diff options
Diffstat (limited to 'src/entity.h')
| -rw-r--r-- | src/entity.h | 64 |
1 files changed, 0 insertions, 64 deletions
| diff --git a/src/entity.h b/src/entity.h deleted file mode 100644 index 7f09f2d..0000000 --- a/src/entity.h +++ /dev/null | |||
| @@ -1,64 +0,0 @@ | |||
| 1 | #ifndef ENTITY_H | ||
| 2 | #define ENTITY_H | ||
| 3 | |||
| 4 | #include <list> | ||
| 5 | #include "renderer.h" | ||
| 6 | |||
| 7 | class Game; | ||
| 8 | class Map; | ||
| 9 | class Entity; | ||
| 10 | class Component; | ||
| 11 | |||
| 12 | class Message { | ||
| 13 | public: | ||
| 14 | enum class Type { | ||
| 15 | walkLeft, | ||
| 16 | walkRight, | ||
| 17 | stopWalking, | ||
| 18 | setHorizontalVelocity, | ||
| 19 | setVerticalVelocity, | ||
| 20 | collision, | ||
| 21 | jump, | ||
| 22 | stopJump, | ||
| 23 | drop, | ||
| 24 | canDrop, | ||
| 25 | cantDrop, | ||
| 26 | die, | ||
| 27 | stopDying, | ||
| 28 | hitTheGround | ||
| 29 | }; | ||
| 30 | |||
| 31 | Message(Type type) : type(type) {} | ||
| 32 | |||
| 33 | Type type; | ||
| 34 | Entity* collisionEntity; | ||
| 35 | int dropAxis; | ||
| 36 | double velocity; | ||
| 37 | }; | ||
| 38 | |||
| 39 | class Entity { | ||
| 40 | public: | ||
| 41 | void addComponent(std::shared_ptr<Component> c); | ||
| 42 | void send(Game& game, const Message& msg); | ||
| 43 | void tick(Game& game, double dt); | ||
| 44 | void input(Game& game, int key, int action); | ||
| 45 | void render(Game& game, Texture& buffer); | ||
| 46 | void detectCollision(Game& game, Entity& collider, std::pair<double, double> old_position); | ||
| 47 | |||
| 48 | std::pair<double, double> position; | ||
| 49 | std::pair<int, int> size; | ||
| 50 | |||
| 51 | private: | ||
| 52 | std::list<std::shared_ptr<Component>> components; | ||
| 53 | }; | ||
| 54 | |||
| 55 | class Component { | ||
| 56 | public: | ||
| 57 | virtual void receive(Game&, Entity&, const Message&) {} | ||
| 58 | virtual void render(Game&, Entity&, Texture&) {} | ||
| 59 | virtual void tick(Game&, Entity&, double) {} | ||
| 60 | virtual void input(Game&, Entity&, int, int) {} | ||
| 61 | virtual void detectCollision(Game&, Entity&, Entity&, std::pair<double, double>) {} | ||
| 62 | }; | ||
| 63 | |||
| 64 | #endif | ||
