diff options
Diffstat (limited to 'src/entity.cpp')
-rw-r--r-- | src/entity.cpp | 32 |
1 files changed, 20 insertions, 12 deletions
diff --git a/src/entity.cpp b/src/entity.cpp index 405de24..950969e 100644 --- a/src/entity.cpp +++ b/src/entity.cpp | |||
@@ -5,34 +5,42 @@ void Entity::addComponent(std::shared_ptr<Component> c) | |||
5 | components.push_back(c); | 5 | components.push_back(c); |
6 | } | 6 | } |
7 | 7 | ||
8 | void Entity::send(message_t msg) | 8 | void Entity::send(Game& game, Message& msg) |
9 | { | 9 | { |
10 | for (auto it = components.begin(); it != components.end(); it++) | 10 | for (auto component : components) |
11 | { | 11 | { |
12 | (*it)->receive(msg); | 12 | component->receive(game, *this, msg); |
13 | } | 13 | } |
14 | } | 14 | } |
15 | 15 | ||
16 | void Entity::tick() | 16 | void Entity::tick(Game& game) |
17 | { | 17 | { |
18 | for (auto it = components.begin(); it != components.end(); it++) | 18 | for (auto component : components) |
19 | { | 19 | { |
20 | (*it)->tick(); | 20 | component->tick(game, *this); |
21 | } | 21 | } |
22 | } | 22 | } |
23 | 23 | ||
24 | void Entity::input(int key, int action) | 24 | void Entity::input(Game& game, int key, int action) |
25 | { | 25 | { |
26 | for (auto it = components.begin(); it != components.end(); it++) | 26 | for (auto component : components) |
27 | { | 27 | { |
28 | (*it)->input(key, action); | 28 | component->input(game, *this, key, action); |
29 | } | 29 | } |
30 | } | 30 | } |
31 | 31 | ||
32 | void Entity::render(Texture* buffer) | 32 | void Entity::render(Game& game, Texture& buffer) |
33 | { | 33 | { |
34 | for (auto it = components.begin(); it != components.end(); it++) | 34 | for (auto component : components) |
35 | { | 35 | { |
36 | (*it)->render(buffer); | 36 | component->render(game, *this, buffer); |
37 | } | ||
38 | } | ||
39 | |||
40 | void Entity::detectCollision(Game& game, Entity& collider, std::pair<double, double> old_position) | ||
41 | { | ||
42 | for (auto component : components) | ||
43 | { | ||
44 | component->detectCollision(game, *this, collider, old_position); | ||
37 | } | 45 | } |
38 | } | 46 | } |