diff options
Diffstat (limited to 'src/components/user_movement.cpp')
-rw-r--r-- | src/components/user_movement.cpp | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/src/components/user_movement.cpp b/src/components/user_movement.cpp deleted file mode 100644 index e499fee..0000000 --- a/src/components/user_movement.cpp +++ /dev/null | |||
@@ -1,100 +0,0 @@ | |||
1 | #include "user_movement.h" | ||
2 | #include "renderer.h" | ||
3 | |||
4 | void UserMovementComponent::input(Game& game, Entity& entity, int key, int action) | ||
5 | { | ||
6 | if (action == GLFW_PRESS) | ||
7 | { | ||
8 | if (key == GLFW_KEY_LEFT) | ||
9 | { | ||
10 | holdingLeft = true; | ||
11 | |||
12 | if (!frozen) | ||
13 | { | ||
14 | entity.send(game, Message::Type::walkLeft); | ||
15 | } | ||
16 | } else if (key == GLFW_KEY_RIGHT) | ||
17 | { | ||
18 | holdingRight = true; | ||
19 | |||
20 | if (!frozen) | ||
21 | { | ||
22 | entity.send(game, Message::Type::walkRight); | ||
23 | } | ||
24 | } else if (key == GLFW_KEY_UP) | ||
25 | { | ||
26 | if (!frozen) | ||
27 | { | ||
28 | entity.send(game, Message::Type::jump); | ||
29 | } | ||
30 | } else if (key == GLFW_KEY_DOWN) | ||
31 | { | ||
32 | if (!frozen) | ||
33 | { | ||
34 | entity.send(game, Message::Type::canDrop); | ||
35 | } | ||
36 | } | ||
37 | } else if (action == GLFW_RELEASE) | ||
38 | { | ||
39 | if (key == GLFW_KEY_LEFT) | ||
40 | { | ||
41 | holdingLeft = false; | ||
42 | |||
43 | if (!frozen) | ||
44 | { | ||
45 | if (holdingRight) | ||
46 | { | ||
47 | entity.send(game, Message::Type::walkRight); | ||
48 | } else { | ||
49 | entity.send(game, Message::Type::stopWalking); | ||
50 | } | ||
51 | } | ||
52 | } else if (key == GLFW_KEY_RIGHT) | ||
53 | { | ||
54 | holdingRight = false; | ||
55 | |||
56 | if (!frozen) | ||
57 | { | ||
58 | if (holdingLeft) | ||
59 | { | ||
60 | entity.send(game, Message::Type::walkLeft); | ||
61 | } else { | ||
62 | entity.send(game, Message::Type::stopWalking); | ||
63 | } | ||
64 | } | ||
65 | } else if (key == GLFW_KEY_DOWN) | ||
66 | { | ||
67 | if (!frozen) | ||
68 | { | ||
69 | entity.send(game, Message::Type::cantDrop); | ||
70 | } | ||
71 | } else if (key == GLFW_KEY_UP) | ||
72 | { | ||
73 | if (!frozen) | ||
74 | { | ||
75 | entity.send(game, Message::Type::stopJump); | ||
76 | } | ||
77 | } | ||
78 | } | ||
79 | } | ||
80 | |||
81 | void UserMovementComponent::receive(Game& game, Entity& entity, const Message& msg) | ||
82 | { | ||
83 | if (msg.type == Message::Type::die) | ||
84 | { | ||
85 | frozen = true; | ||
86 | |||
87 | entity.send(game, Message::Type::stopWalking); | ||
88 | } else if (msg.type == Message::Type::stopDying) | ||
89 | { | ||
90 | frozen = false; | ||
91 | |||
92 | if (holdingLeft) | ||
93 | { | ||
94 | entity.send(game, Message::Type::walkLeft); | ||
95 | } else if (holdingRight) | ||
96 | { | ||
97 | entity.send(game, Message::Type::walkRight); | ||
98 | } | ||
99 | } | ||
100 | } | ||