diff options
Diffstat (limited to 'shaders/bloom2.fragment')
| -rw-r--r-- | shaders/bloom2.fragment | 3 |
1 files changed, 2 insertions, 1 deletions
| diff --git a/shaders/bloom2.fragment b/shaders/bloom2.fragment index aa69f0f..1d9cac4 100644 --- a/shaders/bloom2.fragment +++ b/shaders/bloom2.fragment | |||
| @@ -7,6 +7,7 @@ out vec3 color; | |||
| 7 | uniform sampler2D screenTex; | 7 | uniform sampler2D screenTex; |
| 8 | uniform sampler2D downsampledTex; | 8 | uniform sampler2D downsampledTex; |
| 9 | uniform float iGlobalTime; | 9 | uniform float iGlobalTime; |
| 10 | uniform vec2 resolution; | ||
| 10 | 11 | ||
| 11 | float nrand(vec2 n) | 12 | float nrand(vec2 n) |
| 12 | { | 13 | { |
| @@ -46,7 +47,7 @@ void main() | |||
| 46 | vec2 ofs = fTaps_Poisson[i]; | 47 | vec2 ofs = fTaps_Poisson[i]; |
| 47 | ofs = vec2(dot(ofs, basis.xz), dot(ofs, basis.yw)); | 48 | ofs = vec2(dot(ofs, basis.xz), dot(ofs, basis.yw)); |
| 48 | 49 | ||
| 49 | vec2 texcoord = UV + max_siz * ofs / vec2(64.0,48.0); | 50 | vec2 texcoord = UV + max_siz * ofs / (resolution / vec2(16.0)); |
| 50 | sum += texture(downsampledTex, texcoord, -10.0); | 51 | sum += texture(downsampledTex, texcoord, -10.0); |
| 51 | } | 52 | } |
| 52 | 53 | ||
