diff options
Diffstat (limited to 'src/components/physics_body.cpp')
-rw-r--r-- | src/components/physics_body.cpp | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/src/components/physics_body.cpp b/src/components/physics_body.cpp deleted file mode 100644 index 97394d1..0000000 --- a/src/components/physics_body.cpp +++ /dev/null | |||
@@ -1,66 +0,0 @@ | |||
1 | #include "physics_body.h" | ||
2 | #include "game.h" | ||
3 | #include "consts.h" | ||
4 | |||
5 | void PhysicsBodyComponent::receive(Game&, Entity&, const Message& msg) | ||
6 | { | ||
7 | if (msg.type == Message::Type::walkLeft) | ||
8 | { | ||
9 | velocity.first = -90; | ||
10 | } else if (msg.type == Message::Type::walkRight) | ||
11 | { | ||
12 | velocity.first = 90; | ||
13 | } else if (msg.type == Message::Type::stopWalking) | ||
14 | { | ||
15 | velocity.first = 0.0; | ||
16 | } else if (msg.type == Message::Type::setHorizontalVelocity) | ||
17 | { | ||
18 | velocity.first = msg.velocity; | ||
19 | } else if (msg.type == Message::Type::setVerticalVelocity) | ||
20 | { | ||
21 | velocity.second = msg.velocity; | ||
22 | } | ||
23 | } | ||
24 | |||
25 | void PhysicsBodyComponent::tick(Game&, Entity& entity, double dt) | ||
26 | { | ||
27 | // Accelerate | ||
28 | velocity.first += accel.first * dt; | ||
29 | velocity.second += accel.second * dt; | ||
30 | |||
31 | // Terminal velocity | ||
32 | #define TERMINAL_VELOCITY_X (2 * TILE_WIDTH * FRAMES_PER_SECOND) | ||
33 | #define TERMINAL_VELOCITY_Y (2 * TILE_HEIGHT * FRAMES_PER_SECOND) | ||
34 | if (velocity.first < -TERMINAL_VELOCITY_X) velocity.first = -TERMINAL_VELOCITY_X; | ||
35 | if (velocity.first > TERMINAL_VELOCITY_X) velocity.first = TERMINAL_VELOCITY_X; | ||
36 | if (velocity.second < -TERMINAL_VELOCITY_Y) velocity.second = -TERMINAL_VELOCITY_Y; | ||
37 | if (velocity.second > TERMINAL_VELOCITY_Y) velocity.second = TERMINAL_VELOCITY_Y; | ||
38 | |||
39 | // Do the movement | ||
40 | entity.position.first += velocity.first * dt; | ||
41 | entity.position.second += velocity.second * dt; | ||
42 | } | ||
43 | |||
44 | void PhysicsBodyComponent::detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position) | ||
45 | { | ||
46 | // If already colliding, do nothing! | ||
47 | if ((old_position.first + collider.size.first > entity.position.first) | ||
48 | && (old_position.first < entity.position.first + entity.size.first) | ||
49 | && (old_position.second + collider.size.second > entity.position.second) | ||
50 | && (old_position.second < entity.position.second + entity.size.second)) | ||
51 | { | ||
52 | return; | ||
53 | } | ||
54 | |||
55 | // If newly colliding, SHOCK AND HORROR! | ||
56 | if ((collider.position.first + collider.size.first > entity.position.first) | ||
57 | && (collider.position.first < entity.position.first + entity.size.first) | ||
58 | && (collider.position.second + collider.size.second > entity.position.second) | ||
59 | && (collider.position.second < entity.position.second + entity.size.second)) | ||
60 | { | ||
61 | Message msg(Message::Type::collision); | ||
62 | msg.collisionEntity = &collider; | ||
63 | |||
64 | entity.send(game, msg); | ||
65 | } | ||
66 | } | ||