diff options
Diffstat (limited to 'src/components.h')
| -rw-r--r-- | src/components.h | 125 |
1 files changed, 0 insertions, 125 deletions
| diff --git a/src/components.h b/src/components.h deleted file mode 100644 index e0c4a24..0000000 --- a/src/components.h +++ /dev/null | |||
| @@ -1,125 +0,0 @@ | |||
| 1 | #ifndef COMPONENTS_H | ||
| 2 | #define COMPONENTS_H | ||
| 3 | |||
| 4 | #include <utility> | ||
| 5 | #include <list> | ||
| 6 | #include "renderer.h" | ||
| 7 | #include "entity.h" | ||
| 8 | #include "game.h" | ||
| 9 | |||
| 10 | class Map; | ||
| 11 | |||
| 12 | class UserMovementComponent : public Component { | ||
| 13 | public: | ||
| 14 | void input(Game& game, Entity& entity, int key, int action); | ||
| 15 | void receive(Game&, Entity&, const Message& msg); | ||
| 16 | |||
| 17 | private: | ||
| 18 | bool holdingLeft = false; | ||
| 19 | bool holdingRight = false; | ||
| 20 | bool frozen = false; | ||
| 21 | }; | ||
| 22 | |||
| 23 | class PhysicsBodyComponent : public Component { | ||
| 24 | public: | ||
| 25 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 26 | void tick(Game& game, Entity& entity, double dt); | ||
| 27 | void detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position); | ||
| 28 | |||
| 29 | protected: | ||
| 30 | std::pair<double, double> velocity; | ||
| 31 | std::pair<double, double> accel; | ||
| 32 | }; | ||
| 33 | |||
| 34 | class PlayerSpriteComponent : public Component { | ||
| 35 | public: | ||
| 36 | void render(Game& game, Entity& entity, Texture& buffer); | ||
| 37 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 38 | |||
| 39 | private: | ||
| 40 | Texture sprite {"../res/Starla.png"}; | ||
| 41 | int animFrame = 0; | ||
| 42 | bool facingLeft = false; | ||
| 43 | bool isMoving = false; | ||
| 44 | bool dying = false; | ||
| 45 | }; | ||
| 46 | |||
| 47 | class PlayerPhysicsComponent : public PhysicsBodyComponent { | ||
| 48 | public: | ||
| 49 | PlayerPhysicsComponent(); | ||
| 50 | void tick(Game& game, Entity& entity, double dt); | ||
| 51 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 52 | |||
| 53 | private: | ||
| 54 | double jump_velocity; | ||
| 55 | double jump_gravity; | ||
| 56 | double jump_gravity_short; | ||
| 57 | int direction = 0; | ||
| 58 | bool canDrop = false; | ||
| 59 | bool frozen = false; | ||
| 60 | }; | ||
| 61 | |||
| 62 | class MapRenderComponent : public Component { | ||
| 63 | public: | ||
| 64 | MapRenderComponent(const Map& map); | ||
| 65 | void render(Game& game, Entity& entity, Texture& buffer); | ||
| 66 | |||
| 67 | private: | ||
| 68 | Texture screen{GAME_WIDTH, GAME_HEIGHT}; | ||
| 69 | }; | ||
| 70 | |||
| 71 | class MapCollisionComponent : public Component { | ||
| 72 | public: | ||
| 73 | MapCollisionComponent(const Map& map); | ||
| 74 | void detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position); | ||
| 75 | |||
| 76 | private: | ||
| 77 | enum class Direction { | ||
| 78 | up, left, down, right | ||
| 79 | }; | ||
| 80 | |||
| 81 | struct Collision { | ||
| 82 | enum class Type { | ||
| 83 | wall, | ||
| 84 | wrap, | ||
| 85 | teleport, | ||
| 86 | reverse, | ||
| 87 | platform, | ||
| 88 | danger | ||
| 89 | }; | ||
| 90 | |||
| 91 | int axis; | ||
| 92 | int lower; | ||
| 93 | int upper; | ||
| 94 | Type type; | ||
| 95 | }; | ||
| 96 | |||
| 97 | void addCollision(int axis, int lower, int upper, Direction dir, Collision::Type type); | ||
| 98 | bool processCollision(Game& game, Entity& collider, Collision collision, Direction dir); | ||
| 99 | |||
| 100 | std::list<Collision> left_collisions; | ||
| 101 | std::list<Collision> right_collisions; | ||
| 102 | std::list<Collision> up_collisions; | ||
| 103 | std::list<Collision> down_collisions; | ||
| 104 | const Map& map; | ||
| 105 | }; | ||
| 106 | |||
| 107 | class StaticImageComponent : public Component { | ||
| 108 | public: | ||
| 109 | StaticImageComponent(const char* filename); | ||
| 110 | void render(Game& game, Entity& entity, Texture& buffer); | ||
| 111 | |||
| 112 | private: | ||
| 113 | Texture sprite; | ||
| 114 | }; | ||
| 115 | |||
| 116 | class SimpleColliderComponent : public Component { | ||
| 117 | public: | ||
| 118 | SimpleColliderComponent(std::function<void (Game& game, Entity& collider)> callback); | ||
| 119 | void receive(Game& game, Entity& entity, const Message& msg); | ||
| 120 | |||
| 121 | private: | ||
| 122 | std::function<void (Game& game, Entity& collider)> callback; | ||
| 123 | }; | ||
| 124 | |||
| 125 | #endif | ||
