorld() const | ||
| 176 | { | ||
| 177 | return world; | ||
| 178 | } | ||
