diff options
-rw-r--r-- | CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/components/animatable.h | 146 | ||||
-rw-r--r-- | src/components/mappable.h | 208 | ||||
-rw-r--r-- | src/components/playable.h | 28 | ||||
-rw-r--r-- | src/components/ponderable.h | 151 | ||||
-rw-r--r-- | src/components/realizable.h | 67 | ||||
-rw-r--r-- | src/components/transformable.h | 79 | ||||
-rw-r--r-- | src/game.cpp | 6 | ||||
-rw-r--r-- | src/game.h | 7 | ||||
-rw-r--r-- | src/map.h | 111 | ||||
-rw-r--r-- | src/systems/animating.cpp | 93 | ||||
-rw-r--r-- | src/systems/animating.h | 2 | ||||
-rw-r--r-- | src/systems/mapping.cpp | 127 | ||||
-rw-r--r-- | src/systems/mapping.h | 2 | ||||
-rw-r--r-- | src/systems/orienting.cpp | 22 | ||||
-rw-r--r-- | src/systems/playing.cpp | 220 | ||||
-rw-r--r-- | src/systems/playing.h | 9 | ||||
-rw-r--r-- | src/systems/pondering.cpp | 354 | ||||
-rw-r--r-- | src/systems/pondering.h | 2 | ||||
-rw-r--r-- | src/systems/realizing.cpp | 321 | ||||
-rw-r--r-- | src/systems/realizing.h | 43 | ||||
-rw-r--r-- | src/world.cpp | 155 | ||||
-rw-r--r-- | src/world.h | 41 |
23 files changed, 1155 insertions, 1041 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 34246ad..81365c9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
@@ -53,7 +53,6 @@ add_executable(Aromatherapy | |||
53 | src/entity_manager.cpp | 53 | src/entity_manager.cpp |
54 | src/game.cpp | 54 | src/game.cpp |
55 | src/animation.cpp | 55 | src/animation.cpp |
56 | src/world.cpp | ||
57 | src/util.cpp | 56 | src/util.cpp |
58 | src/collision.cpp | 57 | src/collision.cpp |
59 | src/renderer/renderer.cpp | 58 | src/renderer/renderer.cpp |
@@ -67,6 +66,7 @@ add_executable(Aromatherapy | |||
67 | src/systems/orienting.cpp | 66 | src/systems/orienting.cpp |
68 | src/systems/playing.cpp | 67 | src/systems/playing.cpp |
69 | src/systems/scheduling.cpp | 68 | src/systems/scheduling.cpp |
69 | src/systems/realizing.cpp | ||
70 | ) | 70 | ) |
71 | 71 | ||
72 | set_property(TARGET Aromatherapy PROPERTY CXX_STANDARD 11) | 72 | set_property(TARGET Aromatherapy PROPERTY CXX_STANDARD 11) |
diff --git a/src/components/animatable.h b/src/components/animatable.h index ec72be0..1a678ba 100644 --- a/src/components/animatable.h +++ b/src/components/animatable.h | |||
@@ -8,88 +8,86 @@ | |||
8 | class AnimatableComponent : public Component { | 8 | class AnimatableComponent : public Component { |
9 | public: | 9 | public: |
10 | 10 | ||
11 | /** | ||
12 | * Constructor for initializing the animation set, because it is not default | ||
13 | * constructible. | ||
14 | */ | ||
11 | AnimatableComponent( | 15 | AnimatableComponent( |
12 | AnimationSet animationSet, | 16 | AnimationSet animationSet) : |
13 | std::string animation) : | 17 | animationSet(std::move(animationSet)) |
14 | animationSet_(std::move(animationSet)), | ||
15 | animation_(std::move(animation)) | ||
16 | { | 18 | { |
17 | } | 19 | } |
18 | 20 | ||
19 | inline size_t getFrame() const | 21 | /** |
20 | { | 22 | * The animation set that this entity will use -- an object describing the |
21 | return frame_; | 23 | * different animations that can be used to render the entity. |
22 | } | 24 | * |
23 | 25 | * @managed_by RealizingSystem | |
24 | inline void setFrame(size_t v) | 26 | */ |
25 | { | 27 | AnimationSet animationSet; |
26 | frame_ = v; | 28 | |
27 | } | 29 | /** |
28 | 30 | * The name of the currently active animation. | |
29 | inline size_t getCountdown() const | 31 | * |
30 | { | 32 | * @managed_by AnimatingSystem |
31 | return countdown_; | 33 | */ |
32 | } | 34 | std::string animation; |
33 | 35 | ||
34 | inline void setCountdown(size_t v) | 36 | /** |
35 | { | 37 | * For prototypes, the name of the original animation. |
36 | countdown_ = v; | 38 | * |
37 | } | 39 | * @managed_by RealizingSystem |
38 | 40 | */ | |
39 | inline const AnimationSet& getAnimationSet() const | 41 | std::string origAnimation; |
40 | { | 42 | |
41 | return animationSet_; | 43 | /** |
42 | } | 44 | * Helper method for accessing the currently active animation. |
43 | 45 | */ | |
44 | inline const Animation& getAnimation() const | 46 | inline const Animation& getAnimation() const |
45 | { | 47 | { |
46 | return animationSet_.getAnimation(animation_); | 48 | return animationSet.getAnimation(animation); |
47 | } | 49 | } |
48 | 50 | ||
49 | inline void setAnimation(std::string animation) | 51 | /** |
50 | { | 52 | * The frame of animation that is currently being rendered. |
51 | animation_ = std::move(animation); | 53 | * |
52 | } | 54 | * @managed_by AnimatingSystem |
53 | 55 | */ | |
54 | inline bool isFlickering() const | 56 | size_t frame = 0; |
55 | { | 57 | |
56 | return flickering_; | 58 | /** |
57 | } | 59 | * The amount of time (in game frames) before the animation is advanced. |
58 | 60 | * | |
59 | inline void setFlickering(bool v) | 61 | * @managed_by AnimatingSystem |
60 | { | 62 | */ |
61 | flickering_ = v; | 63 | size_t countdown = 0; |
62 | } | 64 | |
63 | 65 | /** | |
64 | inline size_t getFlickerTimer() const | 66 | * This option allows to give the sprite a "flickering" effect (as in, it is |
65 | { | 67 | * not rendered in some frames). |
66 | return flickerTimer_; | 68 | */ |
67 | } | 69 | bool flickering = false; |
68 | 70 | ||
69 | inline void setFlickerTimer(size_t v) | 71 | /** |
70 | { | 72 | * Used for the flickering effect. |
71 | flickerTimer_ = v; | 73 | * |
72 | } | 74 | * @managed_by AnimatingSystem |
73 | 75 | */ | |
74 | inline bool isFrozen() const | 76 | size_t flickerTimer = 0; |
75 | { | 77 | |
76 | return frozen_; | 78 | /** |
77 | } | 79 | * If enabled, this will prevent the sprite's animation from progressing (but |
78 | 80 | * will not affect things such as placement on screen and flickering). | |
79 | inline void setFrozen(bool v) | 81 | */ |
80 | { | 82 | bool frozen = false; |
81 | frozen_ = v; | 83 | |
82 | } | 84 | /** |
83 | 85 | * If this flag is disabled, the entity will be ignored by the animating | |
84 | private: | 86 | * system. |
85 | 87 | * | |
86 | AnimationSet animationSet_; | 88 | * @managed_by RealizingSystem |
87 | std::string animation_; | 89 | */ |
88 | size_t frame_ = 0; | 90 | bool active = false; |
89 | size_t countdown_ = 0; | ||
90 | bool flickering_ = false; | ||
91 | size_t flickerTimer_ = 0; | ||
92 | bool frozen_ = false; | ||
93 | }; | 91 | }; |
94 | 92 | ||
95 | #endif /* end of include guard: SPRITE_RENDERABLE_H_D3AACBBF */ | 93 | #endif /* end of include guard: SPRITE_RENDERABLE_H_D3AACBBF */ |
diff --git a/src/components/mappable.h b/src/components/mappable.h index 633cdf4..6f3d38e 100644 --- a/src/components/mappable.h +++ b/src/components/mappable.h | |||
@@ -2,14 +2,47 @@ | |||
2 | #define MAPPABLE_H_0B0316FB | 2 | #define MAPPABLE_H_0B0316FB |
3 | 3 | ||
4 | #include <map> | 4 | #include <map> |
5 | #include <string> | ||
6 | #include <vector> | ||
7 | #include <list> | ||
5 | #include "component.h" | 8 | #include "component.h" |
6 | #include "renderer/texture.h" | 9 | #include "renderer/texture.h" |
7 | #include "collision.h" | 10 | #include "collision.h" |
8 | #include "map.h" | 11 | #include "entity_manager.h" |
9 | 12 | ||
10 | class MappableComponent : public Component { | 13 | class MappableComponent : public Component { |
11 | public: | 14 | public: |
12 | 15 | ||
16 | using id_type = EntityManager::id_type; | ||
17 | |||
18 | /** | ||
19 | * Helper type that stores information about map adjacency. | ||
20 | */ | ||
21 | class Adjacent { | ||
22 | public: | ||
23 | |||
24 | enum class Type { | ||
25 | wall, | ||
26 | wrap, | ||
27 | warp, | ||
28 | reverse | ||
29 | }; | ||
30 | |||
31 | Adjacent( | ||
32 | Type type = Type::wall, | ||
33 | size_t mapId = 0) : | ||
34 | type(type), | ||
35 | mapId(mapId) | ||
36 | { | ||
37 | } | ||
38 | |||
39 | Type type; | ||
40 | size_t mapId; | ||
41 | }; | ||
42 | |||
43 | /** | ||
44 | * Helper type that stores information about collision boundaries. | ||
45 | */ | ||
13 | class Boundary { | 46 | class Boundary { |
14 | public: | 47 | public: |
15 | 48 | ||
@@ -20,121 +53,100 @@ public: | |||
20 | double lower, | 53 | double lower, |
21 | double upper, | 54 | double upper, |
22 | Type type) : | 55 | Type type) : |
23 | axis_(axis), | 56 | axis(axis), |
24 | lower_(lower), | 57 | lower(lower), |
25 | upper_(upper), | 58 | upper(upper), |
26 | type_(type) | 59 | type(type) |
27 | { | ||
28 | } | ||
29 | |||
30 | inline double getAxis() const | ||
31 | { | ||
32 | return axis_; | ||
33 | } | ||
34 | |||
35 | inline double getLower() const | ||
36 | { | ||
37 | return lower_; | ||
38 | } | ||
39 | |||
40 | inline double getUpper() const | ||
41 | { | ||
42 | return upper_; | ||
43 | } | ||
44 | |||
45 | inline Type getType() const | ||
46 | { | 60 | { |
47 | return type_; | ||
48 | } | 61 | } |
49 | 62 | ||
50 | private: | 63 | double axis; |
51 | 64 | double lower; | |
52 | double axis_; | 65 | double upper; |
53 | double lower_; | 66 | Type type; |
54 | double upper_; | ||
55 | Type type_; | ||
56 | }; | 67 | }; |
57 | 68 | ||
58 | MappableComponent( | 69 | /** |
59 | Texture tileset, | 70 | * Helper types for efficient storage and lookup of collision boundaries. |
60 | Texture font) : | 71 | */ |
61 | tileset_(std::move(tileset)), | ||
62 | font_(std::move(font)) | ||
63 | { | ||
64 | } | ||
65 | |||
66 | using asc_boundaries_type = | 72 | using asc_boundaries_type = |
67 | std::multimap< | 73 | std::multimap< |
68 | double, | 74 | double, |
69 | Boundary, | 75 | const Boundary, |
70 | std::less<double>>; | 76 | std::less<double>>; |
71 | 77 | ||
72 | using desc_boundaries_type = | 78 | using desc_boundaries_type = |
73 | std::multimap< | 79 | std::multimap< |
74 | double, | 80 | double, |
75 | Boundary, | 81 | const Boundary, |
76 | std::greater<double>>; | 82 | std::greater<double>>; |
77 | 83 | ||
78 | inline size_t getMapId() const | 84 | /** |
79 | { | 85 | * Constructor for initializing the tileset and font attributes, as they are |
80 | return mapId_; | 86 | * not default constructible. |
81 | } | 87 | */ |
82 | 88 | MappableComponent( | |
83 | inline void setMapId(size_t v) | 89 | Texture tileset, |
84 | { | 90 | Texture font) : |
85 | mapId_ = v; | 91 | tileset(std::move(tileset)), |
86 | } | 92 | font(std::move(font)) |
87 | |||
88 | inline desc_boundaries_type& getLeftBoundaries() | ||
89 | { | ||
90 | return leftBoundaries_; | ||
91 | } | ||
92 | |||
93 | inline asc_boundaries_type& getRightBoundaries() | ||
94 | { | ||
95 | return rightBoundaries_; | ||
96 | } | ||
97 | |||
98 | inline desc_boundaries_type& getUpBoundaries() | ||
99 | { | ||
100 | return upBoundaries_; | ||
101 | } | ||
102 | |||
103 | inline asc_boundaries_type& getDownBoundaries() | ||
104 | { | ||
105 | return downBoundaries_; | ||
106 | } | ||
107 | |||
108 | inline const Texture& getTileset() const | ||
109 | { | ||
110 | return tileset_; | ||
111 | } | ||
112 | |||
113 | inline void setTileset(Texture v) | ||
114 | { | ||
115 | tileset_ = std::move(v); | ||
116 | } | ||
117 | |||
118 | inline const Texture& getFont() const | ||
119 | { | ||
120 | return font_; | ||
121 | } | ||
122 | |||
123 | inline void setFont(Texture v) | ||
124 | { | 93 | { |
125 | font_ = std::move(v); | ||
126 | } | 94 | } |
127 | 95 | ||
128 | private: | 96 | /** |
129 | 97 | * The ID of the map in the world definition that this entity represents. | |
130 | size_t mapId_ = -1; | 98 | * |
131 | 99 | * @managed_by RealizingSystem | |
132 | desc_boundaries_type leftBoundaries_; | 100 | */ |
133 | asc_boundaries_type rightBoundaries_; | 101 | size_t mapId; |
134 | desc_boundaries_type upBoundaries_; | 102 | |
135 | asc_boundaries_type downBoundaries_; | 103 | /** |
136 | Texture tileset_; | 104 | * The title of the map, which is displayed at the bottom of the screen. |
137 | Texture font_; | 105 | */ |
106 | std::string title; | ||
107 | |||
108 | /** | ||
109 | * The map data. | ||
110 | * | ||
111 | * @managed_by RealizingSystem | ||
112 | */ | ||
113 | std::vector<int> tiles; | ||
114 | |||
115 | /** | ||
116 | * These objects describe the behavior of the four edges of the map. | ||
117 | * | ||
118 | * @managed_by RealizingSystem | ||
119 | */ | ||
120 | Adjacent leftAdjacent; | ||
121 | Adjacent rightAdjacent; | ||
122 | Adjacent upAdjacent; | ||
123 | Adjacent downAdjacent; | ||
124 | |||
125 | /** | ||
126 | * Collision boundaries, for detecting when a ponderable entity is colliding | ||
127 | * with the environment. | ||
128 | * | ||
129 | * @managed_by MappingSystem | ||
130 | */ | ||
131 | desc_boundaries_type leftBoundaries; | ||
132 | asc_boundaries_type rightBoundaries; | ||
133 | desc_boundaries_type upBoundaries; | ||
134 | asc_boundaries_type downBoundaries; | ||
135 | |||
136 | /** | ||
137 | * The list of entities representing the objects owned by the map. | ||
138 | * | ||
139 | * @managed_by RealizingSystem | ||
140 | */ | ||
141 | std::list<id_type> objects; | ||
142 | |||
143 | /** | ||
144 | * The tilesets for the map and the map name. | ||
145 | * | ||
146 | * TODO: These probably do not belong here. | ||
147 | */ | ||
148 | Texture tileset; | ||
149 | Texture font; | ||
138 | }; | 150 | }; |
139 | 151 | ||
140 | #endif /* end of include guard: MAPPABLE_H_0B0316FB */ | 152 | #endif /* end of include guard: MAPPABLE_H_0B0316FB */ |
diff --git a/src/components/playable.h b/src/components/playable.h index 86a7ee7..94d4326 100644 --- a/src/components/playable.h +++ b/src/components/playable.h | |||
@@ -2,22 +2,30 @@ | |||
2 | #define PLAYABLE_H_DDC566C3 | 2 | #define PLAYABLE_H_DDC566C3 |
3 | 3 | ||
4 | #include "component.h" | 4 | #include "component.h" |
5 | #include <functional> | 5 | #include "entity_manager.h" |
6 | 6 | ||
7 | class PlayableComponent : public Component { | 7 | class PlayableComponent : public Component { |
8 | public: | 8 | public: |
9 | 9 | ||
10 | using MapChangeCallback = std::function<void()>; | 10 | using id_type = EntityManager::id_type; |
11 | 11 | ||
12 | bool changingMap = false; | 12 | /** |
13 | int newMapId = -1; | 13 | * The entity ID of the map that the player is on. |
14 | double newMapX = 0; | 14 | * |
15 | double newMapY = 0; | 15 | * @managed_by PlayingSystem |
16 | MapChangeCallback newMapCallback; | 16 | */ |
17 | id_type mapId; | ||
17 | 18 | ||
18 | int checkpointMapId = -1; | 19 | /** |
19 | double checkpointX = 0; | 20 | * The map ID and coordinates of the location that the player will spawn after |
20 | double checkpointY = 0; | 21 | * dying. Note that the map ID here is a world description map ID, not an |
22 | * entity ID. | ||
23 | * | ||
24 | * @managed_by PlayingSystem | ||
25 | */ | ||
26 | size_t checkpointMapId; | ||
27 | double checkpointX; | ||
28 | double checkpointY; | ||
21 | 29 | ||
22 | }; | 30 | }; |
23 | 31 | ||
diff --git a/src/components/ponderable.h b/src/components/ponderable.h index 78af25f..fd7e775 100644 --- a/src/components/ponderable.h +++ b/src/components/ponderable.h | |||
@@ -6,100 +6,73 @@ | |||
6 | class PonderableComponent : public Component { | 6 | class PonderableComponent : public Component { |
7 | public: | 7 | public: |
8 | 8 | ||
9 | /** | ||
10 | * List of different types of physical bodies. | ||
11 | * | ||
12 | * vacuumed - Default. | ||
13 | * freefalling - The body will be treated as if there were a downward force | ||
14 | * of gravity being exerted onto it. The body will also exhibit | ||
15 | * terminal velocity (that is, its downward velocity will be | ||
16 | * capped at a constant value). | ||
17 | */ | ||
9 | enum class Type { | 18 | enum class Type { |
10 | vacuumed, | 19 | vacuumed, |
11 | freefalling | 20 | freefalling |
12 | }; | 21 | }; |
13 | 22 | ||
14 | PonderableComponent(Type type) : type_(type) | 23 | /** |
15 | { | 24 | * Constructor for initializing the body type, which is a constant. |
16 | } | 25 | */ |
17 | 26 | PonderableComponent(Type type) : type(type) | |
18 | inline Type getType() const | 27 | { |
19 | { | 28 | } |
20 | return type_; | 29 | |
21 | } | 30 | /** |
22 | 31 | * The velocity of the body. | |
23 | inline double getVelocityX() const | 32 | */ |
24 | { | 33 | double velX = 0.0; |
25 | return velX_; | 34 | double velY = 0.0; |
26 | } | 35 | |
27 | 36 | /** | |
28 | inline void setVelocityX(double v) | 37 | * The acceleration of the body. |
29 | { | 38 | */ |
30 | velX_ = v; | 39 | double accelX = 0.0; |
31 | } | 40 | double accelY = 0.0; |
32 | 41 | ||
33 | inline double getVelocityY() const | 42 | /** |
34 | { | 43 | * The type of physical body that the entity is meant to assume. The body will |
35 | return velY_; | 44 | * be acted upon differently based on this. See the enumeration above for more |
36 | } | 45 | * details. |
37 | 46 | * | |
38 | inline void setVelocityY(double v) | 47 | * @managed_by PonderingSystem |
39 | { | 48 | */ |
40 | velY_ = v; | 49 | const Type type; |
41 | } | 50 | |
42 | 51 | /** | |
43 | inline double getAccelX() const | 52 | * Whether or not a freefalling body is in contact with the ground. |
44 | { | 53 | * |
45 | return accelX_; | 54 | * @managed_by PonderingSystem |
46 | } | 55 | */ |
47 | 56 | bool grounded = false; | |
48 | inline void setAccelX(double v) | 57 | |
49 | { | 58 | /** |
50 | accelX_ = v; | 59 | * If enabled, this will prevent the body from moving. |
51 | } | 60 | */ |
52 | 61 | bool frozen = false; | |
53 | inline double getAccelY() const | 62 | |
54 | { | 63 | /** |
55 | return accelY_; | 64 | * If disabled, collision detection for this body will not be performed and |
56 | } | 65 | * other bodies will ignore it. |
57 | 66 | */ | |
58 | inline void setAccelY(double v) | 67 | bool collidable = true; |
59 | { | 68 | |
60 | accelY_ = v; | 69 | /** |
61 | } | 70 | * If this flag is disabled, the entity will be ignored by the pondering |
62 | 71 | * system. | |
63 | inline bool isGrounded() const | 72 | * |
64 | { | 73 | * @managed_by RealizingSystem |
65 | return grounded_; | 74 | */ |
66 | } | 75 | bool active = false; |
67 | |||
68 | inline void setGrounded(bool v) | ||
69 | { | ||
70 | grounded_ = v; | ||
71 | } | ||
72 | |||
73 | inline bool isFrozen() const | ||
74 | { | ||
75 | return frozen_; | ||
76 | } | ||
77 | |||
78 | inline void setFrozen(bool v) | ||
79 | { | ||
80 | frozen_ = v; | ||
81 | } | ||
82 | |||
83 | inline bool isCollidable() const | ||
84 | { | ||
85 | return collidable_; | ||
86 | } | ||
87 | |||
88 | inline void setCollidable(bool v) | ||
89 | { | ||
90 | collidable_ = v; | ||
91 | } | ||
92 | |||
93 | private: | ||
94 | |||
95 | double velX_ = 0.0; | ||
96 | double velY_ = 0.0; | ||
97 | double accelX_ = 0.0; | ||
98 | double accelY_ = 0.0; | ||
99 | Type type_ = Type::vacuumed; | ||
100 | bool grounded_ = false; | ||
101 | bool frozen_ = false; | ||
102 | bool collidable_ = true; | ||
103 | }; | 76 | }; |
104 | 77 | ||
105 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ | 78 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ |
diff --git a/src/components/realizable.h b/src/components/realizable.h new file mode 100644 index 0000000..f6a7eb4 --- /dev/null +++ b/src/components/realizable.h | |||
@@ -0,0 +1,67 @@ | |||
1 | #ifndef REALIZABLE_H_36D8D71E | ||
2 | #define REALIZABLE_H_36D8D71E | ||
3 | |||
4 | #include "component.h" | ||
5 | #include <set> | ||
6 | #include <map> | ||
7 | #include "entity_manager.h" | ||
8 | |||
9 | class RealizableComponent : public Component { | ||
10 | public: | ||
11 | |||
12 | using id_type = EntityManager::id_type; | ||
13 | |||
14 | /** | ||
15 | * Path to the XML file containing the world definition. | ||
16 | * | ||
17 | * @managed_by RealizingSystem | ||
18 | */ | ||
19 | std::string worldFile; | ||
20 | |||
21 | /** | ||
22 | * Starting map and player location for a new game. | ||
23 | * | ||
24 | * @managed_by RealizingSystem | ||
25 | */ | ||
26 | int startingMapId; | ||
27 | int startingX; | ||
28 | int startingY; | ||
29 | |||
30 | /** | ||
31 | * The set of map entities loaded by this entity. It is only intended for | ||
32 | * there to be one realizable entity, so this should contain all loaded maps. | ||
33 | * The realizable entity has ownership of the loaded maps. | ||
34 | * | ||
35 | * @managed_by RealizingSystem | ||
36 | */ | ||
37 | std::set<id_type> maps; | ||
38 | |||
39 | /** | ||
40 | * A lookup table that translates a map ID to the entity representing that | ||
41 | * loaded map. | ||
42 | * | ||
43 | * @managed_by RealizingSystem | ||
44 | */ | ||
45 | std::map<size_t, id_type> entityByMapId; | ||
46 | |||
47 | /** | ||
48 | * The entity ID of the currently active map. | ||
49 | * | ||
50 | * @managed_by RealizingSystem | ||
51 | */ | ||
52 | id_type activeMap; | ||
53 | |||
54 | /** | ||
55 | * Whether or not a map has been activated yet. | ||
56 | * | ||
57 | * @managed_by RealizingSystem | ||
58 | */ | ||
59 | bool hasActiveMap = false; | ||
60 | |||
61 | /** | ||
62 | * The entity ID of the currently active player. | ||
63 | */ | ||
64 | id_type activePlayer; | ||
65 | }; | ||
66 | |||
67 | #endif /* end of include guard: REALIZABLE_H_36D8D71E */ | ||
diff --git a/src/components/transformable.h b/src/components/transformable.h index 6ed2637..3296e49 100644 --- a/src/components/transformable.h +++ b/src/components/transformable.h | |||
@@ -6,64 +6,27 @@ | |||
6 | class TransformableComponent : public Component { | 6 | class TransformableComponent : public Component { |
7 | public: | 7 | public: |
8 | 8 | ||
9 | TransformableComponent( | 9 | /** |
10 | double x, | 10 | * The coordinates of the entity. |
11 | double y, | 11 | */ |
12 | int w, | 12 | double x; |
13 | int h) : | 13 | double y; |
14 | x_(x), | 14 | |
15 | y_(y), | 15 | /** |
16 | w_(w), | 16 | * The size of the entity. |
17 | h_(h) | 17 | */ |
18 | { | 18 | int w; |
19 | } | 19 | int h; |
20 | 20 | ||
21 | inline double getX() const | 21 | /** |
22 | { | 22 | * For prototypes, the original coordinates and size of the entity. |
23 | return x_; | 23 | * |
24 | } | 24 | * @managed_by RealizingSystem |
25 | 25 | */ | |
26 | inline void setX(double v) | 26 | double origX; |
27 | { | 27 | double origY; |
28 | x_ = v; | 28 | int origW; |
29 | } | 29 | int origH; |
30 | |||
31 | inline double getY() const | ||
32 | { | ||
33 | return y_; | ||
34 | } | ||
35 | |||
36 | inline void setY(double v) | ||
37 | { | ||
38 | y_ = v; | ||
39 | } | ||
40 | |||
41 | inline int getW() const | ||
42 | { | ||
43 | return w_; | ||
44 | } | ||
45 | |||
46 | inline void setW(int v) | ||
47 | { | ||
48 | w_ = v; | ||
49 | } | ||
50 | |||
51 | inline int getH() const | ||
52 | { | ||
53 | return h_; | ||
54 | } | ||
55 | |||
56 | inline void setH(int v) | ||
57 | { | ||
58 | h_ = v; | ||
59 | } | ||
60 | |||
61 | private: | ||
62 | |||
63 | double x_; | ||
64 | double y_; | ||
65 | int w_; | ||
66 | int h_; | ||
67 | }; | 30 | }; |
68 | 31 | ||
69 | #endif /* end of include guard: LOCATABLE_H_39E526CA */ | 32 | #endif /* end of include guard: LOCATABLE_H_39E526CA */ |
diff --git a/src/game.cpp b/src/game.cpp index 3da23a3..b7dd200 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -11,6 +11,7 @@ | |||
11 | #include "systems/orienting.h" | 11 | #include "systems/orienting.h" |
12 | #include "systems/playing.h" | 12 | #include "systems/playing.h" |
13 | #include "systems/scheduling.h" | 13 | #include "systems/scheduling.h" |
14 | #include "systems/realizing.h" | ||
14 | #include "animation.h" | 15 | #include "animation.h" |
15 | #include "consts.h" | 16 | #include "consts.h" |
16 | 17 | ||
@@ -28,8 +29,9 @@ void key_callback(GLFWwindow* window, int key, int, int action, int) | |||
28 | game.systemManager_.input(key, action); | 29 | game.systemManager_.input(key, action); |
29 | } | 30 | } |
30 | 31 | ||
31 | Game::Game() : world_("res/maps.xml") | 32 | Game::Game() |
32 | { | 33 | { |
34 | systemManager_.emplaceSystem<RealizingSystem>(*this); | ||
33 | systemManager_.emplaceSystem<PlayingSystem>(*this); | 35 | systemManager_.emplaceSystem<PlayingSystem>(*this); |
34 | systemManager_.emplaceSystem<SchedulingSystem>(*this); | 36 | systemManager_.emplaceSystem<SchedulingSystem>(*this); |
35 | systemManager_.emplaceSystem<ControllingSystem>(*this); | 37 | systemManager_.emplaceSystem<ControllingSystem>(*this); |
@@ -38,8 +40,8 @@ Game::Game() : world_("res/maps.xml") | |||
38 | systemManager_.emplaceSystem<MappingSystem>(*this); | 40 | systemManager_.emplaceSystem<MappingSystem>(*this); |
39 | systemManager_.emplaceSystem<AnimatingSystem>(*this); | 41 | systemManager_.emplaceSystem<AnimatingSystem>(*this); |
40 | 42 | ||
43 | systemManager_.getSystem<RealizingSystem>().initSingleton("res/maps.xml"); | ||
41 | systemManager_.getSystem<PlayingSystem>().initPlayer(); | 44 | systemManager_.getSystem<PlayingSystem>().initPlayer(); |
42 | systemManager_.getSystem<MappingSystem>().loadMap(world_.getStartingMapId()); | ||
43 | 45 | ||
44 | glfwSwapInterval(1); | 46 | glfwSwapInterval(1); |
45 | glfwSetWindowUserPointer(renderer_.getWindow().getHandle(), this); | 47 | glfwSetWindowUserPointer(renderer_.getWindow().getHandle(), this); |
diff --git a/src/game.h b/src/game.h index 43e08da..92a67d9 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -3,7 +3,6 @@ | |||
3 | 3 | ||
4 | #include "entity_manager.h" | 4 | #include "entity_manager.h" |
5 | #include "system_manager.h" | 5 | #include "system_manager.h" |
6 | #include "world.h" | ||
7 | #include "renderer/renderer.h" | 6 | #include "renderer/renderer.h" |
8 | 7 | ||
9 | class Game { | 8 | class Game { |
@@ -28,11 +27,6 @@ public: | |||
28 | return systemManager_; | 27 | return systemManager_; |
29 | } | 28 | } |
30 | 29 | ||
31 | inline const World& getWorld() | ||
32 | { | ||
33 | return world_; | ||
34 | } | ||
35 | |||
36 | friend void key_callback( | 30 | friend void key_callback( |
37 | GLFWwindow* window, | 31 | GLFWwindow* window, |
38 | int key, | 32 | int key, |
@@ -45,7 +39,6 @@ private: | |||
45 | Renderer renderer_; | 39 | Renderer renderer_; |
46 | EntityManager entityManager_; | 40 | EntityManager entityManager_; |
47 | SystemManager systemManager_; | 41 | SystemManager systemManager_; |
48 | World world_; | ||
49 | bool shouldQuit_ = false; | 42 | bool shouldQuit_ = false; |
50 | }; | 43 | }; |
51 | 44 | ||
diff --git a/src/map.h b/src/map.h deleted file mode 100644 index 6fe1e62..0000000 --- a/src/map.h +++ /dev/null | |||
@@ -1,111 +0,0 @@ | |||
1 | #ifndef MAP_H_74055FC0 | ||
2 | #define MAP_H_74055FC0 | ||
3 | |||
4 | #include <vector> | ||
5 | #include <string> | ||
6 | #include <list> | ||
7 | #include <stdexcept> | ||
8 | #include <map> | ||
9 | |||
10 | class Map { | ||
11 | public: | ||
12 | |||
13 | class Adjacent { | ||
14 | public: | ||
15 | |||
16 | enum class Type { | ||
17 | wall, | ||
18 | wrap, | ||
19 | warp, | ||
20 | reverse | ||
21 | }; | ||
22 | |||
23 | Adjacent( | ||
24 | Type type = Type::wall, | ||
25 | int mapId = -1) : | ||
26 | type_(type), | ||
27 | mapId_(mapId) | ||
28 | { | ||
29 | } | ||
30 | |||
31 | inline Type getType() const | ||
32 | { | ||
33 | return type_; | ||
34 | } | ||
35 | |||
36 | inline int getMapId() const | ||
37 | { | ||
38 | return mapId_; | ||
39 | } | ||
40 | |||
41 | private: | ||
42 | |||
43 | Type type_; | ||
44 | int mapId_; | ||
45 | }; | ||
46 | |||
47 | Map( | ||
48 | int id, | ||
49 | std::vector<int> tiles, | ||
50 | std::string title, | ||
51 | Adjacent leftAdjacent, | ||
52 | Adjacent rightAdjacent, | ||
53 | Adjacent upAdjacent, | ||
54 | Adjacent downAdjacent) : | ||
55 | id_(id), | ||
56 | tiles_(std::move(tiles)), | ||
57 | title_(std::move(title)), | ||
58 | leftAdjacent_(std::move(leftAdjacent)), | ||
59 | rightAdjacent_(std::move(rightAdjacent)), | ||
60 | upAdjacent_(std::move(upAdjacent)), | ||
61 | downAdjacent_(std::move(downAdjacent)) | ||
62 | { | ||
63 | } | ||
64 | |||
65 | inline size_t getId() const | ||
66 | { | ||
67 | return id_; | ||
68 | } | ||
69 | |||
70 | inline const std::vector<int>& getTiles() const | ||
71 | { | ||
72 | return tiles_; | ||
73 | } | ||
74 | |||
75 | inline const std::string& getTitle() const | ||
76 | { | ||
77 | return title_; | ||
78 | } | ||
79 | |||
80 | inline const Adjacent& getLeftAdjacent() const | ||
81 | { | ||
82 | return leftAdjacent_; | ||
83 | } | ||
84 | |||
85 | inline const Adjacent& getRightAdjacent() const | ||
86 | { | ||
87 | return rightAdjacent_; | ||
88 | } | ||
89 | |||
90 | inline const Adjacent& getUpAdjacent() const | ||
91 | { | ||
92 | return upAdjacent_; | ||
93 | } | ||
94 | |||
95 | inline const Adjacent& getDownAdjacent() const | ||
96 | { | ||
97 | return downAdjacent_; | ||
98 | } | ||
99 | |||
100 | private: | ||
101 | |||
102 | int id_; | ||
103 | std::vector<int> tiles_; | ||
104 | std::string title_; | ||
105 | Adjacent leftAdjacent_; | ||
106 | Adjacent rightAdjacent_; | ||
107 | Adjacent upAdjacent_; | ||
108 | Adjacent downAdjacent_; | ||
109 | }; | ||
110 | |||
111 | #endif /* end of include guard: MAP_H_74055FC0 */ | ||
diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp index 634af67..8543ba2 100644 --- a/src/systems/animating.cpp +++ b/src/systems/animating.cpp | |||
@@ -13,26 +13,29 @@ void AnimatingSystem::tick(double) | |||
13 | auto& sprite = game_.getEntityManager(). | 13 | auto& sprite = game_.getEntityManager(). |
14 | getComponent<AnimatableComponent>(entity); | 14 | getComponent<AnimatableComponent>(entity); |
15 | 15 | ||
16 | if (!sprite.isFrozen()) | 16 | if (sprite.active) |
17 | { | 17 | { |
18 | sprite.setCountdown(sprite.getCountdown() + 1); | 18 | if (!sprite.frozen) |
19 | } | 19 | { |
20 | 20 | sprite.countdown++; | |
21 | const Animation& anim = sprite.getAnimation(); | 21 | } |
22 | if (sprite.getCountdown() >= anim.getDelay()) | ||
23 | { | ||
24 | sprite.setFrame(sprite.getFrame() + 1); | ||
25 | sprite.setCountdown(0); | ||
26 | 22 | ||
27 | if (sprite.getFrame() >= anim.getFirstFrame() + anim.getNumFrames()) | 23 | const Animation& anim = sprite.getAnimation(); |
24 | if (sprite.countdown >= anim.getDelay()) | ||
28 | { | 25 | { |
29 | sprite.setFrame(anim.getFirstFrame()); | 26 | sprite.frame++; |
27 | sprite.countdown = 0; | ||
28 | |||
29 | if (sprite.frame >= anim.getFirstFrame() + anim.getNumFrames()) | ||
30 | { | ||
31 | sprite.frame = anim.getFirstFrame(); | ||
32 | } | ||
30 | } | 33 | } |
31 | } | ||
32 | 34 | ||
33 | if (sprite.isFlickering()) | 35 | if (sprite.flickering) |
34 | { | 36 | { |
35 | sprite.setFlickerTimer((sprite.getFlickerTimer() + 1) % 6); | 37 | sprite.flickerTimer = (sprite.flickerTimer + 1) % 6; |
38 | } | ||
36 | } | 39 | } |
37 | } | 40 | } |
38 | } | 41 | } |
@@ -49,36 +52,52 @@ void AnimatingSystem::render(Texture& texture) | |||
49 | auto& sprite = game_.getEntityManager(). | 52 | auto& sprite = game_.getEntityManager(). |
50 | getComponent<AnimatableComponent>(entity); | 53 | getComponent<AnimatableComponent>(entity); |
51 | 54 | ||
52 | auto& transform = game_.getEntityManager(). | 55 | if (sprite.active) |
53 | getComponent<TransformableComponent>(entity); | ||
54 | |||
55 | double alpha = 1.0; | ||
56 | if (sprite.isFlickering() && (sprite.getFlickerTimer() < 3)) | ||
57 | { | 56 | { |
58 | alpha = 0.0; | 57 | auto& transform = game_.getEntityManager(). |
59 | } | 58 | getComponent<TransformableComponent>(entity); |
60 | 59 | ||
61 | Rectangle dstrect { | 60 | double alpha = 1.0; |
62 | static_cast<int>(transform.getX()), | 61 | if (sprite.flickering && (sprite.flickerTimer < 3)) |
63 | static_cast<int>(transform.getY()), | 62 | { |
64 | transform.getW(), | 63 | alpha = 0.0; |
65 | transform.getH()}; | 64 | } |
66 | 65 | ||
67 | const AnimationSet& aset = sprite.getAnimationSet(); | 66 | Rectangle dstrect { |
68 | game_.getRenderer().blit( | 67 | static_cast<int>(transform.x), |
69 | aset.getTexture(), | 68 | static_cast<int>(transform.y), |
70 | texture, | 69 | transform.w, |
71 | aset.getFrameRect(sprite.getFrame()), | 70 | transform.h}; |
72 | dstrect, | 71 | |
73 | alpha); | 72 | const AnimationSet& aset = sprite.animationSet; |
73 | game_.getRenderer().blit( | ||
74 | aset.getTexture(), | ||
75 | texture, | ||
76 | aset.getFrameRect(sprite.frame), | ||
77 | dstrect, | ||
78 | alpha); | ||
79 | } | ||
74 | } | 80 | } |
75 | } | 81 | } |
76 | 82 | ||
83 | void AnimatingSystem::initPrototype(id_type entity) | ||
84 | { | ||
85 | auto& sprite = game_.getEntityManager(). | ||
86 | getComponent<AnimatableComponent>(entity); | ||
87 | |||
88 | startAnimation(entity, sprite.origAnimation); | ||
89 | |||
90 | sprite.countdown = 0; | ||
91 | sprite.flickering = false; | ||
92 | sprite.flickerTimer = 0; | ||
93 | sprite.frozen = false; | ||
94 | } | ||
95 | |||
77 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) | 96 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) |
78 | { | 97 | { |
79 | auto& sprite = game_.getEntityManager(). | 98 | auto& sprite = game_.getEntityManager(). |
80 | getComponent<AnimatableComponent>(entity); | 99 | getComponent<AnimatableComponent>(entity); |
81 | 100 | ||
82 | sprite.setAnimation(animation); | 101 | sprite.animation = std::move(animation); |
83 | sprite.setFrame(sprite.getAnimation().getFirstFrame()); | 102 | sprite.frame = sprite.getAnimation().getFirstFrame(); |
84 | } | 103 | } |
diff --git a/src/systems/animating.h b/src/systems/animating.h index 548bff1..acc6191 100644 --- a/src/systems/animating.h +++ b/src/systems/animating.h | |||
@@ -16,6 +16,8 @@ public: | |||
16 | 16 | ||
17 | void render(Texture& texture); | 17 | void render(Texture& texture); |
18 | 18 | ||
19 | void initPrototype(id_type entity); | ||
20 | |||
19 | void startAnimation(id_type entity, std::string animation); | 21 | void startAnimation(id_type entity, std::string animation); |
20 | 22 | ||
21 | }; | 23 | }; |
diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp index a3a17ec..af67aed 100644 --- a/src/systems/mapping.cpp +++ b/src/systems/mapping.cpp | |||
@@ -1,5 +1,7 @@ | |||
1 | #include "mapping.h" | 1 | #include "mapping.h" |
2 | #include "components/mappable.h" | 2 | #include "components/mappable.h" |
3 | #include "components/realizable.h" | ||
4 | #include "systems/realizing.h" | ||
3 | #include "game.h" | 5 | #include "game.h" |
4 | #include "consts.h" | 6 | #include "consts.h" |
5 | 7 | ||
@@ -18,104 +20,95 @@ inline void addBoundary( | |||
18 | 20 | ||
19 | void MappingSystem::render(Texture& texture) | 21 | void MappingSystem::render(Texture& texture) |
20 | { | 22 | { |
21 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | 23 | auto& realizable = game_.getEntityManager(). |
22 | MappableComponent>(); | 24 | getComponent<RealizableComponent>( |
25 | game_.getSystemManager().getSystem<RealizingSystem>().getSingleton()); | ||
23 | 26 | ||
24 | for (id_type entity : entities) | 27 | id_type map = realizable.activeMap; |
25 | { | ||
26 | auto& mappable = game_.getEntityManager(). | ||
27 | getComponent<MappableComponent>(entity); | ||
28 | 28 | ||
29 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | 29 | auto& mappable = game_.getEntityManager(). |
30 | getComponent<MappableComponent>(map); | ||
30 | 31 | ||
31 | for (int i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | 32 | for (int i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) |
32 | { | 33 | { |
33 | int x = i % MAP_WIDTH; | 34 | int x = i % MAP_WIDTH; |
34 | int y = i / MAP_WIDTH; | 35 | int y = i / MAP_WIDTH; |
35 | int tile = map.getTiles()[i]; | 36 | int tile = mappable.tiles[i]; |
36 | |||
37 | if (tile > 0) | ||
38 | { | ||
39 | Rectangle dst { | ||
40 | x * TILE_WIDTH, | ||
41 | y * TILE_HEIGHT, | ||
42 | TILE_WIDTH, | ||
43 | TILE_HEIGHT}; | ||
44 | |||
45 | Rectangle src { | ||
46 | (tile % TILESET_COLS) * TILE_WIDTH, | ||
47 | (tile / TILESET_COLS) * TILE_HEIGHT, | ||
48 | TILE_WIDTH, | ||
49 | TILE_HEIGHT}; | ||
50 | |||
51 | game_.getRenderer().blit( | ||
52 | mappable.getTileset(), | ||
53 | texture, | ||
54 | std::move(src), | ||
55 | std::move(dst)); | ||
56 | } | ||
57 | } | ||
58 | 37 | ||
59 | int startX = ((GAME_WIDTH / TILE_WIDTH) / 2) - (map.getTitle().size() / 2); | 38 | if (tile > 0) |
60 | for (size_t i = 0; i < map.getTitle().size(); i++) | ||
61 | { | 39 | { |
62 | Rectangle src { | 40 | Rectangle dst { |
63 | (map.getTitle()[i] % FONT_COLS) * TILE_WIDTH, | 41 | x * TILE_WIDTH, |
64 | (map.getTitle()[i] / FONT_COLS) * TILE_HEIGHT, | 42 | y * TILE_HEIGHT, |
65 | TILE_WIDTH, | 43 | TILE_WIDTH, |
66 | TILE_HEIGHT}; | 44 | TILE_HEIGHT}; |
67 | 45 | ||
68 | Rectangle dst { | 46 | Rectangle src { |
69 | (startX + static_cast<int>(i)) * TILE_WIDTH, | 47 | (tile % TILESET_COLS) * TILE_WIDTH, |
70 | 24 * TILE_HEIGHT, | 48 | (tile / TILESET_COLS) * TILE_HEIGHT, |
71 | TILE_WIDTH, | 49 | TILE_WIDTH, |
72 | TILE_HEIGHT}; | 50 | TILE_HEIGHT}; |
73 | 51 | ||
74 | game_.getRenderer().blit( | 52 | game_.getRenderer().blit( |
75 | mappable.getFont(), | 53 | mappable.tileset, |
76 | texture, | 54 | texture, |
77 | std::move(src), | 55 | std::move(src), |
78 | std::move(dst)); | 56 | std::move(dst)); |
79 | } | 57 | } |
80 | } | 58 | } |
59 | |||
60 | int startX = ((GAME_WIDTH / TILE_WIDTH) / 2) - (mappable.title.size() / 2); | ||
61 | |||
62 | for (size_t i = 0; i < mappable.title.size(); i++) | ||
63 | { | ||
64 | Rectangle src { | ||
65 | (mappable.title[i] % FONT_COLS) * TILE_WIDTH, | ||
66 | (mappable.title[i] / FONT_COLS) * TILE_HEIGHT, | ||
67 | TILE_WIDTH, | ||
68 | TILE_HEIGHT}; | ||
69 | |||
70 | Rectangle dst { | ||
71 | (startX + static_cast<int>(i)) * TILE_WIDTH, | ||
72 | 24 * TILE_HEIGHT, | ||
73 | TILE_WIDTH, | ||
74 | TILE_HEIGHT}; | ||
75 | |||
76 | game_.getRenderer().blit( | ||
77 | mappable.font, | ||
78 | texture, | ||
79 | std::move(src), | ||
80 | std::move(dst)); | ||
81 | } | ||
81 | } | 82 | } |
82 | 83 | ||
83 | void MappingSystem::loadMap(size_t mapId) | 84 | void MappingSystem::generateBoundaries(id_type mapEntity) |
84 | { | 85 | { |
85 | id_type mapEntity = game_.getEntityManager().emplaceEntity(); | ||
86 | |||
87 | auto& mappable = game_.getEntityManager(). | 86 | auto& mappable = game_.getEntityManager(). |
88 | emplaceComponent<MappableComponent>(mapEntity, | 87 | getComponent<MappableComponent>(mapEntity); |
89 | Texture("res/tiles.png"), | ||
90 | Texture("res/font.bmp")); | ||
91 | |||
92 | mappable.setMapId(mapId); | ||
93 | |||
94 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | ||
95 | 88 | ||
96 | addBoundary( | 89 | addBoundary( |
97 | mappable.getLeftBoundaries(), | 90 | mappable.leftBoundaries, |
98 | -WALL_GAP, | 91 | -WALL_GAP, |
99 | 0, | 92 | 0, |
100 | MAP_HEIGHT * TILE_HEIGHT, | 93 | MAP_HEIGHT * TILE_HEIGHT, |
101 | MappableComponent::Boundary::Type::adjacency); | 94 | MappableComponent::Boundary::Type::adjacency); |
102 | 95 | ||
103 | addBoundary( | 96 | addBoundary( |
104 | mappable.getRightBoundaries(), | 97 | mappable.rightBoundaries, |
105 | GAME_WIDTH + WALL_GAP, | 98 | GAME_WIDTH + WALL_GAP, |
106 | 0, | 99 | 0, |
107 | MAP_HEIGHT * TILE_HEIGHT, | 100 | MAP_HEIGHT * TILE_HEIGHT, |
108 | MappableComponent::Boundary::Type::adjacency); | 101 | MappableComponent::Boundary::Type::adjacency); |
109 | 102 | ||
110 | addBoundary( | 103 | addBoundary( |
111 | mappable.getUpBoundaries(), | 104 | mappable.upBoundaries, |
112 | -WALL_GAP, | 105 | -WALL_GAP, |
113 | 0, | 106 | 0, |
114 | GAME_WIDTH, | 107 | GAME_WIDTH, |
115 | MappableComponent::Boundary::Type::adjacency); | 108 | MappableComponent::Boundary::Type::adjacency); |
116 | 109 | ||
117 | addBoundary( | 110 | addBoundary( |
118 | mappable.getDownBoundaries(), | 111 | mappable.downBoundaries, |
119 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP, | 112 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP, |
120 | 0, | 113 | 0, |
121 | GAME_WIDTH, | 114 | GAME_WIDTH, |
@@ -125,12 +118,12 @@ void MappingSystem::loadMap(size_t mapId) | |||
125 | { | 118 | { |
126 | size_t x = i % MAP_WIDTH; | 119 | size_t x = i % MAP_WIDTH; |
127 | size_t y = i / MAP_WIDTH; | 120 | size_t y = i / MAP_WIDTH; |
128 | int tile = map.getTiles()[i]; | 121 | int tile = mappable.tiles[i]; |
129 | 122 | ||
130 | if ((tile >= 5) && (tile <= 7)) | 123 | if ((tile >= 5) && (tile <= 7)) |
131 | { | 124 | { |
132 | addBoundary( | 125 | addBoundary( |
133 | mappable.getDownBoundaries(), | 126 | mappable.downBoundaries, |
134 | y * TILE_HEIGHT, | 127 | y * TILE_HEIGHT, |
135 | x * TILE_WIDTH, | 128 | x * TILE_WIDTH, |
136 | (x + 1) * TILE_WIDTH, | 129 | (x + 1) * TILE_WIDTH, |
@@ -138,28 +131,28 @@ void MappingSystem::loadMap(size_t mapId) | |||
138 | } else if ((tile > 0) && (tile < 28)) | 131 | } else if ((tile > 0) && (tile < 28)) |
139 | { | 132 | { |
140 | addBoundary( | 133 | addBoundary( |
141 | mappable.getRightBoundaries(), | 134 | mappable.rightBoundaries, |
142 | x * TILE_WIDTH, | 135 | x * TILE_WIDTH, |
143 | y * TILE_HEIGHT, | 136 | y * TILE_HEIGHT, |
144 | (y+1) * TILE_HEIGHT, | 137 | (y+1) * TILE_HEIGHT, |
145 | MappableComponent::Boundary::Type::wall); | 138 | MappableComponent::Boundary::Type::wall); |
146 | 139 | ||
147 | addBoundary( | 140 | addBoundary( |
148 | mappable.getLeftBoundaries(), | 141 | mappable.leftBoundaries, |
149 | (x+1) * TILE_WIDTH, | 142 | (x+1) * TILE_WIDTH, |
150 | y * TILE_HEIGHT, | 143 | y * TILE_HEIGHT, |
151 | (y+1) * TILE_HEIGHT, | 144 | (y+1) * TILE_HEIGHT, |
152 | MappableComponent::Boundary::Type::wall); | 145 | MappableComponent::Boundary::Type::wall); |
153 | 146 | ||
154 | addBoundary( | 147 | addBoundary( |
155 | mappable.getDownBoundaries(), | 148 | mappable.downBoundaries, |
156 | y * TILE_HEIGHT, | 149 | y * TILE_HEIGHT, |
157 | x * TILE_WIDTH, | 150 | x * TILE_WIDTH, |
158 | (x+1) * TILE_WIDTH, | 151 | (x+1) * TILE_WIDTH, |
159 | MappableComponent::Boundary::Type::wall); | 152 | MappableComponent::Boundary::Type::wall); |
160 | 153 | ||
161 | addBoundary( | 154 | addBoundary( |
162 | mappable.getUpBoundaries(), | 155 | mappable.upBoundaries, |
163 | (y+1) * TILE_HEIGHT, | 156 | (y+1) * TILE_HEIGHT, |
164 | x * TILE_WIDTH, | 157 | x * TILE_WIDTH, |
165 | (x+1) * TILE_WIDTH, | 158 | (x+1) * TILE_WIDTH, |
@@ -167,28 +160,28 @@ void MappingSystem::loadMap(size_t mapId) | |||
167 | } else if (tile == 42) | 160 | } else if (tile == 42) |
168 | { | 161 | { |
169 | addBoundary( | 162 | addBoundary( |
170 | mappable.getRightBoundaries(), | 163 | mappable.rightBoundaries, |
171 | x * TILE_WIDTH, | 164 | x * TILE_WIDTH, |
172 | y * TILE_HEIGHT, | 165 | y * TILE_HEIGHT, |
173 | (y+1) * TILE_HEIGHT, | 166 | (y+1) * TILE_HEIGHT, |
174 | MappableComponent::Boundary::Type::danger); | 167 | MappableComponent::Boundary::Type::danger); |
175 | 168 | ||
176 | addBoundary( | 169 | addBoundary( |
177 | mappable.getLeftBoundaries(), | 170 | mappable.leftBoundaries, |
178 | (x+1) * TILE_WIDTH, | 171 | (x+1) * TILE_WIDTH, |
179 | y * TILE_HEIGHT, | 172 | y * TILE_HEIGHT, |
180 | (y+1) * TILE_HEIGHT, | 173 | (y+1) * TILE_HEIGHT, |
181 | MappableComponent::Boundary::Type::danger); | 174 | MappableComponent::Boundary::Type::danger); |
182 | 175 | ||
183 | addBoundary( | 176 | addBoundary( |
184 | mappable.getDownBoundaries(), | 177 | mappable.downBoundaries, |
185 | y * TILE_HEIGHT, | 178 | y * TILE_HEIGHT, |
186 | x * TILE_WIDTH, | 179 | x * TILE_WIDTH, |
187 | (x+1) * TILE_WIDTH, | 180 | (x+1) * TILE_WIDTH, |
188 | MappableComponent::Boundary::Type::danger); | 181 | MappableComponent::Boundary::Type::danger); |
189 | 182 | ||
190 | addBoundary( | 183 | addBoundary( |
191 | mappable.getUpBoundaries(), | 184 | mappable.upBoundaries, |
192 | (y+1) * TILE_HEIGHT, | 185 | (y+1) * TILE_HEIGHT, |
193 | x * TILE_WIDTH, | 186 | x * TILE_WIDTH, |
194 | (x+1) * TILE_WIDTH, | 187 | (x+1) * TILE_WIDTH, |
diff --git a/src/systems/mapping.h b/src/systems/mapping.h index 53d054b..3c47419 100644 --- a/src/systems/mapping.h +++ b/src/systems/mapping.h | |||
@@ -12,7 +12,7 @@ public: | |||
12 | 12 | ||
13 | void render(Texture& texture); | 13 | void render(Texture& texture); |
14 | 14 | ||
15 | void loadMap(size_t mapId); | 15 | void generateBoundaries(id_type mapEntity); |
16 | 16 | ||
17 | }; | 17 | }; |
18 | 18 | ||
diff --git a/src/systems/orienting.cpp b/src/systems/orienting.cpp index 2df8f87..206ebf6 100644 --- a/src/systems/orienting.cpp +++ b/src/systems/orienting.cpp | |||
@@ -24,27 +24,27 @@ void OrientingSystem::tick(double) | |||
24 | { | 24 | { |
25 | case OrientableComponent::WalkState::still: | 25 | case OrientableComponent::WalkState::still: |
26 | { | 26 | { |
27 | ponderable.setVelocityX(0); | 27 | ponderable.velX = 0.0; |
28 | 28 | ||
29 | break; | 29 | break; |
30 | } | 30 | } |
31 | 31 | ||
32 | case OrientableComponent::WalkState::left: | 32 | case OrientableComponent::WalkState::left: |
33 | { | 33 | { |
34 | ponderable.setVelocityX(-WALK_SPEED); | 34 | ponderable.velX = -WALK_SPEED; |
35 | 35 | ||
36 | break; | 36 | break; |
37 | } | 37 | } |
38 | 38 | ||
39 | case OrientableComponent::WalkState::right: | 39 | case OrientableComponent::WalkState::right: |
40 | { | 40 | { |
41 | ponderable.setVelocityX(WALK_SPEED); | 41 | ponderable.velX = WALK_SPEED; |
42 | 42 | ||
43 | break; | 43 | break; |
44 | } | 44 | } |
45 | } | 45 | } |
46 | 46 | ||
47 | if (orientable.isJumping() && (ponderable.getVelocityY() > 0)) | 47 | if (orientable.isJumping() && (ponderable.velY > 0)) |
48 | { | 48 | { |
49 | orientable.setJumping(false); | 49 | orientable.setJumping(false); |
50 | } | 50 | } |
@@ -63,7 +63,7 @@ void OrientingSystem::moveLeft(id_type entity) | |||
63 | orientable.setWalkState(OrientableComponent::WalkState::left); | 63 | orientable.setWalkState(OrientableComponent::WalkState::left); |
64 | 64 | ||
65 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 65 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
66 | if (ponderable.isGrounded()) | 66 | if (ponderable.grounded) |
67 | { | 67 | { |
68 | animating.startAnimation(entity, "walkingLeft"); | 68 | animating.startAnimation(entity, "walkingLeft"); |
69 | } else { | 69 | } else { |
@@ -83,7 +83,7 @@ void OrientingSystem::moveRight(id_type entity) | |||
83 | orientable.setWalkState(OrientableComponent::WalkState::right); | 83 | orientable.setWalkState(OrientableComponent::WalkState::right); |
84 | 84 | ||
85 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 85 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
86 | if (ponderable.isGrounded()) | 86 | if (ponderable.grounded) |
87 | { | 87 | { |
88 | animating.startAnimation(entity, "walkingRight"); | 88 | animating.startAnimation(entity, "walkingRight"); |
89 | } else { | 89 | } else { |
@@ -113,7 +113,7 @@ void OrientingSystem::jump(id_type entity) | |||
113 | auto& ponderable = game_.getEntityManager(). | 113 | auto& ponderable = game_.getEntityManager(). |
114 | getComponent<PonderableComponent>(entity); | 114 | getComponent<PonderableComponent>(entity); |
115 | 115 | ||
116 | if (ponderable.isGrounded()) | 116 | if (ponderable.grounded) |
117 | { | 117 | { |
118 | auto& orientable = game_.getEntityManager(). | 118 | auto& orientable = game_.getEntityManager(). |
119 | getComponent<OrientableComponent>(entity); | 119 | getComponent<OrientableComponent>(entity); |
@@ -122,8 +122,8 @@ void OrientingSystem::jump(id_type entity) | |||
122 | 122 | ||
123 | playSound("res/Randomize87.wav", 0.25); | 123 | playSound("res/Randomize87.wav", 0.25); |
124 | 124 | ||
125 | ponderable.setVelocityY(JUMP_VELOCITY); | 125 | ponderable.velY = JUMP_VELOCITY; |
126 | ponderable.setAccelY(JUMP_GRAVITY); | 126 | ponderable.accelY = JUMP_GRAVITY; |
127 | 127 | ||
128 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 128 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
129 | if (orientable.isFacingRight()) | 129 | if (orientable.isFacingRight()) |
@@ -147,7 +147,7 @@ void OrientingSystem::stopJumping(id_type entity) | |||
147 | auto& ponderable = game_.getEntityManager(). | 147 | auto& ponderable = game_.getEntityManager(). |
148 | getComponent<PonderableComponent>(entity); | 148 | getComponent<PonderableComponent>(entity); |
149 | 149 | ||
150 | ponderable.setAccelY(NORMAL_GRAVITY); | 150 | ponderable.accelY = NORMAL_GRAVITY; |
151 | } | 151 | } |
152 | } | 152 | } |
153 | 153 | ||
@@ -211,7 +211,7 @@ void OrientingSystem::drop(id_type entity) | |||
211 | auto& ponderable = game_.getEntityManager(). | 211 | auto& ponderable = game_.getEntityManager(). |
212 | getComponent<PonderableComponent>(entity); | 212 | getComponent<PonderableComponent>(entity); |
213 | 213 | ||
214 | if (ponderable.isGrounded() | 214 | if (ponderable.grounded |
215 | && (orientable.getDropState() == OrientableComponent::DropState::none)) | 215 | && (orientable.getDropState() == OrientableComponent::DropState::none)) |
216 | { | 216 | { |
217 | orientable.setDropState(OrientableComponent::DropState::ready); | 217 | orientable.setDropState(OrientableComponent::DropState::ready); |
diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp index 40d9706..b04f0cb 100644 --- a/src/systems/playing.cpp +++ b/src/systems/playing.cpp | |||
@@ -5,61 +5,17 @@ | |||
5 | #include "components/playable.h" | 5 | #include "components/playable.h" |
6 | #include "components/controllable.h" | 6 | #include "components/controllable.h" |
7 | #include "components/orientable.h" | 7 | #include "components/orientable.h" |
8 | #include "components/realizable.h" | ||
8 | #include "systems/mapping.h" | 9 | #include "systems/mapping.h" |
9 | #include "systems/pondering.h" | 10 | #include "systems/pondering.h" |
10 | #include "systems/orienting.h" | 11 | #include "systems/orienting.h" |
11 | #include "systems/scheduling.h" | 12 | #include "systems/scheduling.h" |
12 | #include "systems/controlling.h" | 13 | #include "systems/controlling.h" |
14 | #include "systems/animating.h" | ||
15 | #include "systems/realizing.h" | ||
13 | #include "animation.h" | 16 | #include "animation.h" |
14 | #include "muxer.h" | 17 | #include "muxer.h" |
15 | 18 | ||
16 | void PlayingSystem::tick(double) | ||
17 | { | ||
18 | // Check if we need to change the map | ||
19 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
20 | PlayableComponent, | ||
21 | TransformableComponent>(); | ||
22 | |||
23 | for (id_type player : players) | ||
24 | { | ||
25 | auto& playable = game_.getEntityManager(). | ||
26 | getComponent<PlayableComponent>(player); | ||
27 | |||
28 | if (playable.changingMap) | ||
29 | { | ||
30 | // Change the map! | ||
31 | auto entities = game_.getEntityManager().getEntities(); | ||
32 | |||
33 | for (id_type entity : entities) | ||
34 | { | ||
35 | if (entity != player) | ||
36 | { | ||
37 | game_.getEntityManager().deleteEntity(entity); | ||
38 | } | ||
39 | } | ||
40 | |||
41 | game_.getSystemManager().getSystem<MappingSystem>(). | ||
42 | loadMap(playable.newMapId); | ||
43 | |||
44 | auto& transformable = game_.getEntityManager(). | ||
45 | getComponent<TransformableComponent>(player); | ||
46 | |||
47 | transformable.setX(playable.newMapX); | ||
48 | transformable.setY(playable.newMapY); | ||
49 | |||
50 | playable.changingMap = false; | ||
51 | |||
52 | if (playable.newMapCallback) | ||
53 | { | ||
54 | playable.newMapCallback(); | ||
55 | playable.newMapCallback = nullptr; | ||
56 | } | ||
57 | |||
58 | break; | ||
59 | } | ||
60 | } | ||
61 | } | ||
62 | |||
63 | void PlayingSystem::initPlayer() | 19 | void PlayingSystem::initPlayer() |
64 | { | 20 | { |
65 | id_type player = game_.getEntityManager().emplaceEntity(); | 21 | id_type player = game_.getEntityManager().emplaceEntity(); |
@@ -72,15 +28,24 @@ void PlayingSystem::initPlayer() | |||
72 | 28 | ||
73 | game_.getEntityManager().emplaceComponent<AnimatableComponent>( | 29 | game_.getEntityManager().emplaceComponent<AnimatableComponent>( |
74 | player, | 30 | player, |
75 | std::move(playerGraphics), | 31 | std::move(playerGraphics)); |
76 | "stillLeft"); | ||
77 | 32 | ||
78 | game_.getEntityManager().emplaceComponent<TransformableComponent>( | 33 | game_.getSystemManager().getSystem<AnimatingSystem>().startAnimation( |
79 | player, | 34 | player, |
80 | game_.getWorld().getStartingX(), | 35 | "stillLeft"); |
81 | game_.getWorld().getStartingY(), | 36 | |
82 | 10, | 37 | auto& realizing = game_.getSystemManager().getSystem<RealizingSystem>(); |
83 | 12); | 38 | |
39 | auto& realizable = game_.getEntityManager(). | ||
40 | getComponent<RealizableComponent>(realizing.getSingleton()); | ||
41 | |||
42 | auto& transformable = game_.getEntityManager(). | ||
43 | emplaceComponent<TransformableComponent>(player); | ||
44 | |||
45 | transformable.x = realizable.startingX; | ||
46 | transformable.y = realizable.startingY; | ||
47 | transformable.w = 10; | ||
48 | transformable.h = 12; | ||
84 | 49 | ||
85 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | 50 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( |
86 | player, | 51 | player, |
@@ -92,84 +57,103 @@ void PlayingSystem::initPlayer() | |||
92 | auto& playable = game_.getEntityManager(). | 57 | auto& playable = game_.getEntityManager(). |
93 | emplaceComponent<PlayableComponent>(player); | 58 | emplaceComponent<PlayableComponent>(player); |
94 | 59 | ||
95 | playable.checkpointMapId = game_.getWorld().getStartingMapId(); | 60 | playable.mapId = realizable.activeMap; |
96 | playable.checkpointX = game_.getWorld().getStartingX(); | 61 | playable.checkpointMapId = realizable.startingMapId; |
97 | playable.checkpointY = game_.getWorld().getStartingY(); | 62 | playable.checkpointX = realizable.startingX; |
63 | playable.checkpointY = realizable.startingY; | ||
64 | |||
65 | realizing.enterActiveMap(player); | ||
66 | |||
67 | realizable.activePlayer = player; | ||
98 | } | 68 | } |
99 | 69 | ||
100 | void PlayingSystem::changeMap( | 70 | void PlayingSystem::changeMap( |
71 | id_type player, | ||
101 | size_t mapId, | 72 | size_t mapId, |
102 | double x, | 73 | double x, |
103 | double y, | 74 | double y) |
104 | PlayableComponent::MapChangeCallback callback) | ||
105 | { | 75 | { |
106 | auto players = game_.getEntityManager().getEntitiesWithComponents< | 76 | auto& playable = game_.getEntityManager(). |
107 | PlayableComponent>(); | 77 | getComponent<PlayableComponent>(player); |
108 | 78 | ||
109 | for (id_type player : players) | 79 | auto& transformable = game_.getEntityManager(). |
80 | getComponent<TransformableComponent>(player); | ||
81 | |||
82 | auto& animatable = game_.getEntityManager(). | ||
83 | getComponent<AnimatableComponent>(player); | ||
84 | |||
85 | auto& ponderable = game_.getEntityManager(). | ||
86 | getComponent<PonderableComponent>(player); | ||
87 | |||
88 | auto& realizing = game_.getSystemManager().getSystem<RealizingSystem>(); | ||
89 | |||
90 | auto& realizable = game_.getEntityManager(). | ||
91 | getComponent<RealizableComponent>(realizing.getSingleton()); | ||
92 | |||
93 | id_type newMapEntity = realizable.entityByMapId[mapId]; | ||
94 | |||
95 | if (playable.mapId != newMapEntity) | ||
110 | { | 96 | { |
111 | auto& playable = game_.getEntityManager(). | 97 | if (playable.mapId == realizable.activeMap) |
112 | getComponent<PlayableComponent>(player); | 98 | { |
99 | realizing.leaveActiveMap(player); | ||
100 | } else if (newMapEntity == realizable.activeMap) | ||
101 | { | ||
102 | realizing.enterActiveMap(player); | ||
103 | } | ||
113 | 104 | ||
114 | playable.changingMap = true; | 105 | playable.mapId = newMapEntity; |
115 | playable.newMapId = mapId; | 106 | } |
116 | playable.newMapX = x; | 107 | |
117 | playable.newMapY = y; | 108 | transformable.x = x; |
118 | playable.newMapCallback = std::move(callback); | 109 | transformable.y = y; |
110 | |||
111 | if (realizable.activePlayer == player) | ||
112 | { | ||
113 | realizing.loadMap(newMapEntity); | ||
119 | } | 114 | } |
120 | } | 115 | } |
121 | 116 | ||
122 | void PlayingSystem::die() | 117 | void PlayingSystem::die(id_type player) |
123 | { | 118 | { |
124 | playSound("res/Hit_Hurt5.wav", 0.25); | 119 | playSound("res/Hit_Hurt5.wav", 0.25); |
125 | 120 | ||
126 | auto players = game_.getEntityManager().getEntitiesWithComponents< | 121 | auto& animatable = game_.getEntityManager(). |
127 | OrientableComponent, | 122 | getComponent<AnimatableComponent>(player); |
128 | ControllableComponent, | ||
129 | AnimatableComponent, | ||
130 | PonderableComponent, | ||
131 | PlayableComponent>(); | ||
132 | 123 | ||
133 | for (id_type player : players) | 124 | auto& ponderable = game_.getEntityManager(). |
134 | { | 125 | getComponent<PonderableComponent>(player); |
135 | auto& animatable = game_.getEntityManager(). | 126 | |
136 | getComponent<AnimatableComponent>(player); | 127 | auto& controlling = game_.getSystemManager().getSystem<ControllingSystem>(); |
137 | 128 | controlling.freeze(player); | |
138 | auto& ponderable = game_.getEntityManager(). | 129 | |
139 | getComponent<PonderableComponent>(player); | 130 | animatable.frozen = true; |
140 | 131 | animatable.flickering = true; | |
141 | auto& controlling = game_.getSystemManager().getSystem<ControllingSystem>(); | 132 | ponderable.frozen = true; |
142 | controlling.freeze(player); | 133 | ponderable.collidable = false; |
143 | 134 | ||
144 | animatable.setFrozen(true); | 135 | auto& scheduling = game_.getSystemManager().getSystem<SchedulingSystem>(); |
145 | animatable.setFlickering(true); | 136 | |
146 | ponderable.setFrozen(true); | 137 | scheduling.schedule(player, 0.75, [&] (id_type player) { |
147 | ponderable.setCollidable(false); | 138 | auto& playable = game_.getEntityManager(). |
148 | 139 | getComponent<PlayableComponent>(player); | |
149 | auto& scheduling = game_.getSystemManager().getSystem<SchedulingSystem>(); | 140 | |
150 | 141 | changeMap( | |
151 | scheduling.schedule(player, 0.75, [&] (id_type player) { | 142 | player, |
152 | auto& playable = game_.getEntityManager(). | 143 | playable.checkpointMapId, |
153 | getComponent<PlayableComponent>(player); | 144 | playable.checkpointX, |
154 | 145 | playable.checkpointY); | |
155 | changeMap( | 146 | |
156 | playable.checkpointMapId, | 147 | animatable.frozen = false; |
157 | playable.checkpointX, | 148 | animatable.flickering = false; |
158 | playable.checkpointY, | 149 | ponderable.frozen = false; |
159 | [&, player] () { | 150 | ponderable.collidable = true; |
160 | animatable.setFrozen(false); | 151 | |
161 | animatable.setFlickering(false); | 152 | // Reset the walk state, and then potentially let the |
162 | ponderable.setFrozen(false); | 153 | // ControllingSystem set it again. |
163 | ponderable.setCollidable(true); | 154 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); |
164 | 155 | orienting.stopWalking(player); | |
165 | // Reset the walk state, and then potentially let the | 156 | |
166 | // ControllingSystem set it again. | 157 | controlling.unfreeze(player); |
167 | auto& orienting = game_.getSystemManager(). | 158 | }); |
168 | getSystem<OrientingSystem>(); | ||
169 | orienting.stopWalking(player); | ||
170 | |||
171 | controlling.unfreeze(player); | ||
172 | }); | ||
173 | }); | ||
174 | } | ||
175 | } | 159 | } |
diff --git a/src/systems/playing.h b/src/systems/playing.h index ff16808..9ba403b 100644 --- a/src/systems/playing.h +++ b/src/systems/playing.h | |||
@@ -2,7 +2,6 @@ | |||
2 | #define PLAYING_H_70A54F7D | 2 | #define PLAYING_H_70A54F7D |
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include "components/playable.h" | ||
6 | 5 | ||
7 | class PlayingSystem : public System { | 6 | class PlayingSystem : public System { |
8 | public: | 7 | public: |
@@ -11,17 +10,15 @@ public: | |||
11 | { | 10 | { |
12 | } | 11 | } |
13 | 12 | ||
14 | void tick(double dt); | ||
15 | |||
16 | void initPlayer(); | 13 | void initPlayer(); |
17 | 14 | ||
18 | void changeMap( | 15 | void changeMap( |
16 | id_type player, | ||
19 | size_t mapId, | 17 | size_t mapId, |
20 | double x, | 18 | double x, |
21 | double y, | 19 | double y); |
22 | PlayableComponent::MapChangeCallback callback = nullptr); | ||
23 | 20 | ||
24 | void die(); | 21 | void die(id_type player); |
25 | 22 | ||
26 | }; | 23 | }; |
27 | 24 | ||
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 02d5cfc..4ae6176 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -5,149 +5,153 @@ | |||
5 | #include "components/transformable.h" | 5 | #include "components/transformable.h" |
6 | #include "components/orientable.h" | 6 | #include "components/orientable.h" |
7 | #include "components/mappable.h" | 7 | #include "components/mappable.h" |
8 | #include "components/realizable.h" | ||
9 | #include "components/playable.h" | ||
8 | #include "systems/orienting.h" | 10 | #include "systems/orienting.h" |
9 | #include "systems/playing.h" | 11 | #include "systems/playing.h" |
12 | #include "systems/realizing.h" | ||
10 | #include "consts.h" | 13 | #include "consts.h" |
11 | #include "collision.h" | 14 | #include "collision.h" |
12 | 15 | ||
13 | void PonderingSystem::tick(double dt) | 16 | void PonderingSystem::tick(double dt) |
14 | { | 17 | { |
18 | auto& realizable = game_.getEntityManager(). | ||
19 | getComponent<RealizableComponent>( | ||
20 | game_.getSystemManager().getSystem<RealizingSystem>().getSingleton()); | ||
21 | |||
22 | id_type mapEntity = realizable.activeMap; | ||
23 | |||
24 | auto& mappable = game_.getEntityManager(). | ||
25 | getComponent<MappableComponent>(mapEntity); | ||
26 | |||
15 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | 27 | auto entities = game_.getEntityManager().getEntitiesWithComponents< |
16 | PonderableComponent, | 28 | PonderableComponent, |
17 | TransformableComponent>(); | 29 | TransformableComponent>(); |
18 | 30 | ||
19 | auto maps = game_.getEntityManager().getEntitiesWithComponents< | ||
20 | MappableComponent>(); | ||
21 | |||
22 | for (id_type entity : entities) | 31 | for (id_type entity : entities) |
23 | { | 32 | { |
24 | auto& transformable = game_.getEntityManager(). | ||
25 | getComponent<TransformableComponent>(entity); | ||
26 | |||
27 | auto& ponderable = game_.getEntityManager(). | 33 | auto& ponderable = game_.getEntityManager(). |
28 | getComponent<PonderableComponent>(entity); | 34 | getComponent<PonderableComponent>(entity); |
29 | 35 | ||
30 | if (ponderable.isFrozen()) | 36 | if (!ponderable.active || ponderable.frozen) |
31 | { | 37 | { |
32 | continue; | 38 | continue; |
33 | } | 39 | } |
34 | 40 | ||
35 | // Accelerate | 41 | auto& transformable = game_.getEntityManager(). |
36 | ponderable.setVelocityX( | 42 | getComponent<TransformableComponent>(entity); |
37 | ponderable.getVelocityX() + ponderable.getAccelX() * dt); | ||
38 | 43 | ||
39 | ponderable.setVelocityY( | 44 | // Accelerate |
40 | ponderable.getVelocityY() + ponderable.getAccelY() * dt); | 45 | ponderable.velX += ponderable.accelX * dt; |
46 | ponderable.velY += ponderable.accelY * dt; | ||
41 | 47 | ||
42 | if ((ponderable.getType() == PonderableComponent::Type::freefalling) | 48 | if ((ponderable.type == PonderableComponent::Type::freefalling) |
43 | && (ponderable.getVelocityY() > TERMINAL_VELOCITY)) | 49 | && (ponderable.velY > TERMINAL_VELOCITY)) |
44 | { | 50 | { |
45 | ponderable.setVelocityY(TERMINAL_VELOCITY); | 51 | ponderable.velY = TERMINAL_VELOCITY; |
46 | } | 52 | } |
47 | 53 | ||
48 | const double oldX = transformable.getX(); | 54 | const double oldX = transformable.x; |
49 | const double oldY = transformable.getY(); | 55 | const double oldY = transformable.y; |
50 | const double oldRight = oldX + transformable.getW(); | 56 | const double oldRight = oldX + transformable.w; |
51 | const double oldBottom = oldY + transformable.getH(); | 57 | const double oldBottom = oldY + transformable.h; |
52 | 58 | ||
53 | double newX = oldX + ponderable.getVelocityX() * dt; | 59 | double newX = oldX + ponderable.velX * dt; |
54 | double newY = oldY + ponderable.getVelocityY() * dt; | 60 | double newY = oldY + ponderable.velY * dt; |
55 | 61 | ||
56 | bool oldGrounded = ponderable.isGrounded(); | 62 | bool oldGrounded = ponderable.grounded; |
57 | ponderable.setGrounded(false); | 63 | ponderable.grounded = false; |
58 | 64 | ||
59 | std::priority_queue<Collision> collisions; | 65 | std::priority_queue<Collision> collisions; |
60 | 66 | ||
61 | // Find collisions | 67 | // Find collisions |
62 | for (id_type mapEntity : maps) | 68 | if (newX < oldX) |
63 | { | 69 | { |
64 | auto& mappable = game_.getEntityManager(). | 70 | for (auto it = mappable.leftBoundaries.lower_bound(oldX); |
65 | getComponent<MappableComponent>(mapEntity); | 71 | (it != std::end(mappable.leftBoundaries)) && (it->first >= newX); |
66 | 72 | it++) | |
67 | if (newX < oldX) | ||
68 | { | 73 | { |
69 | for (auto it = mappable.getLeftBoundaries().lower_bound(oldX); | 74 | if ((oldBottom > it->second.lower) |
70 | (it != std::end(mappable.getLeftBoundaries())) && (it->first >= newX); | 75 | && (oldY < it->second.upper)) |
71 | it++) | ||
72 | { | 76 | { |
73 | if ((oldBottom > it->second.getLower()) | 77 | // We have a collision! |
74 | && (oldY < it->second.getUpper())) | 78 | collisions.emplace( |
75 | { | 79 | mapEntity, |
76 | // We have a collision! | 80 | Direction::left, |
77 | collisions.emplace( | 81 | it->second.type, |
78 | mapEntity, | 82 | it->first, |
79 | Direction::left, | 83 | it->second.lower, |
80 | it->second.getType(), | 84 | it->second.upper); |
81 | it->first, | ||
82 | it->second.getLower(), | ||
83 | it->second.getUpper()); | ||
84 | } | ||
85 | } | 85 | } |
86 | } else if (newX > oldX) | 86 | } |
87 | } else if (newX > oldX) | ||
88 | { | ||
89 | for (auto it = mappable.rightBoundaries.lower_bound(oldRight); | ||
90 | (it != std::end(mappable.rightBoundaries)) | ||
91 | && (it->first <= (newX + transformable.w)); | ||
92 | it++) | ||
87 | { | 93 | { |
88 | for (auto it = mappable.getRightBoundaries().lower_bound(oldRight); | 94 | if ((oldBottom > it->second.lower) |
89 | (it != std::end(mappable.getRightBoundaries())) | 95 | && (oldY < it->second.upper)) |
90 | && (it->first <= (newX + transformable.getW())); | ||
91 | it++) | ||
92 | { | 96 | { |
93 | if ((oldBottom > it->second.getLower()) | 97 | // We have a collision! |
94 | && (oldY < it->second.getUpper())) | 98 | collisions.emplace( |
95 | { | 99 | mapEntity, |
96 | // We have a collision! | 100 | Direction::right, |
97 | collisions.emplace( | 101 | it->second.type, |
98 | mapEntity, | 102 | it->first, |
99 | Direction::right, | 103 | it->second.lower, |
100 | it->second.getType(), | 104 | it->second.upper); |
101 | it->first, | ||
102 | it->second.getLower(), | ||
103 | it->second.getUpper()); | ||
104 | } | ||
105 | } | 105 | } |
106 | } | 106 | } |
107 | } | ||
107 | 108 | ||
108 | if (newY < oldY) | 109 | if (newY < oldY) |
110 | { | ||
111 | for (auto it = mappable.upBoundaries.lower_bound(oldY); | ||
112 | (it != std::end(mappable.upBoundaries)) && (it->first >= newY); | ||
113 | it++) | ||
109 | { | 114 | { |
110 | for (auto it = mappable.getUpBoundaries().lower_bound(oldY); | 115 | if ((oldRight > it->second.lower) |
111 | (it != std::end(mappable.getUpBoundaries())) && (it->first >= newY); | 116 | && (oldX < it->second.upper)) |
112 | it++) | ||
113 | { | 117 | { |
114 | if ((oldRight > it->second.getLower()) | 118 | // We have a collision! |
115 | && (oldX < it->second.getUpper())) | 119 | collisions.emplace( |
116 | { | 120 | mapEntity, |
117 | // We have a collision! | 121 | Direction::up, |
118 | collisions.emplace( | 122 | it->second.type, |
119 | mapEntity, | 123 | it->first, |
120 | Direction::up, | 124 | it->second.lower, |
121 | it->second.getType(), | 125 | it->second.upper); |
122 | it->first, | ||
123 | it->second.getLower(), | ||
124 | it->second.getUpper()); | ||
125 | } | ||
126 | } | 126 | } |
127 | } else if (newY > oldY) | 127 | } |
128 | } else if (newY > oldY) | ||
129 | { | ||
130 | for (auto it = mappable.downBoundaries.lower_bound(oldBottom); | ||
131 | (it != std::end(mappable.downBoundaries)) | ||
132 | && (it->first <= (newY + transformable.h)); | ||
133 | it++) | ||
128 | { | 134 | { |
129 | for (auto it = mappable.getDownBoundaries().lower_bound(oldBottom); | 135 | if ((oldRight > it->second.lower) |
130 | (it != std::end(mappable.getDownBoundaries())) | 136 | && (oldX < it->second.upper)) |
131 | && (it->first <= (newY + transformable.getH())); | ||
132 | it++) | ||
133 | { | 137 | { |
134 | if ((oldRight > it->second.getLower()) | 138 | // We have a collision! |
135 | && (oldX < it->second.getUpper())) | 139 | collisions.emplace( |
136 | { | 140 | mapEntity, |
137 | // We have a collision! | 141 | Direction::down, |
138 | collisions.emplace( | 142 | it->second.type, |
139 | mapEntity, | 143 | it->first, |
140 | Direction::down, | 144 | it->second.lower, |
141 | it->second.getType(), | 145 | it->second.upper); |
142 | it->first, | ||
143 | it->second.getLower(), | ||
144 | it->second.getUpper()); | ||
145 | } | ||
146 | } | 146 | } |
147 | } | 147 | } |
148 | } | 148 | } |
149 | 149 | ||
150 | // Process collisions in order of priority | 150 | // Process collisions in order of priority |
151 | bool adjacentlyWarping = false; | ||
152 | Direction adjWarpDir; | ||
153 | size_t adjWarpMapId; | ||
154 | |||
151 | while (!collisions.empty()) | 155 | while (!collisions.empty()) |
152 | { | 156 | { |
153 | Collision collision = collisions.top(); | 157 | Collision collision = collisions.top(); |
@@ -157,8 +161,8 @@ void PonderingSystem::tick(double dt) | |||
157 | if (!collision.isColliding( | 161 | if (!collision.isColliding( |
158 | newX, | 162 | newX, |
159 | newY, | 163 | newY, |
160 | transformable.getW(), | 164 | transformable.w, |
161 | transformable.getH())) | 165 | transformable.h)) |
162 | { | 166 | { |
163 | continue; | 167 | continue; |
164 | } | 168 | } |
@@ -201,33 +205,33 @@ void PonderingSystem::tick(double dt) | |||
201 | { | 205 | { |
202 | auto& mappable = game_.getEntityManager(). | 206 | auto& mappable = game_.getEntityManager(). |
203 | getComponent<MappableComponent>(collision.getCollider()); | 207 | getComponent<MappableComponent>(collision.getCollider()); |
204 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | 208 | |
205 | auto& adj = [&] () -> const Map::Adjacent& { | 209 | auto& adj = [&] () -> const MappableComponent::Adjacent& { |
206 | switch (collision.getDirection()) | 210 | switch (collision.getDirection()) |
207 | { | 211 | { |
208 | case Direction::left: return map.getLeftAdjacent(); | 212 | case Direction::left: return mappable.leftAdjacent; |
209 | case Direction::right: return map.getRightAdjacent(); | 213 | case Direction::right: return mappable.rightAdjacent; |
210 | case Direction::up: return map.getUpAdjacent(); | 214 | case Direction::up: return mappable.upAdjacent; |
211 | case Direction::down: return map.getDownAdjacent(); | 215 | case Direction::down: return mappable.downAdjacent; |
212 | } | 216 | } |
213 | }(); | 217 | }(); |
214 | 218 | ||
215 | switch (adj.getType()) | 219 | switch (adj.type) |
216 | { | 220 | { |
217 | case Map::Adjacent::Type::wall: | 221 | case MappableComponent::Adjacent::Type::wall: |
218 | { | 222 | { |
219 | touchedWall = true; | 223 | touchedWall = true; |
220 | 224 | ||
221 | break; | 225 | break; |
222 | } | 226 | } |
223 | 227 | ||
224 | case Map::Adjacent::Type::wrap: | 228 | case MappableComponent::Adjacent::Type::wrap: |
225 | { | 229 | { |
226 | switch (collision.getDirection()) | 230 | switch (collision.getDirection()) |
227 | { | 231 | { |
228 | case Direction::left: | 232 | case Direction::left: |
229 | { | 233 | { |
230 | newX = GAME_WIDTH + WALL_GAP - transformable.getW(); | 234 | newX = GAME_WIDTH + WALL_GAP - transformable.w; |
231 | 235 | ||
232 | break; | 236 | break; |
233 | } | 237 | } |
@@ -241,8 +245,7 @@ void PonderingSystem::tick(double dt) | |||
241 | 245 | ||
242 | case Direction::up: | 246 | case Direction::up: |
243 | { | 247 | { |
244 | newY = MAP_HEIGHT * TILE_HEIGHT + WALL_GAP - | 248 | newY = MAP_HEIGHT * TILE_HEIGHT + WALL_GAP - transformable.h; |
245 | transformable.getH(); | ||
246 | 249 | ||
247 | break; | 250 | break; |
248 | } | 251 | } |
@@ -256,46 +259,22 @@ void PonderingSystem::tick(double dt) | |||
256 | } | 259 | } |
257 | } | 260 | } |
258 | 261 | ||
259 | case Map::Adjacent::Type::warp: | 262 | case MappableComponent::Adjacent::Type::warp: |
260 | { | 263 | { |
261 | double warpX = newX; | 264 | if (game_.getEntityManager(). |
262 | double warpY = newY; | 265 | hasComponent<PlayableComponent>(entity)) |
263 | |||
264 | switch (collision.getDirection()) | ||
265 | { | 266 | { |
266 | case Direction::left: | 267 | adjacentlyWarping = true; |
267 | { | 268 | adjWarpDir = collision.getDirection(); |
268 | warpX = GAME_WIDTH + WALL_GAP - transformable.getW(); | 269 | adjWarpMapId = adj.mapId; |
269 | |||
270 | break; | ||
271 | } | ||
272 | |||
273 | case Direction::right: | ||
274 | { | ||
275 | warpX = -WALL_GAP; | ||
276 | |||
277 | break; | ||
278 | } | ||
279 | |||
280 | case Direction::up: | ||
281 | { | ||
282 | warpY = MAP_HEIGHT * TILE_HEIGHT - transformable.getH(); | ||
283 | |||
284 | break; | ||
285 | } | ||
286 | |||
287 | case Direction::down: | ||
288 | { | ||
289 | warpY = -WALL_GAP; | ||
290 | |||
291 | break; | ||
292 | } | ||
293 | } | 270 | } |
294 | 271 | ||
295 | game_.getSystemManager().getSystem<PlayingSystem>(). | 272 | break; |
296 | changeMap(adj.getMapId(), warpX, warpY); | 273 | } |
297 | 274 | ||
298 | stopProcessing = true; | 275 | case MappableComponent::Adjacent::Type::reverse: |
276 | { | ||
277 | // TODO: not yet implemented. | ||
299 | 278 | ||
300 | break; | 279 | break; |
301 | } | 280 | } |
@@ -306,7 +285,13 @@ void PonderingSystem::tick(double dt) | |||
306 | 285 | ||
307 | case Collision::Type::danger: | 286 | case Collision::Type::danger: |
308 | { | 287 | { |
309 | game_.getSystemManager().getSystem<PlayingSystem>().die(); | 288 | if (game_.getEntityManager(). |
289 | hasComponent<PlayableComponent>(entity)) | ||
290 | { | ||
291 | game_.getSystemManager().getSystem<PlayingSystem>().die(entity); | ||
292 | |||
293 | adjacentlyWarping = false; | ||
294 | } | ||
310 | 295 | ||
311 | stopProcessing = true; | 296 | stopProcessing = true; |
312 | 297 | ||
@@ -333,15 +318,15 @@ void PonderingSystem::tick(double dt) | |||
333 | case Direction::left: | 318 | case Direction::left: |
334 | { | 319 | { |
335 | newX = collision.getAxis(); | 320 | newX = collision.getAxis(); |
336 | ponderable.setVelocityX(0.0); | 321 | ponderable.velX = 0.0; |
337 | 322 | ||
338 | break; | 323 | break; |
339 | } | 324 | } |
340 | 325 | ||
341 | case Direction::right: | 326 | case Direction::right: |
342 | { | 327 | { |
343 | newX = collision.getAxis() - transformable.getW(); | 328 | newX = collision.getAxis() - transformable.w; |
344 | ponderable.setVelocityX(0.0); | 329 | ponderable.velX = 0.0; |
345 | 330 | ||
346 | break; | 331 | break; |
347 | } | 332 | } |
@@ -349,16 +334,16 @@ void PonderingSystem::tick(double dt) | |||
349 | case Direction::up: | 334 | case Direction::up: |
350 | { | 335 | { |
351 | newY = collision.getAxis(); | 336 | newY = collision.getAxis(); |
352 | ponderable.setVelocityY(0.0); | 337 | ponderable.velY = 0.0; |
353 | 338 | ||
354 | break; | 339 | break; |
355 | } | 340 | } |
356 | 341 | ||
357 | case Direction::down: | 342 | case Direction::down: |
358 | { | 343 | { |
359 | newY = collision.getAxis() - transformable.getH(); | 344 | newY = collision.getAxis() - transformable.h; |
360 | ponderable.setVelocityY(0.0); | 345 | ponderable.velY = 0.0; |
361 | ponderable.setGrounded(true); | 346 | ponderable.grounded = true; |
362 | 347 | ||
363 | break; | 348 | break; |
364 | } | 349 | } |
@@ -367,8 +352,8 @@ void PonderingSystem::tick(double dt) | |||
367 | } | 352 | } |
368 | 353 | ||
369 | // Move | 354 | // Move |
370 | transformable.setX(newX); | 355 | transformable.x = newX; |
371 | transformable.setY(newY); | 356 | transformable.y = newY; |
372 | 357 | ||
373 | // Perform cleanup for orientable entites | 358 | // Perform cleanup for orientable entites |
374 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) | 359 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) |
@@ -377,9 +362,9 @@ void PonderingSystem::tick(double dt) | |||
377 | getComponent<OrientableComponent>(entity); | 362 | getComponent<OrientableComponent>(entity); |
378 | 363 | ||
379 | // Handle changes in groundedness | 364 | // Handle changes in groundedness |
380 | if (ponderable.isGrounded() != oldGrounded) | 365 | if (ponderable.grounded != oldGrounded) |
381 | { | 366 | { |
382 | if (ponderable.isGrounded()) | 367 | if (ponderable.grounded) |
383 | { | 368 | { |
384 | game_.getSystemManager().getSystem<OrientingSystem>().land(entity); | 369 | game_.getSystemManager().getSystem<OrientingSystem>().land(entity); |
385 | } else { | 370 | } else { |
@@ -394,6 +379,51 @@ void PonderingSystem::tick(double dt) | |||
394 | orientable.setDropState(OrientableComponent::DropState::none); | 379 | orientable.setDropState(OrientableComponent::DropState::none); |
395 | } | 380 | } |
396 | } | 381 | } |
382 | |||
383 | // Move to an adjacent map, if necessary | ||
384 | if (adjacentlyWarping) | ||
385 | { | ||
386 | double warpX = newX; | ||
387 | double warpY = newY; | ||
388 | |||
389 | switch (adjWarpDir) | ||
390 | { | ||
391 | case Direction::left: | ||
392 | { | ||
393 | warpX = GAME_WIDTH + WALL_GAP - transformable.w; | ||
394 | |||
395 | break; | ||
396 | } | ||
397 | |||
398 | case Direction::right: | ||
399 | { | ||
400 | warpX = -WALL_GAP; | ||
401 | |||
402 | break; | ||
403 | } | ||
404 | |||
405 | case Direction::up: | ||
406 | { | ||
407 | warpY = MAP_HEIGHT * TILE_HEIGHT - transformable.h; | ||
408 | |||
409 | break; | ||
410 | } | ||
411 | |||
412 | case Direction::down: | ||
413 | { | ||
414 | warpY = -WALL_GAP; | ||
415 | |||
416 | break; | ||
417 | } | ||
418 | } | ||
419 | |||
420 | game_.getSystemManager().getSystem<PlayingSystem>(). | ||
421 | changeMap( | ||
422 | entity, | ||
423 | adjWarpMapId, | ||
424 | warpX, | ||
425 | warpY); | ||
426 | } | ||
397 | } | 427 | } |
398 | } | 428 | } |
399 | 429 | ||
@@ -406,6 +436,20 @@ void PonderingSystem::initializeBody( | |||
406 | 436 | ||
407 | if (type == PonderableComponent::Type::freefalling) | 437 | if (type == PonderableComponent::Type::freefalling) |
408 | { | 438 | { |
409 | ponderable.setAccelY(NORMAL_GRAVITY); | 439 | ponderable.accelY = NORMAL_GRAVITY; |
410 | } | 440 | } |
411 | } | 441 | } |
442 | |||
443 | void PonderingSystem::initPrototype(id_type prototype) | ||
444 | { | ||
445 | auto& ponderable = game_.getEntityManager(). | ||
446 | getComponent<PonderableComponent>(prototype); | ||
447 | |||
448 | ponderable.velX = 0.0; | ||
449 | ponderable.velY = 0.0; | ||
450 | ponderable.accelX = 0.0; | ||
451 | ponderable.accelY = 0.0; | ||
452 | ponderable.grounded = false; | ||
453 | ponderable.frozen = false; | ||
454 | ponderable.collidable = true; | ||
455 | } | ||
diff --git a/src/systems/pondering.h b/src/systems/pondering.h index d70525b..58e6496 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
@@ -16,6 +16,8 @@ public: | |||
16 | 16 | ||
17 | void initializeBody(id_type entity, PonderableComponent::Type type); | 17 | void initializeBody(id_type entity, PonderableComponent::Type type); |
18 | 18 | ||
19 | void initPrototype(id_type prototype); | ||
20 | |||
19 | }; | 21 | }; |
20 | 22 | ||
21 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | 23 | #endif /* end of include guard: PONDERING_H_F2530E0E */ |
diff --git a/src/systems/realizing.cpp b/src/systems/realizing.cpp new file mode 100644 index 0000000..09c38f3 --- /dev/null +++ b/src/systems/realizing.cpp | |||
@@ -0,0 +1,321 @@ | |||
1 | #include "realizing.h" | ||
2 | #include <stdexcept> | ||
3 | #include <libxml/parser.h> | ||
4 | #include <cstring> | ||
5 | #include "game.h" | ||
6 | #include "consts.h" | ||
7 | #include "components/realizable.h" | ||
8 | #include "components/mappable.h" | ||
9 | #include "components/animatable.h" | ||
10 | #include "components/playable.h" | ||
11 | #include "components/ponderable.h" | ||
12 | #include "components/transformable.h" | ||
13 | #include "systems/mapping.h" | ||
14 | #include "systems/animating.h" | ||
15 | #include "systems/pondering.h" | ||
16 | |||
17 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) | ||
18 | { | ||
19 | xmlChar* key = xmlGetProp(node, reinterpret_cast<const xmlChar*>(attr)); | ||
20 | if (key == nullptr) | ||
21 | { | ||
22 | throw std::invalid_argument("Error parsing world file"); | ||
23 | } | ||
24 | |||
25 | return key; | ||
26 | } | ||
27 | |||
28 | // TODO: neither the XML doc nor any of the emplaced entities are properly | ||
29 | // destroyed if this method throws an exception. | ||
30 | EntityManager::id_type RealizingSystem::initSingleton(std::string filename) | ||
31 | { | ||
32 | id_type world = game_.getEntityManager().emplaceEntity(); | ||
33 | |||
34 | auto& realizable = game_.getEntityManager(). | ||
35 | emplaceComponent<RealizableComponent>(world); | ||
36 | |||
37 | auto& mapping = game_.getSystemManager().getSystem<MappingSystem>(); | ||
38 | |||
39 | xmlDocPtr doc = xmlParseFile(filename.c_str()); | ||
40 | if (doc == nullptr) | ||
41 | { | ||
42 | throw std::invalid_argument("Cannot find world file"); | ||
43 | } | ||
44 | |||
45 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
46 | if (top == nullptr) | ||
47 | { | ||
48 | throw std::invalid_argument("Error parsing world file"); | ||
49 | } | ||
50 | |||
51 | if (xmlStrcmp(top->name, reinterpret_cast<const xmlChar*>("world"))) | ||
52 | { | ||
53 | throw std::invalid_argument("Error parsing world file"); | ||
54 | } | ||
55 | |||
56 | xmlChar* key = nullptr; | ||
57 | |||
58 | key = getProp(top, "startx"); | ||
59 | realizable.startingX = atoi(reinterpret_cast<char*>(key)); | ||
60 | xmlFree(key); | ||
61 | |||
62 | key = getProp(top, "starty"); | ||
63 | realizable.startingY = atoi(reinterpret_cast<char*>(key)); | ||
64 | xmlFree(key); | ||
65 | |||
66 | key = getProp(top, "startmap"); | ||
67 | realizable.startingMapId = atoi(reinterpret_cast<char*>(key)); | ||
68 | xmlFree(key); | ||
69 | |||
70 | for (xmlNodePtr node = top->xmlChildrenNode; | ||
71 | node != nullptr; | ||
72 | node = node->next) | ||
73 | { | ||
74 | if (!xmlStrcmp(node->name, reinterpret_cast<const xmlChar*>("map"))) | ||
75 | { | ||
76 | id_type map = game_.getEntityManager().emplaceEntity(); | ||
77 | |||
78 | auto& mappable = game_.getEntityManager(). | ||
79 | emplaceComponent<MappableComponent>(map, | ||
80 | Texture("res/tiles.png"), | ||
81 | Texture("res/font.bmp")); | ||
82 | |||
83 | key = getProp(node, "id"); | ||
84 | mappable.mapId = atoi(reinterpret_cast<char*>(key)); | ||
85 | xmlFree(key); | ||
86 | |||
87 | key = getProp(node, "title"); | ||
88 | mappable.title = reinterpret_cast<char*>(key); | ||
89 | xmlFree(key); | ||
90 | |||
91 | for (xmlNodePtr mapNode = node->xmlChildrenNode; | ||
92 | mapNode != nullptr; | ||
93 | mapNode = mapNode->next) | ||
94 | { | ||
95 | if (!xmlStrcmp( | ||
96 | mapNode->name, | ||
97 | reinterpret_cast<const xmlChar*>("environment"))) | ||
98 | { | ||
99 | key = xmlNodeGetContent(mapNode); | ||
100 | if (key == nullptr) | ||
101 | { | ||
102 | throw std::invalid_argument("Error parsing world file"); | ||
103 | } | ||
104 | |||
105 | mappable.tiles.clear(); | ||
106 | mappable.tiles.push_back(atoi(strtok( | ||
107 | reinterpret_cast<char*>(key), | ||
108 | ",\n"))); | ||
109 | |||
110 | for (size_t i = 1; i < (MAP_WIDTH * MAP_HEIGHT); i++) | ||
111 | { | ||
112 | mappable.tiles.push_back(atoi(strtok(nullptr, ",\n"))); | ||
113 | } | ||
114 | |||
115 | xmlFree(key); | ||
116 | } else if (!xmlStrcmp( | ||
117 | mapNode->name, | ||
118 | reinterpret_cast<const xmlChar*>("adjacent"))) | ||
119 | { | ||
120 | key = getProp(mapNode, "type"); | ||
121 | std::string adjTypeStr(reinterpret_cast<char*>(key)); | ||
122 | xmlFree(key); | ||
123 | |||
124 | MappableComponent::Adjacent::Type adjType; | ||
125 | if (adjTypeStr == "wall") | ||
126 | { | ||
127 | adjType = MappableComponent::Adjacent::Type::wall; | ||
128 | } else if (adjTypeStr == "wrap") | ||
129 | { | ||
130 | adjType = MappableComponent::Adjacent::Type::wrap; | ||
131 | } else if (adjTypeStr == "warp") | ||
132 | { | ||
133 | adjType = MappableComponent::Adjacent::Type::warp; | ||
134 | } else if (adjTypeStr == "reverseWarp") | ||
135 | { | ||
136 | adjType = MappableComponent::Adjacent::Type::reverse; | ||
137 | } else { | ||
138 | throw std::logic_error("Invalid adjacency type"); | ||
139 | } | ||
140 | |||
141 | key = getProp(mapNode, "map"); | ||
142 | size_t adjMapId = atoi(reinterpret_cast<char*>(key)); | ||
143 | xmlFree(key); | ||
144 | |||
145 | key = getProp(mapNode, "dir"); | ||
146 | std::string adjDir(reinterpret_cast<char*>(key)); | ||
147 | xmlFree(key); | ||
148 | |||
149 | if (adjDir == "left") | ||
150 | { | ||
151 | mappable.leftAdjacent = {adjType, adjMapId}; | ||
152 | } else if (adjDir == "right") | ||
153 | { | ||
154 | mappable.rightAdjacent = {adjType, adjMapId}; | ||
155 | } else if (adjDir == "up") | ||
156 | { | ||
157 | mappable.upAdjacent = {adjType, adjMapId}; | ||
158 | } else if (adjDir == "down") | ||
159 | { | ||
160 | mappable.downAdjacent = {adjType, adjMapId}; | ||
161 | } else { | ||
162 | throw std::logic_error("Invalid adjacency direction"); | ||
163 | } | ||
164 | } | ||
165 | } | ||
166 | |||
167 | mapping.generateBoundaries(map); | ||
168 | |||
169 | realizable.maps.insert(map); | ||
170 | realizable.entityByMapId[mappable.mapId] = map; | ||
171 | } | ||
172 | } | ||
173 | |||
174 | xmlFreeDoc(doc); | ||
175 | |||
176 | loadMap(realizable.entityByMapId[realizable.startingMapId]); | ||
177 | |||
178 | return world; | ||
179 | } | ||
180 | |||
181 | EntityManager::id_type RealizingSystem::getSingleton() const | ||
182 | { | ||
183 | std::set<id_type> result = | ||
184 | game_.getEntityManager().getEntitiesWithComponents< | ||
185 | RealizableComponent>(); | ||
186 | |||
187 | if (result.empty()) | ||
188 | { | ||
189 | throw std::logic_error("No realizable entity found"); | ||
190 | } else if (result.size() > 1) | ||
191 | { | ||
192 | throw std::logic_error("Multiple realizable entities found"); | ||
193 | } | ||
194 | |||
195 | return *std::begin(result); | ||
196 | } | ||
197 | |||
198 | void RealizingSystem::loadMap(id_type mapEntity) | ||
199 | { | ||
200 | id_type world = getSingleton(); | ||
201 | |||
202 | auto& realizable = game_.getEntityManager(). | ||
203 | getComponent<RealizableComponent>(world); | ||
204 | |||
205 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
206 | auto& pondering = game_.getSystemManager().getSystem<PonderingSystem>(); | ||
207 | |||
208 | std::set<id_type> players = | ||
209 | game_.getEntityManager().getEntitiesWithComponents< | ||
210 | PlayableComponent>(); | ||
211 | |||
212 | if (realizable.hasActiveMap) | ||
213 | { | ||
214 | id_type oldMap = realizable.activeMap; | ||
215 | |||
216 | auto& oldMappable = game_.getEntityManager(). | ||
217 | getComponent<MappableComponent>(oldMap); | ||
218 | |||
219 | // Deactivate any map objects from the old map. | ||
220 | for (id_type prototype : oldMappable.objects) | ||
221 | { | ||
222 | leaveActiveMap(prototype); | ||
223 | } | ||
224 | |||
225 | // Deactivate players that were on the old map. | ||
226 | for (id_type player : players) | ||
227 | { | ||
228 | auto& playable = game_.getEntityManager(). | ||
229 | getComponent<PlayableComponent>(player); | ||
230 | |||
231 | if (playable.mapId == oldMap) | ||
232 | { | ||
233 | leaveActiveMap(player); | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | |||
238 | realizable.hasActiveMap = true; | ||
239 | realizable.activeMap = mapEntity; | ||
240 | |||
241 | auto& mappable = game_.getEntityManager(). | ||
242 | getComponent<MappableComponent>(mapEntity); | ||
243 | |||
244 | // Initialize the new map's objects. | ||
245 | for (id_type prototype : mappable.objects) | ||
246 | { | ||
247 | if (game_.getEntityManager(). | ||
248 | hasComponent<TransformableComponent>(prototype)) | ||
249 | { | ||
250 | auto& transformable = game_.getEntityManager(). | ||
251 | getComponent<TransformableComponent>(prototype); | ||
252 | |||
253 | transformable.x = transformable.origX; | ||
254 | transformable.y = transformable.origY; | ||
255 | transformable.w = transformable.origW; | ||
256 | transformable.h = transformable.origH; | ||
257 | } | ||
258 | |||
259 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(prototype)) | ||
260 | { | ||
261 | animating.initPrototype(prototype); | ||
262 | } | ||
263 | |||
264 | if (game_.getEntityManager().hasComponent<PonderableComponent>(prototype)) | ||
265 | { | ||
266 | pondering.initPrototype(prototype); | ||
267 | } | ||
268 | |||
269 | enterActiveMap(prototype); | ||
270 | } | ||
271 | |||
272 | // Activate any players on the map. | ||
273 | for (id_type player : players) | ||
274 | { | ||
275 | auto& playable = game_.getEntityManager(). | ||
276 | getComponent<PlayableComponent>(player); | ||
277 | |||
278 | if (playable.mapId == mapEntity) | ||
279 | { | ||
280 | enterActiveMap(player); | ||
281 | } | ||
282 | } | ||
283 | } | ||
284 | |||
285 | void RealizingSystem::enterActiveMap(id_type entity) | ||
286 | { | ||
287 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(entity)) | ||
288 | { | ||
289 | auto& animatable = game_.getEntityManager(). | ||
290 | getComponent<AnimatableComponent>(entity); | ||
291 | |||
292 | animatable.active = true; | ||
293 | } | ||
294 | |||
295 | if (game_.getEntityManager().hasComponent<PonderableComponent>(entity)) | ||
296 | { | ||
297 | auto& ponderable = game_.getEntityManager(). | ||
298 | getComponent<PonderableComponent>(entity); | ||
299 | |||
300 | ponderable.active = true; | ||
301 | } | ||
302 | } | ||
303 | |||
304 | void RealizingSystem::leaveActiveMap(id_type entity) | ||
305 | { | ||
306 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(entity)) | ||
307 | { | ||
308 | auto& animatable = game_.getEntityManager(). | ||
309 | getComponent<AnimatableComponent>(entity); | ||
310 | |||
311 | animatable.active = false; | ||
312 | } | ||
313 | |||
314 | if (game_.getEntityManager().hasComponent<PonderableComponent>(entity)) | ||
315 | { | ||
316 | auto& ponderable = game_.getEntityManager(). | ||
317 | getComponent<PonderableComponent>(entity); | ||
318 | |||
319 | ponderable.active = false; | ||
320 | } | ||
321 | } | ||
diff --git a/src/systems/realizing.h b/src/systems/realizing.h new file mode 100644 index 0000000..c681892 --- /dev/null +++ b/src/systems/realizing.h | |||
@@ -0,0 +1,43 @@ | |||
1 | #ifndef REALIZING_H_6853748C | ||
2 | #define REALIZING_H_6853748C | ||
3 | |||
4 | #include "system.h" | ||
5 | |||
6 | class RealizingSystem : public System { | ||
7 | public: | ||
8 | |||
9 | RealizingSystem(Game& game) : System(game) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | /** | ||
14 | * Creates the singleton realizable entity and initializes it with the | ||
15 | * provided world definition. | ||
16 | */ | ||
17 | id_type initSingleton(std::string filename); | ||
18 | |||
19 | /** | ||
20 | * Helper method that returns the entity ID of the (assumed) singleton entity | ||
21 | * with a RealizableComponent. Throws an exception if the number of realizable | ||
22 | * entities is not exactly one. | ||
23 | */ | ||
24 | id_type getSingleton() const; | ||
25 | |||
26 | /** | ||
27 | * Loads the given map. | ||
28 | */ | ||
29 | void loadMap(id_type mapEntity); | ||
30 | |||
31 | /** | ||
32 | * Treats the given entity as part of the active map. | ||
33 | */ | ||
34 | void enterActiveMap(id_type entity); | ||
35 | |||
36 | /** | ||
37 | * Stops treating the given entity as part of the active map. | ||
38 | */ | ||
39 | void leaveActiveMap(id_type entity); | ||
40 | |||
41 | }; | ||
42 | |||
43 | #endif /* end of include guard: REALIZING_H_6853748C */ | ||
diff --git a/src/world.cpp b/src/world.cpp deleted file mode 100644 index 3b6bd41..0000000 --- a/src/world.cpp +++ /dev/null | |||
@@ -1,155 +0,0 @@ | |||
1 | #include "world.h" | ||
2 | #include <libxml/parser.h> | ||
3 | #include <stdexcept> | ||
4 | #include <cstring> | ||
5 | #include "consts.h" | ||
6 | |||
7 | inline xmlChar* getProp(xmlNodePtr node, const char* attr) | ||
8 | { | ||
9 | xmlChar* key = xmlGetProp(node, reinterpret_cast<const xmlChar*>(attr)); | ||
10 | if (key == nullptr) | ||
11 | { | ||
12 | throw std::invalid_argument("Error parsing world file"); | ||
13 | } | ||
14 | |||
15 | return key; | ||
16 | } | ||
17 | |||
18 | World::World(std::string filename) | ||
19 | { | ||
20 | xmlDocPtr doc = xmlParseFile(filename.c_str()); | ||
21 | if (doc == nullptr) | ||
22 | { | ||
23 | throw std::invalid_argument("Cannot find world file"); | ||
24 | } | ||
25 | |||
26 | xmlNodePtr top = xmlDocGetRootElement(doc); | ||
27 | if (top == nullptr) | ||
28 | { | ||
29 | throw std::invalid_argument("Error parsing world file"); | ||
30 | } | ||
31 | |||
32 | if (xmlStrcmp(top->name, reinterpret_cast<const xmlChar*>("world"))) | ||
33 | { | ||
34 | throw std::invalid_argument("Error parsing world file"); | ||
35 | } | ||
36 | |||
37 | xmlChar* key = nullptr; | ||
38 | |||
39 | key = getProp(top, "startx"); | ||
40 | startX_ = atoi(reinterpret_cast<char*>(key)); | ||
41 | xmlFree(key); | ||
42 | |||
43 | key = getProp(top, "starty"); | ||
44 | startY_ = atoi(reinterpret_cast<char*>(key)); | ||
45 | xmlFree(key); | ||
46 | |||
47 | key = getProp(top, "startmap"); | ||
48 | startMap_ = atoi(reinterpret_cast<char*>(key)); | ||
49 | xmlFree(key); | ||
50 | |||
51 | for (xmlNodePtr node = top->xmlChildrenNode; | ||
52 | node != nullptr; | ||
53 | node = node->next) | ||
54 | { | ||
55 | if (!xmlStrcmp(node->name, reinterpret_cast<const xmlChar*>("map"))) | ||
56 | { | ||
57 | key = getProp(node, "id"); | ||
58 | size_t mapId = atoi(reinterpret_cast<char*>(key)); | ||
59 | xmlFree(key); | ||
60 | |||
61 | key = getProp(node, "title"); | ||
62 | std::string mapTitle(reinterpret_cast<char*>(key)); | ||
63 | xmlFree(key); | ||
64 | |||
65 | std::vector<int> mapTiles; | ||
66 | Map::Adjacent leftAdj; | ||
67 | Map::Adjacent rightAdj; | ||
68 | Map::Adjacent upAdj; | ||
69 | Map::Adjacent downAdj; | ||
70 | |||
71 | for (xmlNodePtr mapNode = node->xmlChildrenNode; | ||
72 | mapNode != nullptr; | ||
73 | mapNode = mapNode->next) | ||
74 | { | ||
75 | if (!xmlStrcmp( | ||
76 | mapNode->name, | ||
77 | reinterpret_cast<const xmlChar*>("environment"))) | ||
78 | { | ||
79 | key = xmlNodeGetContent(mapNode); | ||
80 | |||
81 | mapTiles.clear(); | ||
82 | mapTiles.push_back(atoi(strtok(reinterpret_cast<char*>(key), ",\n"))); | ||
83 | for (size_t i = 1; i < (MAP_WIDTH * MAP_HEIGHT); i++) | ||
84 | { | ||
85 | mapTiles.push_back(atoi(strtok(nullptr, ",\n"))); | ||
86 | } | ||
87 | |||
88 | xmlFree(key); | ||
89 | } else if (!xmlStrcmp( | ||
90 | mapNode->name, | ||
91 | reinterpret_cast<const xmlChar*>("adjacent"))) | ||
92 | { | ||
93 | key = getProp(mapNode, "type"); | ||
94 | std::string adjTypeStr(reinterpret_cast<char*>(key)); | ||
95 | xmlFree(key); | ||
96 | |||
97 | Map::Adjacent::Type adjType; | ||
98 | if (adjTypeStr == "wall") | ||
99 | { | ||
100 | adjType = Map::Adjacent::Type::wall; | ||
101 | } else if (adjTypeStr == "wrap") | ||
102 | { | ||
103 | adjType = Map::Adjacent::Type::wrap; | ||
104 | } else if (adjTypeStr == "warp") | ||
105 | { | ||
106 | adjType = Map::Adjacent::Type::warp; | ||
107 | } else if (adjTypeStr == "reverseWarp") | ||
108 | { | ||
109 | adjType = Map::Adjacent::Type::reverse; | ||
110 | } else { | ||
111 | throw std::logic_error("Invalid adjacency type"); | ||
112 | } | ||
113 | |||
114 | key = getProp(mapNode, "map"); | ||
115 | int adjMapId = atoi(reinterpret_cast<char*>(key)); | ||
116 | xmlFree(key); | ||
117 | |||
118 | key = getProp(mapNode, "dir"); | ||
119 | std::string adjDir(reinterpret_cast<char*>(key)); | ||
120 | xmlFree(key); | ||
121 | |||
122 | if (adjDir == "left") | ||
123 | { | ||
124 | leftAdj = {adjType, adjMapId}; | ||
125 | } else if (adjDir == "right") | ||
126 | { | ||
127 | rightAdj = {adjType, adjMapId}; | ||
128 | } else if (adjDir == "up") | ||
129 | { | ||
130 | upAdj = {adjType, adjMapId}; | ||
131 | } else if (adjDir == "down") | ||
132 | { | ||
133 | downAdj = {adjType, adjMapId}; | ||
134 | } else { | ||
135 | throw std::logic_error("Invalid adjacency direction"); | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | |||
140 | maps_.emplace( | ||
141 | std::piecewise_construct, | ||
142 | std::forward_as_tuple(mapId), | ||
143 | std::forward_as_tuple( | ||
144 | mapId, | ||
145 | std::move(mapTiles), | ||
146 | std::move(mapTitle), | ||
147 | leftAdj, | ||
148 | rightAdj, | ||
149 | upAdj, | ||
150 | downAdj)); | ||
151 | } | ||
152 | } | ||
153 | |||
154 | xmlFreeDoc(doc); | ||
155 | } | ||
diff --git a/src/world.h b/src/world.h deleted file mode 100644 index b88adf4..0000000 --- a/src/world.h +++ /dev/null | |||
@@ -1,41 +0,0 @@ | |||
1 | #ifndef WORLD_H_153C698B | ||
2 | #define WORLD_H_153C698B | ||
3 | |||
4 | #include <map> | ||
5 | #include <string> | ||
6 | #include "map.h" | ||
7 | |||
8 | class World { | ||
9 | public: | ||
10 | |||
11 | explicit World(std::string filename); | ||
12 | |||
13 | inline const Map& getMap(size_t id) const | ||
14 | { | ||
15 | return maps_.at(id); | ||
16 | } | ||
17 | |||
18 | inline size_t getStartingMapId() const | ||
19 | { | ||
20 | return startMap_; | ||
21 | } | ||
22 | |||
23 | inline int getStartingX() const | ||
24 | { | ||
25 | return startX_; | ||
26 | } | ||
27 | |||
28 | inline int getStartingY() const | ||
29 | { | ||
30 | return startY_; | ||
31 | } | ||
32 | |||
33 | private: | ||
34 | |||
35 | std::map<size_t, Map> maps_; | ||
36 | size_t startMap_; | ||
37 | int startX_; | ||
38 | int startY_; | ||
39 | }; | ||
40 | |||
41 | #endif /* end of include guard: WORLD_H_153C698B */ | ||