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-rw-r--r--src/collision.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/src/collision.cpp b/src/collision.cpp new file mode 100644 index 0000000..b747a90 --- /dev/null +++ b/src/collision.cpp
@@ -0,0 +1,97 @@
1#include "collision.h"
2
3bool Collision::operator<(const Collision& other) const
4{
5 // Most important is the type of collision
6 if (type_ != other.type_)
7 {
8 return (static_cast<int>(type_) > static_cast<int>(other.type_));
9 }
10
11 // Next, categorize the collisions arbitrarily based on direction
12 if (dir_ != other.dir_)
13 {
14 return (static_cast<int>(dir_) < static_cast<int>(other.dir_));
15 }
16
17 // We want to process closer collisions first
18 if (axis_ != other.axis_)
19 {
20 switch (dir_)
21 {
22 case Direction::left:
23 case Direction::up:
24 {
25 return (axis_ < other.axis_);
26 }
27
28 case Direction::right:
29 case Direction::down:
30 {
31 return (axis_ > other.axis_);
32 }
33 }
34 }
35
36 // Order the remaining attributes arbitrarily
37 return std::tie(collider_, lower_, upper_) <
38 std::tie(other.collider_, other.lower_, other.upper_);
39}
40
41bool Collision::isColliding(
42 double x,
43 double y,
44 int w,
45 int h) const
46{
47 int right = x + w;
48 int bottom = y + h;
49
50 switch (dir_)
51 {
52 case Direction::left:
53 case Direction::right:
54 {
55 if (!((bottom > lower_) && (y < upper_)))
56 {
57 return false;
58 }
59
60 break;
61 }
62
63 case Direction::up:
64 case Direction::down:
65 {
66 if (!((right > lower_) && (x < upper_)))
67 {
68 return false;
69 }
70
71 break;
72 }
73 }
74
75 switch (dir_)
76 {
77 case Direction::left:
78 {
79 return (axis_ >= x);
80 }
81
82 case Direction::right:
83 {
84 return (axis_ <= right);
85 }
86
87 case Direction::up:
88 {
89 return (axis_ >= y);
90 }
91
92 case Direction::down:
93 {
94 return (axis_ <= bottom);
95 }
96 }
97}