diff options
Diffstat (limited to 'src/components.cpp')
| -rw-r--r-- | src/components.cpp | 353 |
1 files changed, 163 insertions, 190 deletions
| diff --git a/src/components.cpp b/src/components.cpp index f9c7c10..369bb9e 100644 --- a/src/components.cpp +++ b/src/components.cpp | |||
| @@ -3,7 +3,7 @@ | |||
| 3 | 3 | ||
| 4 | // User movement component | 4 | // User movement component |
| 5 | 5 | ||
| 6 | void UserMovementComponent::input(int key, int action) | 6 | void UserMovementComponent::input(Game& game, Entity& entity, int key, int action) |
| 7 | { | 7 | { |
| 8 | if (action == GLFW_PRESS) | 8 | if (action == GLFW_PRESS) |
| 9 | { | 9 | { |
| @@ -11,30 +11,22 @@ void UserMovementComponent::input(int key, int action) | |||
| 11 | { | 11 | { |
| 12 | holdingLeft = true; | 12 | holdingLeft = true; |
| 13 | 13 | ||
| 14 | message_t msg; | 14 | Message msg(Message::Type::walkLeft); |
| 15 | msg.type = CM_WALK_LEFT; | 15 | entity.send(game, msg); |
| 16 | |||
| 17 | entity.send(msg); | ||
| 18 | } else if (key == GLFW_KEY_RIGHT) | 16 | } else if (key == GLFW_KEY_RIGHT) |
| 19 | { | 17 | { |
| 20 | holdingRight = true; | 18 | holdingRight = true; |
| 21 | 19 | ||
| 22 | message_t msg; | 20 | Message msg(Message::Type::walkRight); |
| 23 | msg.type = CM_WALK_RIGHT; | 21 | entity.send(game, msg); |
| 24 | |||
| 25 | entity.send(msg); | ||
| 26 | } else if (key == GLFW_KEY_UP) | 22 | } else if (key == GLFW_KEY_UP) |
| 27 | { | 23 | { |
| 28 | message_t msg; | 24 | Message msg(Message::Type::jump); |
| 29 | msg.type = CM_JUMP; | 25 | entity.send(game, msg); |
| 30 | |||
| 31 | entity.send(msg); | ||
| 32 | } else if (key == GLFW_KEY_DOWN) | 26 | } else if (key == GLFW_KEY_DOWN) |
| 33 | { | 27 | { |
| 34 | message_t msg; | 28 | Message msg(Message::Type::canDrop); |
| 35 | msg.type = CM_CAN_DROP; | 29 | entity.send(game, msg); |
| 36 | |||
| 37 | entity.send(msg); | ||
| 38 | } | 30 | } |
| 39 | } else if (action == GLFW_RELEASE) | 31 | } else if (action == GLFW_RELEASE) |
| 40 | { | 32 | { |
| @@ -44,15 +36,11 @@ void UserMovementComponent::input(int key, int action) | |||
| 44 | 36 | ||
| 45 | if (holdingRight) | 37 | if (holdingRight) |
| 46 | { | 38 | { |
| 47 | message_t msg; | 39 | Message msg(Message::Type::walkRight); |
| 48 | msg.type = CM_WALK_RIGHT; | 40 | entity.send(game, msg); |
| 49 | |||
| 50 | entity.send(msg); | ||
| 51 | } else { | 41 | } else { |
| 52 | message_t msg; | 42 | Message msg(Message::Type::stopWalking); |
| 53 | msg.type = CM_STOP_WALKING; | 43 | entity.send(game, msg); |
| 54 | |||
| 55 | entity.send(msg); | ||
| 56 | } | 44 | } |
| 57 | } else if (key == GLFW_KEY_RIGHT) | 45 | } else if (key == GLFW_KEY_RIGHT) |
| 58 | { | 46 | { |
| @@ -60,95 +48,82 @@ void UserMovementComponent::input(int key, int action) | |||
| 60 | 48 | ||
| 61 | if (holdingLeft) | 49 | if (holdingLeft) |
| 62 | { | 50 | { |
| 63 | message_t msg; | 51 | Message msg(Message::Type::walkLeft); |
| 64 | msg.type = CM_WALK_LEFT; | 52 | entity.send(game, msg); |
| 65 | |||
| 66 | entity.send(msg); | ||
| 67 | } else { | 53 | } else { |
| 68 | message_t msg; | 54 | Message msg(Message::Type::stopWalking); |
| 69 | msg.type = CM_STOP_WALKING; | 55 | entity.send(game, msg); |
| 70 | |||
| 71 | entity.send(msg); | ||
| 72 | } | 56 | } |
| 73 | } else if (key == GLFW_KEY_DOWN) | 57 | } else if (key == GLFW_KEY_DOWN) |
| 74 | { | 58 | { |
| 75 | message_t msg; | 59 | Message msg(Message::Type::cantDrop); |
| 76 | msg.type = CM_CANT_DROP; | 60 | entity.send(game, msg); |
| 77 | |||
| 78 | entity.send(msg); | ||
| 79 | } else if (key == GLFW_KEY_UP) | 61 | } else if (key == GLFW_KEY_UP) |
| 80 | { | 62 | { |
| 81 | message_t msg; | 63 | Message msg(Message::Type::stopJump); |
| 82 | msg.type = CM_STOP_JUMP; | 64 | entity.send(game, msg); |
| 83 | |||
| 84 | entity.send(msg); | ||
| 85 | } | 65 | } |
| 86 | } | 66 | } |
| 87 | } | 67 | } |
| 88 | 68 | ||
| 89 | // Physics component | 69 | // Physics component |
| 90 | 70 | ||
| 91 | void PhysicsBodyComponent::receive(message_t msg) | 71 | void PhysicsBodyComponent::receive(Game&, Entity&, Message& msg) |
| 92 | { | 72 | { |
| 93 | if (msg.type == CM_WALK_LEFT) | 73 | if (msg.type == Message::Type::walkLeft) |
| 94 | { | 74 | { |
| 95 | velocity.first = -1.5; | 75 | velocity.first = -1.5; |
| 96 | } else if (msg.type == CM_WALK_RIGHT) | 76 | } else if (msg.type == Message::Type::walkRight) |
| 97 | { | 77 | { |
| 98 | velocity.first = 1.5; | 78 | velocity.first = 1.5; |
| 99 | } else if (msg.type == CM_STOP_WALKING) | 79 | } else if (msg.type == Message::Type::stopWalking) |
| 100 | { | 80 | { |
| 101 | velocity.first = 0.0; | 81 | velocity.first = 0.0; |
| 82 | } else if (msg.type == Message::Type::stopMovingHorizontally) | ||
| 83 | { | ||
| 84 | velocity.first = 0.0; | ||
| 85 | } else if (msg.type == Message::Type::stopMovingVertically) | ||
| 86 | { | ||
| 87 | velocity.second = 0.0; | ||
| 102 | } | 88 | } |
| 103 | } | 89 | } |
| 104 | 90 | ||
| 105 | void PhysicsBodyComponent::tick() | 91 | void PhysicsBodyComponent::tick(Game&, Entity& entity) |
| 106 | { | 92 | { |
| 107 | velocity.first += accel.first; | 93 | velocity.first += accel.first; |
| 108 | velocity.second += accel.second; | 94 | velocity.second += accel.second; |
| 109 | 95 | ||
| 110 | position.first += velocity.first; | 96 | entity.position.first += velocity.first; |
| 111 | position.second += velocity.second; | 97 | entity.position.second += velocity.second; |
| 112 | } | 98 | } |
| 113 | 99 | ||
| 114 | void PhysicsBodyComponent::detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position) | 100 | void PhysicsBodyComponent::detectCollision(Game& game, Entity& entity, Entity& collider, std::pair<double, double> old_position) |
| 115 | { | 101 | { |
| 116 | // If already colliding, do nothing! | 102 | // If already colliding, do nothing! |
| 117 | if ((old_position.first + physics.size.first > this->position.first) | 103 | if ((old_position.first + collider.size.first > entity.position.first) |
| 118 | && (old_position.first < this->position.first + this->size.first) | 104 | && (old_position.first < entity.position.first + entity.size.first) |
| 119 | && (old_position.second + physics.size.second > this->position.second) | 105 | && (old_position.second + collider.size.second > entity.position.second) |
| 120 | && (old_position.second < this->position.second + this->size.second)) | 106 | && (old_position.second < entity.position.second + entity.size.second)) |
| 121 | { | 107 | { |
| 122 | return; | 108 | return; |
| 123 | } | 109 | } |
| 124 | 110 | ||
| 125 | // If newly colliding, SHOCK AND HORROR! | 111 | // If newly colliding, SHOCK AND HORROR! |
| 126 | if ((physics.position.first + physics.size.first > this->position.first) | 112 | if ((collider.position.first + collider.size.first > entity.position.first) |
| 127 | && (physics.position.first < this->position.first + this->size.first) | 113 | && (collider.position.first < entity.position.first + entity.size.first) |
| 128 | && (physics.position.second + physics.size.second > this->position.second) | 114 | && (collider.position.second + collider.size.second > entity.position.second) |
| 129 | && (physics.position.second < this->position.second + this->size.second)) | 115 | && (collider.position.second < entity.position.second + entity.size.second)) |
| 130 | { | 116 | { |
| 131 | message_t msg; | 117 | Message msg(Message::Type::collision); |
| 132 | msg.type = CM_COLLISION; | 118 | msg.collisionEntity = &collider; |
| 133 | msg.collisionEntity = &player; | ||
| 134 | 119 | ||
| 135 | entity.send(msg); | 120 | entity.send(game, msg); |
| 136 | } | 121 | } |
| 137 | } | 122 | } |
| 138 | 123 | ||
| 139 | // Render player | 124 | // Render player |
| 140 | 125 | ||
| 141 | PlayerSpriteComponent::PlayerSpriteComponent(Entity& entity, Locatable& physics) : Component(entity), physics(physics) | 126 | void PlayerSpriteComponent::render(Game&, Entity& entity, Texture& buffer) |
| 142 | { | ||
| 143 | sprite = loadTextureFromFile("../res/Starla.png"); | ||
| 144 | } | ||
| 145 | |||
| 146 | PlayerSpriteComponent::~PlayerSpriteComponent() | ||
| 147 | { | ||
| 148 | destroyTexture(sprite); | ||
| 149 | } | ||
| 150 | |||
| 151 | void PlayerSpriteComponent::render(Texture* buffer) | ||
| 152 | { | 127 | { |
| 153 | int frame = 0; | 128 | int frame = 0; |
| 154 | if (isMoving) | 129 | if (isMoving) |
| @@ -162,28 +137,28 @@ void PlayerSpriteComponent::render(Texture* buffer) | |||
| 162 | } | 137 | } |
| 163 | if (facingLeft) frame++; | 138 | if (facingLeft) frame++; |
| 164 | 139 | ||
| 165 | Rectangle src_rect(frame*10, 0, 10, 12); | 140 | Rectangle src_rect {frame*10, 0, 10, 12}; |
| 166 | Rectangle dst_rect((int) physics.position.first, (int) physics.position.second, physics.size.first, physics.size.second); | 141 | Rectangle dst_rect {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second}; |
| 167 | blitTexture(sprite, buffer, &src_rect, &dst_rect); | 142 | buffer.blit(sprite, src_rect, dst_rect); |
| 168 | } | 143 | } |
| 169 | 144 | ||
| 170 | void PlayerSpriteComponent::receive(message_t msg) | 145 | void PlayerSpriteComponent::receive(Game&, Entity&, Message& msg) |
| 171 | { | 146 | { |
| 172 | if (msg.type == CM_WALK_LEFT) | 147 | if (msg.type == Message::Type::walkLeft) |
| 173 | { | 148 | { |
| 174 | facingLeft = true; | 149 | facingLeft = true; |
| 175 | isMoving = true; | 150 | isMoving = true; |
| 176 | } else if (msg.type == CM_WALK_RIGHT) | 151 | } else if (msg.type == Message::Type::walkRight) |
| 177 | { | 152 | { |
| 178 | facingLeft = false; | 153 | facingLeft = false; |
| 179 | isMoving = true; | 154 | isMoving = true; |
| 180 | } else if (msg.type == CM_STOP_WALKING) | 155 | } else if (msg.type == Message::Type::stopWalking) |
| 181 | { | 156 | { |
| 182 | isMoving = false; | 157 | isMoving = false; |
| 183 | } | 158 | } |
| 184 | } | 159 | } |
| 185 | 160 | ||
| 186 | void PlayerSpriteComponent::tick() | 161 | void PlayerSpriteComponent::tick(Game&, Entity&) |
| 187 | { | 162 | { |
| 188 | animFrame++; | 163 | animFrame++; |
| 189 | animFrame %= 20; | 164 | animFrame %= 20; |
| @@ -194,7 +169,7 @@ void PlayerSpriteComponent::tick() | |||
| 194 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) | 169 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) |
| 195 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | 170 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) |
| 196 | 171 | ||
| 197 | PlayerPhysicsComponent::PlayerPhysicsComponent(Entity& entity) : Component(entity) | 172 | PlayerPhysicsComponent::PlayerPhysicsComponent() |
| 198 | { | 173 | { |
| 199 | jump_velocity = JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3*FRAMES_PER_SECOND); | 174 | jump_velocity = JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3*FRAMES_PER_SECOND); |
| 200 | jump_gravity = JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3*FRAMES_PER_SECOND); | 175 | jump_gravity = JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3*FRAMES_PER_SECOND); |
| @@ -203,46 +178,52 @@ PlayerPhysicsComponent::PlayerPhysicsComponent(Entity& entity) : Component(entit | |||
| 203 | accel.second = jump_gravity_short; | 178 | accel.second = jump_gravity_short; |
| 204 | } | 179 | } |
| 205 | 180 | ||
| 206 | void PlayerPhysicsComponent::receive(message_t msg) | 181 | void PlayerPhysicsComponent::receive(Game&, Entity& entity, Message& msg) |
| 207 | { | 182 | { |
| 208 | if (msg.type == CM_WALK_LEFT) | 183 | if (msg.type == Message::Type::walkLeft) |
| 209 | { | 184 | { |
| 210 | velocity.first = -1.5; | 185 | velocity.first = -1.5; |
| 211 | direction = -1; | 186 | direction = -1; |
| 212 | } else if (msg.type == CM_WALK_RIGHT) | 187 | } else if (msg.type == Message::Type::walkRight) |
| 213 | { | 188 | { |
| 214 | velocity.first = 1.5; | 189 | velocity.first = 1.5; |
| 215 | direction = 1; | 190 | direction = 1; |
| 216 | } else if (msg.type == CM_STOP_WALKING) | 191 | } else if (msg.type == Message::Type::stopWalking) |
| 217 | { | 192 | { |
| 218 | velocity.first = 0.0; | 193 | velocity.first = 0.0; |
| 219 | direction = 0; | 194 | direction = 0; |
| 220 | } else if (msg.type == CM_JUMP) | 195 | } else if (msg.type == Message::Type::stopMovingHorizontally) |
| 196 | { | ||
| 197 | velocity.first = 0.0; | ||
| 198 | } else if (msg.type == Message::Type::stopMovingVertically) | ||
| 199 | { | ||
| 200 | velocity.second = 0.0; | ||
| 201 | } else if (msg.type == Message::Type::jump) | ||
| 221 | { | 202 | { |
| 222 | velocity.second = jump_velocity; | 203 | velocity.second = jump_velocity; |
| 223 | accel.second = jump_gravity; | 204 | accel.second = jump_gravity; |
| 224 | } else if (msg.type == CM_STOP_JUMP) | 205 | } else if (msg.type == Message::Type::stopJump) |
| 225 | { | 206 | { |
| 226 | accel.second = jump_gravity_short; | 207 | accel.second = jump_gravity_short; |
| 227 | } else if (msg.type == CM_CAN_DROP) | 208 | } else if (msg.type == Message::Type::canDrop) |
| 228 | { | 209 | { |
| 229 | canDrop = true; | 210 | canDrop = true; |
| 230 | } else if (msg.type == CM_CANT_DROP) | 211 | } else if (msg.type == Message::Type::cantDrop) |
| 231 | { | 212 | { |
| 232 | canDrop = false; | 213 | canDrop = false; |
| 233 | } else if (msg.type == CM_DROP) | 214 | } else if (msg.type == Message::Type::drop) |
| 234 | { | 215 | { |
| 235 | if (canDrop) | 216 | if (canDrop) |
| 236 | { | 217 | { |
| 237 | canDrop = false; | 218 | canDrop = false; |
| 238 | } else { | 219 | } else { |
| 239 | position.second = msg.dropAxis - size.second; | 220 | entity.position.second = msg.dropAxis - entity.size.second; |
| 240 | velocity.second = 0; | 221 | velocity.second = 0; |
| 241 | } | 222 | } |
| 242 | } | 223 | } |
| 243 | } | 224 | } |
| 244 | 225 | ||
| 245 | void PlayerPhysicsComponent::tick() | 226 | void PlayerPhysicsComponent::tick(Game& game, Entity& entity) |
| 246 | { | 227 | { |
| 247 | // Continue walking even if blocked earlier | 228 | // Continue walking even if blocked earlier |
| 248 | if (velocity.first == 0) | 229 | if (velocity.first == 0) |
| @@ -273,80 +254,67 @@ void PlayerPhysicsComponent::tick() | |||
| 273 | if (velocity.second > 16) velocity.second = 16; | 254 | if (velocity.second > 16) velocity.second = 16; |
| 274 | 255 | ||
| 275 | // Do the movement | 256 | // Do the movement |
| 276 | std::pair<double, double> old_position = std::make_pair(position.first, position.second); | 257 | std::pair<double, double> old_position = entity.position; |
| 277 | position.first += velocity.first; | 258 | entity.position.first += velocity.first; |
| 278 | position.second += velocity.second; | 259 | entity.position.second += velocity.second; |
| 279 | 260 | ||
| 280 | // Check for collisions | 261 | // Check for collisions |
| 281 | for (auto it = entity.world->bodies.begin(); it != entity.world->bodies.end(); it++) | 262 | game.detectCollision(entity, old_position); |
| 282 | { | ||
| 283 | auto poop = *it; | ||
| 284 | poop->detectCollision(entity, *this, old_position); | ||
| 285 | } | ||
| 286 | } | 263 | } |
| 287 | 264 | ||
| 288 | // Map rendering | 265 | // Map rendering |
| 289 | 266 | ||
| 290 | MapRenderComponent::MapRenderComponent(Entity& entity, Map* map) : Component(entity) | 267 | MapRenderComponent::MapRenderComponent(Map& map) |
| 291 | { | 268 | { |
| 292 | screen = createTexture(GAME_WIDTH, GAME_HEIGHT); | 269 | screen.fill(screen.entirety(), 0, 0, 0); |
| 293 | fillTexture(screen, NULL, 0, 0, 0); | ||
| 294 | 270 | ||
| 295 | Texture* tiles = loadTextureFromFile("../res/tiles.png"); | 271 | Texture tiles("../res/tiles.png"); |
| 296 | 272 | ||
| 297 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | 273 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) |
| 298 | { | 274 | { |
| 299 | int tile = map->mapdata()[i]; | 275 | int tile = map.mapdata()[i]; |
| 300 | int x = i % MAP_WIDTH; | 276 | int x = i % MAP_WIDTH; |
| 301 | int y = i / MAP_WIDTH; | 277 | int y = i / MAP_WIDTH; |
| 302 | Rectangle dst(x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | 278 | Rectangle dst {x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; |
| 303 | Rectangle src(tile%8*TILE_WIDTH, tile/8*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | 279 | Rectangle src {tile%8*TILE_WIDTH, tile/8*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; |
| 304 | 280 | ||
| 305 | if (tile > 0) | 281 | if (tile > 0) |
| 306 | { | 282 | { |
| 307 | blitTexture(tiles, screen, &src, &dst); | 283 | screen.blit(tiles, src, dst); |
| 308 | } | 284 | } |
| 309 | } | 285 | } |
| 310 | 286 | ||
| 311 | destroyTexture(tiles); | 287 | Texture font("../res/font.bmp"); |
| 312 | 288 | const char* map_name = map.title(); | |
| 313 | Texture* font = loadTextureFromFile("../res/font.bmp"); | ||
| 314 | const char* map_name = map->title(); | ||
| 315 | int start_x = (40/2) - (strlen(map_name)/2); | 289 | int start_x = (40/2) - (strlen(map_name)/2); |
| 316 | for (size_t i=0; i<strlen(map_name); i++) | 290 | for (size_t i=0; i<strlen(map_name); i++) |
| 317 | { | 291 | { |
| 318 | Rectangle srcRect(map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8); | 292 | Rectangle srcRect {map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8}; |
| 319 | Rectangle dstRect((start_x + i)*8, 24*8, 8, 8); | 293 | Rectangle dstRect {(start_x + (int)i)*8, 24*8, 8, 8}; |
| 320 | blitTexture(font, screen, &srcRect, &dstRect); | 294 | screen.blit(font, srcRect, dstRect); |
| 321 | } | 295 | } |
| 322 | |||
| 323 | destroyTexture(font); | ||
| 324 | } | 296 | } |
| 325 | 297 | ||
| 326 | MapRenderComponent::~MapRenderComponent() | 298 | void MapRenderComponent::render(Game&, Entity&, Texture& buffer) |
| 327 | { | 299 | { |
| 328 | destroyTexture(screen); | 300 | buffer.blit(screen, screen.entirety(), buffer.entirety()); |
| 329 | } | ||
| 330 | |||
| 331 | void MapRenderComponent::render(Texture* buffer) | ||
| 332 | { | ||
| 333 | blitTexture(screen, buffer, NULL, NULL); | ||
| 334 | } | 301 | } |
| 335 | 302 | ||
| 336 | // Map collision | 303 | // Map collision |
| 337 | 304 | ||
| 338 | MapCollisionComponent::MapCollisionComponent(Entity& entity, Map* map) : Component(entity) | 305 | MapCollisionComponent::MapCollisionComponent(Map& map) |
| 339 | { | 306 | { |
| 340 | this->map = map; | 307 | leftMap = map.getLeftMap(); |
| 308 | rightMap = map.getRightMap(); | ||
| 341 | 309 | ||
| 342 | add_collision(-6, 0, GAME_WIDTH, left, (map->getLeftMap() == NULL) ? 1 : 2); | 310 | add_collision(-6, 0, GAME_WIDTH, left, (map.getLeftMap() == nullptr) ? 1 : 2); |
| 343 | add_collision(GAME_WIDTH+6, 0, GAME_WIDTH, right, (map->getRightMap() == NULL) ? 3 : 2); | 311 | add_collision(GAME_WIDTH+6, 0, GAME_WIDTH, right, (map.getRightMap() == nullptr) ? 3 : 2); |
| 344 | 312 | ||
| 345 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | 313 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) |
| 346 | { | 314 | { |
| 347 | int x = i % MAP_WIDTH; | 315 | int x = i % MAP_WIDTH; |
| 348 | int y = i / MAP_WIDTH; | 316 | int y = i / MAP_WIDTH; |
| 349 | int tile = map->mapdata()[i]; | 317 | int tile = map.mapdata()[i]; |
| 350 | 318 | ||
| 351 | if ((tile > 0) && (!((tile >= 5) && (tile <= 7)))) | 319 | if ((tile > 0) && (!((tile >= 5) && (tile <= 7)))) |
| 352 | { | 320 | { |
| @@ -410,34 +378,36 @@ void MapCollisionComponent::add_collision(int axis, int lower, int upper, direct | |||
| 410 | } | 378 | } |
| 411 | } | 379 | } |
| 412 | 380 | ||
| 413 | void MapCollisionComponent::detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position) | 381 | void MapCollisionComponent::detectCollision(Game& game, Entity&, Entity& collider, std::pair<double, double> old_position) |
| 414 | { | 382 | { |
| 415 | int fixed_x = (int) physics.position.first; | 383 | int fixed_x = (int) collider.position.first; |
| 416 | int fixed_y = (int) physics.position.second; | 384 | int fixed_y = (int) collider.position.second; |
| 417 | int fixed_ox = (int) old_position.first; | 385 | int fixed_ox = (int) old_position.first; |
| 418 | int fixed_oy = (int) old_position.second; | 386 | int fixed_oy = (int) old_position.second; |
| 419 | 387 | ||
| 420 | if (fixed_x < fixed_ox) | 388 | if (fixed_x < fixed_ox) |
| 421 | { | 389 | { |
| 422 | for (auto it=left_collisions.begin(); it!=left_collisions.end(); it++) | 390 | for (auto collision : left_collisions) |
| 423 | { | 391 | { |
| 424 | if (it->axis > fixed_ox) continue; | 392 | if (collision.axis > fixed_ox) continue; |
| 425 | if (it->axis < fixed_x) break; | 393 | if (collision.axis < fixed_x) break; |
| 426 | 394 | ||
| 427 | if ((fixed_oy+physics.size.second > it->lower) && (fixed_oy < it->upper)) | 395 | if ((fixed_oy+collider.size.second > collision.lower) && (fixed_oy < collision.upper)) |
| 428 | { | 396 | { |
| 429 | // We have a collision! | 397 | // We have a collision! |
| 430 | if (it->type == 0) | 398 | if (collision.type == 0) |
| 431 | { | 399 | { |
| 432 | physics.position.first = it->axis; | 400 | collider.position.first = collision.axis; |
| 433 | physics.velocity.first = 0; | 401 | |
| 434 | } else if (it->type == 1) | 402 | Message msg(Message::Type::stopMovingHorizontally); |
| 403 | collider.send(game, msg); | ||
| 404 | } else if (collision.type == 1) | ||
| 435 | { | 405 | { |
| 436 | physics.position.first = GAME_WIDTH-physics.size.first/2; | 406 | collider.position.first = GAME_WIDTH-collider.size.first/2; |
| 437 | } else if (it->type == 2) | 407 | } else if (collision.type == 2) |
| 438 | { | 408 | { |
| 439 | physics.position.first = GAME_WIDTH-physics.size.first/2; | 409 | collider.position.first = GAME_WIDTH-collider.size.first/2; |
| 440 | Game::getInstance().loadMap(map->getLeftMap()); | 410 | game.loadMap(*leftMap); |
| 441 | } | 411 | } |
| 442 | 412 | ||
| 443 | break; | 413 | break; |
| @@ -445,32 +415,33 @@ void MapCollisionComponent::detectCollision(Entity& player, Locatable& physics, | |||
| 445 | } | 415 | } |
| 446 | } else if (fixed_x > fixed_ox) | 416 | } else if (fixed_x > fixed_ox) |
| 447 | { | 417 | { |
| 448 | for (auto it=right_collisions.begin(); it!=right_collisions.end(); it++) | 418 | for (auto collision : right_collisions) |
| 449 | { | 419 | { |
| 450 | if (it->axis < fixed_ox+physics.size.first) continue; | 420 | if (collision.axis < fixed_ox+collider.size.first) continue; |
| 451 | if (it->axis > fixed_x+physics.size.first) break; | 421 | if (collision.axis > fixed_x+collider.size.first) break; |
| 452 | 422 | ||
| 453 | if ((fixed_oy+physics.size.second > it->lower) && (fixed_oy < it->upper)) | 423 | if ((fixed_oy+collider.size.second > collision.lower) && (fixed_oy < collision.upper)) |
| 454 | { | 424 | { |
| 455 | // We have a collision! | 425 | // We have a collision! |
| 456 | if (it->type == 0) | 426 | if (collision.type == 0) |
| 457 | { | 427 | { |
| 458 | physics.position.first = it->axis - physics.size.first; | 428 | collider.position.first = collision.axis - collider.size.first; |
| 459 | physics.velocity.first = 0; | 429 | |
| 460 | } else if (it->type == 1) | 430 | Message msg(Message::Type::stopMovingHorizontally); |
| 431 | collider.send(game, msg); | ||
| 432 | } else if (collision.type == 1) | ||
| 461 | { | 433 | { |
| 462 | physics.position.first = -physics.size.first/2; | 434 | collider.position.first = -collider.size.first/2; |
| 463 | } else if (it->type == 2) | 435 | } else if (collision.type == 2) |
| 464 | { | 436 | { |
| 465 | physics.position.first = -physics.size.first/2; | 437 | collider.position.first = -collider.size.first/2; |
| 466 | Game::getInstance().loadMap(map->getRightMap()); | 438 | game.loadMap(*rightMap); |
| 467 | } else if (it->type == 3) | 439 | } else if (collision.type == 3) |
| 468 | { | 440 | { |
| 469 | physics.position.first = it->axis - physics.size.first; | 441 | collider.position.first = collision.axis - collider.size.first; |
| 470 | 442 | ||
| 471 | message_t msg; | 443 | Message msg(Message::Type::walkLeft); |
| 472 | msg.type = CM_WALK_LEFT; | 444 | collider.send(game, msg); |
| 473 | player.send(msg); | ||
| 474 | } | 445 | } |
| 475 | 446 | ||
| 476 | break; | 447 | break; |
| @@ -478,26 +449,28 @@ void MapCollisionComponent::detectCollision(Entity& player, Locatable& physics, | |||
| 478 | } | 449 | } |
| 479 | } | 450 | } |
| 480 | 451 | ||
| 481 | fixed_x = (int) physics.position.first; | 452 | fixed_x = (int) collider.position.first; |
| 482 | fixed_y = (int) physics.position.second; | 453 | fixed_y = (int) collider.position.second; |
| 483 | 454 | ||
| 484 | if (fixed_y < fixed_oy) | 455 | if (fixed_y < fixed_oy) |
| 485 | { | 456 | { |
| 486 | for (auto it=up_collisions.begin(); it!=up_collisions.end(); it++) | 457 | for (auto collision : up_collisions) |
| 487 | { | 458 | { |
| 488 | if (it->axis > fixed_oy) continue; | 459 | if (collision.axis > fixed_oy) continue; |
| 489 | if (it->axis < fixed_y) break; | 460 | if (collision.axis < fixed_y) break; |
| 490 | 461 | ||
| 491 | if ((fixed_x+physics.size.first > it->lower) && (fixed_x < it->upper)) | 462 | if ((fixed_x+collider.size.first > collision.lower) && (fixed_x < collision.upper)) |
| 492 | { | 463 | { |
| 493 | // We have a collision! | 464 | // We have a collision! |
| 494 | if (it->type == 0) | 465 | if (collision.type == 0) |
| 495 | { | 466 | { |
| 496 | physics.position.second = it->axis; | 467 | collider.position.second = collision.axis; |
| 497 | physics.velocity.second = 0; | 468 | |
| 498 | } else if (it->type == 1) | 469 | Message msg(Message::Type::stopMovingVertically); |
| 470 | collider.send(game, msg); | ||
| 471 | } else if (collision.type == 1) | ||
| 499 | { | 472 | { |
| 500 | physics.position.second = GAME_HEIGHT-physics.size.second/2-1; | 473 | collider.position.second = GAME_HEIGHT-collider.size.second/2-1; |
| 501 | } | 474 | } |
| 502 | 475 | ||
| 503 | break; | 476 | break; |
| @@ -505,29 +478,29 @@ void MapCollisionComponent::detectCollision(Entity& player, Locatable& physics, | |||
| 505 | } | 478 | } |
| 506 | } else if (fixed_y > fixed_oy) | 479 | } else if (fixed_y > fixed_oy) |
| 507 | { | 480 | { |
| 508 | for (auto it=down_collisions.begin(); it!=down_collisions.end(); it++) | 481 | for (auto collision : down_collisions) |
| 509 | { | 482 | { |
| 510 | if (it->axis < fixed_oy+physics.size.second) continue; | 483 | if (collision.axis < fixed_oy+collider.size.second) continue; |
| 511 | if (it->axis > fixed_y+physics.size.second) break; | 484 | if (collision.axis > fixed_y+collider.size.second) break; |
| 512 | 485 | ||
| 513 | if ((fixed_x+physics.size.first > it->lower) && (fixed_x < it->upper)) | 486 | if ((fixed_x+collider.size.first > collision.lower) && (fixed_x < collision.upper)) |
| 514 | { | 487 | { |
| 515 | // We have a collision! | 488 | // We have a collision! |
| 516 | if (it->type == 0) | 489 | if (collision.type == 0) |
| 517 | { | 490 | { |
| 518 | physics.position.second = it->axis - physics.size.second; | 491 | collider.position.second = collision.axis - collider.size.second; |
| 519 | physics.velocity.second = 0; | 492 | |
| 520 | //mob->onGround = true; | 493 | Message msg(Message::Type::stopMovingVertically); |
| 521 | } else if (it->type == 1) | 494 | collider.send(game, msg); |
| 495 | } else if (collision.type == 1) | ||
| 522 | { | 496 | { |
| 523 | physics.position.second = -physics.size.second/2; | 497 | collider.position.second = -collider.size.second/2; |
| 524 | } else if (it->type == 3) | 498 | } else if (collision.type == 3) |
| 525 | { | 499 | { |
| 526 | message_t msg; | 500 | Message msg(Message::Type::drop); |
| 527 | msg.type = CM_DROP; | 501 | msg.dropAxis = collision.axis; |
| 528 | msg.dropAxis = it->axis; | 502 | |
| 529 | 503 | collider.send(game, msg); | |
| 530 | player.send(msg); | ||
| 531 | } | 504 | } |
| 532 | 505 | ||
| 533 | break; | 506 | break; |
