diff options
Diffstat (limited to 'src/components.h')
-rw-r--r-- | src/components.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/components.h b/src/components.h new file mode 100644 index 0000000..687eab1 --- /dev/null +++ b/src/components.h | |||
@@ -0,0 +1,93 @@ | |||
1 | #ifndef COMPONENTS_H | ||
2 | #define COMPONENTS_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | #include <utility> | ||
6 | #include <list> | ||
7 | #include "map.h" | ||
8 | |||
9 | class UserMovementComponent : public Component { | ||
10 | public: | ||
11 | UserMovementComponent(Entity& parent) : Component(parent) {}; | ||
12 | void input(int key, int action); | ||
13 | |||
14 | private: | ||
15 | bool holdingLeft = false; | ||
16 | bool holdingRight = false; | ||
17 | }; | ||
18 | |||
19 | class PhysicsBodyComponent : public Component, public Collidable, public Locatable { | ||
20 | public: | ||
21 | PhysicsBodyComponent(Entity& parent) : Component(parent) {}; | ||
22 | void receive(message_t msg); | ||
23 | void tick(); | ||
24 | void detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position); | ||
25 | }; | ||
26 | |||
27 | class PlayerSpriteComponent : public Component { | ||
28 | public: | ||
29 | PlayerSpriteComponent(Entity& parent, Locatable& physics); | ||
30 | ~PlayerSpriteComponent(); | ||
31 | void render(Texture* buffer); | ||
32 | void receive(message_t msg); | ||
33 | void tick(); | ||
34 | |||
35 | private: | ||
36 | Locatable& physics; | ||
37 | Texture* sprite; | ||
38 | int animFrame = 0; | ||
39 | bool facingLeft = false; | ||
40 | bool isMoving = false; | ||
41 | }; | ||
42 | |||
43 | class PlayerPhysicsComponent : public Component, public Locatable { | ||
44 | public: | ||
45 | PlayerPhysicsComponent(Entity& parent); | ||
46 | void tick(); | ||
47 | void receive(message_t msg); | ||
48 | |||
49 | private: | ||
50 | double jump_velocity; | ||
51 | double jump_gravity; | ||
52 | double jump_gravity_short; | ||
53 | int direction = 0; | ||
54 | bool canDrop = false; | ||
55 | }; | ||
56 | |||
57 | class MapRenderComponent : public Component { | ||
58 | public: | ||
59 | MapRenderComponent(Entity& parent, Map* map); | ||
60 | ~MapRenderComponent(); | ||
61 | void render(Texture* buffer); | ||
62 | |||
63 | private: | ||
64 | Texture* screen; | ||
65 | }; | ||
66 | |||
67 | enum direction_t { | ||
68 | up, left, down, right | ||
69 | }; | ||
70 | |||
71 | typedef struct { | ||
72 | int axis; | ||
73 | int lower; | ||
74 | int upper; | ||
75 | int type; | ||
76 | } collision_t; | ||
77 | |||
78 | class MapCollisionComponent : public Component, public Collidable { | ||
79 | public: | ||
80 | MapCollisionComponent(Entity& parent, Map* map); | ||
81 | void detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position); | ||
82 | |||
83 | private: | ||
84 | void add_collision(int axis, int lower, int upper, direction_t dir, int type); | ||
85 | |||
86 | std::list<collision_t> left_collisions; | ||
87 | std::list<collision_t> right_collisions; | ||
88 | std::list<collision_t> up_collisions; | ||
89 | std::list<collision_t> down_collisions; | ||
90 | Map* map; | ||
91 | }; | ||
92 | |||
93 | #endif | ||